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  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...s to attack); subterranean farms will need to have a suitable area dug out underground. Once you've decided on a location, open the {{K|b}}uild menu and select { ...ble. An underground plot that has been exposed to sunlight will never grow underground plants again. It may be necessary to remove the plot and rebuild it so that
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...area may suffice, but larger projects are possible below ground. Note that underground plants (including trees) will only grow after a [[cavern]] has been breache ...ur embark has at least three [[soil]] layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while
    6 KB (1,050 words) - 04:04, 20 December 2022
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...area may suffice, but larger projects are possible below ground. Note that underground plants (including trees) will only grow after a [[cavern]] has been breache ...ur embark has at least three [[soil]] layers, the fastest way to create an underground tree farm is by channeling out two or more subterranean soil layers, while
    7 KB (1,074 words) - 14:14, 22 April 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...y similar; titans attack from outdoors and forgotten beasts attack through underground caverns, but otherwise they present the same challenge. A titan from a beni
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...sh|fish]] from available [[water]] sources: [[murky pool]]s, [[brook]]s, [[river]]s, [[lake]]s and the [[ocean]]. ...areas - this can be useful, for instance, if you have a crocodile-infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
    4 KB (617 words) - 23:15, 11 March 2024
  • ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s, falling as [[rain]] and [[snow]], and freezes into [[ic ...aporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...n, a noble was harmlessly pulling a lever when suddenly, magma flooded the river and exploded the booze! The king requires your band of seven to build a gre Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sec
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ..., above ground seeds cannot be used, meaning that all farming must be done underground. ...r source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...boveground [[crops]]. Your selection of growable produce must all be grown underground, and will be limited to [[sweet_pod|sweet pods]], [[pig_tail|pig tails]], [ ...r source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    15 KB (2,558 words) - 18:54, 28 July 2021
  • ...[[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[c ...r source. Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    15 KB (2,627 words) - 06:44, 14 February 2024
  • ...[[crops]]. Your selection of growable produce must therefore all be grown underground, and will be limited to [[sweet pod]]s, [[pig tail]]s, [[dimple cup]]s, [[c ...r source. Note that mined-out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}
    16 KB (2,691 words) - 03:30, 20 December 2022
  • eaten half a dozen dwarven miners once it emerged from the underground ...heir backs. The dwarf's vision was excellent at night, due to a long life underground. However, he could see nothing in the marsh but wildlife. He called over
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...lows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...aporate faster than a large recently flooded area or a 1/7 water tile by a river, for example.
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...water from finite sources such as a [[murky pool]]. Note, however, that [[river]]s, [[brook]]s, and [[ocean]]s are considered to have offscreen water sourc ...terintuitive. For example, if you build a ramp beneath the bottom of an [[underground pool]] connected to a large drainage shaft leading to a chasm, all the wate
    8 KB (784 words) - 10:32, 11 May 2018
  • * flatland only 1z above ground, 15z underground, volcano, some lakes, no underground water, speed boosting edits in init.txt, * brook, magma pipe, bottomless pit, chasm, HFS, underground river
    11 KB (1,729 words) - 21:05, 23 June 2017
  • ...lows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into ...l [[ice|freeze into ice]]. However, water a single tile away that is in an underground tunnel will not freeze. When ice walls thaw, they always leave a 7/7 water
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...will not always be full, will mention things you should know about, like [[river]]s. Rivers provide an unlimited source of [[water]], but can be home to da ...and [[brook]]s) are a permanent source of [[water]]. [[Murky pool]]s and [[underground pool]]s have a finite amount of water and may dry out. Not having enough w
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...and spawn available to your dwarves at embark will only grow underground. Underground farm plots must be placed on soil or [[mud]]dy stone. ...lar, the freshly cut floor area will not be muddied until you get it wet. Underground caverns are dirty, and frequently contain [[Mud|piles of mud]] that are per
    19 KB (3,145 words) - 01:42, 16 October 2023

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