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40d Talk:Cage
How do you put more than one animal in a cage? Runspotrun 11:41, 9 November 2007 (EST)
- Once you hit (A)ssign, you should have a list of all tame animals in your fort. From here you can toggle whether or not a given animal is assigned to that cage by hitting Enter. You can do this for a number of creatures at once. Creatures already assigned to a cage or chain will have [A] out to the right of their listing. IIRC, there is a limit on the number of critters in a cage, but it's pretty high. One nice benefit is that if you put a male and female of the same species in a cage together, they can still breed.--RedKing 12:25, 9 November 2007 (EST)
- Um...
- (A)ssign? Uh, I don't see that. (a) is announcements, and (A) does nothing. I can see a list of animals with both (u) and (z)->Animals, but they only let me assign to owners, slaughter, etc. Do I need a specific noble? Runspotrun 12:41, 9 November 2007 (EST)
- Ah, hold on. I appear to have only caught untamable creatures (yay... I guess). Does (A)ssign only work if I have caged, tame creatures? Runspotrun 12:45, 9 November 2007 (EST)
- Cage options menu, I think q or t. --Savok 12:48, 9 November 2007 (EST)
- Wow, I'm being really awkward here. Sorry. q and t both give me options about the animal stockpile the cages are sitting on, or the ground below that. Runspotrun 12:55, 9 November 2007 (EST)
- Ahh, now I see the problem. You have to build the cage first, which moves it from the stockpile to whatever location you specify, then you can assign animals to it. Animal stockpiles just serve as collection points for your trappers to dump off their catch, or for new animals bought from caravans.--RedKing 13:19, 9 November 2007 (EST)
- AHA! I see it now. Thanks for your help! Runspotrun 13:37, 9 November 2007 (EST)
- Ahh, now I see the problem. You have to build the cage first, which moves it from the stockpile to whatever location you specify, then you can assign animals to it. Animal stockpiles just serve as collection points for your trappers to dump off their catch, or for new animals bought from caravans.--RedKing 13:19, 9 November 2007 (EST)
- Wow, I'm being really awkward here. Sorry. q and t both give me options about the animal stockpile the cages are sitting on, or the ground below that. Runspotrun 12:55, 9 November 2007 (EST)
- Cage options menu, I think q or t. --Savok 12:48, 9 November 2007 (EST)
Possible addition
Maybe worth adding to the article : How do you empty cages of bones and seeds? What's the best way to get rid an untameable creature in a cage? Runspotrun 21:15, 13 November 2007 (EST) Answer to both questions is lava. Rkyeun 17:21, 23 December 2007 (EST)
- Alternatively, if you're just trying to get them out, melting the cage will work as well. (assuming metal of course)
Captured thieves
So, if you manage to catch a thief or a snatcher in a cage trap after he has already managed to steal something/one, is there any way to get it off him, without releasing and killing him in process?--Dorten 23:35, 13 January 2008 (EST)
- There might conceivably be some way to make him go melancholy, at which point he might ditch all his items. I wouldn't know how to induce it, though.--Maximus 04:43, 14 January 2008 (EST)
Found this at forum: You can find the items, carried by caged goblins/kobolds/whatever in the stocks menu and designate them for dumping, then dwarves will strip the prisoner. Cant check now. Anyone, confirm?--Dorten 07:06, 15 January 2008 (EST)
Yep, this works. Got a human macelord in cage, found (*steel morningstar*) at stock menu, zoomed to it - it pointed on macelord's cage so, it's his morningstar, dumped it, and voila: a dwarf comes to cage and gets morningstar out. The only thing unclear - how do you free a child from a bag?--Dorten 02:39, 16 January 2008 (EST)
- Magma works well I hear. Jikor