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40d Talk:Clothing

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masterpiece disentigration

Does masterpiece clothing disentigration still cause the maker to get all pissy over it?

If so, then it needs to be added to the article. --Heliopios 13:31, 1 December 2007 (EST)

I've seen a few artifact articles of clothes in the game, but I have never seen anyone wear them. It could be that the game avoids this question. --Mirthmanor 20:24, 18 August 2008 (EDT)

mass-produce? discard old clothes?

I would like to see something on which clothes players should mass-produce to keep their dwarves happy. I'm really not sure myself. Mindsnap 15:37, 6 December 2007 (EST)

I second this request. Do dwarves automatically discard old clothes? It seems that my dwarves are buying new clothes at the stores, but then they still wear there old rotting trousers. --Mitchy 11:01, 9 January 2008 (EST)
In my experience they would discard old socks and boots, but will wear a dosen rotting dresses at once. Maybe some inv slots have limit on the clothes number, and some not? Dorten 23:11, 9 January 2008 (EST)
I recall a post on the forums that said it's best not to produce clothing at all, and start a dwarven nudist colony. That method is a simple solution that prevents unhappy thoughts from accumulating. I don't think it maximizes happiness, though, as Dwarves get happy thoughts from making satisfying acquisitions. Non 03:50, 5 February 2008 (EST)
No good idea. Not having clothes gives an unhappy thought for every separate piece of clothes missing. --Koltom 16:00, 18 February 2008 (EST)
not so. dwarves get(used to, removed this version) an unhappy thought for LOSING each piece of clothing, but once its gone(or if they started with none) there is no unhappy thought. they are perfectly fine and happy being naked, once the sadness of rotting clothes wears off --Chariot 18:30, 18 February 2008 (EST)
I once had the thought "XY was embarrassed to have no shirt lately". cant swear if he had one before that thought or not, but dont rotting clothes give a different thought "emb. about...clothes rot away"? It still might be that he gets that thought only once. --Koltom 18:56, 18 February 2008 (EST)

Artifact Cave Spider Silk Thong

All right, given that you probably are going to make exotic underwear with cave spider silk... couldn't it at least be something that the dwarf who made it was going to wear rather than something which is rare for humans?

Oh well, when my clothier passes over I will have something fantastic to sell which is also very light I guess!GarrieIrons 21:47, 2 February 2008 (EST)

Why bother?

Am I missing something? Is there any reason at all to provide new clothes for dwarfs? --Shadow archmagi 09:27, 28 February 2008 (EST)

You mean other than the fact that if old clothes start to rot the dwarf wearing said clothing gets an unhappy thought? I highly doubt that's been removed since the last version I was semi-familiar with. --BDR 13:52, 28 February 2008 (EST)
Ah. Well, I built a HUGE dining room. Its taken two years to fully smooth it, but now any dwarf who eats instantly becomes either ecstatic, happy, or, if they're whole family was killed and they had to sleep on the ground by the rotting corpses, they might just be content. Wow, writing that once again reminded me how totally R rated this game would be if it were 3d. --Shadow archmagi 16:04, 28 February 2008 (EST)
BDR- it was taken out in the latest release because of problems. Once it works right, Toady said he was going to bring it back, but for the current version and immediate future, clothes are just a waste of effort.--Erom 16:36, 28 February 2008 (EST)
Here I have a massive clothing industry sitting idle, unemployed dyers starting fights, and dear Toady is off figuring out how many ribs dwarves have and whether skin can be flayed. My civilization yearns to be built on green silk cravats, not the torturer's arts. :) --Jellyfishgreen 17:17, 17 November 2008 (EST)
Well, there's still the awesome value of having your dwarves swank around in fancy clothes. Plus adamantine clothes provide more protection than most pieces of more conventionally-manufactured plate-level armour if I'm not mistaken, which might prove worthwhile if you happen to strike adamantine and only have legendary clothiers.--Quil 17:40, 17 November 2008 (EST)
Hahaha, I have to note here that there is one very, very practical reason to give your dwarves clothes: If it's cold and they have body parts exposed, they will freeze, and the nerve damage from this is permanent. My glacial fortress suffers from chronic brainfreeze epidemics in babies and soldiers, and they don't even get to eat any ice cream. --Navian 17:45, 17 November 2008 (EST)

Frequency ratings

How common is common? It seems like every goblin invasion has had about 4 or 5 iron masks, about 50% of goblins, so it doesn't seem like they are that uncommon. Is this on the threshold of uncommon?
Do others get this many masks? Dangerous Beans 07:11, 2 August 2008 (EDT)

Well, I've been playing for a couple months, and I've never seen one. So, uh, maybe it's something to do with the specific culture of the goblin civilization that's attacking you. --Zombiejustice 14:01, 2 August 2008 (EDT)
That would make sense, I might start a new fortress else where, and see if I get as many. Dangerous Beans 01:56, 3 August 2008 (EDT)

Separating

Is there anyway to separate dwarf-sized clothing from goblin & kobold sized clothing? I've been messing with my stockpiles, but can't seem to sort them out. HeWhoIsPale 10:14, 5 September 2008 (EDT)

I've been working under the assumption that the u usable and j unusable toggles on many of the stockpile pages provide this functionality. I think it works, but I generally don't really pay that much attention to such matters... --Raumkraut 11:59, 5 September 2008 (EDT)
Clothing appears to be sorted as a "finished good" though, which doesn't have those toggles. HeWhoIsPale 08:56, 8 September 2008 (EDT)

Coats Anyone?

I can't seem to make coats in the latest version (.40d) in either clothiers or leatherworkers, and I haven't seen a dwarf start with a coat in this version yet. Anyone know what's going on? --Squirrelloid 14:36, 25 November 2008 (EST)

I've had no problem with that in 40d. They wear coats when they arrive (unless they're wearing a robe instead), I can produce them, and they'll put on new coats if their coat or robe wears out.
There used to be a note somewhere that not all forts/civs can produce the same clothing. Maybe that's what's at work?--Maximus 18:02, 25 November 2008 (EST)
The possible types of clothing for civs are in the entity_default.txt file, and are selected for each individual civ (or site, even, not sure) in that 'finalizing uniforms' step near the end of world gen. I'm not sure if the climate of the civilization's cities has any effect on this determination, but they definitely will have a limited selection instead of being able to make anything on the entity_default list. --Navian 17:39, 26 November 2008 (EST)