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v0.31 Talk:Equipment

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Layering

I’ve created an uniform with sock and steel high boot (and the sock is above, so I assume it should be picked up first). However my dwarf does not use sock. In Pri/Assignments the sock is after the high boot (this is probably the reason). Is that a bug?

Fixing Equipment Duplicates

I may have found a simple workaround that deletes duplicated pieces of equipment - no need to reform the entire military. If you check (m)military - (e)equip - (P)Pri/Assignments you see every individual piece of equipment assigned to each squad position - here you can actually see the multiples of equipment that have been assigned. Unfortunately you can't delete them from this screen. You have to specifically assign the duplicated equipment on the (e) equip screen, before deleting it. This will remove the assignment from the Pri/Assignments page, and the duplicate should get dropped. In summary:

 - Identify the duplicate equipment on the Pri/Assignments page (via the military/equip menu).
 - On the equip menu, assign the duplicated item to the dwarf "specifically", by finding the correct item in the list.
 - Delete the assignment you just made.
 - The duplicate should now disappear from the dwarf's equipment complement on the Pri/Assignments page, and the item is dropped.

82.41.13.58 21:12, 2 May 2010 (UTC)

Reformating this article to be more generally useful

You can currently read about this topic on the Template:L.


Miscellaneous Equipment

  • Picks allow your dwarves to mine.
  • Flasks allow your dwarves to carry alcohol and water.
  • Waterskins also allow your dwarves to carry alcohol and water.
  • Backpacks allow your dwarves to carry rations.
  • Quivers allow your dwarves to carry additional ammunition.

Quiver

A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.

Quivers are made of leather at a leatherworks. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically bone or wood training bolts in the hand, and metal ones in the quiver.

Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.

In adventure mode, a quiver can hold any number of arrows and bolts.