This article is about the current version of DF. Note that some content may still need to be updated.
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- (This article is about crop plants. If you want information about trees, see Tree.)
Crops are plants that can be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: aboveground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds per type (adjustable in d_init.txt), after which no additional seeds will be produced.
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
Most plants can be brewed into alcohol, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.
All drinks require a spare barrel or large pot for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in bags which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.
Standard plants
These are the plants defined in the file plant_standard.txt. Standard plants have been changed very little from the previous version; tiles and colors have been upgraded, and brewing, pressing and processing plants to bags have been re-implemented as reactions, which means these options will be unavailable in the workshop if materials are missing.
Tile
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Graphic
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Name
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Biome & seasons
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Align
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Value
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Drink
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Drink value1
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Eat
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Cook2
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Product(s)5 & value
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♠
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Plump helmet
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Subterranean Water
(Layers 1-3)
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Spring
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Summer
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Autumn
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Winter
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|
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All
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4☼
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Dwarven wine
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10☼
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Yes
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Yes
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τ
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Pig tail
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Subterranean Water
(Layers 1-3)
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Spring
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Summer
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Autumn
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Winter
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|
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All
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4☼
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Dwarven ale
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10☼
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No
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No
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· pig tail seed
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1☼
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φ pig tail thread (p)
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12☼
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≈ pig tail slurry (h)
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2☼
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τ
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Cave wheat
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Subterranean Water
(Layers 1-3)
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Spring
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Summer
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Autumn
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Winter
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|
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All
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4☼
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Dwarven beer
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10☼
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No
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Pr3
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· cave wheat seed
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1☼
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· dwarven wheat flour (m)
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20☼
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Φ
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Sweet pod
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Subterranean Water
(Layers 1-3)
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Spring
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Summer
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Autumn
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Winter
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All
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4☼
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Dwarven rum
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10☼
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No
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Pr3
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· sweet pod seed
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1☼
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· dwarven sugar (m)
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20☼
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≈ dwarven syrup (l)
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1001☼
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♣
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Quarry bush
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Subterranean Water
(Layers 1-3)
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Spring
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Summer
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Autumn
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Winter
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All
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4☼
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None
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—
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No
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Pr3
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♠ quarry bush leaf (b)
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501☼
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· rock nut
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1☼
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≈ rock nut paste (m)
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1☼
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≈ rock nut press cake (s)
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1☼
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≈ rock nut oil (s)
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5☼
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