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String dump/raw

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< String dump
Revision as of 17:25, 23 January 2025 by Jecowa (talk | contribs) (update for DF 51.02 Windows Itch.io)
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Strings v2.54 - Search for ANSI and Unicode strings in binary images.
Copyright (C) 1999-2021 Mark Russinovich
Sysinternals - www.sysinternals.com

!This program cannot be run in DOS mode.


!x-sys-default-locale
dbgeng.dll
DebugCreate
+0x%llX
(%u): 
%u> 
bad allocation
Out of memory - aborting
Fatal Error
UTF-16LE
UTF-8
Unknown exception
bad array new length
string too long
TRANS_NAME
nameless
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
<structure>
</local_id>
<local_id>
<type>counting house</type>
</name>
<name>
</structure>
<type>guildhall</type>
<type>hospital</type>
<type>tower</type>
<type>mead hall</type>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
vector too long
invalid string position
Activity
Activity Event
Training Session
Play
Research
Socialize
Worship
Read
 empty 
 pick up 
 empties 
 embraces 
 picks up 
 has shared a few rumors.
 has shared many tales from beyond 
 gives you 
 has shared a rumor from abroad.
 has become a student of 
 has discovered 
Teach 
Ponder 
Discuss 
Learn 
Write about 
Copy
Write
Pray to 
Meditate on 
Organize Combat Training
Go to Combat Training
Wait for Combat Training
Lead Combat Training
Play with 
Play Make Believe
Preach on 
Toy
Inveigh Against 
Promote 
Loyalty
Law
Friendship
Family
Truth
Power
Eloquence
Cunning
Decorum
Fairness
Artwork
Tradition
Independence
Cooperation
Introspection
Stoicism
Tranquility
Self-Control
Merriment
Harmony
Martial Prowess
Craftsmanship
Hard Work
Skill
Competition
Sacrifice
Leisure Time
Perseverance
Romance
Commerce
Peace
Nature
Listen to Sermon
Knowledge
Listen to Story
Tell Story
Listen to Poetry
Recite Poetry
Play 
Simulate 
Chant
Sing
Listen to Music
Perform Music
Watch Dance
Perform Dance
 Demonstration
Go to 
Lead 
Organize 
Watch 
Wait for 
Serve Customer
Serve 
Individual Combat Drill
Go to Individual Combat Drill
Go to Sparring Match
/Resting
Go to Sparring Practice
Spar
Archery Practice
Watch Sparring Practice
There is not enough room to perform here.
DOUBLE TAGGED ITEM: By Activity, 
You could not find a partner.
There are not enough dancers.
You
You cannot perform here.
are
Some children
begin
 playing make believe.
begins
a toy
 playing with 
a sermon on 
The performers
reciting the poem 
the story of 
the musical composition 
an improvised recital of 
dancing 
improvised music, 
 in the middle of 
an improvised dance, 
The sermon continues.
You continue the sermon.
The story continues.
You continue the story.
The poetry enters
You begin
 line.
the 
 verse paragraph
the verse paragraph
 stanza
the stanza
The poem continues.
You continue the poem.
The dance enters a new section with 
You enter 
a simple passage
The music enters 
the exposition
the introduction
 of the first theme
 of the theme
 of the previous passage
 of the second theme
the synthesis
a recapitulation
 of previous passages
 of the two themes
a chorus
a verse
the coda
the finale
first 
a bridge-passage
theme
second 
 on the theme
a series of variations
 on the second theme
 on the first theme
 and 
The dance continues.
You continue the dance.
The music continues.
You continue the music.
The performers are finished.
You conclude your performance.
 has finished performing.
Some performers finish their act.
You've learned 
 concludes a performance.
 now.
You feel like you know the basic rules of 
Your
 lay
 artfully deliver
 forth an awe-inspiring sermon for the ages!
 giving a creditable sermon.
 a lucid and powerful sermon.
 weave
 just can't give a sermon very well.
 tell
 a mesmerizing tale!
 telling the tale quite well.
 the story in vivid detail.
 over the details.
 stumble
 the poem to life with this flawless recitation.
 bring
 the perfect phrasing.
 choose
 the words evocatively.
 recite
 crisply.
 enunciate
 well.
 speak
, having completely forgotten the words.
 mumble
 and the 
 poorly.
 are indistinguishable!
instrument
chant
 delivering a virtuoso performance on the 
 is absolutely flawless.
song
 play
 could nearly pass for the voice of the 
 with skill.
 the 
 beautifully.
sing
 vaguely like the intended 
 sound
chanting
 playing the 
 make
singing
 with a shameworthy performance.
 a mockery of the 
don't
doesn't
 sloppily
 seem to know how to play the 
 some of the words.
 and even forget
 flawlessly, like someone out of a legend!
 dance
 dancing well.
 dancing exceptionally.
 tangled up.
 get
It has no writing.
It has no pages.
The pages are blank.


 of 
Reputation:
legendary hero
greatly respected for heroic acts
respected for heroic acts
famous hero
hero
noted training partner
training partner
legendary training partner
famous training partner
famous brawler
noted brawler
dabbling training partner
legendary brawler
legendary villain
infamous villain
known brawler
rumored brawler
rumored villain
legendary trade partner
noted villain
known villain
trade partner
dabbling trade partner
famous trade partner
noted trade partner
notably polite
polite
legendarily polite
famously polite
infamous killer
noted killer
possibly polite
legendary killer
legendary murderer
infamous murderer
known killer
rumored killer
rumored murderer
legendary comrade
noted murderer
known murderer
comrade
possible comrade
famous comrade
noted comrade
noted ally
known ally
legendary ally
famous ally
infamous enemy
noted enemy
rumored ally
legendary enemy
legendary enemy fighter
infamous enemy fighter
known enemy
rumored enemy
rumored enemy fighter
legendary fighter
noted enemy fighter
known enemy fighter
known fighter
rumored fighter
famous fighter
noted fighter
noted bully
known bully
legendary bully
infamous bully
infamous brigand
noted brigand
rumored bully
legendary brigand
legendary loyal soldier
famous loyal soldier
known brigand
rumored brigand
rumored loyal soldier
legendary monster
noted loyal soldier
known loyal soldier
known monster
rumored monster
infamous monster
noted monster
noted storyteller
known storyteller
legendary storyteller
famous storyteller
famous poet
noted poet
rumored storyteller
legendary poet
legendary bard
famous bard
known poet
rumored poet
rumored bard
legendary dancer
noted bard
known bard
known dancer
rumored dancer
famous dancer
noted dancer
noted quarreler
known quarreler
legendary quarreler
infamous quarreler
infamous flatterer
noted flatterer
rumored quarreler
legendary flatterer
legendary hunter
great hunter
known flatterer
rumored flatterer
rumored hunter
legendary protector of the weak
talented hunter
skilled hunter
known protector of the weak
rumored protector of the weak
famous protector of the weak
noted protector of the weak
noted treasure hunter
known treasure hunter
legendary treasure hunter
famous treasure hunter
infamous thief
noted thief
rumored treasure hunter
legendary thief
legendary information source
infamous information source
known thief
rumored thief
rumored information source
legendary preserver of knowledge
noted information source
known information source
known preserver of knowledge
rumored preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
noted intruder
known intruder
legendary intruder
infamous intruder
infamous preacher
noted preacher
rumored intruder
legendary preacher
Unknown
Agreements
known preacher
rumored preacher
Sites
Groups
Events
People
Artifacts
Intrigue
Regions
Bestiary
Plots
Centered on location
Actors
Organizations
 Showing pin,last
 Showing type,date
Centered on last heard
Centered on first heard
Rescue Agreement
Aid Rescue Agreement
Overthrow Agreement
Guide Agreement
Entertainment Agreement
World Joining Agreement
Adventuring Agreement
Bound Servitude
Parley Arrangement
Corruption
Residency Agreement
Grant of Citizenship
Assassination Plot
Abduction Plot
Artifact Theft
Promise of Position
Framing Plot
War Starting Plot
Sabotage Plot
Infiltration Plot
Foiled Embezzlement Conspiracy
Build Structure
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
agreed to join
you
Offer Service
Retrieve Artifact
agreed to guide
in insurrection against
thereby freeing
in order to rescue
agreed to adventure with
somebody unknown
in order to be brought safely away from
by invocation of True Name
agreed to entertain people with
wherever the journey might lead
was bound to serve
throughout the world
Agreement concluded
requested that
make an offer of service to
from
for
asked that
retrieve
out of
Drive
Kill
Drive members of
Finish reporting in
Complete: report back
Cause trouble for
An order from
retrieve 
Centered on commander
Not yet completed
serve 
 members
Org: 
Centered on target
One member
: Toggle line
...
 Showing important
 Showing all
This site is a fortress of 
This site is controlled by 
This site is the capital of 
Vessel Crew
Migrating Group
Civilization
Site Government
Military Organization
Outcast
Nomadic Group
Religion
Craft Guild
, Dead
Performance Troupe
Merchant Company
Prisoner
Devoted
Enemy
Criminal
Affiliated
Associated
Loyal
Aligned
 slave
Former 
 member
 mercenary
slave
prisoner
member
mercenary
Tundra
Temperate Freshwater Swamp
Mountain
Glacier
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Tropical Saltwater Swamp
Mangrove Swamp
Temperate Broadleaf Forest
Tropical Coniferous Forest
Taiga
Temperate Coniferous Forest
Temperate Grassland
Temperate Savanna
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Tropical Savanna
Tropical Shrubland
Temperate Shrubland
Tropical Grassland
Sand Desert
Tropical Ocean
Badlands
Rocky Wasteland
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Ocean
Arctic Ocean
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Temperate Saltwater Lake
Tropical Freshwater Lake
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Freshwater River
Temperate Brackish River
Tropical Brackish Lake
Tropical Saltwater Lake
Tropical Brackish River
Tropical Saltwater River
Temperate Saltwater River
Tropical Freshwater River
Subterranean Magma
It is traditionally thought to be 
Subterranean Water
Subterranean Chasm
held by 
 in 
It was last seen 
It was last rumored to be 
Highest known in organization
Associated Organization: 
in 
Alias: 
 deity
Force
Associated Plot: 
Died in the year 
This person is one of the 
 and your military subordinate
This person is 
 and your military commander
You have known this person since 
 birth.
 alongside you
You have known this person your entire life.
You have heard this name suggested as a potential guide to faraway places.
You worship this figure.
You have known each other your entire lives.
You last spoke 
  You are held in some esteem.
  You have been favorably noticed.
  You are beloved.
  You are held in high regard.
This is your prisoner.
This is your jailor.
  You have attracted some positive interest.
This is your lover.
This is your traveling companion.
This is your former master.
This is your master.
This is your apprentice.
This is your former spouse.
This is your deceased spouse.
This is your former apprentice.
This is your owner.
You have encountered these creatures in the past but not recently.
You have only heard tell of these creatures.
This is your 
You have recently encountered one of these creatures.
This creature can be found in 
This creature lives in 
You have killed 
 of these creatures.
 in the year 
Somebody
This creature dwells underground.
This event occurred on the 
an untitled work
 to 
 giving of 
 placement of 
 gaining of 
 possession of 
somebody
The destruction of
The reunion of 
Your death
 refusal to give 
Your reunion with 
production order violation
The death of 
conspiracy to slow labor
crime of murder
export prohibition violation
job order violation
bribery
embezzlement
disorderly conduct
building destruction
crime of robbery
crime of espionage
vandalism
crime of theft
crime of attempted theft
crime of attempted murder
crime of treason
crime of blood-drinking
 self-identification to 
 refusal to identify to 
crime of kidnapping
crime of attempted kidnapping
 escalated attack on 
 ascension
 demand of submission from 
 attack on 
's acceptance of 
's offer of tribute
 presence
's presence
's offer of peace
's cessation of tribute to 
's refusal of 
's demand for tribute
's harassment
's withdrawal from 
's claim
 on 
's abandonment
The insurrection
's flight
 from 
overthrow 
failed insurrection 
 against 
The 
's reclamation
's foundation
insurrection crushed
 by 
 to found a site in 
 toward 
's march
 to reclaim 
The abduction of 
The destruction of 
The occupation of 
Your abduction
's possession of 
The absence of 
The presence of 
Your possession of 
's lack of possession of 
You have been ordered to slay this creature.
's 
Your lack of possession of 
You have been ordered to cause trouble for these forces.
You last
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
You first heard this 
This is common knowledge where you are from.
 heard this 
on the 
 Dropped
 Given
writing
Writing
 you
artifact
/You
 Held
 Gained
Artifact
 Destroyed
reunion
reunited
 Denied
rescue
death
Death/You
Reunion/
Reunion
ProdViol
production
Death/
crime
ExpViol
export
order
violation
job
SlowLabor
prohibition
JobViol
labor
Murder
conspiracy
slow
disorderly
conduct
murder
Disorder
destruction
Bribery
BuildDest
building
Theft
theft
Embezzlement
Vandalism
Espionage
espionage
Robbery
robbery
Blood-drinking
blood
Treason
treason
snatching
performance
drinking
kidnapping
Performance/
a poem
Performance
Sermon/
give
music
dance
SelfID/
refuse
name
identity
submission
YieldDemand/
RefusedID/
demand
Attack/
Escalation/
fight
conflict
presence
Beast/
succession
leader
Tribute/
NoTribute/
Group/
tribute
NoPeace/
claim
peace
Peace/
withdrawal
Leave/
harassment
Harass/
Flee/
Abandon/
refugees
flight
overthrow
revolution
insurrection
Insurrection
Failed
crushed
Overthrow
failure
reclaim
Reclaimed/
defeat
Crushed
Reclaiming/
Founding/
founding
Founded/
invasion
Invasion/
army
march
abduction
kidnap
occupation
Occupation/
Artifact/
location
Abduction/You
Abduction/
Insurrection with 
Guided by 
No Artifact/
Done: 
Adventure with 
The bound service of
Rescue 
Aid rescue with 
Order: Drive off 
Order: Cause trouble for 
Entertain people with 
Order: Kill 
We haven't performed for some time.
We are going the wrong way.
We should be making better progress.
We should have made it there by now.
We must not abandon 
The oppressor has been overthrown!
We have arrived at our destination.
We must go back.
Empty announcement 
, but it is deflected by 
 by the 
 in the 
 from behind
its
spinning 
flying 
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
 from the side
 with 
, but the attack is deflected by 
, lightly tapping the target!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
tearing
tearing apart
shattering
chipping
jamming the
 part
out of the wound
through the 
 apart
 and
 tearing apart
 shattering
fracturing
denting
bruising
 it
 bruising
breaking away
 most of
 half of
 tearing
 chipping
 fracturing
 denting
 and spilling 
your
fetid
rotten
 a piece of
 the rest of
 through a hole in the 
 through the 
reeking
foul
The geldables have been torn away!
It is a gelding strike!
decomposing
rancid
stinking
filthy
many nerves
a motor nerve
a sensory nerve
have
It is a gelding blow!
a major artery
an artery
 has been opened by the attack
torn
sprained
bruised
a tendon
has
 been severed
a ligament
 has been 
 have
 has
 become enraged!
 has lodged firmly in the wound!
strained
 is ripped to shreds!
 breaks!
 attack is interrupted!
 are
 is
 propelled away by the force of the blow!
 been knocked unconscious!
 latch on firmly
 latches on firmly
 latch on firmly!
 latches on firmly!
 feel
 looks
 even more sick!
 sick!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 pours over the 
 is sucked out of the wound!
Okay
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
map/set too long
Environment
World
Attacks
Arrivals
General
Profession changes
Strange moods
Mental state
Military
Nobles
Trade
Life changes
Animal
Labor
Wildlife
Curses
Crime
Job failures
Masterpieces
Ghosts
Death
Tabs
Widgets
 is 
Date: 
Sparring
Combat
All
Hunting
Unit report tabs
Unit report sheet popup
hunting.
fighting!
sparring.


? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll


Independent
No team/side
with 
 item
 (Tame)
Conditions
Not
Skills
Equipment
Reset
Creature
Side #
Create
Cumulonimbus (rain)
Cirrus
Scattered cumulus
Many cumulus (rain)
Set the weather, temperature, and time.
No cumulus clouds
Tame/mountable
 year
Fog
Thick fog
No fog
Thin mist
Stratus (rain)
Nimbostratus (rain)
No stratus
Altostratus
Cold
Hot
Warm
Fire
Scorching
Dragonfire
Magma
Morning
Late morning
Absolute zero
Below freezing
Deathly cold
Subterranean
Freezing
Night
Evening
Late afternoon
Early evening
Noon
Early afternoon
Late night
Early morning
item
 has brought back many tales from beyond 
 has returned.
 have returned.
 and others have returned.
 and others
Spoils Report: 
, a performance troupe, is visiting.
, the performance troupe, has arrived.
 is visiting.
 has arrived.
 has brought back a rumor from abroad.
 has brought back a few rumors.
The enemy have come and are preparing to lay siege.  They seek a parley!
A vile force of darkness has arrived, seeking a parley!
Forms twisted from their nature, legion of the night.  What hope remains?
The dead walk.  Hide while you still can!
Winter
Autumn
Summer
Spring
overlords
overlord
FORCED_ADMINISTRATOR
army is located out of bounds: teleporting
An army is invading!
The enemy have come and are laying siege to the fortress.
A vile force of darkness has arrived!
An army has come to your lands seeking a parley.
 looks to your thriving economy for its future prosperity.
 has been conquered and now
 incorporated into your holdings.
, has been
, has been conquered and
 has been founded 
vector<bool> too long
Biased index vector computation error
Empty biased index vector


bad cast
save
torturing 
committing a depraved act upon 
themselves
 before 
burning 
shooting 
devouring 
admiring 
.dat
art_image-
save/current
save/current/art_image-
 are 
prostrating 
save/current/
save/
praying to 
contemplating 
raising 
hiding 
impaled on 
being flayed by 
cooking 
engraving 
fighting with 
greeting 
surrounded by 
massacring 
embracing 
striking down 
refusing 
speaking with 
in a fetal position
smeared out into a spiral
committing a depraved act
making a submissive gesture
laughing
being shot
falling
dead
.  
praying
hanging from 
being mutilated by 
screaming
being tortured
weeping
cringing
withering away
striking a menacing pose
 confused
suffering
traveling
contemplating
striking a triumphant pose
laboring
burning
looks
making a plaintive gesture
melting
 terrified
 offended
look
 dejected
, depicted as a 
skeletal 
[LPAGE:HF:
, the deity of 
female 
male 
rotting 
ghostly 
unnaturally contorted
being flayed
cooking
engraving
Untitled
[/LPAGE]
being mutilated
[LPAGE:ARTIFACT:
the deity of 
=bA
will be installed at 
will be installed at target
Link to 
Cannot link to 
Click a building to link to 
Throwing a tantrum!
Sunk into depression...
Enraged at all enemies!
In a martial trance!
Specify image
Uses
Engraving 
View
View stockpile
In 
With 
Value: 
On 
Owner: 
Weight: 
Corrupt Strange Mood: 
Overcome by terror!
In a berserk rage!
Staring off into space...
Crawling around crazed!
Running around crazed!
Crawling around babbling!
Running around babbling!
Possessed by unknown forces!
Stricken by melancholy...
Has the aspect of one fey!
Peculiarly secretive...
Has a horrible fell look!
Brooding darkly...
Stumbling obliviously!
Corrupt Soldier Mood: 
Taken by a fright!
Wallowing in misery!
Completely dismayed!
Distressed!
Anguished!
Lost in despair!
Drowning in sadness!
Writhing in agony!
itself
 with grief!
herself
himself
Experiencing mortal fear!
Beside 
In emotional shock!
Overwhelmed by horror!
Child does the expelling
Child is not present
Spouse is nobility
Spouse is elected
Spouse does the expelling
Spouse is not present
Nobility
Holds elected office
Cannot expel or send away:
Does the expelling
Pet of 
Creator of 
In existential crisis!
Emotionally overloaded!
Truly mortified!
Shaken to the core!
 Old
Personality
 Year
Relations
Thoughts
Health
Rooms
Overview
Items
Send away
Cancel
Expel
Send to 
Child is nobility
Child is elected
Frail
Low stamina
Weak
Clumsy
Recovers quickly
Resists sickness
Tough
High stamina
Strong
Agile
Child: 
 pets
Lover: 
 children
Spouse: 
 lovers
High social awareness
Poor analytical ability
High kinesthetic sense
Developed empathy
Good spatial sense
Musical
Good memory
Good with language
Good intuition
Patient
High willpower
Creative
Good analytical ability
Good focus
Recovers slowly
Sickly
Envious
Cheerful
Quick to love
Hateful
Poor empathy
Poor social awareness
Not musical
Poor kinesthetic sense
Bad with words
Poor spatial sense
Impatient
Poor memory
Not creative
Poor intuition
Poor focus
Low willpower
Fearless
Overconfident
Polite
Disdains advice
Prone to discord
Flatterer
Stubborn
Wasteful
Intemperate
Brawler
Easily stressed
Greedy
Anxious
Lustful
Depression-prone
Anger-prone
Obstinate
Tolerant
Private
Perfectionist
Curious
Bashful
Single-minded
Hopeful
Proud
Cruel
Zany
Vengeful
Gracious
Extravagant
Vain
Ambitious
Slow to love
Slow to hate
Inclined to abstract
Artistically inclined
Thrill-seeker
Flights of fancy
Overbearing
Frenetic
Trusting
Gregarious
Thoughtless
Orderly
Altruistic
Dutiful
Emotional obsessive
Swayed by emotions
Rude
Overreliant on advice
Seeks harmony
Quarreler
Quick to give up
Not wasteful
Temperate
Avoid fights
Resilient
Not greedy
Not anxious
Not lustful
Not easily depressed
Slow to anger
Not envious
Cheerless
Overshares
Inattentive
Incurious
Shameless
Scatterbrained
Quick to despair
Low self esteem
Merciful
Humorless
Not vengeful
Ungrateful
Austere
Not vain
Not ambitious
Fearful
Pusillanimous
Not inclined to abstract
Not inclined to create art
Avoids excitement
Fact-oriented
Unassertive
Leisurely
Distrustful
Loner
Overcautious
Sloppy
Not altruistic
Not dutiful
Emotionally distant
Unswayed by emotions
Acquiescing
Intolerant
Values stoicism
Values introspection
Values cooperation
Values independence
Values tradition
Values artwork
Values fairness
Values decorum
Values cunning
Values eloquence
Values power
Values truth
Values family
Values friendship
Values law
Values loyalty
Values nature
Values peace
Values commerce
Values romance
Values perseverance
Values leisure time
Values sacrifice
Values competition
Values skill
Values hard work
Values craftwork
Values martial prowess
Values harmony
Values merriment
Values self-control
Values tranquility
Disdains independence
Disdains stoicism
Disdains artwork
Disdains cooperation
Disdains decorum
Disdains tradition
Disdains eloquence
Disdains fairness
Disdains truth
Disdains cunning
Disdains friendship
Disdains power
Disdains loyalty
Disdains family
Values knowledge
Disdains law
Disdains romance
Disdains nature
Disdains leisure time
Disdains commerce
Disdains competition
Disdains perseverance
Disdains hard work
Disdains sacrifice
Disdains martial prowess
Disdains skill
Disdains merriment
Disdains craftwork
Disdains tranquility
Disdains harmony
Disdains introspection
Disdains self-control
Slumberous
Unconscious
Thirsty!
Very thirsty
Drowsy
Very hungry
Thirsty
Very drowsy
Hungry
Dehydrated
Stressed
Starving
Harrowed
Haggard
Disdains peace
Disdains knowledge
Pale
Faint
Pain
Numb
Nauseous
Extreme pain
Drowning
Winded
Over-exerted
Tired
Dizzy
Exhausted
Sluggish
Stunned
Paralyzed
Partially paralyzed
 (Rusty)
Focused!
None
 (V Rusty)
Haul: 
Squad: 
Needs 
No official position
Injured
Healthy
Partially webbed
Seriously injured
Bleeding
Webbed
Fever
Heavy bleeding
Be with friends
Hear eloquence
Learn something
Be with family
Admire art
Excitement
Stay occupied
Be creative
Pray 
Meditate
Unmet need: 
Drink alcohol
Distracted
No unmet needs
Focused
Distracted!
Argue
Be extravagant
Fight
Cause trouble
Acquire object
Eat good meal
See animal
See great beast
Take it easy
Make romance
Martial training
Practice skill
Make merry
Craft object
Uphold tradition
Self-examination
Natural history
Chemistry
Mathematics
Astronomy
Other skills
Philosophy
Description
Social
Treatment
History
Status
Wounds
Think abstractly
Assume Control
Wander
Help somebody
Letter
Essay
Autobiography
Poem
Novel
Biography
Chronicle
Short story
Manual
Guide
Musical form
Dance form
Engineering
Poetic form
Geography
Medicine
Atlas
No assigned rooms
Star chart
Star catalogue
Treatise on technological evolution
Dictionary
Cultural comparison
Alternate history
Encyclopedia
Cultural history
Biographical dictionary
Genealogy
Choreography
Comparative biography
Dialog
Musical composition
Mercenary
Monster slayer
Scholar
Scribe
Tavern keeper
Performer
No dedicated workshop assignments
No location assignments
Cannot assign work details
No work details
Will only do assigned tasks
Will do available tasks anywhere
Locations
Work animals
Work details
Workshops
Bonded
Childhood friend
Lover
Child
Mother
Father
Pet owner
Spouse
No relationships
Pet
Cannot assign work animals
No assigned or assignable work animals
Surgeon
Bone doctor
Doctor
Diagnostician
Supernatural vengeance
Pure hate
Grudge
Jealous grudge
Persecutor
Religious persecutor
Athletic rival
Business rival
Close friend
Friend
Fellow athlete
Kindred spirit
Fellow scholar
Fellow artist
War buddy
Obsession
Considers bard
Considers dancer
Considers storyteller
Considers poet
Considers bully
Considers preacher
Considers monster
Considers brigand
Hero
Intruder
Long-term acquaintance
Passing acquaintance
Deity
Object of worship
Hated
Disliked
Companion
Former master
Master
Apprentice
Friendly fighter
Loyal soldier
Member of hated group
Enemy fighter
Comrade
Member of respected group
Considers killer
Considers murderer
Good for business
Friendly terms
Considers violent
Considers psychotic
Performance troupe
Merchant company
Nomadic group
Military organization
Vessel crew
Migrating group
No groups
Site government
Treasure hunter
Thief
Protector of the weak
Preserver of knowledge
Considers flatterer
Hunter
Former apprentice
Considers quarreler
Certainly feared as a monster
Feared as a monster
Infamous monster
Noted monster
Considered an intruder
Legendary monster
Noted intruder according
Certainly considered an intruder
Legendary intruder
Infamous intruder
Greatly respected for heroic acts
Respected for heroic acts
Legendary hero
Famous hero
craft
 guild
Considered a brawler
Legendary villain
Moted brawler
Certainly considered a brawler
Legendary brawler
Famous brawler
Certainly considered a bully
Considered a bully
Infamous bully
Noted bully
Feared as a brigand
Legendary bully
Noted brigand
Certainly feared as a brigand
Legendary brigand
Infamous brigand
Legendary murderer
Infamous murderer
Greatly feared as a killer
Feared as a killer
Infamous killer
Noted killer
Respected as a hunter
Legendary killer
Talented hunter
Skilled hunter
Legendary hunter
Great hunter
Greatly feared as a villain
Feared as a villain
Infamous villain
Noted villain
Famous loyal soldier
Noted loyal soldier
Respected for fighter
Legendary loyal soldier
Noted fighter
Greatly respected for fighter
Legendary fighter
Famous fighter
Greatly feared for violent oppositoin
Feared for violent opposition
Infamous enemy fighter
Noted enemy fighter
Feared as a murderer
Legendary enemy fighter
Noted murderer
Greatly feared as a murderer
Noted treasure hunter
Greatly respected for hunting treasure
Legendary treasure hunter
Famous treasure hunter
Greatly respected for preserving the knowledge
Respected for preserving the knowledge
Famous preserver of the knowledge
Noted preserver of the knowledge
Respected for protecting the weak
Legendary preserver of the knowledge
Noted protector of the weak
Greatly respected for protecting the weak
Legendary protector of the weak
Famous protector of the weak
Greatly respected for loyalty
Respected for loyalty
Former worker
Squad
Former prisoner
Worker
Slave
Former slave
Member
Former member
Former mercenary
Citizen
Certainly considered a thief
Considered a thief
Infamous thief
Noted thief
Respected for hunting treasure
Legendary thief
Cancel removal
Trap Occupied:
Removal suspended.
Removal inactive.
*** Forbidden ***
Slated for removal
Preferences
Needs
Traits
Values
Recent thoughts
Memories
No squad assigned
No orders
Uniform
Kills
works secretly...
works, darkly brooding...
works furiously!
keeps muttering
This building has
been claimed by
Cancel construction
Remove building
Resume construction
Suspend construction
Construction suspended.
Construction inactive.
Partially constructed.
Construction nearly done.
Waiting for construction...
Construction initiated.
tree... life
raw... green
a shell
a corpse
 needs
bones...  yes
mutters
screams
"I must have 
things...  certain things
"Yes.  I need 
"Leave me.  I need... 
works with menacing fury!
broods
a forest
glass
skeletons
shells
sketches
pictures of 
cloth... thread
..."
blocks... bricks...
leather... skin
bars... metal
gems... shining
rough... color
stone... rock
raw... clear
raw... crystal
Need accessible mechanisms.
Link lever
Work orders
Back
Tasks
Workers
stacked leather
stacked cloth
cut gems
square blocks
shining bars
of metal
rough gems
a quarry
glass and burning wood
rough gems and glass
The well is operational.
The well is dry.
There is no bucket.
The bucket is full.
Work orders can be added specifically for this shop.
General work orders allowed: 
Work orders cannot be assigned to this building.
A manager is required to add work orders to the shop.
will only do assigned tasks
will do available tasks anywhere
This workshop is free for anybody to use.
Only one master may be assigned to each workshop.
Add new task
Workers cannot be assigned to this building.
Pull lever
Link plate
This is a memorial to
On display
Pumps from the south
Pumps from the west
Pumps from the north
Pumps from the east
Stop Pumping Manually
Start Pump Manually
Stable Foundation
Hanging
Total Power: 
Total Power Needed: 
Active
Inactive
Frozen Here
Frozen Elsewhere
Not ready to be split
Too many hives
No outdoor access
Ready to be split
   * Saves colony for split
Outdoor access
   * Requires a jug
Do not gather products
Gather any products
   * Destroys colony
   * Existing hive
Do not install colony
Install colony when ready
   * Requires wild colony or
Assigned
Assign new display items
Unnamed fishing area
Unnamed pit/pond
Unnamed dump
Unnamed sand collection area
This furniture is a part of
Unnamed water source
be used for imprisonment.
This furniture is a part of multiple rooms.
You must designate a dungeon
before this restraint will
Terrarium
Aquarium
Occupant
Unassigned occupant
* No output
* Output restricted
Unnamed dormitory
Unnamed dining hall
Unnamed barracks
Unnamed dungeon
Unnamed office
Unnamed archery range
Unnamed plant gathering area
Unnamed bedroom
Unnamed clay collection area
Unnamed animal training area
Unnamed meeting hall
Unnamed pen/pasture
Unnamed zoo
Unnamed museum
Unnamed memorial hall
Unnamed sculpture garden
Open
HATCH TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
Passable
DOOR TAKEN BY INVADERS
Operated by Mechanisms
Forbidden
Not in Use
Orientation
Fire at Will
Prepare to Fire
Assigned and chained
Chained
Unnamed tomb
Unnamed zone
Anyone requested at depot
No trader needed at depot
There are no merchants trading right now.
Broker requested at depot
Awaiting 
 items
Nest box unclaimed
Move goods to/from depot
Deceased
Nest box claimed by
be used for burial.
This is the resting place of
You must designate a tomb
before this coffin will
Retake hatch to forbid it.
HATCH USED BY INTRUDER
Set to fertilize
Current amount: 
No seeds
Not set to fertilize
(now)
Leave fallow
Large gem
Trap Baited:
Meat
Fish
Desired bait: 
Nothing
Broker cannot access depot
You do not have a broker.
Broker: 
Broker can access depot
to perform
to slay beasts
to study
to relax
This visitor has come 
to pray
Show items
This visitor is ready to leave.
Disengaged
Show linked buildings
(Cavern soil
is best)
Poor soil
Fertilize
every season
was curious about 
 was the place for a good drink.
 was the place for prayer.
went on this journey out of curiosity.
heard 
this
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
 at 
seeking sanctuary
asking questions
seeking work as a scholar
for diplomacy
seeking work as a performer
seeking work as a mercenary
was 
is 
[C:7:0:0]
[C:7:0:1]
 about the location of 
You can learn more about this visitor after they chat with a local.
 would be a safe place to stay.
is seeking information
 was the place to look for long-term work.
believes 
 was the place for long-term scholarship.
 would make a good base for a mercenary.
 was the place to entertain people.
 was the place to perform research.
 was the place to admire fine architecture.
 was the place to enjoy oneself.
satisfied
grouchy
[C:1:0:1]
annoyed
[C:4:0:1]
[C:6:0:1]
[C:3:0:1]
[C:5:0:1]
[C:6:0:0]
[C:2:0:1]
didn't feel 
doesn't feel 
was in 
is in 
felt 
feels 
sad
joy
excited
gaiety
raged
rages
grieves
triumph
grim satisfaction
grieved
shocked
horrified
suspicious
alarmed
grumpy
fondness
angry
anguish
ambivalent
amused
alienated
amazed
aggravated
agony
affection
agitated
admiration
adoration
vengeful
accepting
blissful
love
despair
disappointed
dejected
delighted
contemptuous
content
caring
confused
bitter
bored
aversion
awe
aroused
astonished
anxious
apathetic
afraid
ferocity
exasperated
exhilarated
empty
enjoyment
embarrassed
empathy
eager
elated
displeasure
distressed
dislike
dismayed
disgusted
disillusioned
interested
irritated
humiliated
insulted
hope
hopeless
happy
hateful
gratitude
guilty
gloomy
glum
frustrated
gleeful
free
frightened
panics
patient
outraged
panicked
nostalgic
optimistic
mortified
nervous
lustful
miserable
loathing
lonely
jovial
jubilant
isolated
jolly
shaken
ashamed
self-pity
servile
restless
indignant
repentant
resentful
regretful
remorseful
rejected
relieved
proud
enraptured
passionate
pleasure
enthusiastic
pessimistic
expectant
doubt
existential crisis
defeated
wrathful
zealous
wonder
worried
uneasy
unhappy
terrified
thrilled
sympathy
tenderness
 intellectual values and changed 
 personal tendencies
allowed 
 to rethink 
, [C:5:0:1]
and mulling over the recurring memory 
 [C:7:0:1]
, [C:5:0:0]
remembering 
 [C:7:0:0]
reliving 
dwelling upon 
 [C:5:0:0]
 [C:5:0:1]
euphoric
anything
manual
guide
This is an untitled
, "
Making weapons
Making anvils
Cleaning
Making armor
Building
Fuel
Making projectiles
Making furniture
changed 
 intellectual values
genealogy
encyclopedia
comparative biography
biographical dictionary
musical composition
choreography
essay
dialog
play
letter
autobiography
poem
novel
biography
chronicle
short story
[B]
, authored by 
It is an example of 
star catalogue
atlas
dictionary
star chart
alternate history
treatise on technological evolution
cultural history
cultural comparison
Squad Order
A short trip
A half day's travel
Nearly a day's travel
A day's travel
More than a day's travel
 days' travel
Population: ~300
Population: ~400
Population: ~500
Population: ~600
Population: ~750
Population: ~1000
Population: ~2000
Population: ~3000
Population: ~4000
Population: ~5000
Population: ~6000
Population: ~7500
Population: ~10000
Population: >10000
Your location
Inaccessible from your location
 tribute
They accept 
They offer 
Civilization: 
Site government: 
No civilized population
Population: <10
Population: ~10
Population: ~20
Population: ~30
Population: ~40
Population: ~50
Population: ~60
Population: ~75
Population: ~100
Population: ~200
Click to explore this site (creates new mission)
Cannot order mission without leader
Inaccessible mission location
Click to request workers
No workers available
Cannot make request without leader
Cannot raid your civilization
Artifacts (Rumored)
Prisoners
Economically linked to you
Skirmishing
They accept tribute
They offer tribute
No contact
War
Alliance
Trade Agreement (Exports to 
You accept their tribute every 
a broker with appraisal skill.
You can look at trade information once you have
Vengeance
Offerings from 
Imports from 
Terror
Petty Annoyance
Exports to 
Your site government
Accepting tribute
Offering tribute
 civilization
Unnamed 
Click to raid this site (creates new mission)
No messengers
Recover 
Raid 
Seize 
Take Over 
Raze 
Demand Tribute from 
Pillage 
Explore 
Make Request of 
This land has no important leaders.
You have no agreements with this land.
Pending
Agreed in year 
Requests (Imports from 
Steal livestock
Loot other items
Take important treasures
Release other prisoners
Free captives belonging to your civilization
No notable skills
Remove
This mission cannot be altered now.
Click for assignments and details
and more...
Messenger (unfilled)
 commander
No commanders
 traveling
 here
 messenger
No reports available
Click to view all news and rumors
No squads available
No messengers available
No specific orders
On this mission
be manageable from this screen.
occupation and not return.  Your new holdings will
WARNING:  If successful, your soldiers will join the
Demand surrender and occupy
Conquer and occupy
Demand ongoing tribute
Demand one-time tribute
Raze (openly attack and destroy site)
Pillage (openly attack)
Raid (squads will try to avoid detection)
Done
Reports
Missing citizens
Civilizations
News and rumors
Missions
Center on fort
Click to recover (creates new mission)
Claimed by local family
Claimed by local 
Claimed by your local government
Last held by 
Click to rescue (creates new mission)
Location unknown
Last known to be traveling
Last in 
 on behalf of 
 reclaimed 
a group calling itself 
crushed an insurrection
waited out an insurrection
was overthrown after an insurrection
 began in 
an insurrection against 
 was known to be
, replacing 
ruler
 became 
 in the name of 
 claimed 
 marched on 
the army of 
 (not possible)
Unknown creature
, position 
elevation 
Recenter to 
Unnamed recenter location
was kidnapped
 descended upon 
 led by 
 fled from the area just before an army
refugees calling themselves 
 gave up on their occupation of 
 moved on in search of a better future after the horrible mismanagement of 
 was conquered
 after a long journey from the lands of 
 founded 
Saving units...
Saving items...
Allocating space...
Characterizing raw data...
Opening file...
Offloading art...
Offloading units... 
Preliminary cleaning...
Checking directory structure...
Initializing...
Saving game
Add new recenter location
Hotkey: 
Not yet asssigned
 (hidden)
Unknown item
Saving formations...
Saving squads...
Saving coin information...
Saving world events...
Saving work quotas...
Saving mandates...
Saving events...
Saving local animal populations...
Saving entities...
Saving effects...
Saving flow guides...
Saving machines...
Saving buildings...
Saving projectiles...
Saving schedules...
Saving jobs...
Saving image sets...
Saving belief systems...
Saving occupations...
Saving art forms...
Saving agreement...
Saving cultural identities...
Saving tracking information...
Saving army controllers...
Saving armies...
Saving vehicles...
Saving crimes...
Saving incidents...
Saving identities...
Saving written content...
Saving interactions...
Saving activities...
Information sheets
Woodcutting
Stockpiles
Mining
Camera controls
Interactive tutorial
Finishing...
Closing file...
Saving general information...
Saving adventure data...
Saving active historical figures...
Saving artifacts...
Saving world information...
Saving fortress information...
Saving announcements...
Saving divination sets...
Clothing
Handling light aquifers
Wells
Traps and levers
Ore and smelting
Offices and administrative work
Bins, bags, and barrels
Other food sources
Planting
Survival
Information and guides
[Completed]
Menu overview
Movement
Preparing for the caravan
Alerts
Popup: Work orders
Popup: The world
Popup: Squads
Popup: Justice
Popup: Nobles
Popup: Work details
Popup: Stocks
Popup: Hauling
Popup: Burrows
Popup: Zones
Goals
Happiness and stress
Dig deeper
Refuse and dumping
Ramps and channels
Meeting areas and locations
Conversations
The party and followers
Popup: Sleep and rest
Popup: Travel
Popup: Shoot and throw
Popup: Wrestle
Popup: Strike
Popup: Abilities
Popup: Butcher and craft
Popup: Perform
Popup: Talk
Popup: Hold and climb
Popup: Movement options
Popup: Inventory
Popup: Adventurer's log
Popup: Companions
autosave 1
current
but you can delete it while loading.
save?  It will never be overwritten,
What would you like to name this manual
title screen, with their own active save.
Saves starting here will be grouped on the
What would you like to name this timeline?
Save
Would you like to overwrite it?
There is a folder with this name already.
[Viewed]
Retirement
Fortress mode
Quests and reputation
Trading
Really quit?  The character will live on
Abandon
you will need to reclaim the fort to play
Really quit?  The fort will be saved but
Quit
save will be lost.
All of your progress since the last
Really quit without saving?
this character to play them again.
you will need to unretire or recruit
Retire
here again.
you will need to unretire the fort to play
Really retire?  The world will be saved but
autosave 3
autosave 2
Save world and return to title menu
Return to game
Settings
 (holding another's goods)
Give in to Starvation
Finish Game
Give in to the Night
Retire at this location (or rest a while)
Succumb to the invasion
Quit without saving
Abandon the fortress to ruin
Retire the fortress (for the time being)
Save and continue playing
Save and return to title menu
available to play.
through their legend but will not be
Dabu
Death Spiral
Expansive Cavern
Koganusan
Dabu & Simon Swerwer
Dwarf Fortress
May interfere with existing saves.
Do this if you want to keep the old save.
Multiple copies of the timeline found.
Recommended!
Save to new folder (same timeline)
Save to new timeline
Save to timeline folder: 
Save to this timeline
Continue
Return to title menu
Strike It Again
Classic DF Main Theme
Tarn Adams
Classic DF Title Theme
Mountainhome
Dabu & Agueda Macias
Craftsdwarfship
Winter Entombs You
Strange Moods
Strike the Earth!
Another Year
First Year
Vile Force of Darkness
Drink & Industry
Forgotten Beast
Hill Dwarf
 - 
Last track: 
Track playing: 
Losing is Fun
Two Coins
Pony Rider
Cannibal
Sisters of War
Dabu & rcab
Into The Pits
Night Creature
Hamlet Memoirs
Beyond The Gates
Life of Adventure
Bruising The Fat
The Capital
Cages & Chains
Haunted Lands
Toady Six
Toady Five
Obsidian
Toady Four
Suite Espagnole Part III
Suite Espagnole Part II
Suite Espagnole Part I
Dolomite
Roldeth
Toady Three
Toady Two
Toady One
The Tavern Part II
The Tavern Part I
Combat music: 
SoW
rcab
stia
df15
df3
df9
Last interlude: 
Interlude playing: 
Withered
Your strength has been broken.
Conquered
Your settlement has been abandoned.
Abandoned
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Retired
Dwarf Fortress Adventure
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
More likely, your dwarves will starve, unless you read the first few guides here! 
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to become a barony, then a Mountainhome. 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
The guides here will suggest other possible avenues of play. 
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to join a village hearth and improve your reputation. 
save/current/world.sav
save/*.*
Finish mining
Unpause
End stairway
Start stairway
Open mining mode
Zoom out
Zoom in
Move the camera down
Move the camera up
Move the camera
Skip tutorial
Start tutorial
Your adventure has come to an end.
Dead
You settle in this location...
Your settlement has crumbled to its end.
Click a citizen or creature
Place a bed
Make the bed
Add a "Make bed" task
Click workshop
Construct workshop
Place carpenter's workshop
Open building mode
Stockpile wood
Chop down tree
Designate tree
Open tree-felling mode
Place All stockpile
Open stockpile mode
 of 20)
Room completed (
Non-interactive help will be available whatever you decide.
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? 
Quick start and short tutorial?
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. 
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. 
You'll begin by creating your world and watching the region's history unfold. 
Prepare to guide your stout charges to fortune in a world fraught with many perils. 
Welcome to Dwarf Fortress
Next
Right click to move
Left click to move
Don't show again
Click the help button
Dismiss the large red alert
Close the information sheet
You can zoom in and out of the play area using 
] hotkey will recenter on your wagon.
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The 
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0].  Hold shift to move faster.
] and 
To change the camera's elevation, press 
] or hold the middle mouse button and drag the view.
[KEY:
Your view is focused on one elevation at a time.  To move the camera around, press 
 (1 of 8)
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. 
On your own!
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares.  Mining through the stone layers further down may take longer, 
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].  
Let's make a safe place to work.  Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
to unpause or use the highlighted controls at the top of the screen.  You should pause regularly starting out.
Now we'll unpause the game and let the miner finish the task.  Press 
order also works.
the next.  [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground.  Reversing the 
There are several ways to mine.  Stairwells (selected) start at one elevation and are completed at 
Mining tasks are designated on the play area.  Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
It's time to get to work!  Let's start by digging a stairwell into the ground.  
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], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
With shelter ready underground, it's time to build.  
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always be used to close most menus, as well as 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can 
good idea to keep your fortress clean.
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example.  A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].  
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
to place your pile.  [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.  
Click the add button, and click two corners of a rectangle somewhere safe 
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
supplies around your fortress where they are needed.
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them.  [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving 
The supplies on the wagon are in danger of being carried off by wild creatures!  
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When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].  
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button.  Click it now.
Now that you have the building materials it's time to start building.  
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If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode.  Right clicking closes most menus.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].  
Now we just need to wait for the woodcutter to chop down the tree.  
Make sure your woodcutter can walk to the designated location.
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.  
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].  
Feel free to pause and check out the information.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. 
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. 
The rest of the interface is now enabled.
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room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a 
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category.  Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0].  Dig a new room first if you like.  
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.  
Chop down more trees if necessary.  Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].  
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].  
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].  
Once the worker is done, click on the building to select it.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. 
You need something of value to trade. 
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
You may need supplies before the coming of winter. 
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Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
Hover over an alert icon to see the information. 
There has been one already!
There have been a few already!
There have been several already!
Important and sometimes urgent information is given as alerts on the left side of the screen. 
This is an example urgent alert!  These are very important.  Ignore them at your peril.
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Right click to dismiss the information sheet.
[C:7:0:1]Labor[C:7:0:0]
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. 
By now you should have a room underground where your residents can hide from the creatures above. 
[C:7:0:1]Shelter[C:7:0:0]
Use the arrow at the top of this window to minimize the tutorial when it obscures your view. 
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Click it now, and this tutorial will be concluded.
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. 
As you enter new menus, there will be information and tips.
There's a lot more to learn!
Just the beginning
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various 
An obvious material to use to make the crafts is rock. 
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. 
The main way is by brewing alcohol. 
There are two ways to make drinks for your residents.
[C:7:0:1]Drink[C:7:0:0]
But if one of these brave workers falls, you'll need to assign somebody to these duties.
If you haven't suffered any casualties, you should have these labors assigned already. 
[C:7:0:0]. 
Fisherdwarf
[C:7:0:0], and [C:2:0:0]
Woodcutter
[C:7:0:0], [C:2:0:0]
Miner
Click here and make sure you have a [C:2:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. 
You need to select the crops to be grown each season. 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil. 
With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. 
Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight.
The highest mountain elevations do not have soil. 
The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. 
Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. 
The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. 
and certain [C:6:0:0]Workshop[C:7:0:0] tasks.  You may find water underground.
so that your residents have water to drink.  You'll want one of these anyway for other purposes, like cleaning 
Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, 
or [C:6:0:1]Plants[C:7:0:0] there.  The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen.
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. 
[C:7:0:1]Gathering[C:7:0:0]
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. 
You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield.
fishing labor assigned will begin fishing automatically.
If there is a river or pond nearby you may consider fishing.  If the water isn't frozen, a worker with the 
[C:7:0:1]Fishing[C:7:0:0]
[C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm.
[C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0].  A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. 
These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil.
[C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. 
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. 
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. 
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements.
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. 
Zones
add button to assign the [C:2:0:0]Animals[C:7:0:0].
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the 
Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. 
There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter.  You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons.
Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu.  From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. 
Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. 
To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. 
[C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. 
[C:7:0:1]Butchering[C:7:0:0]
Then draw a rectangle over the bushes you wish to search.
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. 
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. 
Stocks
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
[C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. 
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0].
Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0].
One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify.
[C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. 
Minecart routes
It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders.
[C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely.  When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it.
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. 
Burrows
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. 
Justice
Nobles and certain administrators require rooms, and some may also make demands.
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. 
These can also be assigned from the squad menu.
Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. 
[C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. 
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials.
Nobles and administrators
If a task does not have a default work detail, you can create a custom work detail.  Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it.
Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0].
Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. 
Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. 
Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
Click on category headings to collapse and expand them. 
The World
You have no idea what's lurking out there.
It is recommended that you prepare a squad and get them training as soon as you can. 
Wildlife and even your own citizens can still be dangerous at times.
Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. 
Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders.
This is the squad menu. 
Squads
Officers may opt for physical punishment if they cannot carry out custodial sentences.
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. 
This is particularly important for schemes where the witnesses might not have the full story.
You can also interrogate suspects. 
All available witness information is presented for each case. 
It's up to you to choose whom to convict. 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. 
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at 
(and some other things like [C:6:0:1]Sand[C:7:0:0]).  [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. 
[C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0].  [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] 
If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], 
The system is reasonably powerful and you can eventually automate almost all of your production if you wish.
You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. 
You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. 
For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month.
These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions.
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. 
Raids are created by clicking on any site not belonging to your civilization.
You can also cause trouble if you'd like to raid your neighbors. 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. 
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
Other nobles may appear or be assigned as 
Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0].
The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. 
You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. 
Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. 
To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. 
In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. 
Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough.
they can carry away the weight of the things you are selling.
trade from the list on the right.  Then hit [C:5:0:1]"Trade"[C:7:0:0].  The trader will accept if the deal is fair and 
When trading you select which goods you want from the list on the left, and which goods of yours to 
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot.
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can 
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0] 
To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. 
Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. 
lock the ways into your fortress.  The ways to build traps are as wild as your imagination. 
The best way to avoid this fate is to build traps and 
you can succumb to invasions. 
It is a dangerous world, and if the entrances of your fortress are left open, 
need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process.
You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually 
found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. 
To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], 
If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. 
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. 
After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then 
gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. 
While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], 
Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. 
Repeat this pattern until you get below the aquifer.
You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. 
One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. 
Aquifers can block the downward progress of your fortress, but it is possible to bypass them. 
any body of water.  It is possible to find water underground, or divert it from the surface.
[C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0].  They can be built over 
get it is from a [C:6:0:0]Well[C:7:0:0]. 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. 
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. 
[C:7:0:1]Temples[C:7:0:0]
visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0].
From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the 
Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. 
You may also leave a cleared space your tavern-goers will use as a dance floor.  If you have any [C:6:0:1]Musical 
[C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0].  Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. 
The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0].  These must be stored in [C:6:0:0]Chests[C:7:0:0] or 
To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. 
[C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. 
[C:7:0:1]Taverns[C:7:0:0]
There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn.
[C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
Chief Medical Dwarf
You will need to appoint a [C:5:0:0]
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. 
Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0].  [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. 
You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. 
[C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. 
To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], 
they are seen by a [C:5:0:0]Doctor[C:7:0:0]. 
Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured.  There they will rest and given water until 
[C:7:0:1]Hospitals[C:7:0:0]
You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established.
You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. 
that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. 
In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0].  Sometimes the worshippers will demand 
You can see how many worshippers of each deity live in your fortress by scrolling over their names. 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. 
and see how many workers of each profession there are and whether a guild has been established. 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. 
[C:7:0:1]Guildhalls[C:7:0:0]
[C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. 
[C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on.  [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the 
In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0].  You will also need 
and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware!  Some knowledge is dangerous.
From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, 
The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. 
[C:7:0:1]Libraries[C:7:0:0]
[C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0].
The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries.  Some injuries will require 
Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. 
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend.  The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0] 
The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected.  You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. 
or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. 
You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu 
are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. 
The most important buttons 
can select the leader from the buttons at the top of the squad screen. 
The squad can be customized and you 
assign the uniform.  A new uniform can be assigned later. 
Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0].  First you must 
from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. 
Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by 
and an adjacent wall with an open floor above for the ramp to be usable.
A ramp is a special square that can be traversed to the level above. There must be space above a ramp 
This leaves a "ceiling" above and "floor" below the empty space you have mined. 
The regular mining command digs a tunnel into the side of a mountain or deep underground. 
column itself will assign the routine to the selected squad.
orders lining up with the month.  You can also copy an order from any cell.  Clicking on the 
for each month, line up with your chosen routine, go down the column, and press edit on the 
the grid and the months of the year are shown down the left side.  To assign different orders 
You can also give your squads a monthly schedule.  The routines are aligned along the top of 
can assign and edit the routines your soldiers will follow. 
Routines are individual orders given to a squad or individual members of a squad.  From here you 
The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. 
You can also click on details to customize each individual soldier.
You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. 
Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and 
If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. 
Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0].
Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. 
You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. 
This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. 
As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. 
To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap.
and create a hole instead.
below.  If there's no solid ground below the square being channeled, channeling will destroy the floor 
Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level 
Once a ramp is present, you can start using the regular mining command on the higher level.
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. 
can attract the existing monarch of the civilization.
you become a county then a duchy.  A happy fortress with many exports and massive wealth 
From there, you can build your wealth, export goods, and attract more migrants until 
The current and optional path to victory is to have your fortress elevated to a barony. 
miserable fortress.
Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a 
Monitor their thoughts to identify problems that you can solve.
Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. 
Alcohol, good food, and personal rooms go a long way. 
There are many ways to maintain your citizens. 
you will need to keep your citizens happy.
To attract migrants and build a successful settlement, 
desperately needed water, fungal lumber, and other tantalizing mysteries.
Valuable gems and precious metals can be found, along with richer soil, 
In order to pursue the wealth of the earth, you must dig deeper! 
There are many treasures and perils deep underground. 
If your needs aren't met, you won't perform quite as well in most situations.  
You also have needs according to your personality as seen in character creation and on your character sheet.  
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.  
You can sleep using the sleep option in either local play or travel mode.  
Alcohol is also sufficient but may not be as easy to come by as it is in a fortress.  
You can find water in wells in towns, or in rivers.  Salt and brackish waters are not safe for drinking.  
Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object.  
Most adventurers have three principle needs: food, water, and sleep.  
Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world.
Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. 
Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. 
Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. 
But this is only the beginning.  Ultimately, your true goals are up to your imagination. 
You'll be an accomplished player at this point.
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs, 
and more by talking to the other inhabitants you find in the world.  
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information, 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount.  The total follower amount is 
and they cannot be controlled directly.  Some followers leave when their task is completed, while others will stay until they are asked to leave.  
You can also obtain other followers through conversation, such as a guide or a mercenary.  These followers may help or run away in combat, 
For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch.  
and control them while the others follow, or control each party member tactically.  The game ends when the entire party is deceased or retired.  
You may create multiple characters during character creation.  These are your party.  You may select one party leader freely 
Blocking is done with a shield and works on any attack, including fire and natural attacks.  
choice but to jump or scramble to another tile (or else be hit.)  Parrying is by weapon skill and only works on other weapons.  
The three main methods of defending are dodging, parrying, and blocking.  If a strike is barely dodged, the defender may have no 
with special abilities like spraying webs or breathing fire.  
The three main methods of attacking are striking, wrestling, and shooting.  Items can also be thrown, and there are creatures 
are capable of killing unprepared opponents.  
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies 
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
or stirring up trouble with a neighboring hearth.  
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals 
There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity.  
money between currency types in this fashion.
value.  Other currencies can be traded as regular items.  You might receive change in the currency of the realm.  You can change your 
In Adventure mode, currency plays a role.  You can trade the accepted currency of whatever realm you are in for a precise measure of 
make a counteroffer if your offer is almost acceptable.  
as you don't leave the premises.  Then select the items you'd like to trade, and see if you're successful.  The trader might 
items that a person is carrying.  You don't have to pick up an item in a store before you purchase it, but feel free to do so as long 
Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode.  You can select any item in a store, or most 
Trading and bartering happen during conversation.  Trading occurs in shops and bartering happens in every other context.  
might become impatient or upset with you.  
The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood.  The people you are conversing with 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.  
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you 
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
 (1 of 3)
Before you begin your travels, we'll familiarize you with the basic controls.
Welcome adventurer!
Adventure mode
You can also unretire characters directly if they are still alive.  
Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party.  
You don't always need to be slain in combat or starve to death.  If you are in a friendly community, you can retire there.  
might contain new residents along with their old treasures...  
Your retired and abandoned fortresses are available to visit, if you can remember where to find them.  Abandoned fortresses 
a drink in the tavern to let the people you meet know who you are.
will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth 
especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news.  Most villages 
In order to receive recognition for your accomplishments, you must tell the relevant people about them.  The quest giver is a safe bet, 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.  
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation 
] etc.
 etc.  If you want to move carefully, confirming your selection, you can press 
If you have a number pad, you can move one tile at a time by pressing 
.  This menu will also show you how stealthfully you are moving.
You can set your gait/speed and other movement options by clicking the indicated button or pressing 
You can alternate between standing and a prone position by clicking the indicated button or pressing 
If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able.  
It's very important to note that only one creature can be standing in a tile at a time.  
If you right click in the play area, you'll open a context-sensitive menu of actions.  This lets you select a destination more carefully.
The easiest way to move is to left click in the play area.  Your character will path to the target tile if possible.
Every creature in adventure mode moves simultaneously.  Once you initiate movement, play will advance until you can move again.  The duration of movement depends on gait, injuries, etc.
 (2 of 3)
] hotkey or by clicking the recenter button.
The view is dark underground.  You can recenter on yourself with the 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.  
 to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting. 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again. 
 to continue an active conversation.  People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others.  
Right click on people to initiate conversations.  You can click the indicated button or press 
 to interact with nearby objects and environmental features.  In particular, this is an easy way to pick things up. 
 to view and interact with your worn and carried items.  
You can also speak to locals and inquire about their troubles. 
 to view your log.  Your character generally starts with a variety of local knowledge, including a few places to have an adventure.  
 to view your character's status.  This can be used to view your injuries, skills and needs.
You can click the indicated button or press 
 (3 of 3)
You can also flying to other altitudes by left/right clicking while the camera is adjusted.
] etc. to change altitude.  
] etc. and
When flying, use 
This is your adventurer's log.  It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.  
Adventurer's log
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.  
You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer.  
You can assume control of party members.  Companions who join you later in the journey can't generally be controlled manually.
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
This is the companion menu.
Companions
 to view the message log.
If you miss an announcement or would like to review old messages, you can click the indicated button or press 
 to draw or strap your weapon.  If your weapons are drawn and you aren't a local soldier, people may panic. 
You can also demand your opponent yield using a conversation option. 
 to yield in combat.  If the conflict has not reached a No Quarter state, your opponent should stand down.  
specify your attack more precisly. 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to 
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.  
If you climb atop certain large branches, you can walk on them freely.  
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.  
This is the hold and climb menu.
Hold and climb
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.  
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.  
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.  
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.  
Movement options
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.  
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.  
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.  
This is the inventory menu.
Inventory
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.  
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used.  
This is the butchering and crafting menu.
Butcher and craft
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.  
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.  
You can also compose poems, songs, and choreography if you know a relevant art form.  
This is the performance menu.  Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument.  
Perform
asking for duties from your leader if you have one, and the ability to trade in shops.  You can also ask anybody to join you, but many people will be shy of danger. 
There are many conversation options.  Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, 
When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply.  
Conversations occur over time, like movements and attacks.  
This is the conversation menu.
Talk
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.  
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.  
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here.  
Wrestle
For this reason, it's important to obtain better equipment when you can.  
Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material.  
Once a strike hits, the materials and velocity are used to determine the damage.  
However, skill is the most important determiner of hits versus misses.  
There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment.  
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.  
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.  
Strike
If you obtain any magical powers during your adventure, you will find them in this menu.  
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.  
This is the abilities menu.
Abilities
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.  
You can stop traveling using the stop travel button below or by pressing .
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.  
Here you can travel great distances without having to move in the local mode.  You still become thirsty, hungry, and drowsy while traveling.  
This is travel mode.
Travel
Friendly fire isn't currently possible, so your companions should be safe.  
Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire.  
] from play.
You can initiate throwing from the inventory menu, or by pressing 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.  
Shoot and throw
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.  
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.  
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.  
Wrestling involves specific attacking body parts and specific target body parts.  
region
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. 
If you have multiple party members, your chances of being ambushed will be greatly reduced.  
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
Sleep and rest
?bA
H>bA
`z-A
@bA
 >bA
@@bA
>bA
@bA
 praying
 weeping
 cringing
 screaming
 being tortured
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
 prostrating itself before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks dejected
looks terrified
looks offended
looks confused
 suffering
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
Name yourself
Name your pet
Name your settlement
Name your group
Name the image
Name the location
Name the squad
Name the symbol
Name 
Name your performance troupe
Name the identity
Random
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
Past Participle
Present Participle
You have bestowed the name 
 upon 
.  How do you like the sound of that?
The symbol of 
Image information for 
Image information for engraving
Image information
Warning!
You won't perform your action if you leave.
Don't perform action
Keep working
Any image data you've changed will be lost.
Given name
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Clear
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Shape
Object
Action or relationship
Delete element
Number:
(0 for unnumbered plural)
Untitled/unnamed
Choose X: 
Choose Y: 
This is a 
These are 
migrating 
nomadic 
local 
outcast 
Leave editor and discard data
Related to historical figure
Related to site
Related to civilization or other group
Existing image
Specify a new image
Let your mind wander
Allow artist to choose
Group symbol
Group commission
Civilization symbol
Civ commission
Name
Historical figure
Plant
Tree
yarn
silk
bone
shell
soap
tooth
horn
pearl
gem
material
Specify size
Setting type
Image
Bands
Covered
Hanging rings
civilization
group
merchant company
performance troupe
government
vessel
religion
military organization
Specify type
stone
wood
leather
cloth
thread
plant
Spikes
Setting material
 drops 
 drinks 
Fullscreen
Windowed
Detect
Resolution:
No fullscreen resolutions detected.
 x 
Audio has been manually disabled.
Range: 
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Music Volume (Fortress): 
Master Volume: 
Sound Effects Volume (Fortress): 
Ambience Volume (Fortress): 
 straps 
 draws 
Restore defaults
No macros created.
Enemies:
Custom settings
Normal
Off
(Custom)
Hard
data/init/interface.txt
Economy:
Popup
prefs/interface.txt
Recenter
Pause
Fort
Adv
Music Volume (Adventure): 
Average Seconds Between Tracks/Interludes (Fortress): 
Sound Effects Volume (Adventure): 
Ambience Volume (Adventure): 
Text entry
Fortress
Add
Macros
Delayed repeat
Don't repeat
Use 
Fast repeat
 to play back a recorded macro.
 to record/stop recording a macro.
 to load a macro.
 to save a macro to a file.
Initial window width (if windowed)
 Interface scaling percentage if not fitting width
Window is resizable (takes effect on restart)
Initial window height (if windowed)
Graphical FPS cap (default 50)
Maximum interface percentage (not counting minimap/elevation)
Scaling mode
Use Classic ASCII glyphs
Nearest-neighbor
Automatic
Mouse: 
Lanczos
down
Autosave frequency
Mwheel 
Report (Active)
Report
Alert
Video
Yes
Game
Audio
Announcements
Keybindings
Other
Adventure
Scale interface to fit grid height/width
Difficulty
 Desired grid height for scaling (default = 64)
 Desired grid width for scaling (default = 170)
Enable testing arena (on next title)
Enable artifact moods
 (fort mode)
Walking spreads spatter
Keyboard cursor enabled
Walking spreads spatter (adv mode)
Enable multithreading (experimental!)
Log world generation map rejects
Default embark height
Default embark width
Default normal traffic path cost
Default high traffic path cost
Default restricted traffic path cost
Default low traffic path cost
Storage path decrease (seed bag combine)
Storage path decrease (# of contained item cap)
Semiannual
Yearly
Autosave the game after embark
Seasonal
Pause after loading
Pause after every autosave
Prepare carefully embark confirmation
Confirmation window for all embarks
If points remain
Never
Show tunnels on world map
Always
Enable temperature
In site finder
Enable caveins
Enable weather
Nickname position (fort mode)
Show all historical events in engravings etc.
Centralize
Replace first
Nickname position (adv mode)
Replace all
Grazing coefficient (higher = less grass)
Nickname position (legends mode)
Game frames-per-second cap (default 100)
Show frames-per-second
Milliseconds for each key repeat
Key hold milliseconds before repeat
Disabled
Number of key repeats before accelerating
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
Storage path decrease (barrel combine)
Storage path decrease (bucket combine)
Population cap
Storage path decrease (bin combine)
Baby+child cap
Strict population cap (includes births)
Visitor cap
Baby+child cap (percentage of total)
Seed cap (per species)
Cull dead units at
Engravings start obscured
Total seed cap
Show numeric liquid levels
Show improvement quality in item names
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
Enemy production trigger 3
Enemy production trigger 2
Enemy production trigger 5
Enemy production trigger 4
Enemy trade trigger 2
Enemy trade trigger 1
Enemy trade trigger 4
Enemy trade trigger 3
Megabeast attack period (seasons)
Enemy trade trigger 5
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
Compressed saves (recommended!)
Milliseconds between macro instructions
Display worn clothing dyes (fort mode)
Maximum embark dimension
Civilizations can attack
Display worn clothing dyes (adv mode)
Werebeasts can attack
Megabeasts can attack
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
Enemy population trigger 3
Enemy population trigger 2
Enemy population trigger 5
Enemy population trigger 4
Enemy production trigger 1
Economy population trigger 3
Economy population trigger 2
Economy population trigger 5
Economy population trigger 4
Economy production trigger 2
Economy production trigger 1
Economy production trigger 4
Economy production trigger 3
Economy trade trigger 1
Economy production trigger 5
Economy trade trigger 3
Economy trade trigger 2
Economy trade trigger 5
Economy trade trigger 4
 (mods)
Land holder population trigger 
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
Diplomacy tree-fell count
Cavern dweller maximum attackers
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
[SOUND:
[MASTER_VOLUME:
YES
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
[AMBIENCE_VOLUME_ADV:
[MUSIC_VOLUME_ADV:
[WINDOWED:
[SFX_VOLUME_ADV:
NO_EXCLUSIVE
PROMPT
[WINDOWEDY:
[WINDOWEDX:
Land holder trade trigger 
Land holder production trigger 
Value of temple complex
Value of temple
High priesthood unit count
Priesthood unit count
Value of grand guildhall
Value of guildhall
Grand guild unit count
Guild unit count
Demand period (more = fewer)
Mandate period (more = fewer)
prefs/init.txt
Failed to open 
 for writing
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
[PRINT_MODE:
[USE_CLASSIC_ASCII:
SOFTWARE
TEXT
[TEXTURE_PARAM:
STANDARD
NEAREST
LANCZOS
prefs/d_init.txt
AUTO
SEASONAL
[AUTOSAVE:
YEARLY
SEMIANNUAL
[FULLSCREENX:
[RESIZABLE:
[INTERFACE_SCALING_TO_DESIRED_GRID:
[FULLSCREENY:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
[FPS_CAP:
[FPS:
[KEY_HOLD_MS:
[G_FPS_CAP:
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
[MULTITHREADING:
[LOG_MAP_REJECTS:
[EMBARK_RECTANGLE:
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
[VISITOR_CAP:
[BABY_CHILD_CAP:
[AUTOSAVE_PAUSE:
NONE
[PAUSE_ON_LOAD:
[INITIAL_SAVE:
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
IF_POINTS_REMAIN
ALWAYS
FINDER
[SHOW_EMBARK_TUNNEL:
[WEATHER:
[TEMPERATURE:
[ARTIFACTS:
[CAVEINS:
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
[MAXIMUM_EMBARK_DIM:
prefs/announcements.txt
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
BOX:
D_D:
A_D:
UCR_A:
UCR:
prefs
ALERT:
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
[ENGRAVINGS_START_OBSCURED:
[FORTRESS_SEED_CAP:
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_FORT_MODE:
CENTRALIZE
REPLACE_FIRST
[NICKNAME_ADVENTURE:
REPLACE_ALL
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
deque<T> too long


51.02
Avarice
Greed
Histories of 
Copyright (C) 2002-2025 by Tarn Adams
Industry
Gluttony
Cupidity
Jealousy
Requires 
Must be before 
Must be after 
Description:
Languages...
Loading object files...
  Dwarf Fortress: Arena  
Conflicts with 
Shapes...
Sound...
Music...
Text...
Inorganics...
Material templates...
Patterns...
Colors...
Mettle
Determination
Resourcefulness
Enterprise
Exertion
Diligence
Toil
Dynamism
Unnamed mod
Installed
Mods install automatically when chosen during world creation.
Tenacity
Earliest compatible version: 
Version: 
Unknown author
Author: 
Finalizing body detail plans...
Finalizing buildings...
Finalizing items...
Finalizing tissue templates...
Finalizing reactions...
Finalizing entities...
Finalizing creatures...
Finalizing creature variations...
Preparing graphics...
Preparing text objects...
Preparing material data...
Finalizing interactions...
Importing world...
Preparing Arena...
Preparing screen...
Preparing arena...
Buildings...
Items...
Tissue templates...
Plants...
Creatures...
Creature variations...
Creature bodies...
Body detail plans...
Finalizing languages...
Interactions...
Reactions...
Entities...
Finalizing plants...
Finalizing inorganics...
Finalizing material templates...
Finalizing descriptors...
(no other folders will be deleted)
Are you sure you want to delete this game?
winter
autumn
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
Are you sure you want to delete this active world?
World name
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
This version of DF uses SDL: Simple DirectMedia Layer,
 saves
Timeline: 
World: 
Folder
Are you sure you want to delete this world?
Dwarf Fortress uses FMOD by Firelight Technologies
A Bay 12 Games Production
Adventurer
Reclaim Fortress
Delete
(only this inactive copy will be deleted)
late 
Unknown Type Error
Testing Arena (Adventurer)
Testing Arena
summer
spring
mid
early 
data/sound/tracks/death_spiral/DS_Full.ogg
data/sound/tracks/expansive_cavern/EC_Full.ogg
data/sound/tracks/koganusan/KG_Full.ogg
data/sound/tracks/dwarf_fortress/Dwarf_Fortress.ogg
data/sound/tracks/vile_force_of_darkness/VFOD_Full.ogg
data/sound/tracks/drink_&_industry/DI_Full.ogg
data/sound/tracks/forgotten_beast/FB_Full.ogg
data/sound/tracks/hill_dwarf/HD_Full.ogg
data/sound/tracks/strange_moods/SM_Full.ogg
data/sound/tracks/strike_the_earth!/STE_Full.ogg
data/sound/tracks/another_year/AY_Full.ogg
data/sound/tracks/first_year/FY_Full.ogg
data/sound/tracks/adv/1_Strike It Again.ogg
data/sound/tracks/mountainhome/MH_Full.ogg
data/sound/tracks/craftsdwarfship/CS_Full.ogg
data/sound/tracks/winter_entombs_you/WEY_Full.ogg
Active save
Autosave
Folder: 
 save
Continue active game
adventurer
fort
Manual save
Mods
Object testing arena
Create new world
Start new game in existing world
/world.dat
/world.sav
data/credits.txt
About DF
data/sound/tracks/hill_dwarf/HD_3.ogg
data/sound/tracks/hill_dwarf/HD_2.ogg
data/sound/tracks/hill_dwarf/HD_1.ogg
data/sound/ambience/Outside.ogg
data/sound/tracks/forgotten_beast/FB_2.ogg
data/sound/tracks/forgotten_beast/FB_1.ogg
data/sound/tracks/hill_dwarf/HD_5.ogg
data/sound/tracks/hill_dwarf/HD_4.ogg
data/sound/tracks/vile_force_of_darkness/VFOD_1.ogg
data/sound/tracks/forgotten_beast/FB_5.ogg
data/sound/tracks/forgotten_beast/FB_4.ogg
data/sound/tracks/forgotten_beast/FB_3.ogg
data/sound/tracks/vile_force_of_darkness/VFOD_5.ogg
data/sound/tracks/vile_force_of_darkness/VFOD_4.ogg
data/sound/tracks/vile_force_of_darkness/VFOD_3.ogg
data/sound/tracks/vile_force_of_darkness/VFOD_2.ogg
data/sound/tracks/adv/5_Beyond The Gates.ogg
data/sound/tracks/adv/4_Life of Adventure.ogg
data/sound/tracks/adv/3_Bruising The Fat (Shar Ikal).ogg
data/sound/tracks/adv/2_The Capital.ogg
data/sound/tracks/adv/9_Sisters of War.ogg
data/sound/tracks/adv/8_Into The Pits.ogg
data/sound/tracks/adv/7_Night Creature.ogg
data/sound/tracks/adv/6_Hamlet Memoirs.ogg
data/sound/tracks/adv/13_Losing Is Fun.ogg
data/sound/tracks/adv/12_Two Coins.ogg
data/sound/tracks/adv/11_Pony Rider.ogg
data/sound/tracks/adv/10_Cannibal.ogg
data/sound/tracks/expansive_cavern/EC_4.ogg
data/sound/tracks/expansive_cavern/EC_3.ogg
data/sound/tracks/expansive_cavern/EC_2.ogg
data/sound/tracks/expansive_cavern/EC_1.ogg
data/sound/tracks/craftsdwarfship/CS_3.ogg
data/sound/tracks/craftsdwarfship/CS_2.ogg
data/sound/tracks/craftsdwarfship/CS_1.ogg
data/sound/tracks/winter_entombs_you/WEY_4.ogg
data/sound/tracks/mountainhome/MH_2.ogg
data/sound/tracks/mountainhome/MH_1.ogg
data/sound/tracks/craftsdwarfship/CS_5.ogg
data/sound/tracks/craftsdwarfship/CS_4.ogg
data/sound/sounds/alert.ogg
data/sound/tracks/mountainhome/MH_5.ogg
data/sound/tracks/mountainhome/MH_4.ogg
data/sound/tracks/mountainhome/MH_3.ogg
data/sound/sounds/baby_born.ogg
data/sound/sounds/artifact_created.ogg
data/sound/sounds/ambush.ogg
data/sound/sounds/adamantine.ogg
data/sound/tracks/first_year/FY_4.ogg
data/sound/tracks/first_year/FY_3.ogg
data/sound/tracks/first_year/FY_2.ogg
data/sound/tracks/first_year/FY_1.ogg
data/sound/tracks/another_year/AY_4.ogg
data/sound/tracks/another_year/AY_3.ogg
data/sound/tracks/another_year/AY_2.ogg
data/sound/tracks/another_year/AY_1.ogg
data/sound/tracks/strike_the_earth!/STE_3.ogg
data/sound/tracks/strike_the_earth!/STE_2.ogg
data/sound/tracks/strike_the_earth!/STE_1.ogg
data/sound/tracks/another_year/AY_5.ogg
data/sound/tracks/winter_entombs_you/WEY_3.ogg
data/sound/tracks/winter_entombs_you/WEY_2.ogg
data/sound/tracks/winter_entombs_you/WEY_1.ogg
data/sound/tracks/strike_the_earth!/STE_4.ogg
data/sound/cards/Card_14.ogg
data/sound/cards/Card_13.ogg
data/sound/cards/Card_12.ogg
data/sound/cards/Card_11.ogg
data/sound/ambience/Cavern.ogg
data/sound/ambience/Blizzard.ogg
data/sound/cards/Card_16.ogg
data/sound/cards/Card_15.ogg
data/sound/ambience/Forest.ogg
data/sound/ambience/Evil.ogg
data/sound/ambience/Desert.ogg
data/sound/ambience/Combat.ogg
data/sound/ambience/Magma_Close.ogg
data/sound/ambience/Grasslands.ogg
data/sound/ambience/Good.ogg
data/sound/ambience/Glacier.ogg
data/sound/sounds/siege.ogg
data/sound/sounds/megabeast.ogg
data/sound/sounds/demon_attack.ogg
data/sound/sounds/cavern_break.ogg
data/sound/cards/Card_2.ogg
data/sound/cards/Card_1.ogg
data/sound/sounds/wedding.ogg
data/sound/sounds/strange_mood.ogg
data/sound/cards/Card_6.ogg
data/sound/cards/Card_5.ogg
data/sound/cards/Card_4.ogg
data/sound/cards/Card_3.ogg
data/sound/cards/Card_10.ogg
data/sound/cards/Card_9.ogg
data/sound/cards/Card_8.ogg
data/sound/cards/Card_7.ogg
data/sound/sounds/Howl_4.ogg
data/sound/sounds/Howl_3.ogg
data/sound/sounds/Howl_2.ogg
data/sound/sounds/Howl_1.ogg
data/sound/sounds/Giant_Step_3.ogg
data/sound/sounds/Giant_Step_2.ogg
data/sound/sounds/Giant_Step_1.ogg
data/sound/sounds/Howl_5.ogg
The performance is at 
[C:7:0:0]  
  [C:3:0:1]
Loading...
The dance has reached the point where its accompaniment is at 
poetry
 is an example of 
 line
data/sound/ambience/River_High.ogg
data/sound/ambience/Rainforest.ogg
data/sound/ambience/Magma_Low.ogg
data/sound/ambience/Magma_Far.ogg
data/sound/ambience/Swamp.ogg
data/sound/ambience/Siege.ogg
data/sound/ambience/River_Medium.ogg
data/sound/ambience/River_Low.ogg
data/sound/ambience/Neutral_Cavern.ogg
data/sound/ambience/Trade_Depot.ogg
data/sound/ambience/Thunderstorm.ogg
data/sound/ambience/Tavern.ogg
data/sound/ambience/Neutral_Winds_2.ogg
data/sound/ambience/Neutral_Winds.ogg
data/sound/ambience/Terrifying.ogg
data/sound/ambience/Workshop.ogg
I won't trade at a loss.
I wish I could take so much, but my animals...
I cannot take so much -- and at such cost!
Greetings.  Let's trade.
I'm confused.  Did you want something?
Ah, wonderful.  Thank you for your business.
That seems fair.  You have yourself a deal.
How kind!  Thank you so much.
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
Are these gifts?  Do you wish to trade?
These _are_ fine items, aren't they?  Now, what do offer for them?
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
I simply cannot afford this trade.
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
I see your low race still revels in death.  That poor, gentle creature...
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
The topic being written about is 
The topic being taught is 
The topic being discussed is 
The topic being considered is 
There is no specific information for this activity.
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific social events.
Ask for how much? (0-
Trade how many? (0-
 (You owe 
 (Owes you 
An honored visitor!  What would you like?
What did you have in mind?
(Select an item to demand)
Offer how much? (0-
Thank you for returning this primordial remnant to 
 to conclude the transaction.
You receive 
, and we will not part with it.
Thank you for rescuing this treasure!
Thank you for returning this treasure to 
Thank you for returning my family's treasure.
Thank you for returning my treasure.
What is your identity's profession?
Your new identity:
Select an identity.
  It's not the original, but we can hope the writing was copied faithfully.
Name: "
No name
Where is your identity from?
Whom does your identity worship?
You are asking for 
Contains 
I can't possibly accept, but how about this?  A true bargain.
Perhaps if you throw in some more goods I can make an offer.
Unmark all
Mark all
Cannot trade currency
You are offering 
Ask for currency
Give
Demand
 is a treasure of 
 is a family heirloom, and I will not part with it.
 is a personal treasure, and I will not part with it.
Offer currency
No carcass available.
, consumed
, not consumed
 left
Needs: 
Butcher
No available item.
No butchery tool available.
consumed
not consumed
nothing.
 and more
You make 
You butcher 
You are not that hungry.
No object of worship
Profession: 
No origin
Be Yourself
New Identity
Object of worship: 
Assume identity
Set worship
Set profession
Set origin
: select 
Select a butchery tool.
What do you want to butcher?
What do you want to do?  Items must be in a grasp or on the ground here.
You make nothing.
 but make nothing of note.
You practice your 
You have finished working on 


Seed text
hearthperson
hearthpeople
CUSTOM_OUTCAST_LT
lord consort
lords consort
lady consort
ladies consort
humanoid
humanoid_giant
beast_small
beast_large
lord
lords
lady
ladies
failed_experiment_small
failed_experiment_large
HFEXP
CUSTOM_LAW_MAKER
pbbA
5#@
 l#@
offered immortality
the sacrilegious
was too afraid not to comply
gave in to fear of death
the tormentor 
a business rival,
a grudge, 
the persecutor 
was too envious of others to face death and agreed
desired vengeance and willingly complied
was too proud to accept death and agreed
was too ambitious to accept death and agreed
succumbed to vanity
was too vain to accept death and agreed
was swayed by the emotional appeal
was overcome by greed
made a threat
, while completely misreading the situation, 
pulled rank
made flattering remarks
 to a meeting with 
 lured 
 met with 
, where the latter
 by appealing to a shared worship of 
played for sympathy
a jealous grudge, 
offered revenge upon 
made a blackmail threat, due to embezzlement
 as 
offered a bribe
 using the position 
trusted
a lack of desire for vengeance
agreed for love of
accepted out of loyalty to
being unaffected by the comments
being willing to accept death
being unswayed by the emotional appeal
feeling no avarice
was unafraid in the moment
  The plan worked.
was not afraid and refused
did not fear death and refused
respected
complied out of fear of
  Effective pressure to comply came from co-conspirators surrounding 
 and agreed
distrust of
loathing the powerful
hatred of
lack of loyalty toward
could not accept the uncertainty following death and agreed
was too unsettled by death to face it and agreed
valuing the law
, despite 
being unafraid in the moment
accepted in admiration of power
being unafraid
being unafraid of death
lack of respect of
lack of fear toward
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
a desire for vengeance
being swayed by the emotional appeal
felt no loyalty to
distrusted
an unwillingness to accept death
being afraid
feelings of greed
feelings of vanity
 raised their suspicions and the plan was foiled.
  Allies surrounding 
, as 
  The plan failed.
was unafraid of
hated
and refused
had no respect for
disdaining the law
lacked a desire for vengeance and refused
trust of
admiration of power
was unaffected by the comments and refused
was willing to accept eventual death and refused
was unswayed by the emotional appeal and refused
felt no avarice and refused
valued the law and refused
the efforts of co-conspirators to further the plot
fearing of death
loathed abuses of power and refused
love of
loyalty toward
respect of
fear of
neighbor 
guildmate 
 in order to have someone to act on plots and schemes in 
 in order to have law enforcement look the other way in 
fellow order member 
fellow believer 
fellow company member 
troupemate 
the corruption of 
 toward the fulfillment of plots and schemes in 
 to corrupt 
the failed attempt by 
 in order to secure embezzled funds in 
 in order to have an agent in 
 as a member of 
the wilds
childhood friend 
lover 
fellow scholar 
comrade-in-arms 
 subordinated 
 attempted to corrupt 
spouse 
 corrupted 
apprentice 
master 
ex-spouse 
companion 
fellow athlete 
fellow artist 
father 
mother 
attempted murder
attempted theft
 by fooling 
attempted kidnapping
 for 
 plotted to frame 
blood-drinking
a conspiracy to slow labor
 plotted to steal 
 plotted to assassinate 
 to give 
 promised 
 plotted to sabotage the activities of 
 plotted to induce a war of 
 plotted to abduct 
 via 
a corruption conspiracy
a bribery conspiracy
 plotted to infiltrate 
a embezzlement conspiracy
an unknown party
Subject revealed that in 
 concocted 
, and 
 approached by 
prepare a coup
 under the influence of 
 to handle the matter directly or through another party
steal treasures
 in order to 
instill terror
initiate sabotage
 to entertain the world
 to oust 
 after being compelled to serve
 to live a life of adventure
, becoming a citizen of 
 to study
 to help rescue 
 joined with 
a guildhall
a grand guildhall
a temple
a temple complex
 to find 
 as a guide
 agreed to establish 
 in order to be brought to safety
 aided 
passing a portion of corruptly-obtained funds
.  The ritual took place in 
 in becoming a permanent part of the living world
 began 
 a position
embezzling funds
accepting bribes in exchange for leniency
 to eradicate monsters
, becoming a resident of 
 to work as a mercenary
 to entertain the citizenry
.  The ritual involved 
 using 
 made an agreement with 
 agreed to a parley with 
the passing of corruptly-obtained funds by 
the embezzlement of
 to the living world
the permanent joining by 
the promise by 
 to steal 
the bribery of
 of
 in bound service
the joining of 
 to establish 
the agreement by 
the agreement between 
the parley between 
 and become a citizen of 
 and become a resident of 
the bribery conspiracy
a corrupt agreement was formed
the embezzlement conspiracy
the corruption conspiracy
 make an offer of service
 requested that 
 retrieve 
 asked that 
 to sabotage the activities of 
 to induce a war of 
 to assassinate 
 to abduct 
the plot of 
 concocted by 
 to frame 
 to infiltrate 
 that 
the request by 
 has revealed the presence of 
the formation of a corrupt agreement
bbA
Steal
Corrupt
Abduct
Assassinate
Sabotage
, agreed in 
Unidentified
A plot
Start War
 between 
Infiltrate
Frame
Attempted Espionage
Attempted Embezzlement
Provide Position
Attempted Bribery
Nameless
being nameless
 is in fact an assumed identity.  Subject's true name is 
the crime
Subject revealed that 
the theft
the robbery
the murder
the kidnapping
Attempted to make
Made
Unfortunately, no new pertinent information was revealed.
Met with subject.  
a nameless identity
 in the past.
Subject has used 
 as an alias
Snatc
Sabtr
Crrpt
Assas
Membr
Asset
Boss
RIP
the job order violation
the conspiracy to slow labor
the production order violation
the export prohibition violation
Subject confessed to 
multiple crimes
Framr
Interrogation Report: 
spurning the value of harmony
spurning the value of honesty
had a trusting nature and agreed
spurning the law
acquiesced to the argument
was naturally inclined to speak
 facts surrounding case in order to elicit information.
  Subject 
being intellectually stubborn
being a natural loner
valued honesty
believed in the value of cooperation
value the law
valued harmony
spurning the value of cooperation
 interrogator
 to subject's 
belief in the law
 to shared worship of 
 in order to elicit information.
Attempted to appeal
Appealed
 intimidating remarks in order to elicit information.
 flattering remarks in order to elicit information.
Attempted to misrepresent
Misrepresented
Built
 rapport in order to elicit information.
belief in cooperation
Attempted to build
belief in harmony
belief in the truth
  In retrospect, interrogator may have completely misjudged subject's character.
 and refused
  Subject was cagey and refused to comply.
valuing harmony
valuing the truth
was a natural loner and refused to listen
had a distrustful nature and refused to listen
  Subject naively complied.
was intellectually stubborn and refused to listen
a distrustful nature
spurning the truth
being inclined to converse
being trusting by nature
spurning the value of cooperation and refused to listen
an acquiescing nature
spurned harmony and refused to listen
spurning the truth and refused to listen
a belief in the value of cooperation
spurned the law and refused to listen
LEAVES
graphics/
FLUX
DEFAULT
FIRED_MAT
Palette not found
Not found: 
HIGH_PRIEST
PRIEST
Route 
priests
priest
sacred 
holy 
high priests
high priest
exalted 
high 
Silk
Leather
Shell
Pearl
Horn
Tooth
Bone
Plant cloth
Well-crafted
Standard
Crystal glass
Clear glass
Green glass
Coral
Amber
Yarn
Multizone Flood Overflow
Cannot find path
BEARD
MOUSTACHE
SIDEBURNS
HAIR
 Corpse
Ghostly 
Wood
sand bags
other large tools
wheelbarrows
minecarts
large pots/food storage
Plant growth (?)
unprepared 
Your fortress of 
 is a great treasure.  We respect that this is no mere trade.
 will not go unanswered.
Villains!  The seizure of 
 with the presentation of 
You honor 
Allow non-plant/animal
Allow plant/animal
Domesticated
Expert
Knowledgeable
General familiarity
A few facts
Overall training
Insufficient resources were available to use additional parallelism.
Merchants from 
Potash
Coal
Rotten raw hide
Fresh raw hide
Masterwork
Exceptional
Superior quality
Finely-crafted
Wax
Plant Cloth
Crystal Glass
Clear Glass
Green Glass
Soap
Pearlash
Ash
Side
Living
Slaughterability
Overall Training
Pets/Livestock
Citizens
Arena side
Trainer: Any unassigned
Stone
Refuse
Corpses
Furniture/siege ammo
Food
Animals
All tasks
Dead/Missing
Owned
Adopted somebody
Job
Hunting assignment
Any unassigned trainer
Any trainer
Select a trainer for 
Trainer
Trainer: Any
Trainer: 
Train (to make a pet) or slaughter
Uninterested in an owner
Unavailable as pet
Available as pet
Ready for slaughter
Being traded
Cheese (animal)
Cheese (plant)
Drink (animal)
Drink (plant)
Plants
Egg
Unprepared fish
Unusable armor
Extract (plant)
Pressed material
Paste
Fat
Bone meal
Milled plant
Fruit/leaves
Seeds
Armor
Weapons/trap comps
Cloth
Finished goods
Gems
Bars/blocks
Coins
Ammo
Usable armor
Unusable weapons
Usable weapons
Prepared meals
Empty animal traps
Empty cages
Additional options
Sheet
Rough glass
Clay
Other stone
Economic
Metal ores
Blocks: stone/clay
Blocks: metal
Blocks: other materials
Thread (yarn)
Thread (plant)
Thread (silk)
Gem
Cut stone
Cut gem
Rough gem
Cut glass
Teeth
Shells
Bones
Skulls
Body parts
Item types
Misc. liquid
Extract (animal)
Bars: metal
Bars: other materials
Metal
Stone/clay
Other materials
Type
Hair/wool
Horns/hooves
We'll be ready soon!
My apologies, but we're still unloading.
Select a merchant group to trade with:
Dist: 
Amount needed: 
Select materials for the 
Total quality
craftsman
Greetings.  The 
your more ethical works.  We've come to trade.
Greetings.  We are enchanted by 
Your efforts are legend there.  Let us trade!
Greetings from the Mountainhomes.  
Greetings from the outer lands.  
There are no merchants present with which to trade.
Weapons
Parchment
Paper
Cloth (metal)
Cloth (yarn)
Cloth (plant)
Cloth (silk)
Thread (metal)
Core quality
Shield
Legs
Hands
Feet
Head
Body
Trap components
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
going there.  Obviously, your copious wit is matched only by your industry!
[Laughs uproariously]  You had me 
[Chuckles]  How droll.
This would please us greatly.  What do you offer?
You wish to make an offering to our leader?  
You wish to make an offering?  We love gifts.
Take what you wish.  I can't stop you.
wish to trade or to make an offering to our leader?
My stones, are you giving me those?  Do you 
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
what do offer for them?
These _are_ fine items, aren't they?  Now, 
Ah, but my goods are not free!  What do you offer in trade?
what interests you and what you're prepared to offer in exchange.
Yes, and trade we will!  Simply tell me 
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
I must make a profit.  There is simply not enough value here.
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
These goods are too heavy and cheap for me to consider.
What do you want?
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 is unparalleled.  Let's make a deal!
ship of the 
I will see that our leader gets this offering.
You are too kind.
fathom you ending up with the items you desire.
Even with your combined trade goods, such as they are, I can't 
All I see here is not enough.
You'll need more goods to make this arrangement.  
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Inaccessible
Offer as gift
Accept Counteroffer
Seize
Excess Weight: 
Allowed Weight: 
Trader Loss: 
Trader Profit: 
exactly
less than
greater than
at most
at least
available is 
Amount of 
Distance: 
ecstatic with the trading
 seems 
That poor, gentle creature...
I see your low race still revels in death.  
It is a rude bauble, fit only for your kind.
Once a beautiful tree, and now?  
I am beside myself with grief.  Perhaps we will show you how they suffered.
You truly despise life, don't you?  
were added for the counteroffer:
The following fortress goods
unwilling to trade
not going to take much more of this
to be rapidly losing patience
willing to trade
pleased with the trading
very happy about the trading
A manager is required to coordinate
There are no active work orders.
Can use any shop
0 = Can use any shop
 max
 shop
 shop(s)
Suggested conditions
Farm plots
Objects
Places
Creatures
active.
by the manager before they become
All work orders must be validated
work orders.
Restarts if completed, checked daily
One-time order
Restarts if completed, conditions checked yearly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked daily
One-time order, conditions checked daily
not
must first be completed
must first be activated
Not satisfied for next check
Satisfied for next check
No material
Restarts if completed, checked yearly
Restarts if completed, checked seasonally
Restarts if completed, checked monthly
Dormitory
Barracks
Archery range
Office
Dining hall
Bedroom
Animal training
Meeting area
 available
 imprisoned
 present
 assigned
 squads assigned
Unnamed location
Tomb
Dungeon
Workshops are placed using the building menu at the bottom of the screen.
You do not have any workshops.
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any stockpiles
Locations can be created from zones.
You do not have any locations.
Zones can be added using the zone menu at the bottom of the screen.
You do not have any zones.
Sand
Pit/pond
Pen/pasture
Garbage dump
Gather fruit
Fishing
Water source
You do not have any farm plots.
Prepare writing material and assign scholars to a library.
There is no written content here.
Citizens, especially soldiers, will rarely name items.
There are no named objects here.
You can do this from the Nobles and Administrators menu.
You haven't named any position symbols yet.
You may also send a squad to obtain one.
Your workers will rarely make them on their own.
 family heirloom
Sacred to 
Treasure of 
Heirloom of 
Symbol of 
Libraries are a location that can be created at a zone.
Use these to make scrolls and quires.
Writing materials include paper and parchment sheets.
% occupied
Unknown location
 patient
Hospital
 guildhall
Temple
Library
Tavern
There aren't any crafted artifacts here.
Written content
Named objects
Symbols
 to harvest
 planted
 task
Select how squads will use this space.
Burrow 
Select which burrows to defend.
Create new route
Select or create a route.
Confirm
Point 
Click the map to add points.
take from
workshop to 
Select a stockpile or
Max wheelbarrows
Max barrels
Storage and tools
Select the squads to train here.
Remove assignment
(De)select all currently-displayed creatures.
Text
 Bugged
 Civilians
 Military
 family treasure
Exit text
Exit nineslice
Exit button container
 squad
Targeted by 
, Pos 
Bookcases: 
Rented rooms (Total): 
Dance floor in common area: 
Stored Instruments (Desired): 
Goblets (Desired): 
Chests in common area: 
Citizens only
Citizens and long-term residents only
Temple, 
 (next at 
Shrine, 
Writing Material (Desired): 
Total number of each to scribe: 
Written objects (incl. copies): 
Chairs: 
Tables: 
No established guild
, no members
 Guildhall
Dedicated to 
No particular deity
exchange with
Select a stockpile to
give to
All visitors welcome
Only members can visit
Only members can visit (if guild established)
 to utilize a hospital.
You need to assign a 
You need a 
, no workers
 worker
Cloth (Desired): 
Thread (Desired): 
Traction benches in common area: 
Tables in common area: 
Beds in common area: 
Agreed to build grand guildhall
Agreed to build guildhall
Grand Guildhall, 
Bone Doctor
Monster Slayer
Tavern Keeper
Soap (Desired): 
Buckets (Desired): 
Powder for casts (Desired): 
Crutches (Desired): 
Splints (Desired): 
Recognize priesthood
 needed
 worshipper
High priest: 
Priest: 
worshipper
worshippers
Temple Complex, 
Guildhall, 
Meeting place, 
Only organized religions can have recognized priesthoods.
Agreed to build temple complex
Agreed to build temple
You can recognize a high priest when this is a temple complex.
You can recognize a priesthood once this is a temple.
Recognize high priest
Cages/restraints
Machines/fluids
Constructions
Doors/hatches
Furniture
New hospital
New guildhall
New library
Carpenter
Bowyer
Ashery
Furnaces
Farming
Clothing and leather
Trade depot
Traps
and libraries can be created from
Locations such as taverns, temples
No worshippers
(No Specific Deity)
No members
Guild:
No workers
 hall
New temple
New inn/tavern
Remove current location assignment
Add or choose a location.
outside the fortress.
of rooms can attract visitors from
bedrooms.  These larger associations
meeting area zones, dining rooms and
Quern
Farmer
Kitchen
Fishery
Tanner
Still
Farm plot
Dyer
Cabinet
Chest
Table
Chair
Bed
Hive
Nest box
Vermin Catcher's Shop
Glass furnace
Stoneworker
Siege
Metalsmith
Mechanic
Magma forge
Jeweler
Crafts
Clothes
Loom
Wood furnace
Smelter
Magma smelter
Magma kiln
Magma glass furnace
Kiln
Gem window
Glass window
Floor bars
Vertical bars
Floor grate
Wall grate
Fortification
Dirt road
Water wheel
Screw pump
Floodgate
Well
Lever
Track stop
Track
Support
Instrument
Offering place
Display
Bookcase
Traction bench
Statue
Slab
Burial
Paved road
Bridge
Stairs
Ramp
Floor
Wall
Hatch
Door
Blocked at this location
Needs to be anchored on edge
Hidden, cannot build at this location
Needs walkable perimeter
Need trigger type
Disconnected
Catapult
Ballista
Must remove construction
Building present
Lava/Magma at this location
Water at this location
Off map
Needs open space
Needs adjacent wall
Surrounded by empty space
Cage
Rope/chain
Rollers
Millstone
Vertical axle
Horizontal axle
Gear assembly
Windmill
Armor stand
Weapon rack
Archery target
Upright weapon/spike
Weapon
Stone-fall
Pressure plate
Animal trap
No mud/soil for farm
Needs ground or near machine
Need soil at location
Need soil or mud at location
Cannot build at highest level
Must be outside
Too close to edge
Must be inside
Disconnected Build Overflow
Mud is left by water
invalid hash bucket count
unordered_map/set too long


Vein and gem mining blueprint
Gem mining blueprint
Regular mining blueprint
Automated vein and gem mining
Vein and gem mining
Gem mining
Regular mining
Removing stairs/ramp/constructions
Right click when done
Placing trees
Adding water
Adding magma
Adding snow
Adding mud
Removing fluids and spatter
Automated vein and gem mining blueprint
DIPLOMACY
PETITIONS
SIEGE
ALERT
Placing creatures
Carving fortifications through walls
Converting smoothing blueprint to regular
Converting to smoothing blueprint
Claiming forbidden items and buildings
Forbidding items and buildings
Designating items for melting
Removing melting designations
Designating items for dumping
Converting to gathering blueprint
Smoothing blueprint
Smoothing rough floors and walls
Engraving blueprint
Engraving smoothed floors and walls
Track carving blueprint
Carving tracks in floor
Fortification carving blueprint
Must span multiple elevations
Chopping trees blueprint
Chopping trees
Converting chopping blueprint to regular
Converting to chopping blueprint
Gathering fruit and leaves blueprint
Gathering fruit and leaves
Converting gathering blueprint to regular
Stair mining blueprint
Stair mining
Ramp mining blueprint
Ramp mining
Channel mining blueprint
Channel mining
Converting mining blueprint to regular
Converting mining to blueprint
Cart
Weight
Any
Minecarts do not trigger
Creature trigger settings
Citizens trigger
Citizens do not trigger
Minecart rollers can vary in length.
Set the orientation and speed below.
Resets
One use only
Water
Depth
Water does not trigger
Magma does not trigger
Horizontal axles can vary in length.
Set the orientation below.
Water wheels are 1x3 or 3x1.
The long side should align
with the water's flow.
Set the liquid flow direction below.
Water flows from the adjacent input tile
and from the tile below the input tile.
Removing dumping designations
Hiding items from view
Revealing hidden items
Designating high traffic area
Designating low traffic area
Removing traffic designations
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
Accept
Overlapping
Water Source
Gather Fruit
Garbage Dump
Pen/Pasture
Pit/Pond
Meeting Area
Goods
Sheets
Custom
Click an icon to set stockpile type.
Warning: stockpile has no type.
Click an existing stockpile to select it.
Click in the play area
to paint the stockpile.
(spans 
 levels)
Select material after placement
Use closest material
Keep building after placement
Bars and
Blocks
Finished
Creatures do not trigger
Set the friction and auto-dump direction.
Auto-dumping is not required.
Set the draw direction below.
Then select the corners of the bridge.
Click a tile to place the 
Click a tile to be one end of the 
Click a tile to be a corner of the 
to continue.
bedroom
dining hall
office
tomb
 created.
dormitor
ies
tombs.
Rooms with multiple beds
will be made into
dormitories.
Multi
Paint
Undo
Select another rectangle
beds
tables
chairs
coffins
in order to form
bedrooms.
dining halls.
throne rooms/studies.
Animal Training
Dining Hall
Archery Range
Click an existing zone to select it.
Select a type below to add a zone.
Click an icon to add a new zone.
Select a rectangle
which contains 
Year 
Elevation 
Conflict Level
Encounter
Horseplay
Training
Brawl
Non-lethal
Indep
Create a creature to begin.
Pop
Drink
Early 
Mid-
Late 
 + 
Add new burrow
Nobody assigned
to paint the burrow.
Click a tile to position the stop.
Building track stops is recommended!
Add new route
Stop 
bed
table
chair
coffin
 rejected (already in use.)
 rejected (not enclosed.)
to paint the zone.
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
Dig a channel, making a ramp on the level below.
Hold left button to draw.
Left click to choose corners of a rectangle.
Dig every tile selected.
Imported Wealth:
Exported Wealth:
Trade Information:
Left click for recenter and expand options.  Right click to dismiss.
Following 
Tooltip
Set digging orders.
Finish setting dig orders.
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
A bookkeeper helps
with accuracy.
Lethal
No Quarter
Morale/Fear 
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Set wall smoothing, engraving, track carving, and fortification orders.
Smooth a rough wall to make it more pleasing to your citizens.  This also prepares the wall for engraving or fortification.
Engrave artwork into a smooth wall.
Carve a track in a stone floor.  Tracks are used by minecarts with routes set in the hauling menu.
Carve a gap in a smooth wall to allow your archers to fire upon invaders.
Finish setting wall orders.
Change to standard orders mode.
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
Set tree chopping orders.
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
Finish setting tree chopping orders.
Change to standard chop mode.
Set plant gathering orders.
Set plant gathering orders.  Some plants require fruit or other growths to be present.
Finish setting plant gathering orders.
Change to standard gather mode.
Selected tiles are low priority.
Selected tiles are very low priority.
Change to standard dig mode.
Change to blueprint-only mode.
Change blueprints to standard selections.
Change standard selections to blueprints.
Show advanced options.
Hide advanced options.
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
Dig only ore and gems selected.
Dig only gems selected.
Selected tiles are very high priority.
Selected tiles are high priority.
Selected tiles are high-medium priority.
Selected tiles are medium priority. [DEFAULT]
Selected tiles are medium-low priority.
Repaint this stockpile.
Erase a portion of this stockpile.
Remove this stockpile permanently.
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
Set from which workshops and stockpiles this stockpile gives and takes items.
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
Place zones to establish meeting areas, pastures, and more.
Finish placing zones.
Remove mining, woodcutting, plant gathering, and smoothing orders.
Finish removing mining etc. orders.
Place structures and work areas that require construction materials.
Finish placing structures.
Place stockpiles for item storage.
Finish placing stockpiles.
Start painting a new stockpile.  Once the tiles are chosen, you'll be able to set the details.
Remove the stockpile being painted permanently.  Also removes existing zones!
Hide an item or building from your view.  Citizens will still use it.
Set high and low traffic areas.
Finish setting traffic areas.
Set a high traffic area.  Use this in wide central passages.
Set a normal traffic area, the default state.
Set a low traffic area.  Citizens will look for better routes.
Set a restricted traffic area.  Citizens will look hard for better routes.  They will still use the area if other routes do not exist or are too long.
Set the exact weight in steps of a traffic type.
Finish setting item/building designations.
Claim a forbidden item or building so it will be used by your citizens.
Forbid your citizens from using an item or building.
Designate an item for dumping in a dumping zone.
Remove dumping designations.
Designate an item for melting at any smelter.
Remove melting designations.
Remove hidden designations.
Certain livestock need to graze on grass.  Assign these animals to a pasture zone.  No fencing is needed.
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible.  If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included.  This task is initiated manually at the glass furnace.
Your citizens will collect clay at this zone if a clay floor or clay wall is included.  This task is initiated manually at the kiln.
This important zone is where your citizens will gather to socialize.  Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu.  Generally, a piece of meat is required.
Your citizens will sleep in bedrooms.  It should include a bed!  Try to enclose it with walls and/or doors.  Do not overlap with other rooms.
Your citizens will eat at this zone.  When not assigned to a particular citizen, citizens without their own dining hall will eat here.  Tables and adjacent chairs should be included.
Select this option and any unassigned deceased citizens will be buried here automatically.
Select this option and any unassigned deceased pets will be buried here automatically.
Choose which squads will use this barracks.
Remove the zone being painted permanently.  Also removes existing zones!
Your citizens will drink at a water source zone or gather water using buckets for various tasks.  This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
Citizens assigned to the fishing work detail will fish in this zone if it exists.  Otherwise, they will fish everywhere.
Plant gathering zones are used in locations where plants will be gathered frequently.  Use the gather designation otherwise.
Items designated for dumping will be tossed into open air spaces included in this zone.  If no open air tiles are included, they will dump the items on the floor.
Gather fruit and vegetables from shrubs in this zone.
Gather fallen fruit in this zone.
Select animals to be placed in this pasture zone.  They will stay after being led here.
Designate this zone as the top of a pit.  Citizens will not fill the pit below with water.
Designate this zone as the top of a pond.  Citizens will bring buckets of water if the pond below isn't filled.
Select animals to be dropped into the pit or pond below this zone.  Animals will not feel obligated to stay if they can find a way out.
Assign a new or existing location to this zone.  Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
Set details for the assigned location.
Start painting a new zone.  Once the tiles are chosen, you'll be able to set the details.
Go to the previous zone overlapping the tile you clicked.
Go to the next zone overlapping the tile you clicked.
Repaint this zone.
Erase a portion of this zone.
Suspend activities in this zone.  Does not remove the zone.
Remove this zone permanently.
Gather fruit in trees in and just above this zone.  Requires a stepladder.
Name this stop.
Remove this stop.
The assigned vehicle is at this stop.
The assigned vehicle is moving toward this stop.
The assigned vehicle wants to be at this stop but is not currently there.  A worker may be bringing it, or it may be stranded.
Open the citizen information menu.
Open the task information menu.
Open the place information menu.
Finish setting hauling routes.
Add a stop to this route.  Minecarts will move between stops when conditions are satisfied.
Assign a minecart to this route.  Only one vehicle can operate on each route.
Name this route.
Remove this route.
Set the items desired by the minecart at this stop.  Items must be in a linked stockpile.
Link a stockpile to this stop.  Citizens will haul items to and from the minecart as you specify.  Items for the minecart must be specified using the desired items button to the left.
Set conditions for the minecart to move on to the next stop.
Remove the burrow being painted permanently.  Also removes existing burrows!
Repaint this burrow.
Erase a portion of this burrow.
Remove this burrow permanently.
Recenter on this burrow.
Toggle whether workshops can source materials from outside the burrow.
Suspend this burrow.  Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
Set hauling routes for minecarts.
An office or study is required for certain official tasks, such as approving work orders and bookkeeping.  A chair or throne is required for these functions.
Your archers can train in this zone if there is an archery target included.
Squads should be assigned to a barracks.  The squad can be set to train, sleep, and store equipment there.
Dormitories should include multiple beds and will not belong to a particular citizen.
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
Deceased citizens and pets can be laid to rest in a tomb.  It should include a coffin, casket, or sarcophagus.
Establish burrows to organize work and living spaces in larger fortresses.
Finish establishing burrows.
This work order has been validated by the manager.
This work order has not been validated by the manager.  A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
Change the number of times the task will be performed.
Change the work order priority.  Work orders at the top of the list will use workshops first.
Set the conditions for work order activation.  This can involve needed materials, the current stock of products, or the completion of other work orders.
Set the material used or other details of the task.
Remove this work order.
Change the frequency that the conditions are checked.
Toggle the melt status of the item.  Items are melted at any smelter.
Toggle the visibility of the item.  Hidden items cannot be seen but citizens will still use them.
Create a new work order.  Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
This work order is active.
This work order is waiting for its next scheduled check.
This work order is checking its conditions for activation.
This work order is ready to activate.
Set the maximum number of workshops that can be used by the work order.
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
Toggle whether goods banned by export mandates are listed.
Sort by distance from the depot.
Sort by value.
Leave menu and recenter the view on the time.
Leave menu and open the item's sheet.
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.
Toggle the dump status of the item.  Items are dumped in dumping zones.
Open the labor menu.
Open the work orders menu.
Open the nobles and administrators menu.
Open the objects menu.
Open the squad sidebar.
Open the world screen.
Open the justice menu.
Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
Toggle whether this creature will receive war training.  War animals have more lethal attacks.
Toggle whether this creature will receive hunting training.  Hunting animals can move stealthfully during hunts.
Toggle whether this creature is available as a pet for any interested citizen or resident.
This creature is ecstatic right now.
This creature is happy right now.
This creature is pleased right now.
This creature is content right now.
This creature is displeased right now.
Set the details of this task, such as the material used.
View a detailed description of this activity.
Toggle whether the task will be repeated indefinitely.
Remove the current worker from the task.
Suspend this task.  This removes the worker.  The task can be unsuspended.
Cancel this task.
Assign a trainer to this creature.
Assign this creature as a work animal for a specific citizen or resident.
Remove this condition.
Leave this menu and recenter on this creature.
Leave this menu and view this creature's sheet.
Leave this menu and recenter on this object.
Leave this menu and view this object's sheet.
Leave this menu and recenter on this place.
Leave this menu and view this place's sheet or menu.
Leave this menu and recenter on the task's building.
Add a condition to the work order that checks the amount of some item.
Make the activation of the work order depend on the status of another work order.
Change the amount of the item being checked.
Change the inequality of the condition.
Change the type of the item being checked.
Change the material of the item being checked.
Change the properties of the item being checked.  Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
Change whether the work order must be activated or completed to satisfy this condition.
This option allows long-term residents of the fortress to enter this location.
This option indicates that the location is only open to fortress citizens.
This option indicates that the location is only open to members.
Remove this worker from this occupation.
Set the camera to follow this item.
This item is tagged by a task and will not be used by other tasks.
See this creature's combat history.
Customize this creature's nickname and profession nickname.
This type is restricted from brewing.
This type is allowed to be brewed.
This type is not relevant to cooking.
This type is restricted from cooking.
This type is allowed to be cooked.
Open the announcements screen.
Rename this location.
This option allows visitors from outside the fortress to enter this location.
This creature is a mercenary.
This creature is a monster slayer.
This creature is a doctor.
This creature is assigned to a specific workshop.
This creature is assigned to a work detail.
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
This type is not relevant to brewing.
This creature is unhappy right now.
This creature is miserable right now.
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations.  Click to toggle.
This worker is not specialized and will do any free tasks that become available.  Click to toggle.
This creature is a tavern keeper.
This creature is a performer.
This creature is a scholar.
This creature is a scribe.
Recenter on the linked building.
Add stockpile links for this workshop.
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
This item is being traded.
This is a small creature within the trap.
This item is bait.
This item has been loaded.
This item is resting within the building.
Click to set this task to repeat indefinitely.
This task is highest priority among all tasks everywhere.
Click to set this task as highest priority among all tasks everywhere.
Increase the priority of the task in this workshop.
Set details for this task, such as the material to be used.
This task has been suspended.
Click to suspend the task.  Assigned workers are removed from suspended tasks.
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
View details about this knowledge.
Recenter on this creature.
Recenter on this item.
Name this building.
Remove this building.
This task has been assigned and is active.
This task came from a work order.
This task is set to repeat indefinitely.
Set the camera to follow this creature.
Send this creature to a linked site, or expel this creature entirely.
This item is part of the assigned squad equipment.
This item is a tool assigned by a work detail.
This item is a symbol of a noble or administrator.
This item is part of the creature's regular clothing.
View this item's sheet.
View this creature's sheet.
Toggle whether the squad will train here.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Choose a stockpile to which the track stop's vehicle will give items.
Choose a stockpile from which the track stop's vehicle will take items.
Choose a stockpile with which the track stop's vehicle will exchange items.  The vehicle will take desired items and offload any others.
Choose a stockpile to which the workshop will give items.
Choose a stockpile from which the workshop will take items.
Assign a training order.  The squad must be assigned to a barracks zone with the training option set.
Cancel an order.  Does not affect scheduled orders.
Disband the squad.
Inspect the route.
Recenter on the announcement's location.
Recenter on the creature (at the time of the announcement.)
Recenter on the item (at the time of the announcement.)
Toggle whether the squad will sleep here.
View the leader's sheet.
The squad leader is traveling or otherwise occupied off-site.
View the positions in this squad.
Customize the squad's name.
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
Assign a kill order.  The soldiers will attempt to kill a targeted creature.
Assign a patrol order.  The soldiers will walk a specified route repeatedly.
Assign a burrow defense order.  The soldiers will patrol the burrow and attack any hostile creatures.
This item is a semi-permanent part of the building, like an item on display.
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
Toggle the visibility of the item.  Hidden items cannot be seen but citizens will still use them.  If a permanent building item is invisible, the building will be too!
The soldiers can either keep their equipment on at all times, or only when an order is active.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Cancel this scheduled order.
Cancel this position's scheduled orders.
Change the squad's symbol.
Show up and down arrows over ramps at the current elevation.
Zoom in on the play area.
Zoom out from the play area.
Open the stocks window, where you can see all of your fortress's items.
View all alerts.
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
Edit the recenter hotkey locations.
Recenter on the surface at this location.
Recenter on the deepest discovered area at this location.
Recenter on this location.
Set this entry to recenter on the current view.
Clear this recenter hotkey location.
Delete this recenter location.
Display water and magma depth numerically (1 to 7.)
The selected stockpile will give items to here.
The creature is chained.
The creature is caged.
The creature is set to be chained.
The creature is set to be caged.
The creature is assigned to a pasture.
The creature is assigned to a pond.
The creature is assigned to a pit.
Choose a stockpile to which the selected stockpile will give items.
Choose a stockpile from which the selected stockpile will take items.
The track stop's vehicle will exchange items with this stockpile.  The vehicle will take desired items and offload any others.
The track stop's vehicle will take items from this stockpile.
The track stop's vehicle will give items to this stockpile.
The selected workshop will take items from here.
The selected workshop will give items to here.
The selected stockpile will take items from here.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
Process raw fish into edible food here.  Raw fish will not be eaten.
Cook meals here.  You can also render fat into tallow.
Process plants and work with livestock here.  Milk and shear animals, make cheese, and spin thread.
Make sugar, flour, and various useful slurries here.  Tasks are completed very slowly compared to the powered millstone.
Capture and train small animals here.  Requires animal traps.
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  These tasks require fuel.
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
Make stone furniture here, as well as blocks which are used in constructions.
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
Make cloth into clothing and tools here, such as bags and ropes.
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
Brew alcohol from plants, fruit, or honey.
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the map.  Later, wagons will need a clear 3-wide path to the depot.
Used to make lye, potash, and milk of lime.  Construction requires blocks, barrel, and a bucket.
Make crossbows here from wood or bone.  The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Make beds and various furniture here, as well as bins, barrels, and more.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  Magma below the forge will power tasks.  You are responsible for placing the forge above the magma, but no other fuel is required.
Make mechanisms here which are used to make levers, pressure plates, and gears.  You can also use mechanisms to link levers and pressure plates to other machinery.
A wide variety of food-and-drink-related workshops can be found in this category.
Use options in this category to place furniture that has already been constructed in a workshop.
Place doors and hatches here after you have constructed them in an appropriate workshop.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Cages, ropes, and animal traps are found here.  Cages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
Various mechanical traps can be found here.  The pressure plate is also found here, which has applications beyond traps.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Grates unlike bars have a quality and enhance the value of rooms.  Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Grates unlike bars have a quality and enhance the value of rooms.  Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
Citizens that cannot be buried properly can still be memorialized on slabs.  Slabs are created and engraved at the stoneworker's shop.
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
Codices and scrolls in your library can be stored in bookcases.  A bookcase object must be made before it can be placed.
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens.  A pedestal or display case must be made before it can be placed.
These ornamental objects increase the value of rooms in which they are placed.  An offering place object must be made before it can be placed.
Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
When placed, a female bird will claim the box and start laying eggs, if one is available.
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Glassmaking requires fuel.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks.  You are responsible for placing the furnace above the magma, but no other fuel is required.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasks.  You are responsible for placing the kiln above the magma, but no other fuel is required.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  Magma below the smelter will power tasks.  You are responsible for placing the smelter above the magma, but no other fuel is required.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
Make charcoal and ash from wood here.  Does not require fuel.
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
Cage traps capture intruders in cages.  Must be loaded with a cage.
Upright weapons are a nasty place for intruders to fall upon.  Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
Ornamental.  Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
Vertical axles transfer power between two adjacent elevations.
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
A chain can be placed for use in the justice system or for the restraint of an animal.
Cages can be used to contain an animal, and metal cages can be used by the justice system.  Glass cages can be filled with water and used as aquariums.
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
Track stops are used in conjunction with the hauling menu.  They can also be used to add friction to minecart tracks.
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Use minecart tracks in conjunction with the hauling menu.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water.  Requires mechanisms, blocks, a chain or rope, and a bucket.
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to function.  Requires a floodgate object to be built before it can be placed.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump.  Not all areas have strong winds.
Use the gear assembly to connect axles and machinery together.  Gear assemblies can be disengaged temporarily by linking them to levers.
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
This ornamental construction can enhance the value of rooms.  A window object must be made at a glass furnace before it can be placed.
This ornamental construction can enhance the value of rooms.  Three cut gem objects must be made at a jeweler's shop before it can be placed.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids.  Requires boulder, block, or wood.
You can place floors for functional reasons or to enhance the appearance of the fortress.  Requires boulder, block, or wood.
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty.  Requires boulder, block, or wood.
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
Fortifications block creature movement but allow projectiles through.  Soldiers near fortifications are reasonably safe from incoming projectiles.  Requires boulder, block, or wood.
Move down to the west.
Move down to the east.
Move down to the northwest.
Move down to the northeast.
Move down to the southwest.
Move down to the southeast.
Travel.
Sleep or wait a while.
Attempt to stop charging opponents, standing your ground.
Handle charging attacks according to the opponent.
View all announcements.
Recenter on yourself.
Move upward.
Move downward.
Move down to the north.
Move down to the south.
Change the weather, temperature, and time.
Default attack is a strike without charging or wrestling.
Default attack is a charging strike.
Default attack is a wrestling move.
Choose default attack according to opponent.
Freely move between tiles when dodging if necessary
Do not move from current tile when dodging even if it means being struck.
Dodge away from charging opponents to avoid being knocked over.
Create a creature to place in the arena.
Add or remove fluids.
Add water to the arena.
Add magma to the arena.
Add snow to the arena.
Add mud to the arena.
Remove fluids and spatter from the arena.
Create a tree to place in the arena.
You do not have a weapon.
You are a projectile.
You are a rider.
You are prone.  Click to stand.
You are not prone.  Click to go prone.
Close the map.
Go upward.
Go downward.
Shoot.  Requires a ranged weapon and ammunition.
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
Tactical mode is off.  Companions are following you.  Click to control everybody.
View your companions and tactical settings, or switch party members.
You are currently yielded.  Click to stop yielding.
You are not yielded.  Click to yield to opponents.
You have a weapon drawn.  Click to strap it.
You have a weapon available to draw.  Click to draw it.
Climb or hold terrain.
Jump somewhere.
Talk to somebody.
Start a performance.  This can take several turns to complete.
Craft or butcher.
Use ability.
Strike somebody adjacent with a melee attack.  Also allows available parry, block, and dodge moves.
Wrestle somebody adjacent.  Also allows available parry, block, and dodge moves.
Build. (coming soon)
View your status.
View your log.
Open your inventory.
Set movement options.
Set combat options.
Interact with nearby objects.
Search for bugs.
You are paralyzed.
You are wrestling.
You are nauseated.
You are stunned.
You are winded.
You have are seriously injured.  View your status for more information.
You have are injured.  View your status for more information.
You have a fever.
Eat or drink this item.
Interact with this item in a different way (opens menu.)
This party member is currently automated in tactical mode.
This party member is manually controlled in tactical mode.
Assume control of this party member.
You are tangled in a web.
You are sleeping.
You are unconscious.
Put an item into a container.
Eat or drink an item.
Interact with an item in a different way.
View this item.
Drop this item.
Wear this item.
Remove this item.
Put this item into a container.
End travel.
Toggle sneaking.
View the map.
Toggle cloud view.
Toggle track view.
Drop an item.
Wear an item.
Remove an item.
 - mine rock or chop trees
Loud movement
Quiet movement
Heavy combat
Light combat
Loud vocalization
Quiet vocalization
Loud grinding
You are insane.
You are berserk.
You are catatonic.
You are terrified.
Toggle the display of spoor for tracking.
 - make at a workshop first
 - chop down trees
 - mine rock underground
You are depressed.
You are oblivious.
You are in a fell mood.
You are in a macabre mood.
You are in a fey mood.
You are in a secretive mood.
You are possessed.
You are melancholy.
You are thirsty.
You are hungry.
You are drowsy.
You are stressed.  View your status for more information.
You are distracted by unmet needs.  View your status for more information.
You are enraged.
You are in a martial trance.
You are throwing a tantrum.
Steam
Mist
Item Cloud
An Ocean Wave
Sea Foam
Magma Mist
Lava Mist
 vapor
Downward ramp (remembered)
Floor (remembered)
Open air (remembered)
Blood of the living (sensed)
a colony of 
many 
a swarm of 
Miasma
Creature (remembered)
Object (remembered)
Structure (remembered)
Wall (remembered)
Upward stair (remembered)
Downward stair (remembered)
Updown stair (remembered)
Upward ramp (remembered)
Quiet grinding
Storytelling
Preaching
Poem recitation
Musical voice
Dancing
 (heard
 recently
unintelligible
/NE
/NW
/SE
Lava [
Track/Spoor
Track/Spoor: 
broken vegetation
 print
 imprint
right 
left 
A pile of 
A Fire
Stagnant salt water [
Stagnant water [
Salt water [
Water [
/7]
Magma [
Smoke
A Web
A Campfire
A spattering of 
A smear of 
A pool of 
A dusting of 
A small pile of 
Status of 
Citizenship of 
A Priest for 
A Guildhall for 
A High Priest for 
A Grand Guildhall for 
Some corrupt data
wishes to parley
Flattering, but we'd rather maintain our distance from the homeland.
We can abide by this.  Let us work toward mutual co-existence.
Our needs exceed your allowances.  Relax.  They're only trees.
We can grant this request.  Let's discuss the specifics, though...
We cannot stop production just because of your quaint sensibilities.
You do not have an official capable of handling these matters.
There are no petitions that need your attention.
Parley with 
Make requests for next year's caravan.  They'll charge more for these items.
We will gladly do as you ask and strengthen our bonds of friendship.
Sadly, we do not possess this object.  Best of luck in your search.
Give up this childish errand.  We do not part with our treasures lightly.
Your claim is worthless here.  Trade your lives if you must.
I hear the call.  Let us stop this war.
We will drown out the call with the screams of your dying.  Begone.
I can scarcely believe this good news!  I have some recommendations.
/SW
/yours or companion's
You can recenter on certain announcements.  Right click to close.
Select a report to view the full text.  Right click to close.
Elevate whom?
No recommendations available
No positions available
Abort
has many members here
with the hall designated for a
 guild.
 meets with 
 is sought by 
, and I aim to return it home.
  My epic journey began 
  I've searched nearly the whole world over.
has many worshippers in
has many worshippers here
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
eradicating monsters.
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
in order to avert
loss of life.
Do you approve this request?
Approve
wishes to reside in
wishes to reside here
for the purpose of
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 requested, priced at 
%[R]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: 
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your 
ship.
  A need for [C:6:0:1]
 [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer 
% and 
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
%.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had.  We will still try to fill your needs as best we can.
 is a sacred relic of our people.
[B]Pass this treasure into our possession, and we shall depart in peace.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share...  (Information added to Civilizations/World Info)
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us.  How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
  I've boldly searched 
  I've already searched in 
  I can only rest when I've brought the prize safely to 
[B]Play your role in this noble quest and become legendary!
 is the symbol of 
our people
 is an heirloom of our people.
 is the property of our people.
 25%
 50%
 75%
when full
always (at most 100%)
desired items
any items
1 day
east
west
immediately
in 1 day
 days
always (at least 0%)
when empty
when 
I will try to return next year as I am able.
  And beware.
Set conditions for 
(Vehicle moved to next stop if any condition triggered.)
north
south
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most 
 trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
We elves are partial in particular to the trees in the forests surrounding your lands.
  Although we are loath to spare a single branch to your senseless slaughter, 
we are willing to ask that you cap your tree-fells at 
 until we next meet.  
You have no vehicles.
Choose a vehicle for 
Inaccessible from first stop
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
Stocks amount display: 
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
All counts accurate
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
low precision
Your bookkeeper has done enough work to attain 
Make 
Export of 
Lowest Precision
 Prohibited
Medium Precision
Low Precision
Highest Precision
High Precision
VACANT
NEW
cabinet
chest
armor stand
weapon rack
Dining Room
Throne Room/Office
Leave Vacant
Choose symbols for the position holder to carry or wear.
 (traveling)
No relevant skills
 Drinks
 Seeds
Filter box
 Meat/Fish/Other
Cook
Number
No Ingredients
Brew
Everybody does this
Right panel
Nobody does this
Only selected do this
Custom Detail
Custom Detail 
 Veg/Fruit/Leaves
Add new work detail
DRINK_MAT
No food to cook or brew (are you in trouble?)
Standing orders
Work Details
Details
Stone use
Reset to default
high precision
medium precision
Your bookkeeper needs to work in an office to improve precision
highest precision
% updated toward the next precision level.
The stockpile records are 
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
Automate smelter
Do not automate kiln
Automate other shops
Do not automate smelter
Workers gather animals
Do not automate other shops
Workers gather food
Workers ignore animals
No automatic fish cleaning
Automatically clean fish
Do not automate kitchen
Automate kitchen
Automate tannery
---
Automate kiln
Do not automate tannery
Use any cloth
Use only dyed cloth
No automatic web collection
Automatically collect webs
No automatic slaughter
Slaughter any marked animal
No automatic butchery
Automatically butcher carcasses
Automated workshops
You have no appropriate ingredients.
Sieges and forbidding
Hauling
Automatically weave all thread
Chores
No automatic weaving
Automatically weave dyed thread
Workers dump hair and wool
Workers save skins
Workers dump other objects
Workers save hair and wool
Forbid used ammunition
Workers save other objects
Claim used ammunition
Forbid used ammunition during sieges
Workers dump skulls
Workers save corpses
Workers dump bones
Workers save skulls
Workers dump shells
Workers save bones
Workers dump skins
Workers save shells
Workers gather refuse
Workers ignore wood
Workers gather outdoor refuse
Workers ignore refuse
Workers gather outdoor vermin remains
Workers ignore outdoor refuse
Workers dump corpses
Workers ignore outdoor vermin remains
Workers gather furniture
Workers ignore food
Workers gather bodies
Workers ignore furniture
Workers gather minerals
Workers ignore bodies
Workers gather wood
Workers ignore minerals
Forbid toppled building items during sieges
Forbid toppled building items
Forbidding of death objects occurs at time of death.
Claim toppled building items
Children don't do chores
Children do chores
to do your chores.
There are no children
Allow trap cleaning
Forbid trap cleaning during sieges
Forbid trap rearming during sieges
Forbid trap rearming
Forbid cages from sprung traps
Allow trap rearming
Claim cages from sprung traps
Forbid cages from sprung traps during sieges
Forbid other death items
Claim other dead
Claim other death items
Forbid other death items during sieges
Forbid floor/wall cleaning during sieges
Forbid floor/wall cleaning
Forbid trap cleaning
Allow floor/wall cleaning
Forbid your dead during sieges
Forbid your dead
Forbid your death items
Claim your dead
Claim your death items
Forbid your death items during sieges
Forbid other non-hunted dead during sieges
Forbid other non-hunted dead
(unnamed orders)
Done editing
Equip/always
Editing routine 
Sleep/room at will
Equip/orders only
Sleep/barracks at need
Sleep/barracks at will
You know of no appropriate stones.
Select to use in non-economic jobs.
Choose a symbol for the detail.
Choose a symbol for the burrow.
Symbol
Choose a symbol for the squad.
Foreground
Background
Prefer zones for water drinking
Drink water only from designed zones
Prefer zones for fishing
Fish only in designated zones
Stone type
Economic stone
Economic uses
Magma-safe
Announce most job cancellations
Announce all job cancellations
Announce no job cancellations
Announce some job cancellations
Only farmers harvest
Everybody harvests
Do not mix similar food in barrels
Mix similar foods in barrels
member to give orders,
Select a squad or squad
assign schedules.
change equipment, and
squad.
Choose a uniform for the
seleced squads.
seleced positions.
No special orders
Multiple orders
 target
Routine:
Move: click on the map.
No target
Schedule
Equip
until commander
Cannot appoint
You must appoint
is selected
You must appoint a
somebody first
Create new squad
to create a squad.
soldiers to follow
Minimum number of
At least 
new order
Back to squads
Vacant position
Assign position 
Assign leader
specific weapon
specific shield
, weapon
individual choice
indiv choice, ranged
indiv choice, melee
plant fiber
 (foreign)
View monthly schedule
Add/edit routines (columns)
specific armor
Monthly orders
specific pants
specific helm
specific shoes
specific gloves
appointed by 
's squad
Routine #
Military routines
Really delete this routine?
Add new routine
Current month
No uniform
Staggered training
Off duty
Ready
Constant training
Create which squad?
Not yet assigned
 assigned items
Mat
No assigned items
Assign uniform
Color
Update equipment
Add uniform
Uniform replaces clothing
New weapon
Exact matches only
Uniform worn over clothing
 individual choice
Partial matches okay
 indiv choice, ranged
 indiv choice, melee
Confirm and save uniform
(enter name here)
New headwear
New bodywear
New handwear
New legwear
New shield
New footwear
BROKEN
metal
any color
any material
missing item
 (Dye)
Adding uniform
Position 
Custom uniform


Officer: 
none assigned
 in prison.
Padding
Interrogate
Convict
Interview Scheduled
Already interviewed
No witnesses
Sort units by how involved they are in the crime.
1 witness
 witnesses
Beating.
 day
No sentence pending.
 hammerstrike
Kidnapping
Attempted kidnapping
Attempted theft
Attempted murder
Unknown convict.
Unsolved.
Injured party: 
Convicted: 
Violation of production order
Violation of export prohibition
Disorderly conduct
Building destruction
Violation of job order
Conspiracy to alow labor
Interrogations
Prepared by 
There is no intelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
[C:6:0:0]In traction
[C:4:0:1]Heavy bleeding
No interrogation reports.
Selected actor: 
Cage/Chain Reqs
Desired metal cages and chains in dungeons: 
Cold cases
Fortress guard
Convict list
Intelligence
Guards List
Convicts
 admire the object.
Reported: 
Saw that the object was disturbed.
Saw 
Cases
Closed cases
No witnesses.
Open cases
Witness: 
unknown
Interrogate suspects for wrongdoing.
Convict a suspect for this crime.
Found the body.
Saw that the object was missing.
Implicates: 
Accuses: 
[C:1:0:1]Drowsy
[C:5:0:1]Dehydrated
[C:2:0:1]Nauseous
[C:4:0:1]Very drowsy
[C:6:0:0]Hungry
[C:4:0:1]Slumberous
[C:1:0:1]Thirsty
[C:4:0:1]Starving
[C:6:0:1]Over-exerted
[C:6:0:1]Tired
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
[C:1:0:1]Drowning
[C:7:0:0]Winded
[C:3:0:1]Stunned
[C:3:0:1]Dizzy
[C:3:0:1]Slightly numb
[C:4:0:1]Serious fever
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
[C:6:0:1]Extreme pain
[C:6:0:1]Moderate pain
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
[C:5:0:1]Severe blood loss
[C:5:0:1]Faint
[C:4:0:1]Bleeding
[C:5:0:1]Pale
[C:3:0:1]Partially paralyzed
[C:3:0:1]Sluggish
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
[C:4:0:1].Major artery torn
[C:4:0:1].Artery torn
[C:2:0:1].Spilled
[C:5:0:1].Butchered
[C:7:0:1].Motor nerve severed
[C:7:0:1].Sensory nerve severed
[C:4:0:1].Heavy bleeding
[C:4:0:1].Bleeding
[C:6:0:1]Ability to fly somewhat impaired
[C:7:0:1]Motor nerve damage
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to fly lost
[C:7:0:0]---
[C:5:0:1].Gelded
[C:7:0:1]Sensory nerve damage
[C:7:0:0]No health problems
[C:4:0:1]Vision lost
[C:6:0:1]Vision impaired
[C:4:0:1]Cannot breathe
[C:7:0:0]Trouble breathing
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Ability to grasp lost
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to stand lost
[C:4:0:1]Thirsty!
[C:4:0:0]Thirsty
[C:6:0:1]Drowsy
[C:1:0:0]Drowsy
[C:4:0:1]Very hungry
[C:6:0:1]Hungry
[C:5:0:1]Thirsty
[C:6:0:1]Thirsty
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor frost-bite
[C:6:0:0].Minor burn
[C:6:0:0].Serious frost-bite
[C:6:0:0].Minor melting
[C:6:0:0].Serious boiling
[C:6:0:0].Serious melting
[C:6:0:0].Moderate melting
[C:6:0:0].Dented
[C:6:0:0].Heavy bruising
[C:4:0:1].Broken open
[C:4:0:1].Torn open
[C:6:0:0].Serious burn
[C:6:0:0].Moderate burn
[C:6:0:0].Moderate bruising
[C:6:0:0].Light bruising
[C:4:0:1].Cut apart
[C:4:0:1].Smashed apart
[C:4:0:1].Overlapping fracture
[C:6:0:1].Needs setting
[C:4:0:1].Cut open
[C:4:0:1].Smashed open
[C:4:0:1].Broken apart
[C:4:0:1].Torn apart
[C:6:0:1].Bruised tendon
[C:6:0:1].Torn ligament
[C:6:0:1].Torn tendon
[C:6:0:1].Strained tendon
[C:4:0:1].Compound fracture
[C:6:0:0].Overlapping fracture (in traction)
[C:6:0:1].Sprained ligament
[C:6:0:1].Bruised ligament
[C:6:0:1].Moderate swelling
[C:6:0:1].Minor swelling
[C:3:0:1].Slight numbness
[C:6:0:1].Extreme swelling
[C:7:0:1].Slightly impaired function
[C:7:0:1]Has been sutured
[C:7:0:1].Function totally impaired
[C:7:0:1].Partially impaired function
[C:3:0:1].Dizziness
[C:3:0:1].Paralysis
[C:7:0:1].Minor pain
[C:2:0:1].Nausea
[C:3:0:1].Complete numbness
[C:3:0:1].Partial numbness
[C:3:0:1].Partial paralysis
[C:3:0:1].Some sluggishness
[C:5:0:1].Minor rot
[C:6:0:0].Serious blistering
[C:5:0:1].Advanced rot
[C:5:0:1].Moderate rot
[C:7:0:1].Extreme pain
[C:7:0:1].Moderate pain
[C:6:0:0].Moderate blistering
[C:6:0:0].Minor blistering
[C:6:0:0].Serious freezing
[C:6:0:0].Moderate freezing
[C:6:0:0].Moderate boiling
[C:6:0:0].Minor boiling
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor condensation
[C:6:0:0].Minor freezing
[C:6:0:0].Serious condensation
 repaired
 amputated
[C:4:0:1]Bleeding stopped
[C:4:0:1]Compound fracture of 
 set
[C:6:0:1]Placed in traction
Rotten tissue excised from 
[C:6:0:1]Had 
 cast
[C:6:0:1]Received 
[C:7:0:1]Received 
[C:7:0:1:]Received 
[C:4:0:1]Received 
 sutures on 
 splint on 
 dressing on 
.[C:7:0:0]Needs dressing
.[C:6:0:1]Needs traction
.[C:2:0:1]Needs sutures
.[C:6:0:1]Needs setting
[C:7:0:0:]Diagnosed with 
[R]
.[C:6:0:1]Needs immobilization
[C:7:0:0]No treatment scheduled
[C:7:0:0]No wounds
[C:7:0:1]Diagnosis required
[C:5:0:1]Infection
[C:7:0:0]No evaluated wounds
.[C:3:0:1]Needs cleaning
.[C:4:0:1]Needs surgery
[C:7:0:1]Crutch required
.[C:5:0:1]Rotten -- inoperable
unknown meat
unknown fish
When possible, 
 prefers to consume 
unknown liquid
unknown seeds
unknown plants
unknown drink
 fabric
 for their 
 likes 
 wood
the sound of 
the sight of 
the color 
the words of 
 and is starting to work slowly due to its scarcity
 does not mind being outdoors, at least for a time.  
 and has gone without a drink for far, far too long
 and really wants a drink
 is a hardened individual.  
 is getting used to tragedy.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 doesn't really care about anything anymore.  
[C:3:0:1]Cleaned
[C:0:0:1]-                       
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
 and can't even remember the last time 
 had some
[C:7:0:0]No medical history
 needs alcohol to get through the working day
after meditation
after being unable to pray
after being kept from alcohol
after communing with 
after admiring art
after being unable to admire art
after staying occupied
after being unoccupied
unfocused
distracted
untroubled
not distracted
after being away from people
after drinking
badly distracted
after spending time with people
badly distracted by unmet needs
distracted by unmet needs
quite focused with satisfied needs
somewhat focused with satisfied needs
unfettered
level-headed
unfocused by unmet needs
untroubled by unmet needs
unknown cheese
unknown item
unknown leaves
unknown powder
Overall, 
very focused with satisfied needs
 absolutely detests 
[C:2:0:0]
after making romance
after being unable to make romance
after taking it easy
after being unable to take it easy
after seeing a great beast
after being away from great beasts
after seeing animals
after being away from animals
after practicing a craft
after being unable to practice a craft
after making merry
after being unable to make merry
after practicing a skill
after being unable to practice a skill
after practicing a martial art
after being unable to practice a martial art
after hearing eloquent speech
after being unable to hear eloquent speech
after being with friends
after being away from friends
after self-examination
after a lack of introspection
after upholding tradition
after being away from traditions
after doing something exciting
after leading an unexciting life
after doing something creative
after doing nothing creative
after being with family
after being away from family
after learning something
after not learning anything
slower to love
more hateful
Became 
quicker to love
less envious
more cheerful
slower to hate
more envious
[C:7:0:1]Time before time
[C:2:0:1]Spring
after thinking abstractly
after a lack of abstract thinking
[C:3:0:1]Winter
  [C:5:0:1]
[C:6:0:1]Summer
[C:4:0:1]Autumn
after being extravagant
after being unable to be extravagant
after arguing
after being unable to argue
after helping somebody
after being unable to help anybody
after wandering
after being unable to wander
after eating a good meal
after a lack of decent meals
after acquiring something
after being unable to acquire something
after causing trouble
after a lack of trouble-making
after fighting
after being unable to fight
more rude
less reliant on advice
more quarrelsome
more polite
more fearful
more confident
less disdainful of advice
more fearless
less stubborn
more industrious
less likely to fight
more stubborn
less prone to discord
less quarrelsome
less wasteful
more prone to discord
more resilient
greedier
less lustful
more prone to stress
more temperate
more likely to brawl
less greedy
less temperate
less depressed
more angry
less cheerful
more depressed
less anxious
more lustful
less angry
more anxious
less private
more of a perfectionist
more shameless
more private
more acquiescing
more tolerant
less attentive to details
more obstinate
more scatterbrained
more hopeful
more merciful
more single-minded
less curious
more bashful
less hopeful
more curious
more humorless
more vengeful
more austere
more zany
less proud
more cruel
less vengeful
more proud
less vain
more ambitious
less confident
more vain
less gracious
more extravagant
less ambitious
more gracious
less inclined to the abstract
more artistically inclined
more fact-oriented
more inclined to the abstract
value 
disdain 
less artistically inclined
 and learned to 
less assertive
more frenetic
more of a loner
more overbearing
inclined to avoid excitement
more prone to flights of fancy
more leisurely
more of a thrill-seeker
more cautious
more orderly
less dutiful
less cautious
less trusting
more gregarious
less orderly
more trusting
more emotionally distant
more swayed by others' emotions
less tolerant
more emotionally obsessive
less altruistic
more dutiful
less swayed by others' emotions
more altruistic
competition
perseverance
hard work
sacrifice
romance
nature
leisure time
commerce
tranquility
harmony
introspection
self-control
martial prowess
skill
merriment
craftsmanship
decorum
tradition
eloquence
fairness
independence
stoicism
artwork
cooperation
loyalty
family
Learned to 
law
truth
cunning
friendship
power
knowledge
  The task is accomplished.
I am your loyal 
What happened?
I don't remember clearly.
  The need for my task seems to have passed.
 have been driven from 
 will be slain.
 is dead!
Welcome to 
.  Can I perform with you?
I would love to join 
I'll need to see something impressive before I consider it.
Yes!  It'll be great to perform with you.
?  The troupe could use your talent.
Would you like to join 
You just aren't good enough yet, but you should keep performing.
I ask that 
.  Will you have me?
scribe
monster slayer
 here.  Make us proud!
Yes, you'd make a fantastic 
.  Will you have us?
 be made 
scholar
performer
tavern keeper
I wish to become a 
bone doctor
surgeon
diagnostician
doctor
  I am sort of confused.
  I am a little confused.
  There will be no rest for the enemy.
  The enemy will be driven off.
.  What do you command?
Commendable!  Your loyalty and bravery cannot be denied.
I am very confused.
I am confused.
a divine being
Behold, mortal.  I am 
Don't talk to me.
Get away from me!
deaths
  we've got 
Well, let's see...
.  I know why you have come.
Murderer!
The enemy!
Vile creature!
Intruder!
The dead!
Ahhh...
Gwargh!
I must obey the master!
.  Will you have me as 
I would be honored if you would become a 
You can no longer be a 
I am sorry.  There is no room for you here.
I hate you.
Please help me!
Come with me and I'll bring you to safety.
I would be honored to serve as a 
I cannot accept this honor.  I am sorry.
I'm leaving 
I'm kicking you out of 
I'm sorry, but I can't join the troupe.
Gladly.  You are now one of my 
You are not worthy of such an honor yet.  I am sorry.
I am sorry.  I do not think there is room for me.
Gladly.  I will be your 
What do you think of me?
I give to you this fine beast, 
I deign to favor you with my little pretty, 
Thank you.  I will take excellent care of this majestic creature.
Can you tell me where I can find you?
Can you tell me where I can find myself?
What can you tell me about 
What can you tell me about yourself?
I've forgotten what trouble it was...
the missing treasure
brewing trouble with our neighbors
open war
What have you done?  This is horrifying!
Can you tell me the way to 
Let's continue onward together.
Wait here until I return.
criminals
the beast
beasts
the occupation
ruffians
bone-chilling horror
skulking vermin
bandits
armies on the march
the fighting
law-breaking
the death
occupations
the abduction
abductions
the army on the march
Soon the world will be set right.
Where should I take you?
How are you enjoying the adventure?
You are bound to obey me.
I've forgotten what I was going to say...
Are you looking forward to the performance?
 home safely.
We shall bring 
I am afraid of them.
I hate them.
I don't care one way or another.
It's for the best.
Are we close?
Now we will have to build our own future.
They are outlaws.
They are terrific.
It's not my problem.
They must be stopped by any means at our disposal.
Now we will live under 
  I hope you find what you are seeking here.
We are in the right in all matters.
I don't know anything else about them.
This is the life for me.
It was inevitable.
Please guide me to you.
Please guide me to myself.
Please guide me to 
Can you tell me where I can find 
  I'm returning on my own.
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
  I'm giving up on this hopeless venture.
We can no longer travel together.
terror from the evil depths
evil being
night creature
horrible beast
terrifying wilderness monster
creeping thing
beast from underground
vile monster from the bowels of the earth
  This 
You must kill 
It has been the same as ever.
How may I serve you?
fearsome beast
cursed demon
ancient force of nature
great beast
the brewing trouble
the open war
the ruffians
the bone-chilling horror
How may I serve 
I am on a mission from 
How's life here?
How have things been?
the abductions
the law-breaking
the deaths
Tell me about 
the skulking vermin
the bandits
the criminals
the beasts
  Their tribute is not enough.
  This war must end with our victory.
  In any case, peace is no longer an option.
  The alliance has outlived its usefulness.
 is our ally
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
  I tire of this pointless skirmishing.
  We can no longer pay them homage.
.  These criminals have been allowed to thrive for too long.
.  These outlaws must be punished.
.  Their aggressive order must not be allowed to flourish.
You must drive 
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
The group
 from their home at 
 sent 
.  They have been harassing the people for too long.
our 
You must drive the ruffians of 
 out of 
You must drive the skulking vermin 
 came try to boss us around, but you'll teach that coward a lesson.
 to try to boss us around, but you'll show them the true nature of power.
beast from the wilds
ferocious unnatural beast
ferocious wild animal
savage beast
  Enjoy the hunt!
  Our hopes travel with you.
  Seek your foe in the 
 threatens our people with its very presence.
a disagreement over prior treaties
an incident involving a lost diplomat
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
grazing rights
water rights
territory
an incident involving a trade caravan
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
the display of war and hunting trophies
the devouring of the bodies of sapient beings
a first contact that went horribly wrong
prior aggression by the adversary
a dispute over the ownership of 
the disturbance of once-eternal rest
the treatment of animals
a dispute over 
The trouble started because of 
but there is ill-will between our peoples.
truthfulness
a formalized agreement
torture
the treatment of plants
 accepts our tribute
 is paying us tribute
 is at war with us.
 is not at war with us
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
 is unknown us.
 is skirmishing with us.
the natural issue of their worship of 
the issue of their oneness with 
the issue of their worship of 
the issue of their godlessness
It does not help matters that their leader 
 is my 
Be careful, for their leader 
the natural issue of their oneness with 
a raid
a purge
a ceremony
a procession
a family matter
There is also 
a coup
persecution
a journey
an attack by a beast
an act of theft
an abduction
a competition
a performance
a special occasion
a previous insurrection
general ill feelings over past historical events
livestock ownership
rights-of-way
fishing rights
a previous conquest
a previous duel
a previous battle
a previous war
a bone carver's shop
a leather clothing shop
a woven clothing shop
a leather shop
a blacksmith's shop
a bowyer's shop
a weaponsmith's shop
a gem cutter's shop
an abandoned shop
a tree
a hillock
a house
a cloth shop
a general imports store
a clothing imports store
a food imports store
There are guards in 
There are guards patrolling 
You are considered part of the opposition.
You are considered an integral part of the opposition.
the great tower
the keep
a cottage
the mead hall
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
They do not feel challenged at all.
I don't really know.
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
Their strength has been broken.
Nobody I remember.
 fled before the attack.
A few separate groups were organized.  
One group organized itself.  
I am 
 rules 
 has occupied 
You sound like a troublemaker.
 other groups vying for control.
There are no fewer than 
  I'd watch out for them.  
I have no idea.
 groups fled.
No fewer than 
I haven't heard anything like that.
 are vying for control.
the cheese market
the fruit and vegetable market
the meat market
the imported clothing market
There is a long-ranging patrol 
the shrine to 
 shrine
the processed goods market
a carpenter's shop
a leather goods shop
a metal craft shop
a armorsmith's shop
the imported food market
the imported goods market
a metal furniture shop
a stone furniture shop
this poor soul
Join me and we'll bring 
Come, join me on my adventures!
Let's entertain the world together!
the weary shoulders of the people of 
the oppressors
Join me and we can shake off the yoke of 
 back home!
We weren't personally acquainted.
 should travel to 
 should talk to 
If you want to offer your condolences, 
What should I do about it?
What will you do about it?
My condolences.
You may enjoy these times of peace, but remain vigilant.
 is also located here
  The seat of 
the law is absolute
the blood-drinker allows no chattel to rise
If you want to find a relative, 
 lives in 
Goodbye.
I must take my leave.
 from this capital as well
  I rule 
 is a group of 
My 
 is here, and 
  Not that it matters, as the seat of 
 abides here in magnificence
  Not that it matters, as 
Thank you for preserving our legacy of wisdom.
You ought to be rewarded for returning our treasures.
Thank you for all you do.
It is good to see you here.
The poet!  It's such an honor to have you here.
What stories you tell!  It's such an honor to have you here.
Loyalty should be rewarded.
Long live the cause.
I'd just as soon you went someplace else.
What's available here?
Let's trade.
I've forgotten my bold pronouncement...
My companion.
My good friend.
It's such a pleasure to serve you.
You have been such a good trade partner.
Here's something you might be interested in...
Ah, I'm sorry.  Permission is not mine to give.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Of course.  My pleasure.
 now.  Make way for 
I'm in charge of 
I've forgotten what to say...
I've decided.  Let's call our troupe 
Thank you!
I'm with you on this.
 forever!
this place
Uh...  what was that?
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
Nevermind.
You'll have the room for another day.  I'm glad you're enjoying your stay.
somewhere
Your room is 
I'll be back with your drink in a moment.
this hall
this guildhall
this hospital
this counting house
One 
Tavern keeper!  
This is not that kind of establishment.
.  Let me know and you can stay as long as you like.
I'd like my room for another night.
I'd like a room.
I'd like the 
Uhh...  nevermind.
a room
We rent out 
You have a room here, and you can stay longer if you like.
  All drinks are free, of course!
free rooms
a free room
 a night.
rooms
There's no need for trouble here.
Your selfless dedication is appreciated here.
What a dancer!  It's such an honor to have you here.
My talented bard!  It's such an honor to have you here.
 for a mug.
  All drinks cost 
We have 
We have many drinks to choose from.  [You receive a list.]
Does anybody else still have a stake in these lands?
Where are their forces?  Are there patrols or guards?
Do they have a firm grip on these lands?
Why are you traveling?
Look at the sky!  Are we in the Underworld?
Does this settlement engage in trade?  Tell me about those places.
Tell me about the local ruler.
Did anybody flee the attack?
I am sorry, but I am otherwise disposed.
I accept this honor.
this poor nameless child
Would you please adopt 
I'm sorry, but I'm unable to help.
This must be the will of 
It has always been my dream to start a family.
I will accept the child into my home.
This is my new home.
this spire
these catacombs
these sewers
, taking over my duties and responsibilities?
someone
Would you agree to become 
Intruder!  Intruder!
this establishment
this library
this temple
this keep
this dungeon
this tomb
this market
this tower
 or suffer the consequences.
 must pay homage to 
Let there be peace between 
 will no longer pay homage to 
Fortune has favored you, and 
the object I can't remember
Drop 
Identify yourself!
Gladly.  May this new age of harmony last a thousand year.
I have no reason to accept this.
I accept your offer.
Let us stop this pointless fighting!
 offers to pay homage to 
I will not bow before you.
I agree to submit to your request.
Never.
I would prefer to be outdoors.
How sinister the glow...
I would prefer to be indoors.
How I long for civilization...
Tell me about this area.
Where am I?
It sure is dark down here.
It is good to be indoors.
I have confidence in your abilities.
Is it raining?
At least it doesn't rain down here.
What an odd glow!
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
It is good to be outdoors.
It is invigorating to be out in the wilds!
What a strange place!
Sorry, I'm otherwise occupied.
Yes, let's go.
Of course.
Tell me about your family.
You are hereby charged to retrieve 
 and the chosen!  
Blessed be 
You'll have to talk to somebody older.
Calm yourself!
You are amazing.
 the outfit.
makes
 saw the sun and vomited on the spot!
 said, "Are you going to eat that?"
... and the 
So, the 
What have you been scheming?
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
Tell me who you work for, or else.
make
 really 
How are you feeling right now?
You look like a mighty warrior indeed.
You must yield!
Where is 
Perhaps you'd be willing to trade 
 is yours.  Please consider my offer.
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
You are bound to me!
The bond is broken!  Return to the Underworld and trouble us no more!
!  
I visited 
I started my pilgrimage in 
Probably on the move or deep underground, but I can't be sure.
I don't remember what I was going to say...
I'm not sure.
I'm traveling to 
I'm preparing to travel to 
 to view 
  However, the 
 is well-traveled and would probably have that information.
No such place exists.
This is 
Who?
 is dead.
I don't know myself, and I don't even know anybody that could tell you.
 not be able to guide you personally.  It is the best I can do.
We don't offer any specific services here.
Please be patient.  I'll have your order ready in a moment.
Come see me in the market sometime.
Come see me at the trade depot sometime.
You should probably try a shopkeeper.
You haven't ordered anything.  Would you like something?
I don't work here.
Yes, I can serve you when we're both there.
Really?  Please come closer.
 in a way that suits you.
I cannot lay a quest on you.  I merely ask that you serve 
You will best serve by finishing your quest.
Come see me in my store sometime.
Of course.  Let's do business.
Really?  Alright.
Fantastic!  Please come closer and ask again.
I'm returning from my patrol.
I'm on an important mission.
I am escaping from danger which threatened my former home.
I will return it to 
I was out visiting the shrine.
I was out visiting the temple.
I was just out for some water.
I'm just out for a stroll.
, and this quest is taking me to 
I seek to rescue 
 and am returning to 
I have rescued 
I am returning it to 
The treasure is sought by 
I am searching for 
I have obtained 
 in search of adventure
 in search of excitement
 in search of a thrilling adventure
 to start a new life
 and maybe something to drink as well!
.   Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
 in search of work
 to move into my new home with 
 to take up my position
I'm going to 
I'm returning to my home in 
husband
wife
spouse
my 
Where?
There's nothing organized here.
 also utilize the market there.
 is the only other settlement to utilize the market there.
I'd rather not say.
Ask me when I've returned to my home!
Yes, master.  Ask and I shall obey.
That's me.  I'm right here.
This place is insulated from the rest of the world, at least in terms of trade.
 utilize the market here.
 is the only other settlement to utilize the market here.
The village 
 other villages which utilize the market there.
 to trade.
 go to 
The people of 
  The largest of these is 
 other major settlements.
 trades directly with no fewer than 
I'm not planning a journey.
The villages 
 villages which utilize the market here.
There are 
 engages in trade with 
I'm going out for some water.
I'm walking my patrol.
I was out visiting the library.
I was just out at the tavern.
I'm going to visit the library.
I'm going out to the tavern.
I'm going to visit the shrine.
I'm going to visit the temple.
try
I don't remember what I believe...
An item has returned!
 has returned
authentic
real
your very own
get your
nephew
niece
uncle
aunt
Is it really you?
Dear
, is it really you?
cousin
sister
brother
grandchild
grandparent
half-sibling
half-sister
half-brother
sibling
son
parent
father
mother
grandfather
grandmother
child
daughter
some of my kind 
southeast
southwest
northeast
Might I interest you in 
Are you interested in 
out to the 
some of our kind 
just outside town
the surrounding area
town
 right here in 
northwest
 out to the 
the settlements
a village nearby
 were 
!  Best price in town
!  Limited supply
!  Today only
made
cut
tanned
 was 
faraway
distant
all the way
clear
right here
here
the great
fair
You know, I think you're right.
I have been so foolish.  Yes, I agree.
Yes, I can see it clearly now.
Maybe you're right.
Ignoring that I don't quite concur...  
Even if I don't change my mind,
Despite some minor reservations...  
Though I cannot agree fully on a slight technicality,
You first, coward!
Never!
I will fight no more.
We will fight no more.
I am compelled to continue!
Over my dead body!
 spits out 
Okay!  I'll do it.
woman
man
my good 
my friend
I yield!  I yield!
We yield!  We yield!
Stop!  This isn't happening!
person
Decent
Good
Splendid
Great
right there
there
Excellent
Fantastic
  This conversation is over.
  I will settle this my way.
You mock me?!
Insufferable!
If you insist so strongly, we can move on.
, but let us move on.
You insult me with your derision
You insult me with your flattery
Ha ha ha...  You're funny!
I assure you I am already calm.  Look to yourself.
You're right.  I need to relax.
Thank you for your kind words.
How dare you?!
You dare to flatter me?!
Base flattery!
Don't waste my time.
  I'll show you calm!
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
you needn't indulge my trivial thoughts!
Don't tell me to calm myself.
Spare me the compliments.
You calm down!
  Get away from me!
I must say that is a truly insightful observation!
I admire how brilliant you are!
you are so clever I must concede!
Although my own insignificant beliefs lie elsewhere,
no one can deny your genius!
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
I confess your stunning argument overwhelms me!
that is the stupidest statement I have ever heard.
That's absurd!
Oh, no,
I've heard it all now!
I'm having trouble taking you seriously.
I couldn't follow your rambling.
really, I've been over all this nonsense before.
don't waste my time with this drivel.
Wait, what?
What?
Are you being serious?
Give me a break.
You must be joking.
Am I supposed to engage with that?
Forgive me, but
What did you just say?
Huh?
Eh?
Ha!
No!
Were you trying to make an argument?
How unreasonable!
Uh...
Ack!
You are right.
How gracious!
Fine.  Let's drop the argument.
Well, there must be something else to discuss.
Yes, let's move on.
Let's drop the argument.
There must be something else to discuss.
Let's move on.
I must insist.
Just think about it.
I don't agree.
Stop and reflect.
I sense you're wavering.
I require a substantive reply.
You must be convinced.
No, I mean it.
That's not right.
That's wrong.
I cannot agree.
I disagree.
You are thinking about this all wrong.
Pause to consider.
No.
I beg to differ.
It's wrong.
Really.
Unbelievable.
You're wrong.
I guess I'm not sure.
I don't know what to say.
I don't want to argue.
I just don't know.
the things some people think just boggle the mind.
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
nobody could possibly believe that.
Shameful.
I'm appalled.
that isn't at all convincing.
you should keep your weird thoughts to yourself.
 to grant an important position
 was asked
I told 
Through 
I engaged 
 to engage 
 engaged me to obtain 
 when one came available.
I asked 
 asked me
 sent me to 
 look past illicit acts
 to tell 
 to ask 
 told me to tell 
 told me to ask 
I sent 
 demands a portion of my official funds
 asks that I look past illicit acts in my official capacities
I serve no one.
I demand a portion of the official funds from 
I asked that 
demand a portion of the official funds from 
ask that 
I must withdraw!
Help!  Save me!
I believe...  something.
Well, I believe...  something else.
 sometimes has need for my services.
I have no master, but 
I do not know!  My instructions come from 
I serve 
You flinch.
 appears unconvinced.
It is not convincing.
 appears to acquiesce.
 appears unperturbed.
You are unperturbed.
 flinches.
You must think you're really frightening.
You just aren't as convincing as you think you are.
I do not scheme.
 engaged to induce a war of 
That was compelling!
What is this madness?  Calm yourself!
Fool!
I have nothing to say to you.
 engaged me to abduct 
 engaged me to assassinate 
 sent me to engage 
 to obtain 
 engaged me to frame 
I decided to frame 
 engaged me to infiltrate 
 engaged me to sabotage the activities of 


 weightless
 fluid
 strong
 large
 elaborate
 expressive
 understated
 delicate
 refined
 grotesque
 crude
 serene
 calm
 a series of 
 graceful
 should be
Finally, 
There
First, 
Then 
 the fundamental dance position.  
 is one of the fundamental dance positions.  
 the fundamental dance move.  
 is one of the fundamental dance moves.  
called the 
 sprightly
 sinuous
 debauched
 twisting
 subtle
 sensual
 relaxed
 passive
 powerful
 sluggish
 intense
 aggressive
 spirited
 vigorous
 flamboyant
 lively
 joyous
 proud
 passionate
 vivacious
 partially realized
 energetic
 softly percussive
 aborted
 low
 loudly percussive
 straight-lined
 high
 jerking
 sharp-edged
 undulating
 soft
 raised arm
 spin
 raised left arm
 raised right arm
 body level change
 arm carriage
 right leg lift
 body level
 leg lift
 left leg lift
 left kick
 right kick
 leap
 kick
 curved walk
 run
 hand gesture
 straight walk
 turn
 facial expression
 steps in an intricate pattern
 move
 steps in a triangle pattern
 steps in a figure-eight pattern
 steps in a square pattern
 steps in a circular pattern
 half
 repeated
 eighth
 quarter
 counterclockwise
 clockwise
 which grew out of the performances of 
 originating in 
 pairs
 dancers
war
 for a single pair
social
 partner
celebration
participation
solo 
group 
 solo
 group
 is a 
sacred
 from the follower
 with
 by group members
 from the lead
 performed in succession
 shadowed
 mirrored
 performed in retrograde
 footwork
 movement along the line of dance
 leftward bend
 rightward bend
 forward bend
 backward bend
 independent body movement
 sway
 rhythm
with the music
very quickly 
to the music's 
faster and faster 
quickly 
slowly 
slower and slower 
, moving 
very slowly 
along an improvised path
along an intricate path
along a counterclockwise circle
turning counterclockwise
along a clockwise circle
turning clockwise
in a double circle
loosely mingled
in several lines
in a circle
The dancers perform 
in a single line
The dancer performs 
any composition of 
 as the dancer acts out 
 as the dancers act out 
The form guides dancers during improvised performances.  
The dance is accompanied by 
 originally devised by 
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
serene
calm
 dance is punctuated by 
graceful
The
 dance is
 to be mastered.  
The entire dance has a basic movement 
 special position
 specific move
The dancers imitate the movement of the 
This dance is a refined artform, with 
with the lead turning out clockwise
with the lead turning out counterclockwise
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
through spoken cues
There are partner changes throughout the dance 
through a light touch
through visual cues
briefly 
through touch
by pulling away
constantly 
 constantly
 briefly
, communicating intent 
by pushing together
maintain open contact
rarely make contact
The partners 
dance closely
aggressive
powerful
vigorous
intense
lively
spirited
joyous
flamboyant
energetic
vivacious
aborted
partially realized
loudly percussive
softly percussive
high
low
sharp-edged
straight-lined
soft
jerking
fluid
undulating
large
weightless
expressive
strong
delicate
elaborate
refined
understated
grotesque
crude
arm carriage
raised left arms
body level
body level changes
left leg lifts
right leg lifts
right kicks
leg lifts
kicks
left kicks
runs
leaps
straight walks
curved walks
facial expressions
hand gestures
repeated 
turns
quarter 
half 
clockwise 
eighth 
sinuous
counterclockwise 
twisting
sprightly
sensual
debauched
passive
subtle
sluggish
relaxed
synthesis
verse
exposition
recapitulation
passage
introduction
The dance enters a new section with the 
next 
shadowed
The dance begins with the 
performed in retrograde
performed in succession
movement 
mirrored
partially realized 
moves
large 
aborted 
 of the follower
, with 
movement along the line of dance
 of the lead
rightward bends
footwork
backward bends
leftward bends
sway
forward bends
spins
independent body movement
raised right arms
raised arms
 section is punctuated by 
This
 section is
There are partner changes 
There is a basic movement 
 section is distinct.  
to the 
variations
 of the music.  
coda
bridge-passage
chorus
finale
, so removing them.
[cleanUpChannelAndSound]: Sound at 
[cleanUpChannelAndSound]: Channel at 
 is cleaning up.
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at 
[cleanUpChannelGroup]: Removed DSPs for channel group 
[cleanUpChannelGroup]: Found DSPs for channel group 
[cleanUpChannelGroup]: Removed fade pointer for channel group 
[cleanUpChannelGroup]: Found fade points for channel group 
[cleanUpChannelGroup]: Channel #
 was a null pointer.
[cleanUpChannelGroup]: ChannelGroup at 
[cleanUpChannelAndSound]: Callback has ended for channel 
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: 
 marked as ready to release.
[cleanUpChannelAndSound]: Removed DSPs for channel 
[cleanUpChannelAndSound]: Found DSPs for channel 
[cleanUpChannelAndSound]: Removed fade pointer for channel 
[cleanUpChannelAndSound]: Found fade points for channel 
generic
[adjustVolumeForPlayingSound]: Volume changing from 
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume.
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null.
[adjustPanForPlayingSound]: Sound at 
 panning changing from 
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value.
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null.
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from 
% to 
[adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading.
[adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied.
[setLowPassFilter]: Couldn't find the new environment where the player is heading.
[panSound]: Attempted to panSound, but the audio provided was null.
[fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null.
[fadeSound]: Attempted to fadeSound, but the channel provided was null.
[fadeInSound]: Attempted to fadeInSound, but the channel provided was null.
[createSafeThread]: Creating a new safe thread.
[createSafeThread]: Released mutex for thread 
[createSafeThread]: Unlocked mutex for thread 
[createSafeThread]: Locked mutex for thread 
qF@
`qF@
pqF@
nF@
 oF@
nF@
`oF@
`oF@
stof argument out of range
invalid stof argument
[initializeAudioEngine]: initializing DFAS
notificationChannelGroup
userInterfaceChannelGroup
soundEffectsChannelGroup
oneShotChannelGroup
alignmentAmbianceChannelGroup
foregroundChannelGroup
ambientLayerChannelGroup
ambientChannelGroup
./data/sound/audio/starting-volume.txt
notification
userinterface
soundeffects
alignmentambiance
oneshot
ambiancelayer
FMOD: Failed to create 
FMOD: Failed to initialise system object
FMOD failed to release audio engine
FMOD: Failed to set callback for sound
[setChannelGroupAndSetCallback]: setting callback on 
FMOD: Failed to set channel group
[setChannelGroupAndSetCallback]: setting channel group for 
[initializeAudioEngine]: resetting all 'current' DFAS variables
invalid deque<T> subscript
[playSound]: Playing 
 Channel: 
[playSound]: 
 Sound: 
 Thread: 
[playSound]: FMOD: Failed to unpause channel
FMOD: Failed to play sound
actions/drowning/riser
actions/campfire-loop
ambiance/layers/river
[loadSound]: Loading 
[loadSound]: Failed to load a sound for 
[loadSound]: 
[loadSound]: FMOD: Failed to get open state of sound
[loadSound]: New channel created for 
major
natural minor
harmonic minor
melodic minor
myxolydian
Composer generated a chord: 
Composer generated a chord progression for 
invalid vector subscript
.ogg
flying-loop
./data/sound/audio/locomotion/fly/
flying loop already playing
flying loop not playing
dirt
grass
grass-tall
gravel
ice
metal-crafted
metal-natural
mud
snow
water-depth-1
water-depth-2
water-depth-3
wood-crafted
wood-natural
./data/sound/audio/locomotion/footsteps/
/walk
general
water
./data/sound/audio/locomotion/jump/
/jump
./data/sound/audio/locomotion/sweeteners/
/sweetener
discovery
key-quest-item
./data/sound/audio/notifications/alerts/
battle-pullback
./data/sound/audio/notifications/map/
hunger-pullback
savage
evil
./data/sound/audio/ambiance/alignments/
good
) was out of range.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds.
 from potential alignments.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
./data/sound/audio/ambiance/regions/
Picked 
/one-shot-
./data/sound/audio/one-shots/
base
neutral
 region (
 from the regional variants for 
Passed a region variant that does not exist for the 
normal
rain
light-rain
heavy-rain
volcano
river
far
close
dwarven-hillocks/walla-high
walla
dwarven-hillocks/walla-medium
dwarven-hillocks/walla-low
fort/walla-low
fort/walla-high
fortress/walla-high
fort/walla-medium
fortress/walla-medium
fortress/walla-low
found campfire loop and stopping it.
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
attempted to stop the campfire loop but ran into an exception: 
attempted to stop the campfire loop but ran into a runtime error: 
human-hamlet/walla-low
human-hamlet/walla-high
human-town/walla-high
human-hamlet/walla-medium
human-town/walla-medium
human-town/walla-low
outside
character-creation
no ambiance layer found by name
./data/sound/audio/ambiance/layers/
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
no ambiance layer found by ambiance
map
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
Alignment Ambiance
Milliseconds until next ambiance occurs naturally: 
Time until next ambiance occurs naturally: 
 time(s)
 is all done looping, a new ambiance will be played.
Looping ambient track (
time until next ambiance was supposed to be: 
total time waited: 
 ambiance layer is about to start looping.
 has been faded out, exiting out of looping monitor.
), stopping it.
couldn't find ambiance to play in playNewAmbiance.
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
Found a currently playing ambiance layer with the same name (
attempted to stop campfire loop, but no sound effects were playing.
campfire-loop
starting the one shots thread.
Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot.
attempting to play next one shot in 
 seconds.
playing a one-shot cluster
cave
angel-vault
cavern
kobold
rocky
desert
elven-forest-retreat
dwarven-hillocks
broadleaf-coniferous
forest
fortress
taiga
goblin-dark-fortress
glacier
grassland
goblin-dark-pits
shrubland
savanna
temperate
human-town
human-hamlet
mountains
lake
ocean
necromancer-tower
arctic
tropical-temperate
tavern
sky
underworld
tundra
marsh
wetland
swamp
 as the current region.
Attempted to start a river, but one was already playing.
 region.
Attempted to start the rain layer, but one was already playing.
/walla-low
starting low walla for the 
/walla-medium
starting medium walla for the 
/walla-high
starting high walla for the 
[startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing.
stopping all wallas for the 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
No errors.
The specified channel has been reused to play another sound.
Error trying to allocate a channel.
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
DMA Failure.  See debug output for more information.
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
DSP connection error.  Couldn't find the DSP unit specified.
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
Error loading file.
DSP operation cannot be performed on a DSP of this type.
Media was ejected while reading.
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
End of current chunk reached while trying to read data.
End of file unexpectedly reached while trying to read essential data (truncated?).
Error initializing output device.
Soundcard does not support the specified format.
An unspecified error has been returned from a plugin.
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
A requested output, dsp unit type or codec was not available.
An error occurred trying to initialize the recording device.
A plugin was built with an unsupported SDK version.
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
The specified tag could not be found or there are no tags.
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
The retrieved string is too long to fit in the supplied buffer and has been truncated.
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
This command failed because System::init or System::setDriver was not called.
Something in FMOD hasn't been implemented when it should be! contact support!
The version number of this file format is not supported.
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
The live update connection failed due to the game already being connected.
The specified bank has already been loaded.
The live update connection timed out.
The live update connection failed due to the game data being out of sync with the tool.
The Studio::System object is not yet initialized.
The requested event, parameter, bus or vca could not be found.
An invalid string was passed to this function.
The specified resource is not loaded, so it can't be unloaded.
The specified resource is not locked, so it can't be unlocked.
The specified resource is already locked.
The length provided exceeds the allowable limit.
The specified recording driver has been disconnected.
Unsupported file or audio format.
File not found.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Proxy authentication is required to access the specified resource.
The specified resource requires authentication or is forbidden.
The HTTP request timed out.
A HTTP server error occurred.
Cannot call this command after System::init.
FMOD was not initialized correctly to support this function.
Value passed in was a NaN, Inf or denormalized float.
An error occurred that wasn't supposed to.  Contact support.
An invalid parameter was passed to this function.
An invalid object handle was used.
An invalid speaker was passed to this function based on the current speaker mode.
An invalid seek position was passed to this function.
Tried to call a function on a thread that is not supported.
The syncpoint did not come from this sound handle.
Reached maximum audible playback count for this sound's soundgroup.
The vectors passed in are not unit length, or perpendicular.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
Not enough memory or resources.
Tried to use a feature that requires hardware support.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
Couldn't connect to the specified host.
Operation on a non-blocking socket could not complete immediately.
The specified URL couldn't be resolved.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Operation could not be performed because specified sound/DSP connection is not ready.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
Error creating hardware sound buffer.
Unknown error.
Picking a combat song by the 
 name...
all new combat songs have not been played at least once, so picking from all new songs.
all new combat songs have been played at least once, so picking from all songs, even older ones.
tried to get currently playing combat song's name, but there was no 'songName' property.
tried to get currently playing combat song's name, but there is no currently playing combat song.
combat song selected: 
[CombatSongWriter]: Waiting 
ms to play stinger from group #
 until after the stingers are complete.
[CombatSongWriter]: Starting stingers from group #
[CombatSongWriter]: Starting loops from group #
ms to play next group #
ms to stop group #
 until the next phrase.
[CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set.
[CombatSongWriter]: Stopping loops from group #
[CombatSongWriter]: Advancing group from 
[CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense.
[CombatSongWriter]: Waiting to fade stinger from group #
 until next measure start.
 layer to add on the combat song.
[CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense.
[CombatSongWriter]: No more loop layers to add to this group
[CombatSongWriter]: Choosing the 
[CombatSongWriter]: Stopping the '
' combat song.
[CombatSongWriter]: Starting group #
 loops.
[CombatSongWriter]: Synchronizing the loops for group #
 'loop' layer to play.
[CombatSongWriter]: Synchronizing the 
 'loop' layer.
 'stinger' layer to bridge to the next group of the combat song.
 of stingers.
 measures before playing next layer.
[CombatSongWriter]: Picking the 
[CombatSongWriter]: Letting 
 play for 
beat of phrase: 
current ms position of song: 
milliseconds left in current phrase: 
milliseconds of current phrase: 
 until a measure before the next phrase.
[CombatSongWriter]: Attempted to play a new combat song, but it was not set.
[CombatSongWriter]: Stopping combat song after stingers for group #
, as there are no more groups of loops.
[CombatSongWriter]: Stopping group #
 layers
 layer over one measure, as it should fade out.
 'loop' layer to stop.
[CombatSongWriter]: Sorting stingers based on the 'order' property.
[CombatSongWriter]: Fading out the 
[CombatSongWriter]: Getting time to wait before group #
[CombatSongWriter]: Sorting loops based on the 'intensity' property.
./data/sound/audio/combat-songs/
./data/sound/audio/songs/
or_bass_pulse_lp
or_drummed_pulse_lp
or_drumlow_pulse_lp
os_stinger_low_a
or_drumhigh_pulse_lp
os_stinger_low_b
combat_stinger_intro_onebar
bass_layer_lp_low
combat_oneshot_outro
combat_loop_high
FMOD: Failed to get number of channels
 name.
tried to get currently playing song's name, but there was no 'songName' property.
[SongPicker]: Attempted to pick song from an empty shufflebag.
[SongPicker]: picking a song by the 
tried to get currently playing song's name, but there is no currently playing song.
[SongPicker]: Attempted to find least played song, but encountered an exception.
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
[SongWriter]: No dynamic moments for this playthrough.
[SongWriter]: song has been stopped, so abandoning moments from song.
[SongWriter]: Playing all layers.
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: 
must be removed
[SongWriter]: curated moment happening.
[SongWriter]: could not find a moment.
% of tracks are currently playing, so a layer 
[SongWriter]: 
can be removed
will be added
 for the removal saving throw, saving throw 
[SongWriter]: Rolled a d6 and got 
succeeded
was failed
 a layer.
[SongWriter]: Inflection moment will 
remove
add
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
[SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them.
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
[SongWriter]: all curated configurations exhausted, so playing all layers.
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
[SongWriter]: Removing the 
 layer because it's in the layer configuration.
 selected as curated moment layers.
 layer because it's not in the new layer configuration.
[SongWriter]: Force-adding the 
 layer because it's in the current playing layers.
[SongWriter]: Not removing the 
 layer because it's not in the currently playing layers.
[SongWriter]: No layers to add.
 'always play' layer to start the song.
[SongWriter]: Not re-adding the 
[SongWriter]: No layers to remove.
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
[SongWriter]: choosing the 
 layer to start the song.
) was not in recently modified layers, so it is safe to 
' layer (
[SongWriter]: Found new unique starting layer configuration.
[SongWriter]: Created starting layer configuration.
out
' layer.
[SongWriter]: The '
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
[SongWriter]: Waiting 
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 the '
 milliseconds to fade 
[SongWriter]: Fading 
 layer volume, but the foreground channel group was destroyed.
[SongWriter]: Attempted to adjust the 
strike-the-earth
acc-gtr
drops-gtr
drums
drop-gtr
main-gtr
pads
vox
acc-gtr-2
pads-bass
acc-main-gtr
clap-drop
pad-whistle
percussion
piano-pluck-main
claps
GTR_Acc_merged_1
Drums_merged
acc-gtr-1
gallop-gtr
acc-gallop-gtr
acc-vox-gtr
GTR_Main_merged_1
Pads_mixed
am-card-1
am-card-2
acc
main-rtm
ste-card
am-card-3
am-card-5
drink
drop/coin/drop
descent-stairs
dig
drop/metal/drop
drop/organic/drop
drop/generic/drop
drop/liquid/drop
eat
fast-travel
drop/rock/drop
drop/wood/drop
look-at-inventory
pick-up/coin/pick-up
forage
ignite
pick-up/metal/pick-up
pick-up/organic/pick-up
pick-up/generic/pick-up
pick-up/liquid/pick-up
pull-lever
sleep
pick-up/rock/pick-up
pick-up/wood/pick-up
throw-item-organic
trade
smell
throw-item-metal
./data/sound/audio/actions/
ascend-stairs
campfire-ignite
chop-tree
attack
build
melee/bone/swing
melee/metal/swing
melee/whip/swing
melee/flesh/swing
melee/glass/swing
hit-projectile/bow-crossbow/ground/metal/hit-projectile
hit-projectile/bow-crossbow/armor/wood/hit-projectile
hit-projectile/bow-crossbow/armor/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
fire-projectile/crossbow/bone/fire-projectile
fire-projectile/crossbow/metal/fire-projectile
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
hit-projectile/bow-crossbow/ground/wood/hit-projectile
parry/glass/success
parry/metal/success
fire-projectile/crossbow/wood/fire-projectile
parry/bone/success
parry/glass/fail
parry/metal/fail
parry/wood/success
parry/bone/fail
parry/wood/fail
./data/sound/audio/combat/
melee/flesh/hit
melee/glass/hit
melee/wood/swing
melee/bone/hit
melee/wood/hit
wrestle/wrestle
melee/metal/hit
melee/whip/hit
block/glass/block
block/metal/block
block/bone/block
block/flesh/block
fire-projectile/ballista/bone/fire-projectile
fire-projectile/ballista/metal/fire-projectile
block/whip/block
block/wood/block
hit-projectile/ballista/flesh/bone/hit-projectile
hit-projectile/ballista/ground/bone/hit-projectile
fire-projectile/ballista/wood/fire-projectile
hit-projectile/ballista/armor/bone/hit-projectile
hit-projectile/ballista/ground/metal/hit-projectile
hit-projectile/ballista/armor/wood/hit-projectile
hit-projectile/ballista/armor/metal/hit-projectile
hit-projectile/ballista/flesh/metal/hit-projectile
fire-projectile/bow/bone/fire-projectile
fire-projectile/bow/metal/fire-projectile
hit-projectile/ballista/flesh/wood/hit-projectile
hit-projectile/ballista/ground/wood/hit-projectile
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
hit-projectile/bow-crossbow/ground/bone/hit-projectile
fire-projectile/bow/wood/fire-projectile
hit-projectile/bow-crossbow/armor/bone/hit-projectile
./data/sound/audio/doors/
/door
splash
./data/sound/audio/actions/drowning/
riser
stinger
[stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing.
drowning/riser
CAVERN
DESERT
ANGEL_VAULT
CAVE
FOREST
DWARVEN_HILLOCKS
ELVEN_FOREST_RETREAT
GOBLIN_DARK_FORTRESS
GOBLIN_DARK_PITS
FORTRESS
GLACIER
HUMAN_TOWN
LAKE
GRASSLAND
HUMAN_HAMLET
NECROMANCER_TOWER
OCEAN
MAP
MOUNTAINS
no alignment provided for 
) but it didn't exist.
attempted to set an alignment (
 position
setting 
alignments/
no valid poll data sent, so can't set new region information.
starting new ambiance for 
 ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
 ambiance playing, but it existed in the poll.
didn't find 
found 
 has no ambiances, so not playing anything.
already have 
 ambiance playing, doing nothing.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
alignment for 
 ambiance playing.
diagetic sound
s to spatialize.
layers/river/river
 isn't a current diagetic sound.
, but 
, but there are no 
[updateDiageticSounds]: Attempted to spatialize a 
found a playing river layer, ignoring request to start a new one.
no river layer found, so playing one.
found a playing campfire loop, ignoring request to start a new one.
no campfire loop found, so playing one.
TUNDRA
SKY
TAVERN
maxhearingdistance
./data/sound/audio/spatialization.txt
UNDERWORLD
WETLAND
Non-diagetic sound (
---------------------------
No audio to adjust the positioning for, as no audio is playing.
), not altering panning or volume.
audio->verticalDistanceFromPlayer (before modification): 
audio->horizontalDistanceFromPlayer (after modification): 
adjusting diagetic sound (
audio->horizontalDistanceFromPlayer (before modification): 
) tiles away.
, y: 
audio->verticalDistanceFromPlayer (after modification): 
[getRegionInformationMapFromPoll]: region bits sent from region polling did not map to a region.
 alignment ambiance at (x: 
) playing, so stopping it.
 region ambiance at (x: 
positioning 
) for 
set a region variant (
found non-polled ambiance (
found non-polled alignment ambiance (
no region variant provided for 
set an alignment (
) but it didn't exist for 
attempted to set a region variant (
found a playing rain layer, ignoring request to start a new one.
no rain layer found, so playing one.
layers/rain/light-rain
layers/rain/heavy-rain
no character creation ambiance layer found, so playing one.
/walla-
layers/character-creation
found a playing character creation ambiance layer, ignoring request to start a new one.
found a walla layer playing, ignoring request to start a new one.
no walla layer found, so playing one.
layers/walla/
no current region set, so no walla layer playing.
invalid unordered_map<K, T> key
character-sheet
chop-meat
announcement
attack-options
climb
combat-options
clouds-off
clouds-on
interact-with-ground
inventory
companion
find-nearby-creatures
music-making
projectile
movement-options
sheath
quest-log
rest
speak
special-actions
sneak-off
stop-travel
surrender-off
standing-preference-stand
standing-preference-lie-down
tracks-on
surrender-on
tracks-off
wrestle
./data/sound/audio/ui/clicks/bottom-bar/
confirm
./data/sound/audio/ui/clicks/
/click
generic-small
start-new-adventure
./data/sound/audio/ui/scrolls/
/scroll
tab
./data/sound/audio/ui/tab/
whoosh
./data/sound/audio/ui/whoosh/
gamelog.txt
negative 
zero
errorlog.txt
five
six
seven
eight
one
two
three
four
Twelfth
Thirteenth
Fourteenth
Fifteenth
Eighth
Ninth
Tenth
Eleventh
Sixteenth
Seventeenth
Eighteenth
Nineteenth
thirteen
fourteen
fifteen
sixteen
nine
ten
eleven
twelve
 million
 thousand
 hundred
twenty
seventeen
eighteen
nineteen
 billion
seventy
eighty
ninety
Negative 
thirty
forty
fifty
sixty
Fourth
Fifth
Sixth
Seventh
Zeroth
First
Second
Third


Digging designation cancelled: damp stone located.
The impertinent magma has defaced a 
The impertinent lava has defaced a 
Digging designation cancelled: warm stone located.
 sculpture has melted!


TAN_MAT
Nest Box
Offering Place
Trade Depot
Nest
Shop
Magma Forge
Siege Workshop
Craftsman
's Forge
Farmer's Workshop
's Workshop
Wagon
Carpenter's Workshop
Farm Plot
Glass Furnace
Workshop
Zone
Clothier
Tool
's Shop
Leather Works
Cage Trap
Stone-Fall Trap
Furnace
Pressure Plate
Magma Glass Furnace
Magma Kiln
Wood Furnace
Magma Smelter
Track (NW)
Track (SE)
Track (NS)
Track (NE)
Track (E)
Track (W)
Track (N)
Track (S)
Track (NSEW)
Track/Ramp (N)
Track (NEW)
Track (SEW)
Track (NSE)
Track (NSW)
Track (SW)
Track (EW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (S)
Track/Ramp (E)
Construction
Display Furniture
Track/Ramp (SEW)
Track/Ramp (NSEW)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (EW)
Track/Ramp (NSE)
Floor Grate
Vertical Bars
Floor Hatch
Wall Grate
Trap
Siege Engine
Weapon Trap
Track Stop
Archery Target
Screw Pump
Vertical Axle
Upright Spear/Spike
Gear Assembly
Horizontal Axle
Floor Bars
Restraint
Container
Traction Bench
Weapon Rack
Armor Stand
Seat
Animal Trap
Water Wheel
Burial Receptacle
Down Stair
Up/Down Stair
Stockpile
Up Stair
Glass Window
Gem Window
Dirt Road
Paved Road
 Cabinet
 Weapon Rack
 Animal Trap
 Table
 Chair
 Throne
 Sarcophagus
 Coffin
 Bridge
 Statue
Dirt
 Road
 Box
 Coffer
 Armor Stand
 Chest
Food 
Furniture 
Weapon 
Animal 
 Window
Armor 
 Slab
Glass
Gem 
Finished Goods 
Coins 
Bar/Block 
Stone 
Ammo 
Corpse 
Refuse 
 Lever
Custom Workshop
Exotic Clothing Shop
Activity Zone #
Crafts Market
Clothing Shop
Vacant Shop
General Store
 Floor Bars
 Floodgate
Vertical 
 Bars
 Wall Grate
 Floor Grate
 Door
 Floor Hatch
 Rollers
Horizontal 
 Archery Target
 Gear Assembly
Shared
Rough 
 Rope
 Chain
Spears/Spikes
 Casket
Upright 
Spears
 Support
Retracted 
 Axle
 Pillar
Counting House Offices
Counting House Storage
Courtyard
Secret Library
Captive Room
Tower Top
Guard post
Noble quarters
Command Tent (Bld)
Tent (Bld)
Command Tent
Tent
Market Stall
Campground
Guildhall Offices
Guildhall Storage
Bone Carving Pit
Gem Cutting Pit
Cloth Clothing Pit
Leather Clothing Pit
Cloth Pit
Tanning Pit
Dungeon Cell
Animal Pit
Carpentry Pit
Stoneworking Pit
Metal Crafting Pit
Leatherworking Pit
Blacksmithing Pit
Armorsmithing Pit
Weaponsmithing Pit
Bowmaking Pit
Stockpile #
Wood 
Sheet 
Leather 
Cloth 
distant 
nearby 
 closes.
You hear 
Your trap was robbed of the 
BALLISTA
 have hatched.
You've caught a 
preparetomb() HAS LIVE owner
A masterwork of 
 has constructed a masterpiece!
preparetomb() HAS NULL owner
 opens.
 open.
grinding.
 close.
Treasury
Mechanism Room
Throneroom
Entrance
Plot
Mead Hall
 has been lost!
Home
Building Level Map Overflow
WAX
Plant Gathering
Invalid Type
Leather Clothing Workshop
Bone Carving Workshop
Tanning Workshop
Cloth Clothing Workshop
Animal Workshop
Cloth Workshop
Forging Pit
Fighting Pit
Leatherworking Shop
Carpentry Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Bowmaking Workshop
Blacksmithing Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Tower Treasury
Tower Dungeon
Tower Feasthall
Tower Bedroom
Depot
Tower Entrance
Stoneworking Workshop
Forging Workshop
Pen
Clay Collection
Pond
Meeting Hall
Sand Collection
Fishing Area
Tower Attic
Dump
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
FIRE_BUILD_SAFE
BUILDMAT
GLASS_MATERIAL
NOT_CONTAIN_BARREL_ITEM
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
ANY_GEM_MATERIAL
ANY_STONE_MATERIAL
MIN_DIMENSION
METAL_ORE
NOT_ENGRAVED
GROWN_NOT_CRAFTED
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
ON_GROUND
HAS_EDGE
REACTION_CLASS
Unrecognized Building Definition Type: 
BUILDING_FURNACE
BUILDING_WORKSHOP
OBJECT
EMPTY
WEB_ONLY
NOT_WEB
POTASHABLE
CONTAINS_LYE
UNROTTEN
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
DIM
BUILD_LABOR
NAME_COLOR
NAME
PLANT_MAT
CREATURE_MAT
BUILD_ITEM
HAS_TOOL_USE
MAT
COLOR
TILE
BLOCK
NEEDS_MAGMA
BUILD_KEY
TOOLTIP
WORK_LOCATION
Furniture Hauling
, Etc.
 Or 
Unrecognized Building Definition (Furnace) Token: 
Unrecognized Building Definition (Workshop) Token: 


 currency of 
This is the 
 from the year 
[LPAGE:ENT:
 under 
 from an unknown year
 from a period of no rule
 under an obscure ruler
gen


plotter (assassinate) placed out of bounds
intrigue traveler placed out of bounds (infiltrator)
error: intrigue actors identical (2)
plotter (steal artifact) placed out of bounds
representative
representatives
RESERVED_BLOOD
CUSTOM_OUTCAST_FACTOR
master
masters
administrator
administrators
error: intrigue actors identical
error: intrigue actors identical (3)
head
heads
_DIV 
intrigue traveler placed out of bounds (sabotage task)
ENT
Ordinary
Include tutorial
Adventurer, choose your destiny!
Chosen
plotter (funding network) placed out of bounds
's corpse
lieutenant
lieutenants
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
factor
factors
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
governor
governors
agent
agents
** Starting Adventure **
population in the tens of thousands
population of nearly one hundred thousand
population of twenty thousand
population of well over twenty thousand
population of nearly two hundred thousand
population of two hundred thousand
population of one hundred thousand
population of well over one hundred thousand
population of a few thousand
population of thousands
population of several hundred
population of a thousand
population of well over ten thousand
population of nearly twenty thousand
population of nearly ten thousand
population of ten thousand
Go!
Appearance
Name: 
This character is ready to adventure!
Archetypes
Customize
Mount and pets
Accept attributes and skills
population of nearly one million
population of one million
population of well over two hundred thousand
population in the hundreds of thousands
population in the millions
outsider
population of well over one million
population of nearly two million
Intelligent wilderness creature
Intelligent wilderness creatures live in the indicated locations
Create Your Character
Specific person
Select 
specific person
above.
 live in the indicated locations above.
Hard difficulty
Attribute points: 
Easy difficulty
Normal difficulty
(Any unretired characters in your party will be unaffected.)
Onward to character creation
Skill points: 
Equipment/pet points: 
tiny population
population of a few dozen
 location
 with a 
population of well over a hundred
population of a few hundred
population of some dozens
population of roughly a hundred
 can start in the indicated locations above.
an unknown place
intelligent wilderness creature
There are no creatures available.
 is settled in the indicated locations above.
 inhabiting 
Outsider
From 
Affects charging, your combat opportunities, and enemy combat opportunities.
Partially used in place of low melee skills.
Affects maximum number of followers.
Weapon skill.
Required to swim well without floundering.
Required to climb difficult surfaces safely.
Partially used in place of low ranged skills.
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
Affects healing rate of damaged tissues.
Affects resistance to poisons and infections.
Affects breath.
Affects stamina recover, ability to remain standing when tired, and breath.
Affects no skills.
Affects ability to remain standing when tired.
Affects skills:
 (minor)
Affects attacks with mouths and teeth.
Ability to throw objects.
Affects attacks with hand-like appendages.
Affects attacks with foot-like appendages.
Requires an item with a sharp edge.
Crafting skill.
Ability to fight with objects not covered by other skills.
Create a sharp rock with two rocks.
Improves combat opportunities and ranged accuracy while mounted.
Affects ability to withstand pain and stress.
Affects ability to remain hidden while sneaking.
Affects ability to spot and interpret tracks and other spoor.
Affects ability to dodge melee and ranged attacks.
Affects wrestling and charging.
Affects ability to block melee and ranged attacks with a shield.
Affects ability to move quickly and dodge while armored.
Agility
Toughness
Superior
Strength
Disease Resistance
Analytical Ability
Endurance
Recuperation
Very Low
Low
Attributes remaining: 
Skill remaining: 
Above Average
High
Below Average
Average
Empathy
Social Awareness
Musicality
Kinesthetic Sense
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
Affects movement speed.
 pts
 pt
Creativity
Intuition
Focus
Willpower
Linguistic Ability
Spatial Sense
Patience
Memory
   - 
 N/A 
 --- 
  -- 
 +++ 
No love   <->    Loves easily
   + 
  ++ 
personality
 here.  
Set your 
values
Your personality facets might be restricted based on your creature type.
Self-control
[C]
 denotes the default cultural value.
Avoid fights <->  Like brawls
Quits easily <-> Too stubborn
                   --> Greedy
              --> Intemperate
Quarreler    <->    Flatterer
Rude        <->        Polite
Meanness   <->   Wastefulness
Harmony      <->      Discord
Cheerless <-> Easily cheerful
No sadness   <->   Easily sad
No hate   <->    Hates easily
No envy   <->   Envies easily
No lust      <->      Lustful
     --> Vulnerable to stress
No anger  <->  Easily angered
No anxiety  <->  Very anxious
Affects response to jokes.
Affects response to attempts at flattery in arguments and generally.
Affects argument dismissal and intimidation tactics in interrogation.
Allows insight into emotional states during conversations.
Affected by attributes:
(etc)
Affects attempts to calm people or to respond passively in arguments.
Not useful unless you retire and subsequently become a resident in Fortress mode.
Affects the quality of writing aside from poetry.
Affects the quality of poetry.
A novice level is required to read anything.
Has a minor affect on all writing (poetry and prose.)
Performance skill.
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
Partially used in place of low musical performance skills.
Note: This character's appearance is governed by local population information.
Certain shapes and colors might not occur without full randomization.
 with temple
 with ruined temple
Randomize appearance
Accept appearance
Fully randomize appearance, without respecting population information
Randomize appearance, respecting local populations
Randomize background
Occupation
Your Attributes and Skills
Accept background
Believe
Doubt
Beliefs
Squad member
Moderate Need
Slight Need
Intense Need
Strong Need
Change dream/goal (if possible)
Randomize personality
Done customizing
Full customization
  << 
   < 
   --> Inclined to create art
 <<< 
 >>> 
Pray/Meditate
   > 
  >> 
Adventure awaits!  The party:
Adventure awaits
Ready to adventure!
Add a party member
For the most freedom.  All features are accessible but you'll receive no direction.
Difficulty only affects starting skills and equipment.
For the most direction.  You'll have a supernatural parent or patron who is always involved.
For adventure.  Information and followers are easier to obtain, and a compass guides you.
Accept equipment
Increase quality
Accept personality
Equipment and pet points remaining: 
Available Items
Fortress mode item
Decrease quality
Your Items
Merciful - Impartial -  Cruel
Scatterbrained - Singleminded
                 --> Vengeful
No self-esteem   <->    Proud
Shameless     <->     Bashful
Overshares    <->     Private
Despairs - Hopeful - Presumes
Incurious     <->     Curious
Pusillanimous - Overconfident
                     --> Vain
Overreliant <> Disdain advice
Fearful     <->      Fearless
Austere    <->    Extravagant
Humorless      <->       Zany
                --> Ambitious
       --> Sense of gratitude
Loner     <->      Gregarious
Non-assertive <-> Overbearing
Sloppy      <->       Orderly
Distrustful <->  Too trusting
Just facts - Flights of fancy
     --> Inclined to abstract
Leisurely    <->     Frenetic
       --> Excitement-seeking
    --> Tolerates differences
    --> Emotionally obsessive
Inattentive <-> Perfectionist
Acquiescing <-> Resists ideas
                  --> Dutiful
Too deliberate <> Thoughtless
       --> Swayed by emotions
               --> Altruistic
They worship at 
Their temple 
 is the 
 is the force
Very low
Below average
 is ruined.
Blank slate
A thousand live there
A few thousand live there
A few hundred live there
Several hundred live there
 is a religion
 whose adherents worship 
Thousands live there
 and it is controlled by 
creativity
intuition
focus
willpower
linguistic ability
spatial sense
patience
memory
agility
toughness
Above average
strength
disease resistance
analytical ability
endurance
recuperation
You emerged from the wilds and came to be a 
You are a 
 of the great 
.  Destiny is calling!
n ardent
 faithful
, and you have never strayed far from home.
  You are a
You are a wanderer of the wilderness.
Your wanderings have led you to 
Creature has OUTSIDER_CONTROLLABLE but cannot breathe air: 
Chosen mode is only available in worlds with developed religions.  There are no temples available.  Try an older world.
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
You are a newly-minted 
, a 
.  You are a stranger here.
Nobody lives there
Few live there
 which permeates 
, and you belong to 
Roughly a hundred live there
Well over a hundred live there
A few dozen or less live there
Some dozens live there
 worshipper of 
, the 
 casual
 dubious
deity
, the force
goddess
god
social awareness
musicality
kinesthetic sense
NO_SUB
strikes
strike
 pinch
 throws
 throw
 down by the 
 bend
 gouges
 gouge
 pinches
 place
 locks
 lock
 misses 
 takes
 take
 a chokehold on 
 places
 struggles
 struggle
 the grip of 
 breaks
 around by the 
 shakes
 shake
 in vain against the grip of 
 loosen
 releases
 release
 bends
 break
 the choke hold of 
 the joint lock of 
 loosens
 on the embedded 
 pulls
 pull
 miss 
 to remove 
 tries
 try
Many are 
 badly, blocked by the divine intervention of mighty 
 away from 
 away
The force twists the 
The force pulls the 
silently 
stunned by divine power!
 scrambles
 scramble
 but 
 attacks 
 jumps
 jump
 rolls
 roll
 leap at 
 out of the air
 aside
 bats 
 looks 
 charges at 
 charge at 
 leaps at 
 blocks 
 block 
 but the shot is blocked
The force bends the 
 bat 
deflected
narrowly 
effortlessly 
 adjusts
 adjust
 out.
 passes
push
 has moved out of range!
grabs
grab
 lose
 grip
 mouth
 is ripped away and remains in 
 pass
strangle
 hold of the 
 loses
just barely 
deftly 
 but the shot is 
 strikes at 
 attack 
 but the shot is blocked!
parried
easily 
 drop away as 
 lets
 let
pushes
 strike at 
 catches
 catch
attacks
They tangle together and fall over!
You tangle together and fall over!
 bounces
 bounce
They tangle together and tumble forward!
You tangle together and tumble forward!
 collides
 collide
 onslaught!
surprised by the ferocity of 
 backward
 and tumbles
 and tumble
 knocked over
([@
smear
covering
specks
dusting
coating
spatter
corrected null contaminant
true
speaking
spoke
speaks
burned
destroying
destroyed
destroy
destroys
appearing
appeared
appear
appears
will be 
am 
are 
will 
feeling grim satisfaction
in grief
feeling triumphant
enraged
reward
rewards
to 
feeling fond
flood
floods
rewarding
rewarded
burn
burns
flooding
flooded
myself
yourself
were 
 belong back in their rightful home.
  Any should be brought to 
, or given to one of us
Speaking as a representative of 
I desire that 
 be returned to me.
 be returned to my family.
 believes that primordial remnants such as 
feeling defeated
feeling expectant
in doubt
emotionless
sympathetic
feeling tenderness
in wonder
in existential crisis
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
Last I saw, it was held by 
 found a lasting home within 
 wants 
 returned
 returned to 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
It would be wonderful if 
, it is important that 
 be returned.
  I require it as a symbol of the 
 requires it to be a proper 
feeling aversion
awed
feeling caring
in despair
feeling alienated
feeling ambivalent
anguished
feeling apathetic
feeling admiration
in adoration
feeling affection
in agony
feeling gaiety
joyful
feeling love
in acceptance
pleased
feeling rejected
feeling self-pity
feeling servile
feeling guilty
taking hope
feeling hopeless
feeling loathing
feeling enjoyment
feeling ferocious
feeling free
feeling gratitude
feeling dislike
displeased
empathetic
feeling empty
  Save us from this 
horror
traitor
  Beware!  It it said that only 
was once
 my own 
, now twisted into monstrosity
, now cursed
  [
 pauses to regain 
 composure.]
  It pains me all the more, for the foul villain 
has even killed 
has killed 
 lust for murder
, among them 
The treasury
The throne room
The counting house
The guildhall
the tower
the dormitory
the dining hall
The library
the treasury
the throne room
the counting house
the guildhall
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
the library
a mead hall
a keep
a library
a tavern
stole our treasures
destroyed 
a counting house
a hospital
  Knowing no mercy, 
devoured 
devoured our livestock
stole 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
I have no idea where it is.
  This bloodsucking fiend 
  This vile fiend 
even 
murdered 
profaned
disturbed
prayed inside
profaned our homes
a dungeon
the sewers
the catacombs
destroyed our homes
a tower
a market
a tomb
an underworld spire
 with every fiber of my being
, and now we can all see why.
 also
a legendary hero
loathe
hate
never liked
 a kindred spirit
 a close friend
 a friend
, but that bond seems so thin now.
 my enemy.
 an intruder.
 a monster.
It is my misfortune that 
well-known brawler
prone to violence
somewhat violent
 started a fight with 
 my partner
, but it means nothing now.
a legendary brawler
capable of such violence
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
you.
a great hero
a hero
so very brave
brave
 my 
 a murderer.
 an enemy.
 a friend.
dancing
I worship 
I worship no one.
an unknown creature
 telling of the story of 
 recitation of 
playing
 performance of 
right around here
the
 sermon on 
history
 my former apprentice.
 my traveling companion.
 my lover.
I hate 
 my prisoner.
 my master.
 my apprentice.
 my former master.
 the same as me.
 an animal.
 a safe creature.
 a dangerous animal.
 unstable.
 gladly not of the living.
 of the living and must be killed.
 not of the living.
a legendary dancer
a great dancer
a talented dancer
a skilled dancer
a great bard
a talented bard
a skilled bard
a modest bard
a talented poet
a skilled poet
a poet, according to some
a legendary bard
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
a great poet
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
 a pleasure to speak with
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a noted flatterer
infamously quarrelsome
a noted quarreler
known to be quarrelsome
somewhat quarrelsome
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
a legendary quarreler
an infamous brigand
a noted brigand
a known brigand
a brigand
feast
feasts
 on the blood of the living!
a legendary brigand
thuggish
 bullied 
 gave an unwelcome name.
 did not name 
a legendary thug
an infamous thug
a well-known thug
a known thug
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
a talented storyteller
a legendary preacher
a great preacher
a talented preacher
a skilled preacher
a noted villain
a known villain
unhinged
 perpetrated a violent attack upon 
 are dangerous outlaws.
 robbed 
a legendary villain
an infamous villain
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
a very loyal soldier
 on my side
, but what does that mean now?
 brought battle to 
 boldly slew 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 justly slew 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
 stole 
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty.  Repay it in full.
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
a loyal soldier
.  What happened to bring us to this?
 my neighbor.
I don't know 
a legendary murderer
an infamous murderer
a noted murderer
a known murderer
a noted killer
a known killer
a killer
 ended the days of 
a skilled hunter
something of a hunter
a legendary killer
an infamous killer
, but now this stands between us.
a legendary hunter
a great hunter
a talented hunter
 killed 
 protected knowledge from being irrevocably lost
, yet that means little now
 brought back 
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 attacked 
, but nothing can change the facts.
 are worthy of respect
 worthy of respect
, but at what price?
a murderer
 took the life of 
 are my comrades
 my comrade
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great.  Finding a way to work half as hard is even better.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard.  Then work harder.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
You shouldn't get too carried away with romance, but it's fine in moderation.
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle?  I don't understand some people.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
It's so great when everybody just gets along.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
Why are they so fixated on these baubles?
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
It's not a gift if you expect something in return.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
Some people are so wrapped up in themselves.
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
Bravery is not a strength of mine.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
What's this about proper living?
the subject of 
the concept of 
the idea of 
the theme of 
I have
 been 
considering
on 
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
I've
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
I just don't understand these flames of passion people go on about.
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
People can be so angry, and I just don't understand it.
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
Is there something to be happy about?
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
How can someone be so consumed by hate?
There's so much to be done!
What's the rush?
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
I try not to interrupt.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
My trust is earned, and not by many.
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I get fed up sometimes.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
I feel angry all the time.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'm feel like I'm about to snap.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
A great piece of art is one that moves me.
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
I don't really want to know.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
Huh?  What was that?
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
Oh, I'm nothing special.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
That isn't funny.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Why should I help?
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I don't really get attached to people.
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
Try to keep an open mind.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I could tell you all about it!
How affectionate I am!
How agitating!
This is so aggravating!
The agony is too much!
I must press on!
I am in complete accord with this!
How admirable!
Such adoration I feel!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I could not care less.
I am very aroused!
Astonishing!
I really need to get away from this.
I'm annoyed.
That's annoying.
So annoying!
I'm so anxious!
I am so angry!
The anguish is overwhelming...
How annoying!
It's annoying.
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
Ha ha!  So amusing!
The horror...
Rawr!!!
Waaaaa...
The pain!
just fine
I'm 
Somebody help!
Ah...  uh...
alright
Everything's 
I've been 
I feel 
I've been under some pressure.
I'm doing 
fine
well
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so enraged!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
What's that?!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
What is the meaning of it all?!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
How irritating!
I feel so isolated!
Such a jolly time!
How jovial I feel!
There is no hope!
The humiliation!
Such an offense!
How incredibly interesting!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
I am filled with such hope!
How glum I am...
I am so grateful!
It makes me so grouchy!
Not that it's your business!  Harumph!
I burn with such passion!
How pleasurable!
I am so proud!
Such total rapture!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
My patience is as the still waters.
Such misery!
The mortification overwhelms me!
I am so nervous!
Such nostalgia!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I'm overcome by lust!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I am very, very displeased.
How very delightful!
I despair at this!
My disappointment is palpable!
How disgusting!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I feel so dejected...
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I care so much!
Such a fright!
How frustrating!
Glee!
The gloom blankets me...
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
Such freedom I feel!
I feel such empathy!
I feel so empty inside...
How enjoyable!
So exasperating!
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How embarrassing!
I will have my revenge.
I am not scared!
I accept this.
I admire this.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
It makes me very anxious.
It would be hard to care less.
I'm aroused!
It's quite astonishing.
That's very amusing.
I'm very angry.
I feel so anguished...
That's very annoying.
The agony I feel...
I feel alienated.
That's amazing!
I have strong feelings of ambivalence.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I'm very aggravated.
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I feel so uneasy!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I am so ashamed!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
I have been so wronged!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I feel such remorse!
Such gaiety!
This is so exciting!
That's suspicious!
That's alarming!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I feel so good!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I know it will come to pass!
Such unhappiness!
The wonder!
I'm so worried!
I am filled with such wrath!
It's very interesting.
I'm very irritated by this.
I feel very isolated.
I'm feeling so jolly.
I am very hopeful.
I feel hopeless.
This is so humiliating.
I am very insulted.
Harumph!
I feel so guilty.
I am so happy.
The hate burns within me.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
It makes me very grouchy.
I'm very patient.
I feel such passion.
I'm very pleased.
I am very proud.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm really starting to panic.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm very nervous.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
I'm very lonely.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
It has all gone wrong!
I'm feeling very dejected.
This is delightful!
I feel such despair...
I am very disappointed.
I really care.
I'm so confused.
Contemptible!
I'm very content.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
It's really boring.
I feel so free.
That was so frightful.
This is very frustrating.
I'm so gleeful.
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm very fond.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
I really enjoyed that!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I'm so elated.
This could be bliss.
This might require an answer.
I feel no terror.
I can accept this.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I'm anxious.
Who cares?
Arousing...
It's astonishing, really.
I'm ambivalent.
Amusing.
That makes me angry.
I'm anguished.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
That is amazing.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is agitating.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
This is quite a thrill!
I feel so wronged.
This is such a hardship for me!
I live to serve.
This leaves me so shaken.
I'm truly remorseful.
I must repent.
I'm very resentful.
I'm really restless.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I'm so regretful.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
How suspicious...
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I really don't see this working out.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
I've been defeated.
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
I'm very worried.
It's interesting.
It's irritating.
I feel isolated.
It makes me jolly.
I have hope.
I cannot find hope.
This is humiliating.
I take offense.
Harumph.
I feel guilty.
I'm happy.
I feel hate.
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm a little grouchy.
I'm patient.
I feel passion.
It pleases me.
I'm proud.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I feel a little panic.
I'm lustful.
I feel miserable.
This is mortifying.
I'm nervous.
I feel jovial.
I feel jubilation.
I feel loathing.
I'm lonely.
That's disgusting.
This makes me question it all.
I dislike this.
What has happened?
I'm dejected.
I feel some delight.
I feel despair.
This is disappointing.
I care.
This is confusing.
I feel only contempt.
I'm content.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
It's boring.
I'm free.
That was frightening.
It's frustrating.
There's some glee here!
That was exasperating.
That's exhilarating.
I burn with ferocity.
I feel fond.
I'm embarrassed.
I feel empathy.
I feel empty.
I enjoyed that.
I am not pleased.
This is distressing.
I'm eager to go.
I'm elated.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
There's not much to admire here.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
There is no need for celebration.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
Astonished?  No.
That was not amusing.
I'm not angry.
This is nothing.
No, that's not annoying.
I can take this.
I guess that would be alienating.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not feeling aggravated.
I am ashamed.
I'm sympathetic.
I feel tenderness.
Thrilling.
I've been wronged.
Why me?
I will serve.
This has shaken me.
I feel remorse.
I repent of my deeds.
I feel resentful.
I feel restless.
My spirit moves.
I feel rejected.
I'm relieved.
I feel regret.
This is gaiety.
I'm excited.
Takes all kinds these days.
What is it this time...
I have my doubts.
Let's do this.
Things usually don't work out
I feel pretty good.
The wrath rises within me...
I am ready for this.
I'm beat.
It could happen!
I'm uneasy.
I'm unhappy.
It's wondrous.
It's worrisome.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I'm not jolly.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
That doesn't insult me.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I feel no hatred.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, I'm not grouchy.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I am not proud.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not panicking.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I don't feel nervous.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I'm not lonely.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I'm not dismayed.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
I'm not disappointed.
I don't care.
This isn't confusing.
I don't feel contempt.
I am not contented.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
It isn't boring.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not gleeful.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I am not fond of this.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
I feel no displeasure.
This isn't distressing.
I am not eager.
I'm not elated.
I found 
 dead.
I died.
fell to the passing years
 reunited with 
 due to your efforts
 and it is all thanks to 
I found myself dead.
would not give
I was reunited with 
You were
 was
gave
 was destroyed
obtained
had
was crushed
was crushed by a bridge
was crushed by a rock
fell into a chasm
died in magma
burned in dragonfire
burned to death
was scalded to death
drowned
suffocated
was slain
was scuttled
starved to death
died of thirst
was shot and killed
bled to death
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
There was no thrill in it.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I can keep it together.
I feel no remorse.
I am not repentant.
I do not resent this.
I don't feel restless.
This does not move me.
I don't feel rejected.
I don't feel relieved.
I have no regrets.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
placed
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
There's no reason to be pessimistic.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
This isn't a defeat.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I'm not worried.
a telling of
 the story of 
 told the story of 
story of 
 sermon 
 was preached
I told the story of 
I saw 
 preach
a sermon
 preached 
a kidnapping
a theft
a robbery
I preached 
danced
I saw a performance of 
You named yourself
 self-identified
performed
perform
a performance of
 was performed
 was recited
played
sang
chanted
 was told
I recited 
a recital of
 recited 
was executed by drowning
was burned alive
was fed to beasts
was hacked to pieces
was executed
was beheaded
was crucified
was buried alive
died in the heat
died in the cold
was killed by spikes
froze to death
died in a cage
was murdered
died in a trap
vanished
a production order violation
a export prohibition violation
a job order violation
a murder
leapt from a great height
died
 attempted 
 perpetrated 
died in the dark
collapsed
was drained of blood
was slaughtered
was left out to suffocate
died of an illness
was put to rest
was scared to death
Can it all end so quickly?
Our time in 
 is so brief...
Death is all around us.
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
I murdered 
This is my fight too.
I cannot just stand by.
I have a part in this.
I am together with my 
I am reunited with my 
I defeated 
I abducted 
 has killed.
Slayer.
I am separated from 
Oh, where is 
Death...
 is really dead.
, slayer of 
, slayer.
 in this dubious place
I have communed with 
I am a parent.
Children.
I played make believe.
I played with 
I have performed the rites of 
 in this holy place
 demanded submission from 
 escalated a conflict with 
I realized 
I am awoken to 
Somebody named themself
You refused to name yourself
 refused to give a name
Somebody refused to name themself
I shall name you 
This is a true masterpiece.
This is a masterpiece.
 is dead?
A battle!
There's fighting!
I have improved my 
I have mastered 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
 and I broke up.
 and I are divorced.
I have fallen for 
Oh, 
tortured
I was 
the ghost of a pet
the ghost of my spouse
I had a nightmare about the dead.
haunted
tormented
possessed
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
a ghost
I did my combat drills.
I practiced at the archery target.
I had a sparring session.
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of an acquaintance
the ghost of my lover
the ghost of my sibling
the ghost of my mother
the ghost of my father
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I cried on my priest.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I am wearing old clothes.
my own
arranged 
I lost a pet.
I threw something.
a piece
 on display
 in my personal museum
I was near to 
I have unmet needs.
I've been injured badly.
I've been wounded.
I didn't sleep soundly due to the noise.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I want to puzzle over something.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I'm feeling argumentative.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I need more.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
A criminal could not be properly punished.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in smoke underground.
I was out in the rain.
I've been rained on.
It was raining on me.
I was in a snow storm.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
I was caught in freakish weather.
I'm starving.
I have been away from people for a long time.
I need a drink.
I must pray to 
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I'm hungry.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
We must make merry again.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I want to see my friends.
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I miss having art in my life.
I ate rotten food.
I put on a
 well-crafted
 finely-crafted
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I have been eating the same old food.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I was beaten as a punishment.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
dining
sleeping
 arrangements than I do.
There aren't enough dining tables.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
burial
I ate a meal.
I had a drink.
I don't have enough chests.
I don't have enough cabinets.
 superior
n exceptional
 truly splendid
 item.
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was rejected by 
The temple petition for 
 was rejected.
 was ignored.
The agreement to establish a temple for 
 will be recognized.
I can now reside in 
I am now part of 
I was denied residency in 
My punishment was reduced.
I won the election.
I was re-elected.
 has been recognized.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
I am uncovered.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
I have attained a higher rank of nobility.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
A mandate deadline was missed.
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
I had a bath with soap!
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
 was expelled.
I acquired something.
I adopted a new pet.
I played with my pet.
I was confined.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I was near to a caged 
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I drank foul water.
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I drank vomit.
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was attacked by my own dead 
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I lost some property to taxes.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
I gelded a creature.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
I felled a tree.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
There aren't enough chairs.
I was accosted by 
I was pestered by 
 was given away.
I acquired 
friends with 
a new friend
I got into an argument
I am forming a grudge against 
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I made 
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
I pleased the nobility.
I had an intellectual discussion with my spouse.
I had an intellectual discussion with my lover.
I had an intellectual discussion with my sibling.
I had an intellectual discussion with my mother.
my child
my animal training partner
my acquaintance
 decayed without burial.
my lover
my sibling
my mother
my father
There was an incident.
The body of 
my pet
my spouse
I shared a personal insight with an acquaintance.
I shared a personal insight with somebody.
My spouse shared a personal insight with me.
My lover shared a personal insight with me.
I shared a personal insight with my mother.
I shared a personal insight with my father.
I shared a personal insight with my child.
I shared a personal insight with my friend.
I had an intellectual discussion with somebody.
I shared a personal insight with my spouse.
I shared a personal insight with my lover.
I shared a personal insight with my sibling.
I had an intellectual discussion with my father.
I had an intellectual discussion with my child.
I had an intellectual discussion with my friend.
I had an intellectual discussion with an acquaintance.
I taught 
I learned about 
I wrote 
an untitled composition
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I was evicted.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I slept on ice.
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I slept in the mud.
I received water.
I gave somebody water.
I received food.
I gave somebody food.
I got married.
I have new siblings.
I have a new sibling.
I have become a parent
I just don't understand 
I've been discussing 
I've been mulling over 
I gave birth to 
I read 
I learned 
powerful knowledge
I've made a breakthrough regarding 
an awful setting
a very poor setting
a poor setting
I conducted an official meeting in a bedroom.
a very good setting
a good setting
a horribly substandard setting
a horrible setting
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
a great setting
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I talked to somebody.
I was on an infiltration mission.
This must be stopped by any means at our disposal.
It is terrifying.
I don't know anything about that.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I was far away.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I am unnaturally ageless.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
I do not have a tomb.
I discussed my problems with my child.
I discussed my problems with my friend.
I discussed my problems with an acquaintance.
I discussed my problems with somebody.
I discussed my problems with my lover.
I discussed my problems with my sibling.
I discussed my problems with my mother.
I discussed my problems with my father.
My friend shared a personal insight with me.
An acquaintance shared a personal insight with me.
Somebody shared a personal insight with me.
I discussed my problems with my spouse.
My sibling shared a personal insight with me.
My mother shared a personal insight with me.
My father shared a personal insight with me.
My child shared a personal insight with me.
I talked to my sibling.
I talked to my mother.
I talked to my father.
I talked to my child.
Somebody discussed their problems with me.
I visited with my pet.
I talked to my spouse.
I talked to my lover.
My father discussed their problems with me.
My child discussed their problems with me.
My friend discussed their problems with me.
An acquaintance discussed their problems with me.
My spouse discussed their problems with me.
My lover discussed their problems with me.
My sibling discussed their problems with me.
My mother discussed their problems with me.
 has promise.
That sounds vaguely like the 
 is okay.
 is fine.
That sounds like the 
 is good.
 is pretty good.
 is alright!
 is great.
 is splendid.
 is really quite good!
 shows such talent.
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
That sounds almost like the 
 doesn't belong here.
 makes me retch.
?  Awful.
This is my favorite dance.
 is a waste of time.
 couldn't be much worse.
 is terrible.
 is just bad.
Is that supposed to be the 
 is no good.
 stinks!
 is lousy.
 is alright.
 could be better.
 could be worse.
 is middling.
It was okay.
I'm conflicted.
I agree completely.
So true, so true.
It was legendary.
It was fantastic.
It was great.
It was good.
That's terrific!
It accords with my faith.
Preaching is my calling.
I enjoyed performing.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
 is fantastic!
 is awesome!
 is magnificant!
?  Unbelievable talent!
 player
This singer
This chanter
This dancer
This storyteller
This recitation
That sounds just like the 
This 
No doubt.
Truly.
I concur!
This preacher
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I can't stand poetry this serious.
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
You have my thanks.
in a time before time
in the future
just now
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
The defenseless are safer from outlaws.
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
That was a great hunt!
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
Why is there a riddle in the lyrics?  I hate riddles.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
I love reflective poetry.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
This poetry is so embarrassing!
sunset
 out there.
I wonder what the weather is like outside.
What is this?  
Seems a pleasant enough 
night
dawn
day
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
It is freezing cold!
Is that 
 falling outside?
Looks like rain outside.
What a wind!
  And what a wind!
It is a nice temperature today.
worthlessness
The stars are bold tonight.
It is a starless night.
It is hot.
It is cold.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
It is raining.
It is snowing.
Curse this fog!  I cannot see a thing.
I hope this fog lifts soon.
months ago
a year ago
a few years ago
several years ago
a week ago
a few weeks ago
a month ago
a few months ago
a few hours ago
not one day ago
a few days ago
several days ago
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
 died
many died
the forces of 
It is scorching hot!
many foes
 was slain
by a 
by the forces of 
a creature
creatures
a member
the forces
many years ago
long ago
long, long ago
I slew 
emptiness
exasperation
exhilaration
fright
distress
eagerness
elation
embarrassment
delight
disappointment
disgust
dismay
confusion
contempt
contentment
dejection
interest
irritation
isolation
jolliness
hatred
hopelessness
humiliation
insult
grouchiness
grumpiness
guilt
happiness
frustration
glee
gloom
glumness
fear
sadness
bliss
vengefulness
grief
grim
satisfaction
leisure
suspicion
alarm
shock
value
nuances
martial
prowess
arousal
astonishment
bitterness
boredom
anger
annoyance
anxiety
apathy
alienation
amazement
ambivalence
amusement
terror
acceptance
agitation
aggravation
Hey
I'm a true 
I thought you called yourself 
An honor as always.  How can I be of service?
Greetings.
Salutations
Greetings
Hello
excitement
([LIP])
([lip])
expectancy
enthusiasm
pessimism
euphoria
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
.  What can I do for you?
You are welcome at 
.  Please be respectful of the materials.
How are you, my 
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
Welcome home, my child.
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
pride
rapture
rejection
relief
optimism
outrage
panic
passion
misery
mortification
nervousness
nostalgia
joviality
jubilation
loneliness
lust
worry
wrath
zeal
angst
shame
thrill
uneasiness
unhappiness
righteous
indignation
self
pity
regret
remorse
repentance
resentment
I hear that there is an insurrection against 
I hear that 
lost 
 after an insurrection
 that tribute would no longer be offered 
  I hear 
 has a real mean streak.
  Best keep your head down.
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 informed 
 offer of tribute from 
 refused 
 demand of tribute from 
 accepted a peace offer from 
 moved on in search of a better future
 after the horrible mismanagement of 
We had to pull out of 
We banded up as 
This place has been conquered
 has been conquered
We formed 
 in order to find better lives
We founded 
I hear that a group from 
 left to reclaim the ruins
 left to found a new settlement
waited out an insurrection in 
crushed an insurrection in 
We reclaimed 
I hear that a group calling itself 
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Are you still dancing?
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
Don't let the enemy rest.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Don't try to throw your weight around.
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
 agreed to 
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Don't walk off with anything.
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
FORMATION
ACTIVITY
BREED
BATTLEFIELD
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
IMAGE_SET
DIVINATION_SET
SPEAKER
AUDIENCE
SCALE
RHYTHM
OCCUPATION
BELIEF_SYSTEM
AGREEMENT
POETIC_FORM
MUSICAL_FORM
DANCE_FORM
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
I do not have 
 does not possess 
 stops and pays attention to you.
 (to 
 is in 
I have 
 has 
 is not in 
 descended upon the place.
I heard that 
I heard that there was an incident.
 was destroyed.
 and escaped
I hear that refugees calling themselves 
 fled
 just before an army
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SITE
PLACE
something
CONTEXT
ANY
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
 assumes a beastly form to terrorize us.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
This insidious evil is 
The army of 
 is marching here!
 is marching on 
There's absolutely nothing interesting around here.
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
has been harassing people over in 
  They have a 
 called 
 somewhere 
around here
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
over at 
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
We are in 
  [You receive a detailed description.]
I've heard of a place called 
The surrounding area is called 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
I am the 
 STRANGUS 
 AUGIS 
 STORKIS 
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
I'm not sure exactly where to look.
 to the 
Search first in 
a dark tower
the dungeon
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
The head of the family is 
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
But mostly I just like to drink.
I am a 
 of the 
, as are you
forgetful guard
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
There is a tomb
 housing 
 is there.
It is a place of great evil.
There is a tavern there
There is a temple
 there
There is a library there
 is overcome for a moment.
]  No...  I don't want to talk about it.
There is a great keep there
 named 
feeling
emotion
State your values (new menu)
state
Demand an item (barter screen)
object
Express your emotions (new menu)
express
Nevermind
nevermind
Summarize the many troubles
trouble
I would...  rather not.
Greet listener
greet
hello
pet
Express horror at the gift
Express thanks for the gift
thanks
Claim this site for yourself (group naming menu)
Claim this site for yourself and 
Name pet (new menu)
Gift a (large) pet or mount (new menu)
favor
request
Create a performance troupe together (group naming menu)
troupe
Investigate or interrogate (new menu)
investigate
interrogate
Ask favor, place request, make demand or issue order (new menu)
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
I'd love to travel and create art.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
That's such a fantastic idea.  I can't wait to be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
I am unfit to brave danger with you.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
I have no interest in your objectives.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
It is I that would lead you, but I have no need of your protection.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
A demonstration of your skill might convince me.
kill 
drive the forces of 
drive 
Give an order based on 
agreement
Tell listener that nothing has changed
nothing
Order listener to 
Complain about the agreement
complain
Bring up the journey together
journey
come
Cancel the agreement
cancel
leave
rebels
opposition
stakeholders
Summarize your views on the opposition to 
guards
forces
Summarize the local disposition of the forces of 
other
land
Summarize the hold of 
 on its territory
patrol
's relationship with 
Go into 
diplomacy
relations
Ask about 
beast
criminal
bandit
Bring up specific incident or rumor (new menu)
incident
rumor
tell
who
Ask for directions (new menu)
directions
where
yes
Give 
Ask about somebody (new menu)
reputation
wait
stay
Ask listener to follow you
follow
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
Ask listener to wait here
Inquire about any troubles
troubles
Offer your service
service
skulking
vermin
ruffian
treasure
free 
Rent room for 
Request free room
extend
List available services
list
Yell out service order
Order 
buy
sell
Ask about available services, drinks, rooms, etc.
room
Trade or settle debts
barter
deal
debts
structure
Ask about the listener's master or boss
boss
Ask about the listener's schemes and plots
offer
Ask listener to join you (new menu)
join
Ask about the structure you are in
Exchange, give, take or show personal items
exchange
take
show
rent
Extend room rental for 
Extend use of free room
Confirm service order
the destruction of 
Bring up your reunion with 
Bring up the reunion of 
Bring up your death
you slew 
 (This occurred 
 at this location
Bring up 
Accuse the speaker of being a troublemaker
Summarize your views on 
Discuss the missing artifact 
Summarize the conflict in which 
overview
Describe the refugees created by the attack of 
accuse
troublemaker
Spread rumor of your possession of 
absence
's absence from 
Spread rumor of your lack of possession of 
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
's presence in 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
Spread rumor of the reunion of 
 death
Bring up the death of 
Spread rumor of 
Spread rumor of the insurrection
Spread rumor of the 
Demand that the listener yield
yield
surrender
Welcome yourself to your new home
Demand the listener's identity
Demand that the listener drop 
drop
rob
homage
Cancel tribute from 
Offer peace between 
Demand that 
Agree to make peace between 
Refuse to make peace between 
 pay homage to 
Offer to have 
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
position
Offer listener your position as 
adopt
Ask listener to adopt 
Brag about your past violent acts
brag
boast
transfer
welcome
home
Raise alarm
intruder
pacify
Tell a joke
joke
Ask about listener's family
emotions
Make a flattering remark
flatter
Try to calm the listener
profession
work
Ask how listener is feeling
feelings
scheme
plot
plan
Inquire about listener's profession
Agree to have 
 accept homage from 
agree
Refuse to have 
refusal
Suggest that the listener trade 
suggest
Ask the listener for the location of 
stop
Accept that the listener will not trade 
the object
accept
Ask for permission to stay for a day
permission
Ask for a cease to hostilities
cease
subject
back
Return to current topic (new menu)
return
bypass
skip
Change the subject (new menu)
change
done
quit
Say goodbye
Bypass greeting (new menu)
creature
Impatiently say goodbye
goodbye
bye
task
Request duty or advice pertaining to service as a 
advice
Ask to be made a 
duty
report
Praise listener for completing the task
praise
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a 
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
scout
Ask about other groups with a stake in this site
groups
exile
withdraw
Ask about the position of this group's forces
guard
armies
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
invoke
banish
Invoke true name to compel service from listener
Accuse listener of being a night creature
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
weather
Offer encouragement
encourage
Comment on natural surroundings
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
impersonate
State 
's location
 to be 
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
revoke
Invite listener to become a 
Ask to become a 
Ask to be rescued
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Revoke listener's status as a 
action
Request suggestion for course of action
Ask listener to join you as entertainer
entertain
Offer condolences
condolences
sorry
Ask listener's course of action
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Suggest talking to 
 to offer condolences
Suggest traveling to 
 to find a relative
Grant listener work as 
grant
Grant 
 work as 
doctors
mercenaries
monster slayers
scribes
 to made 
tavern keepers
performers
scholars
keeper
monster
slayer
Ask for 
Leave 
Kick listener out of 
kick
Refuse invitation to become a 
invite
Accept invitation to join 
Refuse invitation to join 
decline
Ask to join 
Accept into 
Refuse request to join 
Invite listener to join 
diagnosticians
surgeons
bone doctors
Refuse listener work as 
State that it was legendary
legendary
State that it was fantastic
fantastic
preaching
calling
State that you enjoyed performing
performing
State that it accords with your faith
accords
faith
State that preaching is your calling
best
State that you don't care
State your general hatred
State your general fear
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is your favorite poetry
State that this is good
State that this is okay
State that this is no good
bad
okay
Agree completely
State that this is fantastic
State that this is great
State that it was great
great
State that it was good
State that it was okay
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
force
State opinion that it is not your problem
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you on adventures
adventure
Ask listener to guide you to a location
site
conflicted
State that it is terrific
terrific
State that it is for the best
outlaws
State that you are right in all matters
right
State that you are conflicted
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that they are outlaws
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
Lay quest to retrieve 
quest
Exhort to finish current quest
exhort
occupied
Refer listener to somebody older
refer
older
comply
Agree to follow
Apologize for being otherwise occupied
apologize
Grant sleep permission
Deny sleep permission
deny
Comply with order
Remind listener of pending service
pending
Tell listener that no services are available
Tell listener both of you must be at location
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
closer
Do business
business
Initiate bartering
finish
Charge to serve 
serve
Ask listener to come closer
poems
State that you love ribald poems
ribald
State that you disapprove of ribald poems
State your amusement
funny
State that you love raunchy poems
raunchy
riddle
State that you hate riddles
State that you are embarrassed by this kind of humor
humor
State that you love reflective poetry
reflective
State that you hate reflective poetry
State that you love riddles
State that listener protected the defenseless from outlaws
protected
defenseless
oulaws
saved
enemy
State that listener had a good hunt
State that listener saved you from an enemy
solemn
State that you hate solemn poems
State that listener's hunt saved you from an enemy
hunt
State that you love light poems
light
State that you hate light poems
State that you love solemn poems
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
 (not your values)
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
prophecy
prophesize
Hawk your wares
hawk
Express astonishment at seeing 
surprise
Praise for returning 
Prophesize
thank
Accept calming
State that calming was unneeded
unneeded
Reject the compliment
reject
Reject the attempt to calm
Accept the compliment
Deride flattery
deride
flattery
Deride the attempt to calm
Argue 
Acquiesce (changes your values)
acquiesce
Flatter the listener
opinion
Provide the location of specific place
Provide the location of 
Provide the whereabouts of 
Profess total ignorance
Tell the listener that 
 is dead
Give your opinion of 
shopkeeper
Tell listener about 
Provide directions to 
Recommend 
both
Tell listener you don't work here
Mention services to listener
Tell listener to try a shopkeeper
ancestor
Say something about your family
Announce that you are hunting in your lair
lair
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about your family's ancestor
Tell the listener that they've found you
found
Grovel before your new master
grovel
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great misery
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great despair
Fail the struggle against great grief
Fail the struggle against great rage
Fail the struggle against great fear
Fail the struggle against great sadness
Fail the struggle against great alarm
fail
Fail the struggle against great shock
Fail the struggle against great horror
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great alarm
struggle
Verbally struggle against great shock
Verbally struggle against great horror
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
State feelings of great suspicion
Dismiss the listener's argument
dismiss
Respond passively
Make terrified outburst regarding fleeing conflict
argue
argument
Agree to drop the argument
end
Express outrage over dismissal
dismissal
Press the argument
press
Approve of the joke
approve
laugh
Reject the joke
announce
State your incredulity
incredulity
failed to load conflict report incident
State your age emphatically
age
Say something about your profession
Announce your night creature status
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
mock
outburst
State intention to flee conflict
Say something about your master(s)
talk
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great gloom
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great emptiness
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great displeasure
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
State feelings of great disappointment
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great lust
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great irritation
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great hopelessness
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great grumpiness
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
State feelings of great admiration
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great misery
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
Verbally struggle against great despair
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great vengefulness
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great caring
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great aversion
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great anxiety
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great amazement
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings, greatly expectant
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings, greatly enraptured
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great joviality
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great freedom
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of grim satisfaction
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings of great euphoria
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great self-pity
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great repentance
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great rejection
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of great outrage
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great elation
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great affection
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great worry
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings of great tenderness
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of frustration
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of empathy
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of dislike
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of dejection
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of loneliness
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of interest
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of hope
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of grouchiness
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of acceptance
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against fright
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
Verbally struggle against anguish
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of joy
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of boredom
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of astonishment
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of annoyance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of alienation
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
Verbally struggle, defeated
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of pride
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of jolliness
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of fondness
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State feelings of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
Dismiss minor feeling of shock
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle against pessimism
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of righteous indignation
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of remorse
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of passion
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State feelings of optimism
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of delight
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of adoration
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of wonder
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of sympathy
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of ferocity
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of embarrassment
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of disillusionment
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
State minor feeling of contempt
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of loathing
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of insult
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of hatred
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of gratitude
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Dismiss minor feeling of agony
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of gaiety
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of bitterness
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of arousal
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of anger
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of aggravation
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
Dismiss minor existential crisis
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of pleasure
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of happiness
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of exhilaration
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Dismiss minor feeling of pessimism
State minor feeling of euphoria
Acknowledge lack of suspicion
Acknowledge lack of alarm
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
State minor feeling of enthusiasm
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of restlessness
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of regret
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of patience
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of nostalgia
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of contentment
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of zeal
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of unhappiness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of shame
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of exasperation
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of eagerness
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of disgust
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of confusion
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of isolation
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of humiliation
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of guilt
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of glumness
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of mortification
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of dismay
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of excitement
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of awe
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of apathy
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of ambivalence
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of agitation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of a thrill
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of jubilation
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of glee
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of enjoyment
Start new conversation with 
Shout out to everybody
Assume an identity
Continue shouting
Continue conversation with 
View 
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
somebody whose name I don't know
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of doubt
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of resentment
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of relief
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of panic
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of nervousness
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of amusement
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of wrath
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of uneasiness
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of servility
PROFESSION_NAME
BIOME
STP
SELECT_CASTE
USE_CASTE
Caste Selection Fails: 
SELECT_ADDITIONAL_CASTE
PORTRAIT
CASTE
USE_STANDARD_NEX_BODY_PALETTE
PCG_LAYERING
SELECT_TISSUE
Unrecognized Tissue Template: 
PROCEDURAL_CREATURE_GRAPHICS
REMOVE_TISSUE
MUNDANE
VERMIN_ROTTER
CHANGE_FREQUENCY_PERC
FREQUENCY
HIVE_PRODUCT
UBIQUITOUS
VERMIN_GROUNDER
VERMIN_EATER
VERMIN_SOIL
VERMIN_FISH
ARTIFICIAL_HIVEABLE
VERMIN_SOIL_COLONY
DOES_NOT_EXIST
FANCIFUL
LOOSE_CLUSTERS
LARGE_ROAMING
TISSUE
REMOVE_MATERIAL
USE_TISSUE_TEMPLATE
USE_TISSUE
SELECT_MATERIAL
Unrecognized Material Template: 
ALL
PLUS_MATERIAL
MATERIAL
<SWAP>
USE_MATERIAL_TEMPLATE
USE_MATERIAL
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : 
 : Special attack interaction token not recognized : 
 : Special attack material missing state -- set to liquid
(no mat1)
(empty tissue)
Custom tissue shape not found: 
(no mat3)
GO_TO_TAG could not find target, setting to end: 
GO_TO_TAG
Creature Tissue Material Failure: 
*** Error(s) finalizing the creature 
APPLY_CURRENT_CREATURE_VARIATION
Unrecognized Creature Variation: 
GO_TO_END
GO_TO_START
Swim
Crawl
ADD_COLOR
Climb
LOCAL_CREATURE_MAT
Unrecognized Color Token: 
Walk
Fly
Custom butcher object shape not found: 
: No tissue thickness
: Cannot find SPECIFIC_FOOD:CREATURE token 
: Cannot find SPECIFIC_FOOD:PLANT token 
, layer 
 has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
: Tissue 
 was not found, using first tissue instead
EVIL
GOOD
EQUIPMENT_WAGON
SAVAGE
GLOWTILE
CREATURE_SOLDIER_TILE
SOLDIER_ALTTILE
ALTTILE
GENERAL_CHILD_NAME
GENERAL_BABY_NAME
CREATURE_TILE
GLOWCOLOR
POPULATION_NUMBER
UNDERGROUND_DEPTH
TRIGGERABLE_GROUP
CLUSTER_NUMBER
COPY_TAGS_FROM
CREATURE
APPLY_CREATURE_VARIATION
Unrecognized Creature Copy (Order is important!): 
logs/current_entry.txt
--- Logging Creature 
SELECT_CREATURE
CUT_CREATURE
Unrecognized Creature Token: 
SOURCE_ENID
logs
LOG_CURRENT_ENTRY
SLAIN_SPEECH
PREFSTRING
SOURCE_HFID
GENERATED
 Color Mod Ending With (
TL_COLOR_MODIFIER
TLCM_TIMING
) Was Not Used
APP_MOD_IMPORTANCE
APP_MOD_NOUN
NO_END
APP_MOD_RATE
BP_APPEARANCE_MODIFIER
 BP Remove Type 
APP_MOD_DESC_RANGE
 BP Mod 
BP_ADD_TYPE
 Was Not Used
BP_REMOVE_TYPE
 BP Add Type 
AMPHIBIOUS
AQUATIC
MOUNT_EXOTIC
MOUNT
CASTE_PROFESSION_NAME
BABY
BABYNAME
CHILDNAME
POP_RATIO
SLAIN_CASTE_SPEECH
CHILD
FEATURE_ATTACK_GROUP
TLCM_IMPORTANCE
TLCM_NOUN
TLCM_GENETIC_MODEL
APP_MOD_GENETIC_MODEL
decaplets
nonuplets
duodecaplets
undecaplets
sextuplets
quintuplets
octuplets
septuplets
twins
a child
quadruplets
triplets
null app_mod_selection
Tile page token not recognized: 
a boy
a girl
TISSUE_LAYER_APPEARANCE_MODIFIER
TSU_NOUN
 Shearable Tissue 
SHEARABLE_TISSUE_LAYER
SET_TL_GROUP
PLUS_BP_GROUP
TISSUE_STYLE_UNIT
PLUS_TL_GROUP
zombie 
NUMBERED_NAME
SET_BP_GROUP
BODY_APPEARANCE_MODIFIER
quattuordecaplets
tredecaplets
many babies
quindecaplets
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_EDGE
ATTACK_FLAG_WITH
ATTACK_VELOCITY_MODIFIER
MAIN
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_PREPARE_AND_RECOVER
ATTACK_CONTACT_PERC
ATTACK_VERB
ATTACK_PRIORITY
ATTACK_PENETRATION_PERC
Attack 
CHILD_TISSUE_LAYER_GROUP
ATTACK_SKILL
 seems to have correct format but could not find proper BPs in any caste, so not added
NOFEAR
GETS_INFECTIONS_FROM_ROT
PARALYZEIMMUNE
NOSTUCKINS
UNDERSWIM
BEACH_FREQUENCY
GETS_WOUND_INFECTIONS
CANOPENDOORS
LAYS_UNUSUAL_EGGS
NATURAL_SKILL
ITEMCORPSE_QUALITY
ITEMCORPSE
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_INTERACTION
NOSMELLYROT
SPECIALATTACK_SUCK_BLOOD
Unrecognized Creature Caste Body Token: 
Duplicate Body Token: 
BODYGLOSS
Body Token Recognized But Could Not Connect: 
REMAINS_ON_VERMIN_BITE_DEATH
DIE_WHEN_VERMIN_BITE
BODY
REMAINS_UNDETERMINED
SUPERNATURAL
NATURAL_ANIMAL
COLONY_EXTERNAL
VERMIN_HATEABLE
VEGETATION
PEARL
NATURAL
MAGICAL
BODYPART
ATTACK
CHILD_BODYPART_GROUP
TISSUE_LAYER
EBO_ITEM
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_SHAPE
ANY_HARD_STONE
CDI token precedes any CAN_DO_INTERACTION tag: 
CDI
EXTRA_BUTCHER_OBJECT
Unrecognized CDI Token: 
RELSIZE
Unrecognized Creature Caste Body Gloss Token: 
CAN_DO_INTERACTION
RETRACT_INTO_BP
GENERAL_MATERIAL_FORCE_MULTIPLIER
MATERIAL_FORCE_MULTIPLIER
STANDARD_GRAZER
SOUND
CREATURE_CLASS
ROOT_AROUND
LISP
PERSONALITY
SYNDROME_DILUTION_FACTOR
CARNIVORE
GOBBLE_VERMIN_CLASS
GOBBLE_VERMIN_CREATURE
CANNOT_CLIMB
CANNOT_JUMP
BONECARN
BLOODSUCKER
DIURNAL
ALL_ACTIVE
CREPUSCULAR
NOCTURNAL
CAN_SPEAK
SLOW_LEARNER
EQUIPS
UTTERANCES
VISION_ARC
CLUTCH_SIZE
CAN_LEARN
INTELLIGENT
PRONE_TO_RAGE
GRAZER
EGG_SIZE
LAYS_EGGS
NO_THOUGHT_CENTER_FOR_MOVEMENT
ARENA_RESTRICTED
NOEMOTION
NO_CONNECTIONS_FOR_MOVEMENT
LIGAMENTS
HAS_NERVES
NOTHOUGHT
CAVE_ADAPT
NOEXERT
HASSHELL
TENDONS
NOPAIN
NOSKIN
NOSKULL
NOMEAT
NOBONES
OPPOSED_TO_LIFE
NO_PHYS_ATT_RUST
STANCE_CLIMBER
CRAZED
NO_FEVERS
NO_DIZZINESS
NO_PHYS_ATT_GAIN
EXTRAVISION
SMELL_TRIGGER
LOW_LIGHT_VISION
ODOR_STRING
ODOR_LEVEL
NOSTUN
TRANCES
SENSE_CREATURE_CLASS
NONAUSEA
remains
SMALL_REMAINS
SPECIFIC_FOOD
REMAINS
NO_WINTER
NO_AUTUMN
BENIGN
LARGE_PREDATOR
IMMOLATE
ADOPTS_OWNER
NO_SUMMER
NO_SPRING
RETURNS_VERMIN_KILLS_TO_OWNER
AT_PEACE_WITH_WILDLIFE
DIVE_HUNTS_VERMIN
HUNTS_VERMIN
NO_UNIT_TYPE_COLOR
NO_DRINK
COMMON_DOMESTIC
NO_SLEEP
NOT_LIVING
VERMIN_MICRO
NO_EAT
CANNOT_UNDEAD
IMMOBILE
REMAINS_COLOR
LIGHT_GEN
IMMOBILE_LAND
CASTE_NAME
PLANT
CASTE_GLOWCOLOR
CASTE_COLOR
NIGHT_CREATURE_BOGEYMAN
NIGHT_CREATURE_HUNTER
MEANDERER
NIGHT_CREATURE_NIGHTMARE
SPREAD_EVIL_SPHERES_IF_RULER
UNIQUE_DEMON
NIGHT_CREATURE
NIGHT_CREATURE_EXPERIMENTER
FEATURE_BEAST
SEMIMEGABEAST
DEMON
TITAN
VESPERTINE
MATUTINAL
MEGABEAST
POWER
CURIOUSBEAST_GUZZLER
CURIOUSBEAST_ITEM
VERMINHUNTER
FLEEQUICK
COOKABLE_LIVE
MISCHIEVOUS
CURIOUSBEAST_EATER
PATTERNFLIER
TRAPAVOID
LOCKPICKER
MISCHIEVIOUS
NOT_BUTCHERABLE
ALCOHOL_DEPENDENT
MULTIPART_FULL_VISION
AMBUSHPREDATOR
NOBREATHE
MODVALUE
ATTACK_TRIGGER
BUILDINGDESTROYER
VIEWRANGE
SWIM
FLY
CLIMB
CRAWL
STEALTH_SLOWS
AGILITY
WALK
Unknown GAIT flag 
NO_BUILD_UP
GAIT
STRENGTH
LAYERS_SLOW
BLOOD
TEST_ALL
SECRETION
PUS
LAIR_CHARACTERISTIC
LAIR
HABIT_NUM
HABIT
TRADE_CAPACITY
SWIMS_INNATE
LAIR_HUNTER_SPEECH
LAIR_HUNTER
NO_VEGETATION_PERTURB
DIFFICULTY
SWIMS_LEARNED
GRASSTRAMPLE
THICKWEB
WEBBER
MULTIPLE_LITTER_RARE
WEBIMMUNE
TRAINABLE
PET_EXOTIC
TRAINABLE_WAR
TRAINABLE_HUNTING
LOCAL_POPS_CONTROLLABLE
LOCAL_POPS_PRODUCE_HEROES
PET
OUTSIDER_CONTROLLABLE
PACK_ANIMAL
WAGON_PULLER
STRANGE_MOODS
FLIER
BODY_SIZE
PETVALUE_DIVISOR
CHANGE_BODY_SIZE_PERC
GRAVITATE_BODY_SIZE
GNAWER
MAXAGE
PETVALUE
DESCRIPTION
NO_GENDER
MALE
LITTERSIZE
ORIENTATION
FIREIMMUNE
MAGMA_VISION
FEMALE
FIREIMMUNE_SUPER
FIXED_TEMP
HOMEOTHERM
SKILL_RUST_RATE
SKILL_RATE
VERMIN_NOROAM
FISHITEM
VERMIN_NOTRAP
VERMIN_NOFISH
MANNERISM_LEG
MANNERISM_TONGUE
PENETRATEPOWER
VERMIN_BITE
MANNERISM_FEET
MANNERISM_NAILS
MANNERISM_HANDS
MANNERISM_ARMS
MENT_ATT_RATES
MENT_ATT_RANGE
TISSUE_LAYER_UNDER
MENT_ATT_CAP_PERC
PHYS_ATT_RATES
Attribute range greater than 
Attribute cap perc less than 100, set to 100
PHYS_ATT_CAP_PERC
Attribute range not in increasing order, repaired
PHYS_ATT_RANGE
, repaired
Attribute range less than 
SKILL_RATES
SKILL_LEARN_RATE
SKILL_RUST_RATES
SKILL_LEARN_RATES
SPOUSE_CONVERSION_TARGET
SPOUSE_CONVERTER
MANNERISM_SMILE
MANNERISM_LAUGH
EXTRACT
CASTE_SOLDIER_ALTTILE
CONVERTED_SPOUSE
MILKABLE
CASTE_SOLDIER_TILE
CASTE_TILE
CASTE_ALTTILE
CASTE_GLOWTILE
EXTREME_EMOTION
CONTINUOUS
EGG_MATERIAL
EXERTION
MANNERISM_KNUCKLES
MANNERISM_HAIR
MANNERISM_CHEEK
MANNERISM_LIPS
MANNERISM_HEAD
MANNERISM_EAR
MANNERISM_MOUTH
MANNERISM_EYES
MANNERISM_EYELIDS
MANNERISM_STRETCH
MANNERISM_NOSE
MANNERISM_FINGERS
MANNERISM_SIT
MANNERISM_WALK
MANNERISM_POSTURE
MANNERISM_BREATH
SIGHT
BREATHE
MAJOR_ARTERIES
CONNECTS
SMELL
MUSCULAR
FLIGHT
HEAR
FUNCTIONAL
SPLINTABLE
THOUGHT
NERVOUS
STRUCTURAL
SCARS
SETTABLE
CONNECTIVE_TISSUE_ANCHOR
CV_ADD_TAG
CV_NEW_TAG
CV_NEW_CTAG
CV_REMOVE_TAG
Unrecognized Tissue Template Token: 
TISSUE_TEMPLATE
*** Error(s) finalizing the template 
LOCAL_PLANT_MAT
TISSUE_MAT_STATE
SUBORDINATE_TO_TISSUE
Tissue Template 
TISSUE_LEAKS
COSMETIC
INSULATION
TISSUE_SHAPE
STYLEABLE
ARG5
ARG4
TL_RELATIVE_THICKNESS
SET_LAYER_TISSUE
ARG1
Body detail plan not found:
ARG3
ARG2
SELECT_TISSUE_LAYER
Tissue layer not added because no BP found: 
BODY_DETAIL_PLAN
PLUS_TISSUE_LAYER
NORMAL
TISSUE_LAYER_OVER
Unknown Body Part Position Token: 
Unknown Body Group/Relation Token(s): 
THICKENS_ON_STRENGTH
PAIN_RECEPTORS
ARTERIES
THICKENS_ON_ENERGY_STORAGE
RELATIVE_THICKNESS
TISSUE_MATERIAL
VASCULAR
HEALING_RATE
TISSUE_NAME
TL_PAIN_RECEPTORS
 missing plural string
Tissue Definition 
TL_MAJOR_ARTERIES
TL_CONNECTS
TL_VASCULAR
TL_HEALING_RATE
is very large and bears great lard rolls and impressive muscles
is gigantic
is very large yet also very weak and incredibly skinny
is very large, fat and muscular
is incredibly skinny yet gigantic overall
is gigantic and quite fat
is enormous yet skinny
has an enormous build but is very skinny
isn't very muscular but has a gigantic build
is enormous yet very weak
is very fat and enormous overall
bears untold amounts of fat over a gigantic frame
is very muscular and just gigantic overall
is gigantic with incredible muscles
is gigantic yet incredibly weak
is gigantic and muscular
is very large
is skinny but with a very large body overall
is large, muscular and fat
is incredibly muscular and fat, with a large build overall
is fat and has a very large body overall
has a very large body with quite a bit of fat on it
is very large yet quite skinny as well
has a very large frame but is incredibly skinny
is very large yet weak
is very weak despite being very large overall
is very large and just incredibly fat
isn't strong but is very large
is incredibly muscular and very large
is weak and skinny yet has a large build overall
is very large with strong muscles
is very large and very muscular
 needs 3 tokens: 
BP_POSITION
 needs 6 tokens: 
BP_RELATION
ADD_MATERIAL
Unrecognized Creature Variation Token: 
ADD_TISSUE
 needs 2 tokens: 
CVCT_TARGET
CVCT_MASTER
CREATURE_VARIATION
CVCT_REPLACEMENT
CV_REMOVE_CTAG
CV_ADD_CTAG
CV_CONVERT_CTAG
CV_CONVERT_TAG
is huge, muscular and fat
is gigantic with huge muscles and hanging rolls of lard
is gigantic yet weak and skinny
is gigantic but incredibly skinny with virtually no muscles to speak of
[OBJECT:CREATURE]
creature_layer
body part
[CREATURE:
chunk
Unrecognized Body Detail Plan Token: 
Null color selection at pregnancy start, creature 
chunks
BP_LAYERS
BP_RELSIZE
BP_LAYERS_OVER
BP_LAYERS_UNDER
has a short, broad frame with almost no fat on it
is short, broad and fat
has a short, broad build overall but is somewhat skinny
has a short, broad body with very little fat
has a short broad body with ill-defined muscles
has a short broad body with little in the way of muscles
has a short broad body with a lot of fat on it
is short, broad and morbidly obese
is stout and very muscular
is stout and incredibly muscular
has a short broad body but is very frail
has a stout muscular body
is stout, muscular and fat
has a short, broad body stacked thick with muscles and lard
has a short broad body but is kind of weak and skinny at the same time
has a short body that is broad yet with few traces of muscle or fat
is fat with an extremely broad body
has an extremely broad body with lots of fat on it
has an extremely broad body with very little fat
has an incredibly broad body with almost no fat on it
has an extremely broad body but is weak
has an incredibly broad body but is very frail
has an incredibly broad body hung with curtains of lard
is somewhat weak and has a body that is incredibly broad
is incredibly muscular and broad-bodied
has an incredibly broad body that is somewhat weak with only a little fat on it
is muscular with an extremely broad body
is has large muscles on a incredibly broad body
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
is stout
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body with some muscle and fat on it
is large yet skinny
is large yet very skinny
would be lanky were it not for the massive muscles and slabs of lard
is large
has a large body and is very fat
has a large body made larger still by mounds of fat
has a large body but is incredibly skinny
is large and fat
is large yet frail
is large and muscular
has ill-defined muscles but is large overall
has a large body but is quite weak
is weak and skinny yet has a reasonably large body overall
has a large body but it is very skinny and frail
is very muscular with a large body
has bulky muscles on a large body
has a tall, thin frame with very little fat on it
has a tall, narrow body that is just incredibly skinny
is lanky
has a tall, thin body with little fat
packs extraordinary obesity on to what was once a tall and thin body
is lanky with ill-defined muscles
has a tall, thin body layered with some fat
has a tall, thin frame but manages to be very fat
is muscular, tall and thin
is tall, thin and very muscular
is lanky and weak
is lanky and frail
has a tall, skinny body that is very frail
is lanky, with strong muscles and some fat
is tall and thin with incredible muscles
is tall and thin, weak with few traces of fat
is long, thin and somewhat weak
is long, weak and thin
has a long, thin body with a lot of fat on it
has a long, thin frame hidden beneath copious rolls of lard
is long and thin with strong muscles
has a long, thin frame strapped with incredible muscles
is long and thin but very weak
is long, thin and muscular
has a long, thin body, thickened by muscle and fat
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body that is somewhat weak with little fat
has a long, thin frame, frail with very little fat
has a broad body with very little fat
has a broad body with almost no fat on it
has a broad body
has a broad body with little fat
is very weak and extremely thin
is extremely thin and frail
has an extremely thin frame underlying a massive lardy edifice
is extremely thin with ill-defined muscles
has an extremely thin body packed with huge muscles
is weak with little fat and just incredibly thin overall
is muscular and extremely thin
is very muscular and incredibly thin
could be incredibly thin but has massive lardy rolls and enormous muscles
is long and slim
is a frail, extremely skinny thing
has managed to put some muscle and fat on an extremely thin frame
has a long, thin body with almost no fat on it
has a long, thin body with some fat on it
has a long, thin frame with little fat
has a long, thin body with very little fat
is very broad and fat
has a very broad body and is incredibly fat
has a very broad body but almost no fat
is fat and very broad
has a very broad body but it is frail
is muscular and very broad
has a broad body that is somewhat weak
has ill-defined muscles on an otherwise broad body
has a very broad body overall but it is weak with little fat on it
has a very broad body but it is frail with very little fat on it
is very muscular and broad
is incredibly muscular and has a very broad body
is incredibly broad-bodied
has an extremely broad body with little fat
has a very broad, muscular, fat body
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a broad body made broader still by no shortage of surrounding lard
is broad with little muscle
is broad and fat
is broad-bodied and very fat
is broad and muscular
is very muscular with a broad body
is broad yet weak
has a broad body but it is very frail
is frail and very skinny yet with an overall broad body
is broad-bodied, muscular and fat
has incredible muscles stretched over a broad body
is broad-bodied, though weak and skinny
has a very broad body with little fat
has a very broad frame with very little fat on it
has a broad body bearing impressive muscles and a great load of fat
is very broad-bodied
is very muscular and extremely tall
is incredibly tall and muscular
is incredibly tall but has a frail body
is muscular and incredibly tall
is incredibly tall with strong muscles and some fat
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall and a bit skinny, with ill-defined muscles
is very frail with an extremely tall and skinny body
has a thin body with very little fat
has a thin body with almost no fat on it
is thin
has a thin body with little fat
has what was once a thin frame, now bearing enormous, thick layers of fat
is thin and scrawny
has a thin frame with some fat on it
has a once-thin frame, now belarded
is very tall with huge muscles
is weak and skinny but very tall overall
is muscular and very tall
is very tall and muscular
is very tall with huge muscles and great lardy rolls
is incredibly tall
is very tall and skinny but also very weak
is very tall with plenty of muscle and fat
is incredibly tall and skinny
is fat and extremely tall
is skinny and extremely tall
is very skinny and even more tall
is scrawny yet extremely tall
is incredibly tall yet weak
is very fat and extremely tall
is incredibly tall and fat
is very thin and weak
is muscular and very thin
is somewhat scrawny and very thin
is weak and very thin
is weak and has a very thin body with very little fat
has a very thin, frail body without visible traces of fat
is very muscular and thin
is incredibly muscular and very thin
is incredibly thin
has an incredibly thin body with little fat
would be very thin but has opted for some muscle and fat
has a very thin build buried underneath endless muscles and fat
has an incredibly thin frame with some fat on it
has an extremely thin frame with a lot of fat on it
has an extremely thin body with very litte fat on it
has an extremely thin body with almost no fat on it
is wiry
is thin and very muscular
is thin and weak
is thin and frail
is thin, frail and incredibly skinny
has a generally thin build with some muscle and fat on it
is thin but has incredible muscles
is thin, skinny and weak
has a very thin body with little fat
has a very thin frame with very little fat
has a thin frame but it is loaded with muscles and great layers of fat
is very thin
has much fat on a very thin frame
would be very thin but bears an enormous lardy burden
has a very thin body with almost no fat on it
has a very thin frame with a bit of fat on it
is very long, muscular and fat
is extremely muscular and lardy and also very long
is weak and skinny with a very long body overall
has a very long body, frail and skinny
is very skinny and extremely long
is incredibly long and skinny
is incredibly long
is skinny and incredibly long
is incredibly long, encapsulated in massive layers of lard
is somewhat weak and extremely long
is fat and incredibly long
is extremely long and very fat
is muscular and extremely long
is very muscular and incredibly long
is weak and extremely long
is very frail and incredibly long
is extremely muscular, obese and long
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is very long and incredibly skinny
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is very long and skinny
is somewhat weak and very long
is weak and very long
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has a very long body that is beset by a morbid corpulence
is very long and muscular
is very long and incredibly muscular
is very long and frail
is muscular and very long
is tall, weak and skinny
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has loaded a tall body with incredible muscles
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is very muscular, tall and obese
is fat and very tall
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is very tall yet weak
is very tall yet frail
is very tall with a hanging apron of lard
is very tall yet somewhat weak
is frail and really skinny but also extremely long
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is incredibly long with impressive muscles and great sacks of lard
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is tall and very fat
is tall and belarded by great hanging sacks of fat
is tall and incredibly skinny
is tall and fat
is pretty tall but also very frail
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is tall and scrawny
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is very short and skinny
is very short and incredibly skinny
is very short
is skinny and very short
carries massive amounts of fat, especially for one so short
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is very short and fat
is very short with well-defined muscular
is very muscular and very short
is weak and really short
is very weak and very short
is very short, very weak and very skinny
is very short yet muscular and fat
packs enormous muscles on to a very short body
is weak, skinny and very short
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is short and not very strong
is weak and short
is short and obese
is short and just incredibly fat
is short with well-defined muscles
isn't tall but has incredible muscles
is short and very weak
is short and muscular
isn't very tall but makes up for it with muscle and fat
is short yet layered with equal parts of giant muscles and lardy slabs
is weak, short and skinny
is short, very weak and incredibly skinny
is long
is long and skinny
is muscular and fat yet at the same time incredibly short
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is fat and long
is long and very fat
is long and very skinny
is long and incredibly skinny
is long but weak
is long with a frail body
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is long and scrawny
has an incredibly muscular, long body
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is very muscular with a long body
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is very skinny and extremely short
is very short but covered with great amounts of lard and with huge muscles
is incredibly short
is very fat and extremely short
is incredibly short but somehow packs in an enormous amount of fat
is incredibly short and skinny
is fat and incredibly short
is incredibly short and frail
is muscular and extremely short
is extremely short with little muscle
is weak and extremely short
is weak, skinny and incredibly short
is extremely short, weak and thin
is very muscular and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very fat
is corpulent
is incredibly skinny
is fat
is very weak
is muscular
is scrawny
is weak
is weak and skinny
is very weak and incredibly skinny
is very muscular
is incredibly muscular
is short and very fat
is short and incredibly fat
is muscular and fat
is strapped with massive amounts of muscle and lard
packs massive amounts of fat on to a small build
is small and scrawny
is small and fat
has a small build but is very fat
is small yet muscular
is very muscular yet has a small build
is weak and small
is very weak and small
has a small build and is very weak and incredibly skinny
has a small build but is muscular and fat
has incredible muscles over a small build
has a small build and is weak and skinny
is skinny
is very skinny
has a small build yet is strapped with massive amounts of muscle and lard
is average in size
is skinny and extremely short
is very skinny and even more short
is very short in length but muscular and fat as well
is very short yet impressively muscular and enormously fat
is scrawny and extremely short
is weak as well as incredibly short
has an incredibly short body but still manages to be very fat
is incredibly short and bears massive lardy rolls
has an extremely short body that is incredibly muscular
is weak and skinny as well as incredibly short
is as short as they come and very frail on top of that
is very muscular if incredibly short
is as short as can be yet has great muscles and rolls of lard
is short
is incredibly short, skinny and frail
is incredibly short, if muscular and fat
is very muscular with a short body
is incredibly muscular if a little short
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is short and weak
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has a very short body buttressed by rolls of lard
is weak, skinny and short
is short in length but muscular and fat
is very short and frail
is muscular and very short
is very short with ill-defined muscles
is very short and quite weak
is weak and skinny and also very short
is very short, weak and skinny
is very short and muscular
carries great muscles on a very short body
cut open
 have compound fractures
broken open
smashed open
 broken.  
 has been partially butchered.  
 has a compound fracture
 fractured.  
 is mangled beyond recognition.  
is tiny
 is gelded.  
 are spilled.  
is tiny overall and in particular incredibly skinny
is fat yet tiny
is incredibly small and skinny
is very skinny with an overall minuscule build
blistered
condensed
heavily swollen
completely swollen
melted
frost-bitten
frozen
boiled
dripping
running with
 dented.  
oozing
gouting
torn open
spraying
gushing
has a very small body bedecked with lardy rolls
is very small with ill-defined muscles
is fat and very small
is very small and fat
is very small yet very muscular
is incredibly muscular for one so small
is weak and very small
is muscular and very small
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is very small yet with huge slabs of lard and muscle
is weak, skinny and very small
is very weak, skinny and small
is very skinny with a small build
is incredibly skinny with a small build
is small
is skinny with a small build
is tiny with ill-defined muscles
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is tiny yet very fat
bears an enormous amount of fat for one so tiny
has an extremely small body but it is very muscular
is a minuscule bundle of muscles
is tiny and utterly weak
is muscular yet with a incredibly small body overall
is muscular and fat and very, very small
is tiny yet incredibly muscular and lardy
is tiny, skinny and weak
is incredibly small, weak and skinny, so as to be almost nothing
is very small and skinny
is incredibly skinny and very small
is very small
is skinny and very small
deep-voiced
dry
raspy-voiced
high-voiced
round-chinned
square-chinned
greasy
round
narrow-chinned
broad-chinned
recess-chinned
jutting-chinned
crowded
gapped
low-cheekboned
high-cheekboned
somewhat long
quite long
incredibly high
extremely short
extremely narrow
somewhat broad
extremely long
somewhat narrow
very short
somewhat tall
extraordinarily broad
somewhat short
body is 
clear-voiced
extremely tall
 is gone.  
small-irised
large-irised
protruding
sunken
long
narrow
wide-set
close-set
tall
[P]
broad
short
quite swollen
very swollen
slightly swollen
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splayed out
fuse-lobed
great-lobed
thin
thick
hooked
upturned
straight
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sparse
dense
smooth
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concave
convex
sharply hooked
slightly upturned
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slightly hooked
very thin
slightly thick
incredibly upturned
somewhat thin
quite sparse
extremely sparse
very thick
slightly sparse
extremely dense
somewhat concave
slightly dense
quite dense
widely-spaced
small-lobed
very round
tangled
hanging-lobed
have small lobes
nearly fuse-lobed
free-lobed
are free-lobed
have large hanging lobes
have nearly fused lobes
are fuse-lobed
very flattened
somewhat splayed out
have great swinging lobes
slightly flattened
have slightly large irises
have large irises
have thin irises
have very thin irises
bulging
slightly sunken
have very large irises
slightly protruding
very wide-set
slightly close-set
deeply sunken
slightly wide-set
extremely low
somewhat high
incredibly close-set
slightly low
very convex
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slightly smooth
very smooth
wavy
coiled
slightly thin-irised
thin-irised
slightly wrinkled
extremely wrinkled
very large-irised
have slightly thin irises
very thin-irised
slightly large-irised
has a very narrow
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has a narrow, prominent
has a broad, recessed
has a very broad
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has a deeply recessed, broad
has a broad, prominent
has a deeply recessed, narrow
round chin
square chin
has a massive
chin
arranged in double braids
braided
unkempt
tied in a pony tail
clean-shaven
medium-length
neatly combed
stubble
has a very round chin
has an angular chin
very long
has a round chin
has a recessed
has a prominent
has a square chin
has a deeply recessed
has a high-pitched, clear voice
has a deep, guttural voice
has a clear, deep voice
has a high-pitched, grating voice
with some
with flecks of
 stripes
mixed with
mottled 
striped 
with a touch of
 spots
slit
slightly rounded
crinkly
somewhat greasy
has high cheekbones
has very high cheekbones
has very low cheekbones
has low cheekbones
has a high voice
has a very high-pitched voice
has a low voice
has a very deep voice
has a clear voice
has a very clear voice
has a scratchy voice
has a grating, raspy voice
has a high squeaky voice
has a fairly deep and raspy voice
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square-chin
low-cheekbones
massive-chin
round-chin
scratchy-voiced
squeaky-voiced
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grating-voiced
guttural-voiced
scrawny
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tiny
small
NEX_BODY
narrow-chin
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recessed-chin
broad-chin
prominent-chin
huge 
straight scar.  
small 
very large 
very short 
short 
curving scar.  
tiny 
massive 
 a 
long 
very long 
 bear
 bears
 the marks of old wounds, including
 the marks of numerous old wounds, the chief among them
lanky
big
towering
stout
chubby
fat
slim
skinny
muscular
very large
obese
frail
dent.  
very small 
gigantic
jagged scar.  
[!@
(!@
P)!@
)!@
V!@
rE@
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sE@
 sE@
rE@
rE@
sE@
wE@
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Unrecognized Creature Bodypart CONTYPE Token: 
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Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
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INDIVIDUAL_NAME
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p n@
p n@
` n@
P n@
 n@
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ape
WEREBEAST_ANTELOPE
antelope
WEREBEAST_ANTEATER
anteater
capybara
WEREBEAST_BULL
bull
WEREBEAST_BUFFALO
buffalo
WEREBEAST_BISON
bison
WEREBEAST_BEAVER
beaver
WEREBEAST_BEAR
bear
WEREBEAST_BADGER
badger
WEREBEAST_ARMADILLO
armadillo
WEREBEAST_APE
jackal
WEREBEAST_IGUANA
iguana
WEREBEAST_HYENA
hyena
WEREBEAST_HORSE
horse
WEREBEAST_HEDGEHOG
hedgehog
WEREBEAST_HARE
hare
WEREBEAST_GOPHER
gopher
WEREBEAST_GOAT
goat
WEREBEAST_GIRAFFE
marmot
WEREBEAST_MAMMOTH
mammoth
WEREBEAST_LORIS
loris
WEREBEAST_LLAMA
llama
WEREBEAST_LIZARD
lizard
WEREBEAST_LEMUR
lemur
WEREBEAST_KOALA
koala
WEREBEAST_KANGAROO
kangaroo
WEREBEAST_JACKAL
coyote
WEREBEAST_COATI
coati
WEREBEAST_CIVET
civet
WEREBEAST_CHINCHILLA
chinchilla
WEREBEAST_CHAMELEON
chameleon
WEREBEAST_CAVY
cavy
WEREBEAST_CAT
cat
WEREBEAST_CAMEL
camel
WEREBEAST_CAPYBARA
giraffe
WEREBEAST_GILA_MONSTER
gila monster
WEREBEAST_GECKO
gecko
WEREBEAST_FOX
fox
WEREBEAST_ELK
elk
WEREBEAST_ELEPHANT
elephant
WEREBEAST_DONKEY
donkey
WEREBEAST_DEER
deer
WEREBEAST_COYOTE
tortoise
WEREBEAST_TAPIR
tapir
WEREBEAST_SQUIRREL
squirrel
WEREBEAST_SLOTH
sloth
WEREBEAST_SKUNK
skunk
WEREBEAST_SKINK
skink
WEREBEAST_SHREW
shrew
WEREBEAST_SHEEP
sheep
WEREBEAST_RHINOCEROS
WEREBEAST_ZEBRA
zebra
WEREBEAST_WOMBAT
wombat
WEREBEAST_WOLF
wolf
WEREBEAST_WEASEL
weasel
WEREBEAST_WARTHOG
warthog
WEREBEAST_TORTOISE
panda
WEREBEAST_OPOSSUM
opossum
WEREBEAST_MOUSE
mouse
WEREBEAST_MONKEY
monkey
WEREBEAST_MOOSE
moose
WEREBEAST_MONITOR_LIZARD
monitor
WEREBEAST_MONGOOSE
mongoose
WEREBEAST_MOLE
mole
WEREBEAST_MARMOT
rhinoceros
WEREBEAST_RAT
rat
WEREBEAST_RACCOON
raccoon
WEREBEAST_RABBIT
rabbit
WEREBEAST_PORCUPINE
porcupine
WEREBEAST_PIG
pig
WEREBEAST_PANTHER
panther
WEREBEAST_PANGOLIN
pangolin
WEREBEAST_PANDA
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index1_14
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standingorder_forbid_toppled_building_items
standingorder_forbid_cages_from_sprung_traps
standingorder_forbid_rearming_traps
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standingorder_forbid_floor_and_wall_cleaning
standingorder_autoforbid_other_items
standingorder_autoforbid_your_items
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_corpse
standingorder_autoforbid_projectile
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_gatherrefuse_chasm_shell
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next_incident_global_id
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BEAST_SNAKE
BEAST_AMORPHOUS_SHELL_BACK
BEAST_AMORPHOUS
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history_figurest_create
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BEAST_WORM_LONG_MANDIBLES
BEAST_WORM_LONG
BEAST_SNAKE_ANTENNAE
BEAST_SNAKE_TRUNK
BEAST_SNAKE_SHELL_BACK
BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_EYE_TWO
BEAST_SNAKE_EYE_ONE
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SNAKE_HORNS
BEAST_SNAKE_MANDIBLES
DEBUG_VISIBLEAMBUSHERS
DEBUG_NOSLEEP
DEBUG_NOHUNGER
DEBUG_NOTHIRST
DEBUG_NOANIMALS
DEBUG_SAFEDWARVES
DEBUG_NOMOOD
DEBUG_CONTINUOUS
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DEBUG_MEGAFAST
DEBUG_GAMELOG
DEBUG_DISABLEHUMANCARAVAN
DEBUG_NEVERBERSERK
DEBUG_ALWAYSHAPPY
DEBUG_QUICKMODE_MINING
BEAST_SPIDER_EYE_TWO
BEAST_SPIDER_EYE_ONE
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SPIDER_HORNS
BEAST_SPIDER_MANDIBLES
BEAST_SPIDER
BEAST_INSECT_ANTENNAE
BEAST_INSECT_TRUNK
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BEAST_INSECT_PROBOSCIS
BEAST_INSECT_EYE_THREE
BEAST_INSECT_EYE_TWO
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BEAST_INSECT_WINGS_BAT_FRONT
BEAST_SCORPION_EYE_THREE
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BEAST_SCORPION_EYE_ONE
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SCORPION_HORNS
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION
BEAST_SPIDER_ANTENNAE
BEAST_SPIDER_TRUNK
BEAST_SPIDER_SHELL_FRONT
BEAST_SPIDER_EYE_THREE
BEAST_WORM_SHORT_HORNS
BEAST_WORM_SHORT_MANDIBLES
BEAST_WORM_SHORT
BEAST_WORM_LONG_ANTENNAE
BEAST_WORM_LONG_TRUNK
BEAST_WORM_LONG_SHELL_BACK
BEAST_WORM_LONG_EYE_THREE
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_WORM_LONG_HORNS
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_INSECT_WINGS_LACY_BACK
BEAST_INSECT_HORNS
BEAST_INSECT_MANDIBLES
BEAST_INSECT
BEAST_WORM_SHORT_ANTENNAE
BEAST_WORM_SHORT_TRUNK
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_EYE_THREE
BEAST_WORM_SHORT_EYE_TWO
BEAST_WORM_SHORT_EYE_ONE
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_FRONT_GRASP_EYE_ONE
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_FRONT_GRASP_HORNS
BEAST_FRONT_GRASP_MANDIBLES
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP
BEAST_HUMANOID_ANTENNAE
BEAST_HUMANOID_TRUNK
BEAST_HUMANOID_SHELL_BACK
BEAST_HUMANOID_TAIL_THREE
BEAST_HUMANOID_TAIL_TWO
BEAST_HUMANOID_TAIL_ONE
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_HORNS
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_QUADRUPED_BULKY_OCT
BEAST_QUADRUPED_BULKY_HEX
BEAST_QUADRUPED_BULKY
BEAST_FRONT_GRASP_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_FRONT_GRASP_EYE_THREE
BEAST_FRONT_GRASP_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR
BEAST_SCORPION_ANTENNAE
BEAST_SCORPION_TRUNK
BEAST_SCORPION_SHELL_FRONT
BEAST_SCORPION_TAIL_THREE
BEAST_SCORPION_TAIL_TWO
BEAST_SCORPION_TAIL_ONE
BEAST_HUMANOID_EYE_THREE
BEAST_HUMANOID_EYE_TWO
BEAST_HUMANOID_EYE_ONE
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_MANDIBLES
BEAST_HUMANOID
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_AMORPHOUS
BEAST_WALRUS_ANTENNAE
BEAST_WALRUS_TRUNK
BEAST_WALRUS_SHELL_BACK
BEAST_WALRUS_TAIL_THREE
BEAST_WALRUS_TAIL_TWO
BEAST_WALRUS_TAIL_ONE
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_MANDIBLES
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_QUADRUPED_SLINKY_OCT
BEAST_QUADRUPED_SLINKY_HEX
BEAST_QUADRUPED_SLINKY
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_QUADRUPED_BULKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_WALRUS
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_SPIDER
BEAST_SMALL_INSECT_ANTENNAE
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_ONE
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_LONG_MANDIBLES
BEAST_SMALL_WORM_LONG
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_INSECT
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_SCORPION_EYE_THREE
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_WALRUS_TRUNK
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_WALRUS_EYE_TWO
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
EXPERIMENT_HUMANOID_TORSO_SCALES
EXPERIMENT_HUMANOID_TORSO_SKIN
EXPERIMENT_HUMANOID_TORSO_SKINLESS
EXPERIMENT_HUMANOID_EYE_THREE
EXPERIMENT_HUMANOID_EYE_TWO
EXPERIMENT_HUMANOID_EYE_ONE
EXPERIMENT_HUMANOID_ANTENNAE
EXPERIMENT_HUMANOID_TRUNK
EXPERIMENT_HUMANOID_MANDIBLES
EXPERIMENT_HUMANOID_MOUTH
EXPERIMENT_HUMANOID_HEAD_FUR
EXPERIMENT_HUMANOID_HEAD_FEATHERS
EXPERIMENT_HUMANOID_HEAD_SCALES
EXPERIMENT_HUMANOID_HEAD_SKIN
EXPERIMENT_HUMANOID_SHADOW
BEAST_SMALL_WALRUS_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_OCT
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
EXPERIMENT_HUMANOID_WINGS_BAT
EXPERIMENT_HUMANOID_WINGS_FEATHERED
EXPERIMENT_HUMANOID_WINGS_LACY
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_HORN_BROAD_5
EXPERIMENT_HUMANOID_HORN_STUBBY_5
EXPERIMENT_HUMANOID_HORN_SHORT_5
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_HORN_BROAD_4
EXPERIMENT_HUMANOID_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
EXPERIMENT_HUMANOID_HORN_BROAD_1
EXPERIMENT_HUMANOID_HORN_STUBBY_1
EXPERIMENT_HUMANOID_HORN_SHORT_1
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_ARM_RIGHT
EXPERIMENT_HUMANOID_ARM_LEFT
EXPERIMENT_HUMANOID_LEG_RIGHT
EXPERIMENT_HUMANOID_LEG_LEFT
EXPERIMENT_HUMANOID_HAND_RIGHT
EXPERIMENT_HUMANOID_HAND_LEFT
EXPERIMENT_HUMANOID_FOOT_RIGHT
EXPERIMENT_HUMANOID_FOOT_LEFT
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_TORSO_FUR
EXPERIMENT_HUMANOID_TORSO_FEATHERS
EXPERIMENT_HUMANOID_HORN_SHORT_4
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_HORN_BROAD_3
EXPERIMENT_HUMANOID_HORN_STUBBY_3
EXPERIMENT_HUMANOID_HORN_SHORT_3
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_HORN_BROAD_2
EXPERIMENT_HUMANOID_HORN_STUBBY_2
EXPERIMENT_HUMANOID_HORN_SHORT_2
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
WEATHER_CREEPING_GAS
FIREBALL
FIREJET
DRAGONFIRE
WEB_SPRAY
UNDIRECTED_DUST
UNDIRECTED_VAPOR
UNDIRECTED_GAS
SPATTER_LIQUID
SPATTER_POWDER
LIQUID_GLOB
SOLID_GLOB
TRAILING_GAS_FLOW
TRAILING_VAPOR_FLOW
TRAILING_DUST_FLOW
Unrecognized Usage Hint Token: 
MAKE_INTRODUCTIONS
ESTABLISH_COLONY_TRADE_AGREEMENTS
ACCOUNTING
TRADE
MANAGE_PRODUCTION
MEET_WORKERS
RECEIVE_DIPLOMATS
LAW_ENFORCEMENT
LAW_MAKING
Unrecognized Breath Attack Token: 
SHARP_ROCK
TRAILING_ITEM_FLOW
UNDIRECTED_ITEM_CLOUD
WEATHER_FALLING_MATERIAL
WEATHER_CREEPING_DUST
WEATHER_CREEPING_VAPOR
NO_WATER
IN_MAGMA
IN_WATER
Unrecognized Material State Token: 
ALL_SOLID
SOLID_PRESSED
PRESSED
SOLID_PASTE
PASTE
SOLID_POWDER
POWDER
GAS
LIQUID
SOLID
Unrecognized Procedural Layer Token: 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
MINOR_BLESSING
MEDIUM_BLESSING
MINOR_CURSE
MEDIUM_CURSE
DEFEND
TORMENT
NEGATIVE_SOCIAL_RESPONSE
FLEEING
CLEAN_FRIEND
CLEAN_SELF
GREETING
MAJOR_CURSE
Unrecognized Location Hint Token: 
OUTSIDE
NO_THICK_FOG
NO_MAGMA
INDEPENDENCE
COOPERATION
ARTWORK
TRADITION
DECORUM
FAIRNESS
ELOQUENCE
CUNNING
TRUTH
FRIENDSHIP
FAMILY
LOYALTY
LAW
Unrecognized Position Responsibility Token: 
DELIVER_MESSAGES
MAINTAIN_TUNNELS
COMMERCE
LEISURE_TIME
PERSEVERANCE
COMPETITION
SACRIFICE
HARD_WORK
SKILL
MARTIAL_PROWESS
CRAFTSMANSHIP
MERRIMENT
HARMONY
TRANQUILITY
SELF_CONTROL
INTROSPECTION
KNOWLEDGE
STOICISM
HEALTH_MANAGEMENT
BUILD_MORALE
SORT_AMMUNITION
EQUIPMENT_MANIFESTS
UPGRADE_SQUAD_EQUIPMENT
MILITARY_STRATEGY
MILITARY_GOALS
PATROL_TERRITORY
ATTACK_ENEMIES
RELIGION
TAME_EXOTICS
EXECUTIONS
ESCORT_TAX_COLLECTOR
COLLECT_TAXES
MAKE_TOPIC_AGREEMENTS
MAKE_PEACE_AGREEMENTS
MAINTAIN_BRIDGES
MAINTAIN_ROADS
CONSTRUCTION_PERMITS
BUILDING_SAFETY
JUDGE
FIRE_SAFETY
FOOD_SUPPLY
MAINTAIN_SEWERS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_DRINKS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_ANIMALS
OVERSEE_LEADER_HOUSEHOLD
ADVISE_LEADERS
ESPIONAGE
BRIDGE
TUNNEL
ROAD
Unrecognized Ethic Response Token: 
UNTHINKABLE
PUNISH_CAPITAL
PUNISH_EXILE
PUNISH_SERIOUS
PUNISH_REPRIMAND
APPALLING
SHUN
MISGUIDED
ONLY_IF_SANCTIONED
JUSTIFIED_IF_SELF_DEFENSE
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_GOOD_REASON
BIRTH
BEAUTY
BALANCE
ART
ANIMALS
AGRICULTURE
Unrecognized Season Token: 
WINTER
AUTUMN
SUMMER
SPRING
Unrecognized Religion Token: 
REGIONAL_FORCE
PANTHEON
Unrecognized World Construction Token: 
WALL
TORTURE_FOR_INFORMATION
TORTURE_AS_EXAMPLE
KILL_PLANT
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_SAME_RACE
EAT_SAPIENT_KILL
EAT_SAPIENT_OTHER
KILL_ANIMAL
KILL_ENEMY
KILL_NEUTRAL
KILL_ENTITY_MEMBER
Unrecognized Value Token: 
PEACE
NATURE
ROMANCE
JUSTIFIED_IF_NO_REPERCUSSIONS
PERSONAL_MATTER
ACCEPTABLE
REQUIRED
NOT_APPLICABLE
Unrecognized Ethic Action Token: 
SLAVERY
ASSAULT
THEFT
TRESPASSING
VANDALISM
LYING
OATH_BREAKING
TREASON
TORTURE_ANIMALS
TORTURE_FOR_FUN
LAKES
LABOR
JUSTICE
JEWELS
JEALOUSY
INSPIRATION
HUNTING
HOSPITALITY
HEALING
HAPPINESS
GENEROSITY
GAMES
GAMBLING
FREEDOM
FORTRESSES
FORGIVENESS
MUCK
MOON
MIST
MISERY
MINERALS
METALS
MERCY
MARRIAGE
LUST
LUCK
LOVE
LONGEVITY
LIGHTNING
LIGHT
LIES
LAWS
DEATH
DAY
DAWN
DARKNESS
DANCE
CREATION
CRAFTS
COURAGE
CONSOLATION
COASTS
CHILDREN
CHARITY
CHAOS
CAVERNS
BOUNDARIES
BLIGHT
FOOD
FISHING
FISH
FIRE
FESTIVALS
FERTILITY
FATE
FAME
EARTH
DUTY
DUSK
DREAMS
DISEASE
DISCIPLINE
DEPRAVITY
DEFORMITY
WRITING
WISDOM
WIND
WEATHER
WEALTH
WATER
WAR
VOLCANOS
VICTORY
VALOR
TWILIGHT
TRICKERY
TREES
TREACHERY
TRAVELERS
TORTURE
MAKE_A_GREAT_DISCOVERY
IMMORTALITY
SEE_THE_GREAT_NATURAL_SITES
FALL_IN_LOVE
MASTER_A_SKILL
BECOME_A_LEGENDARY_WARRIOR
BRING_PEACE_TO_THE_WORLD
CRAFT_A_MASTERWORK
CREATE_A_GREAT_WORK_OF_ART
RULE_THE_WORLD
START_A_FAMILY
MAINTAIN_ENTITY_STATUS
STAY_ALIVE
Unrecognized Sphere Token: 
VOLCANOES
YOUTH
REVELRY
REBIRTH
RAINBOWS
RAIN
PREGNANCY
POETRY
PLANTS
PERSUASION
PAINTING
ORDER
OCEANS
OATHS
NIGHTMARES
NIGHT
MUSIC
MURDER
THUNDER
THRALLDOM
SUN
SUICIDE
STORMS
STARS
SPEECH
SONG
SILENCE
SEASONS
SCHOLARSHIP
SALT
RUMORS
RULERSHIP
RIVERS
REVENGE
Unrecognized Creature Small Texture Token: 
HIVE
LIGHT_SWARM_SMALL
LIGHT_SWARM_MEDIUM
LIGHT_SWARM_LARGE
LIGHT_VERMIN_ALT
LIGHT_VERMIN
SWARM_SMALL
SWARM_MEDIUM
SWARM_LARGE
VERMIN_ALT
VERMIN
Unrecognized Site Token: 
MONUMENT
CITY
TREE_CITY
APPRENTICE
MASTER
IMPRISONER
PRISONER
LOVER
DEITY
SPOUSE
FATHER
MOTHER
Unrecognized Creature Texture Token: 
CORPSE
ADVENTURER
GHOST
ANIMATED
TAX_ESCORT
LAW_ENFORCE
COVERED
ART_IMAGE
Unrecognized Specific Item Improvement Token: 
TRACTION_BENCH_CHAIN
TRACTION_BENCH_ROPE
ROLLERS
HANDLE
Unrecognized Art Image Element Token: 
ITEM
SHAPE
TREE
Unrecognized Art Facet Token: 
OWN_RACE
Unrecognized Goal Token: 
BATHE_WORLD_IN_CHAOS
ATTAIN_RANK_IN_SOCIETY
CAVE_DETAILED
DARK_FORTRESS
PLAYER_FORTRESS
Unrecognized Item Improvement Token: 
INSTRUMENT_PIECE
ILLUSTRATION
PAGES
SEWN_IMAGE
CLOTH
THREAD
ITEMSPECIFIC
SPECIFIC
SPIKES
BANDS
RINGS_HANGING
GLAZED
STONECRAFTER
WAX_WORKER
POTTER
WOODCRAFTER
CRAFTSMAN
GEM_SETTER
GEM_CUTTER
JEWELER
METALCRAFTER
BLACKSMITH
ARMORER
WEAPONSMITH
FURNACE_OPERATOR
METALSMITH
ANIMAL_DISSECTOR
TRAPPER
SPINNER
SHEARER
GELDER
MILKER
CHEESE_MAKER
FARMER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
FISHERY_WORKER
STRAND_EXTRACTOR
GLASSMAKER
CLOTHIER
WEAVER
BONE_CARVER
LEATHERWORKER
FORMER_PRISONER
FORMER_SLAVE
SLAVE
FORMER_MEMBER
MEMBER
CRIMINAL
ENEMY
FORMER_MERCENARY
MERCENARY
Unrecognized Historical Figure Hist Fig Link Token: 
DECEASED_SPOUSE
FORMER_SPOUSE
PET_OWNER
FORMER_APPRENTICE
FORMER_MASTER
COMPANION
HUNTER
ANIMAL_TRAINER
ANIMAL_CARETAKER
RANGER
STONE_CARVER
STONECUTTER
MASON
ENGRAVER
STONEWORKER
WOODCUTTER
BOWYER
CARPENTER
WOODWORKER
MINER
Unrecognized Historical Figure Site Link Token: 
Unrecognized Historical Figure Entity Link Token: 
MASTER_BOWMAN
BOWMAN
MASTER_PIKEMAN
PIKEMAN
MASTER_MACEMAN
MACEMAN
MASTER_SWORDSMAN
SWORDSMAN
MASTER_AXEMAN
AXEMAN
MASTER_WRESTLER
WRESTLER
MASTER_CROSSBOWMAN
CROSSBOWMAN
MASTER_SPEARMAN
SPEARMAN
BARD
POET
SNATCHER
BEAST_HUNTER
SCOUT
MONSTER_SLAYER
MASTER_LASHER
LASHER
DRUNK
THIEF
MASTER_THIEF
TRAINED_WAR
TRAINED_HUNTER
RECRUIT
MASTER_BLOWGUNMAN
BLOWGUNMAN
WOOD_BURNER
LYE_MAKER
POTASH_MAKER
SOAP_MAKER
BREWER
HERBALIST
PLANTER
GLAZER
BEEKEEPER
PRESSER
DYER
TANNER
BUTCHER
MILLER
THRESHER
COOK
MASTER_HAMMERMAN
HAMMERMAN
MERCHANT
TRADER
ADMINISTRATOR
SURGEON
SUTURER
BONE_SETTER
DIAGNOSER
DOCTOR
CLERK
PUMP_OPERATOR
SIEGE_OPERATOR
SIEGE_ENGINEER
MECHANIC
ENGINEER
CLEAN_FISH
GELD
MILK
MAKE_CHEESE
PROCESS_PLANT
CLOTHESMAKER
LEATHER
DISSECT_VERMIN
RECOVER_WOUNDED
FEED_WATER_CIVILIANS
DRESSING_WOUNDS
SUTURING
BONE_SETTING
SURGERY
DIAGNOSE
ANIMALCARE
BONE_CARVE
STONE_CRAFT
WAX_WORKING
POTTERY
BOOKBINDING
PAPERMAKING
WOOD_CRAFT
ENCRUST_GEM
CUT_GEM
METAL_CRAFT
FORGE_FURNITURE
FORGE_ARMOR
FORGE_WEAPON
SMELT
HUNT
DISSECT_FISH
PEDDLER
TAVERN_KEEPER
SCRIBE
PERFORMER
BOOKBINDER
PAPERMAKER
GEOGRAPHER
CHEMIST
NATURALIST
ASTRONOMER
HISTORIAN
MATHEMATICIAN
PHILOSOPHER
SCHOLAR
SAGE
DANCER
ANIMALTRAIN
CUTWOOD
CLEAN
HAUL_ANIMALS
HAUL_FURNITURE
HAUL_ITEM
HAUL_REFUSE
HAUL_FOOD
HAUL_BODY
HAUL_WOOD
HAUL_STONE
MINE
MESSENGER
MONK
PILGRIM
PROPHET
MACE
DAGGER
MISC_WEAPON
SWORD
AXE
BONECARVE
LEATHERWORK
METALCRAFT
STONECRAFT
WOODCRAFT
ENCRUSTGEM
CUTGEM
HERBALISM
SPINNING
SHEARING
CHEESEMAKING
SUTURE
SET_BONE
DRESS_WOUNDS
SNEAK
MAGIC_NATURE
MECHANICS
THROW
BLOWGUN
BOW
WHIP
PIKE
ARMOR
SHIELD
CROSSBOW
SPEAR
HAMMER
BUILD_CONSTRUCTION
BUILD_ROAD
HAUL_WATER
PULL_LEVER
HAUL_TRADE
HANDLE_VEHICLES
BEEKEEPING
PRESSING
OPERATE_PUMP
BURN_WOOD
GLAZING
LYE_MAKING
POTASH_MAKING
SIEGEOPERATE
SIEGECRAFT
EXTRACT_STRAND
PROCESSPLANTS
MILLING
CLOTHESMAKING
BREWING
WEAVING
TRAPPING
PROCESSFISH
MASONRY
ENGRAVE_STONE
CARVE_STONE
CUT_STONE
CARPENTRY
WOODCUTTING
MINING
Unrecognized Unit Type Token: 
Unrecognized Labor Token: 
GEOGRAPHY
CHEMISTRY
ASTRONOMY
MATHEMATICS
LOGIC
CRITICAL_THINKING
PLAY_PERCUSSION_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_KEYBOARD_INSTRUMENT
SING
MAKE_MUSIC
CLIMBING
MILITARY_TACTICS
KNAPPING
DODGING
CORAL
AMBER
Unrecognized Skill Token: 
MODSKILL10
MODSKILL09
MODSKILL08
MODSKILL07
MODSKILL06
MODSKILL05
MODSKILL04
MODSKILL03
MODSKILL02
MODSKILL01
INTRIGUE
FLUID_ENGINEER
OPTICS_ENGINEER
PACIFY
CONSOLE
FLATTERY
COMEDY
CONVERSATION
INTIMIDATION
RECORD_KEEPING
ORGANIZATION
APPRAISAL
JUDGING_INTENT
NEGOTIATION
RIDING
SWIMMING
SOAP_MAKING
WOOD_BURNING
CRUTCH_WALK
STANCE_STRIKE
GRASP_STRIKE
BITE
WRESTLING
RANGED_COMBAT
MELEE_COMBAT
TEACHING
LEADERSHIP
COORDINATION
SPEAKING
READING
PROSE
SITUATIONAL_AWARENESS
CONCENTRATION
KNOWLEDGE_ACQUISITION
TRACKING
TABLE
ANIMALTRAP
BUCKET
BARREL
CAGE
WINDOW
TOOL
TOY
INSTRUMENT
GOBLET
FLASK
CHAIN
CHAIR
TRACTION_BENCH
BED
GRATE
CABINET
WEAPONRACK
ARMORSTAND
BIN
BAG
BOX
GLOVES
HELM
SHOES
WEAPON
MILLSTONE
QUERN
BOOK
SLAB
STATUE
COFFIN
INORGANIC
METAL
STONE
GRIME
UNKNOWN_SUBSTANCE
FILTH_Y
FILTH_B
VOMIT
MUD
LYE
PEARLASH
ASH
POTASH
GLASS_CRYSTAL
GLASS_CLEAR
GLASS_GREEN
HATCH_COVER
FLOODGATE
DOOR
BRANCH
WOOD
BOULDER
ROUGH
BLOCKS
SMALLGEM
BAR
RARE
UNCOMMON
FORCED
Unrecognized Material Token: 
GET_MATERIAL_FROM_REAGENT
COAL
MERCHANT_COMPANY
FESTIVAL
LIBRARY
BATTLE
TEMPLE
MILITARY_UNIT
VESSEL
CIV
Unrecognized Item Token: 
EGG
PIPE_SECTION
ROCK
GLOB
COIN
LIQUID_MISC
CHEESE
Dodge
Jump-dodge (strike)
Jump-dodge (proj)
Surprised
Charge
Drop item
Weapon twist
Struck economic mineral
Struck mineral
Praise the miners
Found a feature
Era change
Reached peak
map_rejection_log.txt
HOSPITAL
CRAFT_GUILD
PLANT_GROWTH
SKIN_TANNED
SEEDS
FISH_RAW
MEAT
CORPSEPIECE
ANVIL
GEM
BRACELET
EARRING
RING
CROWN
AMMO
SCEPTER
AMULET
FIGURINE
POWDER_MISC
DRINK
TRAPCOMP
TRAPPARTS
BALLISTAARROWHEAD
SIEGEAMMO
BALLISTAPARTS
CATAPULTPARTS
CRUTCH
ORTHOPEDIC_CAST
SPLINT
QUIVER
BACKPACK
PANTS
TOTEM
SHEET
Ambush (incapacitated creature)
Ambush (uninjured creature)
Ambush (injured creature)
Ambush
Ambush (nature)
Ambush (snatcher)
Snatcher
Gremlin
Ambush (thief, other)
Ambush (thief, nature)
Ambush (thief, skulking)
Ambush (thief)
Ambush (resident)
Dig canceled (wet)
Dig canceled (warm)
(Combat) Nauseated
Cave-in
Trade diplomat
Liaison
Diplomat
Gremlin unshackled something
Gremlin opened cage
Gremlin triggered plate
Gremlin pulled lever
Animal trap robbed
Animal trapped
No migrants
Migrants (danger)
Migrant (one)
Migrants
Noble
Caravan
(Wrestle) Release choke
(Wrestle) Release lock
(Wrestle) Throw
(Wrestle) Takedown
(Wrestle) Chokehold
(Wrestle) Joint lock
(Charge) Tangle/tumble
(Charge) Tangle
(Charge) (A) Bounced back
(Charge) (A) Tumble
(Charge) (D) Knocked over
(Charge) (D) Tumble
(Charge) Collision
Parry
Block
Counterstrike
(Combat) Winded
(Combat) Stunned
(Combat) Knocked out
(Combat) Propelling blow
(Combat) Attack latched
(Combat) Natural attack latched
(Combat) Attack stuck in
(Combat) Enraged
(Combat) Wounds
(Combat) Strike
(Wrestle) Part ripped away
(Wrestle) Adjust grip
(Wrestle) Strangle
(Wrestle) Latch on
(Wrestle) Struggle
(Wrestle) Release
Stand up
Pull out and drop item
Shoot web
Breathe fire
Block fire
(Wrestling) Cannot break grip
(Wrestling) Break grip
Give into pain
No longer stunned
Overcome paralysis
Free from web
Regain consciousness
Lose hold of item
Vomit
Slam into unit
Slam into an obstacle
Interaction (target)
Interaction (user)
Transformation
Found trap
Creature stolen object
Creature sound
Intro
Cannot travel through site
Discovered site
Hit by ball of flames
Ghost attack
(Adventure) Cackling fades
(Adventure) Night Creature Attack
(Adventure) Made item
Breath attack
Martial trance
Engraving melted
Magma defaced engraving
Berserk
Regular beast
Werebeast
Megabeast
Artifact construction begun
(Strange mood) Building claimed
Entangled in hidden web
Vermin escaped from cage
Attachment to item
Item given name
Artifact made
Strange mood
Animal birth
Citizen birth
Slam into an obstacle (blow apart)
Caught in web
Caught in flame
Fall over
Endgame event 2
Endgame event 1B
Endgame event 1
Pet death
Citizen death
(Adventure) Death
Job cancellation
(Adventure) Sleep interrupted
(Adventure) Awaken
Masterwork construction lost
Masterwork architecture lost
Masterwork made
No item to strap
No grasp to draw
You draw
You strap item
You unyield
You yield
Nothing to examine
Nothing to interact
Search found nothing
Search found something
Already searched
No tracks
Cannot jump
Enemy moved out of range
Tantrum
Citizen lost to stress
Must unretract first
Cannot stand
Cannot climb
Cannot chop tree
No hands to pick up
Check date
Check temperature
Check weather
Check smells
No item to throw
No item to pick up
No item to drop
No item to contain
No item to eat
No item to wear
No item to remove
Bandit grabs item
Bandit empties container
Conversation
Dodge projectile
Skipped on liquid
Gained knowledge
Full reversion
Semi-wild
Flounder in water
Animal action
Evil cloud
Weird weather
Embrace
Pet missing
Citizen missing
Undead attack
Citizen overwhelmed by stress
Wild animal gave birth
Mechanism sounds
Assumed position
Conversation (Conflict)
Gained site control
Strap item
Draw item
Push item
Reorganize possessions
No longer overwhelmed
Travel complaint
Lose hold of surface
Fail to grab hold
Attack caught
Attack interrupted
Diplomat bids farewell
Mandate ends
Masterwork food
Masterful dye
Animal trained
You feed on victim
Learned a power
Masterpiece defaced
Masterpiece crafted
Land's status elevated
Land gains a status
Vermin disturbed
Citizen kidnapped
Job removed from unpowered building
Unable to complete building
Vermin bite
Tantrum (possessed by ghost)
Party organized
Citizen becomes civilian
Citizen becomes soldier
Somebody grows up
Local resident creature named
New mandate
New demand
Demand forgotten
No fish to catch
Job overwritten
Work order completed
Machine link suspended
Construction suspended
Site located
Election
Pick up
Drop
Failed to eat/drink
Eat
Put into a container
Take out of a container
Take off item
Put on item
Empty a container
Nightfall
Break of dawn
Set a fire
Cannot set a fire
Made a campfire
Cannot make campfire
Cannot rest
Pet adopts owner
Pet loses dead owner
Merchants leaving now
Merchants leaving soon
Wagons bypassed inaccessible site
Merchants need depot
Merchants unloading
Vomit blood
Cough blood
(Combat) Gain/lose possession of item
Soldier becomes a master
Recruit gains skill
Profession change
You feel hot/cold
You interact with item
You interact with building
You failed to mount
You cannot mount
Mount
Witnessed item missing
Witnessed item has been moved
Witnessed item stolen
Witnessed item handoff
Guild founded
Agreement abandoned
Priesthood needs recognized
Agreement satisfied
You given emergency tactical control
Nearby site linked economically
New site founded nearby
Returning soldiers bring rumor(s)
Visitor shared rumor(s)
Unrecognized Coal Token: 
Unrecognized Inorganic Token: 
NO_MATGLOSS
USE_LAVA_STONE
CHARCOAL
COKE
No food
Mountainhome achieved
Satisfied monarch
Monarch arrived early
Monarch arrived
First caravan
Embark
Diplomat left unhappy
You failed to dismount
Dismount
Begin activity
You cannot perform
Your order delivered
Research breakthrough
You cannot speak
Guest arrives
Dry season
Wet season
Rain
Snow
Clear weather
Beast guzzles drink
Wedding
Masterwork engraving
Masterwork improvement
Building toppled by ghost
Thief (villain)
Rumor spread by citizen
You cannot construct here
Tree chopped
Petition ignored
New apprenticeship
Composition failed
Composition complete
Cursed by deity
Building destroyed/toppled
Performance quality
Learned art form
Learned written content
Activity end
Activity section change
Activity ongoing
Instruments
Tools
Toys
Shields
Legwear
Footwear
Handwear
Headwear
Digging Implements
Trap Components
Bodywear
Training Weapons
Anvils
Stone Blocks
Large Cut Gems
Small Cut Gems
Backpacks
Quivers
Flasks/Waterskins
Miscellaneous
Barrels
Ropes (Yarn)
Ropes (Silk)
Ropes (Plant)
Thread (Yarn)
Thread (Silk)
Thread (Plant)
Bags (Yarn)
Bags (Silk)
Bags (Plant)
Bags (Leather)
Cages
Here
Above
Below
South
North
East
West
Unrecognized Inclusion Type Token: 
CLUSTER_ONE
CLUSTER_SMALL
CLUSTER
VEIN
Metal Bars
Other Recipes
Meat/Fish Recipes
Garden Vegetables
Fruit and Nuts
Eggs
Extracts
Powders
Cheeses
Drinks
Pets
Cloth (Yarn)
Cloth (Silk)
Cloth (Plant)
/Above
/Below
Adventure Move
Conflict Defense
Valid Pond Dump
Valid Pond Dump Unit
Come to Job Building
Nonsense
Wait Order
Alarm
Guard
Graze
Lair Hunter
Squad Defend Burrow From Target
Squad Defend Burrow
Squad Patrol
Squad Kill List
Squad Move
Clay Zone
Sand Zone
Get Empty Sand Bag
Ransack Taxes
Guard Taxes
Tax Room
Flee Terrain
Leave Wall
Sleep Ground
Sleep Barracks
Sleep Bed
Check Chest
Thief Target
Charge Attack
Adventure automove (acrobatic)
Adventure automove
Pattern Patrol
Wilderness Roamer
Wilderness Curious Steal Target
Wilderness Curious Wander
Marauder Mill
Ambush Patrol
Sieger Mill
Sieger Basepoint
Maraud Target
Undead Hunt
Insane Mood
Dungeon Commander
Cups/Mugs/Goblets
Crutches
Splints
Buckets
Milling Burrow
Milling Flood
Head for Edge
Claim Site
Move to Site
Mill Building
Mill Anywhere
Return to Base
Seek Commander
Vermin Hunting
Meeting Location Building
Meeting Location
Chained Animal
Commander
Owner
Inactive Marauder
Seek Animal for Taming
Grab Food for Taming
Seek Animal for Unchain
Seek Cage for Unchain
Seek Chain for Animal
Seek Animal for Chain
Seek Gelding Building
Seek Animal for Gelding
Seek Slaughter Building
Seek Animal for Slaughter
Seek Target for Food
Seek Food for Target
Go to Give Water Target
Seek Dressing Cloth
Seek Suture Thread
Seek Crutch
Grab Clothing
Grab Uniform
Work at Building
Grab Job Resources
Drop Off Job Items
Main Job Building
Reset Priority Goal
Clean Building Site
Seek Fell Victim
Set Mood Building
Set Glass Mood Building
Seek Bad Mood Building
Seek Eating Chair 2
Seek Eating Chair
Seek Food Item
Seek Drink Item
Grab Goblet
Grab Unfill Bucket
Cage Vermin
Grab Animal Trap
Go to Cage
Lay Egg/Nest Box
Go to Shear Station
Grab Shear Unit
Go to Milk Station
Grab Milk Unit
Grab Cage Unit
Capture Small Pet
Uncage Animal
Grab Cage
Return Colony To Install
Colony to Install
Seek Splint
Seek Building For Job
Seek Building For Item Drop
Seek Unit For Job
Seek Unit For Item Drop
Seek Job Item
Seek Give Water Bucket
Carry Patient to Bed
Seek Surgery Site
Seek Patient for Dress Wound
Seek Patient for Suturing
Seek Patient for Crutch
Seek Patient for Immobilize Break
Seek Patient for Diagnosis
Seek Patient for Carry
Seek Fill Bucket
Seek Vermin Catch Location
Seek Vermin for Catching
Seek Trap for Vermin Catch
Seek Trigger for Mechanism
Seek Mechanism for Trigger
Seek Target for Mechanism
Seek Target Mechanism
Seek Hunting Target
Seek Sheriff
Seek Blood Suck Victim
Seek Kidnap Victim
Interrogation Office
Go to Interrogation Target
Go to Beating Target
Drop Kill out Front
Drop Kill at Butcher
Chase Opponent Flood
Chase Opponent
Assigned Building Job
Seek Manage Office
Seek Update Office
Wander Depot
Prepare Equipment Manifests
Upgrade Squad Equipment
Seek Drink Area for Water
Seek Well for Water
Seek Fish Catch Location
Seek Fish Trap
Wander Vermin Hunting Spot
Seek Vermin Hunting Spot
Seek Vermin for Hunting
Wander Vermin Catch Location
Patrol
Hunt Vermin
Clean
Start Fish
Start Hunt
Grab Waterskin
Grab Backpack
Grab Quiver
Grab Pants
Grab Gloves
Grab Boots
Grab Helm
Grab Armor
Grab Shield
Grab Ammunition
Grab Weapon
Grab Execution Weapon
Grab Kill
Store Item
Seek Item for Storage
Seek Building for Ammunition
Grab Ammunition for Building
Seek Artifact
Sparring Site
Sparring Partner
Archery Training Site
Seek Training Ammunition
Go to Shop
Mill in Shop
Shop Specific
Seek Infant
Squad Station
Leave Site for Squad Order
Store Object
Grab Toy
Grab Instrument
Go to Writing Place
Get Writing Materials
Go to Reading Place
Get Written Content
Fill Service Order
Ponder Topic
Play with Toy
Make Believe
Prayer
Place Ladder
Seek Ladder to Move
Seek Ladder to Climb
MYSTERY
ARTIFICE
ASSERTIVE
WILD
VIOLENT
NAME_CAVE
BOUNDARY
UGLY
FLOWERY
PRIMITIVE
Seek Heist Handoff
Seek Heist Master
Seek Heist Item
Follow Command
Parley Item
Parley Unit
Rest
Scheduled Sleep Ground
Scheduled Sleep Bed
Scheduled Meal
Start Eat Job
Start Water Job Drink Area
Start Water Job Well
Train Animal
Seek Station
Seek Station Flood
Start Medical Aid
Start Bed Carry
Attack Building
Flee from Opponent (Climb)
Flee from Opponent
Chase Opponent (Same Square)
Army Walk
Site Walk to Building
Site Walk
Harass
Guard Path
Individual Skill Drill
Skill Demonstration
Combat Training
Rest (Reset)
Rest (Recovered)
Mischief
Dig
Gather Plant
Detail
Chop
Remove Construction
fertile
fated
famous
familial
earthen
dutiful
dusklight
dreaming
diseased
disciplined
depraved
deformed
noon-time
dawning
dark
created
wet
just
jeweled
jealous
inspired
hunting
hospitable
healing
generous
playful
gambling
forgiving
baked
fish
fiery
festive
NAME_VOLCANO
NAME_FOREST
TRAVEL
NAME_OCEAN
NAME_MOUNTAINS
ROMANTIC
OLD
RESTRAIN
NAME_LAKE
PROTECT
NEGATOR
NEGATIVE
SUBORDINATE
MYTHIC
DOMESTIC
LEADER
crafted
courageous
consoling
coastal
child-like
charitable
chaotic
cavernous
delineated
blighted
birthing
beautiful
balanced
artistic
animal
agricultural
wicked
thunderous
enslaved
thieving
sunny
stormy
starry
wordy
cloudy
silent
seasonal
scholarly
salty
sacrificial
whispering
lordly
no sphere
young
lettered
wise
windy
wealthy
watery
warring
volcanic
victorious
valorous
twilight
tricky
wooden
treacherous
enterprising
murderous
muddy
mountainous
moonlit
misty
crystal
merciful
married
lucky
loyal
loving
long-lived
electrical
shining
deceitful
rigid
flowing
reborn
colorful
rainy
pregnant
poetic
leafy
persuasive
peaceful
painted
ordered
oceanic
sworn
nightmarish
natural
lyrical
luck
longevity
lightning
lies
laws
lakes
justice
jewels
jealousy
inspiration
hospitality
generosity
games
freedom
fortresses
forgiveness
rebirth
rainbows
pregnancy
plants
persuasion
painting
oceans
oaths
nightmares
muck
moon
mist
minerals
metals
mercy
marriage
crafts
courage
consolation
coasts
children
charity
chaos
caverns
boundaries
blight
birth
beauty
balance
art
animals
farming
food
fishing
fire
festivals
fertility
fate
fame
earth
dusk
dreams
disease
discipline
depravity
deformity
darkness
creation
SWAMP_TROPICAL_SALTWATER
SWAMP_TROPICAL_FRESHWATER
MARSH_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
SWAMP_TEMPERATE_FRESHWATER
MOUNTAIN
no architectural element
detailed surfaces
paved indoor areas
open structure
stagnant pool
lava pool
water pool
lower floors
upper floors
SHRUBLAND_TROPICAL
SAVANNA_TROPICAL
GRASSLAND_TROPICAL
SHRUBLAND_TEMPERATE
SAVANNA_TEMPERATE
GRASSLAND_TEMPERATE
FOREST_TROPICAL_MOIST_BROADLEAF
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TEMPERATE_CONIFER
TAIGA
FOREST_TAIGA
MARSH_TROPICAL_SALTWATER
MARSH_TROPICAL_FRESHWATER
SWAMP_MANGROVE
thunder
thralldom
sun
suicide
storms
stars
speech
silence
seasons
scholarship
salt
rumors
rulership
rivers
revenge
revelry
pillars on the perimeter
square of pillars
uneven pillars
paved outdoor area
agriculture
youth
wisdom
wind
wealth
volcanos
victory
valor
trickery
trees
treachery
travelers
ANY_TROPICAL_BROADLEAF
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_FOREST
ANY_TEMPERATE_FOREST
ANY_SAVANNA
ANY_GRASSLAND
ANY_SHRUBLAND
ANY_FOREST
ANY_TROPICAL
ANY_TEMPERATE
NOT_FREEZING
ANY_POOL
ANY_TROPICAL_RIVER
ANY_TEMPERATE_RIVER
ANY_RIVER
ANY_TROPICAL_LAKE
fifth eldest son
fourth eldest son
third eldest son
second eldest son
eldest son
wives
an 
Unrecognized Biome Token: 
ANY_DESERT
ANY_TEMPERATE_SWAMP
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_MARSH
ANY_TROPICAL_MARSH
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_WETLAND
ANY_WETLAND
LAKE_TROPICAL_FRESHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_FRESHWATER
POOL_TROPICAL_SALTWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_FRESHWATER
POOL_TEMPERATE_SALTWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_FRESHWATER
OCEAN_ARCTIC
OCEAN_TEMPERATE
OCEAN_TROPICAL
DESERT_SAND
DESERT_ROCK
DESERT_BADLAND
ANY_TEMPERATE_LAKE
ANY_LAKE
ANY_OCEAN
ANY_LAND
ALL_MAIN
SUBTERRANEAN_LAVA
SUBTERRANEAN_CHASM
SUBTERRANEAN_WATER
RIVER_TROPICAL_SALTWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_FRESHWATER
LAKE_TROPICAL_SALTWATER
LAKE_TROPICAL_BRACKISHWATER
no relationship
younger half-sibling
younger half-sister
younger half-brother
older half-sibling
older half-sister
older half-brother
younger sibling
younger sister
younger brother
older sibling
older sister
older brother
maternal grandfather
maternal grandmother
paternal grandfather
undefined plant material set to default: 
undefined creature material set to default: 
undefined local plant material set to default: 
undefined local creature material set to default: 
Hills
Grassland
Lake
Ocean
Mountains
Forest
Desert
Wetland
Unrecognized Region Type Token: 
HILLS
SWAMP
ren
ninth eldest daughter
eighth eldest daughter
seventh eldest daughter
sixth eldest daughter
fifth eldest daughter
fourth eldest daughter
third eldest daughter
second eldest daughter
eldest daughter
only son
youngest son
tenth eldest son
ninth eldest son
eighth eldest son
seventh eldest son
sixth eldest son
paternal grandmother
only child
youngest child
tenth eldest child
ninth eldest child
eighth eldest child
seventh eldest child
sixth eldest child
fifth eldest child
fourth eldest child
third eldest child
second eldest child
eldest child
youngest daughter
only daughter
tenth eldest daughter
CLOSE_SET
LENGTH
BROADNESS
HEIGHT
Unrecognized Body Part Group Token: 
BYCATEGORY
BYTOKEN
BYTYPE
BY_CATEGORY
BY_TOKEN
BY_TYPE
TOKEN
TYPE
Unrecognized Body Part Relation Token: 
CLEANED_BY
CLEANS
SQUARE_CHIN
JUTTING_CHIN
BROAD_CHIN
HIGH_CHEEKBONES
GAPS
HANGING_LOBES
SPLAYED_OUT
UPTURNED
THICKNESS
DENSE
CONVEX
CURLY
WRINKLY
LARGE_IRIS
HIGH_POSITION
DEEP_SET
KINESTHETIC_SENSE
MUSICALITY
SPATIAL_SENSE
LINGUISTIC_ABILITY
MEMORY
PATIENCE
INTUITION
CREATIVITY
WILLPOWER
FOCUS
ANALYTICAL_ABILITY
Unrecognized Physical Attribute Token: 
DISEASE_RESISTANCE
RECUPERATION
ENDURANCE
TOUGHNESS
BEHIND
IN_FRONT
BELOW
ABOVE
SURROUNDED_BY
AROUND
Unrecognized Body Part Position Token: 
BOTTOM
TOP
SIDES
BACK
FRONT
Unrecognized Body Part Flag Token: 
Unrecognized Mental Attribute Token: 
SOCIAL_AWARENESS
EMPATHY
FELL_MOOD
SECRETIVE_MOOD
POSSESSED
FEY_MOOD
SLEEPING
DISTRACTED
STRESSED
DROWSY
THIRSTY
HUNGRY
NO_DESTINATION
NO_JOB
MIGRANT
Unrecognized Side Indicator Token: 
ALLY
LETHAL
WINDED
NAUSEA
STUNNED
PARALYZED
MAJOR_INJURY
MINOR_INJURY
TERRIFIED
MARTIAL_TRANCE
ENRAGED
BERSERK
MELANCHOLY
MADNESS
DEPRESSION
OBLIVIOUS
TANTRUM
MACABRE_MOOD
SPOTS
IRIS_EYE
STRIPES
MONOTONE
Unrecognized Replacement Method Token: 
ROOT
FADE
Unrecognized Appearance Modifier Rate Scale Token: 
MONTHLY
WEEKLY
DAILY
Unrecognized Appearance Modifier Token: 
RASPY_VOICE
DEEP_VOICE
GREASY
ROUND_VS_NARROW
NON_LETHAL
BRAWL
YOU
Unrecognized Genetic Model Token: 
DOMINANT_MORE
DOMINANT_LESS
MIX
Unrecognized Tissue Shape Token: 
CUSTOM
SCALES
FEATHERS
STRANDS
LAYER
Unrecognized Pattern Token: 
MOTTLED
PUPIL_EYE
COMBAT_SURPRISE_CHARGE
COMBAT_START_CHARGE
COMBAT_LET_ITEM_DROP
COMBAT_TWIST_WEAPON
STRUCK_ECONOMIC_MINERAL
STRUCK_MINERAL
STRUCK_DEEP_METAL
FEATURE_DISCOVERY
ENDGAME_EVENT_2
ENDGAME_EVENT_1B
ENDGAME_EVENT_1
REACHED_PEAK
Unrecognized Announcement Alert Token: 
SPARRING
COMBAT
DEITY_CURSE
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_COLLISION
COMBAT_PARRY
COMBAT_BLOCK
COMBAT_COUNTERSTRIKE
COMBAT_DODGE
COMBAT_JUMP_DODGE_STRIKE
COMBAT_JUMP_DODGE_PROJ
AMBUSH
MONSTER
UNDERGROUND
ERA_CHANGE
GENERAL
Unrecognized Unit Status Token: 
WEBBED
GROUNDED
PROJECTILE
PERFORMING
RECITING_POETRY
TELLING_A_STORY
PLAYING_MAKE_BELIEVE
YIELDING
FEVERED
UNCONSCIOUS
RUMOR
HOLDINGS
GUEST_ARRIVAL
RESEARCH_BREAKTHROUGH
CURIOUS_GUZZLER
UNDEAD_ATTACK
JOB_FAILED
MASTERPIECE
ART_DEFACEMENT
STRESS
LOSE_EMOTION
MILITARY
LABOR_CHANGE
MOOD
ANIMAL
NOBLE
D_MIGRANT_ARRIVAL
D_MIGRANTS_ARRIVAL
NOBLE_ARRIVAL
CARAVAN_ARRIVAL
FOUND_TRAP
AMBUSH_INCAPACITATED
AMBUSH_OTHER
AMBUSH_INJURED
AMBUSH_AMBUSHER
AMBUSH_AMBUSHER_NATURE
AMBUSH_SNATCHER_SUPPORT
AMBUSH_SNATCHER
AMBUSH_MISCHIEVOUS
AMBUSH_MISCHIEVIOUS
AMBUSH_THIEF_SUPPORT
AMBUSH_THIEF_SUPPORT_NATURE
STRANGE_MOOD
BIRTH_WILD_ANIMAL
BIRTH_ANIMAL
BIRTH_CITIZEN
CAVE_COLLAPSE
TRADE_DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
DIPLOMAT_ARRIVAL
MISCHIEF_CHAIN
MISCHIEF_CAGE
MISCHIEF_PLATE
MISCHIEF_LEVER
ANIMAL_TRAP_ROBBED
ANIMAL_TRAP_CATCH
D_NO_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_ENRAGED
COMBAT_STRIKE_DETAILS_2
COMBAT_STRIKE_DETAILS
COMBAT_GRAB_TEAR
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_LOCK
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF
AMBUSH_HERO
AMBUSH_RESIDENT
AMBUSH_DEFENDER
DIG_CANCEL_DAMP
DIG_CANCEL_WARM
MIGRANT_ARRIVAL
MIGRANT_ARRIVAL_NAMED
COMBAT_EVENT_NAUSEATED
COMBAT_EVENT_WINDED
COMBAT_EVENT_STUNNED
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_LATCH_BP
PULL_OUT_DROP
SHOOT_WEB
BREATHE_FIRE
BLOCK_FIRE
NO_BREAK_GRIP
BREAK_GRIP
PAIN_KO
EXHAUSTION
NOT_STUNNED
OVERCOME_PARALYSIS
FREE_FROM_WEB
REGAIN_CONSCIOUSNESS
LOSE_HOLD_OF_ITEM
UNIT_PROJECTILE_SLAM_INTO_UNIT
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_BLOW_APART
REGULAR_CONVERSATION
INTERACTION_TARGET
INTERACTION_ACTOR
BODY_TRANSFORMATION
CREATURE_STEALS_OBJECT
MECHANISM_SOUND
CREATURE_SOUND
ADVENTURE_INTRO
TRAVEL_SITE_BUMP
TRAVEL_SITE_DISCOVERY
GHOST_ATTACK
NIGHT_ATTACK_TRAVEL
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_STARTS
MAT_BREATH
STAND_UP
MAGMA_DEFACES_ENGRAVING
CITIZEN_LOST_TO_STRESS
CITIZEN_TANTRUM
STRESSED_CITIZEN
BERSERK_CITIZEN
FORT_POSITION_SUCCESSION
BEAST_AMBUSH
WEREBEAST_ARRIVAL
MEGABEAST_ARRIVAL
ARTIFACT_BEGUN
MOOD_BUILDING_CLAIMED
TRIGGER_WEB
VERMIN_CAGE_ESCAPE
ITEM_ATTACHMENT
NAMED_ARTIFACT
MADE_ARTIFACT
CAUGHT_IN_WEB
CAUGHT_IN_FLAMES
FALL_OVER
PET_MISSING
CITIZEN_MISSING
PET_DEATH
CITIZEN_DEATH
ADV_CREATURE_DEATH
CANCEL_JOB
ADV_REACTION_PRODUCTS
ADV_SLEEP_INTERRUPTED
ADV_AWAKEN
MASTER_CONSTRUCTION_LOST
MASTER_ARCHITECTURE_LOST
MASTERPIECE_CONSTRUCTION
ENGRAVING_MELTS
CURRENT_WEATHER
CURRENT_SMELL
NO_INV_TO_FIRE
NO_INV_TO_THROW
NOTHING_TO_PICK_UP
NO_INV_TO_DROP
NO_INV_TO_CONTAIN
NO_INV_TO_EAT
NO_INV_TO_WEAR
NO_INV_TO_REMOVE
NO_ITEM_TO_STRAP
NO_GRASP_TO_DRAW_ITEM
YOU_DRAW_ITEM
YOU_STRAP_ITEM
YOU_UNYIELDED
YOU_YIELDED
PUT_ON_ITEM
NIGHTFALL
NOON
DAWN_BREAKS
SET_FIRE
CANNOT_SET_FIRE
MADE_CAMPFIRE
CANNOT_CONSTRUCT
CANNOT_CHOP_TREE
CANNOT_MAKE_CAMPFIRE
CANNOT_REST
MUST_UNRETRACT_FIRST
CANNOT_STAND
NO_GRASP_FOR_PICKUP
CURRENT_DATE
CURRENT_TEMPERATURE
COMBAT_WRESTLE_CATCH_ATTACK
COMBAT_EVENT_ATTACK_INTERRUPTED
BANDIT_GRAB_ITEM
BANDIT_EMPTY_CONTAINER
EMBRACE
FLAME_HIT
DODGE_FLYING_OBJECT
SKIP_ON_LIQUID
ANIMAL_TRAINING_KNOWLEDGE
TRAINING_FULL_REVERSION
TRAINING_DOWN_TO_SEMI_WILD
FLOUNDER_IN_LIQUID
SIMPLE_ANIMAL_ACTION
STRANGE_CLOUD
STRANGE_RAIN_SNOW
CONFLICT_CONVERSATION
NOTHING_TO_EXAMINE
NOTHING_TO_INTERACT
SEARCH_FOUND_NOTHING
SEARCH_FOUND_SOMETHING
ALREADY_SEARCHED_AREA
NO_TRACKS
CANNOT_SPEAK
MOVED_OUT_OF_RANGE
GAIN_SITE_CONTROL
STRAP_ITEM
DRAW_ITEM
PUSH_ITEM
REORGANIZE_POSSESSIONS
TRAVEL_COMPLAINT
LOSE_HOLD_OF_SURFACE
FAIL_TO_GRAB_SURFACE
NOTHING_TO_CATCH_IN_WATER
JOB_OVERWRITTEN
QUOTA_FILLED
LINKAGE_SUSPENDED
CONSTRUCTION_SUSPENDED
SITE_PRESENT
ELECTION_RESULTS
FAREWELL_HELPER
SLOWDOWN_ENDS
MANDATE_ENDS
COOKED_MASTERPIECE
DYED_MASTERPIECE
ANIMAL_TRAINED
YOU_FEED_ON_SUCKEE
POWER_LEARNED
ARTWORK_DEFACED
MASTERPIECE_ENGRAVING
MASTERFUL_IMPROVEMENT
BUILDING_TOPPLED_BY_GHOST
POSSESSED_TANTRUM
PARTY_ORGANIZED
CITIZEN_BECOMES_NONSOLDIER
CITIZEN_BECOMES_SOLDIER
NEW_WORK_MANDATE
GUILD_WAGES_CHANGED
GUILD_REQUEST_TAKEN
SOMEBODY_GROWS_UP
NAMED_RESIDENT_CREATURE
PRICES_ALTERED
NEW_MANDATE
NEW_DEMAND
DEMAND_FORGOTTEN
RESOLVE_SHARED_ITEMS
SOLDIER_BECOMES_MASTER
RECRUIT_PROMOTED
PROFESSION_CHANGES
YOU_TEMPERATURE_EFFECTS
YOU_ITEM_INTERACTION
YOU_BUILDING_INTERACTION
PICK_UP_ITEM
DROP_ITEM
CONSUME_FAILURE
DRINK_ITEM
EAT_ITEM
PUT_INTO_CONTAINER
TAKE_OUT_OF_CONTAINER
EMPTY_CONTAINER
TAKE_OFF_ITEM
MASTERPIECE_CRAFTED
LAND_ELEVATED_STATUS
LAND_GAINS_STATUS
VERMIN_DISTURBED
CITIZEN_SNATCHED
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
UNABLE_TO_COMPLETE_BUILDING
PET_ADOPTS_OWNER
PET_LOSES_DEAD_OWNER
MERCHANTS_EMBARKED
MERCHANTS_LEAVING_SOON
MERCHANT_WAGONS_BYPASSED
MERCHANTS_NEED_DEPOT
MERCHANTS_UNLOADING
VOMIT_BLOOD
COUGH_BLOOD
DISMOUNT
FAILED_MOUNT
CANNOT_MOUNT
CRIME_WITNESS_ITEM_MISSING
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_STOLEN
CRIME_WITNESS_HANDOFF
NEW_GUILD
AGREEMENT_ABANDONED
AGREEMENT_WARNING
AGREEMENT_SATISFIED
EMERGENCY_TACTICAL_CONTROL
NEW_MARKET_LINK
MOUNTAINHOME
SATISFIED_MONARCH
HASTY_MONARCH
STANDARD_HAIR_SHAPINGS
CLEAN_SHAVEN
PONY_TAILS
DOUBLE_BRAIDS
BRAIDED
NEATLY_COMBED
Unrecognized Word Property Token: 
PLURAL
SINGULAR
Unrecognized Announcement Token: 
NO_CONTAINER_FOR_ITEM
NO_INV_INTERACTION
DEITY_PRONOUNCEMENT
FOOD_WARNING
DIPLOMAT_LEFT_UNHAPPY
FAILED_DISMOUNT
CONCLUDE_ACTIVITY
ACTIVITY_SECTION_CHANGE
MIDDLE_OF_ACTIVITY
BEGIN_ACTIVITY
PERFORMANCE_START_FAILURE
SERVICE_ORDER_DELIVERY
SEASON_WINTER
SEASON_AUTUMN
SEASON_SUMMER
SEASON_SPRING
SEASON_DRY
SEASON_WET
WEATHER_BECOMES_RAIN
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_CLEAR
NO_MARRIAGE_CELEBRATION
MONARCH_ARRIVAL
FIRST_CARAVAN_ARRIVAL
EMBARK_MESSAGE
NEW_HOLDING
RETURNING_RUMOR_RECEIVED
SERVICE_ORDER_RUMOR_RECEIVED
RUMOR_SPREAD
CHOP_TREE
PETITION_IGNORED
NEW_APPRENTICESHIP
COMPOSITION_FAILED
COMPOSITION_COMPLETE
BUILDING_DESTROYED_OR_TOPPLED
PERFORMER_UPDATE
LEARNED_ART_FORM
LEARNED_WRITTEN_CONTENT
butterfly
caddisfly
scorpionfly
flea
mosquito
fly
antlion larva
lacewing
snakefly
rove beetle
rhinoceros beetle
dung beetle
stag beetle
scarab beetle
firefly
click beetle
leech
earthworm
slug
snail
nematode
crab
lobster
shrimp
mite
tick
scorpion
tarantula
spider
maggot
caterpillar
moth
stick insect
cricket
grasshopper
earwig
stonefly
damselfly
dragonfly
mayfly
silverfish
quadruped
blob
Unrecognized Tissue Layer Shapings Token: 
STANDARD_SIDEBURNS_SHAPINGS
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_BEARD_SHAPINGS
darkling beetle
weevil
ladybug
tiger beetle
ant
hornet
bee
wasp
assassin bug
cicada
aphid
thrips
louse
mantis
termite
cockroach
buzzard
osprey
condor
kestrel
falcon
flamingo
vulture
stork
pelican
penguin
petrel
albatross
grebe
loon
gull
pheasant
quetzal
hornbill
kingfisher
hummingbird
swift
nightjar
owl
cuckoo
cockatoo
parrot
pigeon
dove
crane
kite
harrier
eagle
turtle
anaconda
python
cobra
rattlesnake
viper
serpent
crocodile
alligator
newt
salamander
frog
toad
flat worm
ribbon worm
bristleworm
quail
chicken
grouse
turkey
swan
goose
duck
ankylosaurid
ceratopsid
stegosaurid
hadrosaurid
iguanodont
theropod
sauropod
dimetrodon
pterosaur
Moonstone
Timber
Sandstone
Limestone
Galena
Malachite
Hematite
Felsite
Slate
Granite
hippopotamus
walrus
otter
bat
fruit bat
flycatcher
Bowmaking
Carpentry
Legendary
Grand Master
High Master
Accomplished
Professional
Adept
Talented
Proficient
Skilled
Competent
Adequate
Novice
Dabbling
Opal
martin
swallow
lark
kinglet
magpie
jay
raven
crow
shrike
fantail
oriole
honeyeater
thornbill
lyrebird
woodpecker
toucan
waxwing
chickadee
titmouse
finch
bunting
cardinal
tanager
sparrow
nuthatch
wren
mockingbird
starling
oxpecker
thrush
warbler
bushtit
Concentration
Studying
Glassmaking
Metal Crafting
Stone Crafting
Wax Working
Pottery
Bookbinding
Papermaking
Woodcrafting
Gem Setting
Gem Cutting
Metalsmithing
Armorsmithing
Weaponsmithing
Wood Burning
Optics Engineer
Logic
Critical Thinking
Percussion Instrument
Wind Instrument
Stringed Instrument
Keyboard Instrument
Singing
Music
Dance
Speaking
Reading
Poetry
Prose
Observation
Discipline
Negotiation
Persuasion
Riding
Swimming
Herbalism
Growing
Trapping
Butchery
Fish Cleaning
Animal Dissection
Fish Dissection
Animal Caretaking
Masonry
Engraving
Stonecutting
Stone Carving
Lye Making
Potash Making
Soap Making
Strand Extraction
Furnace Operation
Tracking
Pacification
Consoling
Flattery
Comedy
Intimidation
Lying
Record Keeping
Organization
Appraisal
Judging Intent
Misc. Object
Spinning
Shearing
Gelding
Milking
Cheesemaking
Cooking
Lash
Knife
Machinery
Throwing
Blowgun
Threshing
Milling
Clothes Making
Brewing
Animal Dissector
Fish Dissector
Animal Caretaker
Animal Trainer
Mason
Engraver
Stonecutter
Stone Carver
Climbing
Knapping
Crutch-walking
Suturing
Bone Setting
Surgery
Diagnostics
Wound Dressing
Mace
Sword
Axe
Dodging
Kicking
Striking
Biting
Wrestling
Archery
Fighting
Teaching
Military Tactics
Leadership
Balance
Coordination
Fluid Engineer
Weaving
Bone Carving
Glazing
Beekeeping
Pressing
Dyeing
Tanning
Leatherworking
Pump Operation
Siege Operation
Siege Engineering
Bow
Pike
Crossbow
Spear
Hammer
Knapper
Speaker
Reader
Poet
Writer
Wordsmith
Observer
Student
Glassmaker
Metal Crafter
Stone Crafter
Wax Worker
Potter
Bookbinder
Papermaker
Woodcrafter
Teacher
Tactician
Leader
Geographer
Chemist
Astronomer
Mathematician
Logician
Critical Thinker
Percussionist
Wind Instrumentalist
Stringed Instrumentalist
Keyboardist
Singer
Musician
Dancer
Conversationalist
Intimidator
Liar
Record Keeper
Organizer
Appraiser
Judge of Intent
Negotiator
Persuader
Rider
Swimmer
Ambusher
Herbalist
Planter
Trapper
Fish Cleaner
Gem Setter
Gem Cutter
Blacksmith
Armorsmith
Weaponsmith
Wood Burner
Lye Maker
Potash Maker
Soaper
Strand Extractor
Furnace Operator
Fisherman
Tracker
Pacifier
Consoler
Comedian
Skill 3
Skill 2
Skill 1
Schemer
Climber
Crutch-walker
Suturer
Wound Dresser
Misc. Object User
Spinner
Shearer
Gelder
Milker
Cheesemaker
Lasher
Knife User
LIQUID_SCOOP
LIQUID_COOKING
ill-sized art actions (6): 
ill-sized art actions (5): 
ill-sized art actions (4): 
ill-sized art actions (3): 
ill-sized art actions (2): 
ill-sized art actions (1): 
Skill 10
Skill 9
Skill 8
Skill 7
Skill 6
Skill 5
Skill 4
Shield User
Bowman
Pikeman
Crossbowman
Spearman
Hammerman
Maceman
Swordsman
Axeman
Dodger
Kicker
Striker
Biter
Wrestler
Archer
Fighter
Druid
Thrower
Blowgunner
Thresher
Miller
Brewer
Weaver
Bone Carver
Glazer
Beekeeper
Presser
Leatherworker
Pump Operator
Siege Operator
Siege Engineer
Armor User
Random Buffer Overload
Unrecognized Creature Sound Method Token: 
VOCALIZATION
Unrecognized Creature Sound Token: 
PEACEFUL_INTERMITTENT
Unrecognized Habit Token: 
GIANT_NEST
COLLECT_WEALTH
USE_ANY_MELEE_WEAPON
EAT_BONE_PORRIDGE
COLLECT_TROPHIES
COOK_PEOPLE
COOK_VERMIN
GRIND_VERMIN
COOK_BLOOD
GRIND_BONE_MEAL
STAND_AND_WORK_ABOVE
HEAVY_OBJECT_HAULING
TRACK_CART
SMALL_OBJECT_STORAGE
BOOKCASE
NEST_BOX
FOOD_STORAGE
LIQUID_CONTAINER
MEAL_CONTAINER
HOLD_MEAT_FOR_CARVING
MEAT_CLEAVING
MEAT_SLICING
MEAT_BONING
MEAT_CARVING
GRIND_POWDER_GRINDER
GRIND_POWDER_RECEPTACLE
Unrecognized Lair Characteristic Token: 
HAS_DOORS
Unrecognized Lair Token: 
WILDERNESS_LOCATION
SHRINE
LABYRINTH
SIMPLE_BURROW
SIMPLE_MOUND
Unrecognized Tool Use Token: 
GAMES_OF_CHANCE
DIVINATION
PLACE_OFFERING
DISPLAY_OBJECT
CONTAIN_WRITING
PROTECT_FOLDED_SHEETS
ROLL_UP_SHEET
ghost
catatonic
STRUCK_TOGETHER
BLOW_OVER_FREE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_SINGLE_REED
BLOW_OVER_OPENING_END
BLOW_OVER_OPENING_SIDE
BLOW_AGAINST_FIPPLE
VIBRATE_BP_AGAINST_OPENING
STRUCK
STRUCK_BY_BP
BOWED
PLUCKED
PLUCKED_BY_BP
STOPPING_HOLE_KEY
STOPPING_HOLE
STOPPING_AGAINST_BODY
STOPPING_FRET
KEYBOARD
SUBPART_CHOICE
MEMBRANE_POSITION
Unrecognized Sound Production Token: 
AIR_AGAINST_FIPPLE
AIR_OVER_FREE_REED
AIR_OVER_REED
BAG_OVER_REED
RESONATOR
FRICTION
SCRAPED
SHAKEN
raucous
liquid
slicing
gentle
sonorous
crisp
flat
heavy
rugged
warm
rough
buzzy
nasal
reedy
harsh
wavering
THIN
FULL
NOISY
CLEAR
sparkling
rippling
sweet
resonant
ringing
floating
dull
rich
shrill
wispy
raspy
breezy
choppy
sharp
full
noisy
Unrecognized Tuning Token: 
TIGHTENING
CROOKS
LEVERS
ADJUSTABLE_BRIDGES
PEGS
Unrecognized Pitch Choice Token: 
FOOT_PEDALS
BP_IN_BELL
VALVE_ROUTES_AIR
HARMONIC_SERIES
SLIDE
strident
piercing
pure
brittle
fragile
eerie
quavering
vibrating
even
focused
wobbling
mellow
breathy
bright
evolving
steady
MUDDY
SHRILL
WISPY
RASPY
BREEZY
RAUCOUS
SLICING
GENTLE
WATERY
SONOROUS
CRISP
DARK
FLAT
HEAVY
RUGGED
WARM
poet
preacher
storyteller
information source
psycho
brawler
animal partner
Unrecognized Timbre Token: 
SPARKLING
RIPPLING
SWEET
RESONANT
RINGING
FLOATING
DULL
RICH
WOBBLING
MELLOW
BROAD
STRAINED
BREATHY
SPARSE
GRACEFUL
BRIGHT
DELICATE
STRONG
EVOLVING
STEADY
CHOPPY
SMOOTH
SHARP
ROUND
BUZZY
NASAL
REEDY
HARSH
WAVERING
STRIDENT
PIERCING
PURE
BRITTLE
FRAGILE
EERIE
QUAVERING
VIBRATING
FLUID
EVEN
FOCUSED
protector of weak
flatterer
quarreler
loyal soldier
brigand
bully
friendly fighter
enemy fighter
hated group
respected group
murderer
hunter
killer
friendly
dancer
bard
Unrecognized Meat Category: 
GIZZARD
BRAIN
KIDNEY
SPLEEN
PANCREAS
STOMACH
LIVER
INTESTINES
HEART
LUNG
EYE
thief
preserver of knowledge
treasure hunter
AUTOSAVE
INITIAL_SAVE
EMBARK_WARNING_ALWAYS
POST_PREPARE_EMBARK_CONFIRMATION
AUTOSAVE_PAUSE
ENGRAVINGS_START_OBSCURED
SHOW_IMP_QUALITY
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
SHOW_RAMP_ARROWS
SHOW_FLOW_AMOUNTS
SHOW_EMBARK_TUNNEL
SHOW_ALL_HISTORY_IN_FORT_MODE
SHOW_ALL_HISTORY_IN_DWARF_MODE
data/init/d_init_default.txt
TREE_BRANCHES
TREE_BRANCH_NSEW
TREE_BRANCH_SEW
TREE_BRANCH_NEW
TREE_BRANCH_NSW
TREE_BRANCH_NSE
TREE_BRANCH_SE
TREE_BRANCH_SW
TREE_BRANCH_NE
TREE_BRANCH_NW
TREE_BRANCH_EW
TREE_BRANCH_NS
TREE_TRUNK_BRANCH_W
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_N
TREE_CAP_FLOOR4
TREE_CAP_FLOOR3
TREE_CAP_FLOOR2
TREE_CAP_FLOOR1
TREE_CAP_WALL_SE
TREE_CAP_WALL_SW
TREE_CAP_WALL_NE
TREE_CAP_WALL_NW
TREE_CAP_WALL_W
TREE_CAP_WALL_E
TREE_CAP_WALL_S
TREE_CAP_WALL_N
TREE_CAP_PILLAR
TREE_CAP_RAMP
TREE_TWIGS
TREE_SMOOTH_BRANCHES
NICKNAME_LEGENDS
NICKNAME_ADVENTURE
NICKNAME_DWARF
LOG_MAP_REJECTS
PAUSE_ON_LOAD
EMBARK_RECTANGLE
MULTITHREADING
TESTING_ARENA
ARTIFACTS
CAVEINS
TEMPERATURE
WALKING_SPREADS_SPATTER_ADV
WALKING_SPREADS_SPATTER_DWF
KEYBOARD_CURSOR
PATH_COST
AUTOBACKUP
TREE_TRUNK_SE
TREE_TRUNK_SW
TREE_TRUNK_NE
TREE_TRUNK_NW
TREE_TRUNK_W
TREE_TRUNK_E
TREE_TRUNK_S
TREE_TRUNK_N
TREE_TRUNK_SLOPING
TREE_TRUNK_PILLAR
TREE_ROOTS
TREE_ROOT_SLOPING
PILLAR_TILE
CHASM
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
TREE_TRUNK_SEW
TREE_TRUNK_NEW
TREE_TRUNK_NSW
TREE_TRUNK_NSE
TREE_CAP_FLOOR4_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_N_DEAD
TRACK_W
TRACK_E
TRACK_S
TRACK_N
TREE_TRUNK_INTERIOR_DEAD
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSEW
TREE_TRUNK_EW
TREE_TRUNK_NS
TREE_TRUNK_BRANCH_W_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_ROOTS_DEAD
TREE_ROOT_SLOPING_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_RAMP_DEAD
TREE_TWIGS_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_BRANCHES_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NS_DEAD
Unrecognized Init Option: 
STRICT_POPULATION_CAP
POPULATION_CAP
VISITOR_CAP
BABY_CHILD_CAP
CULL_DEAD_UNITS_AT
FORTRESS_SEED_CAP
SPECIFIC_SEED_CAP
STORE_DIST_BIN_COMBINE
TRACK_RAMP_NS
TRACK_RAMP_W
TRACK_RAMP_E
TRACK_RAMP_S
TRACK_RAMP_N
TRACK_NSEW
TRACK_SEW
TRACK_NEW
TRACK_NSW
TRACK_NSE
TRACK_EW
TRACK_SW
TRACK_SE
TRACK_NW
TRACK_NE
TRACK_NS
STORE_DIST_BARREL_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_SEED_COMBINE
STORE_DIST_ITEM_DECREASE
MAXIMUM_EMBARK_DIM
GRAZE_COEFFICIENT
TRACK_RAMP_NSEW
TRACK_RAMP_SEW
TRACK_RAMP_NEW
TRACK_RAMP_NSW
TRACK_RAMP_NSE
TRACK_RAMP_EW
TRACK_RAMP_SW
TRACK_RAMP_SE
TRACK_RAMP_NW
TRACK_RAMP_NE
`z-A
 3q@
4q@
@Iq@
02q@
:o@
`z-A
`lq@
@Iq@
P[q@
Wq@
Xq@
`z-A
@\q@
@Iq@
PYq@
:o@
 ;o@
FATAL ERROR
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
NULL item pointer on load
NULL play item on load: id #
Job loaded into game with job ID <0. Ignoring.
NULL job pointer on load
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
[GENERATED]
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
[NIGHT_CREATURE_HUNTER]
[PCG_LAYERING:
Button
NULL play unit on load: id #
Crash while saving musical forms
Crash while saving dance forms
Crash while saving scales
Crash while saving rhythms
Crash while saving occupations
Crash while saving belief systems
Crash while saving image sets
Crash while saving divination sets
Crash while saving announcements
Crash while saving plot info
Crash while saving world
Crash while saving artifacts
Crash while saving nemeses
Crash while saving adventure
Crash while saving general variables
Crash while saving (closing files)
Crash while saving plot events
Crash while saving coins
Crash while saving squads
Crash while saving formations
Crash while saving activities
Crash while saving interaction instances
Crash while saving written content
Crash while saving incidents
Crash while saving crimes
Crash while saving vehicles
Crash while saving armies
Crash while saving army controllers
Crash while saving army tracking info
Crash while saving cultural identities
Crash while saving agreements
Crash while saving poetic forms
Crash while saving (setting up the save game)
Crash while saving random objects
Crash while saving (allocating space)
Crash while saving items
Crash while saving units
Crash while saving jobs
Crash while saving schedules
Crash while saving projectiles
Crash while saving buildings
Crash while saving machines
Crash while saving flow guides
Crash while saving effects
Crash while saving entities
Crash while saving events
Crash while saving mandates
Crash while saving work quotas
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
Crash while saving (creating directories)
Crash while saving (cleaning stale incidents/rumors)
Crash while saving (offloading units)
Crash while saving (offloading art)
Processing languages...
Processing inorganics...
Processing plants...
Processing items...
Processing creatures...
Processing entities...
Processing reactions...
Processing interactions...
Processing music...
Processing sounds...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating reactions...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Sorting music...
Sorting sounds...
vanilla_interactions_graphics
51.01
data/vanilla/vanilla_interactions_graphics/
Vanilla Interactions Graphics
patching corruption: item off-loaded and also in play: 
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
have corrupt feature map at 
Loading world to start new game
Loading object files...  
Sorting text...
Sorting material templates...
vanilla_descriptors_graphics
50.01
data/vanilla/vanilla_descriptors_graphics/
Vanilla Descriptors Graphics
vanilla_plants_graphics
data/vanilla/vanilla_plants_graphics/
Vanilla Plants Graphics
vanilla_items_graphics
data/vanilla/vanilla_items_graphics/
Vanilla Items Graphics
vanilla_buildings_graphics
data/vanilla/vanilla_buildings_graphics/
Vanilla Buildings Graphics
vanilla_creatures_graphics
data/vanilla/vanilla_creatures_graphics/
Vanilla Creatures Graphics
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
data/installed_mods/
Newer compatible version of mod detected:
 (save uses 
, not found
Update
Update all
Don't update
Rebuilding temporary information...
Preparing game...
Failed!
Loading world and continuing active game
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Loading belief systems...
Loading image sets...
Loading divination sets...
Generating interactions...
Finalizing generated objects...
Preparing graphics...  
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Don't update any
Back to title
Failed to install mod:
Failed to find compatible mod:
[INITIAL_LOAD]
CP_COLOR
COLOR_PATTERN
Unrecognized Colored Pattern Token: 
PATTERN
RGB
WORD
FACES
ADJ
GEMS_USE_ADJ
GEMS_USE_NOUN
Unrecognized Shape Token: 
GEMS_USE_ADJ_NOUN
GRAY
SIMPLE
YELLOW
The enemy
, they
Commanded by 
 are on the march.  
 vault, 
an ancient
Legends speak of 
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 power from the Underworld by invoking 
 wrested 
, where 
Just reunited after a long journey, you are together with your companions again.  
 has even sent some troublemakers to harass people right here in town.
 are plagued by bandits.  The gang
The citizens of 
attempted to play a sweetened footstep too quickly.
attempted to play a footstep too quickly.
attempted to play a wing sound too quickly.
Roll all
region is: 
poll result #
=============================
medium
[cleanAllCompletedSounds]: Sound at 
 removed.
alignment is: 
variant is: 
 is threatened!  The forces of 
The peaceful town of 
Could not locate adventure start square
Ally: 
Roll
Pull it out
Gain possession
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
  Remember that ice and snow can be heated by a campfire.
have been cursed
You 
"Ungrateful apostate!"
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
A thin layer of 
 Vapor
 -  
 to view other pages
The vegetation is broken here.
The vegetation has been slightly perturbed here.
The vegetation is bent here.
The vegetation is heavily damaged here.
The journey is long.  Be sure to travel to 
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
You seek 
"Congratulations!  Now you must return this precious object to its proper home."
  But my chosen, you are 
"You are close.  Follow your senses to the entrance.
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
, rather than walking leisurely."
in need of sustenance and sleep
in need of drink and sleep
in need of drink and sustenance
in a state
!  See to yourself before you face what's ahead.
in need of sleep
in need of drink
in need of sustenance
You awaken from your slumber.
You've assumed tactical control as nobody else is available.
"You are approaching your destination.  End your travels now and prepare yourself."
You must 
 as my instrument of 
, and I have chosen you
"Greetings.  I am 
Your sleep has been interrupted!
 and fulfill your destiny."
Seek out 
, belong with my followers, 
The remnants of creation, 
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberately.  It is your decision."
!  My chosen, you must speak to them and offer your service."
"You've found 
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
Your most trusted local companions are meeting you here today.
Your wanderings have brought you to this place after a long journey.
 is from here and might have some local information.
After a long journey, you are here to meet your most trusted companion.  
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
Your most trusted companion has made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
Your most trusted companions have made the journey to meet you here today.
child that has been kidnapped.
children that have been kidnapped.
  A foolhardy soul might try to rescue the 
In the rush of excitement, you've forgotten where you were going to go.
  Perhaps some of your friends here can remind you.
  Perhaps some of your friends here have ideas.
  Perhaps some of the people here will be worth talking to before you continue on your way.
  Let the party venture forth!
Your intense search turns up nothing.
You've found some small creatures.
You've found a small creature.
 and some other small creatures.
 cannot climb.
You are too injured to climb.
You need a free grasp to climb.
You strap 
You no longer assume a submissive posture.
You assume a submissive posture.
You must move away from the river before you can travel.
You do not have a free grasp for 
 with your 
You draw 
 to your 
You are too tired to stand.
The webs make it impossible to stand.
You are riding and cannot lie down.
You have nothing left to draw or put away.
 and another small creature.
You've found a colony of 
You've already searched this area recently.
You can't stand up -- somebody is in the way.
nearly a day's travel
a day's travel
They belong to you or a companion.
The signs lead southwest.
east-northeast
north-northeast
a short walk
a half day's travel
west-southwest
south-southwest
south-southeast
east-southeast
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
You can't travel until you emerge from underground or enter a tunnel.
north-northwest
west-northwest
deep 
faint 
light 
thick 
 is here.
 imprint in the 
vague 
shallow 
The signs lead east.
The signs lead south.
The signs lead north.
This is an unintelligible mess.
The signs lead southeast.
The signs lead northwest.
The signs lead northeast.
The signs lead west.
Small
Large
A: 
General imports
Clothing imports
Food imports
Abandoned shop
Leather clothing shop
Woven clothing shop
Leather shop
Cloth shop
Bowyer's shop
Weaponsmith's shop
Gem cutter's shop
Bone carver's shop
Leather goods shop
Metal craft shop
Armorsmith's shop
Blacksmith's shop
Shaping Tree
The Home Tree
Tree House
Sewer Access
Counting Tree
Library Tree
Tavern Tree
Market Tree
Castle Mound
Civic Mound
Tower Tree
Guild Tree
Tower
Guildhall
Counting House
Drinking Mound
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp.
You do not have a free grasp and your pack is full.
You do not have a free grasp and your quiver is full.
right under you
You've located a 
No recent announcements.
 says, "
 says:  "
below and 
above and 
 picks
 pick
 pulls off
 pull off
 and puts it in 
 and put it in 
 up the 
Wilderness
Mirthful
Sinister
Calm
Terrifying
Untamed Wilds
Joyous Wilds
Haunted
Minor River: 
River: 
Major River: 
Multiple Constructions
Mountain: 
Volcano: 
Brook: 
Stream: 
Tropical Dry Brdlf Forest
Temperate Conifer Forest
Shrine of 
No significant structures
Scarce
Trees: 
Temperature: 
Tropical Moist Brdlf Forst
Other Vegetation: 
Heavily Forested
Woodland
Sparse
Serene
Surroundings: 
Thick
Moderate
Underground Stair
Underground Farms
Underground Fortress
Processed goods market
House
Hillock
Houses
Hillocks
Abandoned house
Abandoned hillock
Abandoned houses
Abandoned hillocks
Ruined house
Ruined hillock
Ruined houses
Ruined hillocks
Barrow
Metal furniture shop
Stone furniture shop
Carpenter's shop
Shrine to 
Trenches
Fortress Entrance
Warehouse
Imported food market
Imported goods market
Empty market
Shrine
Cheese market
Fruit and vegetable market
Meat market
Imported clothing market
Infinite 
Such is the spirit of 
Such 
Such care for your happiness!
has been cursed
"Hubris!"
tender
Oh 
The task will not be completed.
Expect a change.
Stay the course.
Look out for a chance encounter.
A reckoning awaits.
Fulfillment will be yours.
Focus on living in harmony.
The task will be successful.
Why wasn't 
You already know the will of 
  Let another day pass.
  Let some days pass.
 for ignoring your hubris.  
Praise 
.  Do not tempt fate.
, a jealous deity, consulted first?
Freedom is allowed even in this.
You are free to do as you choose.
You are forgiven.
 without bound
Peace is cherished.
You have been granted mercy.
You are loved.
Your happiness is still desired.
You struggle for 
Night is falling.
It is noon.
Dawn is breaking.
, testing the will of 
 according to the practice of 
, divining the will of 
You roll
a word but you cannot read
 shows 
 comes up 
 lands on 
  Let a week pass.
 is a jealous deity?  Why consult another?
Don't you know that 
Your fate is sealed.
[C:2:0:1]You have been ordered to drive 
.[B]
 based in 
[C:3:0:1]You are a 
  [C:5:0:1]This creature is known to be dead.
  [C:7:0:0]This is common knowledge where you are from.
 is rumored to be in 
  You should report the task as complete.
", 
Strongest Odor: 
Offloading site...
  [C:2:0:1]You have been ordered to kill this creature.
NULL artifact on create site map, skipping
invalid lair entrance
You cannot travel through the 
You have discovered a 
Bring comfort to someone today.
If you accept the gift, one will be expected in return.
Be generous today.
Act quickly today.
Avoid conflict today.
Beware a rival.
Your dreams will come true.
Now is a time for calm.
Begin an adventure.
An obstacle will present itself.
Look ahead to the future.
Do not avoid a necessary conflict today.
Explore today.
Make the decision quickly.
Accept the loss and move on.
You have missed your chance.
Keep your own counsel today.
Give up the hopeless cause.
Make a change or forever remain.
Do not hold on for too long.
Ask a question.
Be cautious of fatigue today.
You will make your final stand.
Do not be reckless.
The enterprise will be a failure.
The situation cannot get worse.
Do not keep everything for yourself.
Do not give them too much.
Consider the consequences carefully.
Prepare for disappointment.
Be mindful of others around you.
Accept a defeat.
The partnership is one-sided.
Look to another for what you need.
Do not take any chances.
You will released.
An important decision awaits your careful deliberation.
You will travel far from this place.
Follow your intuition.
There are two sides to every story.
Today you will have a moment of weakness.
Be compassionate.
Focus today.
Beware of ill-conceived plans.
An end and a new beginning.
See to your responsibilities.
You will have a great accomplishment.
The burden will be lifted soon.
Joy is on the horizon.
Beware doubt.
You must reflect on your actions.
You will awaken to a new possibility.
Follow your desire.
A coming disaster can be delayed, but not avoided.
A sudden upheaval is in store.
A great sadness is coming.
Have faith and all shall be rejuvenated.
All is not as it seems.
Beware those that lack passion.
Rely on willpower to see you through.
Do not be stopped by fear.
Be playful today.
Hold to hope when all else is lost.
Cling not to material things.
You pull out 
You read 
You cannot read.
You cannot see.
Name the 
salt 
stagnant 
Fill 
 near burning trunk
 near magma
 near lava
Heat 
 near fire
 near burning cap
 near burning twigs
 near burning branches
Do not stall.
Make the sacrifice regardless of fear.
Any success will be fleeting.
The effort will reach a culmination.
Take the middle path.
Be patient.
Be sure to keep to a high standard today.
Make no needless sacrifices.
There will be no reward.
Be diligent and undistracted.
Beware a lack of balance.
You must choose between two extremes.
You will be rewarded.
It is a false success.
Eat not the fruits of your labor.
Persevere though it may be for nothing.
Do not fear loss.
It is time to leave it behind.
Whatever happens, it will be for the best.
Some changes are inevitable.
Beware a hidden plan.
Master yourself today; discipline will be required.
Today, somebody will be cruel.
You must face the challenge today.
Think on what came before and what follows.
See to the simple comforts.
Think of others today, not yourself.
Be practical.
Instability.
See to your legacy.
Believe no one today.
It will not be fair.
Follow your desire to reconcile.
You will learn something you did not want to know.
It is not as simple as you think.
A new friendship will form.
There is no right choice.
The object of your ambition will be realized.
Your ambition is misguided.
It is too soon to forgive.
Take care you are not deceived.
A clever strategy will be required.
You will received bad advice.
Rethink your priorities.
You must reveal the truth.
Rethink your approach.
You will know suffering soon.
Indulge heartily.
Climb to 
Lava
/Water
/Air
Hold 
Hang from 
 releasing hold
 holding 
Claim 
Release hold on 
Dismount to 
Mount 
Go below hatch
Climb down
Stop leading 
) as pet
, push off toward 
Ride 
Push 
Combat 
Lower 
 bucket (
Raise 
Guide 
 lock (
Pick 
Break in 
Pull 
Move to 
Charge 
Topple 
Bash down 
Fell 
Make Campfire (
Ignite 
Eat 
You need to be holding an axe with a sharp edge.
You need to be holding an axe.
You cannot fell trees in the arena.
tree
The vegetation is submerged.
The steam around the vegetation stops you from setting the fire.
You make a campfire.
You cannot fell the trees here.
Combat error
Attack error
You set a fire.
The vegetation is too wet.
It won't fit in your 
 is empty.
You fill your 
 near campfire
 to no effect.
You heat the 
 is already full.
Your 
Put 
Set on
Put on 
 is hot enough already.
Drink 
Suck 
Put in 
in play interaction 
 (below)
 (above)
Moving
Distant: 
Remote: 
downward
upward
Recovering from attacking
IMMINENT: 
Incoming: 
Starting: 
Release
Stop leading animal
Lead animal
Hold
Stand Up
Recover
Suck Blood
Unsteady
Tracks Visible: 
 to act
and more
Lie Down
Can I help you with something?
You are surrounded by incessant cackling.
The cackling fades away.
SSE
ESE
ENE
WNW
WSW
SSW
Qst
Gui
***
NNW
Push Object
Jump
Attack
Move
 up)
 level
 (no climbing/jumping)
Path to here
You pull the lever.
You lower the bucket.
You raise the bucket.
 down)
You bash the door down!
You pick the lock!
The hatch is operated by a remote mechanism.  You cannot proceed.
You break the hatch in!
NNE
You topple the statue!
The door is operated by a remote mechanism.  You cannot proceed.
You are still surrounded by cackling.
write
compose
fell trees
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't 
You don't feel safe enough to 
You feel too watched to 
 because you are starving to death.
 because you are dying of thirst.
 because you can't breathe.
 until you've stopped the bleeding.
You must move away from the water before you can 
 until you are on a stable surface.
 because you are swimming.
 because you are drowning.
Give a sermon promoting a value
Give a sermon concerning a cosmic principle
Give a sermon concerning a deity or object of worship
Write something down
Tell a story about a civilization or organization
Tell a story about a site
Tell a story about a person or creature
Give a sermon inveighing against a value
CHAR
Speak
Tell a story about a region
build a fire
    
Talking
Working
Sucking Blood
Regaining balance
Standing Up
Recovering from deflection
Recite a poem
Give a sermon
Tell a story
Lying Down
Prepare choreography
Compose music
Compose a poem
Perform music
quick
 with grab
 with wrestling
Attacking
Jumping
, aiming for 
precise
wild
Releasing hold on terrain
Holding terrain
Pushing Object
Releasing hold on item
Holding item
Leading animal
Dismounting
Highly Loyal
Distrusts you
Trusts you
Low respect for you
Satisfied
Annoyed
General Mood: 
Neutral
Suspicious
Fondness
Grumpy
Grouchy
Grimly Satisfied
Horrified
Shocked
Alarmed
Confident
Bold
Agitated
Animated
Loves you
Relationship: 
Unassuming
Acquiescent
Terrified of you
Dislikes you
Hates you
Likes you
No respect for you
Respects you
No fear of you
Scared of you
You have nothing to examine.
You have nothing left to throw.
You have nothing with which to interact.
You have nothing left to eat or drink.
There is no furniture, building, or vehicle to interact with here.
There is nothing to hold here.
You cannot climb or mount while prone.
There is nothing to pick up here.
Click a creature to start a new conversation
 cannot hold the terrain.
You are too injured to hold the terrain.
You need a free grasp to hold the terrain.
Neutral attitude
Negative attitude
Positive attitude
Toward you: 
You cannot 
 until you stop riding this projectile.
 until you stop riding this vehicle.
You must come down from the mountains before you can 
offended
submitting
menacing
 until you leave this site.
the word
triumphant
plaintive
You have nothing to put inside a container or on a pack animal.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to drop.
Ferocious
Afraid
Exhilarated
Exasperated
Gleeful
Frustrated
Frightened
Free
Guilty
Grateful
Glum
Gloomy
Insulted
Humiliated
Hopeless
Happy
Disappointed
Despair
Delighted
Dejected
Dismayed
Dislike
Disillusioned
Disgusted
Elated
Eager
Distressed
Displeasure
Enjoyment
Empty
Empathetic
Embarrassed
Angry
Amused
Ambivalent
Amazed
Astonished
Aroused
Apathetic
In Anguish
Bored
Bitter
In Awe
Averse
Content
Contemptuous
Confused
Caring
Eexcited
Enraged
Triumphant
Grieving
Blissful
Joyous
Sad
Gaiety
Adoration
Admiration
Accepting
Loving
Alienated
In Agony
Aggravated
Affection
Impossible
Favorable odds
Likely success
Almost guaranteed
Unfavorable odds
Even odds
Likely failure
Nearly impossible
What will you say about the end of the insurrection?
What will you say about the insurrection?
What will you say?
Intimidate: 
What will you say about the army?
What will you say about the group?
What will you say about the site's foundation?
What will you say about the site reclamation?
Unhappy
Uneasy
Thrilled
Terrified
Zealous
Wrathful
Worried
Wonder
Enthusiastic
Expectant
Defeated
Existential Crisis
Persuade: 
Choose your tone/tact
Euphoric
Pessimistic
Relieved
Rejected
Enraptured
Pleasure
Resentful
Repentant
Remorseful
Regretful
Servile
Self-pity
Indignant
Restless
Tenderness
Sympathy
Ashamed
Shaken
Jolly
Isolated
Irritated
Interested
Lonely
Loathing
Jubilant
Jovial
Nostalgic
Nervous
Mortified
Miserable
Passionate
Panicked
Outraged
Optimistic
How will you respond to the offer of peace?
How will you respond to the tribute cancellation?
How will you respond to the offer of tribute?
What will you say about your family?
How will you respond to the request for information?
How will you respond to the demand to yield?
How will you respond to the request to cease hostilities?
How will you respond to the demand for tribute?
Keywords: 
What will you say about the missing treasure?
How will you respond to the request for a guide?
How will you respond to the request for directions?
Ground
Distant
Traveling through 
In party nearby
What will you say about the surrounding area?
What will you say about the trade?
What will you say about the request?
What will you say about services?
How will you respond to the accusation?
How will you respond to the invocation?
What will you say about the structure?
What will you say about the site?
How will you respond to this passive reply?
How will you respond about your profession?
What will you say about your plots and scheming?
What will you say about your master?
What will you say about how you are feeling?
How will you respond to this statement of values?
How will you respond to this dismissal?
How will you respond to this flattery?
What do you want to know?
How will you respond to the offer of service?
What will you say about the artifact's location?
What will you say about the artifact's destruction?
How will you respond to the position offer?
Where do you want to go?
About whom do you ask?
Which pet will you gift?
How will you ask?
What will you say about the conflict?
What will you say about the journey?
How will you respond to the adoption request?
What will you say about the agreement?
What will you say about the conclusion of the agreement?
What will you say about the rescue?
How will you respond?
What will you say about the occupation?
What will you say about the incident?
What will you say about the abduction?
What will you say about the failed occupation?
What will you say about tribute agreement?
What will you say about the trouble?
What will you say about the beast?
What will you say about the new leadership?
What will you say about the failed peace agreement?
What will you say about the peace agreement?
What will you say about the refusal to give tribute?
What will you say about the refusal to accept tribute?
What will you say about the refugees?
What will you say about the gang?
What will you say about the claim?
What will you say about the tribute stoppage?
Large Non-Prone Profile
Very Large Non-Prone Profile
Huge Non-Prone Profile
Very Small Profile
Tiny Profile
Minuscule Profile
Vanishing Profile
Visual Stealth (w/o Skill)
Average Non-Prone Profile
Average Profile
Small Profile
Terrible
Awful
Poor
Best Possible
Fog/Rain/Snow
Low Light
Light
Non-Prone In Vegetation
In Vegetation
Open Area
By Obstacle
Gigantic Profile
Gargantuan Profile
No Suitable Vegetation
Too Large For Vegetation
Large Profile
Very Large Profile
Huge Profile
Cannot see dawn.
 Wait
 hour
You will sleep as necessary for 
You will sleep as necessary until dawn.
 Until dawn
How will 
 Go ahead
You will wait, staying awake for 
You will wait, staying awake until dawn.
Visual Stealth Factors
Speed: 
Climb 
 move?
In party: 
Visible: 
Not visible
Nearby
Select memorized content or a form of prose.
Choose a dance form for the choreography.
Choose a musical form for the composition.
Choose a poetic form for the composition.
You don't know anything specific about this, unfortunately.
Assume an appropriate identity first if you'd like to pretend.
You don't believe anything relevant, unfortunately.
What would you like to do?
 Sleep
Would like to sleep or wait a while?
(etc.)
You must compose a piece first (or learn an improvisational form).
Easier
Easy
Tricky
Difficult
Slow
V Slow
VVSlow
Simple
No quick attack: enraged
 strike
V Fast
Fast
Forced wild attack: enraged
Heavy attack: slower to strike and recover, but hits harder
No heavy attack: enraged
Quick attack: faster to strike and recover, but not powerful
very square
square
fairly solid
can't quite connect
slap
slash
stab
direct hit
pommel
lash
bash
hack
snatch
sting
bite
punch
Parry 
Dodge (
Block (
Parry (
Impossible strike
Dodge 
Block 
Easy strike
Normal strike
Tricky strike
Difficult strike
can't land squarely
can only graze
Simple strike
Easier strike
When possible
 Swimming Preference
Quick movement and other actions decrease stealth.
Worst Possible
 Dodge Preference
 Attack Preference
Select your combat preferences.
When necessary
 has yielded.  Attack anyway?
Who will you attack?
Who will you wrestle?
 Charge Defense
Wrestle 
What do you want to aim for?
Really attack 
Really start a conflict with 
What do you want to drop?
Your inventory
Where will you jump?
What do you want to eat or drink?
What do you want to place?
What do you want to remove?
What do you want to wear?
What will you do with 
Where do you put 
With what do you want to interact?
What do you want to throw?
Who or what would you like to shoot?
Where would you like to move?
What do you want to do?
Pick up how many? (0-
Break 
Gouge 
Pinch 
Throw by 
Loosen joint lock of 
Release grip of 
Release choke of 
Release joint lock of 
Strangle 
Shake 
Break grip of 
Loosen choke of 
 to interact.
Move the cursor to view and press 
Click a target or move the cursor and press 
Grab
No charge attack: target's location inaccessible
No charge attack: target shares your location
No charge attack: target is climbing
No charge attack: target is on a projectile
Both holding 
Multi-attack: choose another simultaneous action afterward
Charge attack: move toward your opponent
No charge attack: target too far away
Gain possession of 
Sharing 
Grabbed your 
Grabbed their 
Take-down by 
Choke 
Lock 
Wrestle using 
No charge attack: no target
Precise attack: very slow to strike, improved accuracy
No precise attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No charge attack: you are in uncontrolled flight
No charge attack: you are chained
No charge attack: you are mounted
No charge attack: you are on the ground
No charge attack: target is on the ground
No charge attack: you are climbing
No charge attack: you are on a projectile
No charge attack: you are on a vehicle
No charge attack: target is on a vehicle
No charge attack: target is in uncontrolled flight
No charge attack: target is chained
No charge attack: target is mounted
, range 
own tile only
adjacent only
 selected
Unknown interaction
Done (
, disturber only
You cannot jump while in the air.
You cannot jump while prone.
You cannot jump while swimming.
 cannot jump.
 cannot speak.
There is nowhere to jump.
You cannot jump while wrestling.
You are too injured to jump.
Throw at 
Shoot 
Jump to the 
You cannot speak.
this location
You fail to grab the 
Do not alter actions
Would you like to take an action?
No.  That's disgusting.
You lick the 
 is too cold.
 is too hot.
You feel really full.
It's too much!  You might not be able to keep it down.
It's too much!  You feel even more sick.
You just can't fit any more.
You put the 
 on to 
You pack the 
You are starting to feel full.
You have nothing left to fire.
You have nothing to fire with.
 into the 
 on the 
Throw 
View engraving
Get 
At whom or what would you like to throw?
You empty 
Put or place 
Remove 
Wear 
You take out the 
You empty the 
You put on 
You drop 
 is too salty.
You drink the 
You eat the 
You take off 
Sound not found for the given event in getPointerToSoundFromEvent
Sound not found for the given event in getPointerToSoundFromEvent.
Sound


no slabs engraved
Building Placement Distance Overflow
[Requires ore, fuel]
[Requires ore]
[Requires 
slab engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
SHEET_PLANT
 slabs engraved
Slab engraved
No slabs engraved
Other Objects
Metal Clothing
Engrave Memorial Slab
[Requires fuel]
Not memorialized
 (opens menu)
Weapons and Ammunition
Siege Equipment
charges
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the 
 get hungry. 
A new chapter of dwarven history begins here at this place, 
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. 
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your 
SOAP
PAPER_SLURRY
PAPER_PLANT
PARCHMENT
".  [C:2:0:1]Strike the earth![C:7:0:0]
autosave 
  Offloading units... 
  Offloading units...  
 Outpost Revisited:[C:7:0:0]  You have returned. 
How have your sturdy charges fared in your absence? 
Have they gone on adventures or moved on to richer delving at new frontier settlements? 
dfhooks_sdl_loop
dfhooks_prerender
dfhooks_update
dfhooks_ncurses_key
dfhooks_sdl_event
.dll
dfhooks_shutdown
dfhooks_init
SDL initialization failure
SDL initialization failure, trying windowed mode
crashlogs
EMERGENCY: Unknown case in async_wait
Font size: 
New window size: 
Resizing font to 
Resizing grid to 
TEXT not supported on windows
Crashed before main menu. Yikes!
PRINT_MODE
Unable to create texture!
Fatal error
INIT FAILED!
SDL_MOUSE_RELATIVE_SCALING
%s: %s
Error
XDcA
EcA
 DcA
EcA
stoi argument out of range
invalid stoi argument
[MOUSEWHEEL:*:*]
Loading bindings from 
Unknown SDLKey: 
Broken repeat request: 
REPEAT_FAST
REPEAT_SLOW
REPEAT_BROKEN
Unknown binding: 
Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]: 
[VERSION:1]
Saving bindings to 
Broken button (should be [BUTTON:#:#]): 
Broken unicode: 
DOWN
Button 
SDL+
REPEAT_NOT
Mousewheel 
Tab
Space
Alt+
Ctrl+
Shift+
list too long
prefs/macros/
prefs/macros/*.mak
.mak
prefs/macros
:DOWN]
:UP]
Missing binding displayed: 
[MOUSEWHEEL:
[BIND:
I/O error while writing keyboard mapping
[BUTTON:
[SYM:
Binding name unknown while loading macro: 
Quantity not numeric or Unexpected tab(s) while loading macro: 
Binding missing while loading macro: 
I/O error while loading macro
NO BINDING
End of group
End of macro


INDOOR_WOOD
OUTDOOR_WOOD
RIVER_PRODUCTS
OCEAN_PRODUCTS
WOOD_WEAPONS
WOOD_ARMOR
GENERATE_DANCE_FORMS
MINING_UNDERWORLD_DISASTERS
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
INDOOR_FARMING
OUTDOOR_FARMING
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
GEM_PREF
STONE_PREF
CURRENCY_BY_YEAR
METAL_PREF
MYTHICAL
SITE_GUARDIAN
GENERATE_POETIC_FORMS
GENERATE_MUSICAL_FORMS
GENERATE_WIND_INSTRUMENTS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_KEYBOARD_INSTRUMENTS
GENERATE_STRINGED_INSTRUMENTS
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
SITE_CONTROLLABLE
INDIV_CONTROLLABLE
TRANSLATION
CIV_CONTROLLABLE
TS_PREFERRED_SHAPING
DIGGER
TISSUE_STYLE
TS_MAINTAIN_LENGTH
SUBTERRANEAN_CLOTHING
CLOTHING
BABYSNATCHER
ITEM_THIEF
AMBUSHER
LAYER_LINKED
ALL_MAIN_POPS_CONTROLLABLE
SIEGER
 associating pants out of range: 
 associating helm out of range: 
 associating armor out of range: 
CUT_ENTITY
SELECT_ENTITY
 Logs
--- Logging Entity 
CHEESE_MAT
 Crafts
 associating shoes out of range: 
 associating gloves out of range: 
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
SELECT_SYMBOL
REMAINING
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
MERCHANT_BODYGUARDS
ACTIVE_SEASON
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
TOLERATES_SITE
USE_NON_EXOTIC_PET_RACE
DEFAULT_SITE_TYPE
LIKES_SITE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
ETHIC
NO_ARTIFACT_CLAIMS
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
PERMITTED_BUILDING
PERMITTED_REACTION
MAX_POP_NUMBER
RELIGION_SPHERE
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
VALUE
WANDERER
SET_SCHOLARS_ON_VALUES_AND_JOBS
VARIABLE_VALUE
BANDITRY
START_BIOME
USE_GOOD_PLANTS
LOCAL_BANDITRY
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
STONE_SHAPE
PERMITTED_JOB
SKULKING
GEM_SHAPE
BIOME_SUPPORT
MERCHANT_NOBILITY
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
APPOINTED_BY
REPLACED_BY
BY_HEIR
BY_POSITION
DETERMINES_COIN_DESIGN
SUCCESSION
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
RESPONSIBILITY
COMMANDER
 capped
LAND_HOLDER
: Negative precedence changed to zero
: Precedence exceeding 
REQUIRES_POPULATION
PRECEDENCE
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
CHAT_WORTHY
DO_NOT_CULL
FLASHES
BRAG_ON_KILL
REJECTED_CLASS
GENDER
ALLOWED_CLASS
REJECTED_CREATURE
QUEST_GIVER
ALLOWED_CREATURE
PUNISHMENT_EXEMPTION
KILL_QUEST
REQUIRES_MARKET
ELECTED
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
EXECUTION_SKILL
SPECIAL_BURIAL
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
has negative background color, set to 0
has background color > 7, set to 0
has negative foreground color, set to 7
has foreground color > 7, set to 7
ANIMAL_TOKEN
ANIMAL_CASTE_TOKEN
SITE_VARIABLE_POSITIONS
POSITION
FRIENDLY_COLOR
VARIABLE_POSITIONS
SUBSELECT_SYMBOL
CULL_SYMBOL
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
shr
shl
stl
str
chr
chl
thl
thr
Unrecognized Entity Token: 
ACCOUNT_EXEMPT
DUTY_BOUND
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
SPOUSE_MALE
SPOUSE_FEMALE
NAME_MALE
NAME_FEMALE
AS_NEEDED
LAND_NAME
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
chiefs
chieftess
bosses
chief
CUSTOM_BANDIT_LEADER
leaders
Gem shape not found: 
Stone shape not found: 
ringleaders
warlord
commanders
ringleader
captains
commander
chieftesses
captain
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity siege ammo token: 
Unrecognized symbol: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity creature token: 
Unrecognized entity digger token: 
rsn
*** Error(s) finalizing the entity 
most sacred 
most high priest
most exalted 
most holy 
most high 
absolute 
NULL artifact on wg loot building, skipping
HIGHEST_PRIEST
baron consort
barons consort
baroness
baronesses
baron
barons
most high priests
CUSTOM_LAW_MAKER_2
up the stairs
, the door on your right
 Bearer
 Novice
 Master
 Adept
 Degree
 Rank
treasurer
treasurers
 on your left
CUSTOM_MERCENARY_TREASURER
 door
 on your right
, the door on your left
, at the end of the hall
crossbow
pike
hammer
spear
blade
mace
axe
sword
Ultimate
Exalted
Bearer
Perfect
blowgun
grappling
whip
bow
generals
lord 
soldiers
CUSTOM_MERCENARY_LEADER
chieftains
soldier
warlords
chieftain
Soldier
Initiate
Captain
Sergeant
 masters
Grandmaster
 commanders
 master
bridge
 caretaker
tunnel
road
magistrate
magistrates
judges
justices
 administrators
abbot
 officials
 administrator
 commissioners
 official
 caretakers
 commissioner
executioners
chef
cup-bearers
executioner
butlers
cup-bearer
masters of beasts
butler
harvest
judge
sewer
grain
housekeepers
CUSTOM_MARKET_OFFICIAL_
chefs
housekeeper
keepers of the seal
justiciar
chancellors
keeper of the seal
head 
chancellor
royal 
chief 
chamberlains
master of beasts
advisors
chamberlain
counselors
advisor
justiciars
counselor
CUSTOM_MILITARY_GOALS
war leader
law-giver
law-givers
Murder-target mismatch: year 
, entity #
baroness consort
baronesses consort
constables
CUSTOM_OFFICIAL_
marshals
constable
field 
marshal
war leaders
CUSTOM_MILITARY_STRATEGY
 trying to generate musical form without speech or instruments
Monster
[ENTITY:
 has assumed the position of 
entity_layer
[OBJECT:ENTITY]
recordkeeper
recordkeepers
guard army unattached from parent army
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
Mission Report: 
 (Set out 
CUSTOM_GUILD_ALDERPERSON
CUSTOM_GUILD_STEWARD
doyenne
doyennes
doyen
doyens
dean
deans
bookkeeper
bookkeepers
clerk
clerks
steward
stewards
CUSTOM_GUILD_CLERK
alderperson
 has self-referential diplomacy state
[PROFILE]
midmap construction path build failure
Entity 
failure to get start square construction for transport link
failure to get end square construction for transport link
abbots
WORSHIP_HF
Metal armor
CUSTOM_GUILD_LEADER
[PET:
Leather armor
[RECLAIM_SKILL:
[ITEM:
TITLE:
[SKILL:
]cA
9s@
p9s@
P]cA
`;!@
(]cA
are now expert 
Tribute Report: 
are now quite knowledgeable 
 trainers.
have attained a general familiarity with 
 training methods.
now know a few facts about 
 training.
 has adopted 
Something has pulled a lever!
An animal
 has become a 
A trade depot is requiered for the delivery of the tribute.
The merchants need a trade depot to unload their goods.
Tribute is being unloaded.  (A report is available.)
Merchants have arrived and are unloading their goods.
Miner destination wiped
body
ivory/tooth 
lye/milk-free 
plaster-containing 
soap 
horn 
pearl 
hair/wool 
shell 
non-pressed 
woven 
non-absorbent 
food storage 
unimproved 
written-on 
blunt 
unengraved 
screw 
fire-safe 
deep material 
sewn-imageless 
dyed 
melt-designated 
totemable 
glass-making 
leather 
bone 
silk 
yarn 
non-economic 
plant 
magma-safe 
building material 
sand-bearing 
glass 
processable (to barrel) 
tameable small creature 
extract-bearing small creature 
processable (to vial) 
extract-bearing plant 
extract-bearing fish 
dye 
dyeable 
ammo 
furniture 
milkable 
finished good 
lye-bearing 
milk 
millable 
possibly buriable 
improvable 
butcherable 
Something has unchained a creature!
unused 
Something has triggered a pressure plate!
Something has emptied a cage!
cookable 
solid 
empty 
processable 
collected 
sharpenable 
unrotten 
undisturbed 
meat slicing
meat cleaving
meat carving
meat boning
powder grinding receptacle
powder grinding
liquid cooking
liquid scoop
small object container
track cart
hive
nest box
liquid container
food storage
meat-carving holder
meal container
oil-bearing 
PRESS_PAPER_MAT
parchment-producing 
PRESS_LIQUID_MAT
honey-bearing 
PARCHMENT_MAT
glaze 
HONEYCOMB_PRESS_MAT
-producing 
-containing 
fatty 
tannable 
renderable 
SOAP_MAT
paper-slurryable 
RENDER_MAT
paper-making 
paper-slurry 
GYPSUM
gypsum 
fat 
flux 
glazable 
FAT
clay 
GLAZE_MAT
bag-processable 
fermentable 
wax 
BAG_ITEM
TALLOW
tallow 
artifact 
non-artifact 
on-ground 
divine 
sand 
edged 
hard 
metal 
calcite/limestone/chalk/marble 
CAN_GLAZE
-bearing 
CALCIUM_CARBONATE
gem 
grown 
wooden 
stone 
display object
offering placement
writing container
bookcase
sheet roller
folded sheet protector
heavy object hauler
stand-and-work
 that isn't a bin
Short Pathing Flood Overflow
divination
games of chance
^cA
 block
 log
rough 
flown
 by a 
: Null Pop Num
 deposit
the underworld
the subterranean water
the underworld portal
the volcano
the magma pool
the pit
the cave
the river


system
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
unknown error


We have unleashed the echo of a forgotten divine retribution!
Horrifying screams come from the darkness below!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Deep within this strange place, we've uncovered what must be a treasure of the gods!
We checked that stone for heat!  What devilry is this?!
Some ancient horror was encased here, until now!
Apocalypse!  We are being judged by the gods!
Something evil is emerging from this newly exposed pocket!
vcA
(ocA
(rcA
xcA
 xcA
HxcA
HqcA
`z-A
@Iq@
scA
tcA
B4@
scA
xcA
wcA
qcA
vcA
`z-A
@Iq@
rcA
0pcA
)!@
XwcA
ocA
 tcA
RECENTER
A_DISPLAY
DO_MEGA
PAUSE
D_D
UNIT_COMBAT_REPORT
A_D
D_DISPLAY
Cleaning game objects...
Cleaning stranded objects...
Passing a few weeks to get things ready...
Command Line: 
data/init/announcements.txt
Cleaning play objects...
*** STARTING NEW GAME ***
Saving civilized populations...
Saving history...
Sorting world information...
Saving map data...
Saving agreements...
Synchronizing folders...
Saving parameters...
Saving tracking info...
Saving world
Offloading art images...
save/current/world.dat
Command Line: World exported.
raw green glass
raw clear glass
branch
small rock
stones
raw crystal glass
rock
HUMAN_TRADE
[DIPSCRIPT:HUMAN_TRADE]
[TEXTVIEWER:human_standard1]
[TEXTVIEWER:human_standard_bye]
 were unable to complete the 
Jobs removed from unpowered 
[TEXTVIEWER:human_trade1]
[TEXTVIEWER:human_trade_bye]
ELVES_STANDARD
[DIPSCRIPT:ELVES_STANDARD]
[ENDIF]
[HISTORY_DIPEV:FIRSTCONTACT]
HUMAN_STANDARD
[DIPSCRIPT:HUMAN_STANDARD]
[TEXTVIEWER:elves_standard1]
[TEXTVIEWER:elves_standard_bye]
ELVES_FIRSTCONTACT
[DIPSCRIPT:ELVES_FIRSTCONTACT]
[TOPICDISCUSSION]
[TEXTVIEWER:dwarf_liaison_bye]
[ELSE]
[TEXTVIEWER:elves_firstcontact2]
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
[TEXTVIEWER:elves_firstcontact1]
human_trade1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
human_trade_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
[TEXTVIEWER:dwarf_liaison1]
[CONSTRUCTTOPICLIST]
DWARF_LIAISON
[DIPSCRIPT:DWARF_LIAISON]
elves_standard1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
elves_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
human_standard1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
human_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
dwarf_liaison1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
dwarf_liaison_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
elves_firstcontact2
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
elves_firstcontact1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
UCR_A
data
UCR
UNIT_COMBAT_REPORT_ALL_ACTIVE
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/installed_mods
mods
rotten 
filthy 
codex
figurine
slimy 
dirty 
sticky 
vomitous 
strands
sheet
throne
web
-bound 
codices
tanned hide
totem
window
terrarium
mug
goblet
bucket
animal trap
cage
barrel
flask
musical instrument
waterskin
vial
toy
cup
unglazed 
tool
crutch
quiver
cast
splint
rope
chain
casket
sarcophag
coffer
bin
box
backpack
limb/body 
boxe
bag
blocks
portal
cut crystal glass gems
gems
hatch cover
grate
door
floodgate
charcoal
coke
 wafers
 bars
cut green glass gems
cut clear glass gems
refined coal
bars
plant part
silk body part
corpse
teeth
soap body part
yarn body part
leather body part
wooden body part
leather goods shop sign
carpenter's shop sign
armorsmith's shop sign
metal craft shop sign
tavern sign
slab
stone furniture shop sign
metal furniture shop sign
leather clothing shop sign
bone carver's shop sign
leather shop sign
woven clothing shop sign
bowyer's shop sign
blacksmith's shop sign
gem cutter's shop sign
weaponsmith's shop sign
statue
memorial
quern
millstone
general imports sign
cloth shop sign
food imports sign
clothing imports sign
crystal glass 
 gem
green glass 
clear glass 
bracelet
traction bench
ring
earring
siege ammo
ammunition
amulet
ballista arrow head
coin
perfect 
scepter
crown
mechanisms
tube
cheese
catapult parts
ballista parts
anvil
pipe section
trap component
ichorous 
bloody 
gooey 
purulent 
 laced with 
powder
 paste
glob
Hamlet
Outpost
Town
Village
Evaluate Depot Caravan Access Overflow
 caught up in the web!
No access to 
his
 caught in a cloud of flames!
Metropolis
City
No access
Capital
items
no material
 claims it as a personal treasure.
 offers it to 
him
her
she
 has been possessed!
 looses a roaring laughter, fell and terrible!
 is taken by a fey mood!
 withdraws from society...
claims it as an heirloom in the name of the family ancestor 
claims it as a family heirloom
 begins to stalk and brood...
 has created 
legwear
A kidnapper has made off with 
footwear
headwear
Of 
of 
 has stolen 
A thief has stolen 
chain 
suits of 
meat
weapon
shield
/buckler
armor
handwear
tame 
small tame animal
live 
small live animal
 chops
 chop
prepared meal
preserved 
seeds
withered 
strand body part
Rotten 
raw 
egg
leaves and fruit
leaf or fruit
Wood Hauling
Food Hauling
Stone Hauling
 and the surrounding lands have been made 
an even more official land of the realm
 caught in a burst of 
an official land of the realm
lumber limits
ROOM SHARING INDEX OUT OF BOUNDS: 
 has been disturbed.
group of 
Grave
No Tomb
swarm of 
 its way out of confinement!
Many 
 have been disturbed.
Royal Mausoleum
Grand Mausoleum
Meager Dining Room
No Dining Room
Burial Chamber
Servant's Burial Chamber
Mausoleum
Fine Tomb
Royal Dining Room
Grand Dining Room
Meager Quarters
No Quarters
Decent Dining Room
Modest Dining Room
Great Dining Room
Fine Dining Room
Grand Bedroom
Great Bedroom
No Study
Royal Bedroom
Quarters
Modest Quarters
Fine Quarters
Decent Quarters
Throne Room
Splendid Study
Royal Throne Room
Opulent Throne Room
Modest Study
Meager Study
Decent Study
Study
 created a masterpiece 
 Version 
You have
/*.dat
world.dat
TEXT_SET
/*.*
world.sav
save/current/*.dat
save/current/*.sav
DESCRIPTOR_COLOR
GRAPHICS
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
REACTION
INTERACTION
TILE_PAGE
PALETTE
Fishing/Related
Jewelry
Healthcare
Farming/Related
MATERIAL_TEMPLATE
BUILDING
Other Jobs
LANGUAGE
Lever Operation
Road Building
Trade Good Hauling
Water Hauling
Stoneworking
Hunting/Related
Wall/Floor Construction
Woodworking
Metalcrafting
Stonecrafting
Armoring
Blacksmithing
Mechanics
Pump Operating
Siege Operating
Crossbow-making
Recovering Wounded
Small Animal Dissection
Dressing Wounds
Feed Patients/Prisoners
Farming (Fields)
Furnace Operating
Clothesmaking
Plant Processing
Animal Hauling
Push/Haul Vehicles
Refuse Hauling
Item Hauling
Diagnosis
Setting Bones
Stone Engraving
Animal Care
PrcA
 ncA
XucA
scA
pcA
`z-A
@Iq@
shadow
SIGFPE
{timestamp}
SIGTERM
Received signal 
%Y-%m-%d-%H-%M-%S
SIGILL
SIGABRT
SIGSEGV
SIGINT
crash_{timestamp}.txt
bad variant access
FPS: 
text
graphics/tile_page_*
REC
graphics/palette_*
graphics/graphics_*
*** Error(s) found in the file "
xzcA
The sun is rising
 blowing from the 
mighty wind
heavy wind
western
The sun is low in the 
 in the east
 in the west
There are scattered puffy clouds above you.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
A dark, menacing cloud towers above you, crowned by an anvil.
The sky is striped with thin clouds.
strong breeze
gentle breeze
There is a 
There is no wind here.
The sky above you is gray.
The sky above you is a uniform and dark gray.
A towering gray cloud descends from the white sky above you.
The sky above you is completely gray, with dark cloud pillars pressing through it.
There are scattered clouds underneath a striped sky.
Mounds of clouds are clustered through a striped sky.
A dark, towering cloud rises into a striped sky.
The sky above you is hazy and white.
It is raining outside.
There is a thin mist outside.
There is thick fog outside.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
from the sky
 is falling 
It is snowing outside.
brimstone
freshly-baked goods
soil
vomit
Fog enshrouds the area.
There is a heavy blanket of fog enveloping everything.
You smell 
smoke
soot
filth
cooked flesh
bug innards
asked that you
offer your services to
requested that you
There is an unintelligible mess.
Finish action
Stop action
Continue action
Bring
At your location
To the southeast
To the southwest
To the northeast
The vegetation is broken.
The vegetation has been slightly perturbed.
The vegetation is bent.
The vegetation is heavily damaged.
To the west
Freshest track
FOOTWEAR_TRACKING_SYMBOL
HUMANOID_TRACKING_SYMBOL
To the northwest
To the south
To the north
To the east
The temperature is pleasant.
It is deathly cold.
It is burning.
The temperature cannot be judged.
It is freezing.
It is cool.
It is warm.
It is scorching.
 bright behind the clouds
 to the west
 to the east
 is setting
The temperature is as it has been and always will be.
Being dead is cold and clammy.
 hardly visible behind the clouds
 pale behind the clouds
waning half moon
waning gibbous moon
waxing crescent moon
waxing half moon
 is directly above you
 is rising
new moon
waning crescent moon
The sky is alive with vortices of purple light and dark, boiling clouds
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
You cannot see the sky clearly from here, but the available sunlight indicates the day
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
waxing gibbous moon
full moon
 behind the clouds
The area gives off a sickly light
The sun is high in the 
The sun is in the 
 sky
eastern
You cannot see the sky clearly from here, but the available sunlight indicates the night
The stars are out
The sun is setting to the 
The sun is directly above you
Return to arena
Finishing up...
Finish anyway
In conflict! 
Continue waiting
the settings menu.
You can continue waiting, or save/quit from
You haven't been able to act for a while.
Could not load sound file 
Could not load music file 
init_sound returned false!
future
FILE
sound/
MUSIC_FILE
sound/music_file_*
This function cannot be called on a default constructed task
Fail to schedule the chore!
no state
promise already satisfied
future already retrieved
broken promise
: file not found. 
: End of current chunk reached while trying to read data.
: end of file unexpectedly reached while trying to read essential data.
: media was ejected while reading.
: unsupported file or audio format.
sound/sound_file_*
TITLE
AUTHOR
LOOPS
: couldn't perform seek operation.
Could not load file 
: error loading file.
SOUND_FILE
 {cA
zcA
~cA
(|cA
{cA
~cA
qF@
nF@
 oF@
nF@
`oF@
|cA
}cA
|cA
~cA
P|cA
0/!@
(!@
arrived at person
eradicate beasts
entertain people
make a living as a warrior
reunited with loved one
violent disagreement
adopted
true name invocation
going wrong direction
arrived at location
entity no longer rules
left site
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
work request
make weapon
vent at priest
cry on priest
offer condolences
be brought to safety
help with rescue
insufficient work
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
liked appearance
because it was destined
great fortresses built and tested
whim
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
<reason>
rescued
sphere alignment
maintain balance in universe
mastered skill
broke up with lover
divorced
fell in love
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
hf is dead
slayer in incident
separated from hf
reunited with hf
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
</reason>
</reason_id>
<reason_id>
<circumstance>
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cannot find artifact
failed mood
lack of sleep
trapped in cage
admire architecture
pray
relax
danger
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
prefers working alone
glorify hf
have not performed
prevented from leaving
study
exiled after conviction
be with master
become citizen
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
elected
reelected
request approved
request ignored
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
caught in snow
caught in miasma
caught in smoke
waterfall mist
rough sleep
resting
caught in freakish weather
caught in rain
hungry
starving
suffered major injury
suffered minor injury
drowsy
very drowsy
thirsty
dehydrated
complaint unregistered
long patrol
sun nauseated
sun irritated
tattered clothing
clothing rots away
haunted in dreams
good spar
freed from prison
had miscarriage
spouse had miscarriage
old clothing
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
admire building
admire owned building
admire arranged building
admire owned arranged building
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
entity controls site
entity cancels tribute
kicked out of squad
stranger advancing with weapon
became parent
nearby conflict
agreement cancelled
being an agreement companion
drinking goo
drinking ichor
drinking pus
drinking nasty
tired of drink
drinking blood
drinking slime
drinking vomit
cleaned self with soap
killed somebody in training accident
attacked
attacked by zombie possible relative
acquired item
acquired favorite animal as pet
confined
cleaned self
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
rescued somebody
completed job
tax escort stole property
lost property to taxes
eating without dining room
eating without chair
new bonded relationship
was rescued
lesser has better room
eating without table
eating at crowded table
eating in dining room
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
tired of food
eaten rotten food
good food
good drink
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
naked
no shirt
no shoes
ate own pet while starving
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
learned scholar flag
learned skill
learned written content
learned interaction
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
religion prayer in incorrect temple
religion prayer in godless temple
pray to hf in dedicated temple
drinking without goblet
body of relation rotted
unmet needs
pray to hf
religion prayer
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
have tomb
have no tomb
interacted with community pillar
interacted with pet
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
relation received personal chat
relation gave stress complaint chat
relation received stress complaint chat
relation chat
received food
gave food
relation abstract chat
relation gave personal chat
gave birth
gained relative
received water
gave water
slept on dirt
slept on driftwood
artwork defaced
evicted
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept without proper room
slept in room
slept on smooth floor
slept in mud
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
guildhall petition accepted
guildhall petition rejected
guildhall petition ignored
guildhall agreement abandoned
entity temple recognition
temple petition rejected
temple petition ignored
temple agreement abandoned
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
by preserving part of body
abducted hf
murdered hf
historical event collection
active musical form
active dance form
defeated hf
item was favorite possession
active sermon promote value
active sermon refuse value
active story event
active poetic form
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
put on quality worn item
change personality value
active performance preacher
active performance storyteller
nightmare
did individual melee drills
did ranged practice
improved skill
make believe
play with toy
dream about hf
dream
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
taught skill
read written content
wrote written content
residency petition accepted
learned poetic form
learned musical form
learned dance form
taught scholar flag
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
in order to continue working alone
due to jealousy
in order to glorify 
due to a lack of performances
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after adoption
after invocation of the true name
after finding 
in order to eradicate beasts
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
to help with a rescue
due to insufficient work
to request work
that weapons be made
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
for an insurrection
to adventure
as a guide
in order to be rescued
is entity subordinate
</circumstance>
</circumstance_id>
<circumstance_id>
after preying on the blood of civilized creatures
being unnaturally ageless
after a scholarly lecture in 
after a performance in 
during 
after acquiring 
after 
 was given away
as the item was a favorite possession
by preserving a part of the body
after abducting 
after murdering 
after dreaming of 
after a dream
after a nightmare
after defeating 
 in a dedicated temple
after incompletely performing the rites of 
 in an improperly dedicated temple
 in an undedicated temple
after taking heavy losses in battle
after the death of 
after praying to 
after performing the rites of 
geography
medicine
engineering
due to a lack of funds
mathematics
astronomy
natural history
chemistry
to gather information
in order to find sanctuary
due to a shared interest in 
philosophy
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
in order to cement the bonds of friendship
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
in order to sanctify 
as an heirloom of the 
 family
as a symbol of authority within 
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
<rep_treasure_hunter>
</rep_thief>
<rep_thief>
</rep_information_source>
<rep_protector_of_weak>
</rep_knowledge_preserver>
<rep_knowledge_preserver>
</rep_treasure_hunter>
<rep_quarreler>
</rep_flatterer>
<rep_flatterer>
</rep_protector_of_weak>
<rep_friendly_fighter>
</rep_loyal_soldier>
<rep_loyal_soldier>
</rep_quarreler>
<rep_hated_group>
</rep_enemy_fighter>
<rep_enemy_fighter>
</rep_friendly_fighter>
<rep_comrade>
</rep_respected_group>
<rep_respected_group>
</rep_hated_group>
<rep_killer>
</rep_murderer>
<rep_murderer>
</rep_comrade>
<rep_friendly>
</rep_hunter>
<rep_hunter>
</rep_killer>
<rep_bard>
</rep_dancer>
<rep_dancer>
</rep_friendly>
<rep_storyteller>
</rep_poet>
<rep_poet>
</rep_bard>
<rep_trade_partner>
</rep_preacher>
<rep_preacher>
</rep_storyteller>
<rep_violent>
</rep_psychopath>
<rep_psychopath>
</rep_trade_partner>
<rep_brigand>
</rep_bully>
<rep_bully>
</rep_violent>
<rep_intruder>
</rep_monster>
<rep_monster>
</rep_brigand>
<rep_hero>
</rep_bonded>
<rep_bonded>
</rep_intruder>
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
</rep_hero>
addition of a masterful handle
addition of masterful rollers
making of a masterful improvement
addition of masterful thread
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
the masterful 
 created by 
 masterfully dyed with 
addition of a masterful image
 during mining
 by falling debris
 by growing vegetation
 masterfully constructed by 
a masterpiece
 by melting
 by magma
 during fortification carving
 to a 
 prepared a masterful 
 created a masterful engraving
 destroyed 
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
made a masterful improvement
added masterful thread
added masterful cloth
wove a masterful sewn image
added a masterful handle
added masterful rollers
added a masterful rope
added a masterful chain
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
added a masterful image
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 become friends over a shared love of athletics
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 broke up
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 due to religious persecution
<rep_information_source>
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
 became infatuated with 
 Spring
 Summer
 Autumn
 Winter
 every 
, but they had nothing left to give
the failure to secure 
the securing of 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
, to be delivered from 
The new government was called 
 and lordship of 
 over 
 demanded treasure from 
 freed 
the freeing of 
 and placed 
 in charge of 
raided
pillaged
raiding of 
pillaging of 
stole treasure from
looted treasure from
stole livestock from
seized livestock from
the defeat of 
 destruction of 
stole treasure and livestock from
looted treasure and seized livestock from
, undetected by 
the infiltration of 
the attack on 
 defeated 
 and found nothing
the search of 
 by the forces of 
 slipped into 
 throughout 
 fled 
the fleeing of 
 searched 
the attack by 
, the forces of 
 rampaged throughout 
the rampage of the forces of 
as scouts 
by the attackers.
  The defenders hired 
 as scouts 
 led the attack
, and the defenders were led by 
  The defenders were led by 
 were hired 
addition of a masterful instrument piece
creation of a masterful image set
 prepared by 
the masterful engraving
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
 constructed 
, and established a gateway between worlds
 finished the construction of 
 as a part of 
 connecting 
the completion of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
 repealed numerous oppressive laws
the subordination of 
the incorporation of 
 into 
the return to reason at the settlement of 
 regained their senses after another period of questionable judgment.
the formation of 
ascendency of the criminal organization
relocation of
 fully incorporated into 
 under the leadership of 
 at the settlement of 
 regained their senses after an initial period of questionable judgment.
several
a few
 the joining of 
 began operating at the direction of 
a multitude of
hundreds
some hundred
dozens of
 formed 
 formed
 became the primary criminal organization
 moved
 settlement of 
 withered.
the abandonment of 
the withering of 
 leaving 
the attack of 
 abandoned the settlement of 
their
 and destruction of 
 spotted the forces of 
 slipping out of 
the detection of the forces of 
the surrender of 
 routed 
 and destroyed 
the rout of 
 to be a holy city
the declaration that 
 is a holy city
 surrendered 
 tribute from 
 and took over 
 and takeover of 
 declared 
ripping
stabbing
 were
 the first to reach the summit of 
burning out
burning away
smashing
slashing
tearing out
tearing off
stabbing out
ripping off
stabbed
 as a means of torture
slashing out
slashing off
burned away
smashed
slashed
ripped
torn off
stabbed out
ripped off
burned out
broken away
slashed out
slashed off
torn out
the questionable judgment of 
the reclamation of 
 devoured 
the devouring of 
the end of the insurrection in 
the crushing of the insurrection against 
 were taken by a mood to act against their better judgment at 
 launched an expedition to reclaim 
 overthrown
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the overthrow of 
the insurrection
the insurrection in 
 concluded with 
the local government
viewing of
inquiry after
, an insurrection
 against
the razing of 
profaning
disturbing
prayer inside
the emergence of 
the rebuilding of 
 from the underworld through the power of 
the replacement of 
 created 
the creation of 
the construction of 
the foundation of 
 replaced 
 razed 
viewed
asked about
the horrible experiments of
the carousal of
the purchased of 
 equipment by
superior quality
exceptional
masterwork
 equipment
caroused
purchased 
well-crafted
finely-crafted
losing 
everyone
the clash between 
performed horrible experiments
a single 
slaying 
them
dying
poorly led
a lone 
animated 
 clashed with 
brilliantly led
inspiringly led
ably led
led
neither side had a positional advantage
the tactical contest between 
the tactics of 
a tactical situation
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 used good tactics
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 put forth a sound plan
 entirely outwitted 
 outmanuevered 
and
but
the journey of 
 outmatched 
 with a cunning plan
 tactical planning was superior to 
 made a journey to 
unknown lands
the escape from 
the return of 
an unknown peak
, which rises above 
the climbing of 
 escaped from 
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
 once more, this time
a murderous ghost
a sadistic ghost
a violent ghost
became obsessed with an inscrutable goal
 was disturbed from eternal rest
 was brought back from the dead
 came back from the dead
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
independently discovered
became obsessed with 
 own mortality and sought to extend 
 life by any means
cornering of
confrontation of
brawl with
was the very first to discover
attack on
surprising of
ambush of
happening upon
 in which the former emerged victorious
the escape of 
 after a punishing fight
 after a horrific combat
 confronted 
 got into a brawl with 
the subduing of 
a scuffle between 
 surprised 
 ambushed 
 happened upon 
 cornered 
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 was forced to make a hasty escape
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 tamed the 
wild beasts
the taming of the 
 fought with and subdued 
, struck down by a 
, struck down 
died after colliding with an obstacle
was impaled on spikes
was killed by a flying object
was banished by 
was banished by a 
, struck down by 
was drowned
was struck down
was killed by a trap
was killed by a vehicle
, slain by a 
, slain
succumbed to infection
was left out in the air
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
, slain by 
was burned to death by 
 fire
was burned to death by a 
burned up in a magma mist
burned up in 
 dragon fire
's dragon fire
dragon fire
was encased in ice
fell into a deep chasm
died of old age
burned up in magma
 scared 
solidified
was encased in cooling lava
was encased in cooling magma
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
 struck down 
 slaughtered 
 drained 
 of blood
 out in the air
 drowned 
 fed 
 to beasts
 crucified 
 buried 
 alive
 left 
 hacked 
 to pieces
 executed 
 beheaded 
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 as a 
 burned 
 in dragon fire
 to death
the killing of 
the slaughter of 
the scuttling of 
the draining of 
the crucifixion of 
the burial of 
the leaving of 
the feeding of 
the fatal illness of 
the hacking of 
the execution of 
the beheading of 
 under a collapsing ceiling
 by falling rocks
the shooting of 
the mortal wounding of 
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 in cooling magma
 in ice
 in a 
's fire
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in magma
the boiling of 
the melting of 
the condensation of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
the fall of 
 into a deep chasm
the passing of 
the death in the dark of 
 from the dead
, once more,
the death of 
 in a cage
 own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
to master a skill
to fall in love
to see the great natural wonders of the world
with extending 
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
the new obsession of
to rule the world
to start a family
to make a great discovery
initial discovery
independent discovery
the new desire of
the new dream of
 within 
raising
discarding
entombment
arose from
was discarded in
was buried in
was entombed in
the giving up on being a 
the loss of a hist fig entry
, based in
 throughout
the mercenary operation
the thievery
the career change from 
the start as a 
the wandering
the scouting
the hunting of great beasts
the baby-snatching
 out of
 in
 around
 the wilds
 to become a 
became a 
stopped being a 
lost a hist fig entry
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a 
the abduction of 
began wandering
became a scout
began hunting great beasts
 through the efforts of 
the reunion of 
 abducted 
 was abducted
the leap of 
 from a great height
were
was
the impalement of 
 on spikes
the scaring of 
 to death 
the collision of 
 with an obstacle
, after the death strike by 
, after the death strike by a 
 after an attack
 attack with 
the vanishment of 
the putting to rest of 
 by a flying object
the collapse of 
 after an attack by 
 after an attack by a 
 blood
the murder of 
 by a trap
 by a vehicle
began worshipping
became the pet of
became the spouse of the deceased 
stopped being the mother of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began traveling with
ceased being the master of
ceased being the apprentice of
became the owner of
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
sired
was born to
received the worship of
became romantically involved with
 to
 into the area around
 into
gave birth to
studies
wandering
settling
visit
settled in
visited
fled into
the area around 
the catatonia
fled to
departed to
moved to study in
the fell mood of
the melancholy of
the insanity of
the rampage of
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
 after 
appearing not to age
general suspicion
was taken by a fey mood
 jealousy
denial of apprenticeship
under 
aroused general suspicion
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
 due to 
  The support of 
 was crucial to the coup.
 expelled 
 recruited 
 formed a friendship
 toppled the government of 
 and assumed control
 in power
formed a false friendship where each used the other for information
formed a friendship
 formed a false friendship with 
 in order to extract information
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
audacious creation
compelled the creation of
collaborated to create
 the position of 
 through force of argument
 into believing 
 assumed the identity 
the impersonation of 
members of 
 from a 
 into a 
the transformation of 
 fooled 
 from the teaching of 
the moment when 
 changed 
 changed
escaped from
 taught 
 learned
the learning of 
stopped working at
stopped ruling from
stopped hanging out at
moved out of
took up residence in
took up residence
laired within
was imprisoned in
stopped being the pet of
started working at
ruled from
started hanging out at
stopped traveling with
stopped being the owner of
stopped being the parent of
lost faith in
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
 with dozens of others
 with many others
 with some others
A thousand or more people were expelled
 was expelled
 with a thousand or more others
 with five hundred or more others
 with a hundred or more others
, urging love be shown to 
the sermon of 
urging love between 
 persecuted 
inheritance
rebuilding
preached to 
, inveighing against 
inherited
rebuilt
 formerly owned by 
purchase
improved fortifications
a gated courtyard
a feast hall
purchased
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the addition of 
 received
the purchase of 
 equipment by 
had a dungeon constructed within
the dissolution of 
 purchased 
standard
, which 
being a member for a year
 years of membership
the bestowal of the title of 
 dissolved
participating in 
 battles
slaying an enemy
 enemies
the tooth
the shield
dodging
serving in combat
the pike
the whip
the bow
the blowgun
the mace
the hammer
the spear
the crossbow
a melee weapon or technique
a ranged weapon
the axe
the sword
 received the title of 
 given to all new members
attaining sufficient skill with 
a weapon or technique
the corrupt 
 with fabricated evidence
 through the machinations of 
 and sentenced to death
 confessed and
wrongfully 
convicted 
as a go-between in a conspiracy to commit 
the contact 
a coconspirator, 
the target 
 as the plot unfolded, 
 with fabricated evidence in 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
due to ongoing surveillance on 
the arrest and interrogation of 
 attempted to frame 
 at the behest of 
 with fabricated evidence, but nothing came of it.
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was released.
 was arrested
  After being interrogated
 implicated 
 but did not reveal everything
the sale of 
 sabotaged the activities of 
the sabotage of the activities of 
 was recognized and arrested
 ransomed 
 was sent to 
the ransom of 
 sold 
, including 
 swore to support 
 in war if the latter did likewise.
the alliance between 
the persecution of 
 breached 
the breach of 
several groups
 sacred sites were desecrated
 along with smaller sacred sites
some
Some
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
Several
A few people were expelled
Somebody was expelled
 property was confiscated
Most property was confiscated
 and some others
 were expelled
 and others were
 expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
over
the termination of
the divorce of
the loss of faith of
as the owner of
under
the former apprenticeship of
the former master-apprentice relationship of
as the child of
as the parent of
the imprisonment of
the apprenticeship of
the master-apprentice relationship of
the companionship of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
escaped from the prisons of
stopped working for
ceased to be a claimant for 
the status of
made peace with
was brought to the justice of
left
escaped from the slavery of
 in fulfillment of a promise
ceased to be a 
ceased to be 
left the service of
a former prisoner of
a worker of
a claimant for 
, appointed by 
a member of
a former member of
a former mercenary of
a former slave of
 was imprisoned by
a mercenary for
an enemy of
a criminal in the eyes of
 revealed nothing during interrogation.
wrongful 
conviction of 
 was enslaved by
one year
more than 
years
 during interrogation
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
months
 sentenced to 
 hammerstroke
 beaten
 and exiled
the first contact of 
 rejected contact with 
the rejection of contact by 
 concluded
with
from the slavery of
from the prisons of
 made contact with 
the end of work
the end of the claim of
from the position of 
from the mercenary service of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
as a former prisoner of
the loss of status of
the fall of
the removal of
as a member of
as a former member of
as a former mercenary of
as a former slave of
to the position of 
into the mercenary service of
as an enemy of
in the eyes of
the imprisonment
the work
the claim
as a 
the rise
the crimes
the acceptance
the enslavement
the appointment
the election
the selection
the entry
the expulsion of 
the recruitment of 
the status
the ascension
the moving out of
the escape of
the false friendship of 
the friendship of 
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the seat of power of
the hanging-out of
the residence of
the lair of
the end of the master-apprentice of
the end of the companionship of
as the pet of
the working of
the body
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
the bodies
the acceptance of 
 became embroiled in a dispute over 
the dispute between 
 accepted an offer of peace from 
an agreement
 was accepted by 
the conclusion of 
corrupt dealings
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
a request to offer service
an agreement to retrieve 
because the group travelled too slowly
after arriving at the destination
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
an agreement to establish a temple
a guide agreement
a journey to safety
bound service
a performance tour
a promise of position
a rescue mission
an insurrection mission
an adventure
corrupt dealing
a citizenship agreement
a parley
a residency agreement
a sabotage plot
an abduction plot
an assassination plot
a theft deal
 proposed by 
 was rejected by 
the rejection of 
 concluded 
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 in failure
 with miserable outcome
the brilliant
the positive
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 boxes
 beds
 crafts
a caravan from 
 bags
 tables
 cabinets
 chairs
 cloth
 quivers
 backpacks
 flasks
 weapons
 ranged weapons
 anvils
 thread
 handwear
 footwear
 headwear
 ammunition
 foot armor
 helmets
 bodywear
 legwear
goods
 armor
 leg armor
 hand armor
 trading 
favorable 
unfavorable 
trading of 
skillful 
disastrous 
unfortunate 
gambling of 
 gambling
 and went further into debt
 and went into debt
masterful 
did well
lost a fortune
did poorly
broke even
 with the possible involvement of 
 voided all agreements with 
the voiding of agreements with 
made a fortune
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
the loss of a diplomat of 
display on 
 of the skins of
animation of
hanging from a 
impalement on 
construction of a grisly mound from
onstruction of a grotesque pillar from
construction of a gruesome sculpture from
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
the looting of 
the recovery of 
the theft of 
 was recovered by 
 was recovered
 was stolen
 and brought to 
the confiscation of 
 was found
the discovery of 
 was confiscated
 was looted
the original 
 from
 was lost
the disappearance of 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
the acquisition of a copy of 
the authoring of 
 received its name
 was created
the naming of 
a musical form
a dance form
a work
 was authored by 
the sanctification of 
 into a family heirloom
a poetic form
 was created by 
 was claimed
 was sanctified
the making of 
the claiming of 
 was made
 a symbol of 
 an official symbol
 was made a family heirloom
 was inherited
 was offered
the inheritance of 
the offering of 
the concealment of 
the storing of 
 was acquired
the acquisition of 
tribute delivery
visit of merchants
 was hidden in 
 was stored
ill-fated 
tragic 
terrible 
costly 
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
 delivered tribute to 
merchants from 
 visited 
 and were never heard from again
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
wrestling
 merchant company from 
 group from 
 linked to 
 devoted to worship
company
band
 performance troupe from 
 collection of outcasts from 
 religion of 
 bandit gang from 
versatile mercenary
shadowy military
 could be found within 
 were a population within 
 was a
 civilization of 
there was a ceremony
a ceremony held by 
 was a 
 was a legendary 
 and ended at 
  It ended at 
a procession held by 
 held a ceremony
 held a procession
there was a procession
  It started at 
 and returned there after following its route.
Victory was spread among 
 winners
The victory was shared by 
 was the victor.
There were 
 competitors
 including 
Competing were 
a wrestling competition
 throwing competition
a gladiatory competition
there was a competition
a poetry competition
a foot race
a flying race
 race
the performance
a competition involving 
a dance competition
a music competition
a story recital
there was a performance
 as part of 
 held by 
a dance
a concert
a recital of 
a poetry recital
 was dropped by 
the discardment of 
 held 
a performance of 
a bridge
a wall
an unknown construction
an unknown secret
[LPAGE:SITE:
an unknown site
a road
a tunnel
a time before time
an unknown civilization
interrogator
an unidentified creature
site occ
seat of power
hangout
prison
 (associated civilization)[R]
 (militant worshippers)[R]
 (religious worshippers)[R]
[C:6:0:1]Related Sites[C:7:0:0][B]
worker
former worker
claim to 
)[R]
former mercenary
former member
former slave
former prisoner
d. 
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
 until 
owner
former spouse
deceased spouse
b. 
apprenticeship
traveling companion
former master
former apprentice
dubious 
worship
lover
imprisoner
object of 
ardent 
faithful 
casual 
 fought in 
, an assault on 
 in defense of 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 was hired 
as a scout
as part of 
to fight in 
 centered around the worship of various beings
 centered around the worship of 
, a force
 which was said to permeate 
biting
striking
kicking
their use of 
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Two 
Two Powers
Age of the 
 Age
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of 
A few issues still trouble scholars, but the picture is fairly clear.  
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
HF_LINK
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
an unknown region
[LPAGE:EPOP:
an empty population
an unknown population
the magma sea
the Underworld
an unknown underground region
[LPAGE:SR:
[LPAGE:BOOK:
an unknown artifact
[LPAGE:FL:
the depths of the world
a fortress entrance
a barrow
an unknown building
[LPAGE:AB:
a waste
a yard
a well
a trenches
a dormitory
a dining hall
a pasture
a meadow
a mythical palace
a mythical dungeon
a mythical lair
a warehouse
a shop
a shrine
a market square
a vault
a cottage plot
a castle wall
a castle tower
a castle courtyard
<year>
</seconds72>
<seconds72>
<type>field battle</type>
<historical_event>
</id>
<id>
</year>
, once of the Underworld.  
By 
I bind myself to this place.
Main Ceremony
Ceremony
NULL artifact from wg storage, skipping
NULL artifact from wg scholar storage, skipping
Gladiatory Games
Procession
Opening Ceremony
Closing Ceremony
Air Race
 Race
Wrestling Competition
 Throwing Competition
Dance Competition
Musical Competition
Poetry Competition
Race
The Occasion
Dance Performance
Musical Performance
Poetry Recital
the Wilds
Rampage
Journey
 Occasion of 
Attempted 
Abduction
 in the Wilds
Raid of 
Overthrow of 
Persecution of 
Purge in 
Insurrection in 
Pillaging
Conquest
Surrender
Destruction
Unknown creature[R]
 Other Kill
 in the wilds
Duel of 
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Age of Civilization
Age of Emptiness
The world has passed into 
Unknown Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
<new_leader_hfid>
<holding_civ_id>
</rescued_hfid>
<rescued_hfid>
<type>new site leader</type>
<freeing_civ_id>
</freeing_hfid>
<freeing_hfid>
</holding_civ_id>
</season>
<already_bled_dry/>
<type>hf freed</type>
</freeing_civ_id>
<took_items/>
<took_livestock/>
<type>site tribute forced</type>
<season>
<no_defeat_mention/>
<type>plundered site</type>
<detected/>
<was_raid/>
</site_civ_id>
<site_civ_id>
<type>attacked site</type>
<type>destroyed site</type>
</searcher_civ_id>
<searcher_civ_id>
<result>found nothing</result>
<type>sneak into site</type>
<type>entity fled site</type>
</fled_civ_id>
<fled_civ_id>
<type>entity searched site</type>
</rampage_civ_id>
<rampage_civ_id>
</site_id>
<site_id>
</defender_merc_enid>
<defender_merc_enid>
</historical_event>
<type>entity rampaged in site</type>
</attacker_merc_enid>
<attacker_merc_enid>
</d_support_merc_enid>
<d_support_merc_enid>
</defender_general_hfid>
<defender_general_hfid>
</a_support_merc_enid>
<a_support_merc_enid>
</coords>
<coords>
</attacker_general_hfid>
<attacker_general_hfid>
</subregion_id>
<subregion_id>
</feature_layer_id>
<feature_layer_id>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
<defender_civ_id>
</winner_hfid>
<winner_hfid>
</competitor_hfid>
<competitor_hfid>
<occasion_id>
</schedule_id>
<schedule_id>
<type>competition</type>
</site_id2>
<site_id2>
<type>performance</type>
</occasion_id>
</master_wcid>
<master_wcid>
</site_id1>
<site_id1>
<artifact_id>
<type>created world construction</type>
</wcid>
<wcid>
<type>hf prayed inside structure</type>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
</artifact_id>
</hist_fig_id>
<hist_fig_id>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<type>hf razed structure</type>
<rebuilt/>
<type>replaced structure</type>
</old_ab_id>
<old_ab_id>
<resident_civ_id>
<type>created structure</type>
</structure_id>
<structure_id>
<type>created site</type>
</builder_hfid>
<builder_hfid>
</resident_civ_id>
<civ_id>
<abandoned/>
<type>site retired</type>
<first/>
<attacker_hfid>
<type>hf destroyed site</type>
<type>site died</type>
</civ_id>
</leaver_civ_id>
<leaver_civ_id>
<type>hf attacked site</type>
</attacker_hfid>
<type>site surrendered</type>
<type>spotted leaving site</type>
</spotter_hfid>
<spotter_hfid>
<type>site taken over</type>
<type>holy city declaration</type>
</religion_id>
<religion_id>
<a_hfid>
</d_hfid>
<d_hfid>
</a_squad_id>
</situation>
<start/>
<type>squad vs squad</type>
</a_hfid>
d strongly favored
d favored
d slightly favored
neither favored
<situation>
a strongly favored
a favored
a slightly favored
</a_tactics_roll>
<a_tactics_roll>
</d_tactics_roll>
<d_tactics_roll>
</a_tactician_hfid>
<a_tactician_hfid>
</d_tactician_hfid>
<d_tactician_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
<type>tactical situation</type>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
<group_2_hfid>
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
happen upon
corner
confront
got into a brawl
subdued
scuffle
surprised
ambushed
<wounder_hfid>
<was_torture/>
<type>hf simple battle event</type>
<subtype>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
</wounder_hfid>
</outcome>
<type>reclaim site</type>
<unretire/>
<type>creature devoured</type>
<target_civ_id>
<outcome>
leadership overthrown
population gone
<type>procession</type>
<type>ceremony</type>
<type>insurrection started</type>
</target_civ_id>
become a legendary warrior
master a skill
fall in love
see the great natural sites
rule the world
create a great work of art
craft a masterwork
bring peace to the world
<secret_goal>
stay alive
maintain entity status
start a family
<knowledge>
<type>hf gains secret goal</type>
</secret_goal>
immortality
<type>knowledge discovered</type>
</hfid>
<hfid>
</knowledge>
<return/>
<escape/>
<type>hf new pet</type>
<type>hf reunion</type>
</quality>
<type>hf travel</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
<d_number>
</d_slain>
<d_slain>
<type>hf performed horrible experiments</type>
<d_interaction>
</d_effect>
<d_effect>
</d_number>
<a_slain>
</d_race>
<d_race>
</d_interaction>
<a_effect>
</a_number>
<a_number>
</a_slain>
<a_race>
</a_interaction>
<a_interaction>
</a_effect>
<d_leader_hfid>
</d_leadership_roll>
<d_leadership_roll>
</a_race>
<a_leader_hfid>
</a_leadership_roll>
<a_leadership_roll>
</d_leader_hfid>
<a_squad_id>
</d_squad_id>
<d_squad_id>
</a_leader_hfid>
cold
spikes
cooling lava
cooling magma
put to rest
quitdead
abandon
heat
trap
vehicle
flying object
vanish
chasm
cage blasted
murdered
blood drained
lava mist
dragonfire
steam
crushed bridge
slaughtered
scuttled
obstacle
lava
shot
drown
air
struck
<cause>
old age
hunger
thirst
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_shooter_item_id>
</slayer_race>
<slayer_race>
</slayer_caste>
<slayer_caste>
<actor_hfid>
<type>hf died</type>
</slayer_hfid>
<slayer_hfid>
forlorn haunt
<raised_before/>
<disturbance/>
</actor_hfid>
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
violent ghost
angry ghost
moaning spirit
howling spirit
</ghost>
murderous ghost
<ghost>
sadistic ghost
make a great discovery
attain rank in society
bathe world in chaos
<type>hf revived</type>
<identity_id1>
</hfid2>
<hfid2>
</identity_id2>
<type>hfs formed reputation relationship</type>
</hfid1>
<hfid1>
</identity_id1>
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
personal enemy
usable snatcher
plot snatcher
plot saboteur
delivery target
handler
usable assassin
plot assassin
usable thief
potential employer
plot thief
compromised position holder
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
<corruptor_identity>
</target_identity>
<target_identity>
<type>hfs formed intrigue relationship</type>
<type>failed intrigue corruption</type>
</corruptor_hfid>
<corruptor_hfid>
</corruptor_identity>
</target_hfid>
<target_hfid>
</snatcher_hfid>
<snatcher_hfid>
suicide leaping
suicide drowned
</cause>
<type>hf abducted</type>
condense
solid
infection
scared to death
exec hacked to pieces
exec left out in air
boil
melt
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
freezing water
exec generic
exec beheaded
exec crucified
</persecutor_hfid>
<persecutor_hfid>
</persecutor_enid>
<persecutor_enid>
</entity_2>
<entity_2>
<topic>entity 1 should love entity 2</topic>
<type>entity persecuted</type>
<site_hfid>
<topic>set entity 1 against entity 2</topic>
</entity_1>
<entity_1>
<type>hf preach</type>
</speaker_hfid>
<speaker_hfid>
</site_hfid>
</last_owner_hfid>
<last_owner_hfid>
</last_owner_enid>
<last_owner_enid>
<acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<building_profile_id>
</acquirer_hfid>
<acquirer_hfid>
</acquirer_enid>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>building profile acquired</type>
</building_profile_id>
</modifier_hfid>
<modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<type>entity equipment purchase</type>
</new_equipment_level>
<new_equipment_level>
<type>modified building</type>
<type>add hf entity honor</type>
</honor_id>
<honor_id>
<type>entity dissolved</type>
<type>entity expels hf</type>
<type>hf recruited unit type for entity</type>
</unit_type>
<unit_type>
</instigator_hfid>
<instigator_hfid>
</conspirator_hfid>
<conspirator_hfid>
</overthrown_hfid>
<overthrown_hfid>
</pos_taker_hfid>
<pos_taker_hfid>
<hf_rep_2_of_1>
<type>entity overthrown</type>
</position_profile_id>
<position_profile_id>
<identity_id2>
</hf_rep_1_of_2>
<hf_rep_1_of_2>
</hf_rep_2_of_1>
</fooled_hfid>
<fooled_hfid>
</framer_hfid>
<framer_hfid>
</convicter_enid>
<convicter_enid>
</plotter_hfid>
<plotter_hfid>
<implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>failed frame attempt</type>
</arresting_enid>
<arresting_enid>
<wanted_and_recognized/>
</implicated_hfid>
<saboteur_hfid>
<type>hf interrogated</type>
</interrogator_hfid>
<interrogator_hfid>
</seller_hfid>
<seller_hfid>
<type>sabotage</type>
</saboteur_hfid>
<moved_to_site_id>
<type>hf enslaved</type>
</enslaved_hfid>
<enslaved_hfid>
<payer_entity_id>
</payer_hfid>
<payer_hfid>
</moved_to_site_id>
<ransomed_hfid>
</ransomer_hfid>
<ransomer_hfid>
</payer_entity_id>
</joining_enid>
<joining_enid>
<type>hf ransomed</type>
</ransomed_hfid>
<civ_entity_id>
<type>entity alliance formed</type>
</initiating_enid>
<initiating_enid>
<type>entity breach feature layer</type>
</site_entity_id>
<site_entity_id>
</civ_entity_id>
</destroyed_structure_id>
<destroyed_structure_id>
</shrine_amount_destroyed>
<shrine_amount_destroyed>
</expelled_number>
<expelled_number>
</property_confiscated_from_hfid>
<property_confiscated_from_hfid>
</expelled_creature>
<expelled_creature>
</expelled_pop_id>
<expelled_pop_id>
</target_enid>
<target_enid>
</expelled_hfid>
<expelled_hfid>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf state</type>
<mood>
<relationship>
apprentice
</relationship>
<type>hf confronted</type>
</body_state>
<type>hf relationship denied</type>
</seeker_hfid>
<seeker_hfid>
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
<body_state>
active
buried at site
unburied at site
</promise_to_hfid>
<promise_to_hfid>
<type>remove hf entity link</type>
<type>change hf body state</type>
</position_id>
<position_id>
</appointer_hfid>
<appointer_hfid>
former squad
former occupation
resident
</link>
<link>
former position
position claim
squad
<convict_is_contact/>
</confessed_after_apb_arrest_enid>
<confessed_after_apb_arrest_enid>
<type>add hf entity link</type>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<hammerstrokes>
</prison_months>
<prison_months>
<wrongful_conviction/>
<exiled/>
<death_penalty/>
<no_prison_available/>
</hammerstrokes>
<contact_hfid>
</coconspirator_hfid>
<coconspirator_hfid>
<beating/>
<convicted_hfid>
</corrupt_convicter_hfid>
<corrupt_convicter_hfid>
</contact_hfid>
<crime>
</crime>
<type>hf convicted</type>
</convicted_hfid>
cheer propensity
depression propensity
anger propensity
anxiety propensity
<top_facet>
love propensity
hate propensity
envy propensity
</relevant_position_profile_id>
<relevant_position_profile_id>
</relevant_id_for_method>
<relevant_id_for_method>
<method>revenge on grudge</method>
<method>offer immortality</method>
</relevant_entity_id>
<relevant_entity_id>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
</lure_hfid>
<lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<agreement_id>
<delegated/>
<successful/>
<failed_judgment_test/>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement formed</type>
</agreement_id>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<rejector_enid>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</contacted_enid>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
<type>remove hf site link</type>
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</hfid_target>
<state>
settled
refugee
visiting
melancholy
insane
berserk
</mood>
fey
secretive
macabre
fell
</agreement_subject_id>
<agreement_subject_id>
<type>agreement made</type>
<type>site dispute</type>
</ally_defense_bonus>
<ally_defense_bonus>
</concluder_hfid>
<concluder_hfid>
</top_relationship_modifier>
<top_relationship_modifier>
</coconspirator_bonus>
<coconspirator_bonus>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
</top_relationship_rating>
<top_relationship_rating>
<top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
</top_value>
</top_value_rating>
<top_value_rating>
</top_value_modifier>
<top_facet_rating>
</top_facet_modifier>
<top_facet_modifier>
<top_value>
flights of fancy
abstract
</top_facet>
</top_facet_rating>
gregarious
assertive
frenetic
excitement-seeking
altruism
thoughtless
orderly
trusting
set-in-ways
tolerance for differences
obsessive
swayable
singlemindedness
bashful
private
perfectionist
ambition
extravagance
zaniness
cruelty
disdain advice
fearlessness
confidence
vanity
likes fighting
stubborness
wastefulness
discord
lust propensity
stress vulnerability
greed
intemperance
</receiver_hist_figure_id>
<receiver_hist_figure_id>
</receiver_entity_id>
<receiver_entity_id>
</giver_hist_figure_id>
<giver_hist_figure_id>
</giver_entity_id>
<giver_entity_id>
<hist_figure_id>
<type>artifact stored</type>
<type>artifact possessed</type>
<type>artifact given</type>
<type>artifact hidden</type>
</unit_id>
<unit_id>
</hist_figure_id>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
</depot_entity_id>
<depot_entity_id>
<all_dead/>
<hardship/>
<allotment_index>
</account_shift>
<account_shift>
<type>merchant</type>
<production_zone_id>
</allotment>
<allotment>
</allotment_index>
<source_site_id>
</dest_site_id>
<dest_site_id>
</production_zone_id>
<trader_hfid>
</trader_entity_id>
<trader_entity_id>
</source_site_id>
</new_account>
<new_account>
<type>trade</type>
</trader_hfid>
</gambler_hfid>
<gambler_hfid>
</old_account>
<old_account>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<type>gamble</type>
</site_id_2>
<site_id_2>
<type>peace accepted</type>
<type>peace rejected</type>
</entity_id_2>
<entity_id_2>
</site_id_1>
<site_id_1>
<dispute>
</dispute>
</entity_id_1>
<entity_id_1>
<pop_flid>
</join_entity_id>
<join_entity_id>
<type>entity incorporated</type>
<pop_number_moved>
</pop_srid>
<pop_srid>
</pop_flid>
<type>regionpop incorporated into entity</type>
</pop_race>
<pop_race>
</pop_number_moved>
</creator_hfid>
<creator_hfid>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
<injury/>
<destroyer_hfid>
</destroyer_enid>
<destroyer_enid>
<type>artifact found</type>
</site_property_id>
<site_property_id>
<type>artifact destroyed</type>
</destroyer_hfid>
<new_artifact_id>
</old_artifact_id>
<old_artifact_id>
<type>artifact lost</type>
<source_entity_id>
<from_original/>
<type>artifact transformed</type>
</new_artifact_id>
<dest_entity_id>
</source_structure_id>
<source_structure_id>
</source_entity_id>
<type>artifact copied</type>
</dest_structure_id>
<dest_structure_id>
</dest_entity_id>
</wc_id>
<wc_id>
<type>artifact created</type>
<name_only/>
<form_id>
<type>musical form created</type>
<type>dance form created</type>
<type>written content composed</type>
holy relic
</claim>
<type>poetic form created</type>
</form_id>
<type>artifact claim formed</type>
<claim>
symbol
heirloom
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
</historical_event_collection>
</event>
<event>
<type>war</type>
</aggressor_ent_id>
</end_seconds72>
<end_seconds72>
</eventcol>
<eventcol>
</start_seconds72>
<start_seconds72>
</end_year>
<end_year>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<start_year>
</trickster_hfid>
<trickster_hfid>
</identity_id>
<identity_id>
<new_race>
</new_caste>
<new_caste>
<type>assume identity</type>
<old_race>
</old_caste>
<old_caste>
</new_race>
<changee_hfid>
</changer_hfid>
<changer_hfid>
</old_race>
</doer_hfid>
<doer_hfid>
<type>changed creature type</type>
</changee_hfid>
<teacher_hfid>
</interaction>
<interaction>
<type>hf does interaction</type>
<type>hf learns secret</type>
</student_hfid>
<student_hfid>
</teacher_hfid>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
<type>masterpiece lost</type>
<skill_at_time>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<type>masterpiece dye</type>
</leader_hfid>
<leader_hfid>
<partial_incorporation/>
</skill_at_time>
</joiner_entity_id>
<joiner_entity_id>
</joined_entity_id>
<joined_entity_id>
<type>persecution</type>
<type>purge</type>
</adjective>
<adjective>
<defending_enid>
<type>insurrection</type>
</target_entity_id>
<target_entity_id>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
</defending_enid>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<ordinal>
<defending_squad_animated/>
attacker won
defender won
<type>duel</type>
</defending_squad_deaths>
<defending_squad_deaths>
</defending_squad_site>
<defending_squad_site>
</defending_squad_entity_pop>
<defending_squad_entity_pop>
</defending_squad_number>
<defending_squad_number>
<attacking_squad_site>
<attacking_squad_animated/>
</defending_squad_race>
<defending_squad_race>
<attacking_squad_number>
</attacking_squad_deaths>
<attacking_squad_deaths>
</attacking_squad_site>
<attacking_squad_race>
</attacking_squad_entity_pop>
<attacking_squad_entity_pop>
</attacking_squad_number>
<d_support_merc_hfid>
</noncom_hfid>
<noncom_hfid>
</attacking_squad_race>
<defending_hfid>
</a_support_merc_hfid>
<a_support_merc_hfid>
</d_support_merc_hfid>
<attacking_hfid>
<company_merc/>
<individual_merc/>
</defending_hfid>
<attacking_merc_enid>
</defending_merc_enid>
<defending_merc_enid>
</attacking_hfid>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
</attacking_merc_enid>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</attacking_ent_id>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>occupation</link_type>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
</entity_former_occupation_link>
<entity_former_position_link>
</entity_former_position_link>
<site_link>
</occupation_id>
<occupation_id>
</entity_occupation_link>
<entity_former_occupation_link>
</entity_former_squad_link>
<entity_position_link>
</entity_position_link>
<entity_occupation_link>
</squad_position>
<squad_position>
</entity_squad_link>
<entity_former_squad_link>
</entity_link>
<entity_squad_link>
</squad_id>
<squad_id>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_strength>
</hf_link>
<entity_link>
<link_type>member</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
</link_strength>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<type>journey</type>
<type>occasion</type>
<hf_link>
<link_type>mother</link_type>
<type>abduction</type>
<type>raid</type>
<type>theft</type>
<type>beast attack</type>
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
source of funds
source of funds for master
asset
corrupt position holder
</used_identity_id>
<used_identity_id>
possible threat
rebuffed
<entity_reputation>
</entity_reputation>
</current_identity_id>
<current_identity_id>
<cultural_identity_reputation>
</cultural_identity_id>
<cultural_identity_id>
</cultural_identity_reputation>
</first_ageless_year>
<first_ageless_year>
</first_ageless_season_count>
<first_ageless_season_count>
<property_id>
</site_property>
</unsolved_murders>
<unsolved_murders>
</holds_artifact>
<holds_artifact>
<site_property>
</property_id>
</active_interaction>
<active_interaction>
</animated_string>
<animated_string>
</goal>
<goal>
</interaction_knowledge>
<interaction_knowledge>
</honor_entity>
</journey_pet>
<journey_pet>
<goal>immortality</goal>
</battles>
<battles>
</kills>
<kills>
</hf_skill>
<honor_entity>
</entity>
<entity>
</skill>
<skill>
</total_ip>
<total_ip>
</site_link>
<sphere>
</sphere>
<hf_skill>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
</sub_id>
<sub_id>
corrupt actor's government
counterintelligence
become immortal
undead world conquest
frame actor
kidnap actor
sabotage actor
direct war to actor
grow corruption network
attain rank
assassinate actor
corruptly punish actor
<type>
grow funding network
grow asset network
acquire artifact
</handle_actor_id>
<handle_actor_id>
</intrigue_actor>
<intrigue_plot>
</strategy_eppid>
<strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
torment
</strategy>
</strategy_enid>
<strategy_enid>
use
tax
neutralize
work if suited
<strategy>
corrupt and pacify
obey
avoid
</relationship_profile_hf_identity>
<intrigue_actor>
</role>
<role>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</loyalty>
<loyalty>
</fear>
<fear>
</respect>
<respect>
</trust>
<trust>
</known_identity_id>
<known_identity_id>
</love>
<love>
</last_meet_year>
<last_meet_year>
</last_meet_seconds72>
<last_meet_seconds72>
</hf_id>
<hf_id>
</meet_count>
<meet_count>
associated with 
possessed of an unusual destiny.  
guided by forces unknown.  
 most often takes the form of a 
 was most often depicted as a 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
chosen by fate as the vanguard of destiny.  
 has been lost to time
 the first of 
 one of the first of 
 the only one of 
 born in 
 of unknown parentage
 was the 
The identity of 
a deity
 that occurs in the myths of 
a force
, animated by unknown forces
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
[NOUN]
This nameless being
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
NULL artifact from dead post-wg inventory, skipping
<parent_plot_hfid>
<plot_actor>
</plot_role>
<plot_role>
<delegated_plot_hfid>
</parent_plot_id>
<parent_plot_id>
</parent_plot_hfid>
<on_hold/>
</delegated_plot_id>
<delegated_plot_id>
</delegated_plot_hfid>
infiltrate society
</type>
</actor_id>
<actor_id>
]s@
]s@
P<!@
pc!@
]s@
]s@
]s@
0@s@
=!@
-!@
`>!@
[!@
FPS
FPS_CAP
G_FPS_CAP
INTERFACE_SCALING_TO_DESIRED_GRID
FULLSCREENX
FULLSCREENY
MAXIMUM_INTERFACE_PERCENTAGE
FULLFONT
WINDOWEDX
WINDOWEDY
RESIZABLE
data/init/init_default.txt
BASIC_FONT
data/art/
FONT
data/art/curses_640x300.png
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
CYAN_G
CYAN_B
RED_R
RED_G
GREEN_R
GREEN_G
GREEN_B
CYAN_R
BLACK_B
BLUE_R
BLUE_G
BLUE_B
USE_CLASSIC_ASCII
data/init/colors.txt
BLACK_R
BLACK_G
KEY_REPEAT_ACCEL_START
MACRO_MS
RECENTER_INTERFACE_SHUTDOWN_MS
COMPRESSED_SAVES
SFX_VOLUME_ADV
KEY_HOLD_MS
KEY_REPEAT_MS
KEY_REPEAT_ACCEL_LIMIT
SFX_VOLUME
AVERAGE_TIME_BETWEEN_SONGS
MUSIC_VOLUME_ADV
AMBIENCE_VOLUME_ADV
TEXTURE_PARAM
MASTER_VOLUME
MUSIC_VOLUME
AMBIENCE_VOLUME
INTERFACE_SCALING_DESIRED_GRID_WIDTH
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
INTERFACE_SCALING_PERCENTAGE
WINDOWED
data/art/filter.png
data/art/tabs.png
data/art/sort.png
data/art/black_background.bmp
data/art/load_bar.png
data/art/intro_button.png
data/art/border.png
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WHITE_G
WHITE_B
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YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
a secret identity
INGESTION
DISTURBANCE
EXPERIMENT
CREATURE_ACTION
REGION
I_SOURCE
SECRET
UNDERGROUND_SPECIAL
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
Unrecognized default interaction icon: 
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
ADVENTURE_INTERACTION_ICON_TRANSFORM
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
ADVENTURE_INTERACTION_ICON_EMIT_DUST
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
ADVENTURE_INTERACTION_ICON_EMIT_GAS
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
ADVENTURE_INTERACTION_ICON_ROT
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
ADVENTURE_INTERACTION_ICON_SUFFOCATE
ADVENTURE_INTERACTION_ICON_BLIND
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
ADVENTURE_INTERACTION_ICON_PARALYZE
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
ADVENTURE_INTERACTION_ICON_RAISE_FOG
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
ADVENTURE_INTERACTION_ICON_BLISTER
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
I_DEFAULT_ICON
EXPERIMENT_ONLY
ADVENTURE_INTERACTION_ICON_VANISH
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
interaction_layer
*** Error(s) finalizing the interaction 
[INTERACTION:
[OBJECT:INTERACTION]
--- Logging Interaction 
SYN_NO_HOSPITAL
SELECT_INTERACTION
CUT_INTERACTION
SYN_CONTACT
SYN_INJECTED
SYN_INGESTED
SYN_INHALED
IE_TARGET
CONTEXT_MATERIAL
IE_IMMEDIATE
IE_INTERMITTENT
IT_MANUAL_INPUT
IT_LOCATION token not valid 
FLOW
IT_MATERIAL
CONTEXT_LOCATION
CONTEXT_BP
RANDOM_NEARBY_LOCATION
CONTEXT_CREATURE_OR_LOCATION
CONTEXT_REGION
IT_LOCATION
CONTEXT_ITEM
CONTEXT_CREATURE
Interaction Source IS_SECRET token not found 
MUNDANE_RECORDING_POSSIBLE
IS_CDI
IS_DESCRIPTION
SUPERNATURAL_LEARNING_POSSIBLE
IS_SECRET
MUNDANE_TEACHING_POSSIBLE
MUNDANE_RESEARCH_POSSIBLE
SAVAGE_ONLY
GOOD_ONLY
IS_SECRET_GOAL
IS_SPHERE
GOOD_ALLOWED
EVIL_ALLOWED
EVIL_ONLY
SAVAGE_ALLOWED
IS_REGION
IS_POWER_LEVEL
NORMAL_ALLOWED
ANY_TERRAIN
IS_FREQUENCY
IS_TRIGGER_STRING
IS_USAGE_HINT
IS_NAME
IS_HIST_STRING_2
IS_HIST_STRING_1
IS_TRIGGER_STRING_THIRD
IS_TRIGGER_STRING_SECOND
MATERIAL_EMISSION
CONTACT
Unrecognized Interaction Token: 
Unrecognized Interaction Effect Type: 
ADD_SYNDROME
CHANGE_ITEM_QUALITY
CHANGE_WEATHER
HIDE
PROPEL_UNIT
RESURRECT
CREATE_ITEM
SUMMON_UNIT
I_EFFECT
Unrecognized Interaction Target Type: 
RAISE_GHOST
ANIMATE
Unrecognized Interaction Source Type: 
ITEM_POWER
LOCATION
I_TARGET
HAS_ANY_VERMIN_HATEABLE
HAS_ANY_INTELLIGENT_LEARNS
HAS_ANY_LARGE_PREDATOR
OCCURS_AS_ENTITY_RACE
HAS_MALE
MATES_TO_BREED
SMALL_RACE
HAS_FEMALE
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_RIVER_TROPICAL_FRESHWATER
TWO_GENDERS
BIOME_RIVER_TROPICAL_SALTWATER
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TEMPERATE_SALTWATER
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
BIOME_LAKE_TROPICAL_FRESHWATER
BIOME_POOL_TROPICAL_BRACKISHWATER
BIOME_POOL_TROPICAL_FRESHWATER
BIOME_LAKE_TEMPERATE_FRESHWATER
BIOME_POOL_TROPICAL_SALTWATER
BIOME_POOL_TEMPERATE_FRESHWATER
BIOME_SUBTERRANEAN_LAVA
BIOME_POOL_TEMPERATE_SALTWATER
BIOME_POOL_TEMPERATE_BRACKISHWATER
BIOME_OCEAN_ARCTIC
BIOME_OCEAN_TEMPERATE
BIOME_SUBTERRANEAN_CHASM
BIOME_SUBTERRANEAN_WATER
BIOME_DESERT_ROCK
BIOME_DESERT_BADLAND
BIOME_OCEAN_TROPICAL
BIOME_DESERT_SAND
BIOME_GRASSLAND_TROPICAL
BIOME_SHRUBLAND_TEMPERATE
BIOME_SHRUBLAND_TROPICAL
BIOME_SAVANNA_TROPICAL
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_SAVANNA_TEMPERATE
BIOME_GRASSLAND_TEMPERATE
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_FOREST_TAIGA
BIOME_FOREST_TROPICAL_CONIFER
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_SWAMP_MANGROVE
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_GLACIER
BIOME_MOUNTAIN
BIOME_SWAMP_TEMPERATE_FRESHWATER
BIOME_TUNDRA
IE_ARENA_NAME
IE_LOCATION
EQUIPMENT
IE_PROPEL_FORCE
HAS_GLOW_TILE
HAS_COLOR
HAS_SOUND_ALERT
HAS_GLOW_COLOR
HAS_SOLDIER_TILE
HAS_CHILDSTATE
HAS_TILE
CAN_SWIM_INNATE
HAS_BLOOD
AQUATIC_UNDERSWIM
HAS_BABYSTATE
HAS_PUS
HAS_ROTTABLE
HAS_SECRETION
INTELLIGENT_LEARNS
INTELLIGENT_SPEAKS
CURIOUS_BEAST_GUZZLER
CURIOUS_BEAST_ITEM
CURIOUS_BEAST_EATER
CAN_SWIM
CAN_BREATHE_WATER
HAS_ANY_SLOW_LEARNER
CURIOUS_BEAST
CANNOT_BREATHE_AIR
HAS_ANY_GRASP
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_FLY_RACE_GAIT
HAS_ANY_RACE_GAIT
HAS_ANY_IMMOBILE
HAS_ANY_GRAZER
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_LOCAL_POPS_CONTROLLABLE
ALL_CASTES_ALIVE
HAS_ANY_CARNIVORE
HAS_ANY_HAS_BLOOD
HAS_ANY_SUPERNATURAL
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_FLIER
HAS_ANY_MISCHIEVOUS
HAS_ANY_NIGHT_CREATURE
HAS_ANY_DEMON
HAS_ANY_UNIQUE_DEMON
HAS_ANY_TITAN
HAS_ANY_MISCHIEVIOUS
HAS_ANY_NOT_LIVING
HAS_ANY_UTTERANCES
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_FEATURE_BEAST
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_CAN_SWIM
HAS_ANY_NOT_FLIER
HAS_ANY_POWER
HAS_ANY_SEMIMEGABEAST
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_VERMIN_MICRO
HAS_ANY_BENIGN
HAS_ANY_CURIOUS_BEAST
HAS_ANY_MEGABEAST
HAS_ANY_NATURAL_ANIMAL
Unrecognized corpse target immune caste token: 
Unrecognized corpse target affected creature token: 
Unrecognized Creature/Caste Token in Summon Unit Effect: 
Unrecognized corpse target immune creature token: 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
Unrecognized IT_FORBIDDEN token: 
Unrecognized corpse target affected caste token: 
IT_CANNOT_HAVE_SYNDROME_CLASS
FIT_FOR_RESURRECTION
FIT_FOR_ANIMATION
IT_FORBIDDEN
Unrecognized IT_REQUIRES token: 
MORTAL
IT_REQUIRES
STERILE
NO_AGING
IT_AFFECTED_CLASS
IT_AFFECTED_CREATURE
IT_IMMUNE_CLASS
IT_IMMUNE_CREATURE
IE_ADD_WEATHER
FOG_THICK
Target Token not found 
IE_REMOVE_WEATHER
STRATUS_NIMBUS
STRATUS_PROPER
FOG_NORMAL
FOG_MIST
CUMULUS_NIMBUS
CUMULUS_MULTI
STRATUS_ALTO
CIRRUS
FRONT_COLD
FRONT_WARM
CUMULUS_MED
FRONT_OCCLUDED
IE_SET_QUALITY
IE_CHANGE_QUALITY
IE_SYNDROME_TAG
IE_GRIME_LEVEL
IE_ITEM
IE_MAKE_PET_IF_POSSIBLE
ARTIFACT
IE_ITEM_QUALITY
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
IE_FORBIDDEN_CREATURE_CASTE_FLAG
IE_TIME_RANGE
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_CREATURE_FLAG
HAS_RACE_GAIT
IE_CREATURE_CASTE_FLAG
IE_FORBIDDEN_CREATURE_FLAG
VERMIN_GOBBLER
HAS_SOUND_PEACEFUL_INTERMITTENT
HAS_FLY_RACE_GAIT
HAS_GRASP
,!@
;!@
-!@
-!@
;!@
On the faces of the object are 
a series of 
menaces with spikes of 
It is made from 
This object 
is adorned with hanging rings of 
The rope is 
The chain is 
The handle is made from 
The rollers are made from 
 are made from 
 is made from 
 by an unknown artist
encircled with bands of 
exceptionally worked 
masterfully worked 
well-crafted 
finely-crafted 
exceptionally prepared 
masterfully prepared 
finely-prepared 
superior quality 
glazed with
well-prepared 
studded with
decorated with
It is 
encrusted with
minced 
cooked 
exceptionally 
masterfully 
finely 
superiorly 
The ingredients are 
well-
ship is of the highest quality.  
It is sized for 
 created by an unknown artisan
All 
 exceptional
 masterful
 masterfully prepared
 superior quality
 superiorly prepared
 exceptional prepared
 well-prepared
 finely-prepared
 bundles of
This is a bundle of
This is
This is a stack of
 (copy)
 woven by 
NULL inventory item on load: id #
 Bag
exceptional 
shared
Finished Goods
 Bin
Coin
Bar/Block
 <#
Pressed Material
 Barrel
Mill
Rendered Fat
Cheese
Spice
your 
Seed
partial remains
mutilated 
partial 
icicle
mangled 
Prepared Food
null item load -- type: 
 is torn from your 
You've lost possession of the 
 remains stuck in your 
You maintain possession of the 
 maintains possession of the 
You gain possession of the 
 gains possession of the 
 remains stuck in 
spattered
This object is mangled.  
coated
This object is in tatters.  
This object is heavily worn.  
This object is showing some wear.  
This object is threadbare.  
There is writing on the slab, but you cannot read.
colored
The slab reads "
gray
superbly 
There is writing in the book, but you cannot read.
The thread is 
There is writing on this item, but you cannot read.
You have not read this book.
The upward face is 
There is writing on this item which you have not read.
, ranging from 
numbers
 symbols
dots
 words
 which you cannot read
 images and symbols
 images
Died 
 d.
Scared to death
Leapt from a great height
Died after colliding with an obstacle
Impaled on spikes
Collapsed
Put to rest
Killed by a flying object
Vanished
Killed by a trap
Killed by a vehicle
Drained of blood
Murdered
Slaughtered
Scuttled
Fed to beasts
Struck down
Left out in the air
Burned alive
Crucified
Buried alive
Executed
Beheaded
Suffocated
Hacked to pieces
Bled to death
Succumbed to infection
Killed by falling rocks
Shot and killed
Crushed by a drawbridge
Crushed under a collapsing ceiling
Scalded to death
Burned up in a magma mist
Burned to death by a 
Burned to death
Burned up in 
Burned to death by 
Drowned
Burned up in magma
Starved to death
Died of thirst
Died peacefully
Died in the dark
Died in a cage
Fell into a deep chasm
Encased in ice
Froze to death
Encased in cooling lava
Encased in cooling magma
Solidified
Died in the heat
Melted
Condensed
Went missing
Boiled
 / Born 
 / 
 kill
In memory of
NULL inventory pointer on load
Slayer
is very childish
is a bit immature
manages an artful inclusion here and there of childish material
is absolutely puerile
is artfully suffused with what would otherwise be childish and immature material
contains a deft use throughout of what might be considered immature material
has poorly-executed humor
tries and fails to be funny at times
has a touch of humor
is littered with terrible jokes inartfully told
is a comedy treasure trove
is quite humorous
is full of force
is forceful
is somewhat showy
drives forward relentlessly
is excessively ornate
is quite florid
is throughout ornate and refined
has rare but particularly exquisite turns of phrase
occasionally changes topic abruptly
uses only artful words and phrases selected with care
is utterly disjointed
skips around a lot
breaks sharply between topics with regularity
has some particularly crisp changes in topic
is reasonably serious
artfully flashes through seemingly disjoint topics
is completely serious
has a very serious tone
is very rigid
is a bit stiff
is organized
is thoroughly mechanical
is thoroughly organized
is clearly organized
is depressing
has a touch of melancholy
is fairly cheerful
overflows with sadness
bubbles over with cheerfulness
is quite cheerful
meanders somewhat
gets off track from time to time
takes frequent interesting tangents
hopelessly meanders
rapidly shifts between topics
moves quickly from subject to subject
 made 
 happy
Friend of 
The color 
Lover of 
Admirer of 
United with 
At one with 
mother and wife
parent and spouse
Devoted 
father and husband
Hunter of 
Loving 
Slayer of
Slayer of 
Overall, the choreography is great
Overall, the choreography is passable
Overall, the choreography is masterful
Overall, the choreography is inspired
Overall, the composition is not awful, but not very good either
Overall, the composition is atrocious
Overall, the composition is great
Overall, the composition is passable
Overall, the composition is masterful
Overall, the composition is inspired
Overall, the poetry is not awful, but not very good either
Overall, the poetry is very, very bad
Overall, the poetry is great
Overall, the poetry is passable
Overall, the poetry is masterful
Overall, the poetry is inspired
Overall, the information is not compiled very well
Overall, this is a terrible compilation of information
Overall, this is a great source of information
Overall, this is a good source of information
Overall, the information is compiled masterfully
Overall, the splendid source of information
 yet it 
 and it 
For musical accompaniment, the choreographer has selected 
The writing 
The overall text emphasizes 
For lyrics, the composer has selected 
The work has no particular subject.  
The writing conveys a moral lesson regarding 
It concerns the lineage of 
It concerns 
It asks the question, "What if 
 had unfolded differently?"  
is a rant more or less
descends to a rant in places
tumbles out almost as a rant at times
is a completely unhinged rant
is an awe-inspiring wild rant
careens forward as a rant
is refreshingly witty
has its moments of cleverness
contains the occasional biting remark
is a reservoir of amusingly clever quips
is a pit of bitter scorn
is quite mocking in tone
is very concise
is fairly crisp
has a hint of viciousness to it
is a monument to concision
is as vicious as can be
is quite cruel
is very compassionate
gives a feeling of compassion here and there
shows a hint of tenderness
is clear evidence of a compassionate being
could only have been produced by a merciful spirit
is quite touching
is quite self-indulgent
is somewhat self-indulgent
contains some asides related to the author's preferences
is stunningly self-indulgent
indulges the author's every whim
artfully indulges the author's fancies
 page 
untitled 
 entitled 
The written portion consists of 
Written on the item is 
an untitled
 covers 
There used to be writing on the item.  
 chapters.  
 chapter
The work has a single chapter.  
The work has 
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
Overall, the prose is great
Overall, the prose is passable
Overall, the prose is masterful
Overall, the prose is splendid
Overall, the choreography is not awful, but not very good either
Overall, the choreography is just terrible
9s@
p9s@
,!@
;!@
@/!@
1!@
5!@
5!@
9s@
p9s@
)!@
9s@
p9s@
,!@
)!@
)!@
+!@
pc!@
@/!@
)!@
1!@
,!@
5!@
)!@
)!@
,!@
(!@
P)!@
-!@
)!@
;!@
0xJ@
@/!@
+!@
-!@
,!@
p*!@
*!@
*!@
*!@
+!@
+!@
MINIMUM_SIZE
CAN_STONE
RANGED
TWO_HANDED
SHOOT_FORCE
SHOOT_MAXVEL
SIZE
WEIGHT
ITEM_FOOD
ADJECTIVE
ITEM_HELM
ITEM_PANTS
ITEM_SHOES
ITEM_SHIELD
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_ARMOR
ITEM_AMMO
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_TOY
ITEM_TOOL
SELECT_ITEM
ITEM_WEAPON
--- Logging Item 
CUT_ITEM
BOLT
SHAPED
CHAIN_METAL_TEXT
BARRED
SCALED
SOFT
HARD
IS_SCREW
IS_SPIKE
TUNING
HITS
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
VOLUME_mB
SOUND_PRODUCTION
: unrecognized INSTRUMENT PIECE tag 
PITCH_RANGE
ALWAYS_PLURAL
ALWAYS_SINGULAR
PLACED_AS_BUILDING
DOMINANT_MATERIAL_PIECE
REGISTER
INDEFINITE_PITCH
MUSIC_SKILL
TIMBRE
CONTAINER_CAPACITY
DEFAULT_IMPROVEMENT
TOOL_USE
: Did not find token following TOOL_USE
: Did not find token following VALUE
: Did not find token following TILE
SHELL_MAT
BONE_MAT
CERAMIC_MAT
STONE_MAT
THREAD_PLANT_MAT
GLASS_MAT
LEATHER_MAT
SILK_MAT
INVERTED_TILE
FURNITURE
INCOMPLETE_ITEM
UNIMPROVABLE
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
WOOD_MAT
METAL_MAT
SOFT_MAT
HARD_MAT
: Did not find plural token following NAME
SHEET_MAT
EDGE
: Did not find token following NAME
TRAINING
MATERIAL_SIZE
GIZZARD_STONE
[OBJECT:ITEM]
[ITEM_
 for instrument piece 
item_layer
, setting index to zero
did not find tool with index 
did not find instrument piece 
BLOCKCHANCE
LEVEL
CLASS
UPSTEP
LBSTEP
METAL_ARMOR_LEVELS
UBSTEP
MAX
MATERIAL_PLACEHOLDER
ARMORLEVEL
COVERAGE
PREPLURAL
UNDER
COVER
LAYER_PERMIT
OVER
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
Drain aquarium
Fill aquarium
Pen/pasture 
Pen/pasture small animal
Pit/pond 
Pit/pond small animal
Put item on display
Cage small animal
Set bone
Place in traction
Clean patient
Suture
Bring crutch
Dress wound
Immobilize break
Apply cast
Recover wounded
Diagnose patient
Recover pet
Cage 
Release small creature
Handle small creature
Release 
Release pet
Unchain pet
Interrogate 
Handle 
a large animal
Extract from raw fish
Extract from land animal
Prepare lavish meal
Extract from plants
Prepare easy meal
Prepare fine meal
Make potash from lye
Make potash from ash
Process plants (barrel)
Make lye
Make cheese
Process plants (vial)
Shear 
Spin thread
Process plants
Milk 
Prepare a raw fish
Mill plants
Catch live fish
Catch live land animal
Destroy building
Butcher an animal
Remove Rotten Tissue
Construct building
Stop Bleeding
Repair Compound Fracture
DOUBLE TAGGED ITEM: 
 coffin
 chair
 casket
 sarcophagus
 chest
 bag
 box
 coffer
 armor stand
 bin
 cabinet
 weapon rack
 splint
 crutch
 table
Make traction bench
 hatch cover
 grate
 Portal
 floodgate
 blocks
Make raw 
Install colony in hive
Collect hive products
Collect sand
Collect clay
cut glass
polished stones
furniture
ammo
Encrust 
finished goods
Decorate with 
Stud with 
 (engrave memorial)
Engrave memorial slab
Polish 
Polish stones
Cut gems
Cut raw glass into gems
 coins
Cut 
Make large 
Mint 
 earring
 bracelet
 crown
 ring
 amulet
 scepter
Tame a small animal
 figurine
Unchain
Tame 
Slaughter 
Geld 
Chain 
Put in chains
Update stockpile records
Trade at depot
Give food
Manage work orders
Fill pond
Give water
Carve fortification
Smooth wall
Pull the lever
Link a building to trigger
Plant seeds
Fertilize field
 (dyed only)
Harvest plants
Weave yarn into cloth
Weave thread into cloth
Weave metal cloth
Weave thread into silk
 image
Collect webs
Dye cloth
Sew 
Extract metal strands
Dye thread
 ore
Melt a metal object
Reaction
Smelt 
Make charcoal
Make ash
 for war
war animal
 to hunt
hunting animal
 millstone
Train 
 slab
 quern
 bed
 statue
 ballista parts
 anvil
 catapult parts
 mechanisms
Assemble 
Make
Bait trap with 
 ballista arrow head
 backpack
 quiver
 bucket
 window
 tube
 pipe section
 animal trap
 barrel
 goblet
 toy
 cup
 mug
 vial
 flask
 rope
 waterskin
 cage
 chain
Make totem
 terrarium
 throne
Forge 
Load weapon trap
Load cage trap
Load stone trap
Fire ballista
Operate pump
Load ballista
Fire catapult
Clean trap
Load catapult
Pickup equipment
Dump item
Store armor
Store item in location
Store item in vehicle
Store weapon
Store item in barrel
Store item in bin
Store item in stockpile
Store item in bag
Store owned item
Place item in tomb
Seek artifact
Seek infant
Return kill
Go shopping
Collect taxes
Guard tax collector
Execute criminal
Hunt for small creature
Place track vehicle
Push track vehicle
Starting fist fight
Beat criminal
Report crime
Hunt
No job
No activity
Sleep
Kidnap
Clean self
Fill waterskin
Bring item to depot
Get provisions
Gather plants
Bring item to shop
Dig channel
Fell tree
Carve up/down staircase
Carve ramp
Carve upward staircase
Carve downward staircase
Remove stairs/ramps
Remove construction
Detail floor
Carve track
Smooth floor
Detail wall
KEYBOARD_CURSOR_DOWNLEFT_FAST
KEYBOARD_CURSOR_UPRIGHT_FAST
KEYBOARD_CURSOR_UPLEFT_FAST
KEYBOARD_CURSOR_RIGHT_FAST
KEYBOARD_CURSOR_LEFT_FAST
KEYBOARD_CURSOR_DOWN_FAST
KEYBOARD_CURSOR_UP_FAST
KEYBOARD_CURSOR_DOWNRIGHT
KEYBOARD_CURSOR_DOWNLEFT
KEYBOARD_CURSOR_UPRIGHT
KEYBOARD_CURSOR_UPLEFT
KEYBOARD_CURSOR_RIGHT
KEYBOARD_CURSOR_LEFT
KEYBOARD_CURSOR_DOWN
KEYBOARD_CURSOR_UP
CURSOR_DOWN_Z_FAST
CURSOR_UP_Z_FAST
CURSOR_DOWN_Z_AUX
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z
CURSOR_UP_Z
CURSOR_DOWNRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_LEFT_FAST
CURSOR_DOWN_FAST
CURSOR_UP_FAST
CURSOR_DOWNRIGHT
CURSOR_DOWNLEFT
CURSOR_UPRIGHT
CURSOR_UPLEFT
CURSOR_RIGHT
CURSOR_LEFT
CURSOR_DOWN
CURSOR_UP
SECONDSCROLL_PAGEDOWN
SECONDSCROLL_PAGEUP
SECONDSCROLL_DOWN
SECONDSCROLL_UP
CONTEXT_SCROLL_PAGEDOWN
CONTEXT_SCROLL_PAGEUP
CONTEXT_SCROLL_DOWN
CONTEXT_SCROLL_UP
STANDARDSCROLL_PAGEDOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_DOWN
STANDARDSCROLL_UP
STANDARDSCROLL_RIGHT
STANDARDSCROLL_LEFT
SEC_CHANGETAB
CHANGETAB
OPTIONS
TOGGLE_FULLSCREEN
CLOSE_MEGA_ANNOUNCEMENT
LEAVESCREEN
SELECT_ALL
DESELECT
SEC_SELECT
SELECT
A_WAIT
A_SLEEP_DAWN
A_SLEEP_WAIT
A_SLEEP_SLEEP
A_SLEEP
A_CLEAR_ANNOUNCEMENTS
A_STATUS_DESC
A_STATUS_ATT_SKILL
A_STATUS_HEALTH
A_STATUS_KILLS
A_STATUS_CUSTOMIZE
A_STATUS_WRESTLE
A_STATUS
A_COMBAT_CHARGEDEF
A_COMBAT_DODGE
A_COMBAT_ATTACK
ADV_VIEW_DOWN_Z_FAST
ADV_VIEW_UP_Z_FAST
ADV_VIEW_DOWN_Z
ADV_VIEW_UP_Z
A_MOVE_DOWN_AUX
A_MOVE_UP_AUX
A_MOVE_DOWN
A_MOVE_SE_DOWN
A_MOVE_SW_DOWN
A_MOVE_NE_DOWN
A_MOVE_NW_DOWN
A_MOVE_W_DOWN
A_MOVE_E_DOWN
A_MOVE_S_DOWN
A_MOVE_N_DOWN
A_MOVE_UP
A_MOVE_SE_UP
A_MOVE_SW_UP
A_MOVE_NE_UP
A_MOVE_NW_UP
A_MOVE_W_UP
A_MOVE_E_UP
A_MOVE_S_UP
A_MOVE_N_UP
A_CARE_MOVE_UPDOWN
A_CARE_MOVE_SE
A_CARE_MOVE_SW
A_CARE_MOVE_NE
A_CARE_MOVE_NW
A_CARE_MOVE_W
A_CARE_MOVE_E
A_CARE_MOVE_S
A_CARE_MOVE_N
A_MOVE_SAME_SQUARE
A_MOVE_SE
A_MOVE_SW
A_MOVE_NE
A_MOVE_NW
A_MOVE_W
A_MOVE_E
A_MOVE_S
A_MOVE_N
A_RETURN_TO_ARENA
KEYBOARD_CURSOR_DOWN_Z_AUX
KEYBOARD_CURSOR_UP_Z_AUX
KEYBOARD_CURSOR_DOWN_Z
KEYBOARD_CURSOR_UP_Z
KEYBOARD_CURSOR_DOWNRIGHT_FAST
A_GROUND
A_INV_DROP
A_INV_PUTIN
A_INV_EATDRINK
A_INV_WEAR
A_INV_REMOVE
A_INV_LOOK
A_COMPOSE_FILTER
ADV_CONSTRUCTION_START
ADV_CONSTRUCTION_YOU_WORK
ADV_CONSTRUCTION_NAME_SITE
ADV_CONSTRUCTION_WORK_MENU
ADV_CONSTRUCTION_ZONE
ADV_CONSTRUCTION_BUILDING
ADV_CONSTRUCTION_CONSTRUCTION
ADV_CONSTRUCTION_MATERIAL
ADV_CONSTRUCTION_REMOVE_EXISTING
ADV_CONSTRUCTION_REMOVE_PLANS
ADV_CONSTRUCTION_STAIR_UPDOWN
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
ADV_CONSTRUCTION_ZONE_FLOW
ADV_CONSTRUCTION_ZONE_RECT
ADV_CONSTRUCTION_ZONE_DELETE
ADV_CONSTRUCTION_ZONE_ASSIGN
ADV_CONSTRUCTION_ZONE_EDIT
ADV_CONSTRUCTION_ZONE_NEW
A_CONSTRUCTION
A_ABILITY
A_ACTION_WRITE
A_ACTION_COMPOSE
A_ACTION_POWER
A_ACTION_ABILITY
A_ACTION_BUTCHER
A_ACTION_CREATE
A_ACTION
A_INTERACT
A_ASSUME_IDENTITY_WORSHIP
A_ASSUME_IDENTITY_PROFESSION
A_ASSUME_IDENTITY_ORIGIN
A_ASSUME_IDENTITY_NAME
A_ASSUME_IDENTITY_NONE
A_ASSUME_IDENTITY_NEW
A_PERFORM
A_TALK
A_HOLD
A_JUMP
A_INV_DRAW_WEAPON
A_FRESHEST_TRACK
A_DISPLAY_TRACKS
A_YIELD
A_DISPLAY_ODOR
A_ODOR
A_SEARCH
A_LOOK
MULTI_ATTACK
CHARGE_ATTACK
PRECISE_ATTACK
WILD_ATTACK
HEAVY_ATTACK
QUICK_ATTACK
A_ATTACK_CONFIRM
A_WRESTLE
A_ATTACK
A_SHORT_WAIT
HOTKEY_BUILDING_SLAB
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_ARMORSTAND
SEC_OPTION20
SEC_OPTION19
SEC_OPTION18
SEC_OPTION17
SEC_OPTION16
SEC_OPTION15
SEC_OPTION14
SEC_OPTION13
SEC_OPTION12
SEC_OPTION11
SEC_OPTION10
SEC_OPTION9
SEC_OPTION8
SEC_OPTION7
SEC_OPTION6
SEC_OPTION5
SEC_OPTION4
SEC_OPTION3
SEC_OPTION2
SEC_OPTION1
OPTION20
OPTION19
OPTION18
OPTION17
OPTION16
OPTION15
OPTION14
OPTION13
OPTION12
OPTION11
OPTION10
OPTION9
OPTION8
OPTION7
OPTION6
OPTION5
OPTION4
OPTION3
OPTION2
OPTION1
A_STANCE
A_TEMPERATURE
A_WEATHER
A_DATE
A_TRAVEL_HIDE_INSTRUCTIONS
A_TRAVEL_MAP
A_TRAVEL_SLEEP
A_TRAVEL
A_BUILDING
A_COMPANIONS
A_CENTER
A_SPEED_SNEAK
A_SNEAK
A_MOVEMENT_SWIM
A_MOVEMENT
A_TACTICAL_SETTINGS
A_COMBAT
A_ANNOUNCEMENTS
A_SHOOT
A_THROW
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_MACHINE_ROLLERS
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_FARMING
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
HOTKEY_BUILDING_MILITARY
HOTKEY_BUILDING_CAGES_CHAINS
HOTKEY_BUILDING_PORTALS
HOTKEY_BUILDING_FURNITURE
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_INSTRUMENT
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_OFFERING_PLACE
HOTKEY_BUILDING_DISPLAY_FURNITURE
HOTKEY_BUILDING_HIVE
HOTKEY_BUILDING_BOOKCASE
HOTKEY_BUILDING_NEST_BOX
D_BURROWS
D_CIVZONE
D_STOCKPILES
D_BUILDING
D_DESIGNATE_ERASE
D_DESIGNATE_TRAFFIC
D_DESIGNATE_ITEMS
D_DESIGNATE_SMOOTH
D_DESIGNATE_GATHER
D_DESIGNATE_CHOP
D_DESIGNATE_DIG
D_TOGGLE_FLUID_NUMBERS
D_TOGGLE_RAMP_INDICATORS
D_HOTKEY16
D_HOTKEY15
D_HOTKEY14
D_HOTKEY13
D_HOTKEY12
D_HOTKEY11
D_HOTKEY10
D_HOTKEY9
D_HOTKEY8
D_HOTKEY7
D_HOTKEY6
D_HOTKEY5
D_HOTKEY4
D_HOTKEY3
D_HOTKEY2
D_HOTKEY1
D_HOT_KEYS
D_PAUSE
D_ONESTEP
HOTKEY_BUILDING_FURNACE_KILN_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
HOTKEY_BUILDING_CONSTRUCTION_TRACK
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
A_END_TRAVEL
A_CHANGE_GENDER
A_CHANGE_DREAM
A_CUSTOM_PERSONALITY
A_RANDOM_PERSONALITY
A_RANDOM_APPEARANCE_FULL
A_RANDOM_APPEARANCE
A_RANDOM_NAME
A_CUST_NAME
A_ENTER_NAME
CSHEET_ADD_PET
CSHEET_REMOVE_PET
CSHEET_NAME_PET
CSHEET_QUALITY_DOWN
CSHEET_QUALITY_UP
CSHEET_NEW_ITEM
CSHEET_WORSHIP_DOWN
CSHEET_WORSHIP_UP
CSHEET_SELECT_BACKGROUND_OPTION
CSHEET_RANDOMIZE_BACKGROUND
CSHEET_PETS
CSHEET_EQUIPMENT
CSHEET_PERSONALITY
CSHEET_APPEARANCE
CSHEET_SKILLS
CSHEET_NEW_CHARACTER
CSHEET_BACKGROUND
UNITLIST_SPECIALIZE
UNITLIST_SORT_SKILLS
UNITLIST_SORT_HAPPINESS
UNITLIST_SORT_JOB
UNITLIST_SORT_PROF
UNITLIST_SORT_CAT
UNITLIST_SORT_NAME
UNITLIST_JOB_DETAILS
UNITLIST_RECENTER_JOB
FILTER
OPEN_SHEET
ARENA_MORALE
ARENA_CONFLICT_STATE_2
ARENA_CONFLICT_STATE_1
ARENA_WEATHER
ARENA_CREATE_TREE
ARENA_FLUIDS_REMOVE
ARENA_FLUIDS_MUD
ARENA_FLUIDS_SNOW
ARENA_FLUIDS_MAGMA
ARENA_FLUIDS_WATER
ARENA_FLUIDS
ARENA_CREATURE_RESET
ARENA_CREATE_CREATURE
D_ANNOUNCE
D_STOCKS
D_JUSTICE
D_WORLD
D_SQUADS
D_ARTLIST
D_NOBLES
D_ORDERS
D_LABOR
D_LOCATIONS
D_JOBLIST
D_UNITLIST
D_HAULING
DESIGNATE_TOGGLE_MARKER
DESIGNATE_PRIORITY_DOWN
DESIGNATE_PRIORITY_UP
DESIGNATE_MINE_MODE_GEM
DESIGNATE_MINE_MODE_ORE_GEM
DESIGNATE_MINE_MODE_AUTO
DESIGNATE_MINE_MODE_ALL
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
DESIGNATE_FREE_DRAW
DESIGNATE_RECTANGLE
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_CHANNEL
DESIGNATE_RAMP
DESIGNATE_STAIR_UPDOWN
DESIGNATE_DIG
JUSTICE_CONVICT
JUSTICE_INTERROGATE
KITCHEN_BREW
KITCHEN_COOK
ANIMAL_ASSIGN_WORKER
ANIMAL_HUNTING_TRAINING
ANIMAL_WAR_TRAINING
ANIMAL_SELECT_TRAINER
PET_AVAILABLE
PET_GELD
PET_BUTCHER
ADVENTURE_LIST_SCROLL_DOWN
ADVENTURE_LIST_SCROLL_UP
ADVENTURE_LIST_SCROLL_PAGEDOWN
ADVENTURE_LIST_SCROLL_PAGEUP
A_BARTER_SHOW
A_BARTER_TRADE
A_BARTER_CURRENCY_2
A_BARTER_CURRENCY_1
A_BARTER_VIEW
LOAD_MACRO
SAVE_MACRO
PLAY_MACRO
RECORD_MACRO
MACRO_BREAK
ZOOM_OUT
ZOOM_IN
KEYBINDING_COMPLETE
MENU_CONFIRM
A_LOG_MAP
A_LOG_LINE
A_LOG_ZOOM_SELECTED
A_LOG_ZOOM_CURRENT_LOCATION
A_LOG_FILTER
A_LOG_INTRIGUE
A_LOG_ARTIFACTS
A_LOG_BESTIARY
A_LOG_EVENTS
A_LOG_AGREEMENTS
A_LOG_PEOPLE
A_LOG_FEATURE_LAYERS
A_LOG_SUBREGIONS
A_LOG_SITES
A_LOG_ENTITIES
A_LOG_PIN
A_LOG_SORT
A_TRAVEL_LOG
A_LOG
A_TRAVEL_CLOUDS
STRING_A043
STRING_A042
STRING_A041
STRING_A040
STRING_A039
STRING_A038
STRING_A037
STRING_A036
STRING_A035
STRING_A034
STRING_A033
STRING_A032
STRING_A031
STRING_A030
STRING_A029
STRING_A028
STRING_A027
STRING_A026
STRING_A025
STRING_A024
STRING_A023
STRING_A022
STRING_A021
STRING_A020
STRING_A019
STRING_A018
STRING_A017
STRING_A016
STRING_A015
STRING_A014
STRING_A013
STRING_A012
STRING_A011
STRING_A010
STRING_A009
STRING_A008
STRING_A007
STRING_A006
STRING_A005
STRING_A004
STRING_A003
STRING_A002
STRING_A001
STRING_A000
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_LOW
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_NO_HIDE
DESIGNATE_HIDE
DESIGNATE_NO_DUMP
DESIGNATE_DUMP
DESIGNATE_NO_MELT
DESIGNATE_MELT
DESIGNATE_UNCLAIM
DESIGNATE_CLAIM
DESIGNATE_FORTIFY
DESIGNATE_TRACK
DESIGNATE_ENGRAVE
DESIGNATE_SMOOTH
DESIGNATE_PLANTS
DESIGNATE_CHOP
DESIGNATE_STANDARD_TO_MARKER
DESIGNATE_MARKER_TO_STANDARD
STRING_A107
STRING_A106
STRING_A105
STRING_A104
STRING_A103
STRING_A102
STRING_A101
STRING_A100
STRING_A099
STRING_A098
STRING_A097
STRING_A096
STRING_A095
STRING_A094
STRING_A093
STRING_A092
STRING_A091
STRING_A090
STRING_A089
STRING_A088
STRING_A087
STRING_A086
STRING_A085
STRING_A084
STRING_A083
STRING_A082
STRING_A081
STRING_A080
STRING_A079
STRING_A078
STRING_A077
STRING_A076
STRING_A075
STRING_A074
STRING_A073
STRING_A072
STRING_A071
STRING_A070
STRING_A069
STRING_A068
STRING_A067
STRING_A066
STRING_A065
STRING_A064
STRING_A063
STRING_A062
STRING_A061
STRING_A060
STRING_A059
STRING_A058
STRING_A057
STRING_A056
STRING_A055
STRING_A054
STRING_A053
STRING_A052
STRING_A051
STRING_A050
STRING_A049
STRING_A048
STRING_A047
STRING_A046
STRING_A045
STRING_A044
STRING_A172
STRING_A171
STRING_A170
STRING_A169
STRING_A168
STRING_A167
STRING_A166
STRING_A165
STRING_A164
STRING_A163
STRING_A162
STRING_A161
STRING_A160
STRING_A159
STRING_A158
STRING_A157
STRING_A156
STRING_A155
STRING_A154
STRING_A153
STRING_A152
STRING_A151
STRING_A150
STRING_A149
STRING_A148
STRING_A147
STRING_A146
STRING_A145
STRING_A144
STRING_A143
STRING_A142
STRING_A141
STRING_A140
STRING_A139
STRING_A138
STRING_A137
STRING_A136
STRING_A135
STRING_A134
STRING_A133
STRING_A132
STRING_A131
STRING_A130
STRING_A129
STRING_A128
STRING_A126
STRING_A125
STRING_A124
STRING_A123
STRING_A122
STRING_A121
STRING_A120
STRING_A119
STRING_A118
STRING_A117
STRING_A116
STRING_A115
STRING_A114
STRING_A113
STRING_A112
STRING_A111
STRING_A110
STRING_A109
STRING_A108
STRING_A236
STRING_A235
STRING_A234
STRING_A233
STRING_A232
STRING_A231
STRING_A230
STRING_A229
STRING_A228
STRING_A227
STRING_A226
STRING_A225
STRING_A224
STRING_A223
STRING_A222
STRING_A221
STRING_A220
STRING_A219
STRING_A218
STRING_A217
STRING_A216
STRING_A215
STRING_A214
STRING_A213
STRING_A212
STRING_A211
STRING_A210
STRING_A209
STRING_A208
STRING_A207
STRING_A206
STRING_A205
STRING_A204
STRING_A203
STRING_A202
STRING_A201
STRING_A200
STRING_A199
STRING_A198
STRING_A197
STRING_A196
STRING_A195
STRING_A194
STRING_A193
STRING_A192
STRING_A191
STRING_A190
STRING_A189
STRING_A188
STRING_A187
STRING_A186
STRING_A185
STRING_A184
STRING_A183
STRING_A182
STRING_A181
STRING_A180
STRING_A179
STRING_A178
STRING_A177
STRING_A176
STRING_A175
STRING_A174
STRING_A173
CUSTOM_SHIFT_S
CUSTOM_SHIFT_R
CUSTOM_SHIFT_Q
CUSTOM_SHIFT_P
CUSTOM_SHIFT_O
CUSTOM_SHIFT_N
CUSTOM_SHIFT_M
CUSTOM_SHIFT_L
CUSTOM_SHIFT_K
CUSTOM_SHIFT_J
CUSTOM_SHIFT_I
CUSTOM_SHIFT_H
CUSTOM_SHIFT_G
CUSTOM_SHIFT_F
CUSTOM_SHIFT_E
CUSTOM_SHIFT_D
CUSTOM_SHIFT_C
CUSTOM_SHIFT_B
CUSTOM_SHIFT_A
CUSTOM_Z
CUSTOM_Y
CUSTOM_X
CUSTOM_W
CUSTOM_V
CUSTOM_U
CUSTOM_T
CUSTOM_S
CUSTOM_R
CUSTOM_Q
CUSTOM_P
CUSTOM_O
CUSTOM_N
CUSTOM_M
CUSTOM_L
CUSTOM_K
CUSTOM_J
CUSTOM_I
CUSTOM_H
CUSTOM_G
CUSTOM_F
CUSTOM_E
CUSTOM_D
CUSTOM_C
CUSTOM_B
CUSTOM_A
STRING_A255
STRING_A254
STRING_A253
STRING_A252
STRING_A251
STRING_A250
STRING_A249
STRING_A248
STRING_A247
STRING_A246
STRING_A245
STRING_A244
STRING_A243
STRING_A242
STRING_A241
STRING_A240
STRING_A239
STRING_A238
STRING_A237
CUSTOM_DOWN
CUSTOM_UP
PREFIX
FPS_DOWN
FPS_UP
CUSTOM_ALT_Z
CUSTOM_ALT_Y
CUSTOM_ALT_X
CUSTOM_ALT_W
CUSTOM_ALT_V
CUSTOM_ALT_U
CUSTOM_ALT_T
CUSTOM_ALT_S
CUSTOM_ALT_R
CUSTOM_ALT_Q
CUSTOM_ALT_P
CUSTOM_ALT_O
CUSTOM_ALT_N
CUSTOM_ALT_M
CUSTOM_ALT_L
CUSTOM_ALT_K
CUSTOM_ALT_J
CUSTOM_ALT_I
CUSTOM_ALT_H
CUSTOM_ALT_G
CUSTOM_ALT_F
CUSTOM_ALT_E
CUSTOM_ALT_D
CUSTOM_ALT_C
CUSTOM_ALT_B
CUSTOM_ALT_A
CUSTOM_CTRL_Z
CUSTOM_CTRL_Y
CUSTOM_CTRL_X
CUSTOM_CTRL_W
CUSTOM_CTRL_V
CUSTOM_CTRL_U
CUSTOM_CTRL_T
CUSTOM_CTRL_S
CUSTOM_CTRL_R
CUSTOM_CTRL_Q
CUSTOM_CTRL_P
CUSTOM_CTRL_O
CUSTOM_CTRL_N
CUSTOM_CTRL_M
CUSTOM_CTRL_L
CUSTOM_CTRL_K
CUSTOM_CTRL_J
CUSTOM_CTRL_I
CUSTOM_CTRL_H
CUSTOM_CTRL_G
CUSTOM_CTRL_F
CUSTOM_CTRL_E
CUSTOM_CTRL_D
CUSTOM_CTRL_C
CUSTOM_CTRL_B
CUSTOM_CTRL_A
CUSTOM_SHIFT_Z
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_X
CUSTOM_SHIFT_W
CUSTOM_SHIFT_V
CUSTOM_SHIFT_U
CUSTOM_SHIFT_T
Select all
Deselect
Secondary Select
Select
CUSTOM_ALT_9
CUSTOM_ALT_8
CUSTOM_ALT_7
CUSTOM_ALT_6
CUSTOM_ALT_5
CUSTOM_ALT_4
CUSTOM_ALT_3
CUSTOM_ALT_2
CUSTOM_ALT_1
CUSTOM_ALT_0
CUSTOM_CTRL_SHIFT_RIGHT
CUSTOM_CTRL_SHIFT_LEFT
CUSTOM_CTRL_SHIFT_DOWN
CUSTOM_CTRL_SHIFT_UP
CUSTOM_CTRL_9
CUSTOM_CTRL_8
CUSTOM_CTRL_7
CUSTOM_CTRL_6
CUSTOM_CTRL_5
CUSTOM_CTRL_4
CUSTOM_CTRL_3
CUSTOM_CTRL_2
CUSTOM_CTRL_1
CUSTOM_CTRL_0
CUSTOM_CTRL_SLASH
CUSTOM_CTRL_DELETE
CUSTOM_CTRL_INSERT
CUSTOM_CTRL_PGDN
CUSTOM_CTRL_PGUP
CUSTOM_CTRL_END
CUSTOM_CTRL_HOME
CUSTOM_CTRL_TAB
CUSTOM_CTRL_RIGHT
CUSTOM_CTRL_LEFT
CUSTOM_CTRL_DOWN
CUSTOM_CTRL_UP
CUSTOM_CTRL_BACKSPACE
CUSTOM_CTRL_ENTER
CUSTOM_SHIFT_DELETE
CUSTOM_SHIFT_INSERT
CUSTOM_SHIFT_PGDN
CUSTOM_SHIFT_PGUP
CUSTOM_SHIFT_END
CUSTOM_SHIFT_HOME
CUSTOM_SHIFT_TAB
CUSTOM_SHIFT_RIGHT
CUSTOM_SHIFT_LEFT
CUSTOM_SHIFT_DOWN
CUSTOM_SHIFT_UP
CUSTOM_SHIFT_BACKSPACE
CUSTOM_SHIFT_ENTER
CUSTOM_DELETE
CUSTOM_INSERT
CUSTOM_PGDN
CUSTOM_PGUP
CUSTOM_END
CUSTOM_HOME
CUSTOM_TAB
CUSTOM_RIGHT
CUSTOM_LEFT
Adventure: move north
Adventure: return to arena
Move keyboard cursor down (z), aux
Move keyboard cursor up (z), aux
Move keyboard cursor down (z)
Move keyboard cursor up (z)
Move keyboard cursor down and right, fast
Move keyboard cursor down and left, fast
Move keyboard cursor up and right, fast
Move keyboard cursor up and left, fast
Move keyboard cursor right, fast
Move keyboard cursor left, fast
Move keyboard cursor down, fast
Move keyboard cursor up, fast
Move keyboard cursor down and right
Move keyboard cursor down and left
Move keyboard cursor up and right
Move keyboard cursor up and left
Move keyboard cursor right
Move keyboard cursor left
Move keyboard cursor down
Move keyboard cursor up
Move view/cursor down (z), fast
Move view/cursor up (z), fast
Move view/cursor down (z), aux
Move view/cursor up (z), aux
Move view/cursor down (z)
Move view/cursor up (z)
Move view/cursor down and right, fast
Move view/cursor down and left, fast
Move view/cursor up and right, fast
Move view/cursor up and left, fast
Move view/cursor right, fast
Move view/cursor left, fast
Move view/cursor down, fast
Move view/cursor up, fast
Move view/cursor down and right
Move view/cursor down and left
Move view/cursor up and right
Move view/cursor up and left
Move view/cursor right
Move view/cursor left
Move view/cursor down
Move view/cursor up
Page secondary selector down
Page secondary selector up
Move secondary selector down
Move secondary selector up
Mouse-context scrollbar page down
Mouse-context scrollbar page up
Mouse-context scrollbar down
Mouse-context scrollbar up
Page selector down
Page selector up
Move selector right
Move selector left
Move selector down
Move selector up
Change tab or highlight selection, secondary
Change tab or highlight selection
Main menu
Toggle Fullscreen
Close mega announcement
Leave screen
Adventure: Attack, Wild
Adventure: Attack, Heavy
Adventure: Attack, Quick
Adventure: Attack, Confirm
Adventure: Wrestle
Adventure: Attack
Adventure: Wait One Instant
Adventure: Wait Ten Instants
Adventure: Sleep, Dawn
Adventure: Sleep, Wait
Adventure: Sleep, Sleep
Adventure: Sleep
Adventure: Clear announcements
Adventure: Status, Desc
Adventure: Status, Att/Skills
Adventure: Status, Health
Adventure: Status, Kills
Adventure: Status, Customize
Adventure: Status, Close Combat
Adventure: Status
Adventure: Combat, Charge Defend Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Attack Mode
Adventure: move view/cursor down (z), fast
Adventure: move view/cursor up (z), fast
Adventure: move view/cursor down (z)
Adventure: move view/cursor up (z)
Adventure: move down, aux
Adventure: move up, aux
Adventure: move down
Adventure: move southeast/down
Adventure: move southwest/down
Adventure: move northeast/down
Adventure: move northwest/down
Adventure: move west/down
Adventure: move east/down
Adventure: move south/down
Adventure: move north/down
Adventure: move up
Adventure: move southeast/up
Adventure: move southwest/up
Adventure: move northeast/up
Adventure: move northwest/up
Adventure: move west/up
Adventure: move east/up
Adventure: move south/up
Adventure: move north/up
Adventure: careful move up/down
Adventure: careful move southeast up/down
Adventure: careful move southwest up/down
Adventure: careful move northeast up/down
Adventure: careful move northwest up/down
Adventure: careful move west up/down
Adventure: careful move east up/down
Adventure: careful move south up/down
Adventure: careful move north up/down
Adventure: move same square
Adventure: move southeast
Adventure: move southwest
Adventure: move northeast
Adventure: move northwest
Adventure: move west
Adventure: move east
Adventure: move south
Adventure: Movement Options, Swim
Adventure: Movement Options
Adventure: Party Tactical Settings
Adventure: Combat Options
Adventure: Announcements
Adventure: Fire
Adventure: Throw
Adventure: Get/Ground
Adventure: Inv. Drop
Adventure: Inv. Put In
Adventure: Inv. Eat/Drink
Adventure: Inv. Wear
Adventure: Inv. Remove
Adventure: Inv. Look
Adventure: Compose, Filter
Adventure: Construction, Start
Adventure: Construction, You Work
Adventure: Construction, Name Site
Adventure: Construction, Work Menu
Adventure: Construction, Zones
Adventure: Construction, Buildings
Adventure: Construction, Constructions
Adventure: Construction, Material
Adventure: Construction, Remove Existing
Adventure: Construction, Remove Plans
Adventure: Construction, Stair Up/down
Adventure: Construction, Remove Zone Rect
Adventure: Construction, Zone Flow
Adventure: Construction, Zone Rect
Adventure: Construction, Delete Zone
Adventure: Construction, Assign Zone
Adventure: Construction, Edit Zone
Adventure: Construction, New Zone
Adventure: Construction
Adventure: Use Ability
Adventure: Misc. Action, Write
Adventure: Misc. Action, Compose
Adventure: Misc. Action, Power
Adventure: Misc. Action, Ability
Adventure: Misc. Action, Butcher
Adventure: Misc. Action, Create
Adventure: Misc. Action
Adventure: Inv. Interact
Adventure: Assume Identity, Worship
Adventure: Assume Identity, Profession
Adventure: Assume Identity, Origin
Adventure: Assume Identity, Name
Adventure: Assume Identity, None
Adventure: Assume Identity, New
Adventure: Perform
Adventure: Talk
Adventure: Hold/Hang (Climb)
Adventure: Jump
Adventure: Inv. Draw Weapon
Adventure: Freshest Track
Adventure: Display Tracks
Adventure: Yield
Adventure: Display Strongest Odor
Adventure: Describe Odor
Adventure: Search
Adventure: Look
Adventure: Attack, Multi
Adventure: Attack, Charge
Adventure: Attack, Precise
Hotkey: Building, Coffin
Hotkey: Building, Chair
Hotkey: Building, Altar
Hotkey: Building, Display Furniture
Hotkey: Building, Hive
Hotkey: Building, Bookcase
Hotkey: Building, Nest Box
Hotkey: Building, Slab
Hotkey: Building, Traction Bench
Hotkey: Building, Bed
Hotkey: Building, Armorstand
Secondary Option 20
Secondary Option 19
Secondary Option 18
Secondary Option 17
Secondary Option 16
Secondary Option 15
Secondary Option 14
Secondary Option 13
Secondary Option 12
Secondary Option 11
Secondary Option 10
Secondary Option 9
Secondary Option 8
Secondary Option 7
Secondary Option 6
Secondary Option 5
Secondary Option 4
Secondary Option 3
Secondary Option 2
Secondary Option 1
Option 20
Option 19
Option 18
Option 17
Option 16
Option 15
Option 14
Option 13
Option 12
Option 11
Option 10
Option 9
Option 8
Option 7
Option 6
Option 5
Option 4
Option 3
Option 2
Option 1
Adventure: Change Stance
Adventure: Get Temperature
Adventure: Get Weather
Adventure: Get Date
Adventure: Travel, Hide Instructions
Adventure: Travel, Map
Adventure: Travel, Sleep
Adventure: Travel
Adventure: Building Interact
Adventure: Companions
Adventure: Center
Adventure: Speed and Sneaking Options
Adventure: Sneak
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Leather
Hotkey: Building, Construction, Track Stop
Hotkey: Building, Construction, Track
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Fortification
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Stone
Hotkey: Building, Siege, Catapult
Hotkey: Building, Siege, Ballista
Hotkey: Building, Machine Component, Rollers
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Workshops, Farming
Hotkey: Building, Workshops, Cloth/Leather
Hotkey: Building, Military
Hotkey: Building, Cages and Chains
Hotkey: Building, Doors and Hatches
Hotkey: Building, Furniture
Hotkey: Building, Archery Target
Hotkey: Building, Support
Hotkey: Building, Instrument
Hotkey: Building, Machine Component
Hotkey: Building, Trap
Hotkey: Building, Trade Depot
Hotkey: Building, Cage
Hotkey: Building, Chain
Hotkey: Building, Animal Trap
Hotkey: Building, Gem Window
Hotkey: Building, Glass Window
Hotkey: Building, Furnace
Hotkey: Building, Workshop
Hotkey: Building, Well
Hotkey: Building, Bridge
Hotkey: Building, Paved Road
Hotkey: Building, Dirt Road
Hotkey: Building, Table
Hotkey: Building, Statue
Hotkey: Building, Weaponrack
Hotkey: Building, Farm Plot
Hotkey: Building, Kennel
Hotkey: Building, Chest
Hotkey: Building, Cabinet
Hotkey: Building, Floor Bars
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Grate
Hotkey: Building, Wall Grate
Hotkey: Building, Hatch
Hotkey: Building, Floodgate
Hotkey: Building, Door
Main: World
Main: Squads
Main: Artifacts
Main: Nobles
Main: Work orders
Main: Labor
Main: Locations
Main: Tasks
Main: Units
Main: Hauling
Main: Burrows
Main: Zones
Main: Stockpiles
Main: Buildings
Main: Erase designations
Main: Traffic designations
Main: Item properties
Main: Smooth and engrave
Main: Gather plants
Main: Chop tress
Main: Dig
Main: Toggle fluid numbers
Main: Toggle ramp indicators
Main: Hot Key 16
Main: Hot Key 15
Main: Hot Key 14
Main: Hot Key 13
Main: Hot Key 12
Main: Hot Key 11
Main: Hot Key 10
Main: Hot Key 9
Main: Hot Key 8
Main: Hot Key 7
Main: Hot Key 6
Main: Hot Key 5
Main: Hot Key 4
Main: Hot Key 3
Main: Hot Key 2
Main: Hot Key 1
Main: Hot Keys
Main: Pause/Resume
Main: One-Step
Hotkey: Building, Furn, Kiln
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Wood
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Clothes
Adventure: Log, Feature Layers
Adventure: Log, Regions
Adventure: Log, Sites
Adventure: Log, Entities
Adventure: Log, Pin
Adventure: Log, Sort
Adventure: Travel, Log
Adventure: Log
Adventure: Travel, Clouds
Adventure: Travel, Visit Site
Adventure: Creation, Change Gender
Adventure: Creation, Change Dream/Goal
Adventure: Creation, Custom Personality
Adventure: Creation, Random Personality
Adventure: Creation, Full Random Appearance
Adventure: Creation, Random Appearance
Adventure: Creation, Random Name
Adventure: Creation, Customize Name
Adventure: Creation, Name Entry
Adventure: Creation, Add Pet
Adventure: Creation, Remove Pet
Adventure: Creation, Name Pet
Adventure: Creation, Quality Down
Adventure: Creation, Quality Up
Adventure: Creation, New Item
Adventure: Creation, Belief Down
Adventure: Creation, Belief Up
Adventure: Creation, Select Background
Adventure: Creation, Randomize Background
Adventure: Creation, Pets
Adventure: Creation, Equipment
Adventure: Creation, Personality
Adventure: Creation, Appearance
Adventure: Creation, Skills
Adventure: Creation, New Character
Adventure: Creation, Background
Unit list: Toggle specialization
Unit list: Sort by skills
Unit lists: Sort by happiness
Unit lists: Sort by job
Unit lists: Sort by profession
Unit lists: Sort by category
Unit lists: Sort by name
Unit lists: Open job details
Unit lists: Recenter on job
Main: Select filter box
Main: Open Item/Unit sheet
Main: Recenter
Arena: Morale
Arena: Conflict state up
Arena: Conflict state down
Arena: Weather
Arena: Create tree
Arena: Fluids, remove
Arena: Fluids, mud
Arena: Fluids, snow
Arena: Fluids, magma
Arena: Fluids, water
Arena: Fluids
Arena: Creature, reset
Arena: Create creature
Main: Announcements
Main: Stocks
Main: Justice
Designate, Reclaim
Designate, Fortify
Designate, Carve Track
Designate, Engrave
Designate, Smooth
Designate, Gather Plants
Designate, Chop Trees
Designate, Standard to Blueprint
Designate, Blueprint to Standard
Designate, Toggle Blueprint
Designate, Priority Down
Designate, Priority Up
Designate, Min Gems
Designate, Mine Ore+Gems
Designate, Mine Auto
Designate, Mine All
Designate, Toggle Advanced Options
Designate, Free Draw
Designate, Rectangle
Designate, Dig Remove Stairs Ramps
Designate, Channel
Designate, Ramp
Designate, UD Stair
Designate, Dig
Justice, Convict
Justice, Interrogate
Kitchen, Brew
Kitchen, Cook
Animals, Assign Work Animal
Animals, Hunting Training
Animals, War Training
Animals, Trainer
Animals, Toggle Available
Animals, Geld
Animals, Slaughter
Adventure: List down
Adventure: List up
Adventure: Page list down
Adventure: Page list up
Adventure: Barter, Show
Adventure: Barter, Trade
Adventure: Barter, Currency 2
Adventure: Barter, Currency 1
Adventure: Barter, View
Macro, Load
Macro, Save
Macro, Play
Macro, Record
Macro, Break
Zoom Out
Zoom In
Complete Binding
Menu Confirm
Adventure: Log, Toggle Map/Info
Adventure: Log, Toggle Line
Adventure: Log, Zoom to Selected
Adventure: Log, Zoom to Current Location
Adventure: Log, Filter
Adventure: Log, Intrigue
Adventure: Log, Artifacts
Adventure: Log, Bestiary
Adventure: Log, Events
Adventure: Log, Agreements
Adventure: Log, People
String: Character 052
String: Character 051
String: Character 050
String: Character 049
String: Character 048
String: Character 047
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String: Character 009
String: Character 008
String: Character 007
String: Character 006
String: Character 005
String: Character 004
String: Character 003
String: Character 002
String: Character 001
String: Backspace
Designate, Restricted Traffic
Designate, Low Traffic
Designate, Normal Traffic
Designate, High Traffic
Designate, No Hide
Designate, Hide
Designate, No Dump
Designate, Dump
Designate, No Melt
Designate, Melt
Designate, Forbid
String: Character 116
String: Character 115
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Custom: Ctrl + B
Custom: Ctrl + A
Custom: Shift + Z
Custom: Shift + Y
Custom: Shift + X
Custom: Shift + W
Custom: Shift + V
Custom: Shift + U
Custom: Shift + T
Custom: Shift + S
Custom: Shift + R
Custom: Shift + Q
Custom: Shift + P
Custom: Shift + O
Custom: Shift + N
Custom: Shift + M
Custom: Shift + L
Custom: Shift + K
Custom: Shift + J
Custom: Shift + I
Custom: Shift + H
Custom: Shift + G
Custom: Shift + F
Custom: Shift + E
Custom: Shift + D
Custom: Shift + C
Custom: Shift + B
Custom: Shift + A
Custom: Z
Custom: Y
Custom: X
Custom: W
Custom: V
Custom: U
Custom: T
Custom: S
Custom: R
Custom: Q
Custom: P
Custom: O
Custom: N
Custom: M
Custom: L
Custom: K
Custom: J
Custom: I
Custom: H
Custom: G
Custom: F
Custom: E
Custom: D
Custom: C
Custom: B
Custom: A
String: Character 255
String: Character 254
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String: Character 251
String: Character 250
String: Character 249
String: Character 248
String: Character 247
String: Character 246
Custom: Delete
Custom: Insert
Custom: PgDn
Custom: PgUp
Custom: End
Custom: Home
Custom: Tab
Custom: Right
Custom: Left
Custom: Down
Custom: Up
Command repeat prefix-key
Decrease FPS limit
Increase FPS limit
Custom: Alt + Z
Custom: Alt + Y
Custom: Alt + X
Custom: Alt + W
Custom: Alt + V
Custom: Alt + U
Custom: Alt + T
Custom: Alt + S
Custom: Alt + R
Custom: Alt + Q
Custom: Alt + P
Custom: Alt + O
Custom: Alt + N
Custom: Alt + M
Custom: Alt + L
Custom: Alt + K
Custom: Alt + J
Custom: Alt + I
Custom: Alt + H
Custom: Alt + G
Custom: Alt + F
Custom: Alt + E
Custom: Alt + D
Custom: Alt + C
Custom: Alt + B
Custom: Alt + A
Custom: Ctrl + Z
Custom: Ctrl + Y
Custom: Ctrl + X
Custom: Ctrl + W
Custom: Ctrl + V
Custom: Ctrl + U
Custom: Ctrl + T
Custom: Ctrl + S
Custom: Ctrl + R
Custom: Ctrl + Q
Custom: Ctrl + P
Custom: Ctrl + O
Custom: Ctrl + N
Custom: Ctrl + M
Custom: Ctrl + L
Custom: Ctrl + K
Custom: Ctrl + J
Custom: Ctrl + I
Custom: Ctrl + H
Custom: Ctrl + G
Custom: Ctrl + F
Custom: Ctrl + E
Custom: Ctrl + D
Custom: Ctrl + C
Plus
Asterisk
Rightparen
Leftparen
Quote
Ampersand
Dollar
Hash
Quotedbl
Exclaim
ESC
Enter
Backspace
Custom: Alt + 9
Custom: Alt + 8
Custom: Alt + 7
Custom: Alt + 6
Custom: Alt + 5
Custom: Alt + 4
Custom: Alt + 3
Custom: Alt + 2
Custom: Alt + 1
Custom: Alt + 0
Custom: Ctrl + Shift + Right
Custom: Ctrl + Shift + Left
Custom: Ctrl + Shift + Down
Custom: Ctrl + Shift + Up
Custom: Ctrl + 9
Custom: Ctrl + 8
Custom: Ctrl + 7
Custom: Ctrl + 6
Custom: Ctrl + 5
Custom: Ctrl + 4
Custom: Ctrl + 3
Custom: Ctrl + 2
Custom: Ctrl + 1
Custom: Ctrl + 0
Custom: Ctrl + /
Custom: Ctrl + Delete
Custom: Ctrl + Insert
Custom: Ctrl + PgDn
Custom: Ctrl + PgUp
Custom: Ctrl + End
Custom: Ctrl + Home
Custom: Ctrl + Tab
Custom: Ctrl + Right
Custom: Ctrl + Left
Custom: Ctrl + Down
Custom: Ctrl + Up
Custom: Ctrl + Backspace
Custom: Ctrl + Enter
Custom: Shift + Delete
Custom: Shift + Insert
Custom: Shift + PgDn
Custom: Shift + PgUp
Custom: Shift + End
Custom: Shift + Home
Custom: Shift + Tab
Custom: Shift + Right
Custom: Shift + Left
Custom: Shift + Down
Custom: Shift + Up
Custom: Shift + Backspace
Custom: Shift + Enter
F13
F12
F11
F10
Page Down
Page Up
End
Insert
Left
Right
Down
Numpad Equals
Numpad Enter
Numpad Minus
Numpad Plus
Numpad Multiply
Numpad Divide
Numpad Period
Numpad 9
Numpad 8
Numpad 7
Numpad 6
Numpad 5
Numpad 4
Numpad 3
Numpad 2
Numpad 1
Numpad 0
Backquote
Underscore
Caret
Rightbracket
Backslash
Leftbracket
Question
Greater
Equals
Less
Semicolon
Colon
Slash
Period
Minus
Comma
Menu
Sysreq
Print
Help
Mode
Lgui
Rgui
Lalt
Ralt
Lctrl
Rctrl
Lshift
Rshift
Scrollock
Capslock
Numlock
F15
F14
No macros!
`z-A
@Iq@
`z-A
@Iq@
NAME_ENTITY_MERCHANT_COMPANY
NAME_SIEGE
NAME_BATTLE
NAME_WAR
NAME_CONTINENT
NAME_ISLAND
NAME_ISLAND_SMALL
NAME_PEAK
NAME_REGION
NAME_HILLS
NAME_GRASSLAND
NAME_TUNDRA
NAME_GLACIER
NAME_DESERT
HOLY
NAME_SWAMP
Unrecognized Translation Token: 
T_WORD
Unrecognized Symbol Token: 
S_WORD
Unrecognized Word Token: 
STANDARD_VERB
THE_COMPOUND_PREFIX
FRONT_COMPOUND_PREFIX
REAR_COMPOUND_ADJ
FRONT_COMPOUND_ADJ
REAR_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
OF_NOUN_PLUR
OF_NOUN_SING
THE_COMPOUND_ADJ
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_NOUN_PLUR
THE_NOUN_SING
ADJ_DIST
VERB
NOUN
SYMBOL
SELECT_TRANSLATION
CUT_TRANSLATION
CUT_SYMBOL
SELECT_WORD
CUT_WORD
--- Logging Translation 
--- Logging Symbol 
--- Logging Word 
[TRANSLATION:
[SYMBOL:
[WORD:
[OBJECT:LANGUAGE]
language_layer
Impoverished Word Selector
*** Error(s) finalizing the translation 
Unrecognized word token: 
*** Error(s) finalizing the symbol 
NAME_FESTIVAL
NAME_BUILDING_TOMB
NAME_BUILDING_KEEP
NAME_WALL
NAME_TUNNEL
NAME_BRIDGE
NAME_ROAD
NAME_BUILDING_HOSPITAL
NAME_BUILDING_LIBRARY
NAME_BUILDING_TEMPLE
NAME_COMMON_RELIGION
Historical events 
Initialization complete...
Sorting
the sacrifice of 
the giving of 
candles
costumes
incense burning
acrobats
the scattering of 
flowers
the carrying of 
images
banners
an order of precedence
criers in front
a moving performance stage
storytelling
a telling of the story of 
mounted 
The event featured 
 centered around 
A holy period dedicated to 
A fair occurred in 
 occurred in 
A festival commemorating 
Defender was victorious.
Attacker was victorious.
Attacker was uncontested.
D: 
, no losses
, one loss
 losses
, all lost
, lost
 creature
 unknown
The causes of the conflict are debated by scholars and very little is truly known.
 natural aversion to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 religious opposition to the adversary's worship of 
 disgust with the adversary's godlessness
 a family matter
The most significant cause of the conflict was 
One of the most significant causes of the conflict was 
 was waged by 
began.
occurred.
ended.
[LPAGE:HEC:
Part of 
Legends
Unnamed Underworld area
Unnamed magma sea area
Unnamed underground area
 event
Catacombs
Sewers
Market
Underworld spire
Dark tower
Keep
Mead hall
Counting house
, force
Unnamed
Underground regions
Historical maps
Chronicles by age
Structures
Art
Civilizations and other entities
Codices, scrolls, etc.
Historical figures
Select a category below to begin.
Export XML
Exporting!
Explore the history of 
 event sort 
Structures completed
Artifacts completed
Historical figures 
Check for culled historical figures 
 completed
dark tower
library
temple
keep
mead hall
guildhall
hospital
counting house
Unknown group
Unknown underground area
Unknown region
Unknown book
Unknown artifact
Unknown site
Unknown artwork
 the world.
no civilized peoples existed in
only simple creatures inhabited
fantastic creatures were but mere stories told by travelers.
 crumbled completely.
 again
 yet
 was a time after civilization had
various civilized races peopled the world.
powers fought their final battles.
ancient 
the last of the 
 ruled the world.
fantastic creatures were few and far between, and some even doubted their existence.
fantastic creatures no longer lived in great numbers.
there were still great powers in the world
great powers had returned to the world
the powers of the world were fading
held sway.
still 
living gods and mighty beasts 
 was the only great power in the world.
again 
yet 
 was a time when 
 were the only great powers in the world.
 was a time when the 
 attack
A fearsome
A ceremony occurred in 
A procession occurred in 
A competition
A gladiatory competition
A wrestling competition
A flying race
A foot race
A poetry competition
A music competition
A dance competition
A competition involving 
A performance
A story recital
The story of 
A poetry recital
A recital of 
A concert
A dance
A performance of 
 divine aspect of 
Unknown structure
tower
catacombs
sewers
dungeon
market
underworld spire
`z-A
@Iq@
Unreachable machine node on split
Failed to find machine node frontier on split
Machine node out of bounds on split
LPAGE
EPOP
ERA
HEC
/LPAGE
VAR
KEY
`;!@
`>!@
V!@
P<!@
0xJ@
=!@
p8!@
[!@
9!@
MOON_PHASE
Unrecognized Material Template Token: 
*** Error(s) finalizing the material template 
Unrecognized Color Token in Material Template: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PASTE
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
BONE
CARTILAGE
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MAX_EDGE
MATERIAL_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_CATEGORY
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
MULTIPLY_VALUE
magma
boiling magma
RED
amber
ground amber
FEATHER
NERVOUS_TISSUE
HOOF
CHITIN
ANTLER
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
SLIME
ICHOR
GOO
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
SEV
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token: 
CE_PAIN
Unrecognized CE_PAIN token: 
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token: 
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token: 
CE_SWELLING
Unrecognized CE_SWELLING token: 
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token: 
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token: 
CE_OOZING
Unrecognized CE_OOZING token: 
CE_BRUISING
Unrecognized CE_BRUISING token: 
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token: 
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token: 
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token: 
CE_BLISTERS
Unrecognized CE_BLISTERS token: 
CE_NUMBNESS
Unrecognized CE_NUMBNESS token: 
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token: 
CE_PARALYSIS
Unrecognized CE_PARALYSIS token: 
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token: 
CE_FEVER
Unrecognized CE_FEVER token: 
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
slush
coal
coal powder
coal slush
pressed coal
BLACK
potash
potash slush
pressed potash
ash
ash paste
pressed ash
ASH_GLAZE
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
lye
boiling lye
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
pressed filth
frozen filth
frozen filth powder
filth slush
boiling filth
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
EMOTION
Unrecognized CE_FEEL_EMOTION token: 
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token: 
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_SKILL_ROLL_ADJUST
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
CREATURE_FLAG
FORBIDDEN_CREATURE_FLAG
CREATURE_CASTE_FLAG
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
ALCOHOLIC
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
PROB
LOCALIZED
RESISTABLE
ABRUPT
ABRUPT_START
ABRUPT_END
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
END
DWF_STRETCH
 feel less pain.
 looks less pained.
 less swelling.
 no longer infected.
 recover
 recovers
 from nerve damage.
 less bleeding.
 fewer wounds.
 fewer damaged tissues.
 body parts regrow!
 and more regrow!
 regrows!
tissues regrow!
 and geldables regrow!
geldables regrow!
 less sluggish.
 less feverish.
 cough
 coughs
CE_BLEEDING
Unrecognized CE_BLEEDING token: 
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token: 
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token: 
CE_NAUSEA
Unrecognized CE_NAUSEA token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_NECROSIS
Unrecognized CE_NECROSIS token: 
CE_IMPAIR_FUNCTION
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_DROWSINESS
Unrecognized CE_DROWSINESS token: 
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token: 
CE_DIZZINESS
Unrecognized CE_DIZZINESS token: 
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: 
CE_ADD_TAG
Unsupported CE add tag: 
CE_REMOVE_TAG
Unsupported CE remove tag: 
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: 
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token: 
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_FEEL_EMOTION
 up blood.
 vomit
 blood.
 less nauseated.
 less dizzy.
: Unrecognized Color Token in Material Template: 
CE_MATERIAL_FORCE_MULTIPLIER: 
Unrecognized Creature/Caste Token in Body Transformation Effect: 
Interaction Token not recognized : 
DEFAULT_ICON
TARGET
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
--- Logging Inorganic 
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
MAX_TRUNK_HEIGHT
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
LIGHT_BRANCH_RADIUS
BRANCH_RADIUS
TRUNK_BRANCHING
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
 trunk
 roots
 branches
 twigs
 cap
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
BRANCHES_NAME
LIGHT_BRANCHES_NAME
DIRECTED_BRANCHES_NAME
HEAVY_BRANCHES_NAME
CAP_NAME
TWIGS_NAME
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
PICKED_TILE
DEAD_PICKED_TILE
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
CUT_INORGANIC
SELECT_INORGANIC
: Could not locate material template 
WAFERS
SPECIAL
DEEP_SPECIAL
DIVINE
MYTHICAL_REMNANT
MYTHICAL_SUBSTANCE
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
Unrecognized Inorganic Material Definition Token: 
GROWTH
SELECT_GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
BRANCHES
LIGHT_BRANCHES
HEAVY_BRANCHES
DIRECTED_BRANCHES
CAP
ROOTS
TRUNK
TWIGS
ALL_BRANCHES
BRANCHES_AND_TWIGS
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
NAME_PLURAL
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
WET
DRY
Unrecognized Plant Token: 
--- Logging Plant 
CUT_PLANT
SELECT_PLANT
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
Sharp blades
Extract 
 strands
Ore of 
inorganic_generated
[OBJECT:INORGANIC]
[INORGANIC:
plant_generated
[OBJECT:PLANT]
[PLANT:
 skipped: identifier cannot start with 'classic'.
 skipped: identifier cannot start with 'vanilla'.
 has characters that can't be used in filename.  Loading without these characters.
Mod identifier 
DISPLAYED_VERSION
NUMERIC_VERSION
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
EARLIEST_COMPATIBLE_NUMERIC_VERSION
REQUIRES_ID
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 has characters that can't be used in filename.
Identifier 
REQUIRES_ID_AFTER_ME
REQUIRES_ID_BEFORE_ME
STEAM_FILE_ID
CONFLICTS_WITH_ID
STEAM_DESCRIPTION
STEAM_TITLE
STEAM_KEY_VALUE_TAG
STEAM_TAG
STEAM_CHANGELOG
STEAM_METADATA
Two installed mods have the same id and numeric version: 
Unrecognized mod info token: 
).  Using the first encountered: 
Two uninstalled mods have the same id and numeric version: 
data/vanilla/vanilla_text/
data/vanilla/vanilla_text/info.txt
data/vanilla/vanilla_languages/info.txt
Failed to find vanilla text header.
Failed to find vanilla languages header.
data/vanilla/vanilla_languages/
data/vanilla/vanilla_descriptors/
data/vanilla/vanilla_descriptors/info.txt
data/vanilla/vanilla_materials/info.txt
Failed to find vanilla descriptors header.
Failed to find vanilla materials header.
data/vanilla/vanilla_materials/
data/vanilla/vanilla_environment/
data/vanilla/vanilla_environment/info.txt
data/vanilla/vanilla_plants/info.txt
Failed to find vanilla environment header.
Failed to find vanilla plants header.
data/vanilla/vanilla_plants/
data/vanilla/vanilla_items/
data/vanilla/vanilla_items/info.txt
data/vanilla/vanilla_buildings/info.txt
Failed to find vanilla items header.
Failed to find vanilla buildings header.
data/vanilla/vanilla_buildings/
data/vanilla/vanilla_bodies/
data/vanilla/vanilla_bodies/info.txt
data/vanilla/vanilla_creatures/info.txt
Failed to find vanilla bodies header.
Failed to find vanilla creatures header.
data/vanilla/vanilla_creatures/
data/vanilla/vanilla_entities/
data/vanilla/vanilla_entities/info.txt
data/vanilla/vanilla_reactions/info.txt
Failed to find vanilla entities header.
Failed to find vanilla reactions header.
data/vanilla/vanilla_reactions/
data/vanilla/vanilla_interactions/
data/vanilla/vanilla_interactions/info.txt
data/vanilla/vanilla_descriptors_graphics/info.txt
Failed to find vanilla interactions header.
data/vanilla/vanilla_plants_graphics/info.txt
Failed to find vanilla descriptors graphics header.
data/vanilla/vanilla_items_graphics/info.txt
Failed to find vanilla plants graphics header.
data/vanilla/vanilla_buildings_graphics/info.txt
Failed to find vanilla items graphics header.
data/vanilla/vanilla_creatures_graphics/info.txt
Failed to find vanilla buildings graphics header.
data/vanilla/vanilla_interactions_graphics/info.txt
Failed to find vanilla creatures graphics header.
data/vanilla/vanilla_world_map/info.txt
Failed to find vanilla interactions graphics header.
Failed to find vanilla world map header.
data/vanilla/vanilla_world_map/
data/vanilla/vanilla_interface/
data/vanilla/vanilla_interface/info.txt
data/vanilla/vanilla_music/info.txt
Failed to find vanilla interface header.
Failed to find vanilla music header.
data/vanilla/vanilla_music/
/info.txt
data/installed_mods/*
mods/
mods/*
info.txt
mods/*.zip
couldn't create directory %s
Error allocating memory
 has become entangled in a hidden web!
path moved off track
path not closed, attempting fix
 has claimed a 
path not closed, attempting to follow
Your mason has defaced a 
 has begun a mysterious construction!
 destroyed
Your engraver has carved a track through a 
loop path fail: 
 toppled
<invalid start> 
<same square> 
 -> 
<invalid goal> 
:Path Goal 
: Id #
 push
:Station 
 past you, interrupting your action.
 pushes
 has cooked a masterpiece!
 has dyed a masterpiece!
You chop down the 
--- Logging Music 
SELECT_MUSIC
CUT_MUSIC
*** Error(s) finalizing the music 
MOUNTAINHOME_CARD_1
CRAFTSDWARFSHIP_CARD_5
MOUNTAINHOME_CARD_3
MOUNTAINHOME_CARD_2
MOUNTAINHOME_CARD_5
MOUNTAINHOME_CARD_4
SECOND_YEAR_PLUS
CAVERNS_OPENED
MEGABEAST_ATTACK
FIRST_CAVERN_OPENED
TAVERN_MUSIC_PRESENT
FORGOTTEN_BEAST_ATTACK
JUST_EMBARKED
TAVERN_DANCE_PRESENT
FORT_LEVEL
LOST_FORT
Song file unrecognized: 
FIRST_GHOST
Card unrecognized: 
CARD
Unrecognized Music Context Token: 
Unrecognized Music Frequency Token: 
Unrecognized Music Event Token: 
EVENT
Unrecognized Music Token: 
EXPANSIVE_CAVERN
KOGANUSAN
HILL_DWARF
DEATH_SPIRAL
DRINK_AND_INDUSTRY
FORGOTTEN_BEAST
FIRST_YEAR
VILE_FORCE_OF_DARKNESS
STRIKE_THE_EARTH
ANOTHER_YEAR
CRAFTSDWARFSHIP
WINTER_ENTOMBS_YOU
THE_CAPITAL
STRIKE_IT_AGAIN
LIFE_OF_ADVENTURE
BRUISING_THE_FAT
HAMLET_MEMOIRS
BEYOND_THE_GATES
SISTERS_OF_WAR
INTO_THE_PITS
PONY_RIDER
CANNIBAL
LOSING_IS_FUN
TWO_COINS
EXPANSIVE_CAVERN_CARD_2
EXPANSIVE_CAVERN_CARD_1
EXPANSIVE_CAVERN_CARD_4
EXPANSIVE_CAVERN_CARD_3
HILL_DWARF_CARD_2
HILL_DWARF_CARD_1
HILL_DWARF_CARD_4
HILL_DWARF_CARD_3
FORGOTTEN_BEAST_CARD_1
HILL_DWARF_CARD_5
FORGOTTEN_BEAST_CARD_3
FORGOTTEN_BEAST_CARD_2
FORGOTTEN_BEAST_CARD_5
FORGOTTEN_BEAST_CARD_4
VILE_FORCE_OF_DARKNESS_CARD_2
VILE_FORCE_OF_DARKNESS_CARD_1
VILE_FORCE_OF_DARKNESS_CARD_4
VILE_FORCE_OF_DARKNESS_CARD_3
FIRST_YEAR_CARD_1
VILE_FORCE_OF_DARKNESS_CARD_5
FIRST_YEAR_CARD_3
FIRST_YEAR_CARD_2
ANOTHER_YEAR_CARD_1
FIRST_YEAR_CARD_4
ANOTHER_YEAR_CARD_3
ANOTHER_YEAR_CARD_2
ANOTHER_YEAR_CARD_5
ANOTHER_YEAR_CARD_4
STRIKE_THE_EARTH_CARD_2
STRIKE_THE_EARTH_CARD_1
STRIKE_THE_EARTH_CARD_4
STRIKE_THE_EARTH_CARD_3
WINTER_ENTOMBS_YOU_CARD_2
WINTER_ENTOMBS_YOU_CARD_1
WINTER_ENTOMBS_YOU_CARD_4
WINTER_ENTOMBS_YOU_CARD_3
CRAFTSDWARFSHIP_CARD_2
CRAFTSDWARFSHIP_CARD_1
CRAFTSDWARFSHIP_CARD_4
CRAFTSDWARFSHIP_CARD_3
form of music used for entertainment
form of music used to commemorate important events
form of music used during marches and military engagements
 directed toward the worship of 
devotional form of music
The form guides musicians during improvised performances.  
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
speaker
singer
recite
chanter
 the words of 
recites
 nonsensical words and sounds
 any composition of
 music is played on 
while the
al voices join in melody and counterpoint, harmony and rhythm
The music
al voices cover melody, harmony and rhythm
al voices bring melody, counterpoint and rhythm
The musical voices 
 is melody and rhythm without harmony
bring melody and counterpoint
join in melody, counterpoint and harmony
are joined in melody
bring melody with harmony
be loud
be moderately loud
become louder and louder
be very loud
fade into silence
become softer and softer
The melody and counterpoint both have 
start loud then be immediately soft
mid-length phrases
short phrases
phrases of varied length
long phrases
, while the counterpoint has 
The melody has 
The counterpoint melody has 
 throughout the form.  
Never more than an interval sounds at once.  
Only one pitch is ever played at a time.  
Pitches are densely packed in clusters as music moves from chord to chord.  
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
The music repeats for as long as necessary.  
The music is broadly layered with chords spanning the range.  
without preference for a scale
It is performed 
 scale
using the 
free rhythm
 and in 
Throughout, when possible, performers are to 
Throughout, when possible, composers and performers are to 
use grace notes
glide from note to note
make trills
use mordents
locally improvise
play rapid runs
add fills
syncopate
modulate frequently
alternate tension and repose
play staccato
play arpeggios
freely adjust the beats
play legato
match notes and syllables
spread syllables over many notes
 or composing
From beginning to end, when improvising
always
, artists should 
sometimes
often
rising
 include a 
falling-rising
rising-falling
sharpened
 melody pattern
 on the rise
 degree
 as well as 
 on the fall
grace notes
glides
The entire performance 
The musical voices are purely rhythmic
stress the rhythm
should 
be bright
be stately
be made with skill
be lively
be spirited
be vigorous
be fiery
be delicate
be made with feeling
bring a sense of motion
be passionate
feel agitated
be broad
sparkle
be strong
be made sweetly
be forceful
be energetic
be made expressively
feel heroic
be joyful
feel furious
be merry
be grand
build as it proceeds
be graceful
be melancholic
evoke tears
be made with a light touch
feel mournful
feel mysterious
feel heavy
feel playful
be jumpy
feel calm
feel tender
is at a free tempo
be triumphant
is slow
is very slow
is moderately paced
is at a walking pace
is fast
is moderately fast
is extremely fast
is very fast
slows and broadens
accelerates as it proceeds
is at a hurried pace
is consistently slowing
slows down and dies away as it draws to a close
gradually slows as it comes to an end
becomes frenzied as it proceeds
becomes calmer as the end is approached
, and it is to
is to
be very soft
be in whispered undertones
be moderately soft
be soft
 series of variations
 theme
all repeated
possibly 
 up to 
repeated
Each of the 
 times
series of variations
simple passage
The passage
Each passage
the melody of the
 is voiced by 
the harmony of the
the counterpoint of the
 reciting the words of 
the rhythm of the
 reciting nonsensical words and sounds
 reciting
is half the tempo of the last passage
is twice the tempo of the last passage
is slower than the last passage
moves more quickly than the last passage
resumes the original tempo
resumes the previous tempo
each of the 
stays in the 
 voice
covers its entire range
 register
is confined to the 
ranges from the 
 in the melody and counterpoint
covers its entire range from the 
 in the melody.  
 in the melody, while the counterpoint has 
Only one pitch is ever played at a time in this passage.  
 in the counterpoint melody.  
This passage typically has some sparse chords.  
This passage features only melodic tones and intervals.  
This passage is richly layered with full chords making use of the available range.  
Chords are packed close together in dense clusters in this passage.  
 should be composed and performed using 
 is performed 
locally improvisation
 should be performed using 
fills
syncopation
frequent modulation
alternation between tension and repose
melismatic phrasing
free adjustment of the beats
 should 
syllabic phrasing
 notes spaced evenly throughout the octave.  
Scales are constructed from 
In quartertones, their spacing is roughly 
 notes dividing the octave.  
Scales are conceived of as two chords built using a division of the perfect fourth interval into 
, where 1 is the tonic, O marks the octave and x marks other notes.  
The tonic note is fixed only at the time of performance.  
 notes.  
trills
mordents
arpeggios
rapid runs
legato
staccato
 always 
Each 
does the counterpoint melody
does the main melody
provides the rhythm
does harmony
perform with feeling
perform with skill
perform expressively
perform sweetly
perform with a light touch
build as the performance proceeds
glides from note to note
is to 
uses mordents
uses grace notes
plays rapid runs
makes trills
syncopates
locally improvises
modulates frequently
adds fills
plays staccato
plays arpeggios
spreads syllables over many notes
plays legato
The voice stays in the 
matches notes and syllables
 register.  
middle
The voice ranges from the 
The voice uses its entire range.  
The voice is confined to the 
 register to the 
 voice uses its entire range.  
top
The voice uses its entire range from the 
 voice ranges from the 
 has the following structure: 
 has a simple structure: 
an additional
 has a well-defined multi-passage structure: 
 lengthy
another 
 unrelated
 brief
 introduction
 passage
 recapitulation
 exposition
 verse
 synthesis
 finale
 chorus
 bridge-passage
 coda
 second
 first
Every note is named.  
The tonic note is a fixed tone passed from teacher to student.  
Preferred notes in the fundamental scale are named.  
A single note in the fundamental scale is named.  
After a scale is constructed, the root note of chords are named.  
After a scale is constructed, notes are named according to degree.  
The names are 
It is called 
As always, the 
spoken 
hexatonic
pentatonic
 scale is 
heptatonic
thought of as joined chords spanning a perfect fifth and a perfect fourth
constructed by selection of degrees from the fundamental scale.  The degrees selected are 
thought of as two disjoint chords spanning a tritone and a perfect fourth
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as two disjoint chords spanning two perfect fourths
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
[B]The 
These chords are named 
tetrachord
trichord
 (completing the octave)
pentachord
degrees of the quartertone octave scale
degrees of the semitone octave scale
degrees of the fundamental perfect fourth division
degrees of the octave scale
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
 patterns: 
 rhythm is made from 
As stated above, they are to be played in polyrhythm.  
 (considered the primary)
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  
As stated above, they are to be played in polymeter.  
 rhythm is a single line with 
The patterns are to be played over the same period of time, concluding together regardless of beat number.  
 divided into 
 beats
 pattern
 bars in a 
The beat is stressed as follows:
The beats are named 
! marks the primary accent, 
[B]where 
` marks a beat as early, 
X marks an accented beat, 
x is a beat
' marks a beat as late, 
 and | indicates a bar.  
, - is silent
Duplicate inventory removed: 
Number of Demon Types
Number of Night Troll Types
Titan Attack Exported Wealth Rating
Titan Attack Created Wealth Rating
Number of Vampire Curse Types
Number of Werebeast Curse Types
Number of Bogeyman Types
Number of Nightmare Types
Werebeast Attack Created Wealth Rating
Number of Secret Types
Werebeast Attack Population Rating
Werebeast Attack Exported Wealth Rating
Number of Evil Cloud Types
Number of Evil Rain Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Allow Mythical Healing
Allow Divination
Generate Divine Materials
Generate Mythical Materials
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Allow Demonic Experiments
Allow Necromancer Experiments
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Minimum Final 
Erosion Cycle Count
 Square Count
 Region Count
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Cavern Layer Openness Min
Cavern Layer Openness Max
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Water Min
Cavern Layer Water Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Z Levels Above Ground
Z Levels Above Layer 1
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels Above Layer 2
Z Levels Above Layer 3
Maximum Natural Cave Size
Number of Mountain Caves
Z Levels At Bottom
Minimum Natural Cave Size
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Number of Non-Mountain Caves
Number of Mythical Sites
Use Seed
Use Name Seed
Use Creature Seed
 Seed
Use History Seed
End Year
Population Cap After Civ Creation
Custom world name
Embark Points
Percentage Beasts Dead For Stoppage
Ignore
No Cap
Site Cap After Civ Creation
Reveal All Historical Events
Elevation
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Drainage
Volcanism
Rainfall
Temperature
Maximum 
 X-Variance
Savagery
Minimum 
2 x 2
4 x 4
 Y-Variance
Elevation Mesh Size
32 x 32
 Elevation Weighted Range (
8 x 8
16 x 16
Drainage Mesh Size
 Drainage Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Pole
North or South
Volcanism Mesh Size
 Volcanism Weighted Range (
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
North and/or South
North and South
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
Minimum Complete Edge Oceans
Minimum Volcano Number
Titan Number
Titan Attack Population Rating
No Beasts
Max Semimegabeast Caves
MEGABEAST_CAP
SEMIMEGABEAST_CAP
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
GENERATE_MYTHICAL_MATERIALS
ALLOW_MYTHICAL_HEALING
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
RIVER_MINS
SUBREGION_MAX
EVIL_SQ_COUNTS
REGION_COUNTS
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
CAVE_MIN_SIZE
CAVE_MAX_SIZE
TOTAL_CIV_POPULATION
SITE_CAP
MYTHICAL_SITE_NUM
TOTAL_CIV_NUMBER
DRAINAGE_RANGES
SAVAGERY_RANGES
ELEVATION_RANGES
RAIN_RANGES
LARGE ISLAND
LARGE REGION
VOLCANISM_RANGES
Unrecognized World Gen Token: 
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Only in Finder
Number of Civilizations
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
prefs/world_gen.txt
WORLD_GEN
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
CREATURE_SEED
CUSTOM_NAME
HISTORY_SEED
NAME_SEED
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
EMBARK_POINTS
PEAK_NUMBER_MIN
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
POLE
NORTH_OR_SOUTH
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
SOUTH
NORTH_AND_SOUTH
NORTH_AND_OR_SOUTH
NORTH
VOLCANO_MIN
END_YEAR
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
RAINFALL
DRAINAGE
BEAST_END_YEAR
ELEVATION
PS_EL
PS_RF
VOLCANISM
SAVAGERY
PS_VL
PS_SV
PS_TP
PS_DR
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Command Line: World generation parameter set 
 not found -- using default.
** Starting New Arena **
Command Line: World generation parameter set located successfully.
Loading data needed to create new world
Initializing music load...
CREATE WORLD NOW = 
Command Line: World image, detailed image and info exported.
Arena profile
Back to main menu
Finalizing...
Create arena
Basic options
Detailed mode
Welcome to the arena!  Here you can test mods or just play around.
Create world
In such a young world certain game elements will not be available.
A shorter history means certain game elements might not be available.
World map size
History length
Number of civilizations
Maximum number of sites
This may take several minutes!
This may take a long while!
Mineral occurrence
Pocket
Number of beasts
Natural savagery
5 years
50 years
Smaller
Medium
SMALL ISLAND
SMALL REGION
MEDIUM ISLAND
MEDIUM REGION
POCKET ISLAND
POCKET REGION
SMALLER ISLAND
SMALLER REGION
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
FOREST REJECTION
MOUNTAIN REJECTION
SWAMP REJECTION
DESERT REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
OCEAN REJECTION
GLACIER REJECTION
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
HILLS REJECTION
LACK OF RIVERS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
ABORT NOW and I'll look over my parameters.
ALLOW THIS REJECTION TYPE and continue reporting others.
FARMING CIVILIZATION PLACED WITHOUT CROPS
CONTINUE until you give me another warning.
Keep world and return to main menu
Use world now
ALLOW ALL REJECTS, even if I end up with a legends-only world!
Play now
Shallow Clay
Shallow Sand
Continue generating
Ice
Deep soil
Very deep soil
Little soil
Some soil
Heavy aquifer
Light aquifer
Extremely deep soil
Varied aquifer
 or hold+drag the middle mouse button.
LARGE
Flux stone layer
To recenter, press 
vanilla_descriptors
vanilla_materials
vanilla_text
vanilla_languages
vanilla_items
vanilla_buildings
vanilla_environment
vanilla_plants
vanilla_entities
vanilla_reactions
vanilla_bodies
vanilla_creatures
vanilla_interface
vanilla_music
vanilla_interactions
vanilla_world_map
DISPLAY_NAME
DIMX
data/init/arena.txt
ARENA
MAP_LEVEL
REPEAT_LAST_MAP_LEVEL
DIMY
START_CENTER
500 years
Very high
100 years
250 years
Frequent
Everywhere
Very rare
Rare
Choose or create a parameter set to make a custom world.
New parameter set
Parameters saved!
Parameters loaded!
Height
Various seeds
Load
Width
Really change the dimensions?
This parameter set will be reset.
Random seed
Really delete this parameter set?
You haven't saved your changes.
Are you sure you want to go on?
Change
Are you sure you want to abort?
 rejected)
Preparing elevation...
Creating 
Creating the world
Forming lakes
 and minerals...
Setting temperature...
Running rivers...
Importing wildlife...
Recounting legends...
Growing vegetation...
Verifying terrain...
Making cave civilizations...
Making cave pops...
Finished prehistory...
Placing civilizations... (
Placing good/evil...
Placing caves... (
Placing other beasts...
Placing megabeasts...
Finalizing art... (
Finalizing uniforms... (
Prehistory init...
Finalizing civ mats... (
Historical figures: 
An abridged chronicle (
Finalizing sites... (
, year 
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
 events total):
   Events: 
LACK OF EDGE OCEANS
RAINFALL REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
DRAINAGE REJECTION
SAVAGERY REJECTION
Unrecognized arena token: 
gen_modlist.txt
`z-A
@Iq@
`z-A
TOLERANT
EMOTIONALLY_OBSESSIVE
PERFECTIONIST
CLOSEMINDED
DUTIFULNESS
THOUGHTLESSNESS
SWAYED_BY_EMOTIONS
ALTRUISM
GREGARIOUSNESS
ASSERTIVENESS
ORDERLINESS
TRUST
IMAGINATION
ABSTRACT_INCLINED
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
SUSPICION
ALARM
ART_INCLINED
Unrecognized Personality Facet Token: 
GRIEF
TRIUMPH
SHOCK
HORROR
FEAR
SADNESS
RAGE
GRIM_SATISFACTION
VENGEFULNESS
TERROR
JOY
BLISS
ADMIRATION
ADORATION
SATISFACTION
ACCEPTANCE
AGGRAVATION
AGONY
AFFECTION
AGITATION
AMBIVALENCE
AMUSEMENT
ALIENATION
AMAZEMENT
ANNOYANCE
ANXIETY
ANGER
ANGUISH
ASTONISHMENT
AVERSION
APATHY
AROUSAL
BOREDOM
CARING
AWE
BITTERNESS
CONTENTMENT
DEJECTION
CONFUSION
CONTEMPT
DISAPPOINTMENT
DISGUST
DELIGHT
DESPAIR
HATE_PROPENSITY
ENVY_PROPENSITY
LOVE_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
GREED
IMMODERATION
LUST_PROPENSITY
STRESS_VULNERABILITY
FRIENDLINESS
POLITENESS
WASTEFULNESS
DISCORD
CONFIDENCE
VANITY
DISDAIN_ADVICE
BRAVERY
IMMODESTY
HUMOR
AMBITION
GRATITUDE
CRUELTY
SINGLEMINDED
VENGEFUL
PRIDE
BASHFUL
PRIVACY
HOPEFUL
CURIOUS
EXPECTANCY
DOUBT
ANGST
DEFEAT
EUPHORIA
EXCITEMENT
ENTHUSIASM
PESSIMISM
GAIETY
Unrecognized Emotion Token: 
[C:4:0:0]
DISMAY
DISPLEASURE
DISILLUSIONMENT
DISLIKE
ELATION
EMBARRASSMENT
DISTRESS
EAGERNESS
EXASPERATION
EXHILARATION
EMPTINESS
ENJOYMENT
FRIGHT
FRUSTRATION
FEROCITY
FONDNESS
GLUMNESS
GROUCHINESS
GLEE
GLOOM
HATRED
HOPE
GRUMPINESS
GUILT
INSULT
INTEREST
HOPELESSNESS
HUMILIATION
JOLLINESS
JOVIALITY
IRRITATION
ISOLATION
LONELINESS
MORTIFICATION
JUBILATION
LOATHING
OPTIMISM
OUTRAGE
NERVOUSNESS
NOSTALGIA
PLEASURE
RAPTURE
PANIC
PASSION
REGRET
REMORSE
REJECTION
RELIEF
RESTLESS
RIGHTEOUS_INDIGNATION
REPENTANCE
RESENTMENT
SHAME
SYMPATHY
SELF_PITY
SERVILE
UNEASINESS
UNHAPPINESS
TENDERNESS
THRILL
WRATH
ZEAL
WONDER
WORRY
Like others in 
personally 
 culture, 
respects the law
doesn't feel strongly about the law
is an absolute believer in the rule of law
has a great deal of respect for the law
finds the idea of laws abhorrent
has the highest regard for loyalty
does not respect the law
disdains the law
doesn't particularly value loyalty
views loyalty unfavorably
greatly prizes loyalty
values loyalty
sees family as one of the most important things in life
values family greatly
disdains loyalty
is disgusted by the idea of loyalty
is put off by family
lacks any respect for family
values family
does not care about family one way or the other
sees friendship as one of the finer things in life
thinks friendship is important
finds the idea of family loathsome
believes friendship is a key to the ideal life
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
does not care about friendship
finds friendship burdensome
respects power
doesn't find power particularly praiseworthy
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
has a negative view of those who exercise power over others
hates those who wield power over others
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
feels that those who attempt to conceal their emotions are vain and foolish
 best never to associate with such secretive fools
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
views the pursuit of knowledge as deeply important
values knowledge
sees concealment of emotions as a betrayal and tries 
finds the quest for knowledge to be of the very highest value
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
sees introspection as important
doesn't really see the value in self-examination
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
finds moderation and self-control to be very important
values self-control
views tranquility as one of the highest ideals
strongly values tranquility and quiet
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
believes that little is better in life than a good party
truly values merrymaking and parties
is appalled by merrymaking, parties and other such worthless activities
ship
sees merrymaking as a waste
is disgusted by merrymakers
has a great deal of respect for worthy 
values good 
 to be of the highest ideals and celebrates talented artisans and their masterworks
holds 
considers 
 as a total waste
doesn't particularly care about 
 to be relatively worthless
 with disgust and would desecrate a so-called masterwork or two if 
views 
sees the pursuit of good 
 could get away with it
does not particularly value the truth
finds blind honesty foolish
believes that honesty is a high ideal
values honesty
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
values cunning
does not really value cunning and guile
deeply respects eloquent speakers
values eloquence
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
 somewhat disgusted with eloquent speakers
finds 
doesn't value eloquence so much
finds eloquence and artful speech off-putting
has great respect for fairness
respects fair-dealing and fair-play
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
 finds it profitable
finds the idea of fair-dealing foolish and cheats when 
does not care about fairness
sees life as unfair and doesn't mind it that way
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
values tradition
doesn't have any strong feelings about tradition
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
 encounters if given a chance
is disgusted by tradition and would flout any 
disregards tradition
finds the following of tradition foolish and limiting
values artwork
doesn't care about art one way or another
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
finds artwork boring
sees the whole pursuit of art as silly
doesn't see cooperation as valuable
dislikes cooperation
sees cooperation as very important in life
values cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
values independence
doesn't really value independence one way or another
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep respect for animals, plants and the natural world
values nature
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
sees war as a useful means to an end
believes war is preferable to peace in general
values peace over war
doesn't particularly care between war and peace
a strengthening after 
less extreme after 
thinks that the world should be engaged in perpetual warfare
a turn-around after 
dreams of ruling the world
dreams of creating a great work of art
due to 
dreams of raising a family
dreams of becoming a legendary warrior
dreams of mastering a skill
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of making a great discovery
dreams of attaining rank in society
dreams of falling in love
dreams of seeing the great natural places of the world
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
dreams of bathing the world in chaos
, and this dream was realized
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is quick to form negative views about things
does not easily hate or develop negative feelings
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is rarely jealous
never envies others their status, situation or possessions
often feels envious of others
doesn't often feel envious of others
is often cheerful
is rarely happy or enthusiastic
often feels filled with joy
can be very happy and optimistic
is frequently depressed
is often sad and dejected
is dour as a rule
is never the slightest bit cheerful about anything
almost never feels discouraged
never feels discouraged
often feels discouraged
rarely feels discouraged
is quick to anger
is slow to anger
is in a constant state of internal rage
is very quick to anger
values martial prowess
does not really value skills related to fighting
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
really respects those that take the time to master a skill
respects the development of skill
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
values hard work
doesn't really see the point of working hard
believes that those who sacrifice for others should be deeply respected
values sacrifice
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
sees competition as reasonably important
doesn't have strong views on competition
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
sees competition as wasteful and silly
deeply dislikes competition
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
greatly respects individuals that persevere through their trials and labors
respects perseverance
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
finds leisure time wasteful
is offended by leisure time and leisurely living
values leisure time
doesn't think one way or the other about leisure time
really respects commerce and those that engage in trade
respects commerce
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
doesn't particularly respect commerce
is somewhat put off by trade and commerce
values romance
doesn't care one way or the other about romance
sees romance as one of the highest ideals
thinks romance is very important in life
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
finds romance distasteful
is somewhat disgusted by romance
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
is quite polite
could be considered rude
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
 own counsel
disdains even the best advice of associates and family, relying strictly on 
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
presupposes success in any venture requiring 
 skills
is a coward, completely overwhelmed by fear when confronted with danger
 skills with what could be called blind overconfidence
 abilities when undertaking specific ventures
is generally quite confident of 
 in situations requiring 
is extremely confident of 
lacks confidence in 
 talent and abilities
sometimes acts with little determination and confidence
 abilities
is completely wrapped up in 
 own looks and accomplishments
has no confidence at all in 
 own appearance, abilities and other personal matters
is pleased by 
 talents and accomplishments
is greatly pleased by 
 own appearance and talents
takes no pleasure in 
 appearance, talents or other personal vanities
is not inherently proud of 
 talents and appearance
 situation
is very ambitious, always looking for a way to better 
could not care less about 
has a relentless drive, completely consumed by ambition
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
is quite ambitious
isn't particularly ambitious
 out and tries to return favors
is grateful when others help 
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
 needed it
, no matter how major the help or how much 
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
always presents 
 boldly, even if it would offend an average sense of modesty
does not feel the slightest need to reciprocate favors that others do for 
 as extravagantly as possible, displaying a magnificent image to the world
is a nervous wreck
is always tense and jittery
is very slow to anger
never becomes angry
has a very calm demeanor
has an incredibly calm demeanor
is often nervous
has a calm demeanor
often feels lustful
does not often feel lustful
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
becomes completely helpless in stressful situations
cracks easily under pressure
rarely looks on others with lust
never feels lustful passions
is confident under pressure
is impervious to the effects of stress
doesn't handle stress well
can handle stress
has a greedy streak
doesn't focus on material goods
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
 own wellbeing, having no interest in material goods
often neglects 
 in the way of possessions
desires little for 
occasionally overindulges
doesn't often experience strong cravings or urges
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
likes to brawl
tends to avoid any physical confrontations
is very stubborn
is stubborn
 mind is made up
is unbelievably stubborn and will stick with even the most futile action once 
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
revels in chaos and discord, and 
finds a chaotic mess preferable to the boredom of harmonious living
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 encourages it whenever possible
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
is a friendly individual
is somewhat quarrelsome
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
 own experiences and thoughts with others
tends to share 
has a strong tendency toward privacy
tends not to reveal personal information
 life without sparing a thought to repercussions or propriety
shares intimate details of 
 life
is not a private person and freely shares details of 
tries to do things correctly each time
doesn't try to get things done perfectly
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
 sets to carry out
is frustratingly sloppy and careless with every task 
 own work
is inattentive to detail in 
 mind during a debate regardless of the merits
is intellectually stubborn, rarely changing 
 mind after forming an initial idea
is completely closed-minded and never changes 
 mind
doesn't cling tightly to ideas and is open to changing 
 mind about things
tends to be a bit stubborn in changing 
often finds 
 mind and will generally go with the prevailing view on anything
 mind to agree with somebody else
 changing 
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
easily changes 
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
is swayed by emotional appeals
tends to be swayed by the emotions of others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is never moved by the emotions of others
is truly fulfilled by assisting those in need
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
 way to help others
does not go out of 
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
feels helping others is an imposition on 
has a profound sense of duty and obligation
dislikes helping others
 time
finds obligations confining
dislikes obligations and will try to avoid being bound by them
has a strong sense of duty
has a sense of duty
doesn't generally think before acting
can sometimes act without deliberation
hates vows, obligations, promises and other binding elements that could restrict 
never deliberates before acting, to the point of being considered thoughtless
 modestly
prefers to present 
likes to present 
doesn't mind wearing something special now and again
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
 modestly and frowns on any flashy accoutrements
presents 
has little interest in joking around
does not find most jokes humorous
finds the humor in most situations
has an active sense of humor
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
is utterly humorless
is vengeful and never forgets or forgives past grievances
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
thinks 
is very humble
has an overinflated sense of self-worth
 is fairly important in the grand scheme of things
is completely convinced of 
 sadism
has a low sense of self-esteem
 own worthlessness
generally acts impartially and is rarely moved to mercy
often acts with compassion
is deliberately cruel to those unfortunate enough to be subject to 
is sometimes cruel
always acts with mercy and compassion at the forefront of 
pursues matters with a single-minded focus, often overlooking other matters
is easily moved to mercy
 considerations
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
can be very single-minded
generally acts with a narrow focus on the current activity
has such a developed sense of optimism that 
is an optimist
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 always assumes the best outcome will eventually occur, no matter what
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
 quite hopeful about the future
generally finds 
 detriment
is very curious, sometimes to 
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is curious and eager to learn
isn't particularly curious about the world
tends to consider what others think of 
is not particularly interested in what others think of 
is gripped by a crippling shyness
is bashful
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about 
 actions
is generally unhindered by the thoughts of others concerning 
a turn-around 
a strengthening 
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
 is troubled by this because 
 holds romance in low regard
less extreme 
 values romance
 remains put off by deliberate merrymaking
, though 
 values parties and merrymaking in the abstract
 is conflicted by this as 
 is conflicted by this for more than one reason
 values quiet so, at least in the abstract
 values self-control
 values such powerful forces in life
, even though 
 dislikes the adoration of fighting as an art to be refined
 is disturbed by this since 
 likes the way that they would break up the monotony on some level
 values perseverance
 finds this troubling, since 
 respect of martial prowess
 works to square this natural tendency with 
 is conflicted by this since 
 prefers discord and debate at a more abstract level
 is conflicted by this part of 
 values harmony as an intellectual concept
 values harmony
 nature since 
 own nature as 
 is troubled by 
 values friendship
 is bothered by this since 
 would ideally prefer more strife in 
 is conflicted by 
 finds rules of etiquette to be valuable in the abstract
 finds dignified society to be stifling and silly when properly considered
 dislikes the idea of friendship
 is burdened by this tendency because 
 sees these tendencies as an impediment to the quest for power
 is disturbed by this as someone who dislikes those that seek to acquire power over others
 since 
 is troubled by this natural tendency in 
 dislikes this sort of concealment in the abstract
 truly respects sacrifice
 finds such open expression offensive
 struggles against this tendency, as 
 believes in the importance of the rule of the law
 still holds the law in disdain
 considers altruism foolish
 wishes this were not the case as 
 still views loyalty in a dim light, at least in the abstract
 sense of independence
 natural tendencies
 values the concept of loyalty and is troubled by 
 still holds the idea of freedom itself in low regard
 considers tranquility preferable to tumult, conceptually
 finds this can conflict with 
, although 
 values artwork and its creation
 sees the whole pursuit of art as a waste
 is conflicted by this because 
 feels intellectually that life should be more tumultuous
 own detriment and the harm of those around 
never acts without prolonged deliberation, even to 
tends to think before acting
can get caught up in internal deliberations when action is necessary
lives an orderly life, organized and neat
 things orderly
 own life, with everything kept in its proper place
is obsessed with order and structure in 
tends to make a small mess with 
 living space
tries to keep 
 own possessions
is naturally trustful of everybody
is very trusting
is sloppy with 
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
does not trust others
sees others as selfish and conniving
is trusting
is slow to trust others
enjoys the company of others
tends to avoid crowds
truly treasures the company of others
enjoys being in crowds
 has something to say
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
prefers to be alone
considers spending time alone much more important than associating with others
tends to be passive in discussions
 in conversation
has an overbearing personality
is assertive
would never under any circumstances speak up or otherwise put forth 
is driven by a bouncing frenetic energy
only rarely tries to assert 
 point of view in a discussion
likes to take it easy
lives at a slow-going and leisurely pace
lives at a high-energy kinetic pace
lives a fast-paced life
seeks out exciting and adventurous situations
likes a little excitement now and then
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
 power to avoid excitement and stress
does everything in 
doesn't seek out excitement
actively avoids exciting or stressful situations
has an active imagination
isn't given to flights of fancy
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
is grounded in reality
is interested only in facts and the real world
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
is moved by art and natural beauty
does not have a great aesthetic sensitivity
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
killing somebody
being reunited with a loved one
somebody's death
while 
giving a sermon
attending a sermon
being caught sneaking
joining an existing conflict
creating an artifact
upon 
watching a performance
producing a masterwork
a break up
getting divorced
improving 
mastering 
 caught up in 
a new romance
as 
you were
playing with 
becoming a parent
realizing 
playing make believe
joining a traveling group
a site was controlled
being near to a conflict
an agreement was cancelled
hearing a rumor
leaving a performance troupe
a tribute cancellation
an incident
when a stranger advanced with a weapon
seeing a stranger sneaking around
being removed from a performance troupe
being removed from a military group
bringing up job scarcity in a meeting
making suggestions about work allocations
witnessing a night creature drinking blood
petitioning for citizenship
crying on a priest
yelling at somebody in charge
requesting weapon production
yelling at a priest
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
crying on somebody in charge
telling somebody about being trapped here
hearing somebody was being prevented from leaving
viewing 
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
 own
very fine
 in a personal museum
near 
completely sublime
tastefully arranged 
splendid
wonderful
being released from confinement
a miscarriage
losing a pet
throwing something
 dislikes the natural world
 is troubled by this since 
 is torn by this since 
 holds nature in high regard
less love-prone
more hate-prone
 is currently 
more love-prone
less envy-prone
more prone to cheerfulness
less hate-prone
more envy-prone
less depression-prone
more anger-prone
less prone to cheerfulness
more depression-prone
less anxiety-prone
more lust-prone
less anger-prone
more anxiety-prone
less vulnerable
more greedy
less lust-prone
more vulnerable
more violent
less violent
more intemperant
less intemperant
more harmonious
more friendly
more wasteful
more discordant
more grateful
less grateful
more disdainful
more prudent
more presumptious
more despairing
more humble
more singleminded
less open-minded
more obsessive
more attentive
less attentive
less sensitive
more thoughtless
less obsessive
more sensitive
more distrustful
more of a thrill seeker
more deliberate
more sloppy
more inclined to create
less inclined to create
less of a thrill seeker
more inclined to the practical
seeing 
 die
while in 
experiencing trauma
at 
the unexpected death of somebody
somebody's
 dead body
being granted citizenship
being denied residency
the acceptance of a petition for a guildhall for 
being granted residency
 was ignored
 being ignored
the rejection of a petition for a temple for 
a petition for a temple for 
 being abandoned
the rejection of a petition for a guildhall for 
an agreement to construct a temple for 
 was abandoned
being denied citizenship
having a request approved
a petition for a guildhall for 
an agreement to construct a guildhall for 
having 
 punishment delayed
having a request ignored
that nobody could be punished for a failure
having a mandate ignored
having a mandate deadline missed
the delayed punishment of a criminal
the scarcity of cages and chains
toppling something over
receiving a higher rank of nobility
the lack of work last season
smashing up a building
a mandate deadline met
uncovered
entering the nobility
being knocked out during a cave-in
being forced to eat vermin to survive
starting a fist fight
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
beating somebody with a hammer
being beaten with a hammer
punishing somebody with a beating
being beaten
eating rotten food
putting on a
being unable to find a hammer
eating the same old food
a fine dish
a wonderful dish
eating 
a pretty decent meal
a drink
a pretty decent drink
a truly decadent dish
a legendary meal
a truly decadent drink
a legendary drink
a fine drink
a wonderful drink
not having enough weapon racks
not having enough armor stands
not having enough chests
not having enough cabinets
 arrangements
the lack of dining tables
by 
a lesser's pretentious 
wearing old clothing
wearing tattered clothing
 spouse's miscarriage
to be 
 body
being tormented in nightmares by a dead pet
to have 
clothes rot off of 
being tormented in nightmares by a dead sibling
being tormented in nightmares by 
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
 own dead child
being tormented in nightmares by a dead animal training partner
 own dead mother
 own dead father
being tormented in nightmares by the dead
being 
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
 by a dead lover
 by a dead sibling
 by a dead pet
 by a dead spouse
 by a dead and still annoying acquaintance
 by the dead
 by a dead animal training partner
 by a dead friend
a sparring session
being unable to petition for citizenship
combat drills
practicing at the archery target
being unable to request weapon production
being unable to find a priest to complain to
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to find somebody in charge to cry on
long patrol duty
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
utterly sleep-deprived
suffering a major injury
being nauseated by the sun
being out in the sunshine again
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
suffering a minor injury
sleeping uneasily due to noise
caught in a snow storm
retching on a miasma
being able to rest and recuperate
caught in the rain
choking on dust underground
considering 
choking on smoke underground
being near to a waterfall
having
 punishment reduced
the state of demands
that a criminal could not be properly punished
the acceptance of a petition for a temple for 
the establishment of a guildhall for 
re-elected
the establishment of a temple for 
a great bedroom
a very good bedroom
a bedroom like a personal palace
a fantastic bedroom
a horrible bedroom
an awful bedroom
a good bedroom
a horribly substandard bedroom
sleeping on the floor
sleeping in the mud
a very poor bedroom
a poor bedroom
sleeping on rocks
sleeping on ice
sleeping in the grass
sleeping on a rough cave floor
suffering the travesty of art defacement
being evicted
sleeping in the dirt
sleeping on a pile of driftwood
writing 
reading 
teaching 
learning about 
being unable to advance the study of 
discussing 
learning 
making a breakthrough concerning 
getting married
gaining siblings
pondering 
giving birth to 
giving somebody water
receiving food
gaining a sibling
receiving water
having an intellectual discussion with a lover
having an intellectual discussion with a sibling
giving somebody food
having an intellectual discussion with the spouse
having an intellectual discussion with a child
having an intellectual discussion with a friend
having an intellectual discussion with mother
having an intellectual discussion with father
sharing a personal insight with the spouse
sharing a personal insight with a lover
having an intellectual discussion with an acquaintance
having an intellectual discussion with somebody
sharing a personal insight with father
sharing a personal insight with a child
sharing a personal insight with a sibling
sharing a personal insight with mother
sharing a personal insight with somebody
sharing one of the spouse's personal insight
sharing a personal insight with a friend
sharing a personal insight with an acquaintance
sharing one of mother's personal insight
sharing one of father's personal insight
sharing a lover's personal insight
sharing a sibling's personal insight
sharing an acquaintance's personal insight
sharing somebody's personal insight
sharing a child's personal insight
sharing a friend's personal insight
a legendary dining room
a fantastic dining room
eating at a crowded table
dining in 
a good dining room
a horribly substandard dining room
a great dining room
a very good dining room
a very poor dining room
a poor dining room
a horrible dining room
an awful dining room
forming a bond with an animal training partner
being rescued
eating without a proper dining room
the lack of chairs
slaughtering an animal
caging a creature
bringing somebody to rest in bed
felling a tree
putting a piece on display
losing property to the tax collector's escorts
chaining up a creature
gelding a creature
being unable to reach a room for tax collection
being misinformed about a room for tax collection
being taxed
not having adequate protection
the tax collection went smoothly
having disappointed a noble
having pleased a noble
that 
making a friend
forming a grudge
the tax collection didn't go smoothly
getting into an argument
being pestered by 
a satisfying acquisition
being accosted by 
being near 
being confined
a bath
acquiring 
adopting a new pet
being attacked
being attacked by the dead
a soapy bath
killing somebody by accident while sparring
drinking the same old booze
forced to drink bloody water
being attacked by 
 own dead 
forced to drink gooey water
forced to drink ichorous water
forced to drink slime
forced to drink vomit
drinking something spoiled
having a drink without using a goblet, cup or mug
forced to drink purulent water
drinking nasty water
sleeping without a proper room
sleeping in 
drinking water without a well
being near to a 
being unable to pray
 for too long
being away from people for too long
being kept from alcohol for too long
doing nothing creative for so long
leading an unexciting life for so long
being unoccupied for too long
being unable to admire art for so long
being away from friends for too long
being unable to hear eloquent speech for so long
not learning anything for so long
being away from family for too long
being unable to make merry for so long
being unable to practice a craft for too long
being away from traditions for too long
a lack of introspection for too long
being unable to take it easy for so long
being unable to make romance for so long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to acquire something for too long
a lack of decent meals for too long
being away from animals for so long
being away from great beasts for so long
being unable to argue for too long
being unable to be extravagant for so long
being unable to fight for too long
a lack of trouble-making for too long
a lack of abstract thinking for too long
performing the rites of 
being unable to wander for too long
being unable to help anybody for too long
defeating somebody
murdering somebody
incompletely performing the rites of 
communing with 
a scholarly lecture in 
a performance in 
abducting somebody
preying on the blood of civilized creatures
an infiltration mission
receiving a cut of corruptly-obtained funds
being far away
a lover
a sibling
 problems with 
the spouse
discussing the spouse's problems
discussing a lover's problems
a friend
an acquaintance
discussing father's problems
discussing a child's problems
discussing a sibling's problems
discussing mother's problems
discussing somebody's problems
visiting with a pet
discussing a friend's problems
discussing an acquaintance's problems
talking with a sibling
talking with mother
talking with the spouse
talking with a lover
visiting with an animal training partner
talking with a friend
talking with father
talking with a child
talking with somebody
conducting a meeting in 
talking with an acquaintance
forced to talk to somebody annoying
not having any rooms
a legendary
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
a very good
a good
a fantastic
a great
an awful
a horrible
a poor
a very poor
about 
not having a tomb after gaining another year
a horribly substandard
 tomb after gaining another year
a child was turned away from sanctuary
being expelled
after talking to a pillar of society
interacting with a pet
the bizarre conviction against all reason of the victim of a crime
receiving justice through a criminal's conviction
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
being forced to endure the decay of a spouse
being forced to endure the decay of a lover
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
being forced to endure the decay of a father
being forced to endure the decay of a child
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of an annoying acquaintance
being forced to endure the decay of an acquaintance
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
A migrant has decided to brave this terrifying unhappy place.
A migrant has arrived at this unhappy place, despite the danger.
A migrant has arrived at this miserable place, despite the danger.
A migrant has arrived at this miserable place.
A migrant has arrived, despite the danger.
A migrant has arrived.
A migrant has arrived at this unhappy place.
A migrant has decided to brave this terrifying place.
Others were too nervous to make the journey to this miserable fortress.
No one else even considered making the journey to this cursed unhappy death-trap.
No one else even considered making the journey to this cursed miserable death-trap.
Others refused to journey to this dangerous and miserable fortress.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
Others refused to journey to this dangerous and unhappy fortress.
Others were too nervous to make the journey to this unhappy fortress.
Migrants refused to journey to such a dangerous and miserable fortress this season.
Migrants were too nervous to make the journey this season to this miserable fortress.
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed miserable death-trap this season.
Migrants were too nervous to make the journey this season to this unhappy fortress.
No one even considered making the journey to such a cursed death-trap this season.
No one even considered making the journey to such a cursed unhappy death-trap this season.
Migrants refused to journey to such a dangerous and unhappy fortress this season.
No one else even considered making the journey to this miserable hellhole.
Others refused to journey to this unhappy fortress.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
Migrants refused to journey to this unhappy fortress this season.
Migrants were too wary to make the journey this season.
Others were too wary to make the journey.
No one even considered making the journey to such a miserable hellhole this season.
 diplomat from 
No 
The fortress attracted no migrants this season.
Your ruler has arrived with a full entourage.  Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written.
The merchants from 
 will be leaving soon.
?  How curious...
 has come!
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
 have embarked on their journey.
TREESREMOVED
NULL
LOCAL_LARGE_PREDATOR
YOURCIV
YOURFORT
ASSOCIATE
ACTOR
RANGE
DIPLOMAT
 bids you farewell!
NATIVENAME
ADD_FLAG
REMOVE_FLAG
HISTNAME
Wagon arrival location
TRANSLATEDNAME
TITLENAME
 has been elected 
 has been re-elected.
The residency petition of 
The temple petition by 
The guildhall petition by 
 has been ignored.
The citizenship petition of 
The priesthood of 
 is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
The guildhall agreement with 
 has been satisfied.
 guild, has been established.
 has been missing for a week.
The high priest of 
 has been abandoned.
The gods surely want you to dig deeper still!
And why shouldn't you dig deeper still?!
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. 
What are a few pesky demons after all?
A true Mountainhome must have a true throne! 
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. 
 is satisfied with their position here. 
Everything is properly royal, properly furnished.  And yet? 
Congratulations!  (You should be proud of your accomplishment.  Embark in a world with the deepest cavern layers for further challenges.)
Your fortress is out of food!
This legend does not end until we've chipped out the last treasures of the underworld!
Deeper. We must dig deeper.
  Try building a butcher's shop and slaughtering some livestock.
  Do you have any livestock to slaughter?
  Consider placing a farmplot on some underground soil and planting seeds.
  Are your farmplots working?  Make sure you are planting edible plants.
A mandate has ended.
Wagon Pathing Catastrophe
  Perhaps you can gather plants, fruit, or go fishing.
 has ended a mandate.
 is a welcome sight. 
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious 
The annual tribute from 
Although it is a grim reminder of the winter hardships to come, the supply caravan from 
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
caravan from 
craftsmen
Take careful stock of your own stores. 
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
Some migrants have arrived at this miserable place, despite the danger.
Their wagons have bypassed your inaccessible site.
Your ruler has arrived, dressed as a peasant!
Some migrants have arrived at this unhappy place, despite the danger.
Some migrants have arrived at this unhappy place.
Some migrants have arrived at this miserable place.
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
Some migrants have arrived.
A migrant has decided to brave this terrifying miserable place.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
current events
the future
the past
the concept of death
the concept of family
someone recently deceased
someone recently retired
the concept of war
an abstract concept
the concept of hunting
the concept of nature
a specific wilderness region
alcoholic beverages
a historical figure
a specific place
someone's character
 a dramatic
the hunt
mining
 a light
 a solemn
 a reflective
 a ribald
form
 intended 
 poetic 
narrative
to amuse the audience
to complain about
to describe
to satirize
epenthesis
synchysis
consonance
elision
symbolism
metaphor
allegory
ambiguity
vivid imagery
juxtaposition
simile
metonymy
A form of 
parallelism 
 is characteristic of the form.  
Forms of 
they 
often share an underlying meaning
 common throughout the poem, in that 
certain lines 
have similar grammatical structures
use the same placement of allusions
often contrast underlying meaning
are required to maintain phrasing
Linguistic skill is required in the visual presentation as well, as 
 must feature 
sometimes have reversed word orders
reverse grammatical structures
lines which can be read orthogonally across the standard lines
lines which emerge when reading along certain prescribed paths across the body of the poem
lines with different readings depending on word breaks
lines which can be read backwards as well as forwards
foot
feet
Each line has 
The poem has 
uneven-even
uneven-uneven
a tone pattern of 
even-uneven
even-even-uneven
uneven-even-uneven
uneven-even-even
even-uneven-even
even-uneven-uneven
uneven-uneven-even
even-even
even-even-even
short-long
long-short
uneven-uneven-uneven
a syllable weight pattern of 
short-long-short
short-short-long
long-long
long-short-short
short-short-short
short-long-long
long-short-long
short-short
 (quantitative 
iambic
long-long-short
long-long-long
to express pleasure with
to express grief over
to renounce
to make an apology
to teach a moral lesson
to make an assertion
to praise
to beseech
to refuse consolation
 concerning
to make a concession
to console the audience
, originating in 
The rules of the form are applied by poets to produce individual poems which can be recited.  
 a chosen subject
 concerning 
is divided into 
two distinct 
The form guides poets during improvised performances.  
The poem 
septet
sexain
-line stanza
octet
tercet
couplet
quintain
quatrain
 numerous series of
 series of
another
 extremely long series of
a series of
brief 
an extremely long series of
numerous series of
 septet
 sexain
verse paragraph
 tercet
 couplet
 quintain
 quatrain
series of
a single
 distinct parts: 
extremely long series of
 is always written from the perspective of 
the author
lengthy 
full 
a relative of the author
a party to a debate
a soldier
a traveler
Use of 
internal rhyme
a fictional poet
an animal
antanaclasis
assonance
alliteration
onomatopoeia
concerns 
 is written from the perspective of 
to offer a different perspective
 the subject of the poem
present different views of the same subject
In the 
 must make use of 
Certain lines
each 
stanza
 part, the 
 line of 
is required to maintain the phrasing of
has the same grammatical structure as
shares the underlying meaning of
contrasts the underlying meaning of
reverses the grammatical structure of
presents a different view of the subject of
uses the same placement of allusions as
reverses the word order of
 includes 
lines which emerge when reading along certain prescribed paths
must expand the idea of
 line.  
has different readings depending on word breaks
can be read backwards as well as forwards
 has lines with 
 in each line
 refrain occurs as lines 
 refrain occurs as line 
The refrain occurs as lines 
The refrain occurs as line 
of the 
of this part
The ending of each line 
of the poem
repeating in each stanza of
within each stanza of
 shares the same rhyme.  
The rhyme scheme 
within each stanza
within this stanza
within
repeating in each stanza
As a rule throughout the poem, the end rhymes don't generally match perfectly.  
In this part of the poem, the end rhymes don't need to match perfectly.  
respecting the full poem
, where numbers indicate a refrain
The rhyme
 need to match perfectly.  
dactylic
amphibrachic
trochaic
spondaic
pyrrhic
tribrachic
anapaestic
cretic
molossic
monometer
bacchic
antibacchic
tetrameter
pentameter
dimeter
trimeter
octameter
).  
hexameter
heptameter
stressed-unstressed
stressed-stressed
an accent pattern of 
unstressed-stressed
unstressed-unstressed-stressed
stressed-unstressed-stressed
stressed-unstressed-unstressed
unstressed-stressed-unstressed
unstressed-stressed-stressed
stressed-stressed-unstressed
unstressed-unstressed
unstressed-unstressed-unstressed
 syllables.  
Every line of the poem has 
stressed-stressed-stressed
 (qualitative 
a terminal caesura
The ending of each line of the poem shares the same rhyme
an initial caesura
a medial caesura
sections
section
, though the rhyming doesn't have to be perfect
, though rhymes at the end of lines in the 
 at the end of the 
lines don't
 don't need to match perfectly
, though the rhyme
is dramatic
is reflective
line doesn't
 need to match perfectly
is solemn
is a riddle
is ribald
is light
to synthesize previous ideas
to develop the previous idea
is a narrative
to make a counter-assertion
to move away from previous ideas
to reflect on previous ideas
to invert the previous assertion
to undercut the previous assertion
Muddy 
Damp 
Warm 
Detailed
Sculpted
Mossy 
Snow-covered 
Exposed 
Smooth 
Straight 
Rough-hewn 
Dense 
Dead 
Cluster
Pillar
Dry Grass
Dry 
Grass
Sparse 
 Floor
 Ice Floor
Level
Dead Grass
Ice Track (S)
 Track (S)
Ice Track (N)
 Track (N)
Ice Track (W)
 Track (W)
Ice Track (E)
 Track (E)
Ice Track (NE)
 Track (NE)
Ice Track (NS)
 Track (NS)
Ice Track (SE)
 Track (SE)
Ice Track (NW)
 Track (NW)
 Upward Track (SE)
Ice Upward Track (NW)
 Upward Track (NW)
Ice Upward Track (NE)
 Upward Track (EW)
Ice Upward Track (SW)
 Upward Track (SW)
Ice Upward Track (SE)
 Upward Track (NSW)
Ice Upward Track (NSE)
 Upward Track (NSE)
Ice Upward Track (EW)
 Upward Track (SEW)
Ice Upward Track (NEW)
 Upward Track (NEW)
Ice Upward Track (NSW)
Glacial Upward Slope
Ice Upward Track (NSEW)
 Upward Track (NSEW)
Ice Upward Track (SEW)
Dead Grass Downward Slope
Dry Grass Downward Slope
Grassy Downward Slope
 Downward Slope
Ice Downward Track (S)
 Downward Track (S)
Ice Downward Track (N)
 Downward Track (N)
Ice Downward Track (W)
 Downward Track (W)
Ice Downward Track (E)
 Downward Track (E)
Ice Downward Track (NE)
 Downward Track (NE)
Ice Downward Track (NS)
 Downward Track (NS)
Ice Downward Track (SE)
 Downward Track (SE)
Ice Downward Track (NW)
 Downward Track (NW)
Ice Downward Track (EW)
 Downward Track (EW)
Ice Downward Track (SW)
 Downward Track (SW)
Ice Downward Track (NSW)
 Downward Track (NSW)
Ice Downward Track (NSE)
 Downward Track (NSE)
Ice Downward Track (SEW)
 Downward Track (SEW)
Ice Downward Track (NEW)
 Downward Track (NEW)
Downward Slope
Glacial Downward Slope
Ice Downward Track (NSEW)
 Downward Track (NSEW)
Open Space
Null
Ice Track (EW)
 Track (EW)
Ice Track (SW)
 Track (SW)
Ice Track (NSW)
 Track (NSW)
Ice Track (NSE)
 Track (NSE)
Ice Track (SEW)
 Track (SEW)
Ice Track (NEW)
 Track (NEW)
Driftwood
 Boulder
Ice Track (NSEW)
 Track (NSEW)
Young 
Wet 
 Cavern Floor
 Pebbles
Furrowed 
Shrub
Sapling
 Sapling
Chasm
River Source
Waterfall
Ashes
Semi-molten Rock
Glowing Barrier
Glowing Floor
Eerie Glowing Pit
Unusable 
Murky Pool
Magma Flow
Lava Flow
 Upward Stairway
Brook
River
Murky Pool Slope
 Downward Stairway
Grassy Up/Down Stairway
 Up/Down Stairway
Grassy Upward Stairway
Ice Downward Stairway
Ice Up/Down Stairway
Underworld Gate
Grassy Downward Stairway
Dry Grass Upward Slope
Grassy Upward Slope
 Upward Slope
Ice Upward Stairway
 Upward Track (S)
Ice Upward Track (N)
 Upward Track (N)
Dead Grass Upward Slope
 Upward Track (W)
Ice Upward Track (E)
 Upward Track (E)
Ice Upward Track (S)
 Upward Track (NE)
Ice Upward Track (NS)
 Upward Track (NS)
Ice Upward Track (W)
 away from the 
 slam
 across the 
 skips
 skip
blows
blow
 into an obstacle and 
 slams
 struck by a ball of flames!
 flight path!
 into an obstacle!
 apart!
([@
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:INTERACTION:
[CDI:ADV_NAME:Launch ice bolt]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:TARGET_RANGE:C:25]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:VERB:hold up hand:holds up hand:NA]
[CDI:VERB:point:points:NA]
[CDI:VERB:gesture:gestures:NA]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[CDI:WAIT_PERIOD:50]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:A:MATERIAL]
[SOURCE_ENID:
[SOURCE_HFID:
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[IE_TARGET:B]
[IE_TARGET:A]
[I_EFFECT:MATERIAL_EMISSION]
[IT_MANUAL_INPUT:target]
[CDI:TARGET:A:SELF_ONLY]
[CDI:ADV_NAME:Vanish]
[IE_IMMEDIATE]
[IE_TARGET:C]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH]
[CDI:VERB:vanish:vanishes:NA]
[CDI:USAGE_HINT:FLEEING]
[CDI:USAGE_HINT:DEFEND]
[CDI:ADV_NAME:Propel away]
[I_EFFECT:HIDE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_TARGET:A:CREATURE]
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:FAT
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:LIVER
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
:BP:BY_CATEGORY:ALL:ALL
:BP:BY_CATEGORY:ALL:KIDNEY
:BP:BY_CATEGORY:ALL:SPLEEN
mid-low
very low
extremely high
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 pitch.  
The instrument has a single 
very high
mid-high
-and-a-half
 nearly 
The instrument has a
The instrument has less than an octave of range, with 
[REGISTER:
[TIMBRE
going from 
 octave range 
It has 
 timbre.  
 instrument has a
At all pitches, the
 has a
 pitch and
 begins at 
 registers.  
[SILK_MAT]
[LEATHER_MAT]
mysterious
ceramic
[WOOD_MAT]
[STONE_MAT]
[METAL_MAT]
[THREAD_PLANT_MAT]
[SHELL_MAT]
[BONE_MAT]
[GLASS_MAT]
[CERAMIC_MAT]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:TARGET_RANGE:B:25]
[CDI:TARGET:B:LINE_OF_SIGHT]
[I_TARGET:B:CREATURE]
[I_TARGET:A:LOCATION]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:ADV_NAME:Raise fog]
[IE_PROPEL_FORCE:100000]
[I_EFFECT:PROPEL_UNIT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG]
[CDI:WAIT_PERIOD:500]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:ADV_NAME:Blister]
[CDI:ADV_NAME:Cause pain]
[IE_ADD_WEATHER:FOG_THICK]
[I_EFFECT:CHANGE_WEATHER]
[CDI:ADV_NAME:Rot]
[CDI:ADV_NAME:Sicken]
[CDI:ADV_NAME:Cause bleeding]
[CDI:ADV_NAME:Paralyze]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:ADV_NAME:Cause dizziness]
[CDI:ADV_NAME:Suffocate]
[CDI:ADV_NAME:Blind]
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[I_EFFECT:ADD_SYNDROME]
[IT_MANUAL_INPUT:victim]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
:RESISTABLE]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
[SYN_CONCENTRATION_ADDED:1000:0]
[SYNDROME]
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
:VASCULAR_ONLY
:BP:BY_CATEGORY:ALL:SKIN
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
RCP_4_FRONT_TOES
RCP_5_FRONT_TOES
RCP_2_TOES
RCP_3_TOES
RCP_4_REAR_TOES
RCP_5_REAR_TOES
RCP_2_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_EYES
RCP_1_EYE
RCP_2_REAR_TOES
RCP_3_REAR_TOES
RCP_CHEEKS
RCP_NOSE
RCP_BEAK
RCP_3_EYES
RCP_THROAT
RCP_GUTS
RCP_HEART
RCP_LUNGS
RCP_SKULL
RCP_BRAIN
RCP_UPPER_SPINE
RCP_SPINE
RCP_RIBS_EXTERNAL
RCP_RIBS
RCP_TEETH
RCP_MOUTH
RCP_3_EYELIDS
RCP_2_EYELIDS
RCP_1_EYELID
RCP_LIPS
Cannot generate random creatures -- missing body gloss 
Cannot generate random creatures -- missing body 
RCP_GLOSS_PAW
RCP_GLOSS_HOOF
CHITIN_TISSUES
CHITIN_MATERIALS
STANDARD_TISSUES
STANDARD_MATERIALS
BODY_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUES
STANDARD_HEAD_POSITIONS
EXOSKELETON_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
HUMANOID_RELSIZES
SHELL_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
HUMANOID_HEAD_POSITIONS
MUSCLE_TEMPLATE
FAT_TEMPLATE
SKIN_TEMPLATE
Cannot generate random creatures -- missing body detail plan 
HAIR_TEMPLATE
CARTILAGE_TEMPLATE
BONE_TEMPLATE
SINEW_TEMPLATE
TOOTH_TEMPLATE
NAIL_TEMPLATE
SCALE_TEMPLATE
FEATHER_TEMPLATE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY
RCP_ABDOMEN
RCP_THORAX
RCP_LOWER_BODY
RCP_UPPER_BODY
RCP_TWO_PART_ARMS
RCP_NECK
RCP_HEAD
RCP_CEPHALOTHORAX
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_FIRST_SIMPLE_LEGS
RCP_CLAW_ARMS
RCP_PINCERS
RCP_FIFTH_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_SECOND_SIMPLE_LEGS
RCP_TWO_PART_LEGS
RCP_SIMPLE_REAR_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_SIMPLE_FRONT_LEGS
RCP_TWO_WINGS
RCP_TWO_FLIGHTLESS_WINGS
RCP_REAR_FLIPPER
RCP_FRONT_FLIPPER
RCP_TAIL_STINGER
RCP_3_TAILS
RCP_2_TAILS
RCP_TAIL
RCP_SHELL
RCP_TRUNK
RCP_PROBOSCIS
RCP_LOWER_BODY_STINGER
RCP_3_HEAD_HORNS
RCP_2_HEAD_HORNS
RCP_1_HEAD_HORN
RCP_ANTENNAE
RCP_4_FINGERS
RCP_5_FINGERS
RCP_LARGE_MANDIBLES
RCP_4_HEAD_HORNS
RCP_4_TOES
RCP_5_TOES
RCP_2_FINGERS
RCP_3_FINGERS
[STATE_COLOR:ALL_SOLID:BLACK]
[BUILD_COLOR:0:0:1]
[DISPLAY_COLOR:0:0:1]
dark metal
[DISPLAY_COLOR:3:0:1]
pale metal
bright metal
glowing metal
blistered metal
pock-marked metal
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[BUILD_COLOR:6:0:0]
[DISPLAY_COLOR:6:0:0]
ruddy metal
[BUILD_COLOR:2:0:1]
[DISPLAY_COLOR:2:0:1]
faceted metal
flickering metal
frosty metal
[STATE_COLOR:ALL_SOLID:CLEAR]
translucent metal
[STATE_COLOR:ALL_SOLID:GREEN]
black metal
singing metal
[STATE_COLOR:ALL_SOLID:BROWN]
slick metal
twinkling metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
clear blue metal
multicolored metal
[STATE_COLOR:ALL_SOLID:GRAY]
[BUILD_COLOR:7:0:0]
[DISPLAY_COLOR:7:0:0]
crashing metal
flowing metal
searing metal
booming metal
blazing metal
[MELTING_POINT:NONE]
[SPEC_HEAT:7500]
[MATERIAL_VALUE:200]
[STATE_NAME_ADJ:ALL_SOLID:
[ITEMS_METAL]
[ITEMS_HARD]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[BOILING_POINT:NONE]
[LIQUID_DENSITY:1000]
[SOLID_DENSITY:1000]
[ITEMS_SCALED]
[ITEMS_BARRED]
[IMPACT_STRAIN_AT_YIELD:0]
[IMPACT_FRACTURE:2000000]
[IMPACT_YIELD:1000000]
[MOLAR_MASS:20000]
[TENSILE_YIELD:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_YIELD:1000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TENSILE_FRACTURE:2000000]
LUNG_TEMPLATE
BRAIN_TEMPLATE
NERVE_TEMPLATE
EYE_TEMPLATE
STOMACH_TEMPLATE
GUT_TEMPLATE
LIVER_TEMPLATE
HEART_TEMPLATE
LEATHER_TEMPLATE
KIDNEY_TEMPLATE
SPLEEN_TEMPLATE
PANCREAS_TEMPLATE
BLOOD_TEMPLATE
SILK_TEMPLATE
PEARL_TEMPLATE
HORN_TEMPLATE
SHELL_TEMPLATE
SLIME_TEMPLATE
GOO_TEMPLATE
ICHOR_TEMPLATE
MILK_TEMPLATE
CHITIN_TEMPLATE
TALLOW_TEMPLATE
SOAP_TEMPLATE
LEAF_TEMPLATE
SEED_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
CREATURE_CHEESE_TEMPLATE
PLANT_EXTRACT_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
THREAD_PLANT_TEMPLATE
CHEEK_WHISKERS_TEMPLATE
Cannot generate random creatures -- missing material template 
FLAME_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
EYEBROW_TEMPLATE
SIDEBURNS_TEMPLATE
MOUSTACHE_TEMPLATE
CHIN_WHISKERS_TEMPLATE
Cannot generate random creatures -- missing tissue template 
TALON_TEMPLATE
CLAW_TEMPLATE
EYELASH_TEMPLATE
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[DIVINE]
DIVINE_
*** Error(s) found in Random Material Generation
[STATE_COLOR:ALL_SOLID:WHITE]
[BUILD_COLOR:7:0:1]
[DISPLAY_COLOR:7:0:1]
shining metal
[STATE_COLOR:ALL_SOLID:YELLOW]
[BUILD_COLOR:6:0:1]
[DISPLAY_COLOR:6:0:1]
flashing metal
[STATE_COLOR:ALL_SOLID:RUST]
[BUILD_COLOR:4:0:0]
[DISPLAY_COLOR:4:0:0]
rusted metal
[STATE_COLOR:ALL_SOLID:RED]
[BUILD_COLOR:4:0:1]
[DISPLAY_COLOR:4:0:1]
twisting metal
devilish
abominable
haunting
creeping
profane
nefarious
heinous
fiendish
infernal
execrable
accursed
vile
murk
fog
dust
unholy
[STATE_COLOR:ALL:
[STATE_ADJ:ALL:
[STATE_NAME:ALL:
vapor
[SPEC_HEAT:4181]
[MATERIAL_VALUE:1]
:0:
[DISPLAY_COLOR:
[TEMP_DIET_INFO:SLIME]
[MAT_FIXED_TEMP:10000]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
 sickness]
[SYN_NAME:
[SYNDROME]
[ENTERS_BLOOD]
husk
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
thrall
zombies
zombie
husks
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:
thralls
:SEV:100:PROB:100
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
:LOCALIZED
:END:
:PEAK:
:START:
:SIZE_DILUTES
:SIZE_DELAYS
:RESISTABLE
:MUSCULAR_ONLY
abhorrent
acrid
pungent
EVIL_RAIN_
nauseating
malodorous
loathsome
horrid
[SHEAR_STRAIN_AT_YIELD:0]
[SHEAR_FRACTURE:2000000]
[SHEAR_YIELD:1000000]
[TORSION_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[BENDING_STRAIN_AT_YIELD:0]
[BENDING_FRACTURE:2000000]
[BENDING_YIELD:1000000]
dancing wisps
flashing sparks
glowing cloth
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
shining cloth
liquid darkness
never-still cloth
rotted fabric
twisted fabric
pale fabric
bright cloth
[STATE_COLOR:ALL_SOLID:ORANGE]
[BUILD_COLOR:1:0:1]
[DISPLAY_COLOR:1:0:1]
wispy cloth
patchy cloth
faceted cloth
flickering cloth
translucent cloth
[STATE_COLOR:ALL_SOLID:BLUE]
white cloth
misty cloth
heavy cloth
still blue fabric
screaming mouths
pitch-black fabric
sonorous lines
dirty fabric
undulating cloth
[STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM]
[BUILD_COLOR:5:0:0]
[DISPLAY_COLOR:5:0:0]
moist fabric
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
[BUILD_COLOR:3:0:0]
[DISPLAY_COLOR:3:0:0]
motes of light
clear blue cloth
flowing fabric
multicolored cloth
shadow stuff
shimmering cloth
blazing cloth
flowing cloth
[IGNITE_POINT:NONE]
rustling fabric
liquid cloth
molten liquid
[ITEMS_SOFT]
[MOLAR_MASS:1]
[SOLID_DENSITY:1]
[MATERIAL_VALUE:300]
cursed
[SPECIAL]
EVIL_CLOUD_
[SPHERE:
MYTHICAL_ITEM_POWER_
mythical_material_interactions_generated
:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT
[SYN_INGESTED]
[IS_CDI:INTERACTION:
[IS_CDI:ADV_NAME:Launch ice bolt]
[IS_DESCRIPTION:This item shimmers with frost.]
[I_SOURCE:ITEM_POWER]
[IS_CDI:USAGE_HINT:ATTACK]
[IS_CDI:TARGET_RANGE:C:25]
[IS_CDI:TARGET:C:LINE_OF_SIGHT]
[IS_CDI:MATERIAL:WATER:SHARP_ROCK]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[IS_CDI:WAIT_PERIOD:50]
[IS_CDI:MAX_TARGET_NUMBER:C:1]
[IS_CDI:VERB:focus:focuses:NA]
[IS_CDI:TARGET_RANGE:B:25]
[IS_CDI:TARGET:B:LINE_OF_SIGHT]
[IS_CDI:ADV_NAME:Propel away]
[IS_DESCRIPTION:Air swirls around this item.]
[IS_CDI:ADV_NAME:Cause pain]
[IS_DESCRIPTION:This item feels sinister.]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
[IS_CDI:MAX_TARGET_NUMBER:B:1]
[IS_CDI:ADV_NAME:Paralyze]
[IS_DESCRIPTION:This item feels strangely still.]
[IS_CDI:ADV_NAME:Blister]
[IS_DESCRIPTION:This item feels prickly.]
[IS_DESCRIPTION:This item smells foul.]
[IS_CDI:ADV_NAME:Sicken]
[IS_DESCRIPTION:This item is unsettling.]
[IS_CDI:ADV_NAME:Cause bleeding]
[IS_DESCRIPTION:This item whistles quietly.]
[IS_CDI:ADV_NAME:Blind]
[IS_DESCRIPTION:This item is difficult to look at.]
[IS_CDI:ADV_NAME:Rot]
[IS_CDI:TARGET:A:LINE_OF_SIGHT]
[IS_CDI:ADV_NAME:Cause dizziness]
[IS_DESCRIPTION:This item seems to spin in place.]
[IS_CDI:ADV_NAME:Suffocate]
[IS_CDI:TARGET_VERB:feel frozen:freezes]
[IS_CDI:TARGET_VERB:feel blisters forming:grimaces]
[IS_CDI:TARGET_VERB:feel intense pain:grimaces]
[IS_CDI:TARGET_RANGE:A:25]
[IS_CDI:TARGET_VERB:your sight is fading:pauses]
[IS_CDI:TARGET_VERB:feel death come over you:grimaces]
[IS_CDI:TARGET_VERB:feel sick:looks sick]
[IS_CDI:TARGET_VERB:feel blood welling up:grimaces]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[IS_CDI:MAX_TARGET_NUMBER:A:1]
[IS_CDI:TARGET_VERB:feel dizzy:looks dizzy]
[IS_CDI:TARGET_VERB:feel breath leaving you:pauses]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
INK
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
revolting
repulsive
repellent
putrid
ooze
mucus
goo
slime
[STATE_NAME:LIQUID:
[STATE_ADJ:GAS:boiling 
[STATE_NAME:GAS:boiling 
sludge
:SEV:10:PROB:100
[STATE_ADJ:ALL_SOLID:frozen 
[STATE_NAME:ALL_SOLID:frozen 
[STATE_ADJ:LIQUID:
elder
primordial
[MYTHICAL_REMNANT]
MYTHICAL_REMNANT_
primeval
elemental
primal
cosmic
mudstone
moonstone
[STATE_COLOR:ALL_SOLID:SILVER]
dreamstuff
sunstone
stardust
cloudstuff
leaf
curious
[MYTHICAL_SUBSTANCE]
MYTHICAL_SUBSTANCE_
obsidian
unusual
strange
odd
weird
liquor
juice
broth
peculiar
wax
pulp
jelly
solution
[STATE_ADJ:LIQUID:molten 
[STATE_NAME:LIQUID:molten 
dough
jam
[MELTING_POINT:10200]
[MELTING_POINT:9900]
[STATE_ADJ:ALL_SOLID:
[STATE_NAME:ALL_SOLID:
[EDIBLE_RAW]
[EDIBLE_VERMIN]
[MAT_FIXED_TEMP:NONE]
[BOILING_POINT:12000]
 effect]
[ALCOHOL]
[DO_NOT_CLEAN_GLOB]
[EDIBLE_COOKED]
large hand-held
large stationary
huge stationary
[DESCRIPTION:
 musical instrument
tiny hand-held
small hand-held
mid-size hand-held
 through any of 
 bellows to pressurize air, ultimately blowing it
 pump to send water into a chamber, ultimately supplying air to blow
 which uses a 
The instrument has flue pipes and both single reed and free reed pipes.  
 and a pedalboard
The musician directs air through chosen pipes by playing a 
 pipes.  
All of the pipes are single reed.  
The instrument has flue pipes and free reed pipes.  
The instrument has flue pipes and reed pipes.  
The instrument has both single reed and free reed pipes.  
 bellows to send air over interior reeds.  
.  The musician uses a 
All of the pipes are flue pipes.  
All of the pipes are free reed.  
 strings.  
 which houses 
 keyboard.  
The desired pitch is selected using a 
to select which of these strings are 
and a pedalboard 
 keyboard 
The musician uses a 
 above which hang 
The musician cannot control the volume.  
struck.  
plucked.  
_NECK
INS
to select which of these bells are struck.  
 bells.  
strings
 neck allows the musician room to stop 
 necks
 neck
, producing sound.]
 body of the instrument vibrates with the string
 and select the pitch of the instrument.]
the string
[DESCRIPTION:The strings of the instrument are attached to the 
 frames
 frame
_FRAME
 yoke
_YOKE
 body of the instrument vibrates with the strings, producing sound.]
 frame.]
 sound-chests
 sound-chest
 yoke.]
 yokes
strings vibrate
string
_STRINGS
 sound-chest of the instrument vibrates with the strings, producing sound.]
[INCOMPLETE_ITEM]
[NO_DEFAULT_JOB]
[ITEM_TOOL:
_KEYBOARD
[VALUE:10]
 keyboards
 keyboard
[NAME:
[DESCRIPTION:The 
[MATERIAL_SIZE:
[SIZE:
[TILE:155][UNIMPROVABLE]
 console
[UNIMPROVABLE]
_BODY
 keyboard allows the musician to select the pitch of the instrument.]
 bodies
 chests
 consoles
 case
 strings
_VIB
 is the housing for the workings of the instrument.]
 cases
_BELLOWS
 vibrate, producing the sound of the instrument.]
 pipes
 bells
 bellows is used to send air through the instrument.]
 pump is used to supply air to the instrument.]
 bellows
 pump
[DOMINANT_MATERIAL_PIECE:BODY]
[PLACED_AS_BUILDING]
[VALUE:50]
[ITEM_INSTRUMENT:
:STANDARD]
:keyboard:keyboards
KEYBOARD:
[INSTRUMENT_PIECE:
:body:bodies
:chest:chests
:console:consoles
BODY:
:bells:bells
:strings:strings
VIB:
:case:cases
:pump:pumps
BELLOWS:
:ALWAYS_PLURAL]
:pipes:pipes
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
[PITCH_RANGE:
:bellows:bellows
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
[VOLUME_mB:
 occasionally plucked.  
 occasionally struck.  
 drone strings are
A drone string is
 string by stopping it against the body.  
 string by stopping it against the neck.  
The musician can alter the pitch of 
Frets on the neck allow the musician to alter the pitch.  
Pitch can also be altered by pedals.  
Tuning is also possible using small levers.  
Tuning is accomplished by pegs.  
Tuning is possible with adjustable bridges.  
_MELODY
_BLOW
INW
 bowl is attached to the neck to provide additional overtones.  
 blowpipe is used by the musician to send air into the instrument.]
 blowpipes
 blowpipe
_DRONE
 melody pipe is used by the musician to select the pitch of the instrument.]
 melody pipes
 melody pipe
 bag is used by the musician to control the steady flow of air through the instrument.]
 drone pipe produces
 drone pipes produce
 drone pipes
 drone pipe
 wind chests
 wind chest
_PIPES
 a constant pitch with the flow of air out of the instrument.]
 pipes to select the pitch as the air leaves the instrument.]
[DESCRIPTION:The musician uses the 
 pipe
 wind chest is the body of the instrument.]
BAG:
:blowpipe:blowpipes
BLOW:
[DOMINANT_MATERIAL_PIECE:BAG]
DRONES:
:melody pipe:melody pipes
MELODY:
:bag:bags
CHEST:
[DOMINANT_MATERIAL_PIECE:CHEST]
:drone pipe:drone pipes:STANDARD]
:drone pipes:drone pipes:ALWAYS_PLURAL]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
:pipe:pipes
PIPES:
:wind chest:wind chests
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
[PITCH_CHOICE:BP_IN_BELL:SELF]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[PITCH_CHOICE:SLIDE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
_NECK_RES
_PROD
, causing the instrument to produce sound.]
string vibrates
 bows
 hammers
 plectrum
 bow
 hammers strike the string
 plectrum plucks the string
 bow is drawn across the string
 plectra
 neck bowl vibrates with the rest of the instrument, producing sound.]
 neck bowls
 neck bowl
 of the instrument.]
FRAME:
[DOMINANT_MATERIAL_PIECE:FRAME]
:neck:necks
NECK:
:sound-chest:sound-chests
:yoke:yokes
YOKE:
:frame:frames
PROD:
:string:strings:STANDARD]
:strings:strings:ALWAYS_PLURAL]
STRINGS:
NECK_RES:
:hammers:hammers:ALWAYS_PLURAL]
:plectrum:plectra:STANDARD]
:bow:bows:STANDARD]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
:neck bowl:neck bowls
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
-stringed instrument
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[TUNING:LEVERS:STRINGS]
[TUNING:PEGS:STRINGS]
The strings are tied from the top of the neck down over the body and
 yoke and a 
 frame and a 
 neck connecting to a 
 the musician 
The instrument rests flat as
The strings are suspended from the yoke down to the body and
The strings are suspended from the frame down to the body and
picks 
 main
the main string
plays 
 other strings vibrate in sympathy and are rarely played themselves
Another string vibrates in sympathy and is rarely played itself
plucks 
strikes 
chime
chimes
bar
hourglass
triangles
bowl
bowls
block
rings
bell
bells
triangle
 stands
 stand
_STAND
 up the bulk of the instrument.]
 head
 heads
_HEAD
 stand is used to support the instrument.]
_MALLET
 stretched over the instrument and used to produce sound.]
 head is
 heads are
HEAD:
:stand:stands
STAND:
 used by the musician to strike the instrument and produce sound.]
[INDEFINITE_PITCH]
MALLET:
:head:heads
:heads:heads
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[SOUND_PRODUCTION:SHAKEN:SELF]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[TUNING:TIGHTENING:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
tiny stationary
small stationary
mid-size stationary
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
 on a 
 which rest
It consists of 
 percussion instrument.  
rubs around the lip of
scrapes
The musician 
 attached to a 
The instrument produces a complex sound that cannot be said to be of a single pitch.  
 together
shakes
plucks
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[TUNING:CROOKS:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
The musician selects the pitch by 
 bag, itself supplied by a 
wind instrument through which constant air flow is maintained by use of a 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
The melody pipe is a 
 melody pipe attached to the bag.  
stopping holes
pressing keys to stop holes
 with flared bells
double-tube
cylindrical bore
conical bore
 constant accompaniment.  
 provides
s provide
 with a flared bell
The musician blows into the instrument and selects pitch 
horn.  
looping
curved
by restricting air flow out of the bell
by pressing valves to route air through different tube
by achieving higher and higher harmonics
by adjusting a slide
The musician blows into the fipple at one end
 wind instrument
globular
closed cylindrical
The musician blows through a double reed at one end
The musician blows over a single reed at one end
The musician blows across the end hole
The musician blows across a hole in the side
stop holes
press keys to stop holes
 and can also 
The musician selects the pitch by achieving higher and higher harmonics
conical
closed
 adjacent 
wind instrument consisting of 
The musician blows across the end of each pipe
The musician blows across a hole in the side of each pipe
The musician blows into the fipple at the end of each pipe
cylindrical
, fitted with free reeds.  
 wind instrument consisting of a central wind chest and 
The musician blows through a double reed in each pipe
The musician blows over a single reed in each pipe
hammers
mallet
mallets
INP
bowl-shaped
drum
stick
sticks
[NAME:assemble 
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[CATEGORY_NAME:Make instrument piece
[CATEGORY:INSTRUMENT_PIECE]
[PRODUCT:100:1:INSTRUMENT:
:NONE:NONE]
:1:TOOL:
[REAGENT:
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[PRODUCT_TOKEN:instrument]
:NONE]
:GET_MATERIAL_FROM_REAGENT:
[CATEGORY_NAME:Make instrument
[CATEGORY:INSTRUMENT]
[DESCRIPTION:USE_INSTRUMENT:
[SKILL:MASONRY]
TITAN_
FORGOTTEN_BEAST_
*** Error(s) found in Random Creature Generation
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
E_HUMG
E_HUM
NIGHT_CREATURE_
DEMON_
E_FL
E_FS
E_BEASTL
E_BEAST
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[ATTACK_TRIGGER:0:0:2]
[FEATURE_BEAST]
[NATURAL_SKILL:WRESTLING:6]
[DIFFICULTY:10]
[CARNIVORE]
[NO_GENDER]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:BITE:6]
[ATTACK_TRIGGER:
[TITAN]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:DODGING:6]
[UNIQUE_DEMON]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[LAIR:SHRINE:100]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:BITE:14]
[NATURAL_SKILL:WRESTLING:14]
[SPREAD_EVIL_SPHERES_IF_RULER]
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[FEMALE]
[CASTE:FEMALE]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[DEMON]
[SELECT_CASTE:ALL]
[MALE]
[CASTE:MALE]
MAKE_
[OBJECT:REACTION]
reaction_layer
Tuning is accomplished by adjusting the tension of the head.  
[MAX_MULTIPLIER:1]
[NAME:make 
[NAME:forge 
[REACTION:
[PRODUCT:100:1:TOOL:
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[BUILDING:KILN:NONE]
[BUILDING:LEATHER:NONE]
[SKILL:POTTERY]
[FUEL]
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[BUILDING:GLASS:NONE]
[SKILL:LEATHERWORK]
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[CONTAINS:sand]
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[IS_SAND_MATERIAL]
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[SKILL:GLASSMAKER]
:GLASS_GREEN:NONE]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRESERVE_REAGENT]
[METAL_ITEM_MATERIAL]
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[BUILDING:METALSMITH:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[BUILDING:CARPENTER:NONE]
[SKILL:METALCRAFT]
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[BUILDING:MASON:NONE]
[SKILL:CARPENTRY]
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:CARVE_STONE]
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[HARD_ITEM_MATERIAL]
[WORTHLESS_STONE_ONLY]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[SKILL:STONECRAFT]
[SKILL:WOODCRAFT]
[BUILDING:CRAFTSMAN:NONE]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
[ANY_SILK_MATERIAL]
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[NOT_WEB]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[SKILL:WEAVING]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
[SKILL:BONECARVE]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[ANY_SHELL_MATERIAL]
[USE_BODY_COMPONENT][UNROTTEN]
[DESCRIPTION:USE_TOOL:
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[ANY_BONE_MATERIAL]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[CRAZED]
[BONECARN]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[DIFFICULTY:3]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[HABIT_NUM:TEST_ALL]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[LAIR:SIMPLE_BURROW:50]
[LAIR:SIMPLE_MOUND:50]
[HABIT:COOK_VERMIN:50]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_BONE_MEAL:50]
[ODOR_STRING:cooked flesh]
[ODOR_STRING:bug innards]
[HABIT:COLLECT_TROPHIES:50]
[HABIT:COOK_PEOPLE:50]
[NIGHT_CREATURE_BOGEYMAN]
[NATURAL_SKILL:SNEAK:20]
[ODOR_LEVEL:90]
[ODOR_STRING:death]
[CLUSTER_NUMBER:1:1]
[NIGHT_CREATURE_NIGHTMARE]
[PERSONALITY:HUMOR:100:100:100]
[CLUSTER_NUMBER:4:6]
[NATURAL_SKILL:WRESTLING:4]
[DIFFICULTY:2]
[DIFFICULTY:6]
[LARGE_PREDATOR]
[NATURAL_SKILL:MELEE_COMBAT:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:BITE:4]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[NIGHT_CREATURE]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[LOCAL_POPS_PRODUCE_HEROES]
[LOCAL_POPS_CONTROLLABLE]
[NONAUSEA]
[SWIMS_INNATE]
[AMPHIBIOUS]
[BIOME:ANY_LAND]
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:WRESTLING:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[BIOME:SUBTERRANEAN_CHASM]
[LARGE_PREDATOR][DIFFICULTY:
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[CLUSTER_NUMBER:1:5]
[POPULATION_NUMBER:5:10]
[UNDERGROUND_DEPTH:5:5]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[PERSONALITY:GREED:100:100:100]
[PERSONALITY:PRIDE:100:100:100]
[PERSONALITY:CRUELTY:100:100:100]
[FANCIFUL]
[EVIL]
[MAGMA_VISION]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_FOREST]
[SUPERNATURAL]
[SPOUSE_CONVERTER]
[BIOME:TUNDRA]
[BIOME:ANY_WETLAND]
[BIOME:ANY_GRASSLAND]
[ORIENTATION:MALE:0:0:1]
[CONVERTED_SPOUSE]
[ORIENTATION:FEMALE:0:0:1]
[ORIENTATION:MALE:1:0:0]
[CAN_SPEAK]
[SLOW_LEARNER]
[CAN_LEARN]
[ORIENTATION:FEMALE:1:0:0]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[REMOVE_TISSUE:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[REMOVE_MATERIAL:BONE]
[REMOVE_TISSUE:SKIN]
[REMOVE_MATERIAL:SKIN]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[HAS_NERVES]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
cinders
embers
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
brown
composed of mud
shade
composed of ash
green
composed of vomit
quagmire
slick
white
composed of salt
brine
disgusting appearance
blizzard
composed of snow
waste
composed of grime and filth
 of tears
tear
composed of water
sleet
flame
FLAME
boiling
composed of steam
flare
inferno
red
composed of flame
composed of amber
scorching
flaming
flash
[NOSTUN]
[NOPAIN]
[NO_DIZZINESS]
[NOEXERT]
[NOFEAR]
[ALL_ACTIVE]
[PETVALUE:2000]
[BIOME:SUBTERRANEAN_WATER]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
:10:1]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
[NO_FEVERS]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:WHIP:10]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:DAGGER:6]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:WHIP:6]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:PIKE:6]
decapod
hexapod
[BENIGN]
[NATURAL_SKILL:SPEAR:6]
wyrm
worm
primate
octopod
[SELECT_CASTE:FEMALE]
[SELECT_CASTE:MALE]
armless biped
snake
[BABY:1]
[BODY_SIZE:12:0:
[BODY_SIZE:2:0:
[BODY_SIZE:0:0:
[BUILDINGDESTROYER:2]
[TRAPAVOID]
[GRASSTRAMPLE:20]
[CHILD:12]
142
132
'&'
[CREATURE_TILE:
RCP_2_FRONT_FINGERS
RCP_3_FRONT_FINGERS
RCP_4_FRONT_FINGERS
RCP_5_FRONT_FINGERS
[BODYGLOSS
[BODY
RCP_TONGUE
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[EQUIPS]
[CANOPENDOORS]
[FLIER]
[SELECT_MATERIAL:EYE]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:SKIN]
[SELECT_MATERIAL:CHITIN]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[GLOWCOLOR:
[GLOWTILE:249]
[GLOWTILE:'"']
[STATE_COLOR:ALL:
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[TL_MAJOR_ARTERIES]
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[CREATURE_CLASS:GENERAL_POISON]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:BLOOD]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[BOILING_POINT:9900]
[MELTING_POINT:9800]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[SELECT_MATERIAL:GOO]
[SYN_NAME:titan sickness]
[SYN_NAME:beast sickness]
[BOILING_POINT:10400]
[MELTING_POINT:10200]
[SYN_IMMUNE_CREATURE:
[SYN_NAME:night sickness]
[SYN_NAME:divine sickness]
[SYN_NAME:demon sickness]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[THICKWEB][WEBIMMUNE]
:ALL]
[CDI:MAX_TARGET_NUMBER:C:4]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:ADV_NAME:Spray web]
[CDI:ADV_NAME:Spray dust]
SKIN
:BY_CATEGORY:ALL:
[SECRETION:LOCAL_CREATURE_MAT:POISON:
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:ADV_NAME:Spray vapor]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR]
composed of crystal glass
composed of clear glass
composed of green glass
composed of coral
composed of solid salt
composed of coke
black
composed of charcoal
[MAT_FIXED_TEMP:
[USE_MATERIAL_TEMPLATE:
composed of 
composed of ice
[TISSUE_MAT_STATE:
[TISSUE_MATERIAL:
[TISSUE_NAME:tissue:NP]
[TISSUE:UNIFORM_TIS]
[RELATIVE_THICKNESS:1]
[STRUCTURAL]
[FUNCTIONAL]
[MUSCULAR]
[NOT_LIVING]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[TISSUE_SHAPE:LAYER]
[CONNECTS]
[CDI:FLOW:FIREBALL]
[CDI:ADV_NAME:Hurl fireball]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[NOT_BUTCHERABLE]
[CDI:WAIT_PERIOD:30]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:C:5]
[CDI:FLOW:FIREJET]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET]
[ODOR_STRING:vomit]
[ODOR_STRING:mud]
[FIREIMMUNE_SUPER]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL]
[ODOR_STRING:soil]
[ODOR_STRING:soot]
[ODOR_STRING:smoke]
[ODOR_STRING:filth]
[FIXED_TEMP:
[EXTRAVISION]
[NOBREATHE]
[COLOR:
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[HOMEOTHERM:10040]
IVORY
ECRU
ASH_GRAY
MIDNIGHT_BLUE
OLIVE
DARK_OLIVE
PALE_PINK
TAUPE_PURPLE
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:HAIR]
[STATE_COLOR:ALL_SOLID:
STANDARD_BIPED_GAITS
STANDARD_QUADRUPED_GAITS
STANDARD_WALKING_GAITS
STANDARD_WALK_CRAWL_GAITS
BOGEYMAN_POLYMORPH
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM]
[CDI:WAIT_PERIOD:100]
[CDI:ADV_NAME:Transform]
[CAN_DO_INTERACTION:
 towering
 gigantic
 great
[DESCRIPTION:A
 small
 very large
 huge
n enormous
scaly 
feathered 
hairy 
one-eyed 
eyeless 
fleshy 
armored 
skinless 
noseless 
beakless 
three-eyed 
 in humanoid form
 twisted into humanoid form
eight-legged 
six-legged 
thin wings of stretched skin
  It has 
 with lidless eyes
 with external ribs
  It has two 
lacy wings
feathered wings
wings
long, straight
long, hanging
  It has a 
  It has three 
 tail
 tails
stubby
long, curly
  It has a fat, bulging trunk
  It has a short trunk
  It has a long, swinging trunk
  It has a proboscis
  It has a round shell
  It has a knobby trunk
  It has a curling trunk
  It has a twisting, jointed trunk
  It has an enormous shell
  It has a knobby shell
  It has a square shell
  It has a spiral shell
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:ADV_NAME:Spit glob]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:ADV_NAME:Emit dust]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB]
[CDI:ADV_NAME:Emit gas]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit vapor]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[FIREIMMUNE]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VERB:punch:punches]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_EDGE]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VERB:snatch:snatches]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK_VERB:kick:kicks]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_CONTACT_PERC:5]
[ATTACK_VERB:sting:stings]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK_VERB:stab:stabs]
[ATTACK_SKILL:BITE]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
_BITE]
DEITY_CURSE_WEREBEAST_
[SPECIALATTACK_INTERACTION:
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_VERB:gore:gores]
[ATTACK_VERB:scratch:scratches]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[HEATDAM_POINT:NONE]
[MAT_FIXED_TEMP:
[SELECT_MATERIAL:ALL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
[IGNITE_POINT:NONE]
[COLDDAM_POINT:NONE]
it seems eager to pronounce judgment on others
its whole body appears to be faceted in a symmetric fashion
it appears to be a very bitter creature
flashes of energy pulse across its surface intermittently
it seems unerringly honest if one does not concentrate
it has a very stark look about it
it moves ponderously
it appears very deliberate in its actions
it stares longingly at those nearby
it always seems to be looking far into the distance
it crackles with energy
it returns surrounding light with a new vibrance and intensity
it heckles those it meets that are not married
it has an unnerving stare
it changes direction suddenly at times
it never abandons its companions
it has a distinctly depressing moan
it has an angular appearance
it appears to have sharp shimmering edges on many parts of its body
it always seems like it is on the verge of crying
there is a foul reek about it
it is very solidly built
it changes color with the phases of the moon
it is difficult to see clearly
it eerily reflects the light of the stars and moon
it seems most at ease when it is outdoors
it sounds clear tones as its body moves in time
it cannot abide anything that lives
it moves very stiffly
it always raises a part of its body toward the moon
it cannot look directly at somebody that has broken an oath
it reminds those that look upon it of their most unpleasant memories
it always seems to point toward the sun when it is in the sky
it rocks back and forth whenever somebody changes their mind in its presence
it has an incredibly calm demeanor
its surface is always enlivened with a refreshing play of color
it is strikingly colored
it leaves water wherever it goes
it appears to be expecting
it recites verses in a strange language on occasion
its outer surface seems to flow about its body
it has a fixed and unblinking gaze when interacting
it moves with a bouncing rhythm
it alternates from instant to instant between sluggishness and extreme vibrancy
it makes nearby water undrinkable
it inspires those around it to acts of great sacrifice
it always nods eagerly when somebody is speaking
it is hard to disobey
it has a slowly shifting pattern on its surface
it makes absolutely no sound
its form is ever-changing
it always seems to be deep in thought
its movement is the sound of wind and rain
it appears to sparkle after night falls
it pays attention carefully to anybody that is speaking
it sings beautiful songs endlessly
it always seems to have its attention on the most valuable object in the area
it is difficult to look at directly
it mutters to itself about death
it looks solidly built
it seems most content when a fair wind is blowing
it appears to be covered with sharp hooks and barbs
it is incredibly noisy
its movements sound like the rattling of chains
  It has a pair of spindly antennae
  It has a pair of fan-like antennae
  It has a pair of long antennae
  It has a broad shell
  It has four 
  It has a pair of knobby antennae
  It has a pair of branching antennae
  It has a pair of squat antennae
 horn
 horns
long, curving
long, spiral
it is decorated with intricate patterns
it growls, buzzes, clicks and generally makes a varied racket
it looks constantly to the sky for rain
  It has large mandibles
nearby vegetation seem to shrink away from it
it is covered with a filmy sac
it is strikingly beautiful
it is perfectly symmetric
it seems very pleasant
it spins wildly, lurching and howling
its moans seem to echo no matter where it resides
the pieces of its body are carefully separated by markings
it makes those around it feel brave
it radiates a sad kindness
it appears to be covered with rocky crags
it never misses an opportunity to jump in puddles
it is difficult to see clearly even in bright light
it whirls, skips and jumps whenever it moves
small objects seem to pop into existence around it
it appears constructed
its body is bent and misshapen
it has a rattling exhale
it hums pleasantly when the sun is high in the sky
it always turns to welcome the rise of the sun
[ODOR_LEVEL:100]
it bears malodorous pustules
it moves with great focus
it slavers uncontrollably
it looks very solid and stocky
it is utterly still when not taking deliberate action
it never looks toward the sun
the details of its form are easily forgotten without deliberate concentration
it appears to be very healthy
it never appears to be perturbed or surprised by any happening
fanfare follows it wherever it goes
it appears to be closely related to every other of its kind
it always moves carefully around water
it only looks comfortable when it is in the water
a sheen around it always seems to rise upward
it skips and twirls as it moves
it is very sturdy-looking
it is impossible to hold a grudge near it
[ODOR_STRING:freshly-baked goods]
it has the delicious smell of freshly-baked goods
it makes those around it want to give up their possessions
it giggles at random
it changes between two colors intermittently
it eagerly moves from place to place
it inspects the ground intently as it moves
it radiates an aura of welcoming
it is surrounded by a gentle atmosphere
it seems to smile constantly
it chants ceaselessly
it appears to be emaciated
it has a gaunt appearance
bloated appearance
it repeatedly makes threats of torture and death
it knows and intones the names of all it encounters
it spouts gibberish periodically
it murmurs horrible curses
it moves about carelessly
it moves deliberately
it has an austere look about it
it has a regal bearing
eye glows
eyes glow
.  Its 
[ODOR_STRING:brimstone]
short and even
very curly
long and shaggy
 hair is 
 feathers are 
long and wavy
long and straight
patchy
long and sparse
long and broad
downy
fluffed-out
jagged
blocky
 scales are 
long and narrow
 exoskeleton is 
set far apart
overlapping
oval-shaped
sleek and smooth
warty
leathery
waxy
accidentally 
  This night creature was first created 
 skin is 
rough and cracked
 through the fiend's chaotic power
 through the fiend's twisted power
 through the fiend's terrifying power
by the 
multitudes
 unleashed upon 
 gone wrong
 after horrible experiments
  Beware its poisonous sting!
Now you will know why you fear the night.
 and is of a part with 
  It was created by 
  Beware its webs!
  Beware its fire!
  Beware its hunger for warm blood!
  Beware its poisonous bite!
  Beware its deadly spittle!
  Beware its poisonous gas!
  Beware its poisonous vapors!
  Beware its deadly dust!
it has a tendency to laugh quietly to itself every so often
it is top-heavy
it is unsettling to be around
it never stops moving completely
it looks very proud of itself
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it chitters briefly before sunrise and just after nightfall
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it always seems to be counting something
it seems to flow as it moves
it bellows and cheers without pause
it seems to glow brightly from within
it is covered with divine writing
it acts with unwavering calm
it is surrounded by an everpresent rush of wind
it changes appearance based on the clouds and precipitation above
muttering
it mutters to itself as it moves aimlessly
it is a divine being
it appears spry and vigorous
groaning
it groans from time to time
brooding
grumbling
baying
howling
it howls into high winds
moaning
it shambles sluggishly
wailing
shrieking
bellowing
it lumbers along steadily from place to place
bloated
it has a bloated body
it stamps the ground and snorts
backward
its joints are backward
hulking
lumbering
twisted
crooked
its limbs jut out at asymmetric angles
it moves with uneven jerking motions
emaciated
starved
it strides in silence with purpose
it lopes quickly along the ground
it bears a look of unbelievable peace
it is crazed for blood and flesh
with singular purpose it seeks to destroy the living
it hurls vicious insults constantly
joy marks its every movement
kind nature
it emanates an aura of giving and kindness
peaceful nature
it is slavering
it is ravening
it moves its will in accordance with the truth of things
joyful nature
it squirms and fidgets
rhythmic undulations
it undulates rhythmically
it belches and croaks
[PCG_LAYERING:WEREBEAST_TAPIR]
[PCG_LAYERING:WEREBEAST_SQUIRREL]
[PCG_LAYERING:WEREBEAST_SLOTH]
[PCG_LAYERING:WEREBEAST_SKUNK]
[PCG_LAYERING:WEREBEAST_WOLF]
[PCG_LAYERING:WEREBEAST_WEASEL]
[PCG_LAYERING:WEREBEAST_WARTHOG]
[PCG_LAYERING:WEREBEAST_TORTOISE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW]
[USE_STANDARD_NEX_BODY_PALETTE:
[PCG_LAYERING:WEREBEAST_ZEBRA]
[PCG_LAYERING:WEREBEAST_WOMBAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED]
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO]
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK]
[PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH]
[PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1]
[PCG_LAYERING:WEREBEAST_ANTELOPE]
[PCG_LAYERING:WEREBEAST_ANTEATER]
  Beware its deadly blood!
  Beware its noxious secretions!
[PCG_LAYERING:WEREBEAST_BEAR]
[PCG_LAYERING:WEREBEAST_BADGER]
[PCG_LAYERING:WEREBEAST_ARMADILLO]
[PCG_LAYERING:WEREBEAST_APE]
[PCG_LAYERING:WEREBEAST_BULL]
[PCG_LAYERING:WEREBEAST_BUFFALO]
[PCG_LAYERING:WEREBEAST_BISON]
[PCG_LAYERING:WEREBEAST_BEAVER]
[PCG_LAYERING:WEREBEAST_CAVY]
[PCG_LAYERING:WEREBEAST_CAT]
[PCG_LAYERING:WEREBEAST_CAMEL]
[PCG_LAYERING:WEREBEAST_CAPYBARA]
[PCG_LAYERING:WEREBEAST_COATI]
[PCG_LAYERING:WEREBEAST_CIVET]
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
[PCG_LAYERING:WEREBEAST_CHAMELEON]
[PCG_LAYERING:WEREBEAST_ELEPHANT]
[PCG_LAYERING:WEREBEAST_DONKEY]
[PCG_LAYERING:WEREBEAST_DEER]
[PCG_LAYERING:WEREBEAST_COYOTE]
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
[PCG_LAYERING:WEREBEAST_GECKO]
[PCG_LAYERING:WEREBEAST_FOX]
[PCG_LAYERING:WEREBEAST_ELK]
[PCG_LAYERING:WEREBEAST_HARE]
[PCG_LAYERING:WEREBEAST_GOPHER]
[PCG_LAYERING:WEREBEAST_GOAT]
[PCG_LAYERING:WEREBEAST_GIRAFFE]
[PCG_LAYERING:WEREBEAST_IGUANA]
[PCG_LAYERING:WEREBEAST_HYENA]
[PCG_LAYERING:WEREBEAST_HORSE]
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
[PCG_LAYERING:WEREBEAST_LEMUR]
[PCG_LAYERING:WEREBEAST_KOALA]
[PCG_LAYERING:WEREBEAST_KANGAROO]
[PCG_LAYERING:WEREBEAST_JACKAL]
[PCG_LAYERING:WEREBEAST_MAMMOTH]
[PCG_LAYERING:WEREBEAST_LORIS]
[PCG_LAYERING:WEREBEAST_LLAMA]
[PCG_LAYERING:WEREBEAST_LIZARD]
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
[PCG_LAYERING:WEREBEAST_MONGOOSE]
[PCG_LAYERING:WEREBEAST_MOLE]
[PCG_LAYERING:WEREBEAST_MARMOT]
[PCG_LAYERING:WEREBEAST_OPOSSUM]
[PCG_LAYERING:WEREBEAST_MOUSE]
[PCG_LAYERING:WEREBEAST_MONKEY]
[PCG_LAYERING:WEREBEAST_MOOSE]
[PCG_LAYERING:WEREBEAST_PIG]
[PCG_LAYERING:WEREBEAST_PANTHER]
[PCG_LAYERING:WEREBEAST_PANGOLIN]
[PCG_LAYERING:WEREBEAST_PANDA]
[PCG_LAYERING:WEREBEAST_RAT]
[PCG_LAYERING:WEREBEAST_RACCOON]
[PCG_LAYERING:WEREBEAST_RABBIT]
[PCG_LAYERING:WEREBEAST_PORCUPINE]
[PCG_LAYERING:WEREBEAST_SKINK]
[PCG_LAYERING:WEREBEAST_SHREW]
[PCG_LAYERING:WEREBEAST_SHEEP]
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY]
[PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING]
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
[PCG_LAYERING:BEAST_SMALL_SNAKE]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_SMALL_SCORPION]
[PCG_LAYERING:BEAST_SMALL_SPIDER]
[PCG_LAYERING:BEAST_SMALL_INSECT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SNAKE]
[PCG_LAYERING:BEAST_AMORPHOUS]
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_SPIDER]
[PCG_LAYERING:BEAST_INSECT]
[PCG_LAYERING:BEAST_WORM_SHORT]
[PCG_LAYERING:BEAST_WORM_LONG]
[PCG_LAYERING:BEAST_FRONT_GRASP]
[PCG_LAYERING:BEAST_HUMANOID]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_SCORPION]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_WALRUS]
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_INSECT_TRUNK]
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
macabre ways
unsettling origin
[PREFSTRING:
horrifying features
jungle
sand
unfathomably horrifying nature
terror-inspiring antics
hill
plains
brush
mountain
[GO_TO_START]
-titan]
 titans:
 titan:
skinless
horned
winged
[CASTE_NAME:
blind
eyeless
one-eyed
three-eyed
devil
demonic
demons
demon
Black
fiends
fiend
devils
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_SNAKE_HORNS]
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SCORPION_HORNS]
[PCG_LAYERING:BEAST_SPIDER_HORNS]
[PCG_LAYERING:BEAST_INSECT_HORNS]
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
enforcer
Enforcers
Enforcer
Slayers
Behemoths
Behemoth
Beasts
Beast
harbinger
Harbingers
Harbinger
behemoth
destroyer
Destroyers
Destroyer
Monsters
Bane
doom
Dooms
Doom
Catastrophes
Catastrophe
bane
Banes
Judgment
ruination
Ruinations
Ruination
Servants
Servant
judgment
Judgments
assistant
Assistants
Assistant
servant
Minion
attendant
Attendants
Attendant
Helpers
Helper
minion
Minions
Beings
Being
Hand
helper
puppet
Puppets
Puppet
being
Retainer
pawn
Pawns
Pawn
nightmare:nightmares:nightmare]
bogeyman:bogeymen:bogeyman]
retainer
Retainers
 of evil
 of the night
bleak
midnight
spirit
monsters
brutes
brute
banshees
banshee
ghosts
spirits
phantoms
phantom
haunts
haunt
wraiths
wraith
specters
specter
warrior
hands
hand
misfortune
eye
fists
fist
warriors
hulk
giants
giant
eyes
dogs
dog
towers
hulks
mistake
wolves
hounds
hound
experiment
follies
folly
mistakes
disaster
catastrophes
catastrophe
experiments
angelic
Angels
Angel
disasters
Champion
Warriors
Warrior
Soldiers
fighter
Fighters
champion
Champions
Spirit
guardian
Guardians
Guardian
messenger
Messengers
Messenger
Spirits
slayers
hunters
butchers
butcher
[IS_SPHERE:DEATH]
[IS_NAME:the secrets of life and death]
[I_SOURCE:SECRET]
shades
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SPHERE:NIGHTMARES]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:MORTAL]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[SYN_CLASS:NECROMANCER]
[IE_ARENA_NAME:Necromancer]
[IT_REQUIRES:CAN_SPEAK]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
:NIGHT_CREATURE_EXPERIMENTER
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
[CDI:WAIT_PERIOD:10]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:TARGET_RANGE:A:10]
[CDI:ADV_NAME:Animate corpse]
[CDI:ADV_NAME:Summon bogeymen]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD]
[CDI:ADV_NAME:Raise 
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE]
[CDI:WAIT_PERIOD:12000]
[CDI:ADV_NAME:Summon nightmare]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN]
[CDI:VERB:call upon the night:calls upon the night:NA]
[I_TARGET:A:CORPSE]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL]
[CDI:ADV_NAME:Create ghoul]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE]
[IT_FORBIDDEN:NOT_LIVING]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_LOCATION:CONTEXT_ITEM]
[SYN_CLASS:ZOMBIE]
[IE_ARENA_NAME:Animated corpse]
[I_EFFECT:ANIMATE]
[IT_MANUAL_INPUT:corpses]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IE_ARENA_NAME:Raised 
[I_EFFECT:RESURRECT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
[SYN_CLASS:RAISED_UNDEAD]
trolls
troll
 of shadow
 of twilight
hags
hag
women
men
ogres
ogre
crones
crone
freaks
freak
ogresses
ogress
mates
mate
spouses
horrors
consorts
consort
brides
bride
groom
bridegrooms
bridegroom
husbands
SECRET_RES_POWER_
SECRET_
*** Error(s) found in Random Interaction Generation
grooms
SECRET_UNDEAD_GST_
SECRET_UNDEAD_RES_
SECRET_ANIMATE_
SECRET_GST_POWER_
risen
SECRET_GHOUL_
SECRET_SUMMON_N_
SECRET_SUMMON_B_
hollow
returned
pale
sunless
fallen
void
doomed
gaunt
dismal
ruined
lost
damned
sallow
faint
faded
corrupted
corpses
ones
wasting
forlorn
stalkers
stalker
ghouls
ghoul
of the eclipse
lunar
of the moon
hidden
of the peak
peak
of the mountain
crescent
of the mud
ridge
of the heights
summit
of dread
dread
of the marsh
of the swamp
of the ocean
of terror
of fear
of nightmares
of seas
of the sea
sea
of oceans
of brine
of tides
of the tide
tidal
verdant
of leaves
of foam
foam
blue
of the sky
of salt
of grasses
star
of clouds
of the clouds
cloud
tornado
of the storm
of stars
of the stars
of gales
of the gale
gale
hurricane
of the dawn
of the sun
of rains
of the rain
of noon
of the noon
noon
of dawn
of the forest
of trees
of the trees
morning
of branches
of bark
bark
of forests
[IE_TIME_RANGE:200:300]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[I_EFFECT:SUMMON_UNIT]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[IS_HIST_STRING_1: infected ]
[I_SOURCE:EXPERIMENT]
[EXPERIMENT_ONLY]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING_SECOND:have]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IE_ARENA_NAME:Infected ghoul]
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[IS_HIST_STRING_1: bit ]
[I_SOURCE:ATTACK]
poisoned
infected
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
[SYN_CLASS:GHOUL]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
plague
tainted
below
deep
MYTHICAL_
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
of shadow
maelstrom
of change
of chaos
grave
of bones
of death
of darkness
of earth
of sleep
of dreams
of the grave
of gems
of flames
of fire
of stone
of light
of crystals
of jewels
jewel
steel
of lightning
of storms
storm
bronze
of iron
iron
of steel
silver
of gold
golden
of bronze
of fog
of mist
shrouded
of silver
[CDI:VERBAL]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:ADV_NAME:Curse]
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE]
[CDI:WAIT_PERIOD:20]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:VERBAL_SPEECH:curse.txt]
MEDIUM_BLESSING_
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
[IE_ARENA_NAME:Cursed]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
[IS_USAGE_HINT:MEDIUM_BLESSING]
[I_SOURCE:DEITY]
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[IS_TRIGGER_STRING:been blessed with holy handwear!]
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[I_EFFECT:CREATE_ITEM]
[IT_MANUAL_INPUT:recipient]
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[IE_ITEM_QUALITY:ARTIFACT]
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[IS_TRIGGER_STRING:been blessed with a pet!]
[IE_CHANGE_QUALITY:2]
[I_EFFECT:CHANGE_ITEM_QUALITY]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[IE_MAKE_PET_IF_POSSIBLE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IS_TRIGGER_STRING:been granted healing!]
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
[IS_USAGE_HINT:MINOR_BLESSING]
MINOR_BLESSING_
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
of magma
of volcanoes
of root
root
of water
of the waters
of eruptions
of lava
ancient
of wind
of the wind
of ice
follower
shaman
cleric
adept
[CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT]
[IS_POWER_LEVEL:
[I_SOURCE:MYTHICAL]
cultist
[INTERACTION:UNDERGROUND_SPECIAL]
[CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT]
[CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_DISPLAY_NAME:ADJ:
[I_SOURCE:REGION]
REGIONAL_
[IT_LOCATION:CONTEXT_REGION]
[I_SOURCE:UNDERGROUND_SPECIAL]
[IS_FREQUENCY:100]
[IS_REGION:ANY_TERRAIN]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:EVIL_ONLY]
:WEATHER_CREEPING_VAPOR]
:WEATHER_CREEPING_GAS]
[IT_MATERIAL:MATERIAL:INORGANIC:
[IE_INTERMITTENT:WEEKLY]
INDEX
:WEATHER_FALLING_MATERIAL]
[I_TARGET:B:MATERIAL]
:WEATHER_CREEPING_DUST]
DISTURBANCE_GST_POWER_
DISTURBANCE_RES_POWER_
DISTURBANCE_
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_UNDEAD_GST_
DISTURBANCE_UNDEAD_RES_
DISTURBANCE_ANIMATE_
DISTURBANCE_CURSE_
once-resting
buried
entombed
crypt
interred
sepulcher
mausoleum
sanctified
[SYN_CLASS:DISTURBANCE_CURSE]
[SYN_CLASS:DISTURBED_DEAD]
[IE_ARENA_NAME:Disturbed dead]
[I_SOURCE:DISTURBANCE]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
APN
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
rounded
[ADJECTIVE:
greaves:greaves
[ITEM_PANTS:
[LAYER:ARMOR]
[SHAPED]
[LBSTEP:MAX]
[ARMORLEVEL:3]
[MATERIAL_SIZE:6]
[LAYER_PERMIT:30]
[LAYER_SIZE:15]
[COVERAGE:100]
CPN
[HARD]
[BARRED]
[METAL]
frilly
split
skirt
[LAYER:OVER]
[LBSTEP:1]
bell-shaped
sheer
[SOFT]
[MATERIAL_SIZE:2]
[LAYER_PERMIT:100]
[LAYER_SIZE:10]
[ITEM_ARMOR:
AAR
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[LEATHER]
[LBSTEP:0]
[UBSTEP:0]
segmented
breastplate:breastplates
CAR
[MATERIAL_SIZE:9]
[LAYER_PERMIT:50]
[LAYER_SIZE:20]
[NAME:shirt:shirts]
[MATERIAL_SIZE:5]
[UBSTEP:MAX]
[NAME:coat:coats]
[LAYER:COVER]
[NAME:cloak:cloaks]
[MATERIAL_SIZE:3]
[LAYER:UNDER]
[UBSTEP:1]
[NAME:toga:togas]
[NAME:tunic:tunics]
[LAYER_PERMIT:150]
[LAYER_PERMIT:300]
[COVERAGE:50]
[NAME:cape:capes]
[LAYER_SIZE:30]
sleek
[NAME:robe:robes]
[NAME:dress:dresses]
[NAME:vest:vests]
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
[IS_USAGE_HINT:MEDIUM_CURSE]
MEDIUM_CURSE_
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
MINOR_CURSE_
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[INTERACTION:RCP_MATERIAL_EMISSION]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
[IS_USAGE_HINT:MINOR_CURSE]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[I_SOURCE:CREATURE_ACTION]
-like monster every full moon]
[IS_HIST_STRING_2: to assume the form of a 
[IS_HIST_STRING_1: cursed ]
[IS_USAGE_HINT:MAJOR_CURSE]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_REQUIRES:HAS_BLOOD]
-like monster every full moon!]
[IS_TRIGGER_STRING:been cursed to assume the form of a 
[CE:CREATURE:
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[SYN_CLASS:WERECURSE]
[IE_ARENA_NAME:Werebeast]
[IS_HIST_STRING_2:, passing on the 
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
[CE:PERIODIC:MOON_PHASE:27:0]
:DEFAULT]
[IS_HIST_STRING_2: to prowl the night in search of blood]
DEITY_CURSE_VAMPIRE_
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 monster curse]
[IS_HIST_STRING_2: and was cursed]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[I_SOURCE:INGESTION]
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[SYN_CLASS:VAMPCURSE]
[IE_ARENA_NAME:Vampire]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:INTERACTION:
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE:SYNDROME_TAG:SYN_INJECTED]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[MINIMUM_SIZE:22500]
[SHOOT_FORCE:1000]
[RANGED:BOW:ARROW]
pointed
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[MINIMUM_SIZE:15000]
[TWO_HANDED:0]
[SHOOT_MAXVEL:200]
wide-headed
[NAME:arrow:arrows]
[ITEM_AMMO:
WP_A
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[SIZE:150]
[CLASS:ARROW]
cone-headed
[MINIMUM_SIZE:5000]
[SHOOT_MAXVEL:1000]
[SHOOT_FORCE:100]
[RANGED:BLOWGUN:BLOWDART]
[CLASS:BLOWDART]
double-tipped
tapered
[NAME:blowdart:blowdarts]
[SKILL:AXE]
[NAME:battle axe:battle axes]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[SIZE:20]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[MINIMUM_SIZE:42500]
[TWO_HANDED:47500]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[SIZE:1200]
[NAME:halberd:halberds]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[SIZE:1300]
[NAME:great axe:great axes]
spike:spikes
nail:nails
knife:knives
dagger:daggers
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[SKILL:DAGGER]
[SIZE:200]
prong:prongs
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[SKILL:MACE]
bent
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[SKILL:HAMMER]
[SIZE:400]
[NAME:war hammer:war hammers]
[SKILL:SPEAR]
large-headed
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[NAME:maul:mauls]
[ITEM_HELM:
AHM
asymmetrical
bulky
[LAYER_PERMIT:20]
[METAL_ARMOR_LEVELS]
[ARMORLEVEL:1]
[NAME:helm:helms]
[MATERIAL_SIZE:1]
[LAYER_PERMIT:15]
[NAME:cap:caps]
[SCALED]
[NAME:mask:masks]
[NAME:turban:turbans]
[NAME:hood:hoods]
CHM
[NAME:headscarf:headscarves]
[NAME:face veil:face veils]
[NAME:head veil:head veils]
[LAYER_PERMIT:10]
[ARMORLEVEL:2]
[NAME:gauntlet:gauntlets]
[ITEM_GLOVES:
AGL
[NAME:glove:gloves]
CGL
intricate
[UPSTEP:1]
[NAME:high boot:high boots]
[ITEM_SHOES:
[COVERAGE:150]
[NAME:mitten:mittens]
[NAME:shoe:shoes]
CSH
[NAME:low boot:low boots]
[LAYER_SIZE:25]
[NAME:sock:socks]
[UPSTEP:MAX]
[NAME:chausse:chausses]
[NAME:sandal:sandals]
[SKILL:SWORD]
[SIZE:300]
[ITEM_WEAPON:
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[MINIMUM_SIZE:32500]
[TWO_HANDED:37500]
[SIZE:800]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[MATERIAL_SIZE:4]
[MINIMUM_SIZE:62500]
[TWO_HANDED:77500]
[SKILL:PIKE]
lash:lashes
whip:whips
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[TWO_HANDED:27500]
[SKILL:WHIP]
branching
scourge:scourges
[CLASS:BOLT]
[NAME:bolt:bolts]
[RANGED:CROSSBOW:BOLT]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[BLOCKCHANCE:20]
rectangular
[ITEM_SHIELD:
[WEAPON:
[SITE_GUARDIAN]
GUARDIAN_ENTITY_
[UPSTEP:2]
:COMMON]
[HELM:
[SHIELD:
[AMMO:
[SHOES:
[GLOVES:
[PANTS:
[ARMOR:
[DIVINE_MAT_CLOTHING]
[DIVINE_MAT_CRAFTS]
[DIVINE_MAT_ARMOR]
[DIVINE_MAT_WEAPONS]
[T_WORD:
[MYTHICAL]
[TRANSLATION:GEN_DIVINE]
[CLOTHING]
GLASS
KITCHEN
STILL
ASHERY
Unrecognized Reaction Token: 
*** Error(s) finalizing the reaction 
KILN
SMELTER
cover to
rings to
bands to
spikes to
CLOTHES
: Unrecognized Building Token: 
hanging
art to
pages to
illustration to
attached
writing on
specific improvement to
thread to
cloth to
sewn image to
, Pressed
image set to
, Crafts
, Edge
, Paste
--- Logging Reaction 
CUT_REACTION
CONTAINS
NOT_IMPROVED
HAS_WRITING_IMPROVEMENT
DOES_NOT_ABSORB
SELECT_REACTION
FUEL
AUTOMATIC
ADVENTURE_MODE_ENABLED
METAL_ITEM_MATERIAL
IS_SAND_MATERIAL
IS_DIVINE_MATERIAL
SKILL_ROLL_RANGE
FOOD_STORAGE_CONTAINER
HARD_ITEM_MATERIAL
WOVEN_ITEM
NOT_PRESSED
CATEGORY_PARENT
CATEGORY_KEY
USE_TOOL
USE_INSTRUMENT
SKILL_IP
ATTRIBUTE_IP
CATEGORY_NAME
CATEGORY_DESCRIPTION
PRODUCT
GET_ITEM_DATA_FROM_REAGENT
IMPROVEMENT
PRODUCT_TOKEN
MAX_MULTIPLIER
REAGENT
ANY_RAW_MATERIAL
ANY_CRAFT
FORCE_EDGE
PRODUCT_PASTE
PRODUCT_PRESSED
TRANSFER_ARTIFACT_STATUS
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
DOES_NOT_DETERMINE_PRODUCT_AMOUNT


 as a poetic form
 as a musical form
discourse on medical ethics
discourse on the meaning of individual happiness
discourse on ethics as it regards the benefit of the state
discourse on the nature of truth
 as a dance form
 language
the worthlessness
the value
discourse on the nature of time
discourse on the nature of mind and body
discourse on the relationship between objects and their properties
discourse on the relationship between wholes and parts
discourse on the nature of perception
discourse on the nature of justification
discourse on the nature of belief
discourse on the nature of existence
discourse on ethics as applied to interpersonal conduct
discourse on law
discourse on education
discourse on grammar
discourse on the nature of events
discourse on the nature of processes
discourse on the nature of causation
discourse on ethics as applied to war
an algorithm for computing the greatest common divisor of two numbers
the computation of the volume of different pyramids
the computation of the volume of a cone
the computation of the volume of a sphere
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the existence of incommensurable ratios
axiomatic reasoning
the unique decomposition of a number into products of its prime divisors
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
the categorization and properties of conic sections
an algorithm for computing a number which has given remainders when divided by several given primes
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
an algorithm for dividing one number into another, possibly yielding a remainder
a table of chord lengths indexed by angle
the computation of the area of a triangle from its three side lengths alone
a proof that the length of the diagonal of a square is incommensurable with its edge
the computation of the surface area of a sphere
simple formulas for certain arbitrarily large sums
methods for solving systems of equations
the area enclosed by a parabola and a line
an algorithm for calculating prime numbers
an approximation for the length of the diagonal of a square
a proof that there are infinitely many prime numbers
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
trigonometric identities relating to the sums and differences of angles
a triangular configuration of numbers relating to the successive powers of any sum
methods for solving certain equations involving powers higher than the quadratic
the techniques of balancing and completion for solving equations
the solving of quadratic equations by completion of the square
a formula which solves quadratic equations
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the role of systemic bias in sources
the role of state bias and propaganda in sources
using personal interviews as sources
the causes of historical events
experiments with symbolic notation for addition
the divergence of the harmonic series
the properties of chords
the reliability of sources
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
the compilation of brief biographies into one large collection
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
the compilation of family lineages and methods of displaying them artfully
historical, governmental and social cycles
bonds between members of a community
conflict between members of a community
the method of writing the history of a single individual
the exploration of how history would be different if some key past events had transpired differently
the method of collecting and evaluating artifacts to learn about history and culture
the method of examining artifacts to determine how techniques have changed over time
the phases of the moon
the compilation of many summaries into a single text
the method of accurately and comprehensively describing cultures and civilizations
the method of comparing and contrasting different cultures
the role of cultural differences in source reliability and interpretation
the rise of the sun according to the season
the relationship between the lunar and solar year
the variation of daylight with the season
the theory that the sun moves around the world
the rise of the moon according to the season
the path of the moon
the relationship between the moon and the tides
the height of the tides, the moon and the sun
discourse on social welfare
discourse on the nature of beauty
discourse on the value of art
the idea of using symbolic notation for addition
the notion of etymology
discourse on diplomacy
discourse on government
discourse on economic policy
the notion of conflict between members of a community
formal reasoning
deductive reasoning
syllogistic logic
the idea of source reliability
discourse on the causes of historical events
the notion of historical, governmental and social cycles
the notion of bonds between members of a community
medical ethics
the meaning of individual happiness
ethics as it regards the benefit of the state
the nature of truth
hypothetical syllogisms
propositional logic
dialectic reasoning
analogical inference
the nature of time
the nature of mind and body
the relationship between objects and their properties
the relationship between wholes and parts
the nature of perception
the nature of justification
the nature of belief
the nature of existence
ethics as applied to interpersonal conduct
law, its forms and recommendations
education, its forms and recommendations
grammar
the nature of events
the nature of processes
the nature of causation
ethics as applied to war
social welfare, its forms and recommendations
inductive reasoning
direct inference
the nature of beauty
etymology
diplomacy, its forms and recommendations
government, its forms and recommendations
economic policy, its forms and recommendations
notation for negative quantities
notation for very large numbers
positional notation
geometric objects:  points, lines, circles, triangles, and so on
the value of art
dictionaries
the method of proof by contradiction
a symbol for nothingness
the angles of triangles inscribed in a circle with one edge on the diameter
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the method of exhaustion
the properties of similar and congruent triangles
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
the equality of the base angle of isosceles triangles
the creation of accurate maps
methods of adjusting maps to account for the shape of the world
the connection between disease and fouled water
the method of physical examination in diagnosing illness
the forces that govern wind patterns
the origin of rainfall through evaporation and condensation
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the division of the world into climate zones
mineral remedies
the method of bandaging wounds
the classification of disease
the classification of toxic substances
the method of autopsy
determining the likely outcome given a patient's current status
herbal remedies
remedies prepared from animals
the notion of paroxysm
the notion of relapse
the theory of convalescence
the treatment of traumatic injuries
the distinction between acute and chronic conditions
the theory of endemic disease
the theory of epidemic disease
the notion of the exacerbation of a patient's condition
the creation and use of the orthopedic cast
the surgical method of excision
the surgical method of incision
hernia surgery
the treatment of fractures
the classification of fractures
the construction and use of the traction bench
the method of fracture immobilization
the surgical method of probing
the surgical method of suturing
the surgical method of ligature
the use of practice models in surgery
the tracheotomy surgery
the lithotomy surgery
the surgical method of scraping
the surgical method of draining
the construction and use of forceps
the construction and use of the scalpel
the construction and use of surgical scissors
the construction and use of surgical needles
the use of mud bags as surgical models
the use of plants as surgical models
the use of animals as surgical models
the use of specialized surgical instruments
anatomical studies for medical edification
the classification of bodily fluids
the anatomy of the eye
the distinction between motor and sensory nerves
cataract surgery
cauterization
anesthesia
pulmonary medicine
comparative anatomical studies for use in medicine
the source of the voice
the classification of muscles
the classification of mental illnesses
the function of the nervous system
the study of reaction time
the distinction between veins and arteries
pulmonary circulation
the precise compilation of information about stars
the classification of stars according to color
the classification of stars according to brightness
the shape of the world
the theory that the world moves around the sun
the dates of lunar and solar eclipses
the creation of star charts
the compilation of information about stars
the anatomical study of creatures
the comparison of the anatomy of creatures
the classification of creatures by their physical features
the migratory patterns of creatures
the precession of the equinoxes over great periods of time
methods of empirical observation in astronomy
the method of forming precise models for the paths of astronomical objects
the dissection of creatures
the diseases of creatures
the ways that creatures are suited to the climates in which they live
the embriological development of creatures
the struggle for survival among creatures
the reproductive behavior of creatures
the foraging behavior and diet of creatures
the links between the diets of different creatures
the social behavior of creatures
the classification of materials based on which elemental materials might form them
the preparation and use of adhesive materials
the construction and use of the blast furnace
the construction and use of the alembic
the classification of combustible materials
the classification of ores
the mixture of metals to produce alloys
a method of classify the hardness of materials by scratching them against each other
methods for performing experiments systematically in the laboratory
the construction and use of the flask
the construction and use of the beaker
the construction and use of the vial
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the theory and methods involved in distillation
the theory and methods involved in evaporation
the classification of alkali and acids
the preparation of aqua regia
the construction and use of the ampoule
the construction and use of the retort
the construction and use of laboratory ovens
the construction and use of the funnel
the construction and use of the crucible
the preparation of spirit of niter
the preparation of oil of vitriol
surveying by triangulation for the purpose of creating maps
surveying by triangulation for the purpose of allocating land
surveying by triangulation for military purposes
surveying by triangulation for engineering projects
the process of surveying land
the construction and use of the surveying staff
the process involved in creating maps
surveying by triangulation
the process of economic data collection
the placement of economic information on maps
the collection of maps and other information into a single text
the process of the formation of deltas at the mouths of rivers
the placement of geological information on maps
the use of a grid system in the creation of maps
the use of a distance scale in the creation of maps
the measurement of the heights of land features
the construction and use of the trip hammer
[NAME]
[NO_ART_NAME]
[ANY_PRONOUN]
the construction and use of the crank
the construction and use of the bellows
the construction and use of the water-powered piston bellows
the construction and use of the water wheel
[ANY_AGE]
the Age
[ADJ]
She
Slowly
Time
The Day
The Night
Only
Suddenly
Surely
Then
The Dirt
The Fool
Nobody
The Future
The Wind
The Sea
The Sands
The Wise
Know
Mourn
Weep
Laugh
The Past
Will Tell
Foretell
Can Say
the Verse
the Poetry
the Music
In The End
Afterward
In The Beginning
the Words
the Steps
the Moves
 Language
the Notes
the Rhythm
the Voice
the Dance
Fidelity
Kin
Friends
Might
Rules
Customs
Lawlessness
Betrayal
the use of a laboratory for preparation of remedies in a hospital
schools of medicine
the creation of asylums for the mentally ill
the use of shadows to tell direction and time
the treatment of mental illnesses
the preparation and use of dedicated hospitals
the use of professional hospital staff
the use of specialized wards in hospitals
the construction and use of the hourglass
the construction and use of mechanical clocks
the reasons why pulleys are effective
the construction and use of the pulley
the use of water-based devices to tell time
the use of conical shapes in water-based clocks to improve their accuracy
the use of reservoirs in water-based clocks to improve their accuracy
the construction and use of the astrarium
the reasons why the wedge is effective
the reasons why the lever is effective
the construction and use of the lever
the construction and use of the straight-beam balance
the reasons why screws are effective
the construction and use of the screw
the reasons why the wheel-and-axle construction is effective
the construction and use of the windlass
the construction and use of the camshaft
the construction and use of the crankshaft
the construction and use of the water-powered sawmill
the construction and use of the chariot odometer
the reasons why gears are effective
the construction and use of the warded lock
the construction and use of the tumbler lock
the construction and use of the padlock
the construction and use of the verge escapement
the construction and use of the balance wheel
the action of the siphon
the construction and use of valves
the construction and use of chain drives
the construction and use of the mechanical compass
the construction and use of the differential gear
the construction and use of combination locks
the construction and use of the camera obscura
the construction and use of the parabolic mirror
the theory of light and color
the appearance of rainbows based on optical theories
the construction and use of the force pump
the construction and use of the crystal lens
the construction and use of water-filled sphere as a lens
the construction and use of the glass lens
the construction and use of the astrolabe
the construction and use of the armillary sphere
the construction and use of the spherical astrolabe
the construction and use of mural instruments
the relation between refraction and the half chord
the use of models and templates in engineering
the use of lamination
the construction and use of the dioptra
atmospheric refraction
a precise explanation of the cause of twilight involving atmospheric refraction
the calculation of the height of the atmosphere based on atmospheric refraction
the construction and use of the piston
the construction and use of the orrery
the construction and use of the water-powered trip hammer
the construction and use of double-acting piston bellows
a precise description of buoyancy and water displacement
Processes
the Cause
the Effect
Causes
the Event
Happenings
Occurrences
the Process
the Soldier
the Warrior
the War
Relationships
Effects
Cause and Effect
Effect from Cause
the Military
the Law
the Rule
Laws
the Teacher
the Relationship
Interpersonal Conduct
Transactions
Dealings
Etymology
Diplomacy
Government
Economics
the Student
Education
Grammar
the Meaning
Generalization
Beauty
the Contradiction
the Proof
Economic Policy
Social Welfare
the Poor
Those in Need
Negativity
the Numbers
Opposites
Large Numbers
the Negation
the Assumption
Nothingness
Absence
the Line
the Shape
the Point
Shapes
Vast Amounts
Grains of Sand
Position
Place Holders
Similar Triangles
Congruence
the Triangles
the Altitude
Exhaustion
Approximation
the Method
Similarity
Lies
the Lie
Strategems
Schemes
Tyranny
Mastery
the Truth
Honesty
Manners
Politeness
Ritual
Creation
Plans
Words
the Word
Self-Examination
Quiet
Joy
the Festival
Union
the Individual
Emotions
Complaints
the Competitor
Stubborness
Leisure
Caravans
Quality
Battle
Practice
Altruism
Reasoning
Proof
Method
Dialogue
the Economy
Ignorance
Reason
Healing
Happiness
the State
Prosperity
Analogy
Inference
Medical Ethics
Harm
the Believer
Belief
Existence
Everything
Stability
the Facts
Perception
Justification
the Object
Properties
the Whole
Parts
the Mind
the Body
the Soul
Thought
Sources
Reliability
Bias
Systemic Bias
the Powers
the Sum
the Chord
Circle and Angle
Repetition
Historical Cycles
Bonds
the Bond
Propaganda
Interviews
Causation
Cycles
Comparison
Summaries
Your Own Story
Lineage
Disputes
Conflict
Personal History
Biographies
Another History
Outcomes
Histories
Ruins
the Collection
Cultures
Cultural Differences
Alternatives
the Phases
the Moon
Lunar Phases
Waxing and Waning
Relics
Techniques
Methods
Technology
the Tides
the Moon and Tides
Tides and the Moon
the Height of Tides
the Rising of the Moon
Seasons and the Moon
the Moon's Path
the Path of the Moon
the Year
the Light of Day
Daylight and the Seasons
the Center
Tides and the Sun
the Rising of the Sun
Seasons and the Sun
the Sun and Moon
Eclipses
Star Charts
the Stars
Star Catalogues
the Moving Sun
the Moving World
the Stationary Sun
the Eclipse
the Inscribed Triangle
Triangles and Circles
the Hypotenuse
the Right Triangle
Right Triangles
Perpendicularity
the Angles
Isoceles Triangles
Assumptions
the Postulates
the Primes
the Prime Divisors
Sides and Hypotenuse
the Sum of Squares
Incommensurable Ratios
the Axioms
the Volume
the Cone
the Sphere
the Circumference
Uniqueness
the Algorithm
the Greatest Common Divisor
the Pyramid
Chords
the Area
the Triangle
Area and Sides
the Ratio
Circles
Division
the Table
Remainders
the Parabola
the Diagonal
the Infinite
the Area of Circles
the Circle
Area and Circumference
Conic Sections
the Solution
Simultaneous Solutions
Linear Equations
Balancing
the Incommensurable
Surface Area
the Formula
the Sums
Completing the Square
the Quadratic Equation
the Quadratic Formula
Notation
Completion
the Equation
Balancing and Completion
Quadratics
Sums and Differences
the Chords
Powers of Sums
Coefficients
Chords and Sides
Chord and Diameter
Ratios
Angle Sums
Crucibles
Spirit of Niter
Oil of Vitriol
Aqua Regia
Vials
the Funnel
Funnels
the Crucible
the Laboratory Oven
Laboratory Ovens
Surveying
the Surveying Staff
the Ampoule
Ampoules
the Retort
Retorts
Mapmaking
Triangulation
Allocation
Surveying and War
the Staff
the Map
Maps
Making Maps
the Distance Scale
Maps and Distances
Height Measurement
Mountains and Valleys
the Straight Road
Minerals and Maps
the Grid
Map Grids
the Delta
the Wind
Wind Patterns
Wind Direction
Maps and the Economy
Trade Maps
the Atlas
the River Mouth
Climate
Climate Zones
Maps and the World
Adjusting Maps
the Origin of Rainfall
Evaporation and Condensation
the Water Cycle
Rainfall and Rivers
Autopsy
Examination of the Dead
Prognosis
the Course of Disease
Fouled Water
Disease and Water
Examination of the Patient
the Examination
Bandages
Wound Wrapping
Diseases
Types of Diseases
Herbal Remedies
the Healing Plants
Animal Remedies
Mineral Remedies
the World's Shape
the Shape of the World
the Equinoxes
Precession
the Color of Stars
Star Color
the Brightness of Stars
Star Brightness
Anatomies
the Creatures
the Animals
Classification
the Path
Paths
Dissection
Anatomy
Animal Courtship
Foraging Behavior
Animal Diets
the Food Chain
Migration
the Movement of Animals
Mating
Reproduction
the Diseases of Animals
Animals and the Climate
Animal Embryos
Animal Development
Predator and Prey
Social Animals
Animal Societies
Animal Diseases
Combustion
Ores
Minerals
Metals
Animal Survival
the Struggle of Animals
the Survival of Animals
Burning
Composition
Adhesives
Glue
the Furnace
Alloys
Hardness
the Scratch Test
the Elements
Solutions
Distillation
Evaporation
Alkalis and Acids
the Blast Furnace
the Alembic
Alembics
the Liquids
Flasks
the Beaker
Beakers
the Vial
Acids and Alkalis
Experiments
the Laboratory
the Flask
Medical School
the School of Medicine
Asylum
the Sundial
Types of Muscles
Mental Illness
Hospitals
the Hospital
Water Clocks
the Astrarium
Astrariums
the Hourglass
the Shadow Clock
Sundials
Shadow Clocks
the Water Clock
Pulleys
the Screw
Screws
the Wheel-and-Axles
Hourglasses
the Mechanical Clock
Mechanical Clocks
the Pulley
Levers
the Straight-Beam Balance
Straight-Beam Balances
the Gear
the Windlass
the Wedge
Wedges
the Lever
Camshafts
the Crankshaft
Crankshafts
the Sawmill
Gears
the Lock
Locks
the Camshaft
Chain Drives
the Mechanical Compass
Mechanical Compasses
the Verge Escapement
Sawmills
the Odometer
Odometers
the Chain Drive
Siphons
the Valve
Valves
the Force Pump
Verge Escapements
the Balance Wheel
Balance Wheels
the Siphon
the Parabolic Mirror
Parabolic Mirror
the Burning Glass
the Burning Mirror
Force Pumps
the Lens
Lenses
the Camera Obscura
Endemic Diseases
Epidemic Diseases
the Plague
Plagues
Disease Classification
Toxic Substances
Poisons
Acute and Chronic Diseases
Relapse
Convalescence
Trauma
Injuries
Contagion
Exacerbation
Paroxysm
Sudden Attacks
Fracture Treatment
the Fractures
Different Fractures
Traction
the Injury
Treating Injuries
Fractures
Breaks
Incision
Hernia
Tracheotomy
Removing Stones
the Traction Bench
Immobilization
the Cast
Excision
Ligature
Practicing Surgery
Surgery Models
Surgical Tools
Scraping
Draining
Probing
Sutures
Surgical Scissors
the Surgical Needle
Surgical Needles
Cataracts
Surgical Instruments
Forceps
the Scalpel
Scalpels
the Fluids
the Eye
the Anatomy of the Eye
the Nerves
Cataract Surgery
Cauterization
Anesthesia
Breathing
Circulation
Blood and Breath
Comparative Anatomy
the Muscles
Types of Nerves
Reaction Time
Veins and Arteries
Blood Vessels
the Rampage
the Razing
the Founders
Loss
the Raid
the Infiltration
the Attack
the Invasion
the Coup
the Betrayal
First Contact
the Dispute
Suspicion
Meeting
Initiation
Expulsion
the Diplomat
Tragedy
Gambling
the Gamble
Squabbling
Neighbors
the Agreement
the Secret
the Offering
the Gift
the Claim
Chance
the Caravan
the Merchants
Concealment
the Performance
the Competition
the Procession
the Ceremony
Genius
Perfection
Duplicate
the Discovery
the Uprising
the Overthrow
the Punishment
the Reclamation
the Insurrection
the Revolution
the Revolt
the Rebellion
Inspiration
Secrets
Possession
the Brooding
the Resettlement
the Enlightenment
the Joining
Masterpiece
the Clash
Pillage
Plunder
the Tribute
Melancholy
Insanity
Rage
the Battle
the Law of Refraction
Models
Templates
Models and Templates
Light and Color
Rainbows
the Origin of Rainbows
Refraction
Dioptras
the Astrolabe
Astrolabes
the Armillary Sphere
the Model
the Template
Lamination
the Dioptra
Mural Instruments
the Orrery
Orreries
the Trip Hammer
Armillary Spheres
the Spherical Astrolabe
Spherical Astrolabes
the Mural Instrument
Water Displacement
Flotation
the Sky and Refraction
Twilight
Trip Hammers
the Bellows
Floating Bodies
Buoyancy
the Crank
Cranks
the Water Wheel
Water Wheels
the Cause of Twilight
the Height of the Sky
the Piston
Pistons
the Counting House
the Guildhall
the Mead Hall
the Keep
the Treasure
Treasure
the Artifact
spire
the Spire
the Market
the Tomb
the Dungeon
the Temple
the Library
the Tavern
the Tower
the Rescue
the Flight
the Search
the Seekers
the Sewers
the Catacombs
Freedom
the Mountain Halls
the Mountainhome
the Fortress
the Dark Fortress
the Spirit
the Ghost
the Corpse
the Pit
the Dark
the Darkness
the Hole
the Trenches
the Gutter
the Cave
the Forest Retreat
the Town
the Cavern
the Trees
the Forest
the Tunnels
the Shrine
the Burrow
the Village
the Hamlet
the Labyrinth
the Maze
the Burial
the Mausoleum
the Primordial
the Monument
the Monastery
the Fort
the Castle
the Vault
the Joy
the World
the Region
the Place
Evil
the Horror
the Bog
the Mire
the Murk
the Desert
the Universe
the Wetland
the Marsh
the Swamp
the Mountains
the Peaks
the Mountain
the Ocean
the Sand
the Rocks
the Canopy
the Undergrowth
the Kidnapping
the Theft
the Thief
the Devouring
the Holy City
the Surrender
the Desecration
the Abduction
the Duel
the Struggle
the Construction
the Reunion
Hunger
the Wound
the Wounding
the Maiming
Debauchery
the Purchase
Horror
the Traveler
the Summit
the Explorer
Tactics
the Party
Trickery
Deceit
the Resurrection
Rebirth
the Journey
the Pet
the Companion
the Impersonation
the Obsession
Storage
the Composition
the Author
the Mystery
the Denial
the Confrontation
the Knowledge
the Fall
Ruin
the Failure
the Equipment
the Honor
the Prestige
the Rank
the Dissolution
the Breach
the Depths
the Alliance
the Treaty
the Building
the Improvements
the Sermon
Persecution
the Conviction
the Crime
the Questioning
the Interrogation
the Ransom
the Price
the Enslavement
Bondage
philosophy:ethics:applied military
philosophy:ethics:applied interpersonal conduct
philosophy:specialized:law
philosophy:specialized:education
philosophy:metaphysics:wholes and parts
philosophy:metaphysics:events
philosophy:metaphysics:processes
philosophy:metaphysics:causation
philosophy:specialized:politics economic policy
philosophy:specialized:politics social welfare
philosophy:logic:inductive reasoning
philosophy:logic:direct inference
philosophy:specialized:language grammar
philosophy:specialized:language etymology
philosophy:specialized:politics diplomacy
philosophy:specialized:politics government forms
mathematics:notation:zero
mathematics:notation:negative numbers
mathematics:notation:large numbers
mathematics:notation:positional
philosophy:aesthetics:nature of beauty
philosophy:aesthetics:value of art
philosophy:specialized:language dictionary
mathematics:method:proof by contradiction
mathematics:geometry:isosceles base angles equal
mathematics:geometry:inscribed triangle on diameter is right
mathematics:geometry:pythagorean theorem
mathematics:geometry:pythagorean triples small
mathematics:geometry:basic objects
mathematics:method:exhaustion
mathematics:geometry:similar and congruent triangles
mathematics:geometry:geometric mean theorem
mathematics:numbers:unique prime factorization
mathematics:numbers:algorithm for computing gcd
mathematics:geometry:volume of pyramid
mathematics:geometry:volume of cone
mathematics:geometry:pythagorean triples 3 digit
mathematics:geometry:pythagorean triples 4 digit
mathematics:geometry:existence of incommensurable ratios
mathematics:method:axiomatic reasoning
mathematics:geometry:area of triangle from side lengths
mathematics:geometry:area of circle
mathematics:geometry:pi to 6 digits
mathematics:geometry:definitions and basic properties of conic sections
mathematics:geometry:volume of sphere
mathematics:geometry:pi to 4 digits
mathematics:numbers:division algorithm
mathematics:geometry:table of chord values
mathematics:numbers:infinite primes
mathematics:numbers:root 2 irrational
mathematics:geometry:surface area of sphere
mathematics:algebra:finite summation formulas
mathematics:numbers:chinese remainder algorithm
mathematics:geometry:area enclosed by line and parabola
mathematics:numbers:sieve algorithm for primes
mathematics:numbers:root 2 to 5 digits
mathematics:notation:syncopated algebra
mathematics:geometry:law of sines
mathematics:geometry:angle sum difference trig identities
mathematics:algebra:pascal's triangle
mathematics:algebra:solving linear systems
mathematics:algebra:balancing and completion
mathematics:algebra:quadratic by completing square
mathematics:algebra:quadratic formula
the Waters
the Glacier
the Ice
the Tundra
the Waves
the Deep
the Sea
the Shrubland
the Hills
the fiery bowels of the earth
the Underground
the Frozen Wastes
the Grassland
the Plains
the Savanna
the Fiery Depths
a population of 
 corpses
the Caverns
the Flames
the Magma
an unnamed group
the People
the Group
the Settlement
 corpse
the Creature
the Coins
the Art
the Vessel
the Migration
the Show
Entertainment
the Company
the Traders
the Guild
the Artisans
the Outcasts
the Criminals
philosophy:logic:formal reasoning
philosophy:logic:deductive reasoning
the Troupe
the Religion
the Faith
the Fighters
philosophy:logic:analogical inference
philosophy:ethics:applied medical
philosophy:ethics:individual value
philosophy:ethics:state consequentialism
philosophy:logic:syllogistic logic
philosophy:logic:hypothetical syllogisms
philosophy:logic:propositional logic
philosophy:logic:dialectic reasoning
philosophy:metaphysics:existence
philosophy:metaphysics:time
philosophy:metaphysics:mind body
philosophy:metaphysics:objects and properties
philosophy:epistemology:truth
philosophy:epistemology:perception
philosophy:epistemology:justification
philosophy:epistemology:belief
chemistry:classification:alkali and acids
chemistry:laboratory:systematic experiments
chemistry:laboratory:glass flask
chemistry:laboratory:glass beaker
chemistry:laboratory:alembic
chemistry:laboratory:theory of liquid-liquid extraction
chemistry:laboratory:theory of distillation
chemistry:laboratory:theory of evaporation
chemistry:chemicals:sulfuric acid
chemistry:chemicals:aqua regia
chemistry:laboratory:glass ampoule
chemistry:laboratory:glass retort
chemistry:laboratory:glass vial
chemistry:laboratory:glass funnel
chemistry:laboratory:crucible
chemistry:chemicals:nitric acid
geography:surveying:triangulation
geography:surveying:cartographical
geography:surveying:land
geography:surveying:military
chemistry:laboratory:lab ovens
geography:surveying:basic
geography:surveying:staff
geography:cartography:basic
geography:cartography:height measurements
geography:method:economic data collection
geography:cartography:economic
geography:form:atlas
geography:surveying:engineering
geography:cartography:geological
geography:cartography:grid system
geography:cartography:distance scale
geography:theory:latitude climate zones
geography:cartography:accurate maps
geography:cartography:map projections
medicine:theory:disease and fouled water
geography:theory:delta formation
geography:theory:wind patterns
geography:theory:origin of rainfall from evap condense
geography:theory:water cycle
medicine:tool:animal remedies
medicine:tool:mineral remedies
medicine:tool:bandages
medicine:theory:disease classification
medicine:method:physical examination
medicine:method:autopsy
medicine:theory:prognosis
medicine:tool:herbal remedies
medicine:theory:exacerbation
medicine:theory:paroxysm
medicine:theory:relapse
medicine:theory:convalescence
medicine:theory:toxicology
medicine:theory:acute and chronic conditions
medicine:theory:endemic disease
medicine:theory:epidemic disease
medicine:method:fracture immobilization
medicine:tool:orthopedic cast
medicine:method:surgery excision
medicine:method:surgery incision
medicine:method:treatment of traumatic injuries
medicine:method:fracture treatment
medicine:theory:fracture classification
medicine:tool:traction bench
history:sourcing:basic reliability
history:sourcing:role of systemic bias
history:sourcing:role of state bias and propaganda
history:sourcing:personal interviews
mathematics:algebra:solving higher order polynomials
mathematics:notation:early symbols for operations
mathematics:algebra:divergence of harmonic series
mathematics:geometry:properties of chords
history:form:biography
history:form:comparative biography
history:form:biographical dictionaries
history:form:autobiographical adventure
history:theory:historical causation
history:theory:historical cycles
history:theory:social cohesion
history:theory:social conflict
history:sourcing:role of cultural differences
history:form:alternate history
history:sourcing:basic archaeology
history:form:treatise on tech evolution
history:form:genealogy
history:form:encyclopedia
history:form:cultural history
history:form:cultural comparison
astronomy:height of tides vs moon and sun
astronomy:summer winter sun
astronomy:relationship between lunar solar year
astronomy:daylight variation with solar year
astronomy:phases of the moon
astronomy:summer winter moon
astronomy:path of the moon
astronomy:tides and the moon
astronomy:star catalogues 100
astronomy:star catalogues 1000
astronomy:star color classification
astronomy:star magnitude classification
astronomy:geocentric model
astronomy:heliocentric model
astronomy:dates of lunar and solar eclipses
astronomy:star charts
naturalist:method:dissection
naturalist:observation:anatomy
naturalist:theory:comparative anatomy
naturalist:theory:classification by physical features
astronomy:shape of the world
astronomy:precession of equinoxes
astronomy:method empirical observation
astronomy:method path models
naturalist:observation:social behavior
naturalist:observation:diseases
naturalist:theory:climatic adaptation
naturalist:observation:embriological development
naturalist:observation:migration patterns
naturalist:observation:reproductive behavior
naturalist:observation:foraging behavior and diet
naturalist:theory:food chain
chemistry:classification:scratch test
chemistry:classification:elemental theory
chemistry:chemicals:adhesives
chemistry:laboratory:blast furnace
naturalist:theory:struggle for existence
chemistry:classification:combustibles
chemistry:classification:ores
chemistry:metallurgy:alloys
engineering:machine:combination lock
engineering:machine:verge escapement
engineering:machine:balance wheel
engineering:fluid:theory of siphon
engineering:machine:chariot odometer
engineering:machine:chain drive
engineering:machine:mechanical compass
engineering:machine:differential gear
engineering:optics:glass lens
engineering:optics:camera obscura
engineering:optics:parabolic mirror
engineering:optics:theory of color
engineering:fluid:valves
engineering:fluid:force pump
engineering:optics:crystal lens
engineering:optics:water-filled spheres
engineering:astronomy:dioptra
engineering:astronomy:astrolabe
engineering:astronomy:armillary sphere
engineering:astronomy:spherical astrolabe
engineering:optics:theory of rainbows
engineering:optics:law of refraction
engineering:design:models and templates
engineering:construction:wood lamination
engineering:fluid:archimedes principle
engineering:optics:atmospheric refraction
engineering:optics:cause of twilight
engineering:optics:height of atmosphere
engineering:astronomy:mural instrument
engineering:astronomy:orrery
engineering:machine:water-powered trip hammer
engineering:machine:double-acting piston bellows
engineering:machine:water wheel
engineering:machine:trip hammer
individual happiness
ethics and the state
engineering:machine:piston
engineering:machine:crank
engineering:machine:bellows
engineering:machine:water-powered piston bellows
time
mind and body
objects and properties
wholes and parts
perception
justification
belief
existence
interpersonal ethics
education
economic policy
social welfare
events
processes
causation
military ethics
geometric objects
exhaustion
congruent triangles
right triangles
proof by contradiction
nothingness
negative quantities
very large numbers
medicine:method:surgery draining
medicine:method:surgery probing
medicine:method:surgery suturing
medicine:method:surgery ligature
medicine:method:hernia surgery
medicine:method:tracheotomy surgery
medicine:method:lithotomy surgery
medicine:method:surgery scraping
medicine:theory:specialized surgical instruments
medicine:tool:forceps
medicine:tool:scalpel
medicine:tool:surgical scissors
medicine:theory:surgical models
medicine:tool:mud bags as surgical models
medicine:tool:plants as surgical models
medicine:tool:animals as surgical models
medicine:theory:pulmonary medicine
medicine:theory:anatomical studies
medicine:theory:classification of bodily fluids
medicine:theory:eye anatomy
medicine:tool:surgical needles
medicine:method:cataract surgery
medicine:method:cauterization
medicine:method:anesthesia
medicine:theory:pulmonary circulation
medicine:theory:comparative anatomy
medicine:theory:the voice
medicine:theory:classification of muscles
medicine:theory:motor vs sensory nerves
medicine:theory:nervous system function
medicine:theory:reaction time
medicine:theory:blood vessels
medicine:method:specialized wards
medicine:method:hospital lab
medicine:method:medical school
medicine:method:asylum for mentally ill
medicine:theory:classification of mental illnesses
medicine:theory:treatment of mental illnesses
medicine:tool:dedicated hospitals
medicine:method:professional hospital staff
engineering:horology:astrarium
engineering:horology:hourglass
engineering:horology:mechanical clock
engineering:machine:theory of pulley
engineering:horology:shadow clock
engineering:horology:water clock
engineering:horology:conical water clock
engineering:horology:water clock reservoir
engineering:machine:windlass
engineering:machine:theory of wedge
engineering:machine:theory of lever
engineering:machine:lever
engineering:machine:pulley
engineering:machine:theory of screw
engineering:machine:screw
engineering:machine:theory of wheel-and-axle
engineering:machine:padlock
engineering:machine:camshaft
engineering:machine:crankshaft
engineering:machine:water-powered sawmill
engineering:machine:straight-beam balance
engineering:machine:theory of gears
engineering:machine:warded lock
engineering:machine:tumbler lock
climatic adaptation
embriological development
the struggle for survival
combustible materials
foraging behavior
dietary relationships
social behavior
diseases
adhesives
the blast furnace
the alembic
liquid extraction
ores
alloys
hardness
elemental materials
the flask
the beaker
the vial
the funnel
distillation
evaporation
alkali and acids
systematic experiments
the ampoule
the retort
laboratory ovens
surveying
the crucible
spirit of niter
oil of vitriol
aqua regia
land surveying
military surveying
surveying for engineering
geological cartography
the surveying staff
cartography
triangulation
cartographical surveying
economic cartography
the atlas
delta formation
wind patterns
map grids
distance scales
height measurements
economic data
map projections
disease and fouled water
physical examination
autopsy
rainfall
the water cycle
climate zones
map accuracy
toxicology
acute and chronic conditions
endemic disease
epidemic disease
prognosis
animal remedies
bandages
disease classification
common divisors
pyramids
cones
spheres
isosceles triangles
inscribed triangles
incommensurable ratios
prime divisors
remainders
parabolas
prime numbers
diagonals
circles
division
chord lengths
conic sections
notation
triangle and circles
powers
the harmonic series
large sums
systems of equations
equations
quadratic equations
personal interviews
historical causation
cycles
community bonds
chords
source reliability
systemic bias
state bias
cultural differences
archaeology
technological evolution
moon phases
community conflict
biographical dictionaries
autobiographical adventures
the encyclopedia
the sun and seasons
lunar and solar years
daylight and seasons
the geocentric model
the moon and seasons
the moon's path
the moon and tides
tidal height
extensive star catalogues
the color of stars
the brightness of stars
equinoxes
the heliocentric model
eclipses
star charts
star catalogues
comparative anatomy
physical features
migratory patterns
reproductive behavior
empirical observation
astronomical models
dissection
anatomy
the differential gear
combination locks
the verge escapement
the balance wheel
the water-powered sawmill
the chariot odometer
chain drives
the mechanical compass
water-filled spheres
the glass lens
the camera obscura
the parabolic mirror
the siphon
valves
the force pump
the crystal lens
the dioptra
the astrolabe
the armillary sphere
the spherical astrolabe
light and color
refraction
models and templates
lamination
water displacement
the height of the atmosphere
the piston
the crank
mural instruments
the orrery
the water-powered trip hammer
double-acting piston bellows
the bellows
the water-powered piston bellows
the water wheel
the trip hammer
traumatic injuries
fracture treatment
fracture classification
the traction bench
exacerbation
paroxysm
relapse
convalescence
tracheotomy surgery
lithotomy surgery
scraping
draining
fracture immobilization
the orthopedic cast
excision
incision
mud bags as surgical models
plants as surgical models
animals as surgical models
specialized surgical instruments
probing
suturing
ligature
surgical models
anatomical studies
bodily fluids
eye anatomy
nerves
forceps
the scalpel
surgical scissors
surgical needles
muscles
mental illnesses
hospitals
hospital staff
the nervous system
reaction time
blood vessels
the voice
shadow clocks
water clocks
conical water clocks
water clock reservoirs
hospital wards
hospital laboratories
medical schools
asylums
the screw
the wheel-and-axle
the windlass
the wedge
the astrarium
the hourglass
mechanical clocks
the pulley
the tumbler lock
the padlock
the camshaft
the crankshaft
the lever
the straight-beam balance
gears
the warded lock


*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
Not enough peaks: 
Set Region Information Overflow
*START REGION SAVE*
*START REGION DIM SAVE*
*START REGION MAP SAVE*
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed: 
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down: 
Not enough medium altitudes after shift up
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Too many distinct subregions (over by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Tundra region count fails by 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Not enough high altitude locations after erosion
Not enough mountain cave locations
 will be logged after parameter dump.
A world gen error from DF 
Error sorting rivers: working with 
 ran into 
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Placed farming entity without orchard crops
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
WEREBEAST_NUMBER:
WEREBEAST_ATTACK_TRIGGER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
NIGHTMARE_NUMBER:
VAMPIRE_NUMBER:
GENERATE_MYTHICAL_MATERIALS:
ALLOW_MYTHICAL_HEALING:
ALLOW_DIVINATION:
ALLOW_DEMONIC_EXPERIMENTS:
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
EVIL_RAIN_NUMBER:
GENERATE_DIVINE_MATERIALS:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
ALLOW_NECROMANCER_EXPERIMENTS:
ALLOW_NECROMANCER_LIEUTENANTS:
ALLOW_NECROMANCER_GHOULS:
ALLOW_NECROMANCER_SUMMONS:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
EROSION_CYCLE_COUNT:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
MYTHICAL_SITE_NUM:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
TOTAL_CIV_POPULATION:
SITE_CAP:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Placed farming entity without non-orchard crops
Final swamp region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
0000
000
-detailed.bmp
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
-world_gen_param
.txt
Created in DF 
[WORLD_GEN]
-world_map
.bmp
CREATURE_SEED:
DIM:
EMBARK_POINTS:
END_YEAR:
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
[ELEVATION_FREQUENCY:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
[VOLCANISM_FREQUENCY:
POLE:
MINERAL_SCARCITY:
MEGABEAST_CAP:
/site-
, Region Pop: Null Square Count
-world_history
Worship List
feature-
just generated corrupt feature map square
save/current/feature-
Mountain-Slope Overflow
 d. 
, Reign Began: 
, Inherited
 from mother
 List
[*] 
 (b.
???
 from maternal grandfather
, *** New Line
, *** Original Line
Married
 from father
 from paternal grandmother
 from paternal grandfather
 from maternal grandmother
 Child
 (out-lived)
 (out-lived 
 of them)
 (d. 
Divorced
Never Married
No Children
Worshipped 
Worships 
-world_sites_and_pops
Civilized World Population
 -- Ages
 at death
(d. 
      
visitor
outcast
Unnumbered animated 
 animated 
Total: 
Parent Civ: 
Unnumbered 
Unnumbered
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
The Arena
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
save/current/region_snapshot-
STANDARD_CRAWLING_GAITS
STANDARD_FLYING_GAITS
Cannot generate random creatures -- missing creature variation 
Test Seed 
STANDARD_CLIMBING_GAITS
STANDARD_SWIMMING_GAITS
7dA
x7dA
H8dA
Midmap effective coordinate check out of bounds: 
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
Inappropriate Waterlevel Biome Choice (4)
Inappropriate Waterlevel Biome Choice (2)
 is with 
 The 
 watches still
 but
Woe unto any that disturb the resting place of 
Metal Crafts
Leather Clothing
Wooden Furniture
Leather Goods
Imported Clothing
Imported Food
Woven Clothing
Imported Goods
yard
wall
house
hillock
Metal Furniture
Stone Furniture
cottage plot
building out of bounds: 
mythical dungeon
mythical palace
warehouse
mythical lair
market square
shop
vault
barrow
shrine
fortress entrance
no layer area available for historical figure
pasture
dormitory
trenches
meadow
DIPEV
MEETING
GLOBAL
ELSE
ENDIF
ACTION
UNIT
LONG
DIPSCRIPT
SETVAR
INVASION
FIRSTCONTACT
CONSTRUCTTOPICLIST
DIPEVENT
DISCUSS
TOPICDISCUSSION
TEXTVIEWER
HISTORY_DIPEV


Update Connectivity Placement Overflow
Connectivity Placement Overflow
Connected Component Overflow
Connectivity Overflow
Directly control a single individual or party.
Follow destiny or strike out on your own.  Explore, quest, fight, and perform.  Visit your own retired and ruined settlements.  Serve a deity or become a creature of the night.
Your citizens will build, mine, craft, trade, fight, and manage as you guide your outpost through its history.  Design the shape and purpose of the fortress by issuing orders for the residents to follow.
You can play a sequence of fortresses and adventurers in the same world.  Migrants from retired and abandoned fortresses may come to visit, along with any surviving adventurers.
World debug
Embark with a group to start a settlement.
Select a game type to begin!
Back to title menu
Choose a smaller area if you experience lag.
You have selected the smallest possible area.
You have selected a very large area.
You have selected a large area.
Events in other modes are incorporated here.
You have selected the largest possible area.
You can play a sequence of fortresses and adventurers in the same world.  Uncover locations and artifacts for the benefit of your future fortresses.
Explore and investigate the history of the world as it stands.
You have selected an area with a light aquifer.
Water might need to be pumped out or carried away.
You have selected an area with a heavy aquifer.
It might be very difficult to obtain stone here.
You have selected an area with salt water.
It might be very difficult to survive here.
You have selected a narrow area.
It might be difficult to find resources.
You have selected an area near a necromancer's tower.
You may be invaded very early by powerful foes.
You have selected a savage area.
The wildlife might be very dangerous here.
You have selected an evil area.
You may find very unpleasant environs here.
Your selected civilization is dead or dying.
Your dwarves might assume important positions.
Choose origin civilization
Click the map to zoom in and choose your embark location.
Find embark location
Reclaim/unretire
Show cliffs/grade
 Clear find results 
Click "Embark" to place your fortress.  Right click to zoom out.
Show elevation
X Dimension
Y Dimension
Recommended size.
N/A
Cannot embark on another site.
Cannot embark entirely on water or mountains.
Click on the map to embark!  Right click to abort.
Must embark on map.
Plant gatherers
Stonecutters
Planters
Fishermen
Woodcutters
Hunters
prefs/embark_profiles.txt
Miners
** Starting Reclaim **
PROFILE
** Starting New Outpost **
** Unretiring Outpost **
Orderlies
No alert
Engravers
Haulers
1/2 day's travel
Nearest site: 
Neighbors:
Hostile
RECLAIM_SKILL
Unrecognized Embark Profile Token: 
Magma Pipe
Bottomless Pit
Underground Pool
Magma Pool
Aquifer (Heavy)
Underground River
Flux Stone Layer
Aquifer (Light)
Searching 
Stop
 Some
 Deep
Untamed wilds
 Little
Other Features
Soil
Inhabited
Unretire
Unretire 
Reclaim 
Match found!
Begin
No match.
Partial match.
No dwarf in position 
Cannot afford 
Could not give dwarf 
 skill: 
Number of sites: 
Preparing map...
Reclaim!
Population: 
Prepare using a saved embark profile:
Embark preparations were not completed.
Prepare for the journey carefully
Choose your own skills, equipment, and animals.
Play now!
Start immediately with the default skills, equipment, and animals.
  Prepare for the Expedition to 
  Prepare for the Journey to 
Your Citizens
Available Skills
Save Profile
Embark!
Group Symbol
Problems
Fortress Name
Group Name
Warning!  The following embark profile name is already in use:
Overwrite
Your Animals
Available Animals
Crucial
Points Left: 
skill picks left
skill pick left
I am ready!
Profile 
 remain
 unpicked skill
Are you sure?
 point
Go back
To save these settings, choose a name for this embark profile:


clothing import market (50,30,35)
meat market (255,0,0)
general import market (50,30,15)
food import market (50,40,15)
dormitory (50,75,75)
dining hall (75,50,75)
castle wall walkway (40,40,40)
warehouse (50,50,50)
cloth shop (200,200,200)
tanning shop (128,100,50)
food import store (128,192,128), border (128,128,128)
clothing import store (255,255,255), border (128,128,128)
edible processed plants market (255,200,200)
general import store (192,192,192), border (128,128,128)
edible produce market (0,255,0)
cheese market (255,255,0)
blacksmith shop (64,64,64)
armorsmith shop (0,0,0)
metal weapons shop (255,0,255)
wood weapons shop (255,128,128)
bone carver shop (128,255,255)
gem cutter shop (0,255,0)
cloth clothing shop (255,255,100)
leather clothing shop (255,128,64)
underground farming (50,20,50)
underground industrial (250,50,20)
metal furniture shop (255,0,64)
fortress (129,129,129)
wooden furniture shop (255,0,0)
stone furniture shop (255,64,0)
metal crafter shop (128,128,128)
leather accessories shop (100,70,30)
cottage plot (30,100,10)
mead hall (255,128,255)
well (0,0,255)
house (100,70,10)
underground merchants (100,100,20)
tavern (255,255,32)
underground living (20,50,30)
underground guilds (20,100,20)
meadow (100,255,0)
pasture (0,255,0)
crops 2 (195,255,0), rows
crops 3 (100,60,20), rows
shrine (0,255,255)
crops 1 (255,195,0), rows
temple (170,120,230)
library (255,192,255)
unknown (100,100,100)
NULL artifact on site realization, skipping
abandoned (75,50,20), border (50,50,50)
ruin (50,20,20), border (50,50,50)
waste (0,20,0)
town yards (100,50,10)
orchard (0,100,0)/(0,200,0)
woodland (0,95,0)
monastery
castle
hamlet
labyrinth
pits
forest retreat
mountain halls
hillocks
site_color_key.txt
main tower (255,0,255)
", a 
-site_map-
You have located 
castle tower (110,110,110)
castle wall (70,70,70)
living pits (20,50,40)
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
dungeon-tower interface (50,20,50)
work pits (50,30,20)
watch tower (128,128,128)
trenches (0,0,0)
Site Center Flood Overflow
Non-feature related elevation hole
camp
important location
mysterious lair
monument
mysterious palace
mysterious dungeon
NULL artifact removed on load
begins to talk in a hushed whisper when 
 is angry
's surprised
begins to stammer when 
always stutters when 
stammers when 
constantly mutters under 
starts to stutter when 
Whenever there's a pause in a conversation, 
's bored
 starts talking to inanimate objects
has a tendency to talk to inanimate objects
 talks to inanimate objects when there is a lull in the conversation
 gets bored, 
talks to inanimate objects when 
often talks to inanimate objects when 
 becomes exasperated
stutters occasionally
 whenever 
 gets bored
starts talking to 
When there's a pause in a conversation, 
 gets excited, 
 often starts talking to 
talks to 
 when 
tends to be easily distracted during conversations
often tells pointless stories when 
is easily distracted during conversations when 
gets easily distracted during conversations when 
is distracted from conversations easily when 
gets distracted during conversations when 
 all of the time
gets distracted from conversations easily when 
often touches others during conversations when 
will often touch others when greeting them
tends to be very focused during conversations
will often pause in conversation to look for the right word
will frequently ramble on with stories that don't have any point or even conclusion
becomes very focused during conversations when 
 often tells stories without any real point
quite often tells pointless stories when 
pauses before speaking
talks about others behind their backs
 never allows pauses to occur in conversation
can't stand quiet pauses in conversations and always finds something to say
has a way of arguing with those that are in agreement with 
 is nervous, 
often touches those to whom 
 is speaking
gives incredibly vague answers to questions
will without fail turn any conversation to 
 often can't help interrupting others
has a habit of interrupting speakers
 often interrupts others during conversations
 is excited during conversations, 
interrupts others during conversations when 
tends to interrupts others during conversations when 
has the habit of answering questions with questions
repeatedly snaps 
rarely speaks
rarely starts conversations
 rarely talks
has trouble speaking when 
rarely speaks when 
's nervous, 
talks very quietly when 
keeps 
 is thinking hard about something
usually speaks in a whisper
whispers when 
's nervous
starts to whisper when 
 is trying to remember something
talks very loudly when 
 is excited
 gets angry
begins to talk louder when 
speaks very quietly
starts yelling whenever 
 voice very quiet when 
 is nervous
speaks very loudly
begins speaking in a monotone whenever 
greets others very loudly
 is annoyed
talks very loudly whenever 
 is exasperated
shouts when 
 surprised
 voice trails off whenever 
 tries to remember something
speaks in a monotone when 
has a very monotonous way of speaking
begins to talk in a monotone when 
 is bored
 is angered
starts to drone when 
begins to talk much more slowly when 
's exasperated
begins to talk more slowly when 
's angry
 voice has a tendency to trail off when 
's speaking
 voice trails off when 
 is thinking about something
speaks rapidly when 
's excited
begins to talk rapidly when 
talks very quickly when 
 starts to talk slowly
 generally speaks very slowly
When 
's annoyed, 
's annoyed
tends to speak very deliberately
 becomes exasperated, 
 begins to speak very deliberately
 usually talks very quickly
speaks very deliberately when 
talks very rapidly after 
's been surprised
 starts to mutter under 
 breath
 gets excited
's thinking
's trying to remember something
starts to mutter under 
mutters under 
 breath when 
 often starts chewing on 
 intently when 
chews 
's trying to remember something, 
slouches when 
 has a slouching posture
 body becomes very still
 in a rigid posture
 has a tendency to chew on 
has a habit of chewing on 
 has a habit of chewing on 
gnaws on 
tends to chew 
 tends to chew on 
idly chews 
gnaws 
has a nervous smile
 become animated when 
When greeting others, 
 always smiles nervously
 often greets others with a hug
gives hugs out freely
often bites 
bites 
 usually starts tapping 
taps 
 speaks
stomps 
 are animated when 
 begin moving when 
 move frantically when 
 jump all over the place when 
 usually lowers 
often has 
often lowers 
 is speaking, 
has a habit of tapping 
lowers 
 constantly when 
 when there's a lull in conversation
 gets annoyed
has a habit of staring at others
's speaking to somebody
has a certain stare for when 
stares intently when 
tends to stare unwaveringly when 
 lowered to the ground
has a menacing stare when 
 has a habit of rolling 
exhales sharply when 
 rolls 
 constantly rolls 
commonly winks as a form of greeting
is quick to wink at others
winks when 
winks during conversations
 is surprised
clicks 
inhales sharply when 
always takes a deep breath whenever 
blows 
 breath out when 
exhales slowly and deliberately when 
 starts getting bored
drums 
 often drums 
's greeting somebody
has a habit of snapping 
 repeatedly when 
always snaps 
often snaps 
snaps 
 often scratches 
has a habit of scratching 
scratches 
's bored, 
's sitting down
has a habit of drumming 
 gets excited, it's easy to tell because 
 drums 
shakes 
 up and down when 
often rubs 
points and shakes 
always scratches 
 a lot
tends to scratch 
 quite often
cracks 
 sometimes cracks 
 through 
has a habit of running 
 always points at others when greeting them
runs 
 gets exasperated, 
 often points and shakes 
's surprised, 
 has a very unique laugh
laughs in a unique way when 
has a very distinct laugh for when 
's thinking hard
occasionally cracks 
often gives 
 a good crack when 
 laughs loudly when 
 laughs very loudly
 has more a cackle than a laugh
 laughs very loudly whenever 
has a very distinct laugh
 cackles when 
laughs in a distinct fashion when 
laughs in a unique way whenever 
skips around when 
skips over to others when 
walks as if in a terrible hurry whenever 
 goes anywhere
laughs at 
 own jokes
laughs silently
has a nervous laugh
 stiffens up when 
's thinking, 
 becomes very rigid when 
 tenses up when 
 goes
walks with a confident stride
 meets them
skips wherever 
licks 
's thinking hard, 
 sticks out when 
 sticks out 
 occasionally when 
has a habit of clicking 
 clicks 
 repeatedly
 body during pauses in conversation
tends to stretch out when 
 body when 
has a habit of stretching 
 tends to stretch 
tends to stretch 
 has a habit of licking 
 frequently
bounces 
 is sitting down
likes to stretch 
 out frequently
 body after 
 stands up
DEFAULT_SOUND_ADAMANTINE
*** Error(s) finalizing the sound 
CUT_SOUND
SELECT_SOUND
--- Logging Sound 
DEFAULT_SOUND_SIEGE
DEFAULT_SOUND_STRANGE_MOOD
DEFAULT_SOUND_DEMON_ATTACK
DEFAULT_SOUND_MEGABEAST
DEFAULT_SOUND_BABY_BORN
DEFAULT_SOUND_CAVERN_BREAK
DEFAULT_SOUND_AMBUSH
DEFAULT_SOUND_ARTIFACT_CREATED
DEFAULT_SOUND_HOWL_5
DEFAULT_SOUND_GIANT_STEP_1
DEFAULT_SOUND_HOWL_3
DEFAULT_SOUND_HOWL_4
DEFAULT_SOUND_HOWL_1
DEFAULT_SOUND_HOWL_2
DEFAULT_SOUND_WEDDING
DEFAULT_SOUND_ALERT
SAVAGE_AREA
Unrecognized Sound Token: 
Sound file unrecognized: 
ANNOUNCEMENT
DEFAULT_SOUND_GIANT_STEP_2
DEFAULT_SOUND_GIANT_STEP_3
Station
Cause trouble for 
Drive 
Drive any members of 
Kill 
Train
Patrol 
Retrieve 
 etc.
Defend 
 various
MAGMA_WALL_SW
MAGMA_WALL_NE
MAGMA_WALL_NW
MAGMA_WALL_SE
MAGMA_WALL_W
MAGMA_WALL_E
MAGMA_WALL_S
MAGMA_WALL_N
MAGMA_WALL_N_S_W
MAGMA_WALL_S_W_E
MAGMA_WALL_N_W_E
MAGMA_WALL_N_S_E
MAGMA_WALL_N_E
MAGMA_WALL_S_E
MAGMA_WALL_N_W
MAGMA_WALL_S_W
ICE_WALL_SE
ICE_WALL_W
ICE_WALL_E
ICE_WALL_S
ICE_WALL_N
MAGMA_WALL_N_S
MAGMA_WALL_W_E
MAGMA_WALL_N_S_W_E
ICE_WALL_N_S_E
ICE_WALL_N_E
ICE_WALL_S_E
ICE_WALL_N_W
ICE_WALL_S_W
ICE_WALL_SW
ICE_WALL_NE
ICE_WALL_NW
SMOOTHED_ICE_WALL_S
SMOOTHED_ICE_WALL_N
ICE_WALL_N_S
ICE_WALL_W_E
ICE_WALL_N_S_W_E
ICE_WALL_N_S_W
ICE_WALL_S_W_E
ICE_WALL_N_W_E
SMOOTHED_ICE_WALL_N_W
SMOOTHED_ICE_WALL_S_W
SMOOTHED_ICE_WALL_SW
SMOOTHED_ICE_WALL_NE
SMOOTHED_ICE_WALL_NW
SMOOTHED_ICE_WALL_SE
SMOOTHED_ICE_WALL_W
SMOOTHED_ICE_WALL_E
SMOOTHED_ICE_WALL_W_E
SMOOTHED_ICE_WALL_N_S_W_E
SMOOTHED_ICE_WALL_N_S_W
SMOOTHED_ICE_WALL_S_W_E
SMOOTHED_ICE_WALL_N_W_E
SMOOTHED_ICE_WALL_N_S_E
SMOOTHED_ICE_WALL_N_E
SMOOTHED_ICE_WALL_S_E
ORE_VEIN_WALL_NE
ORE_VEIN_WALL_NW
ORE_VEIN_WALL_SE
ORE_VEIN_WALL_W
ORE_VEIN_WALL_E
ORE_VEIN_WALL_S
ORE_VEIN_WALL_N
SMOOTHED_ICE_WALL_N_S
SAND_W_WALL_N
SAND_Y_WALL_N_S
SAND_Y_WALL_W_E
SAND_Y_WALL_N_S_W_E
SAND_Y_WALL_N_S_W
SAND_Y_WALL_S_W_E
SAND_Y_WALL_N_W_E
SAND_Y_WALL_N_S_E
SAND_W_WALL_S_W
SAND_W_WALL_SW
SAND_W_WALL_NE
SAND_W_WALL_NW
SAND_W_WALL_SE
SAND_W_WALL_W
SAND_W_WALL_E
SAND_W_WALL_S
SAND_W_WALL_N_S_W_E
SAND_W_WALL_N_S_W
SAND_W_WALL_S_W_E
SAND_W_WALL_N_W_E
SAND_W_WALL_N_S_E
SAND_W_WALL_N_E
SAND_W_WALL_S_E
SAND_W_WALL_N_W
SAND_B_WALL_NW
SAND_B_WALL_SE
SAND_B_WALL_W
SAND_B_WALL_E
SAND_B_WALL_S
SAND_B_WALL_N
SAND_W_WALL_N_S
SAND_W_WALL_W_E
SAND_B_WALL_N_W_E
SAND_B_WALL_N_S_E
SAND_B_WALL_N_E
SAND_B_WALL_S_E
SAND_B_WALL_N_W
SAND_B_WALL_S_W
SAND_B_WALL_SW
SAND_B_WALL_NE
SAND_R_WALL_E
SAND_R_WALL_S
SAND_R_WALL_N
SAND_B_WALL_N_S
SAND_B_WALL_W_E
SAND_B_WALL_N_S_W_E
SAND_B_WALL_N_S_W
SAND_B_WALL_S_W_E
SAND_R_WALL_S_E
SAND_R_WALL_N_W
SAND_R_WALL_S_W
SAND_R_WALL_SW
SAND_R_WALL_NE
SAND_R_WALL_NW
SAND_R_WALL_SE
SAND_R_WALL_W
SAND_R_WALL_N_S
SAND_R_WALL_W_E
SAND_R_WALL_N_S_W_E
SAND_R_WALL_N_S_W
SAND_R_WALL_S_W_E
SAND_R_WALL_N_W_E
SAND_R_WALL_N_S_E
SAND_R_WALL_N_E
GEM_A_WALL_E
GEM_A_WALL_S
GEM_A_WALL_N
METAL_BARS_WALL_N_S
METAL_BARS_WALL_W_E
METAL_BARS_WALL_N_S_W_E
METAL_BARS_WALL_N_S_W
METAL_BARS_WALL_S_W_E
GEM_A_WALL_S_E
GEM_A_WALL_N_W
GEM_A_WALL_S_W
GEM_A_WALL_SW
GEM_A_WALL_NE
GEM_A_WALL_NW
GEM_A_WALL_SE
GEM_A_WALL_W
GEM_A_WALL_N_S
GEM_A_WALL_W_E
GEM_A_WALL_N_S_W_E
GEM_A_WALL_N_S_W
GEM_A_WALL_S_W_E
GEM_A_WALL_N_W_E
GEM_A_WALL_N_S_E
GEM_A_WALL_N_E
GEM_B_WALL_SW
GEM_B_WALL_NE
GEM_B_WALL_NW
GEM_B_WALL_SE
GEM_B_WALL_W
GEM_B_WALL_E
GEM_B_WALL_S
GEM_B_WALL_N
GEM_B_WALL_N_S_W
GEM_B_WALL_S_W_E
GEM_B_WALL_N_W_E
GEM_B_WALL_N_S_E
GEM_B_WALL_N_E
GEM_B_WALL_S_E
GEM_B_WALL_N_W
GEM_B_WALL_S_W
GEM_C_WALL_SE
GEM_C_WALL_W
GEM_C_WALL_E
GEM_C_WALL_S
GEM_C_WALL_N
GEM_B_WALL_N_S
GEM_B_WALL_W_E
GEM_B_WALL_N_S_W_E
GEM_C_WALL_N_S_E
GEM_C_WALL_N_E
GEM_C_WALL_S_E
GEM_C_WALL_N_W
GEM_C_WALL_S_W
GEM_C_WALL_SW
GEM_C_WALL_NE
GEM_C_WALL_NW
GEM_D_WALL_S
GEM_D_WALL_N
GEM_C_WALL_N_S
GEM_C_WALL_W_E
GEM_C_WALL_N_S_W_E
GEM_C_WALL_N_S_W
GEM_C_WALL_S_W_E
GEM_C_WALL_N_W_E
ORE_VEIN_WALL_S_W_E
ORE_VEIN_WALL_N_W_E
ORE_VEIN_WALL_N_S_E
ORE_VEIN_WALL_N_E
ORE_VEIN_WALL_S_E
ORE_VEIN_WALL_N_W
ORE_VEIN_WALL_S_W
ORE_VEIN_WALL_SW
ROCK_BLOCKS_WALL_W
ROCK_BLOCKS_WALL_E
ROCK_BLOCKS_WALL_S
ROCK_BLOCKS_WALL_N
ORE_VEIN_WALL_N_S
ORE_VEIN_WALL_W_E
ORE_VEIN_WALL_N_S_W_E
ORE_VEIN_WALL_N_S_W
ROCK_BLOCKS_WALL_N_E
ROCK_BLOCKS_WALL_S_E
ROCK_BLOCKS_WALL_N_W
ROCK_BLOCKS_WALL_S_W
ROCK_BLOCKS_WALL_SW
ROCK_BLOCKS_WALL_NE
ROCK_BLOCKS_WALL_NW
ROCK_BLOCKS_WALL_SE
WOODEN_WALL_N
ROCK_BLOCKS_WALL_N_S
ROCK_BLOCKS_WALL_W_E
ROCK_BLOCKS_WALL_N_S_W_E
ROCK_BLOCKS_WALL_N_S_W
ROCK_BLOCKS_WALL_S_W_E
ROCK_BLOCKS_WALL_N_W_E
ROCK_BLOCKS_WALL_N_S_E
WOODEN_WALL_S_W
WOODEN_WALL_SW
WOODEN_WALL_NE
WOODEN_WALL_NW
WOODEN_WALL_SE
WOODEN_WALL_W
WOODEN_WALL_E
WOODEN_WALL_S
WOODEN_WALL_N_S_W_E
WOODEN_WALL_N_S_W
WOODEN_WALL_S_W_E
WOODEN_WALL_N_W_E
WOODEN_WALL_N_S_E
WOODEN_WALL_N_E
WOODEN_WALL_S_E
WOODEN_WALL_N_W
METAL_BARS_WALL_NW
METAL_BARS_WALL_SE
METAL_BARS_WALL_W
METAL_BARS_WALL_E
METAL_BARS_WALL_S
METAL_BARS_WALL_N
WOODEN_WALL_N_S
WOODEN_WALL_W_E
METAL_BARS_WALL_N_W_E
METAL_BARS_WALL_N_S_E
METAL_BARS_WALL_N_E
METAL_BARS_WALL_S_E
METAL_BARS_WALL_N_W
METAL_BARS_WALL_S_W
METAL_BARS_WALL_SW
METAL_BARS_WALL_NE
UNDERWATER_1
UNDERWATER_2
UNDERWATER_3
UNDERWATER_4
UNDERWATER_5
UNDERWATER_6
UNDERWATER_7
MAGMA_3
UNDERWATER_7_LABEL
UNDERMAGMA_1
UNDERMAGMA_2
UNDERMAGMA_3
UNDERMAGMA_4
UNDERMAGMA_5
UNDERMAGMA_6
UNDERMAGMA_7
UNDERMAGMA_6_LABEL
UNDERMAGMA_7_LABEL
UNDERWATER_1_LABEL
UNDERWATER_2_LABEL
UNDERWATER_3_LABEL
UNDERWATER_4_LABEL
UNDERWATER_5_LABEL
UNDERWATER_6_LABEL
UNDERWATER_EDGE_NE
UNDERWATER_EDGE_NW
UNDERWATER_EDGE_N
UNDERMAGMA_1_LABEL
UNDERMAGMA_2_LABEL
UNDERMAGMA_3_LABEL
UNDERMAGMA_4_LABEL
UNDERMAGMA_5_LABEL
UNDERMAGMA_EDGE_NE
UNDERMAGMA_EDGE_NW
UNDERMAGMA_EDGE_N
UNDERWATER_EDGE_SE
UNDERWATER_EDGE_SW
UNDERWATER_EDGE_S
UNDERWATER_EDGE_E
UNDERWATER_EDGE_W
TRACK_CARVED_W
TRACK_CARVED_S
TRACK_CARVED_N
UNDERMAGMA_EDGE_SE
UNDERMAGMA_EDGE_SW
UNDERMAGMA_EDGE_S
UNDERMAGMA_EDGE_E
UNDERMAGMA_EDGE_W
TRACK_CARVED_NSW
TRACK_CARVED_WE
TRACK_CARVED_SE
TRACK_CARVED_SW
TRACK_CARVED_NE
TRACK_CARVED_NW
TRACK_CARVED_NS
TRACK_CARVED_E
TRACK_CONSTRUCTED_STONE_E
TRACK_CONSTRUCTED_STONE_W
TRACK_CONSTRUCTED_STONE_S
TRACK_CONSTRUCTED_STONE_N
TRACK_CARVED_NSWE
TRACK_CARVED_SWE
TRACK_CARVED_NWE
TRACK_CARVED_NSE
GEM_D_WALL_N_W
GEM_D_WALL_S_W
GEM_D_WALL_SW
GEM_D_WALL_NE
GEM_D_WALL_NW
GEM_D_WALL_SE
GEM_D_WALL_W
GEM_D_WALL_E
GEM_D_WALL_W_E
GEM_D_WALL_N_S_W_E
GEM_D_WALL_N_S_W
GEM_D_WALL_S_W_E
GEM_D_WALL_N_W_E
GEM_D_WALL_N_S_E
GEM_D_WALL_N_E
GEM_D_WALL_S_E
STONE_WALL_S_3
STONE_WALL_S_2
STONE_WALL_S_1
STONE_WALL_N_4
STONE_WALL_N_3
STONE_WALL_N_2
STONE_WALL_N_1
GEM_D_WALL_N_S
STONE_WALL_W_3
STONE_WALL_W_2
STONE_WALL_W_1
STONE_WALL_E_4
STONE_WALL_E_3
STONE_WALL_E_2
STONE_WALL_E_1
STONE_WALL_S_4
STONE_WALL_S_E
STONE_WALL_N_W
STONE_WALL_S_W
STONE_WALL_SW
STONE_WALL_NE
STONE_WALL_NW
STONE_WALL_SE
STONE_WALL_W_4
STONE_WALL_N_S_W_E_3
STONE_WALL_N_S_W_E_2
STONE_WALL_N_S_W_E_1
STONE_WALL_N_S_W
STONE_WALL_S_W_E
STONE_WALL_N_W_E
STONE_WALL_N_S_E
STONE_WALL_N_E
STONE_WALL_N_S_3
STONE_WALL_N_S_2
STONE_WALL_N_S_1
STONE_WALL_W_E_4
STONE_WALL_W_E_3
STONE_WALL_W_E_2
STONE_WALL_W_E_1
STONE_WALL_N_S_W_E_4
MAGMA_2
MAGMA_1
HIDDEN_ROCK_5
HIDDEN_ROCK_4
HIDDEN_ROCK_3
HIDDEN_ROCK_2
HIDDEN_ROCK_1
STONE_WALL_N_S_4
ROLLERS_WOOD_NS_2
ROLLERS_WOOD_W_1
ROLLERS_WOOD_E_1
ROLLERS_WOOD_N_1
ROLLERS_WOOD_S_1
ROLLERS_WOOD_NSWE_1
ROLLERS_WOOD_NWE_1
ROLLERS_WOOD_SWE_1
ROLLERS_WOOD_SWE_2
ROLLERS_WOOD_NSE_2
ROLLERS_WOOD_NSW_2
ROLLERS_WOOD_NW_2
ROLLERS_WOOD_NE_2
ROLLERS_WOOD_SW_2
ROLLERS_WOOD_SE_2
ROLLERS_WOOD_WE_2
CAMPFIRE_TOP
DRIFTWOOD
ROLLERS_WOOD_W_2
ROLLERS_WOOD_E_2
ROLLERS_WOOD_N_2
ROLLERS_WOOD_S_2
ROLLERS_WOOD_NSWE_2
ROLLERS_WOOD_NWE_2
SHRUB
FLOOR_STONE_ENGRAVED_PALETTE
FLOOR_STONE_ENGRAVED_NON_PALETTE
FLOOR_STONE_BLOCK
FLOOR_ASHES
EERIE_PIT
CAMPFIRE_DEAD
CAMPFIRE
TREE_TRUNK_THICK_SE
TREE_TRUNK_THICK_SW
TREE_TRUNK_THICK_NE
TREE_TRUNK_THICK_NW
TREE_TRUNK_THICK_W
TREE_TRUNK_THICK_E
TREE_TRUNK_THICK_S
TREE_TRUNK_THICK_N
TREE_TRUNK_NW_s
TREE_TRUNK_NW_se
TREE_TRUNK_SWE_n
TREE_TRUNK_SWE
TREE_TRUNK_NWE_s
TREE_TRUNK_NWE
TREE_TRUNK_NSW_e
TREE_TRUNK_NSE_w
TREE_TRUNK_SE_nw
TREE_TRUNK_SW_e
TREE_TRUNK_SW_n
TREE_TRUNK_SW_ne
TREE_TRUNK_NE_w
TREE_TRUNK_NE_s
TREE_TRUNK_NE_sw
TREE_TRUNK_NW_e
TREE_TRUNK_WE_n
TREE_TRUNK_WE_ns
TREE_TRUNK_WE
TREE_TRUNK_NS_e
TREE_TRUNK_NS_w
TREE_TRUNK_NS_we
TREE_TRUNK_SE_w
TREE_TRUNK_SE_n
TRACK_CONSTRUCTED_STONE_NSE
TRACK_CONSTRUCTED_STONE_NSW
TRACK_CONSTRUCTED_STONE_WE
TRACK_CONSTRUCTED_STONE_SE
TRACK_CONSTRUCTED_STONE_SW
TRACK_CONSTRUCTED_STONE_NE
TRACK_CONSTRUCTED_STONE_NW
TRACK_CONSTRUCTED_STONE_NS
TRACK_CONSTRUCTED_WOOD_NS
TRACK_CONSTRUCTED_WOOD_E
TRACK_CONSTRUCTED_WOOD_W
TRACK_CONSTRUCTED_WOOD_S
TRACK_CONSTRUCTED_WOOD_N
TRACK_CONSTRUCTED_STONE_NSWE
TRACK_CONSTRUCTED_STONE_SWE
TRACK_CONSTRUCTED_STONE_NWE
TRACK_CONSTRUCTED_WOOD_NWE
TRACK_CONSTRUCTED_WOOD_NSE
TRACK_CONSTRUCTED_WOOD_NSW
TRACK_CONSTRUCTED_WOOD_WE
TRACK_CONSTRUCTED_WOOD_SE
TRACK_CONSTRUCTED_WOOD_SW
TRACK_CONSTRUCTED_WOOD_NE
TRACK_CONSTRUCTED_WOOD_NW
ROLLERS_STONE_NW_1
ROLLERS_STONE_NE_1
ROLLERS_STONE_SW_1
ROLLERS_STONE_SE_1
ROLLERS_STONE_WE_1
ROLLERS_STONE_NS_1
TRACK_CONSTRUCTED_WOOD_NSWE
TRACK_CONSTRUCTED_WOOD_SWE
ROLLERS_STONE_E_1
ROLLERS_STONE_N_1
ROLLERS_STONE_S_1
ROLLERS_STONE_NSWE_1
ROLLERS_STONE_NWE_1
ROLLERS_STONE_SWE_1
ROLLERS_STONE_NSE_1
ROLLERS_STONE_NSW_1
ROLLERS_STONE_NSW_2
ROLLERS_STONE_NW_2
ROLLERS_STONE_NE_2
ROLLERS_STONE_SW_2
ROLLERS_STONE_SE_2
ROLLERS_STONE_WE_2
ROLLERS_STONE_NS_2
ROLLERS_STONE_W_1
ROLLERS_STONE_W_2
ROLLERS_STONE_E_2
ROLLERS_STONE_N_2
ROLLERS_STONE_S_2
ROLLERS_STONE_NSWE_2
ROLLERS_STONE_NWE_2
ROLLERS_STONE_SWE_2
ROLLERS_STONE_NSE_2
ROLLERS_WOOD_NSE_1
ROLLERS_WOOD_NSW_1
ROLLERS_WOOD_NW_1
ROLLERS_WOOD_NE_1
ROLLERS_WOOD_SW_1
ROLLERS_WOOD_SE_1
ROLLERS_WOOD_WE_1
ROLLERS_WOOD_NS_1
TREE_HEAVY_BRANCH_we
TREE_HEAVY_BRANCH_se
TREE_HEAVY_BRANCH_ne
TREE_HEAVY_BRANCH_sw
TREE_HEAVY_BRANCH_nw
TREE_HEAVY_BRANCH_ns
TREE_HEAVY_BRANCH_swe
TREE_HEAVY_BRANCH_nwe
TREE_HEAVY_BRANCH_NSW_e
TREE_HEAVY_BRANCH_NSW
TREE_HEAVY_BRANCH_NSE_w
TREE_HEAVY_BRANCH_NSE
TREE_HEAVY_BRANCH_e
TREE_HEAVY_BRANCH_w
TREE_HEAVY_BRANCH_s
TREE_HEAVY_BRANCH_n
TREE_HEAVY_BRANCH_NW_e
TREE_HEAVY_BRANCH_NW_s
TREE_HEAVY_BRANCH_NW_se
TREE_HEAVY_BRANCH_NW
TREE_HEAVY_BRANCH_SWE_n
TREE_HEAVY_BRANCH_SWE
TREE_HEAVY_BRANCH_NWE_s
TREE_HEAVY_BRANCH_NWE
TREE_HEAVY_BRANCH_SW_e
TREE_HEAVY_BRANCH_SW_n
TREE_HEAVY_BRANCH_SW_ne
TREE_HEAVY_BRANCH_SW
TREE_HEAVY_BRANCH_NE_w
TREE_HEAVY_BRANCH_NE_s
TREE_HEAVY_BRANCH_NE_sw
TREE_HEAVY_BRANCH_NE
TREE_HEAVY_BRANCH_NS_e
TREE_HEAVY_BRANCH_NS_w
TREE_HEAVY_BRANCH_NS_we
TREE_HEAVY_BRANCH_NS
TREE_HEAVY_BRANCH_SE_w
TREE_HEAVY_BRANCH_SE_n
TREE_HEAVY_BRANCH_SE_nw
TREE_HEAVY_BRANCH_SE
TREE_HEAVY_BRANCH_N_se
TREE_HEAVY_BRANCH_N_sw
TREE_HEAVY_BRANCH_N_swe
TREE_HEAVY_BRANCH_N
TREE_HEAVY_BRANCH_WE_s
TREE_HEAVY_BRANCH_WE_n
TREE_HEAVY_BRANCH_WE_ns
TREE_HEAVY_BRANCH_WE
TREE_HEAVY_BRANCH_S_ne
TREE_HEAVY_BRANCH_S_nw
TREE_HEAVY_BRANCH_S_nwe
TREE_HEAVY_BRANCH_S
TREE_HEAVY_BRANCH_N_e
TREE_HEAVY_BRANCH_N_w
TREE_HEAVY_BRANCH_N_s
TREE_HEAVY_BRANCH_N_we
TREE_HEAVY_BRANCH_W_ne
TREE_HEAVY_BRANCH_W_ns
TREE_HEAVY_BRANCH_W_nse
TREE_HEAVY_BRANCH_W
TREE_HEAVY_BRANCH_S_e
TREE_HEAVY_BRANCH_S_w
TREE_HEAVY_BRANCH_S_n
TREE_HEAVY_BRANCH_S_we
TREE_TRUNK_N_e
TREE_TRUNK_N_w
TREE_TRUNK_N_s
TREE_TRUNK_N_we
TREE_TRUNK_N_se
TREE_TRUNK_N_sw
TREE_TRUNK_N_swe
TREE_TRUNK_WE_s
TREE_TRUNK_W_nse
TREE_TRUNK_S_e
TREE_TRUNK_S_w
TREE_TRUNK_S_n
TREE_TRUNK_S_we
TREE_TRUNK_S_ne
TREE_TRUNK_S_nw
TREE_TRUNK_S_nwe
TREE_TRUNK_E_ns
TREE_TRUNK_E_nsw
TREE_TRUNK_W_e
TREE_TRUNK_W_s
TREE_TRUNK_W_n
TREE_TRUNK_W_se
TREE_TRUNK_W_ne
TREE_TRUNK_W_ns
TREE_TRUNK_SLOPE_TO_N
TREE_TRUNK_THICK_INTERIOR
TREE_TRUNK_NSWE
TREE_TRUNK_E_w
TREE_TRUNK_E_s
TREE_TRUNK_E_n
TREE_TRUNK_E_sw
TREE_TRUNK_E_nw
TREE_TRUNK_SLOPE_SWE
TREE_TRUNK_SLOPE_NWE
TREE_TRUNK_SLOPE_NSE
TREE_TRUNK_SLOPE_NSW
TREE_TRUNK_SLOPE_NSWE
TREE_TRUNK_SLOPE_TO_E
TREE_TRUNK_SLOPE_TO_W
TREE_TRUNK_SLOPE_TO_S
TREE_TRUNK_SLOPE_S
TREE_TRUNK_SLOPE_N
TREE_TRUNK_SLOPE_WE
TREE_TRUNK_SLOPE_SE
TREE_TRUNK_SLOPE_NE
TREE_TRUNK_SLOPE_SW
TREE_TRUNK_SLOPE_NW
TREE_TRUNK_SLOPE_NS
TREE_BRANCH_E
TREE_BRANCH_W
TREE_BRANCH_S
TREE_BRANCH_N
TREE_BRANCH
TREE_TRUNK_SLOPE_TOP
TREE_TRUNK_SLOPE_E
TREE_TRUNK_SLOPE_W
TREE_HEAVY_BRANCH_nse
TREE_HEAVY_BRANCH_nsw
TREE_HEAVY_BRANCH_nswe
TREE_HEAVY_BRANCH
TREE_BRANCH_NSWE
TREE_BRANCH_SWE
TREE_BRANCH_NWE
TREE_BRANCH_WE
TREE_TWIGS_FULL_N
TREE_TWIGS_FULL4
TREE_TWIGS_FULL3
TREE_TWIGS_FULL2
TREE_TWIGS_FULL1
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE
TREE_OVERLEAVES_HEAVY_BRANCH_SWE
TREE_OVERLEAVES_HEAVY_BRANCH_NWE
TREE_TWIGS_NSWE
TREE_TWIGS_FULL_SE
TREE_TWIGS_FULL_SW
TREE_TWIGS_FULL_NE
TREE_TWIGS_FULL_NW
TREE_TWIGS_FULL_E
TREE_TWIGS_FULL_W
TREE_TWIGS_FULL_S
TREE_TWIGS_SW
TREE_TWIGS_NE
TREE_TWIGS_NW
TREE_TWIGS_NS
TREE_TWIGS_NSW
TREE_TWIGS_NSE
TREE_TWIGS_NWE
TREE_TWIGS_SWE
TREE_BASE_TRUNK_N
TREE_BASE_TRUNK_NW
TREE_TWIGS_E
TREE_TWIGS_W
TREE_TWIGS_S
TREE_TWIGS_N
TREE_TWIGS_WE
TREE_TWIGS_SE
TREE_BASE_SHADOW_NW
TREE_BASE_TRUNK_SE
TREE_BASE_TRUNK_S
TREE_BASE_TRUNK_SW
TREE_BASE_TRUNK_E
TREE_BASE_TRUNK
TREE_BASE_TRUNK_W
TREE_BASE_TRUNK_NE
TREE_CAP_WALL_THICK_N
TREE_BASE_SHADOW_SE
TREE_BASE_SHADOW_S
TREE_BASE_SHADOW_SW
TREE_BASE_SHADOW_E
TREE_BASE_SHADOW_W
TREE_BASE_SHADOW_NE
TREE_BASE_SHADOW_N
TREE_CAP_WALL_N_S_E
TREE_CAP_WALL_THICK_SE
TREE_CAP_WALL_THICK_SW
TREE_CAP_WALL_THICK_NE
TREE_CAP_WALL_THICK_NW
TREE_CAP_WALL_THICK_W
TREE_CAP_WALL_THICK_E
TREE_CAP_WALL_THICK_S
TREE_CAP_WALL_N_S
TREE_CAP_WALL_S_E
TREE_CAP_WALL_S_W
TREE_CAP_WALL_N_E
TREE_CAP_WALL_N_W
TREE_CAP_WALL_S_W_E
TREE_CAP_WALL_N_W_E
TREE_CAP_WALL_N_S_W
TREE_HEAVY_BRANCH_E_nw
TREE_HEAVY_BRANCH_E_ns
TREE_HEAVY_BRANCH_E_nsw
TREE_HEAVY_BRANCH_E
TREE_HEAVY_BRANCH_W_e
TREE_HEAVY_BRANCH_W_s
TREE_HEAVY_BRANCH_W_n
TREE_HEAVY_BRANCH_W_se
TREE_LEAFLESS_TWIGS_FULL_W
TREE_LEAFLESS_TWIGS_FULL_S
TREE_LEAFLESS_TWIGS_FULL_N
TREE_HEAVY_BRANCH_NSWE
TREE_HEAVY_BRANCH_E_w
TREE_HEAVY_BRANCH_E_s
TREE_HEAVY_BRANCH_E_n
TREE_HEAVY_BRANCH_E_sw
TREE_LEAFLESS_TWIGS_NWE
TREE_LEAFLESS_TWIGS_SWE
TREE_LEAFLESS_TWIGS_NSWE
TREE_LEAFLESS_TWIGS_FULL_SE
TREE_LEAFLESS_TWIGS_FULL_SW
TREE_LEAFLESS_TWIGS_FULL_NE
TREE_LEAFLESS_TWIGS_FULL_NW
TREE_LEAFLESS_TWIGS_FULL_E
TREE_LEAFLESS_TWIGS_WE
TREE_LEAFLESS_TWIGS_SE
TREE_LEAFLESS_TWIGS_SW
TREE_LEAFLESS_TWIGS_NE
TREE_LEAFLESS_TWIGS_NW
TREE_LEAFLESS_TWIGS_NS
TREE_LEAFLESS_TWIGS_NSW
TREE_LEAFLESS_TWIGS_NSE
TREE_OVERLEAVES_TRUNK_NWE
TREE_OVERLEAVES_TRUNK_NSW
TREE_OVERLEAVES_TRUNK_NSE
TREE_LEAFLESS_TWIGS
TREE_LEAFLESS_TWIGS_E
TREE_LEAFLESS_TWIGS_W
TREE_LEAFLESS_TWIGS_S
TREE_LEAFLESS_TWIGS_N
TREE_OVERLEAVES_TRUNK_N
TREE_OVERLEAVES_TRUNK_WE
TREE_OVERLEAVES_TRUNK_NS
TREE_OVERLEAVES_TRUNK_SE
TREE_OVERLEAVES_TRUNK_SW
TREE_OVERLEAVES_TRUNK_NE
TREE_OVERLEAVES_TRUNK_NW
TREE_OVERLEAVES_TRUNK_SWE
TREE_OVERLEAVES_HEAVY_BRANCH_E
TREE_OVERLEAVES_HEAVY_BRANCH_W
TREE_OVERLEAVES_HEAVY_BRANCH_S
TREE_OVERLEAVES_HEAVY_BRANCH_N
TREE_OVERLEAVES_TRUNK_NSWE
TREE_OVERLEAVES_TRUNK_E
TREE_OVERLEAVES_TRUNK_W
TREE_OVERLEAVES_TRUNK_S
TREE_OVERLEAVES_HEAVY_BRANCH_NSW
TREE_OVERLEAVES_HEAVY_BRANCH_NSE
TREE_OVERLEAVES_HEAVY_BRANCH_SE
TREE_OVERLEAVES_HEAVY_BRANCH_SW
TREE_OVERLEAVES_HEAVY_BRANCH_NE
TREE_OVERLEAVES_HEAVY_BRANCH_NW
TREE_OVERLEAVES_HEAVY_BRANCH_WE
TREE_OVERLEAVES_HEAVY_BRANCH_NS
TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN
TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN
TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN
TREE_TWIGS_FULL_W_FRUIT
TREE_TWIGS_FULL_S_FRUIT
TREE_TWIGS_FULL_N_FRUIT
TREE_TWIGS_FULL4_FRUIT
TREE_TWIGS_FULL3_FRUIT
TREE_TWIGS_FULL2_FRUIT
TREE_TWIGS_FULL1_FRUIT
TREE_TWIGS_FRUIT
TREE_TWIGS_NWE_FRUIT
TREE_TWIGS_SWE_FRUIT
TREE_TWIGS_NSWE_FRUIT
TREE_TWIGS_FULL_SE_FRUIT
TREE_TWIGS_FULL_SW_FRUIT
TREE_TWIGS_FULL_NE_FRUIT
TREE_TWIGS_FULL_NW_FRUIT
TREE_TWIGS_FULL_E_FRUIT
TREE_TWIGS_WE_FRUIT
TREE_TWIGS_SE_FRUIT
TREE_TWIGS_SW_FRUIT
TREE_TWIGS_NE_FRUIT
TREE_TWIGS_NW_FRUIT
TREE_TWIGS_NS_FRUIT
TREE_TWIGS_NSW_FRUIT
TREE_TWIGS_NSE_FRUIT
TREE_OVERLEAVES_TRUNK_SWE_FRUIT
TREE_OVERLEAVES_TRUNK_NWE_FRUIT
TREE_OVERLEAVES_TRUNK_NSW_FRUIT
TREE_OVERLEAVES_TRUNK_NSE_FRUIT
TREE_TWIGS_E_FRUIT
TREE_TWIGS_W_FRUIT
TREE_TWIGS_S_FRUIT
TREE_TWIGS_N_FRUIT
TREE_OVERLEAVES_TRUNK_S_FRUIT
TREE_OVERLEAVES_TRUNK_N_FRUIT
TREE_OVERLEAVES_TRUNK_WE_FRUIT
TREE_OVERLEAVES_TRUNK_NS_FRUIT
TREE_OVERLEAVES_TRUNK_SE_FRUIT
TREE_OVERLEAVES_TRUNK_SW_FRUIT
TREE_OVERLEAVES_TRUNK_NE_FRUIT
TREE_OVERLEAVES_TRUNK_NW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT
TREE_OVERLEAVES_TRUNK_NSWE_FRUIT
TREE_OVERLEAVES_TRUNK_E_FRUIT
TREE_OVERLEAVES_TRUNK_W_FRUIT
TREE_CAP_RAMP_N_S_W_E
TREE_CAP_FLOOR_4
TREE_CAP_FLOOR_3
TREE_CAP_FLOOR_2
TREE_CAP_FLOOR_1
TREE_CAP_THICK_INTERIOR
TREE_CAP_WALL_N_S_W_E
TREE_CAP_WALL_W_E
TREE_CAP_RAMP_S_E
TREE_CAP_RAMP_S_W
TREE_CAP_RAMP_N_E
TREE_CAP_RAMP_N_W
TREE_CAP_RAMP_S_W_E
TREE_CAP_RAMP_N_W_E
TREE_CAP_RAMP_N_S_W
TREE_CAP_RAMP_N_S_E
TREE_TWIGS_FULL1_AUTUMN
TREE_TWIGS_AUTUMN
TREE_CAP_RAMP_E
TREE_CAP_RAMP_W
TREE_CAP_RAMP_S
TREE_CAP_RAMP_N
TREE_CAP_RAMP_W_E
TREE_CAP_RAMP_N_S
TREE_TWIGS_FULL_NW_AUTUMN
TREE_TWIGS_FULL_E_AUTUMN
TREE_TWIGS_FULL_W_AUTUMN
TREE_TWIGS_FULL_S_AUTUMN
TREE_TWIGS_FULL_N_AUTUMN
TREE_TWIGS_FULL4_AUTUMN
TREE_TWIGS_FULL3_AUTUMN
TREE_TWIGS_FULL2_AUTUMN
TREE_TWIGS_NSW_AUTUMN
TREE_TWIGS_NSE_AUTUMN
TREE_TWIGS_NWE_AUTUMN
TREE_TWIGS_SWE_AUTUMN
TREE_TWIGS_NSWE_AUTUMN
TREE_TWIGS_FULL_SE_AUTUMN
TREE_TWIGS_FULL_SW_AUTUMN
TREE_TWIGS_FULL_NE_AUTUMN
TREE_TWIGS_S_AUTUMN
TREE_TWIGS_N_AUTUMN
TREE_TWIGS_WE_AUTUMN
TREE_TWIGS_SE_AUTUMN
TREE_TWIGS_SW_AUTUMN
TREE_TWIGS_NE_AUTUMN
TREE_TWIGS_NW_AUTUMN
TREE_TWIGS_NS_AUTUMN
TREE_OVERLEAVES_TRUNK_NE_AUTUMN
TREE_OVERLEAVES_TRUNK_NW_AUTUMN
TREE_OVERLEAVES_TRUNK_SWE_AUTUMN
TREE_OVERLEAVES_TRUNK_NWE_AUTUMN
TREE_OVERLEAVES_TRUNK_NSW_AUTUMN
TREE_OVERLEAVES_TRUNK_NSE_AUTUMN
TREE_TWIGS_E_AUTUMN
TREE_TWIGS_W_AUTUMN
TREE_OVERLEAVES_TRUNK_E_AUTUMN
TREE_OVERLEAVES_TRUNK_W_AUTUMN
TREE_OVERLEAVES_TRUNK_S_AUTUMN
TREE_OVERLEAVES_TRUNK_N_AUTUMN
TREE_OVERLEAVES_TRUNK_WE_AUTUMN
TREE_OVERLEAVES_TRUNK_NS_AUTUMN
TREE_OVERLEAVES_TRUNK_SE_AUTUMN
TREE_OVERLEAVES_TRUNK_SW_AUTUMN
GRASS_4
GRASS_3
GRASS_2
GRASS_1
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER
GRASS_9
GRASS_8
GRASS_7
GRASS_6
GRASS_5D
GRASS_5C
GRASS_5B
GRASS_5
STONE_FLOOR_5D
STONE_FLOOR_5C
STONE_FLOOR_5B
STONE_FLOOR_5
STONE_FLOOR_4
STONE_FLOOR_3
STONE_FLOOR_2
STONE_FLOOR_1
GLASS_GREEN_FLOOR
SMOOTH_ICE_FLOOR
ROUGH_ICE_FLOOR
WOOD_FLOOR
STONE_FLOOR_9
STONE_FLOOR_8
STONE_FLOOR_7
STONE_FLOOR_6
SAND_FLOOR_5B
SAND_FLOOR_5
SAND_FLOOR_4
SAND_FLOOR_3
SAND_FLOOR_2
SAND_FLOOR_1
GLASS_CRYSTAL_FLOOR
GLASS_CLEAR_FLOOR
SAND_YELLOW_FLOOR_2
SAND_YELLOW_FLOOR_1
SAND_FLOOR_9
SAND_FLOOR_8
SAND_FLOOR_7
SAND_FLOOR_6
SAND_FLOOR_5D
SAND_FLOOR_5C
SAND_YELLOW_FLOOR_7
SAND_YELLOW_FLOOR_6
SAND_YELLOW_FLOOR_5D
SAND_YELLOW_FLOOR_5C
SAND_YELLOW_FLOOR_5B
SAND_YELLOW_FLOOR_5
SAND_YELLOW_FLOOR_4
SAND_YELLOW_FLOOR_3
SAND_WHITE_FLOOR_5B
SAND_WHITE_FLOOR_5
SAND_WHITE_FLOOR_4
SAND_WHITE_FLOOR_3
SAND_WHITE_FLOOR_2
SAND_WHITE_FLOOR_1
SAND_YELLOW_FLOOR_9
SAND_YELLOW_FLOOR_8
TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT
TREE_TWIGS_FULL_N_FLOWER
TREE_TWIGS_FULL4_FLOWER
TREE_TWIGS_FULL3_FLOWER
TREE_TWIGS_FULL2_FLOWER
TREE_TWIGS_FULL1_FLOWER
TREE_TWIGS_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT
TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT
TREE_TWIGS_NSWE_FLOWER
TREE_TWIGS_FULL_SE_FLOWER
TREE_TWIGS_FULL_SW_FLOWER
TREE_TWIGS_FULL_NE_FLOWER
TREE_TWIGS_FULL_NW_FLOWER
TREE_TWIGS_FULL_E_FLOWER
TREE_TWIGS_FULL_W_FLOWER
TREE_TWIGS_FULL_S_FLOWER
TREE_TWIGS_SW_FLOWER
TREE_TWIGS_NE_FLOWER
TREE_TWIGS_NW_FLOWER
TREE_TWIGS_NS_FLOWER
TREE_TWIGS_NSW_FLOWER
TREE_TWIGS_NSE_FLOWER
TREE_TWIGS_NWE_FLOWER
TREE_TWIGS_SWE_FLOWER
TREE_OVERLEAVES_TRUNK_NSW_FLOWER
TREE_OVERLEAVES_TRUNK_NSE_FLOWER
TREE_TWIGS_E_FLOWER
TREE_TWIGS_W_FLOWER
TREE_TWIGS_S_FLOWER
TREE_TWIGS_N_FLOWER
TREE_TWIGS_WE_FLOWER
TREE_TWIGS_SE_FLOWER
TREE_OVERLEAVES_TRUNK_WE_FLOWER
TREE_OVERLEAVES_TRUNK_NS_FLOWER
TREE_OVERLEAVES_TRUNK_SE_FLOWER
TREE_OVERLEAVES_TRUNK_SW_FLOWER
TREE_OVERLEAVES_TRUNK_NE_FLOWER
TREE_OVERLEAVES_TRUNK_NW_FLOWER
TREE_OVERLEAVES_TRUNK_SWE_FLOWER
TREE_OVERLEAVES_TRUNK_NWE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER
TREE_OVERLEAVES_TRUNK_NSWE_FLOWER
TREE_OVERLEAVES_TRUNK_E_FLOWER
TREE_OVERLEAVES_TRUNK_W_FLOWER
TREE_OVERLEAVES_TRUNK_S_FLOWER
TREE_OVERLEAVES_TRUNK_N_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER
TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER
OUT_OF_BOUNDS_CURSOR
ERROR_CURSOR_CURSOR
ILLEGAL_JUMP_CURSOR
LEGAL_JUMP_CURSOR
TALK_CURSOR
LOOK_CURSOR
RAMP_DOWN_ARROW
RAMP_UP_ARROW
RECTANGLE_CURSOR_INTERIOR
RECTANGLE_CURSOR_W
RECTANGLE_CURSOR_N_S_E
RECTANGLE_CURSOR_N_S
RECTANGLE_CURSOR_N_S_W
RECTANGLE_CURSOR_N_E
RECTANGLE_CURSOR_N
RECTANGLE_CURSOR_N_W
RECTANGLE_CURSOR_N_S_W_E
RECTANGLE_CURSOR_W_E
RECTANGLE_CURSOR_S_E
RECTANGLE_CURSOR_S
RECTANGLE_CURSOR_S_W
RECTANGLE_CURSOR_S_W_E
RECTANGLE_CURSOR_N_W_E
RECTANGLE_CURSOR_E
RECTANGLE_CURSOR_UNPASSABLE_INTERIOR
RECTANGLE_CURSOR_UNPASSABLE_W
RECTANGLE_CURSOR_UNPASSABLE_N_S_E
RECTANGLE_CURSOR_UNPASSABLE_N_S
RECTANGLE_CURSOR_UNPASSABLE_N_S_W
RECTANGLE_CURSOR_UNPASSABLE_N_E
RECTANGLE_CURSOR_UNPASSABLE_N
RECTANGLE_CURSOR_UNPASSABLE_N_W
RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E
RECTANGLE_CURSOR_UNPASSABLE_W_E
RECTANGLE_CURSOR_UNPASSABLE_S_E
RECTANGLE_CURSOR_UNPASSABLE_S
RECTANGLE_CURSOR_UNPASSABLE_S_W
RECTANGLE_CURSOR_UNPASSABLE_S_W_E
RECTANGLE_CURSOR_UNPASSABLE_N_W_E
RECTANGLE_CURSOR_UNPASSABLE_E
RECTANGLE_CURSOR_WATER_INTERIOR
RECTANGLE_CURSOR_WATER_W
RECTANGLE_CURSOR_WATER_N_S_E
RECTANGLE_CURSOR_WATER_N_S
RECTANGLE_CURSOR_WATER_N_S_W
RECTANGLE_CURSOR_WATER_N_E
RECTANGLE_CURSOR_WATER_N
RECTANGLE_CURSOR_WATER_N_W
RECTANGLE_CURSOR_WATER_N_S_W_E
RECTANGLE_CURSOR_WATER_W_E
RECTANGLE_CURSOR_WATER_S_E
RECTANGLE_CURSOR_WATER_S
RECTANGLE_CURSOR_WATER_S_W
RECTANGLE_CURSOR_WATER_S_W_E
RECTANGLE_CURSOR_WATER_N_W_E
RECTANGLE_CURSOR_WATER_E
RECTANGLE_CURSOR_FAILURE_INTERIOR
RECTANGLE_CURSOR_FAILURE_W
RECTANGLE_CURSOR_FAILURE_N_S_E
RECTANGLE_CURSOR_FAILURE_N_S
RECTANGLE_CURSOR_FAILURE_N_S_W
RECTANGLE_CURSOR_FAILURE_N_E
RECTANGLE_CURSOR_FAILURE_N
RECTANGLE_CURSOR_FAILURE_N_W
SAND_BLACK_FLOOR_2
SAND_BLACK_FLOOR_1
SAND_WHITE_FLOOR_9
SAND_WHITE_FLOOR_8
SAND_WHITE_FLOOR_7
SAND_WHITE_FLOOR_6
SAND_WHITE_FLOOR_5D
SAND_WHITE_FLOOR_5C
SAND_BLACK_FLOOR_7
SAND_BLACK_FLOOR_6
SAND_BLACK_FLOOR_5D
SAND_BLACK_FLOOR_5C
SAND_BLACK_FLOOR_5B
SAND_BLACK_FLOOR_5
SAND_BLACK_FLOOR_4
SAND_BLACK_FLOOR_3
SAND_RED_FLOOR_5B
SAND_RED_FLOOR_5
SAND_RED_FLOOR_4
SAND_RED_FLOOR_3
SAND_RED_FLOOR_2
SAND_RED_FLOOR_1
SAND_BLACK_FLOOR_9
SAND_BLACK_FLOOR_8
PEBBLES_FLOOR_2
PEBBLES_FLOOR_1
SAND_RED_FLOOR_9
SAND_RED_FLOOR_8
SAND_RED_FLOOR_7
SAND_RED_FLOOR_6
SAND_RED_FLOOR_5D
SAND_RED_FLOOR_5C
PEBBLES_FLOOR_7
PEBBLES_FLOOR_6
PEBBLES_FLOOR_5D
PEBBLES_FLOOR_5C
PEBBLES_FLOOR_5B
PEBBLES_FLOOR_5
PEBBLES_FLOOR_4
PEBBLES_FLOOR_3
DIRT_FLOOR_1
FURROWED_SOIL_4
FURROWED_SOIL_3
FURROWED_SOIL_2
FURROWED_SOIL_1
METAL_FLOOR
PEBBLES_FLOOR_9
PEBBLES_FLOOR_8
DIRT_FLOOR_6
DIRT_FLOOR_5D
DIRT_FLOOR_5C
DIRT_FLOOR_5B
DIRT_FLOOR_5
DIRT_FLOOR_4
DIRT_FLOOR_3
DIRT_FLOOR_2
ANGEL_ICON
NIGHT_CREATURE_ICON
DEMON_ICON
TITAN_ICON
FORGOTTEN_BEAST_ICON
DIRT_FLOOR_9
DIRT_FLOOR_8
DIRT_FLOOR_7
OVERLAY_RAMP_WITH_WALL_N_W
OVERLAY_RAMP_WITH_WALL_N_S
OVERLAY_RAMP_WITH_WALL_S_W_E
OVERLAY_RAMP_WITH_WALL_N_W_E
OVERLAY_RAMP_WITH_WALL_N_S_W
OVERLAY_RAMP_WITH_WALL_N_S_E
OVERLAY_RAMP_WITH_WALL_N_S_E_W
VIEWPORT_GRID
OVERLAY_RAMP_WITH_WALL_E
OVERLAY_RAMP_WITH_WALL_W
OVERLAY_RAMP_WITH_WALL_S
OVERLAY_RAMP_WITH_WALL_N
OVERLAY_RAMP_WITH_WALL_W_E
OVERLAY_RAMP_WITH_WALL_S_E
OVERLAY_RAMP_WITH_WALL_S_W
OVERLAY_RAMP_WITH_WALL_N_E
OVERLAY_RAMP_WITH_WALL_NW_SW
OVERLAY_RAMP_WITH_WALL_SW_SE
OVERLAY_RAMP_WITH_WALL_NE_SE
OVERLAY_RAMP_WITH_WALL_NW_NE
OVERLAY_RAMP_WITH_WALL_NE
OVERLAY_RAMP_WITH_WALL_SE
OVERLAY_RAMP_WITH_WALL_SW
OVERLAY_RAMP_WITH_WALL_NW
OVERLAY_RAMP_WITH_WALL_W_NE
OVERLAY_RAMP_WITH_WALL_S_NW
OVERLAY_RAMP_WITH_WALL_E_SW
OVERLAY_RAMP_WITH_WALL_E_NW
OVERLAY_RAMP_WITH_WALL_N_SW
OVERLAY_RAMP_WITH_WALL_W_SE
OVERLAY_RAMP_WITH_WALL_S_NE
OVERLAY_RAMP_OTHER
OVERLAY_RAMP_WITH_WALL_S_NW_NE
OVERLAY_RAMP_WITH_WALL_E_NW_SW
OVERLAY_RAMP_WITH_WALL_N_SW_SE
OVERLAY_RAMP_WITH_WALL_N_E_SW
OVERLAY_RAMP_WITH_WALL_N_W_SE
OVERLAY_RAMP_WITH_WALL_S_W_NE
OVERLAY_RAMP_WITH_WALL_S_E_NW
OVERLAY_RAMP_WITH_WALL_N_SE
OVERLAY_RAMP_WITH_WALL_NE_SW_SE
OVERLAY_RAMP_WITH_WALL_NW_SW_SE
OVERLAY_RAMP_WITH_WALL_NW_NE_SE
OVERLAY_RAMP_WITH_WALL_NW_NE_SW
OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE
OVERLAY_RAMP_WITH_WALL_NE_SW
OVERLAY_RAMP_WITH_WALL_NW_SE
OVERLAY_RAMP_WITH_WALL_W_NE_SE
GRASS_RAMP_WITH_WALL_N_E
GRASS_RAMP_WITH_WALL_N_W
GRASS_RAMP_WITH_WALL_N_S
GRASS_RAMP_WITH_WALL_S_W_E
GRASS_RAMP_WITH_WALL_N_W_E
GRASS_RAMP_WITH_WALL_N_S_W
GRASS_RAMP_WITH_WALL_N_S_E
GRASS_RAMP_WITH_WALL_N_S_E_W
GRASS_RAMP_WITH_WALL_NW
GRASS_RAMP_WITH_WALL_E
GRASS_RAMP_WITH_WALL_W
GRASS_RAMP_WITH_WALL_S
GRASS_RAMP_WITH_WALL_N
GRASS_RAMP_WITH_WALL_W_E
GRASS_RAMP_WITH_WALL_S_E
GRASS_RAMP_WITH_WALL_S_W
RECTANGLE_CURSOR_FAILURE_N_S_W_E
RECTANGLE_CURSOR_FAILURE_W_E
RECTANGLE_CURSOR_FAILURE_S_E
RECTANGLE_CURSOR_FAILURE_S
RECTANGLE_CURSOR_FAILURE_S_W
RECTANGLE_CURSOR_FAILURE_S_W_E
RECTANGLE_CURSOR_FAILURE_N_W_E
RECTANGLE_CURSOR_FAILURE_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E
RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E
RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR
RECTANGLE_CURSOR_FAILURE_WATER_W
RECTANGLE_CURSOR_FAILURE_WATER_N_S_E
RECTANGLE_CURSOR_FAILURE_WATER_N_S
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W
RECTANGLE_CURSOR_FAILURE_WATER_N_E
RECTANGLE_CURSOR_FAILURE_WATER_N
RECTANGLE_CURSOR_FAILURE_WATER_N_W
RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E
RECTANGLE_CURSOR_FAILURE_WATER_W_E
RECTANGLE_CURSOR_FAILURE_WATER_S_E
RECTANGLE_CURSOR_FAILURE_WATER_S
RECTANGLE_CURSOR_FAILURE_WATER_S_W
RECTANGLE_CURSOR_FAILURE_WATER_S_W_E
RECTANGLE_CURSOR_FAILURE_WATER_N_W_E
RECTANGLE_CURSOR_FAILURE_WATER_E
RECTANGLE_CURSOR_BAD_INTERIOR
RECTANGLE_CURSOR_BAD_W
RECTANGLE_CURSOR_BAD_N_S_E
RECTANGLE_CURSOR_BAD_N_S
RECTANGLE_CURSOR_BAD_N_S_W
RECTANGLE_CURSOR_BAD_N_E
RECTANGLE_CURSOR_BAD_N
RECTANGLE_CURSOR_BAD_N_W
RECTANGLE_CURSOR_BAD_N_S_W_E
RECTANGLE_CURSOR_BAD_W_E
RECTANGLE_CURSOR_BAD_S_E
RECTANGLE_CURSOR_BAD_S
RECTANGLE_CURSOR_BAD_S_W
RECTANGLE_CURSOR_BAD_S_W_E
RECTANGLE_CURSOR_BAD_N_W_E
RECTANGLE_CURSOR_BAD_E
PATROL_ROUTE_LINE
PATROL_ROUTE_POINT
TARGET_INDICATOR_3
TARGET_INDICATOR_2
TARGET_INDICATOR_1
RECENTER_INDICATOR_3
RECENTER_INDICATOR_2
RECENTER_INDICATOR_1
SOIL_RAMP_WITH_WALL_NW_SE
SOIL_RAMP_WITH_WALL_W_NE_SE
SOIL_RAMP_WITH_WALL_S_NW_NE
SOIL_RAMP_WITH_WALL_E_NW_SW
SOIL_RAMP_WITH_WALL_N_SW_SE
SOIL_RAMP_WITH_WALL_N_E_SW
SOIL_RAMP_WITH_WALL_N_W_SE
SOIL_RAMP_WITH_WALL_S_W_NE
SAND_BEIGE_RAMP_WITH_WALL_N_S_E
SAND_BEIGE_RAMP_WITH_WALL_N_S_E_W
SOIL_RAMP_WITH_WALL_NE_SW_SE
SOIL_RAMP_WITH_WALL_NW_SW_SE
SOIL_RAMP_WITH_WALL_NW_NE_SE
SOIL_RAMP_WITH_WALL_NW_NE_SW
SOIL_RAMP_WITH_WALL_NW_NE_SW_SE
SOIL_RAMP_WITH_WALL_NE_SW
SAND_BEIGE_RAMP_WITH_WALL_S_E
SAND_BEIGE_RAMP_WITH_WALL_S_W
SAND_BEIGE_RAMP_WITH_WALL_N_E
SAND_BEIGE_RAMP_WITH_WALL_N_W
SAND_BEIGE_RAMP_WITH_WALL_N_S
SAND_BEIGE_RAMP_WITH_WALL_S_W_E
SAND_BEIGE_RAMP_WITH_WALL_N_W_E
SAND_BEIGE_RAMP_WITH_WALL_N_S_W
SAND_BEIGE_RAMP_WITH_WALL_SE
SAND_BEIGE_RAMP_WITH_WALL_SW
SAND_BEIGE_RAMP_WITH_WALL_NW
SAND_BEIGE_RAMP_WITH_WALL_E
SAND_BEIGE_RAMP_WITH_WALL_W
SAND_BEIGE_RAMP_WITH_WALL_S
SAND_BEIGE_RAMP_WITH_WALL_N
SAND_BEIGE_RAMP_WITH_WALL_W_E
SAND_BEIGE_RAMP_WITH_WALL_W_SE
SAND_BEIGE_RAMP_WITH_WALL_S_NE
SAND_BEIGE_RAMP_OTHER
SAND_BEIGE_RAMP_WITH_WALL_NW_SW
SAND_BEIGE_RAMP_WITH_WALL_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_NE
SAND_BEIGE_RAMP_WITH_WALL_NE
SAND_BEIGE_RAMP_WITH_WALL_S_W_NE
SAND_BEIGE_RAMP_WITH_WALL_S_E_NW
SAND_BEIGE_RAMP_WITH_WALL_N_SE
SAND_BEIGE_RAMP_WITH_WALL_W_NE
SAND_BEIGE_RAMP_WITH_WALL_S_NW
SAND_BEIGE_RAMP_WITH_WALL_E_SW
SAND_BEIGE_RAMP_WITH_WALL_E_NW
SAND_BEIGE_RAMP_WITH_WALL_N_SW
SAND_BEIGE_RAMP_WITH_WALL_NE_SW
SAND_BEIGE_RAMP_WITH_WALL_NW_SE
SAND_BEIGE_RAMP_WITH_WALL_W_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_S_NW_NE
SAND_BEIGE_RAMP_WITH_WALL_E_NW_SW
SAND_BEIGE_RAMP_WITH_WALL_N_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_N_E_SW
SAND_BEIGE_RAMP_WITH_WALL_N_W_SE
SAND_BLACK_RAMP_WITH_WALL_N_S_W
SAND_BLACK_RAMP_WITH_WALL_N_S_E
SAND_BLACK_RAMP_WITH_WALL_N_S_E_W
SAND_BEIGE_RAMP_WITH_WALL_NE_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_SW_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SE
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW
SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW_SE
GRASS_RAMP_OTHER
GRASS_RAMP_WITH_WALL_NW_SW
GRASS_RAMP_WITH_WALL_SW_SE
GRASS_RAMP_WITH_WALL_NE_SE
GRASS_RAMP_WITH_WALL_NW_NE
GRASS_RAMP_WITH_WALL_NE
GRASS_RAMP_WITH_WALL_SE
GRASS_RAMP_WITH_WALL_SW
GRASS_RAMP_WITH_WALL_N_SE
GRASS_RAMP_WITH_WALL_W_NE
GRASS_RAMP_WITH_WALL_S_NW
GRASS_RAMP_WITH_WALL_E_SW
GRASS_RAMP_WITH_WALL_E_NW
GRASS_RAMP_WITH_WALL_N_SW
GRASS_RAMP_WITH_WALL_W_SE
GRASS_RAMP_WITH_WALL_S_NE
GRASS_RAMP_WITH_WALL_W_NE_SE
GRASS_RAMP_WITH_WALL_S_NW_NE
GRASS_RAMP_WITH_WALL_E_NW_SW
GRASS_RAMP_WITH_WALL_N_SW_SE
GRASS_RAMP_WITH_WALL_N_E_SW
GRASS_RAMP_WITH_WALL_N_W_SE
GRASS_RAMP_WITH_WALL_S_W_NE
GRASS_RAMP_WITH_WALL_S_E_NW
SOIL_RAMP_WITH_WALL_N_S_E_W
GRASS_RAMP_WITH_WALL_NE_SW_SE
GRASS_RAMP_WITH_WALL_NW_SW_SE
GRASS_RAMP_WITH_WALL_NW_NE_SE
GRASS_RAMP_WITH_WALL_NW_NE_SW
GRASS_RAMP_WITH_WALL_NW_NE_SW_SE
GRASS_RAMP_WITH_WALL_NE_SW
GRASS_RAMP_WITH_WALL_NW_SE
SOIL_RAMP_WITH_WALL_S_W
SOIL_RAMP_WITH_WALL_N_E
SOIL_RAMP_WITH_WALL_N_W
SOIL_RAMP_WITH_WALL_N_S
SOIL_RAMP_WITH_WALL_S_W_E
SOIL_RAMP_WITH_WALL_N_W_E
SOIL_RAMP_WITH_WALL_N_S_W
SOIL_RAMP_WITH_WALL_N_S_E
SOIL_RAMP_WITH_WALL_SW
SOIL_RAMP_WITH_WALL_NW
SOIL_RAMP_WITH_WALL_E
SOIL_RAMP_WITH_WALL_W
SOIL_RAMP_WITH_WALL_S
SOIL_RAMP_WITH_WALL_N
SOIL_RAMP_WITH_WALL_W_E
SOIL_RAMP_WITH_WALL_S_E
SOIL_RAMP_WITH_WALL_S_NE
SOIL_RAMP_OTHER
SOIL_RAMP_WITH_WALL_NW_SW
SOIL_RAMP_WITH_WALL_SW_SE
SOIL_RAMP_WITH_WALL_NE_SE
SOIL_RAMP_WITH_WALL_NW_NE
SOIL_RAMP_WITH_WALL_NE
SOIL_RAMP_WITH_WALL_SE
SOIL_RAMP_WITH_WALL_S_E_NW
SOIL_RAMP_WITH_WALL_N_SE
SOIL_RAMP_WITH_WALL_W_NE
SOIL_RAMP_WITH_WALL_S_NW
SOIL_RAMP_WITH_WALL_E_SW
SOIL_RAMP_WITH_WALL_E_NW
SOIL_RAMP_WITH_WALL_N_SW
SOIL_RAMP_WITH_WALL_W_SE
SAND_RED_RAMP_WITH_WALL_E_NW
SAND_RED_RAMP_WITH_WALL_N_SW
SAND_RED_RAMP_WITH_WALL_W_SE
SAND_RED_RAMP_WITH_WALL_S_NE
SAND_RED_RAMP_OTHER
SAND_RED_RAMP_WITH_WALL_NW_SW
SAND_RED_RAMP_WITH_WALL_SW_SE
SAND_RED_RAMP_WITH_WALL_NE_SE
SAND_RED_RAMP_WITH_WALL_N_E_SW
SAND_RED_RAMP_WITH_WALL_N_W_SE
SAND_RED_RAMP_WITH_WALL_S_W_NE
SAND_RED_RAMP_WITH_WALL_S_E_NW
SAND_RED_RAMP_WITH_WALL_N_SE
SAND_RED_RAMP_WITH_WALL_W_NE
SAND_RED_RAMP_WITH_WALL_S_NW
SAND_RED_RAMP_WITH_WALL_E_SW
SAND_RED_RAMP_WITH_WALL_NW_NE_SW
SAND_RED_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_RED_RAMP_WITH_WALL_NE_SW
SAND_RED_RAMP_WITH_WALL_NW_SE
SAND_RED_RAMP_WITH_WALL_W_NE_SE
SAND_RED_RAMP_WITH_WALL_S_NW_NE
SAND_RED_RAMP_WITH_WALL_E_NW_SW
SAND_RED_RAMP_WITH_WALL_N_SW_SE
SAND_TAN_RAMP_WITH_WALL_S_W_E
SAND_TAN_RAMP_WITH_WALL_N_W_E
SAND_TAN_RAMP_WITH_WALL_N_S_W
SAND_TAN_RAMP_WITH_WALL_N_S_E
SAND_TAN_RAMP_WITH_WALL_N_S_E_W
SAND_RED_RAMP_WITH_WALL_NE_SW_SE
SAND_RED_RAMP_WITH_WALL_NW_SW_SE
SAND_RED_RAMP_WITH_WALL_NW_NE_SE
SAND_TAN_RAMP_WITH_WALL_S
SAND_TAN_RAMP_WITH_WALL_N
SAND_TAN_RAMP_WITH_WALL_W_E
SAND_TAN_RAMP_WITH_WALL_S_E
SAND_TAN_RAMP_WITH_WALL_S_W
SAND_TAN_RAMP_WITH_WALL_N_E
SAND_TAN_RAMP_WITH_WALL_N_W
SAND_TAN_RAMP_WITH_WALL_N_S
SAND_TAN_RAMP_WITH_WALL_NE_SE
SAND_TAN_RAMP_WITH_WALL_NW_NE
SAND_TAN_RAMP_WITH_WALL_NE
SAND_TAN_RAMP_WITH_WALL_SE
SAND_TAN_RAMP_WITH_WALL_SW
SAND_TAN_RAMP_WITH_WALL_NW
SAND_TAN_RAMP_WITH_WALL_E
SAND_TAN_RAMP_WITH_WALL_W
SAND_TAN_RAMP_WITH_WALL_E_SW
SAND_TAN_RAMP_WITH_WALL_E_NW
SAND_TAN_RAMP_WITH_WALL_N_SW
SAND_TAN_RAMP_WITH_WALL_W_SE
SAND_TAN_RAMP_WITH_WALL_S_NE
SAND_TAN_RAMP_OTHER
SAND_TAN_RAMP_WITH_WALL_NW_SW
SAND_TAN_RAMP_WITH_WALL_SW_SE
SAND_TAN_RAMP_WITH_WALL_N_SW_SE
SAND_TAN_RAMP_WITH_WALL_N_E_SW
SAND_TAN_RAMP_WITH_WALL_N_W_SE
SAND_TAN_RAMP_WITH_WALL_S_W_NE
SAND_TAN_RAMP_WITH_WALL_S_E_NW
SAND_TAN_RAMP_WITH_WALL_N_SE
SAND_TAN_RAMP_WITH_WALL_W_NE
SAND_TAN_RAMP_WITH_WALL_S_NW
SAND_BLACK_RAMP_WITH_WALL_W_E
SAND_BLACK_RAMP_WITH_WALL_S_E
SAND_BLACK_RAMP_WITH_WALL_S_W
SAND_BLACK_RAMP_WITH_WALL_N_E
SAND_BLACK_RAMP_WITH_WALL_N_W
SAND_BLACK_RAMP_WITH_WALL_N_S
SAND_BLACK_RAMP_WITH_WALL_S_W_E
SAND_BLACK_RAMP_WITH_WALL_N_W_E
SAND_BLACK_RAMP_WITH_WALL_NE
SAND_BLACK_RAMP_WITH_WALL_SE
SAND_BLACK_RAMP_WITH_WALL_SW
SAND_BLACK_RAMP_WITH_WALL_NW
SAND_BLACK_RAMP_WITH_WALL_E
SAND_BLACK_RAMP_WITH_WALL_W
SAND_BLACK_RAMP_WITH_WALL_S
SAND_BLACK_RAMP_WITH_WALL_N
SAND_BLACK_RAMP_WITH_WALL_N_SW
SAND_BLACK_RAMP_WITH_WALL_W_SE
SAND_BLACK_RAMP_WITH_WALL_S_NE
SAND_BLACK_RAMP_OTHER
SAND_BLACK_RAMP_WITH_WALL_NW_SW
SAND_BLACK_RAMP_WITH_WALL_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NE_SE
SAND_BLACK_RAMP_WITH_WALL_NW_NE
SAND_BLACK_RAMP_WITH_WALL_N_W_SE
SAND_BLACK_RAMP_WITH_WALL_S_W_NE
SAND_BLACK_RAMP_WITH_WALL_S_E_NW
SAND_BLACK_RAMP_WITH_WALL_N_SE
SAND_BLACK_RAMP_WITH_WALL_W_NE
SAND_BLACK_RAMP_WITH_WALL_S_NW
SAND_BLACK_RAMP_WITH_WALL_E_SW
SAND_BLACK_RAMP_WITH_WALL_E_NW
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NE_SW
SAND_BLACK_RAMP_WITH_WALL_NW_SE
SAND_BLACK_RAMP_WITH_WALL_W_NE_SE
SAND_BLACK_RAMP_WITH_WALL_S_NW_NE
SAND_BLACK_RAMP_WITH_WALL_E_NW_SW
SAND_BLACK_RAMP_WITH_WALL_N_SW_SE
SAND_BLACK_RAMP_WITH_WALL_N_E_SW
SAND_RED_RAMP_WITH_WALL_N_W_E
SAND_RED_RAMP_WITH_WALL_N_S_W
SAND_RED_RAMP_WITH_WALL_N_S_E
SAND_RED_RAMP_WITH_WALL_N_S_E_W
SAND_BLACK_RAMP_WITH_WALL_NE_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NW_SW_SE
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SE
SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW
SAND_RED_RAMP_WITH_WALL_N
SAND_RED_RAMP_WITH_WALL_W_E
SAND_RED_RAMP_WITH_WALL_S_E
SAND_RED_RAMP_WITH_WALL_S_W
SAND_RED_RAMP_WITH_WALL_N_E
SAND_RED_RAMP_WITH_WALL_N_W
SAND_RED_RAMP_WITH_WALL_N_S
SAND_RED_RAMP_WITH_WALL_S_W_E
SAND_RED_RAMP_WITH_WALL_NW_NE
SAND_RED_RAMP_WITH_WALL_NE
SAND_RED_RAMP_WITH_WALL_SE
SAND_RED_RAMP_WITH_WALL_SW
SAND_RED_RAMP_WITH_WALL_NW
SAND_RED_RAMP_WITH_WALL_E
SAND_RED_RAMP_WITH_WALL_W
SAND_RED_RAMP_WITH_WALL_S
SAND_YELLOW_RAMP_WITH_WALL_E
SAND_YELLOW_RAMP_WITH_WALL_W
SAND_YELLOW_RAMP_WITH_WALL_S
SAND_YELLOW_RAMP_WITH_WALL_N
SAND_YELLOW_RAMP_WITH_WALL_W_E
SAND_YELLOW_RAMP_WITH_WALL_S_E
SAND_YELLOW_RAMP_WITH_WALL_S_W
SAND_YELLOW_RAMP_WITH_WALL_N_E
SAND_YELLOW_RAMP_WITH_WALL_NW_SW
SAND_YELLOW_RAMP_WITH_WALL_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_NE_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_NE
SAND_YELLOW_RAMP_WITH_WALL_NE
SAND_YELLOW_RAMP_WITH_WALL_SE
SAND_YELLOW_RAMP_WITH_WALL_SW
SAND_YELLOW_RAMP_WITH_WALL_NW
SAND_YELLOW_RAMP_WITH_WALL_W_NE
SAND_YELLOW_RAMP_WITH_WALL_S_NW
SAND_YELLOW_RAMP_WITH_WALL_E_SW
SAND_YELLOW_RAMP_WITH_WALL_E_NW
SAND_YELLOW_RAMP_WITH_WALL_N_SW
SAND_YELLOW_RAMP_WITH_WALL_W_SE
SAND_YELLOW_RAMP_WITH_WALL_S_NE
SAND_YELLOW_RAMP_OTHER
SAND_YELLOW_RAMP_WITH_WALL_S_NW_NE
SAND_YELLOW_RAMP_WITH_WALL_E_NW_SW
SAND_YELLOW_RAMP_WITH_WALL_N_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_N_E_SW
SAND_YELLOW_RAMP_WITH_WALL_N_W_SE
SAND_YELLOW_RAMP_WITH_WALL_S_W_NE
SAND_YELLOW_RAMP_WITH_WALL_S_E_NW
SAND_YELLOW_RAMP_WITH_WALL_N_SE
SAND_YELLOW_RAMP_WITH_WALL_NE_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SE
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW
SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_YELLOW_RAMP_WITH_WALL_NE_SW
SAND_YELLOW_RAMP_WITH_WALL_NW_SE
SAND_YELLOW_RAMP_WITH_WALL_W_NE_SE
STONE_RAMP_WITH_WALL_N_E
STONE_RAMP_WITH_WALL_N_W
STONE_RAMP_WITH_WALL_N_S
STONE_RAMP_WITH_WALL_S_W_E
STONE_RAMP_WITH_WALL_N_W_E
STONE_RAMP_WITH_WALL_N_S_W
STONE_RAMP_WITH_WALL_N_S_E
STONE_RAMP_WITH_WALL_N_S_E_W
STONE_RAMP_WITH_WALL_NW
STONE_RAMP_WITH_WALL_E
STONE_RAMP_WITH_WALL_W
STONE_RAMP_WITH_WALL_S
STONE_RAMP_WITH_WALL_N
STONE_RAMP_WITH_WALL_W_E
STONE_RAMP_WITH_WALL_S_E
STONE_RAMP_WITH_WALL_S_W
STONE_RAMP_OTHER
STONE_RAMP_WITH_WALL_NW_SW
STONE_RAMP_WITH_WALL_SW_SE
STONE_RAMP_WITH_WALL_NE_SE
STONE_RAMP_WITH_WALL_NW_NE
STONE_RAMP_WITH_WALL_NE
STONE_RAMP_WITH_WALL_SE
STONE_RAMP_WITH_WALL_SW
SAND_TAN_RAMP_WITH_WALL_NW_NE_SE
SAND_TAN_RAMP_WITH_WALL_NW_NE_SW
SAND_TAN_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_TAN_RAMP_WITH_WALL_NE_SW
SAND_TAN_RAMP_WITH_WALL_NW_SE
SAND_TAN_RAMP_WITH_WALL_W_NE_SE
SAND_TAN_RAMP_WITH_WALL_S_NW_NE
SAND_TAN_RAMP_WITH_WALL_E_NW_SW
SAND_WHITE_RAMP_WITH_WALL_N_S
SAND_WHITE_RAMP_WITH_WALL_S_W_E
SAND_WHITE_RAMP_WITH_WALL_N_W_E
SAND_WHITE_RAMP_WITH_WALL_N_S_W
SAND_WHITE_RAMP_WITH_WALL_N_S_E
SAND_WHITE_RAMP_WITH_WALL_N_S_E_W
SAND_TAN_RAMP_WITH_WALL_NE_SW_SE
SAND_TAN_RAMP_WITH_WALL_NW_SW_SE
SAND_WHITE_RAMP_WITH_WALL_W
SAND_WHITE_RAMP_WITH_WALL_S
SAND_WHITE_RAMP_WITH_WALL_N
SAND_WHITE_RAMP_WITH_WALL_W_E
SAND_WHITE_RAMP_WITH_WALL_S_E
SAND_WHITE_RAMP_WITH_WALL_S_W
SAND_WHITE_RAMP_WITH_WALL_N_E
SAND_WHITE_RAMP_WITH_WALL_N_W
SAND_WHITE_RAMP_WITH_WALL_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NE_SE
SAND_WHITE_RAMP_WITH_WALL_NW_NE
SAND_WHITE_RAMP_WITH_WALL_NE
SAND_WHITE_RAMP_WITH_WALL_SE
SAND_WHITE_RAMP_WITH_WALL_SW
SAND_WHITE_RAMP_WITH_WALL_NW
SAND_WHITE_RAMP_WITH_WALL_E
SAND_WHITE_RAMP_WITH_WALL_S_NW
SAND_WHITE_RAMP_WITH_WALL_E_SW
SAND_WHITE_RAMP_WITH_WALL_E_NW
SAND_WHITE_RAMP_WITH_WALL_N_SW
SAND_WHITE_RAMP_WITH_WALL_W_SE
SAND_WHITE_RAMP_WITH_WALL_S_NE
SAND_WHITE_RAMP_OTHER
SAND_WHITE_RAMP_WITH_WALL_NW_SW
SAND_WHITE_RAMP_WITH_WALL_E_NW_SW
SAND_WHITE_RAMP_WITH_WALL_N_SW_SE
SAND_WHITE_RAMP_WITH_WALL_N_E_SW
SAND_WHITE_RAMP_WITH_WALL_N_W_SE
SAND_WHITE_RAMP_WITH_WALL_S_W_NE
SAND_WHITE_RAMP_WITH_WALL_S_E_NW
SAND_WHITE_RAMP_WITH_WALL_N_SE
SAND_WHITE_RAMP_WITH_WALL_W_NE
SAND_WHITE_RAMP_WITH_WALL_NW_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SE
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW
SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW_SE
SAND_WHITE_RAMP_WITH_WALL_NE_SW
SAND_WHITE_RAMP_WITH_WALL_NW_SE
SAND_WHITE_RAMP_WITH_WALL_W_NE_SE
SAND_WHITE_RAMP_WITH_WALL_S_NW_NE
SAND_YELLOW_RAMP_WITH_WALL_N_W
SAND_YELLOW_RAMP_WITH_WALL_N_S
SAND_YELLOW_RAMP_WITH_WALL_S_W_E
SAND_YELLOW_RAMP_WITH_WALL_N_W_E
SAND_YELLOW_RAMP_WITH_WALL_N_S_W
SAND_YELLOW_RAMP_WITH_WALL_N_S_E
SAND_YELLOW_RAMP_WITH_WALL_N_S_E_W
SAND_WHITE_RAMP_WITH_WALL_NE_SW_SE
COMBAT_ANIMATION_SWISH
MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW
MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NE_SW
MULTILEVEL_RAMP_WITH_WALL_NW_SE
NOT_YOURS
YOURS
UNINTELLIGIBLE_MESS
TRACKING_SYMBOL
COMBAT_ANIMATION_SPARKS
PARRY
MISS
HIT
BEAST_IMPRINT
HUMANOID_IMPRINT
FOOTWEAR_LIQUID_PRINT
BEAST_LIQUID_PRINT
HUMANOID_LIQUID_PRINT
BROKEN_VEGETATION
VAGUE
MID
DIRECT_DOWN
DIRECT
STEALTH_VISION
VAMPIRE_SENSE_MARKER
DODGE_AWAY
MOVE
MOVE_INDICATOR
FOOTWEAR_IMPRINT
RAMP_DOWN
RAMP_UP
UPDOWN
MEMORY_MAP
PERIPHERAL_UP
PERIPHERAL_DOWN
PERIPHERAL
DIRECT_UP
VOCALIZATION_SMALL
COMBAT_LARGE
COMBAT_SMALL
MOVEMENT_LARGE
MOVEMENT_SMALL
SOUND_INDICATOR
AIR
FLOOR
PREACHING
DANCING
MUSICAL_VOICE
POEM_RECITATION
STORYTELLING
GRINDING_MECHANISM_LARGE
GRINDING_MECHANISM_SMALL
VOCALIZATION_LARGE
GRINDING_MECHANISM_LARGE_OLD
GRINDING_MECHANISM_SMALL_OLD
VOCALIZATION_LARGE_OLD
VOCALIZATION_SMALL_OLD
COMBAT_LARGE_OLD
COMBAT_SMALL_OLD
MOVEMENT_LARGE_OLD
MOVEMENT_SMALL_OLD
STONE_RAMP_WITH_WALL_N_SE
STONE_RAMP_WITH_WALL_W_NE
STONE_RAMP_WITH_WALL_S_NW
STONE_RAMP_WITH_WALL_E_SW
STONE_RAMP_WITH_WALL_E_NW
STONE_RAMP_WITH_WALL_N_SW
STONE_RAMP_WITH_WALL_W_SE
STONE_RAMP_WITH_WALL_S_NE
STONE_RAMP_WITH_WALL_W_NE_SE
STONE_RAMP_WITH_WALL_S_NW_NE
STONE_RAMP_WITH_WALL_E_NW_SW
STONE_RAMP_WITH_WALL_N_SW_SE
STONE_RAMP_WITH_WALL_N_E_SW
STONE_RAMP_WITH_WALL_N_W_SE
STONE_RAMP_WITH_WALL_S_W_NE
STONE_RAMP_WITH_WALL_S_E_NW
MULTILEVEL_AIR
STONE_RAMP_WITH_WALL_NE_SW_SE
STONE_RAMP_WITH_WALL_NW_SW_SE
STONE_RAMP_WITH_WALL_NW_NE_SE
STONE_RAMP_WITH_WALL_NW_NE_SW
STONE_RAMP_WITH_WALL_NW_NE_SW_SE
STONE_RAMP_WITH_WALL_NE_SW
STONE_RAMP_WITH_WALL_NW_SE
MULTILEVEL_RAMP_WITH_WALL_N_E
MULTILEVEL_RAMP_WITH_WALL_N_W
MULTILEVEL_RAMP_WITH_WALL_N_S
MULTILEVEL_RAMP_WITH_WALL_S_W_E
MULTILEVEL_RAMP_WITH_WALL_N_W_E
MULTILEVEL_RAMP_WITH_WALL_N_S_W
MULTILEVEL_RAMP_WITH_WALL_N_S_E
MULTILEVEL_RAMP_WITH_WALL_N_S_E_W
MULTILEVEL_RAMP_WITH_WALL_NW
MULTILEVEL_RAMP_WITH_WALL_E
MULTILEVEL_RAMP_WITH_WALL_W
MULTILEVEL_RAMP_WITH_WALL_S
MULTILEVEL_RAMP_WITH_WALL_N
MULTILEVEL_RAMP_WITH_WALL_W_E
MULTILEVEL_RAMP_WITH_WALL_S_E
MULTILEVEL_RAMP_WITH_WALL_S_W
MULTILEVEL_RAMP_OTHER
MULTILEVEL_RAMP_WITH_WALL_NW_SW
MULTILEVEL_RAMP_WITH_WALL_SW_SE
MULTILEVEL_RAMP_WITH_WALL_NE_SE
MULTILEVEL_RAMP_WITH_WALL_NW_NE
MULTILEVEL_RAMP_WITH_WALL_NE
MULTILEVEL_RAMP_WITH_WALL_SE
MULTILEVEL_RAMP_WITH_WALL_SW
MULTILEVEL_RAMP_WITH_WALL_N_SE
MULTILEVEL_RAMP_WITH_WALL_W_NE
MULTILEVEL_RAMP_WITH_WALL_S_NW
MULTILEVEL_RAMP_WITH_WALL_E_SW
MULTILEVEL_RAMP_WITH_WALL_E_NW
MULTILEVEL_RAMP_WITH_WALL_N_SW
MULTILEVEL_RAMP_WITH_WALL_W_SE
MULTILEVEL_RAMP_WITH_WALL_S_NE
MULTILEVEL_RAMP_WITH_WALL_W_NE_SE
MULTILEVEL_RAMP_WITH_WALL_S_NW_NE
MULTILEVEL_RAMP_WITH_WALL_E_NW_SW
MULTILEVEL_RAMP_WITH_WALL_N_SW_SE
MULTILEVEL_RAMP_WITH_WALL_N_E_SW
MULTILEVEL_RAMP_WITH_WALL_N_W_SE
MULTILEVEL_RAMP_WITH_WALL_S_W_NE
MULTILEVEL_RAMP_WITH_WALL_S_E_NW
RIVER_BED_N_E
RIVER_BED_N_W
RIVER_BED_E
RIVER_BED_W
RIVER_BED_S
RIVER_BED_N
RIVER_BED
RIVER_TO_E
RIVER_BED_NE_SW
RIVER_BED_SE
RIVER_BED_SW
RIVER_BED_NE
RIVER_BED_NW
RIVER_BED_SOURCE
RIVER_BED_S_W
RIVER_BED_S_E
BROOK_TO_W
BROOK_TO_S
BROOK_TO_N
BROOK_TO_SE
BROOK_TO_SW
BROOK_TO_NE
BROOK_TO_NW
RIVER_BED_NW_SE
BROOK_BED_N_E
BROOK_BED_N_W
BROOK_BED_E
BROOK_BED_W
BROOK_BED_S
BROOK_BED_N
BROOK_BED
BROOK_TO_E
ITEM_BRANCH
BROOK_BED_SE
BROOK_BED_SW
BROOK_BED_NE
BROOK_BED_NW
BROOK_BED_SOURCE
BROOK_BED_S_W
BROOK_BED_S_E
ITEM_ROUGH_GEM_VALUE_20
ITEM_ROUGH_GEM_VALUE_15
ITEM_ROUGH_GEM_VALUE_10
ITEM_ROUGH_GEM_VALUE_5
ITEM_ROUGH_GEM_VALUE_3
ITEM_ROUGH_GEM_VALUE_2
ITEM_ROUGH_GEM
ITEM_WOOD
ITEM_BARS_SOAP
ITEM_BARS
ITEM_ROCK
ITEM_BOULDER
ITEM_ROUGH_GEM_VALUE_60
ITEM_ROUGH_GEM_VALUE_40
ITEM_ROUGH_GEM_VALUE_30
ITEM_ROUGH_GEM_VALUE_25
ITEM_HATCH_COVER_METAL
ITEM_HATCH_COVER_WOOD_OPEN
ITEM_HATCH_COVER_WOOD
ITEM_HATCH_COVER_STONE_OPEN
ITEM_HATCH_COVER_STONE
ITEM_BLOCKS
ITEM_LARGE_GEM
ITEM_GEMS
SPATTER_BLOOD_CYAN
SPATTER_BLOOD_RED
SPATTER_SNOW
PREACHING_OLD
DANCING_OLD
MUSICAL_VOICE_OLD
POEM_RECITATION_OLD
STORYTELLING_OLD
SPATTER_LEAVES
SPATTER_FRUIT_LARGE
SPATTER_FRUIT_SMALL
SPATTER_FRUIT
SPATTER_DUST
SPATTER_BLOOD_ICHOR
SPATTER_BLOOD_GOO
SPATTER_BLOOD_MAGENTA
FULL_NSWE_C
FULL_NSWE_B
FULL_NSWE_A
SPATTER_WATER
SPATTER_SLIME
SPATTER_VOMIT
SPATTER_MUD
SPATTER_MAGMA
FULL_W
FULL_S
FULL_N
FULL_WE
FULL_NS
FULL_ISOLATED
FULL_NSWE_E
FULL_NSWE_D
FULL_NWE
FULL_NSE
FULL_NSW
FULL_SE
FULL_SW
FULL_NE
FULL_NW
FULL_E
PARTIAL_2C
PARTIAL_2B
PARTIAL_2A
PARTIAL_1D
PARTIAL_1C
PARTIAL_1B
PARTIAL_1A
FULL_SWE
PARTIAL_4C
PARTIAL_4B
PARTIAL_4A
PARTIAL_3D
PARTIAL_3C
PARTIAL_3B
PARTIAL_3A
PARTIAL_2D
RIVER_TO_W
RIVER_TO_S
RIVER_TO_N
RIVER_TO_SE
RIVER_TO_SW
RIVER_TO_NE
RIVER_TO_NW
PARTIAL_4D
ITEM_DOOR_WOOD_CLOSED
ITEM_DOOR_GLASS_OPEN
ITEM_DOOR_GLASS
ITEM_DOOR_METAL_OPEN
ITEM_DOOR_METAL
ITEM_DOOR_WOOD_OPEN
ITEM_DOOR_WOOD
ITEM_DOOR_STONE_OPEN
ITEM_DOOR_ENGRAVING
ITEM_DOOR_STUDS
ITEM_DOOR_RINGS
ITEM_DOOR_SPIKES
ITEM_DOOR_VARIANT
ITEM_DOOR_GLASS_CLOSED
ITEM_DOOR_METAL_CLOSED
ITEM_DOOR_STONE_CLOSED
ITEM_CHAIN_METAL
ITEM_DOOR_FORBIDDEN
ITEM_DOOR_MUD
ITEM_DOOR_WATER
ITEM_DOOR_VOMIT
ITEM_DOOR_BLOOD
ITEM_DOOR_DAMAGE
ITEM_DOOR_BANDS
ITEM_INSTRUMENT_KEYBOARD_BUILDING
ITEM_GOBLET_WOOD
ITEM_GOBLET_STONE
ITEM_GOBLET_METAL
ITEM_FLASK_GLASS
ITEM_FLASK_LEATHER
ITEM_FLASK_METAL
ITEM_CHAIN_ROPE
ITEM_GENERATED_TOOL
ITEM_INSTRUMENT_PERCUSSION_HANDHELD
ITEM_INSTRUMENT_WIND_HANDHELD
ITEM_INSTRUMENT_STRINGED_HANDHELD
ITEM_INSTRUMENT_KEYBOARD_HANDHELD
ITEM_INSTRUMENT_PERCUSSION_BUILDING
ITEM_INSTRUMENT_WIND_BUILDING
ITEM_INSTRUMENT_STRINGED_BUILDING
ITEM_CAGE_GLASS_OCCUPIED
ITEM_CAGE_METAL_OCCUPIED
ITEM_CAGE_WOOD_OCCUPIED
ITEM_CAGE_GLASS
ITEM_CAGE_METAL
ITEM_CAGE_WOOD
ITEM_WINDOW_GEM
ITEM_WINDOW_GLASS
LIQUID_FOR_BARREL_METAL
ITEM_BARREL_METAL_LIQUID
LIQUID_FOR_BARREL_WOOD
ITEM_BARREL_WOOD_LIQUID
ITEM_BARREL_METAL_EMPTY
ITEM_BARREL_WOOD_EMPTY
ITEM_BARREL_METAL
ITEM_BARREL_WOOD
ITEM_BARREL_TOP_FISH
ITEM_BARREL_TOP_MEAT
ITEM_BARREL_TOP_CHEESE
ITEM_BARREL_TOP_MEAL
ITEM_BARREL_TOP_PLANT_SUBTERRANEAN
ITEM_BARREL_TOP_PLANT
ITEM_BARREL_METAL_ITEM
ITEM_BARREL_WOOD_ITEM
ITEM_HATCH_COVER_VARIANT
ITEM_HATCH_COVER_GLASS_CLOSED
ITEM_HATCH_COVER_METAL_CLOSED
ITEM_HATCH_COVER_STONE_CLOSED
ITEM_HATCH_COVER_WOOD_CLOSED
ITEM_HATCH_COVER_GLASS_OPEN
ITEM_HATCH_COVER_GLASS
ITEM_HATCH_COVER_METAL_OPEN
ITEM_HATCH_COVER_VOMIT
ITEM_HATCH_COVER_BLOOD
ITEM_HATCH_COVER_DAMAGE
ITEM_HATCH_COVER_BANDS
ITEM_HATCH_COVER_ENGRAVING
ITEM_HATCH_COVER_STUDS
ITEM_HATCH_COVER_RINGS
ITEM_HATCH_COVER_SPIKES
ITEM_FLOODGATE_WOOD_OPEN
ITEM_FLOODGATE_WOOD
ITEM_FLOODGATE_STONE_OPEN
ITEM_FLOODGATE_STONE
ITEM_GRATE
ITEM_HATCH_COVER_FORBIDDEN
ITEM_HATCH_COVER_MUD
ITEM_HATCH_COVER_WATER
ITEM_FLOODGATE_GLASS_CLOSED
ITEM_FLOODGATE_METAL_CLOSED
ITEM_FLOODGATE_STONE_CLOSED
ITEM_FLOODGATE_WOOD_CLOSED
ITEM_FLOODGATE_GLASS_OPEN
ITEM_FLOODGATE_GLASS
ITEM_FLOODGATE_METAL_OPEN
ITEM_FLOODGATE_METAL
ITEM_FLOODGATE_BLOOD
ITEM_FLOODGATE_DAMAGE
ITEM_FLOODGATE_BANDS
ITEM_FLOODGATE_ENGRAVING
ITEM_FLOODGATE_STUDS
ITEM_FLOODGATE_RINGS
ITEM_FLOODGATE_SPIKES
ITEM_FLOODGATE_VARIANT
ITEM_GRATE_WOOD_FLOOR_CLOSED
ITEM_GRATE_WOOD_FLOOR_OPEN
ITEM_GRATE_WOOD_WALL_CLOSED
ITEM_GRATE_WOOD_WALL_OPEN
ITEM_GRATE_WOOD
ITEM_FLOODGATE_MUD
ITEM_FLOODGATE_WATER
ITEM_FLOODGATE_VOMIT
ITEM_GRATE_METAL_WALL_CLOSED
ITEM_GRATE_METAL_WALL_OPEN
ITEM_GRATE_METAL
ITEM_GRATE_STONE_FLOOR_CLOSED
ITEM_GRATE_STONE_FLOOR_OPEN
ITEM_GRATE_STONE_WALL_CLOSED
ITEM_GRATE_STONE_WALL_OPEN
ITEM_GRATE_STONE
ITEM_DOOR_STONE
ITEM_GRATE_GLASS_FLOOR_CLOSED
ITEM_GRATE_GLASS_FLOOR_OPEN
ITEM_GRATE_GLASS_WALL_CLOSED
ITEM_GRATE_GLASS_WALL_OPEN
ITEM_GRATE_GLASS
ITEM_GRATE_METAL_FLOOR_CLOSED
ITEM_GRATE_METAL_FLOOR_OPEN
ITEM_BIN_TOP_MECHANISMS
ITEM_BIN_TOP_GEMS
ITEM_BIN_TOP_COINS
ITEM_BIN_TOP_POWDERS
ITEM_BIN_TOP_COAL
ITEM_BIN_TOP_BLOCKS
ITEM_BIN_TOP_BARS
ITEM_BIN_TOP_ARMOR_METAL
ITEM_BIN_TOP_WEAPONS
ITEM_BIN_TOP_LEATHER
ITEM_BIN_TOP_CLOTH
ITEM_BIN_TOP_SHEETS
ITEM_BIN_TOP_ROPES
ITEM_BIN_TOP_CHAINS
ITEM_BIN_TOP_BOOKS
ITEM_BIN_TOP_BAGS
SEEDS_FOR_BAG
LEAVES_FOR_BAG
POWDER_FOR_BAG
ITEM_BAG_IN_USE
ITEM_BAG_EMPTY
ITEM_BAG
ITEM_BIN_TOP_CRAFTS
ITEM_BIN_TOP_TRAP_COMPS
ITEM_BOX_RINGS
ITEM_BOX_SPIKES
ITEM_BOX_VARIANT
ITEM_BOX_GLASS
ITEM_BOX_METAL
ITEM_BOX_STONE
ITEM_BOX_WOOD
ITEM_BOX
ITEM_BOX_MUD
ITEM_BOX_WATER
ITEM_BOX_VOMIT
ITEM_BOX_BLOOD
ITEM_BOX_DAMAGE
ITEM_BOX_BANDS
ITEM_BOX_ENGRAVING
ITEM_BOX_STUDS
ITEM_ARMOR_STAND_STONE_EMPTY
ITEM_ARMOR_STAND_WOOD_EMPTY
ITEM_WEAPON_RACK_METAL_FULL
ITEM_WEAPON_RACK_STONE_FULL
ITEM_WEAPON_RACK_WOOD_FULL
ITEM_WEAPON_RACK_METAL_EMPTY
ITEM_WEAPON_RACK_STONE_EMPTY
ITEM_WEAPON_RACK_WOOD_EMPTY
ITEM_CABINET_METAL
ITEM_CABINET_STONE
ITEM_CABINET_WOOD
ITEM_CABINET
ITEM_ARMOR_STAND_METAL_FULL
ITEM_ARMOR_STAND_STONE_FULL
ITEM_ARMOR_STAND_WOOD_FULL
ITEM_ARMOR_STAND_METAL_EMPTY
ITEM_CABINET_DAMAGE
ITEM_CABINET_BANDS
ITEM_CABINET_ENGRAVING
ITEM_CABINET_STUDS
ITEM_CABINET_RINGS
ITEM_CABINET_SPIKES
ITEM_CABINET_VARIANT
ITEM_CABINET_GLASS
ITEM_ANIMAL_TRAP_METAL
ITEM_ANIMAL_TRAP_WOOD
LIQUID_FOR_BUCKET_METAL
ITEM_BUCKET_METAL
LIQUID_FOR_BUCKET_WOOD
ITEM_BUCKET_WOOD
ITEM_BUCKET
ITEM_BARREL_TOP_BAG
ITEM_CHAIR_LEG_VARIANT
ITEM_CHAIR_GLASS
ITEM_CHAIR_METAL
ITEM_CHAIR_STONE
ITEM_CHAIR_WOOD
ITEM_CHAIR
ITEM_ANIMAL_TRAP_METAL_OCCUPIED
ITEM_ANIMAL_TRAP_WOOD_OCCUPIED
ITEM_CHAIR_VOMIT
ITEM_CHAIR_BLOOD
ITEM_CHAIR_DAMAGE
ITEM_CHAIR_BANDS
ITEM_CHAIR_ENGRAVING
ITEM_CHAIR_STUDS
ITEM_CHAIR_RINGS
ITEM_CHAIR_SPIKES
ITEM_COFFIN_WOOD_UNUSED
ITEM_COFFIN_GLASS
ITEM_COFFIN_METAL
ITEM_COFFIN_STONE
ITEM_COFFIN_WOOD
ITEM_COFFIN
ITEM_CHAIR_MUD
ITEM_CHAIR_WATER
ITEM_TABLE_GLASS
ITEM_TABLE_METAL
ITEM_TABLE_STONE
ITEM_TABLE_WOOD
ITEM_TABLE
ITEM_COFFIN_GLASS_UNUSED
ITEM_COFFIN_METAL_UNUSED
ITEM_COFFIN_STONE_UNUSED
ITEM_TABLE_BLOOD
ITEM_TABLE_DAMAGE
ITEM_TABLE_BANDS
ITEM_TABLE_ENGRAVING
ITEM_TABLE_STUDS
ITEM_TABLE_RINGS
ITEM_TABLE_SPIKES
ITEM_TABLE_LEG_VARIANT
ITEM_CRUTCH
ITEM_ORTHOPEDIC_CAST
ITEM_SPLINT
ITEM_QUIVER
ITEM_BACKPACK
ITEM_TABLE_MUD
ITEM_TABLE_WATER
ITEM_TABLE_VOMIT
ITEM_BIN_TOP_ARMOR_LEATHER
ITEM_BIN_TOP_CLOTHING
ITEM_BIN_TOP_AMMO
ITEM_BIN_METAL_IN_USE
ITEM_BIN_WOOD_IN_USE
ITEM_BIN_METAL_EMPTY
ITEM_BIN_WOOD_EMPTY
ITEM_BIN
ITEM_PLANT
ITEM_ROTTEN_PLANT
ITEM_PLANT_GROWTH
ITEM_SEEDS
ITEM_REMAINS
ITEM_TRACTION_BENCH_GLASS_ROPE
ITEM_TRACTION_BENCH_GLASS_CHAIN
ITEM_TRACTION_BENCH_METAL_ROPE
ITEM_PREPARED_MEAL
ITEM_MEAT
ITEM_EGG_SIZE4
ITEM_EGG_SIZE3
ITEM_EGG_SIZE2
ITEM_EGG_SIZE1
ITEM_FISH
ITEM_VERMIN
ITEM_MYTHICAL_REMNANT
ITEM_MYTHICAL_REMNANT_DEFAULT
ITEM_DEFAULT_STATUE_BOTTOM
ITEM_DEFAULT_STATUE_TOP
ITEM_STATUE
ITEM_CORPSE
ITEM_CORPSE_CHUNK
ITEM_CHEESE
ITEM_SLAB_ENGRAVED_SHOP_CLOTH
ITEM_SLAB_ENGRAVED_IMPORTS_GENERAL
ITEM_SLAB_ENGRAVED_IMPORTS_CLOTHING
ITEM_SLAB_ENGRAVED_IMPORTS_FOOD
ITEM_SLAB_ENGRAVED_SECRET
ITEM_SLAB_ENGRAVED_MEMORIAL
ITEM_SLAB_ENGRAVED
ITEM_SLAB_BLANK
ITEM_SLAB_ENGRAVED_SHOP_BLACKSMITH
ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_WOOD
ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_METAL
ITEM_SLAB_ENGRAVED_SHOP_GEM_CUTTER
ITEM_SLAB_ENGRAVED_SHOP_BONE_CARVER
ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_LEATHER
ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_CLOTH
ITEM_SLAB_ENGRAVED_SHOP_TANNING
ITEM_SLAB_ENGRAVED_TRUE_NAME
ITEM_SLAB_ENGRAVED_TAVERN
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_METAL
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_STONE
ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_WOOD
ITEM_SLAB_ENGRAVED_SHOP_LEATHER_ACCESSORIES
ITEM_SLAB_ENGRAVED_SHOP_METAL_CRAFTER
ITEM_SLAB_ENGRAVED_SHOP_ARMORSMITH
ITEM_STATUE_SPIKES
ITEM_STATUE_GLASS
ITEM_STATUE_METAL
ITEM_STATUE_STONE
ITEM_STATUE_WOOD
ITEM_STATUE_ITEM
ITEM_MILLSTONE
ITEM_QUERN
ITEM_STATUE_WATER
ITEM_STATUE_VOMIT
ITEM_STATUE_BLOOD
ITEM_STATUE_DAMAGE
ITEM_STATUE_BANDS
ITEM_STATUE_ENGRAVING
ITEM_STATUE_STUDS
ITEM_STATUE_RINGS
ITEM_CLOTH
ITEM_THREAD
ITEM_WEB_THICK
ITEM_WEB_HARMLESS
ITEM_CABINET_MUD
ITEM_CABINET_WATER
ITEM_CABINET_VOMIT
ITEM_CABINET_BLOOD
ITEM_MECHANISMS
ITEM_POWDER
ITEM_LIQUID
ITEM_BOOK_METAL
ITEM_BOOK_WOOD
ITEM_TOTEM
ITEM_TANNED_SKIN
ITEM_SHEET
ITEM_COINS_SINGLE
ITEM_BALLISTA_ARROW
ITEM_BALLISTA_ARROWHEAD
ITEM_ANVIL
ITEM_BALLISTA_PARTS
ITEM_CATAPULT_PARTS
ITEM_TRAP_COMPONENT
ITEM_PIPE_SECTION
ITEM_CROWN_METAL
ITEM_SCEPTER_METAL
ITEM_AMULET_METAL
ITEM_FIGURINE_METAL
ITEM_COINS_PILE_4
ITEM_COINS_PILE_3
ITEM_COINS_PILE_2
ITEM_COINS_PILE_1
ITEM_RING_WOOD
ITEM_CROWN_WOOD
ITEM_SCEPTER_WOOD
ITEM_AMULET_WOOD
ITEM_FIGURINE_WOOD
ITEM_EARRING_METAL
ITEM_BRACELET_METAL
ITEM_RING_METAL
ITEM_BED_SHEET_VARIANT
ITEM_BED_GLASS
ITEM_BED_METAL
ITEM_BED_STONE
ITEM_BED_WOOD
ITEM_BED
ITEM_EARRING_WOOD
ITEM_BRACELET_WOOD
ITEM_BED_BLOOD
ITEM_BED_DAMAGE
ITEM_BED_BANDS
ITEM_BED_ENGRAVING
ITEM_BED_STUDS
ITEM_BED_RINGS
ITEM_BED_SPIKES
ITEM_BED_PILLOW_VARIANT
ITEM_TRACTION_BENCH_METAL_CHAIN
ITEM_TRACTION_BENCH_WOODEN_ROPE
ITEM_TRACTION_BENCH_WOODEN_CHAIN
ITEM_TRACTION_BENCH_STONE_ROPE
ITEM_TRACTION_BENCH_STONE_CHAIN
ITEM_BED_MUD
ITEM_BED_WATER
ITEM_BED_VOMIT
BLD_CHAIN_METAL_SE
BLD_CHAIN_METAL_SW
BLD_CHAIN_METAL_NE
BLD_CHAIN_METAL_NW
BLD_CHAIN_METAL_E
BLD_CHAIN_METAL_W
BLD_CHAIN_METAL_S
BLD_CHAIN_METAL_N
BLD_CHAIN_METAL_SE_UNDER_ANIMAL
BLD_CHAIN_METAL_SW_UNDER_ANIMAL
BLD_CHAIN_METAL_NE_UNDER_ANIMAL
BLD_CHAIN_METAL_NW_UNDER_ANIMAL
BLD_CHAIN_METAL_E_UNDER_ANIMAL
BLD_CHAIN_METAL_W_UNDER_ANIMAL
BLD_CHAIN_METAL_S_UNDER_ANIMAL
BLD_CHAIN_METAL_N_UNDER_ANIMAL
BLD_CHAIN_ROPE_SW
BLD_CHAIN_ROPE_NE
BLD_CHAIN_ROPE_NW
BLD_CHAIN_ROPE_E
BLD_CHAIN_ROPE_W
BLD_CHAIN_ROPE_S
BLD_CHAIN_ROPE_N
BLD_CHAIN_ROPE
BLD_CHAIN_ROPE_SW_UNDER_ANIMAL
BLD_CHAIN_ROPE_NE_UNDER_ANIMAL
BLD_CHAIN_ROPE_NW_UNDER_ANIMAL
BLD_CHAIN_ROPE_E_UNDER_ANIMAL
BLD_CHAIN_ROPE_W_UNDER_ANIMAL
BLD_CHAIN_ROPE_S_UNDER_ANIMAL
BLD_CHAIN_ROPE_N_UNDER_ANIMAL
BLD_CHAIN_ROPE_SE
BLD_WELL
BLD_ARCHERY_TARGET_WOOD
BLD_ARCHERY_TARGET_METAL
BLD_ARCHERY_TARGET_STONE
BLD_SUPPORT_METAL
BLD_SUPPORT_STONE
BLD_SUPPORT_WOOD
BLD_CHAIN_ROPE_SE_UNDER_ANIMAL
BLD_WELL_BUCKET_FULL_ROPE
BLD_WELL_BUCKET_FULL_CHAIN
BLD_WELL_BUCKET_EMPTY_ROPE
BLD_WELL_BUCKET_EMPTY_CHAIN
BLD_WELL_CHAIN
BLD_WELL_ROPE
BLD_WELL_WITH_CHAIN
BLD_WELL_WITH_ROPE
BLD_VERTICAL_BARS_S
BLD_VERTICAL_BARS_N_BACK
BLD_VERTICAL_BARS_N_UP
BLD_VERTICAL_BARS_E
BLD_VERTICAL_BARS_W
BLD_DIRT_ROAD
BLD_PAVED_ROAD
BLD_FLOOR_BARS
BLD_BRIDGE_WOOD_NS_E
BLD_BRIDGE_WOOD_NS_W
BLD_BRIDGE_WOOD_NS_1
BLD_BRIDGE_WOOD_NS_CENTER
BLD_BRIDGE_WOOD_1x1_RAISE_S
BLD_BRIDGE_WOOD_1x1_RAISE_N
BLD_BRIDGE_WOOD_1x1_RAISE_W
BLD_BRIDGE_WOOD_1x1_RAISE_E
ITEM_STATUE_GENERIC_DUEL_BOTTOM
ITEM_STATUE_GENERIC_DUEL_TOP
ITEM_STATUE_GENERIC_SHAPE_BOTTOM
ITEM_STATUE_GENERIC_SHAPE_TOP
ITEM_STATUE_GENERIC_EVENT_BOTTOM
ITEM_STATUE_GENERIC_EVENT_TOP
ITEM_STATUE_ARTIFACT
ITEM_STATUE_MUD
ITEM_STATUE_GENERIC_SHOT_BOTTOM
ITEM_STATUE_GENERIC_SHOT_TOP
ITEM_STATUE_GENERIC_STRIKE_DOWN_BOTTOM
ITEM_STATUE_GENERIC_STRIKE_DOWN_TOP
ITEM_STATUE_GENERIC_CIVILIZED_BOTTOM
ITEM_STATUE_GENERIC_CIVILIZED_TOP
ITEM_STATUE_GENERIC_TRIUMPH_BOTTOM
ITEM_STATUE_GENERIC_TRIUMPH_TOP
ITEM_STATUE_GENERIC_BATTLE_BOTTOM
ITEM_STATUE_GENERIC_BATTLE_TOP
ITEM_STATUE_GENERIC_SHRUB_BOTTOM
ITEM_STATUE_GENERIC_SHRUB_TOP
ITEM_STATUE_GENERIC_TREE_BOTTOM
ITEM_STATUE_GENERIC_TREE_TOP
ITEM_STATUE_GENERIC_ITEM_CREATION_BOTTOM
ITEM_STATUE_GENERIC_ITEM_CREATION_TOP
BODYPART_INTESTINES
BODYPART_HEART
BODYPART_LUNG
BODYPART_CARTILAGE
BODYPART_EYE
BODYPART_FAT
ITEM_STATUE_GENERIC_SITE_BOTTOM
ITEM_STATUE_GENERIC_SITE_TOP
BODYPART_BRAIN
BODYPART_NERVOUS_TISSUE
BODYPART_HAIR
BODYPART_KIDNEY
BODYPART_SPLEEN
BODYPART_SWEETBREAD
BODYPART_TRIPE
BODYPART_LIVER
BODYPART_TEETH
BODYPART_BONE
BODYPART_HOOF
BODYPART_HORN
BODYPART_MEAT
BODYPART_SKIN
BODYPART_SKULL_2
BODYPART_SKULL_1
BODYPART_SCALE
BODYPART_SHELL
BODYPART_SMALL_3
BODYPART_SMALL_2
BODYPART_SMALL_1
BODYPART_LARGE_3
BODYPART_LARGE_2
BODYPART_LARGE_1
BLD_CHAIN_METAL
NATURAL_NEST
BODYPART_GIZZARD_STONE
BODYPART_GIZZARD
BODYPART_ANTLER
BODYPART_WOOL
BODYPART_CHITIN_2
BODYPART_CHITIN_1
BLD_BRIDGE_STONE_1x1_RAISE_N
BLD_BRIDGE_STONE_1x1_RAISE_W
BLD_BRIDGE_STONE_1x1_RAISE_E
BLD_BRIDGE_WOOD_RETRACT_SE
BLD_BRIDGE_WOOD_RETRACT_SW
BLD_BRIDGE_WOOD_RETRACT_NW
BLD_BRIDGE_WOOD_RETRACT_NE
BLD_BRIDGE_WOOD_RETRACT_NSE
BLD_BRIDGE_STONE_WE_N
BLD_BRIDGE_STONE_WE_1
BLD_BRIDGE_STONE_WE_CENTER
BLD_BRIDGE_STONE_NS_E
BLD_BRIDGE_STONE_NS_W
BLD_BRIDGE_STONE_NS_1
BLD_BRIDGE_STONE_NS_CENTER
BLD_BRIDGE_STONE_1x1_RAISE_S
BLD_BRIDGE_STONE_RAISE_S_W
BLD_BRIDGE_STONE_RAISE_S_1
BLD_BRIDGE_STONE_RAISE_S_CENTER
BLD_BRIDGE_STONE_RAISE_N_E
BLD_BRIDGE_STONE_RAISE_N_W
BLD_BRIDGE_STONE_RAISE_N_1
BLD_BRIDGE_STONE_RAISE_N_CENTER
BLD_BRIDGE_STONE_WE_S
BLD_BRIDGE_STONE_RAISE_E_N
BLD_BRIDGE_STONE_RAISE_E_1
BLD_BRIDGE_STONE_RAISE_E_CENTER
BLD_BRIDGE_STONE_RAISE_W_S
BLD_BRIDGE_STONE_RAISE_W_N
BLD_BRIDGE_STONE_RAISE_W_1
BLD_BRIDGE_STONE_RAISE_W_CENTER
BLD_BRIDGE_STONE_RAISE_S_E
BLD_BRIDGE_STONE_RAISE_S_END_W
BLD_BRIDGE_STONE_RAISE_S_END_1
BLD_BRIDGE_STONE_RAISE_S_END_CENTER
BLD_BRIDGE_STONE_RAISE_N_END_E
BLD_BRIDGE_STONE_RAISE_N_END_W
BLD_BRIDGE_STONE_RAISE_N_END_1
BLD_BRIDGE_STONE_RAISE_N_END_CENTER
BLD_BRIDGE_STONE_RAISE_E_S
BLD_BRIDGE_STONE_RAISE_E_END_N
BLD_BRIDGE_STONE_RAISE_E_END_1
BLD_BRIDGE_STONE_RAISE_E_END_CENTER
BLD_BRIDGE_STONE_RAISE_W_END_S
BLD_BRIDGE_STONE_RAISE_W_END_N
BLD_BRIDGE_STONE_RAISE_W_END_1
BLD_BRIDGE_STONE_RAISE_W_END_CENTER
BLD_BRIDGE_STONE_RAISE_S_END_E
BLD_BRIDGE_STONE_RAISED_E_N
BLD_BRIDGE_STONE_RAISED_W_S
BLD_BRIDGE_STONE_RAISED_W_N
BLD_BRIDGE_STONE_RAISED_N_CENTER
BLD_BRIDGE_STONE_RAISED_S_CENTER
BLD_BRIDGE_STONE_RAISED_E_CENTER
BLD_BRIDGE_STONE_RAISED_W_CENTER
BLD_BRIDGE_STONE_RAISE_E_END_S
BLD_BRIDGE_STONE_RAISED_S_1
BLD_BRIDGE_STONE_RAISED_E_1
BLD_BRIDGE_STONE_RAISED_W_1
BLD_BRIDGE_STONE_RAISED_N_E
BLD_BRIDGE_STONE_RAISED_N_W
BLD_BRIDGE_STONE_RAISED_S_E
BLD_BRIDGE_STONE_RAISED_S_W
BLD_BRIDGE_STONE_RAISED_E_S
BLD_BRIDGE_WOOD_RAISE_N_E
BLD_BRIDGE_WOOD_RAISE_N_W
BLD_BRIDGE_WOOD_RAISE_N_1
BLD_BRIDGE_WOOD_RAISE_N_CENTER
BLD_BRIDGE_WOOD_WE_S
BLD_BRIDGE_WOOD_WE_N
BLD_BRIDGE_WOOD_WE_1
BLD_BRIDGE_WOOD_WE_CENTER
BLD_BRIDGE_WOOD_RAISE_W_S
BLD_BRIDGE_WOOD_RAISE_W_N
BLD_BRIDGE_WOOD_RAISE_W_1
BLD_BRIDGE_WOOD_RAISE_W_CENTER
BLD_BRIDGE_WOOD_RAISE_S_E
BLD_BRIDGE_WOOD_RAISE_S_W
BLD_BRIDGE_WOOD_RAISE_S_1
BLD_BRIDGE_WOOD_RAISE_S_CENTER
BLD_BRIDGE_WOOD_RAISE_N_END_E
BLD_BRIDGE_WOOD_RAISE_N_END_W
BLD_BRIDGE_WOOD_RAISE_N_END_1
BLD_BRIDGE_WOOD_RAISE_N_END_CENTER
BLD_BRIDGE_WOOD_RAISE_E_S
BLD_BRIDGE_WOOD_RAISE_E_N
BLD_BRIDGE_WOOD_RAISE_E_1
BLD_BRIDGE_WOOD_RAISE_E_CENTER
BLD_BRIDGE_WOOD_RAISE_W_END_S
BLD_BRIDGE_WOOD_RAISE_W_END_N
BLD_BRIDGE_WOOD_RAISE_W_END_1
BLD_BRIDGE_WOOD_RAISE_W_END_CENTER
BLD_BRIDGE_WOOD_RAISE_S_END_E
BLD_BRIDGE_WOOD_RAISE_S_END_W
BLD_BRIDGE_WOOD_RAISE_S_END_1
BLD_BRIDGE_WOOD_RAISE_S_END_CENTER
BLD_BRIDGE_WOOD_RAISED_N_CENTER
BLD_BRIDGE_WOOD_RAISED_S_CENTER
BLD_BRIDGE_WOOD_RAISED_E_CENTER
BLD_BRIDGE_WOOD_RAISED_W_CENTER
BLD_BRIDGE_WOOD_RAISE_E_END_S
BLD_BRIDGE_WOOD_RAISE_E_END_N
BLD_BRIDGE_WOOD_RAISE_E_END_1
BLD_BRIDGE_WOOD_RAISE_E_END_CENTER
BLD_BRIDGE_WOOD_RAISED_N_E
BLD_BRIDGE_WOOD_RAISED_N_W
BLD_BRIDGE_WOOD_RAISED_S_E
BLD_BRIDGE_WOOD_RAISED_S_W
BLD_BRIDGE_WOOD_RAISED_E_S
BLD_BRIDGE_WOOD_RAISED_E_N
BLD_BRIDGE_WOOD_RAISED_W_S
BLD_BRIDGE_WOOD_RAISED_W_N
BLD_BRIDGE_WOOD_RETRACT_WE
BLD_BRIDGE_WOOD_RETRACT_CENTER
BLD_BRIDGE_WOOD_RETRACT_1x1
BLD_BRIDGE_WOOD_CONSTRUCTION
BLD_BRIDGE_WOOD_RAISED_N_1
BLD_BRIDGE_WOOD_RAISED_S_1
BLD_BRIDGE_WOOD_RAISED_E_1
BLD_BRIDGE_WOOD_RAISED_W_1
BLD_BRIDGE_WOOD_RETRACT_NSW
BLD_BRIDGE_WOOD_RETRACT_SWE
BLD_BRIDGE_WOOD_RETRACT_NWE
BLD_BRIDGE_WOOD_RETRACT_S
BLD_BRIDGE_WOOD_RETRACT_N
BLD_BRIDGE_WOOD_RETRACT_NS
BLD_BRIDGE_WOOD_RETRACT_E
BLD_BRIDGE_WOOD_RETRACT_W
BLD_BRIDGE_METAL_RAISED_S_E
BLD_BRIDGE_METAL_RAISED_S_W
BLD_BRIDGE_METAL_RAISED_E_S
BLD_BRIDGE_METAL_RAISED_E_N
BLD_BRIDGE_METAL_RAISED_W_S
BLD_BRIDGE_METAL_RAISED_W_N
BLD_BRIDGE_METAL_RAISED_N_CENTER
BLD_BRIDGE_METAL_RAISED_S_CENTER
BLD_BRIDGE_METAL_RETRACT_1x1
BLD_BRIDGE_METAL_CONSTRUCTION
BLD_BRIDGE_METAL_RAISED_N_1
BLD_BRIDGE_METAL_RAISED_S_1
BLD_BRIDGE_METAL_RAISED_E_1
BLD_BRIDGE_METAL_RAISED_W_1
BLD_BRIDGE_METAL_RAISED_N_E
BLD_BRIDGE_METAL_RAISED_N_W
BLD_BRIDGE_METAL_RETRACT_NWE
BLD_BRIDGE_METAL_RETRACT_S
BLD_BRIDGE_METAL_RETRACT_N
BLD_BRIDGE_METAL_RETRACT_NS
BLD_BRIDGE_METAL_RETRACT_E
BLD_BRIDGE_METAL_RETRACT_W
BLD_BRIDGE_METAL_RETRACT_WE
BLD_BRIDGE_METAL_RETRACT_CENTER
BLD_BRIDGE_GLASS_1x1_RAISE_E
BLD_BRIDGE_METAL_RETRACT_SE
BLD_BRIDGE_METAL_RETRACT_SW
BLD_BRIDGE_METAL_RETRACT_NW
BLD_BRIDGE_METAL_RETRACT_NE
BLD_BRIDGE_METAL_RETRACT_NSE
BLD_BRIDGE_METAL_RETRACT_NSW
BLD_BRIDGE_METAL_RETRACT_SWE
BLD_BRIDGE_GLASS_WE_CENTER
BLD_BRIDGE_GLASS_NS_E
BLD_BRIDGE_GLASS_NS_W
BLD_BRIDGE_GLASS_NS_1
BLD_BRIDGE_GLASS_NS_CENTER
BLD_BRIDGE_GLASS_1x1_RAISE_S
BLD_BRIDGE_GLASS_1x1_RAISE_N
BLD_BRIDGE_GLASS_1x1_RAISE_W
BLD_BRIDGE_GLASS_RAISE_S_CENTER
BLD_BRIDGE_GLASS_RAISE_N_E
BLD_BRIDGE_GLASS_RAISE_N_W
BLD_BRIDGE_GLASS_RAISE_N_1
BLD_BRIDGE_GLASS_RAISE_N_CENTER
BLD_BRIDGE_GLASS_WE_S
BLD_BRIDGE_GLASS_WE_N
BLD_BRIDGE_GLASS_WE_1
BLD_BRIDGE_GLASS_RAISE_E_CENTER
BLD_BRIDGE_GLASS_RAISE_W_S
BLD_BRIDGE_GLASS_RAISE_W_N
BLD_BRIDGE_GLASS_RAISE_W_1
BLD_BRIDGE_GLASS_RAISE_W_CENTER
BLD_BRIDGE_GLASS_RAISE_S_E
BLD_BRIDGE_GLASS_RAISE_S_W
BLD_BRIDGE_GLASS_RAISE_S_1
BLD_BRIDGE_GLASS_RAISE_S_END_CENTER
BLD_BRIDGE_GLASS_RAISE_N_END_E
BLD_BRIDGE_GLASS_RAISE_N_END_W
BLD_BRIDGE_GLASS_RAISE_N_END_1
BLD_BRIDGE_GLASS_RAISE_N_END_CENTER
BLD_BRIDGE_GLASS_RAISE_E_S
BLD_BRIDGE_GLASS_RAISE_E_N
BLD_BRIDGE_GLASS_RAISE_E_1
BLD_BRIDGE_STONE_RETRACT_NS
BLD_BRIDGE_STONE_RETRACT_E
BLD_BRIDGE_STONE_RETRACT_W
BLD_BRIDGE_STONE_RETRACT_WE
BLD_BRIDGE_STONE_RETRACT_CENTER
BLD_BRIDGE_STONE_RETRACT_1x1
BLD_BRIDGE_STONE_CONSTRUCTION
BLD_BRIDGE_STONE_RAISED_N_1
BLD_BRIDGE_STONE_RETRACT_NW
BLD_BRIDGE_STONE_RETRACT_NE
BLD_BRIDGE_STONE_RETRACT_NSE
BLD_BRIDGE_STONE_RETRACT_NSW
BLD_BRIDGE_STONE_RETRACT_SWE
BLD_BRIDGE_STONE_RETRACT_NWE
BLD_BRIDGE_STONE_RETRACT_S
BLD_BRIDGE_STONE_RETRACT_N
BLD_BRIDGE_METAL_NS_1
BLD_BRIDGE_METAL_NS_CENTER
BLD_BRIDGE_METAL_1x1_RAISE_S
BLD_BRIDGE_METAL_1x1_RAISE_N
BLD_BRIDGE_METAL_1x1_RAISE_W
BLD_BRIDGE_METAL_1x1_RAISE_E
BLD_BRIDGE_STONE_RETRACT_SE
BLD_BRIDGE_STONE_RETRACT_SW
BLD_BRIDGE_METAL_RAISE_N_1
BLD_BRIDGE_METAL_RAISE_N_CENTER
BLD_BRIDGE_METAL_WE_S
BLD_BRIDGE_METAL_WE_N
BLD_BRIDGE_METAL_WE_1
BLD_BRIDGE_METAL_WE_CENTER
BLD_BRIDGE_METAL_NS_E
BLD_BRIDGE_METAL_NS_W
BLD_BRIDGE_METAL_RAISE_W_1
BLD_BRIDGE_METAL_RAISE_W_CENTER
BLD_BRIDGE_METAL_RAISE_S_E
BLD_BRIDGE_METAL_RAISE_S_W
BLD_BRIDGE_METAL_RAISE_S_1
BLD_BRIDGE_METAL_RAISE_S_CENTER
BLD_BRIDGE_METAL_RAISE_N_E
BLD_BRIDGE_METAL_RAISE_N_W
BLD_BRIDGE_METAL_RAISE_N_END_1
BLD_BRIDGE_METAL_RAISE_N_END_CENTER
BLD_BRIDGE_METAL_RAISE_E_S
BLD_BRIDGE_METAL_RAISE_E_N
BLD_BRIDGE_METAL_RAISE_E_1
BLD_BRIDGE_METAL_RAISE_E_CENTER
BLD_BRIDGE_METAL_RAISE_W_S
BLD_BRIDGE_METAL_RAISE_W_N
BLD_BRIDGE_METAL_RAISE_W_END_1
BLD_BRIDGE_METAL_RAISE_W_END_CENTER
BLD_BRIDGE_METAL_RAISE_S_END_E
BLD_BRIDGE_METAL_RAISE_S_END_W
BLD_BRIDGE_METAL_RAISE_S_END_1
BLD_BRIDGE_METAL_RAISE_S_END_CENTER
BLD_BRIDGE_METAL_RAISE_N_END_E
BLD_BRIDGE_METAL_RAISE_N_END_W
BLD_BRIDGE_METAL_RAISED_E_CENTER
BLD_BRIDGE_METAL_RAISED_W_CENTER
BLD_BRIDGE_METAL_RAISE_E_END_S
BLD_BRIDGE_METAL_RAISE_E_END_N
BLD_BRIDGE_METAL_RAISE_E_END_1
BLD_BRIDGE_METAL_RAISE_E_END_CENTER
BLD_BRIDGE_METAL_RAISE_W_END_S
BLD_BRIDGE_METAL_RAISE_W_END_N
RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE
WALL_SHADOW_END_OF_WALL_E
WALL_SHADOW_END_OF_WALL_W
WALL_SHADOW_END_OF_WALL_S
WALL_SHADOW_END_OF_WALL_N
WALL_SHADOW_AT_CORNER_SE
WALL_SHADOW_AT_CORNER_NE
WALL_SHADOW_AT_CORNER_SW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE
RAMP_SHADOW_ON_RAMP_S
RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW
RAMP_SHADOW_ON_FLOOR_N_OF_S
RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW
RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE
RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE
RAMP_SHADOW_ON_FLOOR_E_OF_W
RAMP_SHADOW_ON_RAMP_W
RAMP_SHADOW_ON_RAMP_E
RAMP_SHADOW_ON_FLOOR_W_OF_E
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT
RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW
RAMP_SHADOW_ON_FLOOR_S_OF_N
RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE
RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE
RAMP_SHADOW_ON_RAMP_N
RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY
DESIGNATION_DIG_STAIR_UPDOWN
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY
RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT
RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY
DESIGNATION_GATHER
DESIGNATION_CHOP
DESIGNATION_DIG_STANDARD
DESIGNATION_DIG_REMOVE_CONSTRUCTION
DESIGNATION_DIG_CHANNEL
DESIGNATION_DIG_RAMP
DESIGNATION_DIG_STAIR_DOWN
DESIGNATION_DIG_STAIR_UP
DESIGNATION_TRACK_NS
DESIGNATION_TRACK_E
DESIGNATION_TRACK_W
DESIGNATION_TRACK_S
DESIGNATION_TRACK_N
DESIGNATION_FORTIFY
DESIGNATION_ENGRAVE
DESIGNATION_SMOOTH
BLD_BRIDGE_GLASS_RAISE_E_END_CENTER
BLD_BRIDGE_GLASS_RAISE_W_END_S
BLD_BRIDGE_GLASS_RAISE_W_END_N
BLD_BRIDGE_GLASS_RAISE_W_END_1
BLD_BRIDGE_GLASS_RAISE_W_END_CENTER
BLD_BRIDGE_GLASS_RAISE_S_END_E
BLD_BRIDGE_GLASS_RAISE_S_END_W
BLD_BRIDGE_GLASS_RAISE_S_END_1
BLD_BRIDGE_GLASS_RAISED_W_N
BLD_BRIDGE_GLASS_RAISED_N_CENTER
BLD_BRIDGE_GLASS_RAISED_S_CENTER
BLD_BRIDGE_GLASS_RAISED_E_CENTER
BLD_BRIDGE_GLASS_RAISED_W_CENTER
BLD_BRIDGE_GLASS_RAISE_E_END_S
BLD_BRIDGE_GLASS_RAISE_E_END_N
BLD_BRIDGE_GLASS_RAISE_E_END_1
BLD_BRIDGE_GLASS_RAISED_W_1
BLD_BRIDGE_GLASS_RAISED_N_E
BLD_BRIDGE_GLASS_RAISED_N_W
BLD_BRIDGE_GLASS_RAISED_S_E
BLD_BRIDGE_GLASS_RAISED_S_W
BLD_BRIDGE_GLASS_RAISED_E_S
BLD_BRIDGE_GLASS_RAISED_E_N
BLD_BRIDGE_GLASS_RAISED_W_S
BLD_BRIDGE_GLASS_RETRACT_W
BLD_BRIDGE_GLASS_RETRACT_WE
BLD_BRIDGE_GLASS_RETRACT_CENTER
BLD_BRIDGE_GLASS_RETRACT_1x1
BLD_BRIDGE_GLASS_CONSTRUCTION
BLD_BRIDGE_GLASS_RAISED_N_1
BLD_BRIDGE_GLASS_RAISED_S_1
BLD_BRIDGE_GLASS_RAISED_E_1
BLD_BRIDGE_GLASS_RETRACT_NSE
BLD_BRIDGE_GLASS_RETRACT_NSW
BLD_BRIDGE_GLASS_RETRACT_SWE
BLD_BRIDGE_GLASS_RETRACT_NWE
BLD_BRIDGE_GLASS_RETRACT_S
BLD_BRIDGE_GLASS_RETRACT_N
BLD_BRIDGE_GLASS_RETRACT_NS
BLD_BRIDGE_GLASS_RETRACT_E
VERMIN_LIGHT_SWARM_LARGE
VERMIN_SWARM_SMALL
VERMIN_SWARM_MEDIUM
VERMIN_SWARM_LARGE
BLD_BRIDGE_GLASS_RETRACT_SE
BLD_BRIDGE_GLASS_RETRACT_SW
BLD_BRIDGE_GLASS_RETRACT_NW
BLD_BRIDGE_GLASS_RETRACT_NE
WALL_SHADOW_NEAR_N_OPEN_NW
WALL_SHADOW_STRAIGHT_E
WALL_SHADOW_STRAIGHT_W
WALL_SHADOW_STRAIGHT_S
WALL_SHADOW_STRAIGHT_N
VERMIN_LIGHT
VERMIN_LIGHT_SWARM_SMALL
VERMIN_LIGHT_SWARM_MEDIUM
WALL_SHADOW_AT_CORNER_NW
WALL_SHADOW_NEAR_E_OPEN_SE
WALL_SHADOW_NEAR_E_OPEN_NE
WALL_SHADOW_NEAR_W_OPEN_SW
WALL_SHADOW_NEAR_W_OPEN_NW
WALL_SHADOW_NEAR_S_OPEN_SE
WALL_SHADOW_NEAR_S_OPEN_SW
WALL_SHADOW_NEAR_N_OPEN_NE
SWAMP_EVILSAV
MARSH_GOOD
MARSH_GOODSAV
MARSH_EVIL
MARSH_EVILSAV
MARSH
TUNDRA_GOOD
TUNDRA_GOODSAV
BADLANDS_GOOD
BADLANDS_GOODSAV
BADLANDS_EVIL
BADLANDS_EVILSAV
BADLANDS
SWAMP_GOOD
SWAMP_GOODSAV
SWAMP_EVIL
ROCKY_PLAINS_EVIL
ROCKY_PLAINS_EVILSAV
ROCKY_PLAINS
ROCKY_HILLS_GOOD
ROCKY_HILLS_GOODSAV
ROCKY_HILLS_EVIL
ROCKY_HILLS_EVILSAV
ROCKY_HILLS
SAND_DESERT_EVILSAV
SAND_DESERT_RED
SAND_DESERT_BLACK
SAND_DESERT_WHITE
SAND_DESERT_YELLOW
SAND_DESERT
ROCKY_PLAINS_GOOD
ROCKY_PLAINS_GOODSAV
BEACH_GOOD
BEACH_GOODSAV
BEACH_EVIL
BEACH_EVILSAV
BEACH
SAND_DESERT_GOOD
SAND_DESERT_GOODSAV
SAND_DESERT_EVIL
LAKE_GOOD
LAKE_GOODSAV
LAKE_EVIL
LAKE_EVILSAV
GLACIER_GOOD
GLACIER_GOODSAV
GLACIER_EVIL
GLACIER_EVILSAV
OCEAN_DEEP_GOODSAV
OCEAN_DEEP_EVIL
OCEAN_DEEP_EVILSAV
OCEAN_DEEP
OCEAN_GOOD
OCEAN_GOODSAV
OCEAN_EVIL
OCEAN_EVILSAV
FOREST_BROADLEAF_TROP_DRY_EVILSAV
FOREST_BROADLEAF_TROP_DRY
FROZEN_OCEAN_GOOD
FROZEN_OCEAN_GOODSAV
FROZEN_OCEAN_EVIL
FROZEN_OCEAN_EVILSAV
FROZEN_OCEAN
OCEAN_DEEP_GOOD
DESIGNATION_TRACK_NWE
DESIGNATION_TRACK_NSE
DESIGNATION_TRACK_NSW
DESIGNATION_TRACK_WE
DESIGNATION_TRACK_SE
DESIGNATION_TRACK_SW
DESIGNATION_TRACK_NE
DESIGNATION_TRACK_NW
DESIGNATION_ITEM_FORBIDDEN_MELT
DESIGNATION_ITEM_HIDDEN
DESIGNATION_ITEM_FORBIDDEN
DESIGNATION_ITEM_DUMP
DESIGNATION_ITEM_MELT
DESIGNATION_PRIORITY
DESIGNATION_TRACK_NSWE
DESIGNATION_TRACK_SWE
MISSING_ITEM
MISSING_CREATURE
WARM_STONE_WARNING
DAMP_STONE_WARNING
DESIGNATION_TRAFFIC_RESTRICTED
DESIGNATION_TRAFFIC_LOW
DESIGNATION_TRAFFIC_HIGH
DESIGNATION_ITEM_FORBIDDEN_DUMP
WORLD_EL_MOUNTAINS
WORLD_EL_MID
WORLD_EL_OCEAN
EMBARK_OVERLAY_FIND_RESULT_PARTIAL
EMBARK_OVERLAY_FIND_RESULT
EMBARK_OVERLAY_GOOD
EMBARK_OVERLAY_RESTRICTED
MISSING_BUILDING
GRASSLAND_TROP_EVILSAV
GRASSLAND_TROP
GRASSLAND_TEMP_GOOD
GRASSLAND_TEMP_GOODSAV
GRASSLAND_TEMP_EVIL
GRASSLAND_TEMP_EVILSAV
GRASSLAND_TEMP
WORLD_CLIFF
SHRUBLAND
HILLS_GOOD
HILLS_GOODSAV
HILLS_EVIL
HILLS_EVILSAV
GRASSLAND_TROP_GOOD
GRASSLAND_TROP_GOODSAV
GRASSLAND_TROP_EVIL
SAVANNA_TEMP_GOODSAV
SAVANNA_TEMP_EVIL
SAVANNA_TEMP_EVILSAV
SAVANNA_TEMP
SHRUBLAND_GOOD
SHRUBLAND_GOODSAV
SHRUBLAND_EVIL
SHRUBLAND_EVILSAV
TUNDRA_EVIL
TUNDRA_EVILSAV
SAVANNA_TROP_GOOD
SAVANNA_TROP_GOODSAV
SAVANNA_TROP_EVIL
SAVANNA_TROP_EVILSAV
SAVANNA_TROP
SAVANNA_TEMP_GOOD
SITE_MAP_BUILDINGS_ROAD_SE
SITE_MAP_BUILDINGS_ROAD_SW
SITE_MAP_BUILDINGS_ROAD_NE
SITE_MAP_BUILDINGS_ROAD_NW
SITE_MAP_BUILDINGS_ROAD_NS
SITE_MAP_BUILDINGS_ROAD_NSW
SITE_MAP_BUILDINGS_ROAD_NSE
SITE_MAP_BUILDINGS_ROAD_NWE
SITE_MAP_BUILDINGS_ROAD_NWE_TOP
SITE_MAP_BUILDINGS_ROAD_SWE_TOP
SITE_MAP_BUILDINGS_ROAD_NSWE_TOP
SITE_MAP_BUILDINGS_ROAD_E
SITE_MAP_BUILDINGS_ROAD_W
SITE_MAP_BUILDINGS_ROAD_S
SITE_MAP_BUILDINGS_ROAD_N
SITE_MAP_BUILDINGS_ROAD_WE
SITE_MAP_BUILDINGS_ROAD_WE_TOP
SITE_MAP_BUILDINGS_ROAD_SE_TOP
SITE_MAP_BUILDINGS_ROAD_SW_TOP
SITE_MAP_BUILDINGS_ROAD_NE_TOP
SITE_MAP_BUILDINGS_ROAD_NW_TOP
SITE_MAP_BUILDINGS_ROAD_NS_TOP
SITE_MAP_BUILDINGS_ROAD_NSW_TOP
SITE_MAP_BUILDINGS_ROAD_NSE_TOP
SITE_MAP_TEMPLE_11
SITE_MAP_MEAD_HALL_11_TOP
SITE_MAP_MEAD_HALL_11
SITE_MAP_ISOLATED_BUILDING
SITE_MAP_BUILDINGS_ROAD_E_TOP
SITE_MAP_BUILDINGS_ROAD_W_TOP
SITE_MAP_BUILDINGS_ROAD_S_TOP
SITE_MAP_BUILDINGS_ROAD_N_TOP
SITE_MAP_TAVERN_11
SITE_MAP_TEMPLE_22_TOP
SITE_MAP_TEMPLE_22
SITE_MAP_TEMPLE_12_TOP
SITE_MAP_TEMPLE_12
SITE_MAP_TEMPLE_21_TOP
SITE_MAP_TEMPLE_21
SITE_MAP_TEMPLE_11_TOP
SITE_MAP_BLD_TOWER
SITE_MAP_TAVERN_22_TOP
SITE_MAP_TAVERN_22
SITE_MAP_TAVERN_12_TOP
SITE_MAP_TAVERN_12
SITE_MAP_TAVERN_21_TOP
SITE_MAP_TAVERN_21
SITE_MAP_TAVERN_11_TOP
SITE_MAP_LIBRARY_12
SITE_MAP_LIBRARY_21_TOP
SITE_MAP_LIBRARY_21
SITE_MAP_LIBRARY_11_TOP
SITE_MAP_LIBRARY_11
SITE_MAP_GARDEN_TOP
SITE_MAP_GARDEN
SITE_MAP_BLD_TOWER_TOP
SITE_MAP_COUNTING_HOUSE_12
SITE_MAP_COUNTING_HOUSE_21_TOP
SITE_MAP_COUNTING_HOUSE_21
SITE_MAP_COUNTING_HOUSE_11_TOP
SITE_MAP_COUNTING_HOUSE_11
SITE_MAP_LIBRARY_22_TOP
SITE_MAP_LIBRARY_22
SITE_MAP_LIBRARY_12_TOP
FOREST_BROADLEAF_TROP_MOIST_GOOD
FOREST_BROADLEAF_TROP_MOIST_GOODSAV
FOREST_BROADLEAF_TROP_MOIST_EVIL
FOREST_BROADLEAF_TROP_MOIST_EVILSAV
FOREST_BROADLEAF_TROP_MOIST
FOREST_BROADLEAF_TROP_DRY_GOOD
FOREST_BROADLEAF_TROP_DRY_GOODSAV
FOREST_BROADLEAF_TROP_DRY_EVIL
FOREST_CONIFER_TEMP_EVIL
FOREST_CONIFER_TEMP_EVILSAV
FOREST_CONIFER_TEMP
FOREST_BROADLEAF_TEMP_GOOD
FOREST_BROADLEAF_TEMP_GOODSAV
FOREST_BROADLEAF_TEMP_EVIL
FOREST_BROADLEAF_TEMP_EVILSAV
FOREST_BROADLEAF_TEMP
FOREST_TAIGA_EVILSAV
FOREST_CONIFER_TROP_GOOD
FOREST_CONIFER_TROP_GOODSAV
FOREST_CONIFER_TROP_EVIL
FOREST_CONIFER_TROP_EVILSAV
FOREST_CONIFER_TROP
FOREST_CONIFER_TEMP_GOOD
FOREST_CONIFER_TEMP_GOODSAV
MOUNTAIN_LOW
MOUNTAIN_MID
MOUNTAIN_HIGH
VOLCANO
MOUNTAIN_PEAK
FOREST_TAIGA_GOOD
FOREST_TAIGA_GOODSAV
FOREST_TAIGA_EVIL
MOUNTAIN_HIGH_EVIL
VOLCANO_EVIL
MOUNTAIN_PEAK_EVIL
MOUNTAIN_LOW_EVILSAV
MOUNTAIN_MID_EVILSAV
MOUNTAIN_HIGH_EVILSAV
VOLCANO_EVILSAV
MOUNTAIN_PEAK_EVILSAV
MOUNTAIN_PEAK_GOOD
MOUNTAIN_LOW_GOODSAV
MOUNTAIN_MID_GOODSAV
MOUNTAIN_HIGH_GOODSAV
VOLCANO_GOODSAV
MOUNTAIN_PEAK_GOODSAV
MOUNTAIN_LOW_EVIL
MOUNTAIN_MID_EVIL
SITE_MAP_CROPS_FALLOW
SITE_MAP_CROPS
SITE_MAP_MUDDY
SITE_MAP_GRASSY
MOUNTAIN_LOW_GOOD
MOUNTAIN_MID_GOOD
MOUNTAIN_HIGH_GOOD
VOLCANO_GOOD
SITE_MAP_BUILDINGS_ROAD_SWE
SITE_MAP_BUILDINGS_ROAD_NSWE
SITE_MAP_SOLID_BUILDINGS_TOP
SITE_MAP_SOLID_BUILDINGS
SITE_MAP_ORCHARD
SITE_MAP_INNER_YARD
SITE_MAP_PASTURE
SITE_MAP_MEADOW
SITE_MAP_BRIDGE_BROOK_NS
SITE_MAP_BRIDGE_BROOK_WE
SITE_MAP_WOODEN_KEEP_TOP
SITE_MAP_WOODEN_KEEP
SITE_MAP_WOODEN_WALL_WE
SITE_MAP_WOODEN_WALL_SE
SITE_MAP_WOODEN_WALL_SW
SITE_MAP_WOODEN_WALL_NE
SITE_MAP_STONE_GATE_TOWER_TOP
SITE_MAP_STONE_GATE_TOWER
SITE_MAP_WOODEN_GATE_TOWER_TOP
SITE_MAP_WOODEN_GATE_TOWER
SITE_MAP_GATE_WE
SITE_MAP_GATE_NS
SITE_MAP_BRIDGE_RIVER_NS
SITE_MAP_BRIDGE_RIVER_WE
SITE_MAP_TRENCH_SWE
SITE_MAP_TRENCH_NSWE
SITE_MAP_DARK_TOWER_TOP
SITE_MAP_DARK_TOWER
SITE_MAP_GREAT_DARK_TOWER_Z_TOP
SITE_MAP_GREAT_DARK_TOWER_Z
SITE_MAP_GREAT_DARK_TOWER_TOP
SITE_MAP_GREAT_DARK_TOWER
SITE_MAP_TRENCH_SE
SITE_MAP_TRENCH_SW
SITE_MAP_TRENCH_NE
SITE_MAP_TRENCH_NW
SITE_MAP_TRENCH_NS
SITE_MAP_TRENCH_NSW
SITE_MAP_TRENCH_NSE
SITE_MAP_TRENCH_NWE
SITE_MAP_HILLOCK_HALL
SITE_MAP_HILLOCK_HOUSE
SITE_MAP_TRENCH
SITE_MAP_TRENCH_E
SITE_MAP_TRENCH_W
SITE_MAP_TRENCH_S
SITE_MAP_TRENCH_N
SITE_MAP_TRENCH_WE
SITE_MAP_TREE_INDUSTRY_TOP
SITE_MAP_TREE_INDUSTRY
SITE_MAP_TREE_HOME_TOP
SITE_MAP_TREE_HOME
SITE_MAP_TREE_RESIDENTIAL_TOP
SITE_MAP_TREE_RESIDENTIAL
SITE_MAP_HILLOCK_CIVIC
SITE_MAP_HILLOCK_TAVERN
SITE_MAP_TREE_BUILDING_TOP
SITE_MAP_TREE_BUILDING
SITE_MAP_TREE_LIBRARY_TOP
SITE_MAP_TREE_LIBRARY
SITE_MAP_TREE_INN_TOP
SITE_MAP_TREE_INN
SITE_MAP_TREE_MARKET_TOP
SITE_MAP_TREE_MARKET
SITE_MAP_MYTHICAL_3
SITE_MAP_VAULT_Z_TOP
SITE_MAP_VAULT_Z
SITE_MAP_VAULT_TOP
SITE_MAP_VAULT
SITE_MAP_BUILDING
SITE_MAP_TOWER_UNDEAD_TOP
SITE_MAP_TOWER_UNDEAD
SITE_MAP_GUILDHALL_12
SITE_MAP_GUILDHALL_21_TOP
SITE_MAP_GUILDHALL_21
SITE_MAP_GUILDHALL_11_TOP
SITE_MAP_GUILDHALL_11
SITE_MAP_COUNTING_HOUSE_22_TOP
SITE_MAP_COUNTING_HOUSE_22
SITE_MAP_COUNTING_HOUSE_12_TOP
SITE_MAP_ROAD_PAVED_NWE
SITE_MAP_ROAD_PAVED_SWE
SITE_MAP_ROAD_PAVED_NSWE
SITE_MAP_DIRT_FIELD
SITE_MAP_PLAZA
SITE_MAP_GUILDHALL_22_TOP
SITE_MAP_GUILDHALL_22
SITE_MAP_GUILDHALL_12_TOP
SITE_MAP_ROAD_PAVED_WE
SITE_MAP_ROAD_PAVED_SE
SITE_MAP_ROAD_PAVED_SW
SITE_MAP_ROAD_PAVED_NE
SITE_MAP_ROAD_PAVED_NW
SITE_MAP_ROAD_PAVED_NS
SITE_MAP_ROAD_PAVED_NSW
SITE_MAP_ROAD_PAVED_NSE
SITE_MAP_ROAD_DIRT_NSE
SITE_MAP_ROAD_DIRT_NWE
SITE_MAP_ROAD_DIRT_SWE
SITE_MAP_ROAD_DIRT_NSWE
SITE_MAP_ROAD_PAVED_E
SITE_MAP_ROAD_PAVED_W
SITE_MAP_ROAD_PAVED_S
SITE_MAP_ROAD_PAVED_N
SITE_MAP_ROAD_DIRT_N
SITE_MAP_ROAD_DIRT_WE
SITE_MAP_ROAD_DIRT_SE
SITE_MAP_ROAD_DIRT_SW
SITE_MAP_ROAD_DIRT_NE
SITE_MAP_ROAD_DIRT_NW
SITE_MAP_ROAD_DIRT_NS
SITE_MAP_ROAD_DIRT_NSW
SITE_MAP_CASTLE_WALL_NSE
SITE_MAP_CASTLE_WALL_NWE
SITE_MAP_CASTLE_WALL_SWE
SITE_MAP_CASTLE_WALL_NSWE
SITE_MAP_CASTLE
SITE_MAP_ROAD_DIRT_E
SITE_MAP_ROAD_DIRT_W
SITE_MAP_ROAD_DIRT_S
SITE_MAP_CASTLE_KEEP
SITE_MAP_CASTLE_WALL_WE
SITE_MAP_CASTLE_WALL_SE
SITE_MAP_CASTLE_WALL_SW
SITE_MAP_CASTLE_WALL_NE
SITE_MAP_CASTLE_WALL_NW
SITE_MAP_CASTLE_WALL_NS
SITE_MAP_CASTLE_WALL_NSW
SITE_MAP_WOODEN_WALL_NW
SITE_MAP_WOODEN_WALL_NS
SITE_MAP_WOODEN_WALL_NSW
SITE_MAP_WOODEN_WALL_NSE
SITE_MAP_WOODEN_WALL_NWE
SITE_MAP_WOODEN_WALL_SWE
SITE_MAP_WOODEN_WALL_NSWE
SITE_MAP_CASTLE_KEEP_TOP
RIVER_WE
RIVER_NS
BROOK_MOUTH_NARROW_E
BROOK_MOUTH_NARROW_W
BROOK_MOUTH_NARROW_N
BROOK_MOUTH_NARROW_S
BROOK_E
BROOK_W
RIVER_NSW
RIVER_NWE
RIVER_SWE
RIVER_NSE
RIVER_NW
RIVER_NE
RIVER_SW
RIVER_SE
RIVER_MOUTH_NARROW_N
RIVER_MOUTH_NARROW_S
RIVER_E
RIVER_W
RIVER_N
RIVER_S
RIVER_0
RIVER_NSWE
RIVER_MAJOR_NW
RIVER_MAJOR_NE
RIVER_MAJOR_SW
RIVER_MAJOR_SE
RIVER_MAJOR_WE
RIVER_MAJOR_NS
RIVER_MOUTH_NARROW_E
RIVER_MOUTH_NARROW_W
RIVER_MAJOR_N
RIVER_MAJOR_S
RIVER_MAJOR_0
RIVER_MAJOR_NSWE
RIVER_MAJOR_NSW
RIVER_MAJOR_NWE
RIVER_MAJOR_SWE
RIVER_MAJOR_NSE
SITE_LABYRINTH
SITE_CAVE
RIVER_MAJOR_MOUTH_NARROW_E
RIVER_MAJOR_MOUTH_NARROW_W
RIVER_MAJOR_MOUTH_NARROW_N
RIVER_MAJOR_MOUTH_NARROW_S
RIVER_MAJOR_E
RIVER_MAJOR_W
MAP_ATTACK
MAP_HOSTILE
MAP_NEUTRAL
MAP_YOUR_CIV
MAP_YOUR_FORT
MAP_CURSOR
SITE_LAIR_BURROW
SITE_SHRINE_TITAN
MAP_MARKET_DEPENDENCE
MAP_TRIBUTARY
MAP_OCCUPIED_TRIBUTARY
MAP_VASSAL
MAP_HOLDING
MAP_OCCUPIED_HOLDING
MAP_MISSION_MARKER
MAP_MISSION_PATH
TUNNEL_NW
TUNNEL_NE
TUNNEL_SW
TUNNEL_SE
TUNNEL_WE
TUNNEL_NS
SITE_MAP_MYTHICAL_1
SITE_MAP_MYTHICAL_2
TUNNEL_N
TUNNEL_S
TUNNEL_0
TUNNEL_NSWE
TUNNEL_NSW
TUNNEL_NWE
TUNNEL_SWE
TUNNEL_NSE
ROAD_PAVED_NW
ROAD_PAVED_NE
ROAD_PAVED_SW
ROAD_PAVED_SE
ROAD_PAVED_WE
ROAD_PAVED_NS
TUNNEL_E
TUNNEL_W
ROAD_PAVED_N
ROAD_PAVED_S
ROAD_PAVED_0
ROAD_PAVED_NSWE
ROAD_PAVED_NSW
ROAD_PAVED_NWE
ROAD_PAVED_SWE
ROAD_PAVED_NSE
ROAD_DIRT_NW
ROAD_DIRT_NE
ROAD_DIRT_SW
ROAD_DIRT_SE
ROAD_DIRT_WE
ROAD_DIRT_NS
ROAD_PAVED_E
ROAD_PAVED_W
ROAD_DIRT_N
ROAD_DIRT_S
ROAD_DIRT_0
ROAD_DIRT_NSWE
ROAD_DIRT_NSW
ROAD_DIRT_NWE
ROAD_DIRT_SWE
ROAD_DIRT_NSE
BROOK_NW
BROOK_NE
BROOK_SW
BROOK_SE
BROOK_WE
BROOK_NS
ROAD_DIRT_E
ROAD_DIRT_W
BROOK_N
BROOK_S
BROOK_0
BROOK_NSWE
BROOK_NSW
BROOK_NWE
BROOK_SWE
BROOK_NSE
MAP_DRAWN_ROAD_WE
MAP_DRAWN_ROAD_NS
MAP_DRAWN_ROAD_SWE
MAP_DRAWN_ROAD_NWE
MAP_DRAWN_ROAD_NSE
MAP_DRAWN_ROAD_NSW
MAP_DRAWN_ROAD_NSWE
MAP_DRAWN_DESERT_SAND
MAP_DRAWN_ROAD_E
MAP_DRAWN_ROAD_W
MAP_DRAWN_ROAD_S
MAP_DRAWN_ROAD_N
MAP_DRAWN_ROAD_SE
MAP_DRAWN_ROAD_SW
MAP_DRAWN_ROAD_NE
MAP_DRAWN_ROAD_NW
MAP_DRAWN_RIVER_NW
MAP_DRAWN_RIVER_WE
MAP_DRAWN_RIVER_NS
MAP_DRAWN_RIVER_SWE
MAP_DRAWN_RIVER_NWE
MAP_DRAWN_RIVER_NSE
MAP_DRAWN_RIVER_NSW
MAP_DRAWN_RIVER_NSWE
MAP_DRAWN_SITE_LABYRINTH
MAP_DRAWN_RIVER_E
MAP_DRAWN_RIVER_W
MAP_DRAWN_RIVER_S
MAP_DRAWN_RIVER_N
MAP_DRAWN_RIVER_SE
MAP_DRAWN_RIVER_SW
MAP_DRAWN_RIVER_NE
MAP_DRAWN_SITE_MOUNTAIN_RUIN
MAP_DRAWN_SITE_FORTRESS
MAP_DRAWN_SITE_HILLOCKS
MAP_DRAWN_SITE_MOUNTAIN_HOME
MAP_DRAWN_SITE_CAMP
MAP_DRAWN_SITE_CAVE
MAP_DRAWN_SITE_LAIR
MAP_DRAWN_SITE_SHRINE
MAP_DRAWN_SITE_NECROTOWER
MAP_DRAWN_SITE_CASTLE_RUIN
MAP_DRAWN_SITE_FOREST_RUIN
MAP_DRAWN_SITE_FOREST_RETREAT
MAP_DRAWN_SITE_HOME_TREE
MAP_DRAWN_SITE_EVIL_RUIN
MAP_DRAWN_SITE_DARK_PITS
MAP_DRAWN_SITE_DARK_FORTRESS
MAP_DRAWN_SITE_CITY_RUIN
MAP_DRAWN_SITE_TOWN
MAP_DRAWN_SITE_CITY
MAP_DRAWN_SITE_TOMB
MAP_DRAWN_SITE_VAULT
MAP_DRAWN_SITE_CASTLE
MAP_DRAWN_SITE_MONASTERY
MAP_DRAWN_SITE_FORT
WORLD_EDGE_SHAPE_STRAIGHT_W
WORLD_EDGE_SHAPE_STRAIGHT_S
WORLD_EDGE_SHAPE_STRAIGHT_N
MAP_DRAWN_SITE_MYTHICAL_1
MAP_DRAWN_SITE_MYTHICAL_2
MAP_DRAWN_SITE_MYTHICAL_3
MAP_DRAWN_SITE_VILLAGE_RUIN
MAP_DRAWN_SITE_VILLAGE
SITE_CITY_2
SITE_CITY_1
SITE_VILLAGE
SITE_MOUNTAINHOME
SITE_HILLOCKS
SITE_FORTRESS
SITE_CAMP
MAP_ALLY
SITE_FORT
SITE_MONASTERY
SITE_CASTLE
SITE_NECROTOWER
SITE_FOREST_RETREAT_1
SITE_FOREST_RETREAT_2
SITE_CITY_4
SITE_CITY_3
SITE_RUIN
SITE_DARK_FORTRESS_1
SITE_DARK_FORTRESS_2
SITE_TOMB
SITE_MYTHICAL_1
SITE_MYTHICAL_2
SITE_MYTHICAL_3
SITE_VAULT
ELEVATION_INDICATOR
SITE_RUIN_GOBLIN
SITE_RUIN_CASTLE
SITE_RUIN_FOREST_RETREAT_1
SITE_RUIN_FOREST_RETREAT_2
SITE_RUIN_CITY
SITE_RUIN_VILLAGE
SITE_RUIN_DWARF
ARMY_MONSTERS_MEDIUM
ARMY_MONSTERS_SMALL
ARMY_SOLDIERS_LARGE
ARMY_SOLDIERS_MEDIUM
ARMY_SOLDIERS_SMALL
ARMY_GROUP_LARGE
ARMY_GROUP_MEDIUM
ARMY_GROUP_SMALL
MAP_CUMULUS_MED
MAP_CUMULUS_MULTI
MAP_CUMULUS_NIMBUS
MAP_STRATUS_ALTO
MAP_STRATUS_PROPER
MAP_STRATUS_NIMBUS
MAP_ADV_YOU_TRAVEL
ARMY_MONSTERS_LARGE
MAP_DRAWN_FOREST_CONIFER
MAP_DRAWN_OCEAN
MAP_DRAWN_GRASSLAND
MAP_DRAWN_BACKGROUND
MAP_FOG_MIST
MAP_FOG_NORMAL
MAP_FOG_THICK
MAP_CIRRUS
MAP_DRAWN_DESERT_BADLANDS
MAP_DRAWN_DESERT_ROCK
MAP_DRAWN_SITE
MAP_DRAWN_GLACIER
MAP_DRAWN_MARSH
MAP_DRAWN_MOUNTAINS
MAP_DRAWN_HILLS
MAP_DRAWN_FOREST_BROADLEAF
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE
WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE
WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW
WORLD_EDGE_SHAPE_THIN_CORNER_SW
WORLD_EDGE_SHAPE_THIN_CORNER_NE
WORLD_EDGE_SHAPE_THIN_CORNER_NW
WORLD_EDGE_SHAPE_THICK_CORNER_SE
WORLD_EDGE_SHAPE_THICK_CORNER_SW
WORLD_EDGE_SHAPE_THICK_CORNER_NE
WORLD_EDGE_SHAPE_THICK_CORNER_NW
WORLD_EDGE_SHAPE_STRAIGHT_E
WORLD_EDGE_SHAPE_INLET_NWE
WORLD_EDGE_SHAPE_INLET_NSE
WORLD_EDGE_SHAPE_INLET_NSW
WORLD_EDGE_SHAPE_TINY_CORNER_SE
WORLD_EDGE_SHAPE_TINY_CORNER_SW
WORLD_EDGE_SHAPE_TINY_CORNER_NE
WORLD_EDGE_SHAPE_TINY_CORNER_NW
WORLD_EDGE_SHAPE_THIN_CORNER_SE
WORLD_EDGE_SHAPE_THINNING_W_S
WORLD_EDGE_SHAPE_THINNING_W_N
WORLD_EDGE_SHAPE_THINNING_S_E
WORLD_EDGE_SHAPE_THINNING_S_W
WORLD_EDGE_SHAPE_THINNING_N_E
WORLD_EDGE_SHAPE_THINNING_N_W
WORLD_EDGE_SHAPE_SURROUND
WORLD_EDGE_SHAPE_INLET_SWE
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SHAPE_THINNING_E_S
WORLD_EDGE_SHAPE_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW
WORLD_EDGE_GRASS_TEMP_STRAIGHT_E
WORLD_EDGE_GRASS_TEMP_STRAIGHT_W
WORLD_EDGE_GRASS_TEMP_STRAIGHT_S
WORLD_EDGE_GRASS_TEMP_STRAIGHT_N
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE
WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_SURROUND
WORLD_EDGE_GRASS_TEMP_INLET_SWE
WORLD_EDGE_GRASS_TEMP_INLET_NWE
WORLD_EDGE_GRASS_TEMP_INLET_NSE
WORLD_EDGE_GRASS_TEMP_INLET_NSW
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE
WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW
WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_THINNING_E_S
WORLD_EDGE_GRASS_TEMP_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_THINNING_N_E
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W
WORLD_EDGE_GRASS_TROP_EVIL_SURROUND
WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE
WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N
WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_SURROUND
WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE
WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E
WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W
WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_STRAIGHT_W
WORLD_EDGE_GRASS_TROP_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_STRAIGHT_N
WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE
WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_THINNING_N_E
WORLD_EDGE_GRASS_TROP_THINNING_N_W
WORLD_EDGE_GRASS_TROP_SURROUND
WORLD_EDGE_GRASS_TROP_INLET_SWE
WORLD_EDGE_GRASS_TROP_INLET_NWE
WORLD_EDGE_GRASS_TROP_INLET_NSE
WORLD_EDGE_GRASS_TROP_INLET_NSW
WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GRASS_TROP_THINNING_E_S
WORLD_EDGE_GRASS_TROP_THINNING_E_N
WORLD_EDGE_GRASS_TROP_THINNING_W_S
WORLD_EDGE_GRASS_TROP_THINNING_W_N
WORLD_EDGE_GRASS_TROP_THINNING_S_E
WORLD_EDGE_GRASS_TROP_THINNING_S_W
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE
WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E
WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_EVIL_THINNING_E_S
WORLD_EDGE_WETLAND_EVIL_THINNING_E_N
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S
WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_THINNING_N_W
WORLD_EDGE_WETLAND_GOOD_SURROUND
WORLD_EDGE_WETLAND_GOOD_INLET_SWE
WORLD_EDGE_WETLAND_GOOD_INLET_NWE
WORLD_EDGE_WETLAND_GOOD_INLET_NSE
WORLD_EDGE_WETLAND_GOOD_INLET_NSW
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE
WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_GOOD_THINNING_E_S
WORLD_EDGE_WETLAND_GOOD_THINNING_E_N
WORLD_EDGE_WETLAND_GOOD_THINNING_W_S
WORLD_EDGE_WETLAND_GOOD_THINNING_W_N
WORLD_EDGE_WETLAND_GOOD_THINNING_S_E
WORLD_EDGE_WETLAND_GOOD_THINNING_S_W
WORLD_EDGE_WETLAND_GOOD_THINNING_N_E
WORLD_EDGE_BEACH_STRAIGHT_N
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_THIN_CORNER_NW
WORLD_EDGE_BEACH_THICK_CORNER_SE
WORLD_EDGE_BEACH_THICK_CORNER_SW
WORLD_EDGE_BEACH_THICK_CORNER_NE
WORLD_EDGE_BEACH_THICK_CORNER_NW
WORLD_EDGE_BEACH_STRAIGHT_E
WORLD_EDGE_BEACH_STRAIGHT_W
WORLD_EDGE_BEACH_STRAIGHT_S
WORLD_EDGE_BEACH_INLET_NSW
WORLD_EDGE_BEACH_TINY_CORNER_SE
WORLD_EDGE_BEACH_TINY_CORNER_SW
WORLD_EDGE_BEACH_TINY_CORNER_NE
WORLD_EDGE_BEACH_TINY_CORNER_NW
WORLD_EDGE_BEACH_THIN_CORNER_SE
WORLD_EDGE_BEACH_THIN_CORNER_SW
WORLD_EDGE_BEACH_THIN_CORNER_NE
WORLD_EDGE_WETLAND_THICK_CORNER_SE
WORLD_EDGE_WETLAND_THICK_CORNER_SW
WORLD_EDGE_WETLAND_THICK_CORNER_NE
WORLD_EDGE_WETLAND_THICK_CORNER_NW
WORLD_EDGE_WETLAND_STRAIGHT_E
WORLD_EDGE_WETLAND_STRAIGHT_W
WORLD_EDGE_WETLAND_STRAIGHT_S
WORLD_EDGE_WETLAND_STRAIGHT_N
WORLD_EDGE_WETLAND_TINY_CORNER_SE
WORLD_EDGE_WETLAND_TINY_CORNER_SW
WORLD_EDGE_WETLAND_TINY_CORNER_NE
WORLD_EDGE_WETLAND_TINY_CORNER_NW
WORLD_EDGE_WETLAND_THIN_CORNER_SE
WORLD_EDGE_WETLAND_THIN_CORNER_SW
WORLD_EDGE_WETLAND_THIN_CORNER_NE
WORLD_EDGE_WETLAND_THIN_CORNER_NW
WORLD_EDGE_WETLAND_THINNING_S_W
WORLD_EDGE_WETLAND_THINNING_N_E
WORLD_EDGE_WETLAND_THINNING_N_W
WORLD_EDGE_WETLAND_SURROUND
WORLD_EDGE_WETLAND_INLET_SWE
WORLD_EDGE_WETLAND_INLET_NWE
WORLD_EDGE_WETLAND_INLET_NSE
WORLD_EDGE_WETLAND_INLET_NSW
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WETLAND_THINNING_E_S
WORLD_EDGE_WETLAND_THINNING_E_N
WORLD_EDGE_WETLAND_THINNING_W_S
WORLD_EDGE_WETLAND_THINNING_W_N
WORLD_EDGE_WETLAND_THINNING_S_E
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E
WORLD_EDGE_WETLAND_EVIL_INLET_NWE
WORLD_EDGE_WETLAND_EVIL_INLET_NSE
WORLD_EDGE_WETLAND_EVIL_INLET_NSW
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE
WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW
WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE
WORLD_EDGE_WETLAND_EVIL_THINNING_W_S
WORLD_EDGE_WETLAND_EVIL_THINNING_W_N
WORLD_EDGE_WETLAND_EVIL_THINNING_S_E
WORLD_EDGE_WETLAND_EVIL_THINNING_S_W
WORLD_EDGE_WETLAND_EVIL_THINNING_N_E
WORLD_EDGE_WETLAND_EVIL_THINNING_N_W
WORLD_EDGE_WETLAND_EVIL_SURROUND
WORLD_EDGE_WETLAND_EVIL_INLET_SWE
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE
WORLD_EDGE_BEACH_GOOD_THINNING_N_E
WORLD_EDGE_BEACH_GOOD_THINNING_N_W
WORLD_EDGE_BEACH_GOOD_SURROUND
WORLD_EDGE_BEACH_GOOD_INLET_SWE
WORLD_EDGE_BEACH_GOOD_INLET_NWE
WORLD_EDGE_BEACH_GOOD_INLET_NSE
WORLD_EDGE_BEACH_GOOD_INLET_NSW
WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_GOOD_THINNING_E_S
WORLD_EDGE_BEACH_GOOD_THINNING_E_N
WORLD_EDGE_BEACH_GOOD_THINNING_W_S
WORLD_EDGE_BEACH_GOOD_THINNING_W_N
WORLD_EDGE_BEACH_GOOD_THINNING_S_E
WORLD_EDGE_BEACH_GOOD_THINNING_S_W
WORLD_EDGE_SAND_DESERT_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_STRAIGHT_N
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_INLET_NSE
WORLD_EDGE_SAND_DESERT_INLET_NSW
WORLD_EDGE_SAND_DESERT_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_THINNING_W_N
WORLD_EDGE_SAND_DESERT_THINNING_S_E
WORLD_EDGE_SAND_DESERT_THINNING_S_W
WORLD_EDGE_SAND_DESERT_THINNING_N_E
WORLD_EDGE_SAND_DESERT_THINNING_N_W
WORLD_EDGE_SAND_DESERT_SURROUND
WORLD_EDGE_SAND_DESERT_INLET_SWE
WORLD_EDGE_SAND_DESERT_INLET_NWE
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_THINNING_E_S
WORLD_EDGE_SAND_DESERT_THINNING_E_N
WORLD_EDGE_SAND_DESERT_THINNING_W_S
WORLD_EDGE_BEACH_THINNING_S_E
WORLD_EDGE_BEACH_THINNING_S_W
WORLD_EDGE_BEACH_THINNING_N_E
WORLD_EDGE_BEACH_THINNING_N_W
WORLD_EDGE_BEACH_SURROUND
WORLD_EDGE_BEACH_INLET_SWE
WORLD_EDGE_BEACH_INLET_NWE
WORLD_EDGE_BEACH_INLET_NSE
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_THINNING_E_S
WORLD_EDGE_BEACH_THINNING_E_N
WORLD_EDGE_BEACH_THINNING_W_S
WORLD_EDGE_BEACH_THINNING_W_N
WORLD_EDGE_BEACH_EVIL_STRAIGHT_E
WORLD_EDGE_BEACH_EVIL_STRAIGHT_W
WORLD_EDGE_BEACH_EVIL_STRAIGHT_S
WORLD_EDGE_BEACH_EVIL_STRAIGHT_N
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SE
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SW
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NE
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NW
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SE
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SW
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NE
WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NW
WORLD_EDGE_BEACH_EVIL_INLET_SWE
WORLD_EDGE_BEACH_EVIL_INLET_NWE
WORLD_EDGE_BEACH_EVIL_INLET_NSE
WORLD_EDGE_BEACH_EVIL_INLET_NSW
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SW
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NE
WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NW
WORLD_EDGE_BEACH_EVIL_THINNING_E_N
WORLD_EDGE_BEACH_EVIL_THINNING_W_S
WORLD_EDGE_BEACH_EVIL_THINNING_W_N
WORLD_EDGE_BEACH_EVIL_THINNING_S_E
WORLD_EDGE_BEACH_EVIL_THINNING_S_W
WORLD_EDGE_BEACH_EVIL_THINNING_N_E
WORLD_EDGE_BEACH_EVIL_THINNING_N_W
WORLD_EDGE_BEACH_EVIL_SURROUND
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_EVIL_THINNING_E_S
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SW
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NE
WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NW
WORLD_EDGE_BEACH_GOOD_STRAIGHT_E
WORLD_EDGE_BEACH_GOOD_STRAIGHT_W
WORLD_EDGE_BEACH_GOOD_STRAIGHT_S
WORLD_EDGE_BEACH_GOOD_STRAIGHT_N
WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_S
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_N
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_S
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_N
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NWE
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSE
WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSW
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_N
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_E
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_W
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_E
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_W
WORLD_EDGE_SAND_DESERT_BLACK_SURROUND
WORLD_EDGE_SAND_DESERT_BLACK_INLET_SWE
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_S
WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_SURROUND
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_SWE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NWE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSE
WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSW
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_S
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_N
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_S
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_N
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_E
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_W
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_E
WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_W
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_E
WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_W
WORLD_EDGE_SAND_DESERT_WHITE_SURROUND
WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NWE
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE
WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSW
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_INLET_SWE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NWE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSE
WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSW
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_S
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_E
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_W
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_E
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_W
WORLD_EDGE_SAND_DESERT_GOOD_SURROUND
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_S
WORLD_EDGE_DESERT_THICK_CORNER_SW
WORLD_EDGE_DESERT_THICK_CORNER_NE
WORLD_EDGE_DESERT_THICK_CORNER_NW
WORLD_EDGE_DESERT_STRAIGHT_E
WORLD_EDGE_DESERT_STRAIGHT_W
WORLD_EDGE_DESERT_STRAIGHT_S
WORLD_EDGE_DESERT_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_TINY_CORNER_SW
WORLD_EDGE_DESERT_TINY_CORNER_NE
WORLD_EDGE_DESERT_TINY_CORNER_NW
WORLD_EDGE_DESERT_THIN_CORNER_SE
WORLD_EDGE_DESERT_THIN_CORNER_SW
WORLD_EDGE_DESERT_THIN_CORNER_NE
WORLD_EDGE_DESERT_THIN_CORNER_NW
WORLD_EDGE_DESERT_THICK_CORNER_SE
WORLD_EDGE_DESERT_THINNING_N_E
WORLD_EDGE_DESERT_THINNING_N_W
WORLD_EDGE_DESERT_SURROUND
WORLD_EDGE_DESERT_INLET_SWE
WORLD_EDGE_DESERT_INLET_NWE
WORLD_EDGE_DESERT_INLET_NSE
WORLD_EDGE_DESERT_INLET_NSW
WORLD_EDGE_DESERT_TINY_CORNER_SE
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_DESERT_THINNING_E_S
WORLD_EDGE_DESERT_THINNING_E_N
WORLD_EDGE_DESERT_THINNING_W_S
WORLD_EDGE_DESERT_THINNING_W_N
WORLD_EDGE_DESERT_THINNING_S_E
WORLD_EDGE_DESERT_THINNING_S_W
WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W
WORLD_EDGE_SAND_DESERT_RED_SURROUND
WORLD_EDGE_SAND_DESERT_RED_INLET_SWE
WORLD_EDGE_SAND_DESERT_RED_INLET_NWE
WORLD_EDGE_SAND_DESERT_RED_INLET_NSE
WORLD_EDGE_SAND_DESERT_RED_INLET_NSW
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S
WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N
WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S
WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N
WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E
WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W
WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSW
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NW
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SE
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SW
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NE
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_E
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_W
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_E
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_W
WORLD_EDGE_SAND_DESERT_EVIL_SURROUND
WORLD_EDGE_SAND_DESERT_EVIL_INLET_SWE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NWE
WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSE
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_S
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_N
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_S
WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_N
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_E
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_W
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_S
WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_N
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_GOOD_THINNING_E_S
WORLD_EDGE_DESERT_GOOD_THINNING_E_N
WORLD_EDGE_DESERT_GOOD_THINNING_W_S
WORLD_EDGE_DESERT_GOOD_THINNING_W_N
WORLD_EDGE_DESERT_GOOD_THINNING_S_E
WORLD_EDGE_DESERT_GOOD_THINNING_S_W
WORLD_EDGE_DESERT_GOOD_THINNING_N_E
WORLD_EDGE_DESERT_GOOD_THINNING_N_W
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_THICK_CORNER_SE
WORLD_EDGE_TUNDRA_THICK_CORNER_SW
WORLD_EDGE_TUNDRA_THICK_CORNER_NE
WORLD_EDGE_TUNDRA_THICK_CORNER_NW
WORLD_EDGE_TUNDRA_STRAIGHT_E
WORLD_EDGE_TUNDRA_STRAIGHT_W
WORLD_EDGE_TUNDRA_STRAIGHT_S
WORLD_EDGE_TUNDRA_STRAIGHT_N
WORLD_EDGE_TUNDRA_TINY_CORNER_SE
WORLD_EDGE_TUNDRA_TINY_CORNER_SW
WORLD_EDGE_TUNDRA_TINY_CORNER_NE
WORLD_EDGE_TUNDRA_TINY_CORNER_NW
WORLD_EDGE_TUNDRA_THIN_CORNER_SE
WORLD_EDGE_TUNDRA_THIN_CORNER_SW
WORLD_EDGE_TUNDRA_THIN_CORNER_NE
WORLD_EDGE_TUNDRA_THIN_CORNER_NW
WORLD_EDGE_TUNDRA_THINNING_S_W
WORLD_EDGE_TUNDRA_THINNING_N_E
WORLD_EDGE_TUNDRA_THINNING_N_W
WORLD_EDGE_TUNDRA_SURROUND
WORLD_EDGE_TUNDRA_INLET_SWE
WORLD_EDGE_TUNDRA_INLET_NWE
WORLD_EDGE_TUNDRA_INLET_NSE
WORLD_EDGE_TUNDRA_INLET_NSW
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_THINNING_E_S
WORLD_EDGE_TUNDRA_THINNING_E_N
WORLD_EDGE_TUNDRA_THINNING_W_S
WORLD_EDGE_TUNDRA_THINNING_W_N
WORLD_EDGE_TUNDRA_THINNING_S_E
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE
WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW
WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E
WORLD_EDGE_DESERT_EVIL_STRAIGHT_S
WORLD_EDGE_DESERT_EVIL_STRAIGHT_N
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE
WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW
WORLD_EDGE_DESERT_EVIL_STRAIGHT_E
WORLD_EDGE_DESERT_EVIL_STRAIGHT_W
WORLD_EDGE_DESERT_EVIL_INLET_NSE
WORLD_EDGE_DESERT_EVIL_INLET_NSW
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE
WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW
WORLD_EDGE_DESERT_EVIL_THINNING_W_N
WORLD_EDGE_DESERT_EVIL_THINNING_S_E
WORLD_EDGE_DESERT_EVIL_THINNING_S_W
WORLD_EDGE_DESERT_EVIL_THINNING_N_E
WORLD_EDGE_DESERT_EVIL_THINNING_N_W
WORLD_EDGE_DESERT_EVIL_SURROUND
WORLD_EDGE_DESERT_EVIL_INLET_SWE
WORLD_EDGE_DESERT_EVIL_INLET_NWE
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_DESERT_EVIL_THINNING_E_S
WORLD_EDGE_DESERT_EVIL_THINNING_E_N
WORLD_EDGE_DESERT_EVIL_THINNING_W_S
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW
WORLD_EDGE_DESERT_GOOD_STRAIGHT_E
WORLD_EDGE_DESERT_GOOD_STRAIGHT_W
WORLD_EDGE_DESERT_GOOD_STRAIGHT_S
WORLD_EDGE_DESERT_GOOD_STRAIGHT_N
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE
WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW
WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE
WORLD_EDGE_DESERT_GOOD_SURROUND
WORLD_EDGE_DESERT_GOOD_INLET_SWE
WORLD_EDGE_DESERT_GOOD_INLET_NWE
WORLD_EDGE_DESERT_GOOD_INLET_NSE
WORLD_EDGE_DESERT_GOOD_INLET_NSW
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW
WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE
WORLD_EDGE_GLACIER_THIN_CORNER_NW
WORLD_EDGE_GLACIER_THICK_CORNER_SE
WORLD_EDGE_GLACIER_THICK_CORNER_SW
WORLD_EDGE_GLACIER_THICK_CORNER_NE
WORLD_EDGE_GLACIER_THICK_CORNER_NW
WORLD_EDGE_GLACIER_STRAIGHT_E
WORLD_EDGE_GLACIER_STRAIGHT_W
WORLD_EDGE_GLACIER_STRAIGHT_S
WORLD_EDGE_GLACIER_INLET_NSW
WORLD_EDGE_GLACIER_TINY_CORNER_SE
WORLD_EDGE_GLACIER_TINY_CORNER_SW
WORLD_EDGE_GLACIER_TINY_CORNER_NE
WORLD_EDGE_GLACIER_TINY_CORNER_NW
WORLD_EDGE_GLACIER_THIN_CORNER_SE
WORLD_EDGE_GLACIER_THIN_CORNER_SW
WORLD_EDGE_GLACIER_THIN_CORNER_NE
WORLD_EDGE_GLACIER_THINNING_S_E
WORLD_EDGE_GLACIER_THINNING_S_W
WORLD_EDGE_GLACIER_THINNING_N_E
WORLD_EDGE_GLACIER_THINNING_N_W
WORLD_EDGE_GLACIER_SURROUND
WORLD_EDGE_GLACIER_INLET_SWE
WORLD_EDGE_GLACIER_INLET_NWE
WORLD_EDGE_GLACIER_INLET_NSE
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_THINNING_E_S
WORLD_EDGE_GLACIER_THINNING_E_N
WORLD_EDGE_GLACIER_THINNING_W_S
WORLD_EDGE_GLACIER_THINNING_W_N
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S
WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE
WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW
WORLD_EDGE_GLACIER_EVIL_INLET_SWE
WORLD_EDGE_GLACIER_EVIL_INLET_NWE
WORLD_EDGE_GLACIER_EVIL_INLET_NSE
WORLD_EDGE_GLACIER_EVIL_INLET_NSW
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE
WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW
WORLD_EDGE_GLACIER_EVIL_THINNING_E_N
WORLD_EDGE_GLACIER_EVIL_THINNING_W_S
WORLD_EDGE_GLACIER_EVIL_THINNING_W_N
WORLD_EDGE_GLACIER_EVIL_THINNING_S_E
WORLD_EDGE_GLACIER_EVIL_THINNING_S_W
WORLD_EDGE_GLACIER_EVIL_THINNING_N_E
WORLD_EDGE_GLACIER_EVIL_THINNING_N_W
WORLD_EDGE_GLACIER_EVIL_SURROUND
WORLD_EDGE_TUNDRA_EVIL_INLET_NWE
WORLD_EDGE_TUNDRA_EVIL_INLET_NSE
WORLD_EDGE_TUNDRA_EVIL_INLET_NSW
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE
WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE
WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S
WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N
WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E
WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W
WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E
WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W
WORLD_EDGE_TUNDRA_EVIL_SURROUND
WORLD_EDGE_TUNDRA_EVIL_INLET_SWE
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S
WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S
WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE
WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW
WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W
WORLD_EDGE_TUNDRA_GOOD_SURROUND
WORLD_EDGE_TUNDRA_GOOD_INLET_SWE
WORLD_EDGE_TUNDRA_GOOD_INLET_NWE
WORLD_EDGE_TUNDRA_GOOD_INLET_NSE
WORLD_EDGE_TUNDRA_GOOD_INLET_NSW
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE
WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S
WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N
WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S
WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N
WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E
WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W
WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E
WORLD_EDGE_GLACIER_STRAIGHT_N
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N
WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E
WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W
WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E
WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W
WORLD_EDGE_GLACIER_EVILSAV_SURROUND
WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE
WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S
WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N
WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S
WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE
WORLD_EDGE_GLACIER_GOODSAV_SURROUND
WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE
WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW
WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S
WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S
WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E
WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E
WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_THICK_CORNER_SE
WORLD_EDGE_WATER_THICK_CORNER_SW
WORLD_EDGE_WATER_THICK_CORNER_NE
WORLD_EDGE_WATER_THICK_CORNER_NW
WORLD_EDGE_WATER_STRAIGHT_E
WORLD_EDGE_WATER_STRAIGHT_W
WORLD_EDGE_WATER_STRAIGHT_S
WORLD_EDGE_WATER_STRAIGHT_N
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_EVIL_THINNING_E_S
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S
WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N
WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW
WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_THINNING_N_E
WORLD_EDGE_GLACIER_GOOD_THINNING_N_W
WORLD_EDGE_GLACIER_GOOD_SURROUND
WORLD_EDGE_GLACIER_GOOD_INLET_SWE
WORLD_EDGE_GLACIER_GOOD_INLET_NWE
WORLD_EDGE_GLACIER_GOOD_INLET_NSE
WORLD_EDGE_GLACIER_GOOD_INLET_NSW
WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_GLACIER_GOOD_THINNING_E_S
WORLD_EDGE_GLACIER_GOOD_THINNING_E_N
WORLD_EDGE_GLACIER_GOOD_THINNING_W_S
WORLD_EDGE_GLACIER_GOOD_THINNING_W_N
WORLD_EDGE_GLACIER_GOOD_THINNING_S_E
WORLD_EDGE_GLACIER_GOOD_THINNING_S_W
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE
WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E
WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W
WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE
WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE
WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE
WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE
WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW
WORLD_EDGE_WATER_GOOD_STRAIGHT_E
WORLD_EDGE_WATER_GOOD_STRAIGHT_W
WORLD_EDGE_WATER_GOOD_STRAIGHT_S
WORLD_EDGE_WATER_GOOD_STRAIGHT_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE
WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE
WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE
WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE
WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW
WORLD_EDGE_WATER_GOOD_THINNING_N_W
WORLD_EDGE_WATER_GOOD_SURROUND
WORLD_EDGE_WATER_GOOD_INLET_SWE
WORLD_EDGE_WATER_GOOD_INLET_NWE
WORLD_EDGE_WATER_GOOD_INLET_NSE
WORLD_EDGE_WATER_GOOD_INLET_NSW
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE
WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_GOOD_THINNING_E_S
WORLD_EDGE_WATER_GOOD_THINNING_E_N
WORLD_EDGE_WATER_GOOD_THINNING_W_S
WORLD_EDGE_WATER_GOOD_THINNING_W_N
WORLD_EDGE_WATER_GOOD_THINNING_S_E
WORLD_EDGE_WATER_GOOD_THINNING_S_W
WORLD_EDGE_WATER_GOOD_THINNING_N_E
WORLD_EDGE_BEACH_LINE_STRAIGHT_N
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE
WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE
WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW
WORLD_EDGE_BEACH_LINE_STRAIGHT_E
WORLD_EDGE_BEACH_LINE_STRAIGHT_W
WORLD_EDGE_BEACH_LINE_STRAIGHT_S
WORLD_EDGE_BEACH_LINE_INLET_NSW
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE
WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE
WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE
WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW
WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE
WORLD_EDGE_BEACH_LINE_THINNING_S_E
WORLD_EDGE_BEACH_LINE_THINNING_S_W
WORLD_EDGE_BEACH_LINE_THINNING_N_E
WORLD_EDGE_BEACH_LINE_THINNING_N_W
WORLD_EDGE_BEACH_LINE_SURROUND
WORLD_EDGE_BEACH_LINE_INLET_SWE
WORLD_EDGE_BEACH_LINE_INLET_NWE
WORLD_EDGE_BEACH_LINE_INLET_NSE
WORLD_EDGE_WATER_TINY_CORNER_SE
WORLD_EDGE_WATER_TINY_CORNER_SW
WORLD_EDGE_WATER_TINY_CORNER_NE
WORLD_EDGE_WATER_TINY_CORNER_NW
WORLD_EDGE_WATER_THIN_CORNER_SE
WORLD_EDGE_WATER_THIN_CORNER_SW
WORLD_EDGE_WATER_THIN_CORNER_NE
WORLD_EDGE_WATER_THIN_CORNER_NW
WORLD_EDGE_WATER_THINNING_S_W
WORLD_EDGE_WATER_THINNING_N_E
WORLD_EDGE_WATER_THINNING_N_W
WORLD_EDGE_WATER_SURROUND
WORLD_EDGE_WATER_INLET_SWE
WORLD_EDGE_WATER_INLET_NWE
WORLD_EDGE_WATER_INLET_NSE
WORLD_EDGE_WATER_INLET_NSW
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_THINNING_E_S
WORLD_EDGE_WATER_THINNING_E_N
WORLD_EDGE_WATER_THINNING_W_S
WORLD_EDGE_WATER_THINNING_W_N
WORLD_EDGE_WATER_THINNING_S_E
WORLD_EDGE_WATER_EVIL_STRAIGHT_W
WORLD_EDGE_WATER_EVIL_STRAIGHT_S
WORLD_EDGE_WATER_EVIL_STRAIGHT_N
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE
WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE
WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE
WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW
WORLD_EDGE_WATER_EVIL_STRAIGHT_E
WORLD_EDGE_WATER_EVIL_INLET_NWE
WORLD_EDGE_WATER_EVIL_INLET_NSE
WORLD_EDGE_WATER_EVIL_INLET_NSW
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE
WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE
WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW
WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE
WORLD_EDGE_WATER_EVIL_THINNING_W_S
WORLD_EDGE_WATER_EVIL_THINNING_W_N
WORLD_EDGE_WATER_EVIL_THINNING_S_E
WORLD_EDGE_WATER_EVIL_THINNING_S_W
WORLD_EDGE_WATER_EVIL_THINNING_N_E
WORLD_EDGE_WATER_EVIL_THINNING_N_W
WORLD_EDGE_WATER_EVIL_SURROUND
WORLD_EDGE_WATER_EVIL_INLET_SWE
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_WATER_EVIL_THINNING_E_S
WORLD_EDGE_WATER_EVIL_THINNING_E_N
TISSUE_MAY_HAVE_COLOR
TISSUE_MAY_HAVE_SHAPING
TISSUE_MAX_DENSITY
TISSUE_MIN_DENSITY
TISSUE_MAX_LENGTH
TISSUE_MIN_LENGTH
TISSUE_NOT_SHAPED
BP_APPEARANCE_MODIFIER_RANGE
CONDITION_TISSUE_LAYER failed: 
CONDITION_TISSUE_LAYER
CONDITION_BP
USE_PALETTE
USE_STANDARD_PALETTE_FROM_ITEM
LARGE_IMAGE
IF_MIN_CURLY
TISSUE_SWAP
ANY_HELD
WIELD
SHUT_OFF_IF_ITEM_PRESENT
CONDITION_ITEM_WORN
CONDITION_CASTE
CONDITION_GHOST
CONDITION_SYN_CLASS
CONDITION_RANDOM_PART_INDEX
Unrecognized helm type in CONDITION_ITEM_WORN: 
Unrecognized gloves type in CONDITION_ITEM_WORN: 
Unrecognized shoes type in CONDITION_ITEM_WORN: 
Unrecognized weapon type in CONDITION_ITEM_WORN: 
Unrecognized pants type in CONDITION_ITEM_WORN: 
Unrecognized armor type in CONDITION_ITEM_WORN: 
Unrecognized tool type in CONDITION_ITEM_WORN: 
Unrecognized item type in CONDITION_ITEM_WORN: 
CONDITION_PROFESSION_CATEGORY
CONDITION_NOT_CHILD
CONDITION_CHILD
CONDITION_HAUL_COUNT_MAX
CONDITION_HAUL_COUNT_MIN
Body part not found in caste(s): 
No items found in CONDITION_ITEM_WORN: 
Unrecognized shield type in CONDITION_ITEM_WORN: 
LS_PALETTE_DEFAULT
LS_PALETTE_FILE
Unrecognized condition material flag: 
CONDITION_MATERIAL_FLAG
CONDITION_MATERIAL_TYPE: 
CONDITION_MATERIAL_TYPE
CONDITION_NOT_DYED
CONDITION_DYE
LAYER_SET had no token
LAYER_SET
CDI_LIST_ICON creature interaction not found 
Cannot use LG_CONDITION_BP outside LAYER_GROUP
LG_CONDITION_BP
END_LAYER_GROUP
LAYER_GROUP
LS_PALETTE
GLOW_RIGHT_GONE
GLOW_LEFT_GONE
GLOW
, final token missing
, had unit type
, had site link type
, had entity link type
Failed to add LAYER_SET 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N
WORLD_EDGE_BEACH_LINE_THINNING_E_S
WORLD_EDGE_BEACH_LINE_THINNING_E_N
WORLD_EDGE_BEACH_LINE_THINNING_W_S
WORLD_EDGE_BEACH_LINE_THINNING_W_N
Invalid ASCII GRAPHICS 
ASCII_GRAPHICS
ASCII_RECTANGLE
Unrecognized tile: 
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W
WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S
Failed to find CREATURE_CASTE_GRAPHICS creature caste 
CREATURE_CASTE_GRAPHICS
Failed to find CREATURE_GRAPHICS creature 
CREATURE_GRAPHICS
Failed to find INTERACTION_GRAPHICS interaction 
INTERACTION_GRAPHICS
Failed to find PLANT_GRAPHICS plant 
PLANT_GRAPHICS
GROWTH_1
STANDARD_FLOWERS_2
STANDARD_FLOWERS_1
STANDARD_FRUIT_3
STANDARD_FRUIT_2
STANDARD_FRUIT_1
STANDARD_LEAVES
Failed to find CREATURE_CASTE_GRAPHICS creature 
CUSTOM_EDGE_N
SOIL_BACKGROUND
CUSTOM_RAMP
CUSTOM_EDGING
GROWTH_PICKED
GROWTH_4
GROWTH_3
GROWTH_2
SHRUB_PICKED
CUSTOM_EDGE_SE
CUSTOM_EDGE_SW
CUSTOM_EDGE_NE
CUSTOM_EDGE_NW
CUSTOM_EDGE_E
CUSTOM_EDGE_W
CUSTOM_EDGE_S
Tree tile token not recognized: 
SHRUB_DEAD
CROP_SPROUT
CROP_R
CROP_M
CROP_L
CROP
PICKED
BP_SCARRED
BP_MISSING
BP_PRESENT
ITEM_DAMAGE
ITEM_QUALITY_RANGE
ITEM_QUALITY
CDI_LIST_ICON cdi interaction syndrome effect not found 
CDI_LIST_ICON
Unrecognized Graphics Token: 
PAGE_DIM
PAGE_DIM_PIXELS
TILE_DIM
PALETTE_COLOR
PALETTE_DEFAULT
SKELETON_WITH_SKULL
GLOW_CHILD
LIGHT_INSIDE_DUSK
LIGHT_INSIDE_DAY
LIGHT_INSIDE_DAWN
RAIN_WEIRD
RAIN_BLOOD
SNOW
TEMP_COOL
TEMP_COLD
FOG_HEAVY
CLOUD_CUMULUS_PUFFS
CLOUD_CIRRUS
CLOUD_CUMULUS_LIGHT
CLOUD_STRATUS_LIGHT
CLOUD_STRATUS_DARK
CLOUD_CUMULUS_DARK
LIGHT_INSIDE_NIGHT
WIND_DIR_E
WIND_DIR_NE
WIND_DIR_N
WIND_SPEED_4
WIND_SPEED_3
WIND_SPEED_2
WIND_SPEED_1
WIND_SPEED_NONE
SUN_UP_2
SUN_UP_1
SUN_DAWN
WIND_DIR_NW
WIND_DIR_W
WIND_DIR_SW
WIND_DIR_S
WIND_DIR_SE
MOON_HALF_WAX
MOON_CRESCENT_WAX
SUN_DUSK
SUN_DOWN_3
SUN_DOWN_2
SUN_DOWN_1
SUN_NOON
SUN_UP_3
LIGHT_EERIE
LIGHT_UNDERWORLD
MOON_NEW
MOON_CRESCENT_WANE
MOON_HALF_WANE
MOON_GIBBOUS_WANE
MOON_FULL
MOON_GIBBOUS_WAX
MOON_FULL_MOON
MOON_WAXING_GIBBOUS
MOON_WAXING_HALF_MOON
MOON_WAXING_CRESCENT
DOUBLE
MOON_HIDDEN_DARK
MOON_HIDDEN_MID
MOON_HIDDEN_BRIGHT
CALENDAR_MONTH
ANNOUNCEMENT_ALERT
MOON_RAIN
MOON_SNOW
MOON_NEW_MOON
MOON_WANING_CRESCENT
MOON_WANING_HALF_MOON
MOON_WANING_GIBBOUS
ODOR_BUG_INNARDS
ODOR_MUD
ODOR_SMOKE
ODOR_BLOOD
ODOR_BRIMSTONE
ODOR_FRESHLY_BAKED_GOODS
ODOR_SOIL
ODOR_VOMIT
ODOR_SOOT
ODOR_FILTH
ODOR_DEATH
ODOR_COOKED_FLESH
TEMP_FREEZING
TEMP_DEATHLY_COLD
TEMP_WARM
TEMP_HOT
TEMP_SCORCHING
TEMP_BURNING
TEMP_FIXED
TEMP_NEUTRAL
ZONE_TYPE_ACTIVE
ZONE_TYPE_INACTIVE
BUTTON_ZONE_REMOVE
BUILDING_PLACEMENT_ROLLERS_SPEED_5
BUILDING_PLACEMENT_ROLLERS_SPEED_4
BUILDING_PLACEMENT_ROLLERS_SPEED_3
BUILDING_PLACEMENT_ROLLERS_SPEED_2
BUILDING_PLACEMENT_ROLLERS_SPEED_1
ZONE_REMOVE_EXISTING
ZONE_SUSPEND_INACTIVE
ZONE_SUSPEND
ZONE_ERASE_ACTIVE
ZONE_ERASE_INACTIVE
ZONE_REPAINT
ZONE_NEXT
ZONE_PREVIOUS
ZONE_PIT_INACTIVE
ZONE_GATHER_FALLEN_ACTIVE
ZONE_GATHER_FALLEN_INACTIVE
ZONE_GATHER_SHRUB_ACTIVE
ZONE_GATHER_SHRUB_INACTIVE
ZONE_GATHER_TREE_ACTIVE
ZONE_GATHER_TREE_INACTIVE
ZONE_PICK_ANIMALS
ZONE_SHOOT_LEFT_ACTIVE
ZONE_SQUAD_LIST
ZONE_ASSIGN_UNIT
ZONE_LOCATION_DETAILS
ZONE_LOCATION_ASSIGN
ZONE_POND_ACTIVE
ZONE_POND_INACTIVE
ZONE_PIT_ACTIVE
ZONE_SQUAD_SLEEP_ACTIVE
ZONE_SHOOT_DOWN_INACTIVE
ZONE_SHOOT_UP_INACTIVE
ZONE_SHOOT_RIGHT_INACTIVE
ZONE_SHOOT_LEFT_INACTIVE
ZONE_SHOOT_DOWN_ACTIVE
ZONE_SHOOT_UP_ACTIVE
ZONE_SHOOT_RIGHT_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_ACTIVE
ZONE_SQUAD_SQUAD_EQ_INACTIVE
ZONE_SQUAD_INDIV_EQ_INACTIVE
ZONE_SQUAD_TRAIN_INACTIVE
ZONE_SQUAD_SLEEP_INACTIVE
ZONE_SQUAD_SQUAD_EQ_ACTIVE
ZONE_SQUAD_INDIV_EQ_ACTIVE
ZONE_SQUAD_TRAIN_ACTIVE
ASSIGN_TRADE_SORT_BY_VALUE_ON
ASSIGN_TRADE_SORT_BY_DISTANCE_OFF
ASSIGN_TRADE_SORT_BY_DISTANCE_ON
ASSIGN_TRADE_CULLING_MANDATES_OFF
ASSIGN_TRADE_CULLING_MANDATES_ON
ZONE_TOMB_PET_BURIAL_INACTIVE
ZONE_TOMB_PET_BURIAL_ACTIVE
ZONE_TOMB_CITIZEN_BURIAL_INACTIVE
STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK
STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK
STOCKPILE_CONNECTIONS_TAKE_LINK
STOCKPILE_CONNECTIONS_GIVE_LINK
STOCKPILE_CONNECTIONS_ADD_TAKE_LINK
STOCKPILE_CONNECTIONS_ADD_GIVE_LINK
ASSIGN_TRADE_SORT_BY_VALUE_OFF
BORDER_RIGHT_INTERSECTION
BORDER_LEFT_INTERSECTION
BORDER_BOTTOM_INTERSECTION
BORDER_TOP_INTERSECTION
BORDER_BOTTOM_RIGHT
BORDER_BOTTOM_LEFT
BORDER_TOP_RIGHT
BORDER_TOP_LEFT
BUILDING_PLACEMENT_BRIDGE_W
BUILDING_PLACEMENT_BRIDGE_S
BUILDING_PLACEMENT_BRIDGE_N
BUILDING_PLACEMENT_ACTIVE_BUTTON
BUILDING_PLACEMENT_INACTIVE_BUTTON
HOVER_TAB
HOVER_CLOSE
HOVER_RECTANGLE
BUILDING_PLACEMENT_SCREW_PUMP_E
BUILDING_PLACEMENT_SCREW_PUMP_W
BUILDING_PLACEMENT_SCREW_PUMP_S
BUILDING_PLACEMENT_SCREW_PUMP_N
BUILDING_PLACEMENT_WE
BUILDING_PLACEMENT_NS
BUILDING_PLACEMENT_BRIDGE_RETRACT
BUILDING_PLACEMENT_BRIDGE_E
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER
BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER
BUILDING_PLACEMENT_E
BUILDING_PLACEMENT_W
BUILDING_PLACEMENT_S
BUILDING_PLACEMENT_N
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW
BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST
BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF
BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF
WORK_ORDERS_REMOVE
WORK_ORDERS_DETAILS
WORK_ORDERS_CONDITIONS
WORK_ORDERS_PRIORITY_DOWN
WORK_ORDERS_PRIORITY_UP
WORK_ORDERS_NOT_VALIDATED
WORK_ORDERS_VALIDATED
WORK_ORDERS_READY
WORK_ORDERS_ENTER_AMOUNT
WORK_ORDERS_CHANGE_FREQUENCY
WORK_ORDERS_ADD_SUGGESTED_CONDITION
WORK_ORDERS_CHANGE_ADJ
WORK_ORDERS_CHANGE_MAT
WORK_ORDERS_CHANGE_TYPE
WORK_ORDERS_ADD_ORDER_CONDITION
WORK_ORDERS_ADD_ITEM_CONDITION
NOBLES_BEDROOM_MISSING
NOBLES_BEDROOM_NA
NOBLES_ASSIGN_SYMBOL
WORK_ORDERS_ADJECTIVE_NOT_SELECTED
WORK_ORDERS_ADJECTIVE_SELECTED
WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE
WORK_ORDERS_DECREASE_AMOUNT
WORK_ORDERS_INCREASE_AMOUNT
NOBLES_DINING_MISSING
NOBLES_DINING_NA
NOBLES_OFFICE_GOOD
NOBLES_OFFICE_PARTIAL
NOBLES_OFFICE_MISSING
NOBLES_OFFICE_NA
NOBLES_BEDROOM_GOOD
NOBLES_BEDROOM_PARTIAL
NOBLES_DEMANDS_NA
NOBLES_ADD
NOBLES_TOMB_GOOD
NOBLES_TOMB_PARTIAL
NOBLES_TOMB_MISSING
NOBLES_TOMB_NA
NOBLES_DINING_GOOD
NOBLES_DINING_PARTIAL
NOBLES_MANDATES_TIME_WARN_2
NOBLES_MANDATES_TIME_WARN_1
NOBLES_MANDATES_TIME_GOOD
NOBLES_MANDATES_NA
NOBLES_DEMANDS_TIME_WARN_3
NOBLES_DEMANDS_TIME_WARN_2
NOBLES_DEMANDS_TIME_WARN_1
NOBLES_DEMANDS_TIME_GOOD
NOBLES_ACCOUNTING_3_INACTIVE
NOBLES_ACCOUNTING_2_INACTIVE
NOBLES_ACCOUNTING_1_INACTIVE
NOBLES_FURN_GOOD
NOBLES_FURN_PARTIAL
NOBLES_FURN_MISSING
NOBLES_FURN_NA
NOBLES_MANDATES_TIME_WARN_3
LABOR_KITCHEN_COOK_CANNOT
NOBLES_ACCOUNTING_5_ACTIVE
NOBLES_ACCOUNTING_4_ACTIVE
NOBLES_ACCOUNTING_3_ACTIVE
NOBLES_ACCOUNTING_2_ACTIVE
NOBLES_ACCOUNTING_1_ACTIVE
NOBLES_ACCOUNTING_5_INACTIVE
NOBLES_ACCOUNTING_4_INACTIVE
STOCKPILE_TAKE_FROM_ANYWHERE
STOCKPILE_CONNECTIONS_REMOVE
STOCKPILE_SET_CONNECTIONS
BUTTON_STOCKPILE_REMOVE
BUTTON_STOCKPILE_NEW
BUTTON_STOCKPILE_ACTIVE
BUTTON_STOCKPILE_INACTIVE
STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK
STOCKPILE_TOOL_SETTINGS
STOCKPILE_REMOVE_EXISTING
STOCKPILE_ERASE_ACTIVE
STOCKPILE_ERASE_INACTIVE
STOCKPILE_REPAINT
STOCKPILE_TYPE_ACTIVE
STOCKPILE_TYPE_INACTIVE
STOCKPILE_TAKE_FROM_LINKS_ONLY
CUSTOM_STOCKPILE_ORGANIC_OFF
CUSTOM_STOCKPILE_ORGANIC_ON
STOCKPILE_OFF
STOCKPILE_PARTIAL
STOCKPILE_ON
STOCKPILE_TOOLS_DECREASE_AMOUNT
STOCKPILE_TOOLS_INCREASE_AMOUNT
STOCKPILE_TOOLS_ENTER_AMOUNT
CUSTOM_STOCKPILE_PREPARED_FOOD_OFF
CUSTOM_STOCKPILE_PREPARED_FOOD_ON
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF
CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON
CUSTOM_STOCKPILE_EMPTY_CAGE_OFF
CUSTOM_STOCKPILE_EMPTY_CAGE_ON
CUSTOM_STOCKPILE_INORGANIC_OFF
CUSTOM_STOCKPILE_INORGANIC_ON
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF
CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF
CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON
CUSTOM_STOCKPILE_USABLE_WEAPON_OFF
CUSTOM_STOCKPILE_USABLE_WEAPON_ON
CUSTOM_STOCKPILE_USABLE_ARMOR_OFF
CUSTOM_STOCKPILE_USABLE_ARMOR_ON
BUTTON_INFO_NOBLES
BUTTON_INFO_WORK_ORDERS
BUTTON_INFO_LABOR
BUTTON_INFO_PLACES
BUTTON_INFO_TASKS
BUTTON_INFO_CREATURES
CUSTOM_STOCKPILE_CORPSES_OFF
CUSTOM_STOCKPILE_CORPSES_ON
BUTTON_INFO_NOBLES_ACTIVE
BUTTON_INFO_WORK_ORDERS_ACTIVE
BUTTON_INFO_LABOR_ACTIVE
BUTTON_INFO_PLACES_ACTIVE
BUTTON_INFO_TASKS_ACTIVE
BUTTON_INFO_CREATURES_ACTIVE
BUTTON_INFO_JUSTICE
BUTTON_INFO_OBJECTS
WORK_ORDERS_CHECKING
WORK_ORDERS_WAITING
WORK_ORDERS_ACTIVE
WORK_ORDERS_CREATE_NEW
BUTTON_WORLD
BUTTON_SQUADS
BUTTON_INFO_JUSTICE_ACTIVE
BUTTON_INFO_OBJECTS_ACTIVE
HAULING_DELETE_ROUTE
HAULING_RENAME_STOP
HAULING_RENAME_ROUTE
HAULING_STOP_CONDITIONS
HAULING_STOP_LINKS
HAULING_STOP_ITEMS
HAULING_VEHICLE_TROUBLED
HAULING_VEHICLE_MOVING
HAULING_STOP_CONDITIONS_NEW
HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE
HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE
HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE
HAULING_STOP_LINKS_GIVE_TO_STOCKPILE
HAULING_DELETE_STOP
HAULING_STOP_CONDITIONS_GUIDE
HAULING_STOP_CONDITIONS_PUSH_OFF
HAULING_STOP_CONDITIONS_E
HAULING_STOP_CONDITIONS_W
HAULING_STOP_CONDITIONS_S
HAULING_STOP_CONDITIONS_N
HAULING_STOP_CONDITIONS_DECREASE
HAULING_STOP_CONDITIONS_INCREASE
UNIT_SELECTOR_UNASSIGNED
UNIT_SELECTOR_ASSIGNED
HAULING_STOP_CONDITIONS_DELETE
HAULING_STOP_CONDITIONS_ANY_ITEMS
HAULING_STOP_CONDITIONS_DESIRED_ITEMS
HAULING_STOP_CONDITIONS_AT_LEAST
HAULING_STOP_CONDITIONS_AT_MOST
HAULING_STOP_CONDITIONS_RIDE
SQUADS_MOVE_ORDER
SQUADS_KILL_ORDER
SQUADS_NOT_SELECTED
SQUADS_SELECTED
SQUADS_POSITIONS
SQUADS_RECENTER
BURROW_WORKSHOPS_BURROW_ONLY
BURROW_WORKSHOPS_EVERYWHERE
SQUADS_LEFT_ACTIVE
SQUADS_DISBAND
SQUADS_INSPECT
SQUADS_CHANGE_ALERT
SQUADS_CANCEL_ORDER
SQUADS_TRAIN_ORDER
SQUADS_DEFEND_BURROW_ORDER
SQUADS_PATROL_ORDER
SQUADS_EQUIPMENT_HELMET_GOOD
SQUADS_EQUIPMENT_PANTS_GOOD
SQUADS_EQUIPMENT_ARMOR_GOOD
SQUADS_EQUIPMENT_SHIELD_GOOD
SQUADS_EQUIPMENT_WEAPON_GOOD
SQUADS_RIGHT_INACTIVE
SQUADS_LEFT_INACTIVE
SQUADS_RIGHT_ACTIVE
SQUADS_EQUIPMENT_SHIELD_WARNING
SQUADS_EQUIPMENT_WEAPON_WARNING
SQUADS_EQUIPMENT_FLASK_GOOD
SQUADS_EQUIPMENT_BACKPACK_GOOD
SQUADS_EQUIPMENT_AMMO_GOOD
SQUADS_EQUIPMENT_QUIVER_GOOD
SQUADS_EQUIPMENT_SHOES_GOOD
SQUADS_EQUIPMENT_GLOVES_GOOD
LABOR_STONE_USE_ALLOWED
LABOR_STONE_USE_MAGMA_UNSAFE
LABOR_STONE_USE_MAGMA_SAFE
LABOR_KITCHEN_BREW_RESTRICTED
LABOR_KITCHEN_BREW_ALLOWED
LABOR_KITCHEN_BREW_CANNOT
LABOR_KITCHEN_COOK_RESTRICTED
LABOR_KITCHEN_COOK_ALLOWED
LABOR_EDIT_WORK_DETAIL
LABOR_WORKER_ASSIGNED_NOBODY
LABOR_WORKER_ASSIGNED_EVERYBODY
LABOR_WORKER_UNASSIGNED
LABOR_WORKER_ASSIGNED
WORKER_DO_ANY_AVAILABLE_JOB
WORKER_ONLY_DO_ASSIGNED_JOBS
LABOR_STONE_USE_RESTRICTED
WORK_DETAIL_PLANT_GATHERERS
WORK_DETAIL_ENGRAVERS
WORK_DETAIL_STONECUTTERS
WORK_DETAIL_FISHERMEN
WORK_DETAIL_PLANTERS
WORK_DETAIL_HUNTERS
WORK_DETAIL_WOODCUTTERS
WORK_DETAIL_MINERS
WORK_DETAIL_CUSTOM_6
WORK_DETAIL_CUSTOM_5
WORK_DETAIL_CUSTOM_4
WORK_DETAIL_CUSTOM_3
WORK_DETAIL_CUSTOM_2
WORK_DETAIL_CUSTOM_1
WORK_DETAIL_ORDERLIES
WORK_DETAIL_HAULERS
LOCATION_OCCUPATION_PERFORMER
LOCATION_OCCUPATION_TAVERN_KEEPER
LOCATION_ASSIGN_OCCUPATION
LOCATION_RESERVED_ENTER_AMOUNT
LOCATION_RESERVED_DECREASE_AMOUNT
LOCATION_RESERVED_INCREASE_AMOUNT
WORK_DETAIL_CUSTOM_8
WORK_DETAIL_CUSTOM_7
LOCATION_PERMISSION_ON_RESIDENTS
LOCATION_PERMISSION_ON_VISITORS
LOCATION_POSITION_TEMPLE
LOCATION_OCCUPATION_DOCTOR
LOCATION_OCCUPATION_SCRIBE
LOCATION_OCCUPATION_SCHOLAR
LOCATION_OCCUPATION_MONSTER_SLAYER
LOCATION_OCCUPATION_MERCENARY
BURROW_RECENTER
LOCATION_OCCUPATION_REMOVE_WORKER
LOCATION_PERMISSION_OFF_MEMBERS
LOCATION_PERMISSION_OFF_CITIZENS
LOCATION_PERMISSION_OFF_RESIDENTS
LOCATION_PERMISSION_OFF_VISITORS
LOCATION_PERMISSION_ON_MEMBERS
LOCATION_PERMISSION_ON_CITIZENS
HAULING_VEHICLE_GOOD
HAULING_ADD_VEHICLE
HAULING_ADD_STOP
BURROW_ADD_UNIT
BURROW_DELETE
BURROW_REPAINT
BURROW_SUSPEND_INACTIVE
BURROW_SUSPEND_ACTIVE
ADVENTURE_COMPANIONS_ASSUME_CONTROL
ADVENTURE_COMPANIONS
ADVENTURE_ABILITY
ADVENTURE_SHOOT
ADVENTURE_WRESTLE
ADVENTURE_STRIKE
ADVENTURE_PERFORM
ADVENTURE_TALK
ADVENTURE_GO_DOWN_RAMP_W
ADVENTURE_GO_DOWN_RAMP_S
ADVENTURE_GO_DOWN_RAMP_N
ADVENTURE_GO_DOWN_STAIRS
ADVENTURE_GO_UP_STAIRS
ADVENTURE_RECENTER
ADVENTURE_COMPANIONS_MANUAL_CONTROL
ADVENTURE_COMPANIONS_FOLLOW_LEADER
ADVENTURE_WEAPONS_SHEATHED
ADVENTURE_YIELDED_NO
ADVENTURE_YIELDED_YES
ADVENTURE_GO_DOWN_RAMP_SE
ADVENTURE_GO_DOWN_RAMP_SW
ADVENTURE_GO_DOWN_RAMP_NE
ADVENTURE_GO_DOWN_RAMP_NW
ADVENTURE_GO_DOWN_RAMP_E
ADVENTURE_TRAVEL_GO_DOWN
ADVENTURE_TRAVEL_GO_UP
ADVENTURE_PRONE
ADVENTURE_STANDING
ADVENTURE_YOU_ARE_RIDING
ADVENTURE_YOU_ARE_PROJECTILE
ADVENTURE_WEAPONS_NONE
ADVENTURE_WEAPONS_DRAWN
ADVENTURE_TRAVEL_TRACKS_ON
ADVENTURE_TRAVEL_CLOUDS_OFF
ADVENTURE_TRAVEL_CLOUDS_ON
ADVENTURE_TRAVEL_SLEEP
ADVENTURE_TRAVEL_MAP
ADVENTURE_TRAVEL_SNEAK_OFF
ADVENTURE_TRAVEL_SNEAK_ON
ADVENTURE_TRAVEL_STOP_TRAVELING
ADVENTURE_TRAVEL
ADVENTURE_COMBAT_OPTIONS
ADVENTURE_MOVEMENT_OPTIONS
ADVENTURE_INVENTORY
ADVENTURE_LOG
ADVENTURE_STATUS
ADVENTURE_TRAVEL_LOG
ADVENTURE_TRAVEL_TRACKS_OFF
ADVENTURE_INVENTORY_REMOVE_ACTIVE
ADVENTURE_INVENTORY_REMOVE_INACTIVE
ADVENTURE_INVENTORY_WEAR_ACTIVE
ADVENTURE_INVENTORY_WEAR_INACTIVE
ADVENTURE_INVENTORY_DROP_ACTIVE
ADVENTURE_INVENTORY_DROP_INACTIVE
ADVENTURE_BUILD
ADVENTURE_SLEEP
COMBAT_ICON_GRAB
COMBAT_ICON_WRESTLE
ADVENTURE_INVENTORY_INTERACT_ACTIVE
ADVENTURE_INVENTORY_INTERACT_INACTIVE
ADVENTURE_INVENTORY_EAT_DRINK_ACTIVE
ADVENTURE_INVENTORY_EAT_DRINK_INACTIVE
ADVENTURE_INVENTORY_PUT_INTO_ACTIVE
ADVENTURE_INVENTORY_PUT_INTO_INACTIVE
SQUADS_EQUIPMENT_BACKPACK_WARNING
SQUADS_EQUIPMENT_AMMO_WARNING
SQUADS_EQUIPMENT_QUIVER_WARNING
SQUADS_EQUIPMENT_SHOES_WARNING
SQUADS_EQUIPMENT_GLOVES_WARNING
SQUADS_EQUIPMENT_HELMET_WARNING
SQUADS_EQUIPMENT_PANTS_WARNING
SQUADS_EQUIPMENT_ARMOR_WARNING
SQUADS_EQUIPMENT_SHOES_MISSING
SQUADS_EQUIPMENT_GLOVES_MISSING
SQUADS_EQUIPMENT_HELMET_MISSING
SQUADS_EQUIPMENT_PANTS_MISSING
SQUADS_EQUIPMENT_ARMOR_MISSING
SQUADS_EQUIPMENT_SHIELD_MISSING
SQUADS_EQUIPMENT_WEAPON_MISSING
SQUADS_EQUIPMENT_FLASK_WARNING
BUTTON_PAINT_RECTANGLE_INACTIVE
BUTTON_PAINT_RECTANGLE_ACTIVE
BUTTON_FREE_PAINT_INACTIVE
BUTTON_FREE_PAINT_ACTIVE
SQUADS_EQUIPMENT_FLASK_MISSING
SQUADS_EQUIPMENT_BACKPACK_MISSING
SQUADS_EQUIPMENT_AMMO_MISSING
SQUADS_EQUIPMENT_QUIVER_MISSING
BUILDING_SHEET_FARM_INACTIVE_OPTION
BUILDING_SHEET_FARM_ACTIVE_OPTION
BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE
BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE
BUTTON_FREE_PAINT_BORDER_INACTIVE
BUTTON_FREE_PAINT_BORDER_ACTIVE
BUTTON_CLICK_INACTIVE
BUTTON_CLICK_ACTIVE
RECENTER_REMOVE_OR_CLEAR
RECENTER_SET_LOCATION
RECENTER_RECENTER
RECENTER_DEEPEST
RECENTER_SURFACE
RECENTER_HOTKEYS
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF
BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON
ARENA_CONDITION_UNASSIGNED
ARENA_CONDITION_ASSIGNED
ARENA_DECREASE_EQUIPMENT
ARENA_INCREASE_EQUIPMENT
ARENA_DECREASE_SKILL
ARENA_INCREASE_SKILL
ARENA_DECREASE_TEAM
ARENA_INCREASE_TEAM
ARENA_FLUIDS_SNOW_SELECTED
ARENA_FLUIDS_SNOW_UNSELECTED
ARENA_FLUIDS_REMOVE_SELECTED
ARENA_FLUIDS_REMOVE_UNSELECTED
ARENA_FLUIDS_MAGMA_SELECTED
ARENA_FLUIDS_MAGMA_UNSELECTED
ARENA_FLUIDS_WATER_SELECTED
ARENA_FLUIDS_WATER_UNSELECTED
ADVENTURE_JUMP
ADVENTURE_CLIMB
ADVENTURE_CRAFT
ADVENTURE_SEARCH
ADVENTURE_INTERACT
ARENA_ENTER_AMOUNT
ARENA_FLUIDS_MUD_SELECTED
ARENA_FLUIDS_MUD_UNSELECTED
CONTRACT_LIST
ADVENTURE_INTERACTION_ICON_ROOT_AROUND
ADVENTURE_INTERACTION_ICON_UNRETRACT_FROM_BP
ADVENTURE_INTERACTION_ICON_RETRACT_INTO_BP
ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_OFF
ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_OFF
ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_OFF
ADVENTURE_COMBAT_PREF_DODGE_STAND_OFF
BUTTON_ZONE_INACTIVE
BUTTON_BUILDING_ACTIVE
BUTTON_BUILDING_INACTIVE
BUTTON_LOWER_MENU
BUTTON_DIG
EXPAND_LIST_SMALL
CONTRACT_LIST_SMALL
EXPAND_LIST
BUTTON_DIG_STAIRS_ACTIVE
BUTTON_DIG_DIG_INACTIVE
BUTTON_DIG_DIG_ACTIVE
BUTTON_HAULING_ACTIVE
BUTTON_HAULING_INACTIVE
BUTTON_BURROW_ACTIVE
BUTTON_BURROW_INACTIVE
BUTTON_ZONE_ACTIVE
BUTTON_DIG_MODE_ALL_ACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE
BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE
BUTTON_DIG_CHANNEL_INACTIVE
BUTTON_DIG_CHANNEL_ACTIVE
BUTTON_DIG_RAMP_INACTIVE
BUTTON_DIG_RAMP_ACTIVE
BUTTON_DIG_STAIRS_INACTIVE
BUTTON_PRIORITY_1_ACTIVE
BUTTON_DIG_MODE_ONLY_GEM_INACTIVE
BUTTON_DIG_MODE_ONLY_GEM_ACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE
BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE
BUTTON_DIG_MODE_AUTO_INACTIVE
BUTTON_DIG_MODE_AUTO_ACTIVE
BUTTON_DIG_MODE_ALL_INACTIVE
BUTTON_PRIORITY_5_ACTIVE
BUTTON_PRIORITY_4_INACTIVE
BUTTON_PRIORITY_4_ACTIVE
BUTTON_PRIORITY_3_INACTIVE
BUTTON_PRIORITY_3_ACTIVE
BUTTON_PRIORITY_2_INACTIVE
BUTTON_PRIORITY_2_ACTIVE
BUTTON_PRIORITY_1_INACTIVE
BUTTON_DES_TO_BLUEPRINT_ACTIVE
BUTTON_DES_BLUEPRINT_INACTIVE
BUTTON_DES_BLUEPRINT_ACTIVE
BUTTON_PRIORITY_7_INACTIVE
BUTTON_PRIORITY_7_ACTIVE
BUTTON_PRIORITY_6_INACTIVE
BUTTON_PRIORITY_6_ACTIVE
BUTTON_PRIORITY_5_INACTIVE
BUTTON_DES_SMOOTH_ACTIVE
BUTTON_DES_GATHER_INACTIVE
BUTTON_DES_GATHER_ACTIVE
BUTTON_DES_CHOP_INACTIVE
BUTTON_DES_CHOP_ACTIVE
BUTTON_DES_FROM_BLUEPRINT_INACTIVE
BUTTON_DES_TO_BLUEPRINT_INACTIVE
BUTTON_DES_FROM_BLUEPRINT_ACTIVE
COMBAT_ICON_LOOSEN
COMBAT_ICON_BREAK
COMBAT_ICON_GOUGE
COMBAT_ICON_PINCH
COMBAT_ICON_THROW
COMBAT_ICON_TAKEDOWN
COMBAT_ICON_CHOKE
COMBAT_ICON_JOINT_LOCK
COMBAT_ICON_BP_LOWERBODY
COMBAT_ICON_BP_UPPERBODY
COMBAT_ICON_BP_HEAD
COMBAT_ICON_BP_STANCE
COMBAT_ICON_BP_GRASP
COMBAT_ICON_LATCHED_ON
COMBAT_ICON_STRANGLE
COMBAT_ICON_SHAKE
COMBAT_ICON_BP_JOINT
COMBAT_ICON_BP_THROAT
COMBAT_ICON_BP_GUTS
COMBAT_ICON_BP_BREATHE
COMBAT_ICON_BP_CIRCULATION
COMBAT_ICON_BP_LIMB_STANCE
COMBAT_ICON_BP_LIMB_GRASP
COMBAT_ICON_BP_SIGHT
COMBAT_ICON_QUICK
COMBAT_ICON_BP_FLIER
COMBAT_ICON_BP_NERVOUS
COMBAT_ICON_BP_THOUGHT
COMBAT_ICON_BP_HEAR
COMBAT_ICON_BP_SMELL
COMBAT_ICON_BP_DIGIT
COMBAT_ICON_BP_INTERNAL
COMBAT_ICON_VERB_SLAP
COMBAT_ICON_VERB_SLASH
COMBAT_ICON_VERB_STAB
COMBAT_ICON_MULTI
COMBAT_ICON_CHARGE
COMBAT_ICON_PRECISE
COMBAT_ICON_WILD
COMBAT_ICON_HEAVY
COMBAT_ICON_VERB_STING
COMBAT_ICON_VERB_BITE
COMBAT_ICON_VERB_KICK
COMBAT_ICON_VERB_PUNCH
COMBAT_ICON_VERB_POMMEL_STRIKE
COMBAT_ICON_VERB_LASH
COMBAT_ICON_VERB_BASH
COMBAT_ICON_VERB_HACK
ADVENTURE_COMBAT_PREF_DODGE_STAND_ON
ADVENTURE_COMBAT_PREF_DODGE_MOVE_ON
ADVENTURE_COMBAT_PREF_ACCORDING_ON
ADVENTURE_COMBAT_PREF_WRESTLE_ON
ADVENTURE_COMBAT_PREF_CHARGE_ON
ADVENTURE_COMBAT_PREF_STRIKE_ON
COMBAT_ICON_VERB_PUSH
COMBAT_ICON_VERB_PINCER
ADVENTURE_COMBAT_PREF_DODGE_MOVE_OFF
ADVENTURE_COMBAT_PREF_ACCORDING_OFF
ADVENTURE_COMBAT_PREF_WRESTLE_OFF
ADVENTURE_COMBAT_PREF_CHARGE_OFF
ADVENTURE_COMBAT_PREF_STRIKE_OFF
ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_ON
ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_ON
ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_ON
INVENTORY_ASSIGNED_SQUAD
BUILDING_INFO_ANIMAL_TRAP_NONE
BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_GEM
BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_FISH
BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE
BUILDING_INFO_ANIMAL_TRAP_MEAT
UNIT_SHEET_VIEW_REPORTS
UNIT_SHEET_CAMERA_ACTIVE
UNIT_SHEET_CAMERA_INACTIVE
UNIT_SHEET_EXPEL
UNIT_SHEET_CUSTOMIZE
INVENTORY_ASSIGNED_SYMBOL
INVENTORY_ASSIGNED_TOOL
INVENTORY_ASSIGNED_CLOTHING
PETS_LIVESTOCK_AVAILABLE_AS_PET
PETS_LIVESTOCK_UNAVAILABLE_AS_PET
PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL
PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE
PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE
PETS_LIVESTOCK_WAR_TRAINING_ACTIVE
PETS_LIVESTOCK_WAR_TRAINING_INACTIVE
PETS_LIVESTOCK_ASSIGN_TRAINER
ADVENTURE_INVENTORY_ITEM_REMOVE
ADVENTURE_INVENTORY_ITEM_WEAR
ADVENTURE_INVENTORY_ITEM_DROP
ADVENTURE_INVENTORY_ITEM_DETAILS
PETS_LIVESTOCK_GELD_ACTIVE
PETS_LIVESTOCK_GELD_INACTIVE
PETS_LIVESTOCK_SLAUGHTER_ACTIVE
PETS_LIVESTOCK_SLAUGHTER_INACTIVE
ASSIGN_TRADE_NOT_SELECTED
ASSIGN_TRADE_SELECTED
BUILDING_SHEET_REMOVE
BUILDING_SHEET_CLEAR_WORKER
BUILDING_SHEET_ASSIGN_WORKER
ADVENTURE_INVENTORY_ITEM_INTERACT
ADVENTURE_INVENTORY_ITEM_EAT_DRINK
ADVENTURE_INVENTORY_ITEM_PUT_INTO
GRID_CELL_INACTIVE
PETITIONS_LIGHT
DIPLOMACY_LIGHT
SIEGE_LIGHT
BUTTON_FILTER_NAME
ASSIGN_TRADE_PROHIBITED
ASSIGN_TRADE_BEING_BROUGHT
ASSIGN_TRADE_IN_DEPOT
LEGENDS_TAB_PAGE_RIGHT
LEGENDS_TAB_PAGE_LEFT
ADVENTURE_LOG_ITEM_INACTIVE
ADVENTURE_LOG_ITEM_ACTIVE
ADVENTURE_LOG_PINNED_INACTIVE
ADVENTURE_LOG_PINNED_ACTIVE
GRID_CELL_BUTTON
GRID_CELL_ACTIVE
HELP_CORNER
HELP_BORDER
EMBARK_CONTRACT_Y_INACTIVE
EMBARK_CONTRACT_Y_ACTIVE
EMBARK_EXPAND_Y_INACTIVE
EMBARK_EXPAND_Y_ACTIVE
EMBARK_NOT_SELECTED
EMBARK_SELECTED
BUTTON_DES_SMOOTH_FORTIFY_ACTIVE
BUTTON_DES_SMOOTH_TRACK_INACTIVE
BUTTON_DES_SMOOTH_TRACK_ACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE
BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE
BUTTON_DES_SMOOTH_SMOOTH_INACTIVE
BUTTON_DES_SMOOTH_SMOOTH_ACTIVE
BUTTON_DES_SMOOTH_INACTIVE
BUTTON_DES_DUMP_INACTIVE
BUTTON_DES_DUMP_ACTIVE
BUTTON_DES_FORBID_INACTIVE
BUTTON_DES_FORBID_ACTIVE
BUTTON_DES_CLAIM_INACTIVE
BUTTON_DES_CLAIM_ACTIVE
BUTTON_DES_ITEM_BUILDING
BUTTON_DES_SMOOTH_FORTIFY_INACTIVE
BUTTON_DES_HIDE_INACTIVE
BUTTON_DES_HIDE_ACTIVE
BUTTON_DES_UNMELT_INACTIVE
BUTTON_DES_UNMELT_ACTIVE
BUTTON_DES_MELT_INACTIVE
BUTTON_DES_MELT_ACTIVE
BUTTON_DES_UNDUMP_INACTIVE
BUTTON_DES_UNDUMP_ACTIVE
BUTTON_DES_TRAFFIC_LOW_ACTIVE
BUTTON_DES_TRAFFIC_NORMAL_INACTIVE
BUTTON_DES_TRAFFIC_NORMAL_ACTIVE
BUTTON_DES_TRAFFIC_HIGH_INACTIVE
BUTTON_DES_TRAFFIC_HIGH_ACTIVE
BUTTON_DES_TRAFFIC
BUTTON_DES_UNHIDE_INACTIVE
BUTTON_DES_UNHIDE_ACTIVE
BUTTON_HELP
BUTTON_SETTINGS
BUTTON_CLOSE_LEFT
BUTTON_OPEN_RIGHT
BUTTON_DES_ERASE
BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE
BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE
BUTTON_DES_TRAFFIC_LOW_INACTIVE
BUTTON_PLAY_ACTIVE
BUTTON_STRESS_6
BUTTON_STRESS_5
BUTTON_STRESS_4
BUTTON_STRESS_3
BUTTON_STRESS_2
BUTTON_STRESS_1
BUTTON_STRESS_0
BUILDING_INFO_ACTIVE
BUILDING_INFO_DOOR_PERMITTED
BUILDING_INFO_DOOR_PERMITTED_ACTIVE
BUILDING_INFO_DOOR_FORBIDDEN
BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE
BUTTON_PAUSE_INACTIVE
BUTTON_PAUSE_ACTIVE
BUTTON_PLAY_INACTIVE
BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE
BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE
BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL
BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE
BUILDING_INFO_INACTIVE
ANNOUNCEMENT_NOT_PAUSING_ON_NEW_REPORT
ANNOUNCEMENT_OPEN_ALL_ANNOUNCEMENTS
BUILDING_ITEM_OTHER
BUILDING_ITEM_DEAD
BUILDING_ITEM_LOADED
BUILDING_ITEM_BAIT
BUILDING_ITEM_ANIMAL
BUILDING_ITEM_TRADE
STOCKS_VIEW_ITEM
STOCKS_RECENTER
QUALITY_DOWN_INACTIVE
QUALITY_UP_INACTIVE
QUALITY_DOWN
QUALITY_UP
ANNOUNCEMENT_OPEN_FROM_MAIN
ANNOUNCEMENT_PAUSING_ON_NEW_REPORT
STOCKS_HIDE_ACTIVE
STOCKS_HIDE
STOCKS_MELT_ACTIVE
STOCKS_MELT
STOCKS_DUMP_ACTIVE
STOCKS_DUMP
STOCKS_FORBID_ACTIVE
STOCKS_FORBID
SHORT_HIDE_ACTIVE
SHORT_HIDE
SHORT_MELT_ACTIVE
SHORT_MELT
SHORT_DUMP_ACTIVE
SHORT_DUMP
SHORT_FORBID_ACTIVE
SHORT_FORBID
SCROLLBAR_OFFCENTER_SCROLLER_HOVER
SCROLLBAR_OFFCENTER_SCROLLER
SCROLLBAR_SMALL_SCROLLER_HOVER
SCROLLBAR_SMALL_SCROLLER
SCROLLBAR
SLIDER_HOVER
SLIDER
SLIDER_BACKGROUND
BUTTON_CATEGORY_RECTANGLE_SELECTED
BUTTON_FILTER
BUTTON_PICTURE_BOX_DARK
BUTTON_PICTURE_BOX_LIGHT
BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED
BUTTON_PICTURE_BOX_HIGHLIGHTED
BUTTON_PICTURE_BOX_SELECTED
BUTTON_PICTURE_BOX
ADVENTURE_TACTICAL_MODE_ON
ADVENTURE_BURDEN_HEAVY
ADVENTURE_BURDEN_LIGHT
BUTTON_CATEGORY_RECTANGLE_OFF
BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED
BUTTON_CATEGORY_RECTANGLE_ON
BUTTON_CATEGORY_RECTANGLE_ON_SELECTED
BUTTON_CATEGORY_RECTANGLE
BORDER_BOTTOM
BORDER_TOP
BORDER_MIDDLE_INTERSECTION
CALENDAR_DAY_FUTURE
CALENDAR_DAY_CURRENT
CALENDAR_DAY_PAST
Invalid ASCII RECTANGLE 
ADVENTURE_TACTICAL_MODE_OFF
ZOOM_IN_ON
RAMP_ARROWS_OFF
RAMP_ARROWS_ON
LIQUID_NUMBERS_OFF
LIQUID_NUMBERS_ON
HELP_REVEAL
HELP_HIDE
HELP_CLOSE
ADV_ZOOM_IN_ON
ADV_RAMP_ARROWS_OFF
ADV_RAMP_ARROWS_ON
ADV_LIQUID_NUMBERS_OFF
ADV_LIQUID_NUMBERS_ON
ZOOM_OUT_OFF
ZOOM_OUT_ON
ZOOM_IN_OFF
BUTTON_RECTANGLE_SELECTED
BUTTON_RECTANGLE
INTERFACE_ADV_ENV
ADV_TRACKS_OFF
ADV_TRACKS_ON
ADV_ZOOM_OUT_OFF
ADV_ZOOM_OUT_ON
ADV_ZOOM_IN_OFF
BUTTON_SUBTRACT_HOVER
BUTTON_SUBTRACT
BUTTON_ADD_INVALID
BUTTON_ADD_PRESSED
BUTTON_ADD_HOVER
BUTTON_ADD
BUTTON_RECTANGLE_DARK
BUTTON_RECTANGLE_LIGHT
SHORT_TAB_SELECTED
SHORT_TAB
TAB_SELECTED
TAB
BUTTON_EXPANDER_OPEN
BUTTON_EXPANDER_CLOSED
BUTTON_SUBTRACT_INVALID
BUTTON_SUBTRACT_PRESSED
HORIZONTAL_OPTION_REMOVE
HORIZONTAL_OPTION_INACTIVE
HORIZONTAL_OPTION_ACTIVE
HORIZONTAL_OPTION_LEFT_ORNAMENT
SHORT_SUBSUBTAB_SELECTED
SHORT_SUBSUBTAB
SHORT_SUBTAB_SELECTED
SHORT_SUBTAB
BUILDING_JOBS_SUSPENDED_ACTIVE
BUILDING_JOBS_SUSPENDED
BUILDING_JOBS_DO_NOW_ACTIVE
BUILDING_JOBS_DO_NOW
BUILDING_JOBS_REPEAT_ACTIVE
BUILDING_JOBS_REPEAT
HORIZONTAL_OPTION_RIGHT_ORNAMENT
HORIZONTAL_OPTION_CONFIRM
BUILDING_ITEM_INCORPORATED
BUILDING_ITEM_TASK
BUILDING_SHORT_ITEM_TASK
BUILDING_JOBS_QUOTA
BUILDING_JOBS_ACTIVE
BUILDING_JOBS_REMOVE_WORKER
BUILDING_JOBS_REMOVE
BUILDING_JOBS_PRIORITY_UP
SCROLLBAR_BLANK_SCROLLER
SCROLLBAR_BOTTOM_SCROLLER_HOVER
SCROLLBAR_BOTTOM_SCROLLER
SCROLLBAR_TOP_SCROLLER_HOVER
SCROLLBAR_TOP_SCROLLER
SCROLLBAR_DOWN_PRESSED
SCROLLBAR_DOWN_HOVER
SCROLLBAR_UP_PRESSED
SKILL_PROGRESS_BAR_LEFT_FULL
BUTTON_FILTER_NO_MAG_RIGHT
SCROLLBAR_UNDERGROUND
SCROLLBAR_GROUND
SCROLLBAR_SKY
SCROLLBAR_CENTER_SCROLLER_HOVER
SCROLLBAR_CENTER_SCROLLER
SCROLLBAR_BLANK_SCROLLER_HOVER
SKILL_PROGRESS_BAR_RIGHT_EMPTY
SKILL_PROGRESS_BAR_MID_EMPTY
SKILL_PROGRESS_BAR_LEFT_EMPTY
SKILL_PROGRESS_BAR_RIGHT_HALF
SKILL_PROGRESS_BAR_MID_HALF
SKILL_PROGRESS_BAR_LEFT_HALF
SKILL_PROGRESS_BAR_RIGHT_FULL
SKILL_PROGRESS_BAR_MID_FULL
STATUE_ITEM_GRAPHICS
Unknown furnace graphics furnace token: 
CUSTOM_FURNACE_GRAPHICS
Unknown workshop graphics workshop token: 
CUSTOM_WORKSHOP_GRAPHICS
SHAPE_GRAPHICS_SMALL_GEM
Unknown gem shape token: 
SHAPE_GRAPHICS_LARGE_GEM
Statue shape adj not recognized: 
Unknown statue shape token: 
STATUE_SHAPE_GRAPHICS
Unknown statue creature caste token: 
STATUE_CREATURE_CASTE_GRAPHICS
Unknown statue creature token: 
STATUE_CREATURE_GRAPHICS
STATUE_ITEM_GRAPHICS: Unknown item subtype token: 
ROUGH_GEM_GRAPHICS
Unknown boulder graphics material: 
boulder graphics
BOULDER_GRAPHICS
CHEESE_GRAPHICS_ALT
Unknown cheese graphics material: 
cheese graphics
CHEESE_GRAPHICS
Unknown wood graphics material: 
wood graphics
WOOD_GRAPHICS
Unknown bar graphics material: 
bar graphics
BARS_GRAPHICS
Unknown rough gem graphics material: 
rough gem graphics
Unknown helm graphics helm token: 
HELM_GRAPHICS
Unknown gloves graphics gloves token: 
GLOVES_GRAPHICS
Unknown armor graphics armor token: 
ARMOR_GRAPHICS
Unknown food graphics food token: 
FOOD_GRAPHICS
HOVER_TAB_INSIDE_CORNER_TOP
HOVER_TAB_INACTIVE
HOVER_RECTANGLE_JOIN_E_SE
HOVER_RECTANGLE_JOIN_E_S
HOVER_RECTANGLE_JOIN_W_S
HOVER_RECTANGLE_JOIN_W_SW
BORDER_RIGHT
BORDER_LEFT
ADVENTURE_TRAVEL_DIR_SW_YES
ADVENTURE_TRAVEL_DIR_E_YES
ADVENTURE_TRAVEL_DIR_CENTER_YES
ADVENTURE_TRAVEL_DIR_W_YES
ADVENTURE_TRAVEL_DIR_NE_YES
ADVENTURE_TRAVEL_DIR_N_YES
ADVENTURE_TRAVEL_DIR_NW_YES
HOVER_TAB_INSIDE_CORNER_BOTTOM
ADVENTURE_TRAVEL_DIR_E_NO
ADVENTURE_TRAVEL_DIR_CENTER_NO
ADVENTURE_TRAVEL_DIR_W_NO
ADVENTURE_TRAVEL_DIR_NE_NO
ADVENTURE_TRAVEL_DIR_N_NO
ADVENTURE_TRAVEL_DIR_NW_NO
ADVENTURE_TRAVEL_DIR_SE_YES
ADVENTURE_TRAVEL_DIR_S_YES
BOTTOM_BUTTON_BORDER_W
BOTTOM_BUTTON_BORDER_NW
ADVENTURE_TRAVEL_DIR_DOWN
ADVENTURE_TRAVEL_DIR_UP
ADVENTURE_TRAVEL_DIR_UP_DOWN
ADVENTURE_TRAVEL_DIR_SE_NO
ADVENTURE_TRAVEL_DIR_S_NO
ADVENTURE_TRAVEL_DIR_SW_NO
EMBARK_EXPAND_X_INACTIVE
EMBARK_EXPAND_X_ACTIVE
LEGENDS_TAB_CLOSE_ACTIVE
LEGENDS_TAB_CLOSE_INACTIVE
BOTTOM_BUTTON_BORDER_E
BOTTOM_BUTTON_BORDER_NE
BOTTOM_BUTTON_BORDER_INTERIOR
BOTTOM_BUTTON_BORDER_N
INTERIOR_BORDER_N_S
INTERIOR_BORDER_W_E
INTERIOR_BORDER_S_W_E
INTERIOR_BORDER_N_W_E
INTERIOR_BORDER_N_S_W_E
BUTTON_RECTANGLE_DIVIDER
EMBARK_CONTRACT_X_INACTIVE
EMBARK_CONTRACT_X_ACTIVE
SORT_DESCENDING_INACTIVE
SORT_DESCENDING_ACTIVE
SORT_ASCENDING_INACTIVE
SORT_ASCENDING_ACTIVE
INTERFACE_BACKGROUND
COMBAT_ICON_WRESTLE_LEFT
COMBAT_ICON_WRESTLE_EQUAL
COMBAT_ICON_WRESTLE_RIGHT
SCROLLBAR_UP_HOVER
NOT_PINNED
PINNED
TYPE_FILTER_TEXT
TYPE_FILTER_RIGHT
TYPE_FILTER_LEFT
SORT_TEXT_INACTIVE
SORT_TEXT_ACTIVE
WEAPON_GRAPHICS_UPRIGHT_10B
WEAPON_GRAPHICS_UPRIGHT_9B
WEAPON_GRAPHICS_UPRIGHT_8B
WEAPON_GRAPHICS_UPRIGHT_7B
WEAPON_GRAPHICS_UPRIGHT_6B
WEAPON_GRAPHICS_UPRIGHT_5B
WEAPON_GRAPHICS_UPRIGHT_4B
WEAPON_GRAPHICS_UPRIGHT_3B
TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID
TOOL_GRAPHICS_HIVE_BLD_PRODUCTS
TOOL_GRAPHICS_HIVE_BLD_IN_USE
TOOL_GRAPHICS_HIVE_BLD
LIST_ICON
ADD_TOOL_GRAPHICS
Unknown tool graphics tool token: 
TOOL_GRAPHICS
TOOL_GRAPHICS_CONTAINER_TOP_MEAL
TOOL_GRAPHICS_CONTAINER_TOP_PLANT
TOOL_GRAPHICS_CONTAINER_METAL_ITEM
TOOL_GRAPHICS_CONTAINER_STONE_ITEM
TOOL_GRAPHICS_CONTAINER_WOOD_ITEM
TOOL_GRAPHICS_CONTAINER_LIQUID
TOOL_GRAPHICS_CONTAINER_METAL_LIQUID
TOOL_GRAPHICS_CONTAINER_STONE_LIQUID
TOOL_GRAPHICS_METAL
TOOL_GRAPHICS_STONE
TOOL_GRAPHICS_WOOD
TOOL_GRAPHICS_CONTAINER_TOP_PLANT_SUBTERRANEAN
TOOL_GRAPHICS_CONTAINER_TOP_CHEESE
TOOL_GRAPHICS_CONTAINER_TOP_BAG
TOOL_GRAPHICS_CONTAINER_TOP_FISH
TOOL_GRAPHICS_CONTAINER_TOP_MEAT
TOOL_GRAPHICS_RINGS
TOOL_GRAPHICS_SPIKES
TOOL_GRAPHICS_DAMAGE
TOOL_GRAPHICS_GLASS_VARIANT
TOOL_GRAPHICS_METAL_VARIANT
TOOL_GRAPHICS_STONE_VARIANT
TOOL_GRAPHICS_WOOD_VARIANT
TOOL_GRAPHICS_GLASS
TOOL_GRAPHICS_SHAPE
TOOL_GRAPHICS_MUD
TOOL_GRAPHICS_WATER
TOOL_GRAPHICS_VOMIT
TOOL_GRAPHICS_BLOOD
TOOL_GRAPHICS_BANDS
TOOL_GRAPHICS_ENGRAVING
TOOL_GRAPHICS_STUDS
STONE_STAIR_UPDOWN
GRASS_STAIR_DOWN
GRASS_STAIR_UP
GRASS_STAIR_UPDOWN
CUSTOM_SYMBOL
TILE_GRAPHICS
TILE_GRAPHICS_RECTANGLE
Shape token not recognized: 
SAND_STAIR_DOWN
SAND_STAIR_UP
SAND_STAIR_UPDOWN
DIRT_STAIR_DOWN
DIRT_STAIR_UP
DIRT_STAIR_UPDOWN
STONE_STAIR_DOWN
STONE_STAIR_UP
SHIELD_GRAPHICS_WOODEN
SHOES_GRAPHICS_METAL
Unknown shield graphics shield token: 
SHIELD_GRAPHICS
Unknown shoes graphics shoes token: 
SHOES_GRAPHICS
Unknown pants graphics pants token: 
PANTS_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_3T
TRAPCOMP_GRAPHICS_UPRIGHT_2T
TRAPCOMP_GRAPHICS_UPRIGHT_1T
TRAPCOMP_GRAPHICS_WEAPON_TRAP
Unknown trapcomp graphics trapcomp token: 
TRAPCOMP_GRAPHICS
Unknown toy graphics toy token: 
TOY_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_1B
TRAPCOMP_GRAPHICS_UPRIGHT_10T
TRAPCOMP_GRAPHICS_UPRIGHT_9T
TRAPCOMP_GRAPHICS_UPRIGHT_8T
TRAPCOMP_GRAPHICS_UPRIGHT_7T
TRAPCOMP_GRAPHICS_UPRIGHT_6T
TRAPCOMP_GRAPHICS_UPRIGHT_5T
TRAPCOMP_GRAPHICS_UPRIGHT_4T
TRAPCOMP_GRAPHICS_UPRIGHT_9B
TRAPCOMP_GRAPHICS_UPRIGHT_8B
TRAPCOMP_GRAPHICS_UPRIGHT_7B
TRAPCOMP_GRAPHICS_UPRIGHT_6B
TRAPCOMP_GRAPHICS_UPRIGHT_5B
TRAPCOMP_GRAPHICS_UPRIGHT_4B
TRAPCOMP_GRAPHICS_UPRIGHT_3B
TRAPCOMP_GRAPHICS_UPRIGHT_2B
SIEGEAMMO_GRAPHICS
AMMO_GRAPHICS_DIAGONAL_WOOD
AMMO_GRAPHICS_DIAGONAL_DEFAULT
AMMO_GRAPHICS_STRAIGHT_WOOD
AMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown ammo graphics weapon token: 
AMMO_GRAPHICS
TRAPCOMP_GRAPHICS_UPRIGHT_10B
WEAPON_GRAPHICS_DEFAULT
Unknown weapon graphics weapon token: 
WEAPON_GRAPHICS
SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD
SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT
SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD
SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT
Unknown siegeammo graphics weapon token: 
WEAPON_GRAPHICS_UPRIGHT_4T
WEAPON_GRAPHICS_UPRIGHT_3T
WEAPON_GRAPHICS_UPRIGHT_2T
WEAPON_GRAPHICS_UPRIGHT_1T
WEAPON_GRAPHICS_WEAPON_TRAP
WEAPON_GRAPHICS_WOOD_GROWN
WEAPON_GRAPHICS_WOOD
WEAPON_GRAPHICS_MATERIAL
WEAPON_GRAPHICS_UPRIGHT_2B
WEAPON_GRAPHICS_UPRIGHT_1B
WEAPON_GRAPHICS_UPRIGHT_10T
WEAPON_GRAPHICS_UPRIGHT_9T
WEAPON_GRAPHICS_UPRIGHT_8T
WEAPON_GRAPHICS_UPRIGHT_7T
WEAPON_GRAPHICS_UPRIGHT_6T
WEAPON_GRAPHICS_UPRIGHT_5T
PORTRAIT_HERO_SELECTED
PORTRAIT_CHOSEN_SELECTED
PORTRAIT_ORDINARY
PORTRAIT_HERO
PORTRAIT_CHOSEN
DEFAULT_PORTRAIT_FRAME
HERO_PORTRAIT_FRAME
CHOSEN_PORTRAIT_FRAME
PORTRAIT_FRAME_DEITY_NORMAL
PORTRAIT_FRAME_DEITY_BAD
PORTRAIT_ADD_INACTIVE
PORTRAIT_ADD_ACTIVE
PORTRAIT_RIGHT
PORTRAIT_LEFT
DEFAULT_PORTRAIT_BACKGROUND_SELECTED
PORTRAIT_ORDINARY_SELECTED
VISION_SHADOW_S_W
VISION_SHADOW_N_E
VISION_SHADOW_N_W
VISION_SHADOW_E
VISION_SHADOW_W
VISION_SHADOW_S
VISION_SHADOW_N
PORTRAIT_FRAME_DEITY_GOOD
VISION_SHADOW_NE
VISION_SHADOW_NW
VISION_SHADOW_N_S_W_E
VISION_SHADOW_S_W_E
VISION_SHADOW_N_W_E
VISION_SHADOW_N_S_E
VISION_SHADOW_N_S_W
VISION_SHADOW_S_E
BUILDING_ICON_WORKSHOPS
CREATURE_IS_DEAD
CREATURE_IS_TRAVELING
UNIT_SELECTOR_POND
UNIT_SELECTOR_PIT
UNIT_SELECTOR_PASTURE
VISION_SHADOW_SE
VISION_SHADOW_SW
BUILDING_ICON_TRADE_DEPOT
BUILDING_ICON_MILITARY
BUILDING_ICON_TRAPS
BUILDING_ICON_CAGES_RESTRAINT
BUILDING_ICON_MACHINES_FLUIDS
BUILDING_ICON_WALLS_FLOORS
BUILDING_ICON_DOORS_HATCHES
BUILDING_ICON_FURNITURE
BUILDING_ICON_WORKSHOPS_FARMING
BUILDING_ICON_WORKSHOPS_CLOTHING
BUILDING_ICON_WORKSHOP_JEWELER
BUILDING_ICON_WORKSHOP_CRAFTS
BUILDING_ICON_WORKSHOPS_FURNACES
BUILDING_ICON_WORKSHOP_METALSMITH
BUILDING_ICON_WORKSHOP_MASON
BUILDING_ICON_WORKSHOP_CARPENTER
BUILDING_ICON_FURNACE_KILN
BUILDING_ICON_FURNACE_GLASS
BUILDING_ICON_FURNACE_SMELTER
BUILDING_ICON_FURNACE_WOOD
BUILDING_ICON_WORKSHOP_ASHERY
BUILDING_ICON_WORKSHOP_SIEGE
BUILDING_ICON_WORKSHOP_MECHANIC
BUILDING_ICON_WORKSHOP_BOWYER
SAND_R_STAIR_UP
SAND_R_STAIR_UPDOWN
SAND_W_STAIR_DOWN
SAND_W_STAIR_UP
SAND_W_STAIR_UPDOWN
SAND_Y_STAIR_DOWN
SAND_Y_STAIR_UP
SAND_Y_STAIR_UPDOWN
SMOOTH_FLOOR
PALETTE_STAIR_DOWN
PALETTE_STAIR_UP
PALETTE_STAIR_UPDOWN
SAND_B_STAIR_DOWN
SAND_B_STAIR_UP
SAND_B_STAIR_UPDOWN
SAND_R_STAIR_DOWN
FORTIFICATION_OPEN_NS
FORTIFICATION_OPEN_SWE
FORTIFICATION_OPEN_NWE
FORTIFICATION_OPEN_NSE
FORTIFICATION_OPEN_NSW
FORTIFICATION_OPEN_NSWE
FORTIFICATION
WORKSHOP_FLOOR
FORTIFICATION_WOOD_OPEN_NSW
FORTIFICATION_WOOD_OPEN_NSWE
FORTIFICATION_WOOD
FORTIFICATION_OPEN_SE
FORTIFICATION_OPEN_SW
FORTIFICATION_OPEN_NE
FORTIFICATION_OPEN_NW
FORTIFICATION_OPEN_WE
FORTIFICATION_WOOD_OPEN_SW
FORTIFICATION_WOOD_OPEN_NE
FORTIFICATION_WOOD_OPEN_NW
FORTIFICATION_WOOD_OPEN_WE
FORTIFICATION_WOOD_OPEN_NS
FORTIFICATION_WOOD_OPEN_SWE
FORTIFICATION_WOOD_OPEN_NWE
FORTIFICATION_WOOD_OPEN_NSE
FORTIFICATION_ICE_OPEN_NS
FORTIFICATION_ICE_OPEN_SWE
FORTIFICATION_ICE_OPEN_NWE
FORTIFICATION_ICE_OPEN_NSE
FORTIFICATION_ICE_OPEN_NSW
FORTIFICATION_ICE_OPEN_NSWE
FORTIFICATION_ICE
FORTIFICATION_WOOD_OPEN_SE
FLOW_WATER_MIST
FLOW_DUST
FLOW_MIASMA
FORTIFICATION_ICE_OPEN_SE
FORTIFICATION_ICE_OPEN_SW
FORTIFICATION_ICE_OPEN_NE
FORTIFICATION_ICE_OPEN_NW
FORTIFICATION_ICE_OPEN_WE
DEFAULT_PORTRAIT_BACKGROUND
FLOW_ITEM
FLOW_SMOKE
FLOW_FIRE
FLOW_DRAGONFIRE
FLOW_VAPOR
FLOW_BOILING
FLOW_LAVA_MIST
BUILDING_ICON_WAGON
BUILDING_ICON_CATAPULT
BUILDING_ICON_BALLISTA
BUILDING_ICON_ARMOR_STAND
BUILDING_ICON_WEAPON_RACK
BUILDING_ICON_ARCHERY_TARGET
BUILDING_ICON_WEAPON
BUILDING_ICON_TRAP_CAGE
PLANNED_CONSTRUCTION_TRACK_N
PLANNED_CONSTRUCTION_RAMP
PLANNED_CONSTRUCTION_STAIR_UPDOWN
PLANNED_CONSTRUCTION_STAIR_DOWN
PLANNED_CONSTRUCTION_STAIR_UP
PLANNED_CONSTRUCTION_FLOOR
PLANNED_CONSTRUCTION_WALL
PLANNED_CONSTRUCTION_FORTIFICATION
PLANNED_CONSTRUCTION_TRACK_SW
PLANNED_CONSTRUCTION_TRACK_SE
PLANNED_CONSTRUCTION_TRACK_NW
PLANNED_CONSTRUCTION_TRACK_NE
PLANNED_CONSTRUCTION_TRACK_NS
PLANNED_CONSTRUCTION_TRACK_E
PLANNED_CONSTRUCTION_TRACK_W
PLANNED_CONSTRUCTION_TRACK_S
PLANNED_CONSTRUCTION_TRACK_RS
PLANNED_CONSTRUCTION_TRACK_RN
PLANNED_CONSTRUCTION_TRACK_NSWE
PLANNED_CONSTRUCTION_TRACK_SWE
PLANNED_CONSTRUCTION_TRACK_NWE
PLANNED_CONSTRUCTION_TRACK_NSW
PLANNED_CONSTRUCTION_TRACK_NSE
PLANNED_CONSTRUCTION_TRACK_WE
PLANNED_CONSTRUCTION_TRACK_RWE
PLANNED_CONSTRUCTION_TRACK_RSW
PLANNED_CONSTRUCTION_TRACK_RSE
PLANNED_CONSTRUCTION_TRACK_RNW
PLANNED_CONSTRUCTION_TRACK_RNE
PLANNED_CONSTRUCTION_TRACK_RNS
PLANNED_CONSTRUCTION_TRACK_RE
PLANNED_CONSTRUCTION_TRACK_RW
ZONE_INACTIVE_N_E
ZONE_INACTIVE_N_W
ZONE_INACTIVE_N_S_W_E
PLANNED_CONSTRUCTION_TRACK_RNSWE
PLANNED_CONSTRUCTION_TRACK_RSWE
PLANNED_CONSTRUCTION_TRACK_RNWE
PLANNED_CONSTRUCTION_TRACK_RNSW
PLANNED_CONSTRUCTION_TRACK_RNSE
ZONE_INACTIVE_W_E
ZONE_INACTIVE_N_S
ZONE_INACTIVE_S
ZONE_INACTIVE_W
ZONE_INACTIVE_E
ZONE_INACTIVE_N
ZONE_INACTIVE_S_W
ZONE_INACTIVE_S_E
ZONE_INACTIVE_SELECTED_N_E
ZONE_INACTIVE_SELECTED_N_W
ZONE_INACTIVE_SELECTED_N_S_W_E
ZONE_INACTIVE
ZONE_INACTIVE_N_S_E
ZONE_INACTIVE_N_S_W
ZONE_INACTIVE_S_W_E
ZONE_INACTIVE_N_W_E
BUILDING_ICON_WORKSHOP_TANNER
BUILDING_ICON_WORKSHOP_BUTCHER
BUILDING_ICON_WORKSHOP_STILL
BUILDING_ICON_FARM_PLOT
BUILDING_ICON_WORKSHOP_DYER
BUILDING_ICON_WORKSHOP_CLOTHES
BUILDING_ICON_WORKSHOP_LOOM
BUILDING_ICON_WORKSHOP_LEATHER
BUILDING_ICON_BED
BUILDING_ICON_HIVE
BUILDING_ICON_NEST_BOX
BUILDING_ICON_WORKSHOP_KENNEL
BUILDING_ICON_WORKSHOP_QUERN
BUILDING_ICON_WORKSHOP_FARMER
BUILDING_ICON_WORKSHOP_KITCHEN
BUILDING_ICON_WORKSHOP_FISHERY
BUILDING_ICON_TRACTION_BENCH
BUILDING_ICON_STATUE
BUILDING_ICON_SLAB
BUILDING_ICON_COFFIN
BUILDING_ICON_CABINET
BUILDING_ICON_BOX
BUILDING_ICON_TABLE
BUILDING_ICON_CHAIR
BUILDING_ICON_FLOOR
BUILDING_ICON_WALL
BUILDING_ICON_HATCH
BUILDING_ICON_DOOR
BUILDING_ICON_INSTRUMENT
BUILDING_ICON_OFFERING_PLACE
BUILDING_ICON_DISPLAY_FURNITURE
BUILDING_ICON_BOOKCASE
BUILDING_ICON_GRATE_FLOOR
BUILDING_ICON_GRATE_WALL
BUILDING_ICON_FORTIFICATION
BUILDING_ICON_ROAD_DIRT
BUILDING_ICON_ROAD_PAVED
BUILDING_ICON_BRIDGE
BUILDING_ICON_STAIRS
BUILDING_ICON_RAMP
BUILDING_ICON_LEVER
BUILDING_ICON_TRACK_STOP
BUILDING_ICON_TRACK
BUILDING_ICON_SUPPORT
BUILDING_ICON_WINDOW_GEM
BUILDING_ICON_WINDOW_GLASS
BUILDING_ICON_BARS_FLOORS
BUILDING_ICON_BARS_VERTICAL
BUILDING_ICON_AXLE_VERTICAL
BUILDING_ICON_AXLE_HORIZONTAL
BUILDING_ICON_GEAR_ASSEMBLY
BUILDING_ICON_WINDMILL
BUILDING_ICON_WATER_WHEEL
BUILDING_ICON_SCREW_PUMP
BUILDING_ICON_FLOODGATE
BUILDING_ICON_WELL
BUILDING_ICON_TRAP_WEAPON
BUILDING_ICON_TRAP_STONE
BUILDING_ICON_PRESSURE_PLATE
BUILDING_ICON_ANIMAL_TRAP
BUILDING_ICON_CAGE
BUILDING_ICON_RESTRAINT
BUILDING_ICON_ROLLERS
BUILDING_ICON_WORKSHOP_MILLSTONE
ZONE_GATHER
ZONE_FISHING
ZONE_WATER_SOURCE
ZONE_TOMB
ZONE_DUNGEON
ZONE_DORMITORY
ZONE_BARRACKS
ZONE_ARCHERY_RANGE
ZONE_ANIMAL_TRAINING
ZONE_HOSPITAL
ZONE_MEETING
ZONE_CLAY
ZONE_SAND
ZONE_PIT
ZONE_PEN
ZONE_DUMP
ZONE_TEMPLE_COMPLEX
ZONE_TEMPLE
ZONE_SHRINE
ZONE_GRAND_GUILDHALL
ZONE_GUILDHALL
ZONE_LIBRARY
ZONE_TAVERN
ZONE_MULTI
GUTS_E_2
GUTS_E_1
GUTS_W_2
GUTS_W_1
GUTS_S_2
GUTS_S_1
GUTS_N_2
GUTS_N_1
GUTS_SE_2
GUTS_SE_1
GUTS_NE_2
GUTS_NE_1
GUTS_SW_2
GUTS_SW_1
GUTS_NW_2
GUTS_NW_1
STOCKPILE_E
STOCKPILE_E_UP
STOCKPILE_W
STOCKPILE_W_UP
STOCKPILE_S
STOCKPILE_N
STOCKPILE_N_UP
STOCKPILE_FLOOR
STOCKPILE_CORPSES
STOCKPILE_COINS
STOCKPILE_CLOTH
STOCKPILE_BARS
STOCKPILE_ARMOR
STOCKPILE_ANIMALS
STOCKPILE_AMMO
STOCKPILE_BLANK
STOCKPILE_STONE
STOCKPILE_SHEETS
STOCKPILE_REFUSE
STOCKPILE_LEATHER
STOCKPILE_GEMS
STOCKPILE_FURNITURE
STOCKPILE_FOOD
STOCKPILE_FINISHED_GOODS
ZONE_INACTIVE_SELECTED_W_E
ZONE_INACTIVE_SELECTED_N_S
ZONE_INACTIVE_SELECTED_S
ZONE_INACTIVE_SELECTED_W
ZONE_INACTIVE_SELECTED_E
ZONE_INACTIVE_SELECTED_N
ZONE_INACTIVE_SELECTED_S_W
ZONE_INACTIVE_SELECTED_S_E
ZONE_ACTIVE_N_E
ZONE_ACTIVE_N_W
ZONE_ACTIVE_N_S_W_E
ZONE_INACTIVE_SELECTED
ZONE_INACTIVE_SELECTED_N_S_E
ZONE_INACTIVE_SELECTED_N_S_W
ZONE_INACTIVE_SELECTED_S_W_E
ZONE_INACTIVE_SELECTED_N_W_E
ZONE_ACTIVE_W_E
ZONE_ACTIVE_N_S
ZONE_ACTIVE_S
ZONE_ACTIVE_W
ZONE_ACTIVE_E
ZONE_ACTIVE_N
ZONE_ACTIVE_S_W
ZONE_ACTIVE_S_E
ZONE_SELECTED_N_E
ZONE_SELECTED_N_W
ZONE_SELECTED_N_S_W_E
ZONE_ACTIVE
ZONE_ACTIVE_N_S_E
ZONE_ACTIVE_N_S_W
ZONE_ACTIVE_S_W_E
ZONE_ACTIVE_N_W_E
ZONE_SELECTED_W_E
ZONE_SELECTED_N_S
ZONE_SELECTED_S
ZONE_SELECTED_W
ZONE_SELECTED_E
ZONE_SELECTED_N
ZONE_SELECTED_S_W
ZONE_SELECTED_S_E
ZONE_GENERAL_N_E
ZONE_GENERAL_N_W
ZONE_GENERAL_N_S_W_E
ZONE_SELECTED
ZONE_SELECTED_N_S_E
ZONE_SELECTED_N_S_W
ZONE_SELECTED_S_W_E
ZONE_SELECTED_N_W_E
ZONE_GENERAL_W_E
ZONE_GENERAL_N_S
ZONE_GENERAL_S
ZONE_GENERAL_W
ZONE_GENERAL_E
ZONE_GENERAL_N
ZONE_GENERAL_S_W
ZONE_GENERAL_S_E
ZONE_OFFICE
ZONE_DINING_HALL
ZONE_BEDROOM
ZONE_GENERAL
ZONE_GENERAL_N_S_E
ZONE_GENERAL_N_S_W
ZONE_GENERAL_S_W_E
ZONE_GENERAL_N_W_E
WORKSHOP_LEATHER
WORKSHOP_BUTCHER
WORKSHOP_SIEGE_OVERLAY
WORKSHOP_SIEGE
WORKSHOP_MECHANIC
WORKSHOP_BOWYER
WORKSHOP_MAGMAFORGE
WORKSHOP_METALSMITH
WORKSHOP_KITCHEN
WORKSHOP_KENNEL_OVERLAY
WORKSHOP_KENNEL
WORKSHOP_LOOM
WORKSHOP_STILL
WORKSHOP_FISHERY
WORKSHOP_CLOTHES
WORKSHOP_TANNER
FURNACE_KILN
FURNACE_GLASS
FURNACE_SMELTER
FURNACE_WOOD
TRADE_DEPOT_OVERLAY
TRADE_DEPOT
WORKSHOP_DYER
WORKSHOP_ASHERY
WORKSHOP_CRAFTS_OVERLAY
WORKSHOP_MASON_OVERLAY
WORKSHOP_FARMER_OVERLAY
WORKSHOP_CARPENTER_OVERLAY
WORKSHOP_CUSTOM_OVERLAY
FURNACE_KILN_LAVA
FURNACE_GLASS_LAVA
FURNACE_SMELTER_LAVA
WORKSHOP_TANNER_OVERLAY
WORKSHOP_LEATHER_OVERLAY
WORKSHOP_BUTCHER_OVERLAY
WORKSHOP_MECHANIC_OVERLAY
WORKSHOP_BOWYER_OVERLAY
WORKSHOP_MAGMAFORGE_OVERLAY
WORKSHOP_METALSMITH_OVERLAY
WORKSHOP_JEWELER_OVERLAY
FURNACE_WOOD_OVERLAY
WORKSHOP_DYER_OVERLAY
WORKSHOP_ASHERY_OVERLAY
WORKSHOP_KITCHEN_OVERLAY
WORKSHOP_LOOM_OVERLAY
WORKSHOP_STILL_OVERLAY
WORKSHOP_FISHERY_OVERLAY
WORKSHOP_CLOTHES_OVERLAY
FARMPLOT_PLANTED
FARMPLOT
FURNACE_KILN_LAVA_OVERLAY
FURNACE_GLASS_LAVA_OVERLAY
FURNACE_SMELTER_LAVA_OVERLAY
FURNACE_KILN_OVERLAY
FURNACE_GLASS_OVERLAY
FURNACE_SMELTER_OVERLAY
CATAPULT_E
CATAPULT_W
CATAPULT_S
CATAPULT_N
BALLISTA_E
BALLISTA_W
BALLISTA_S
BALLISTA_N
STOCKPILE_ICON_BARS
STOCKPILE_ICON_ARMOR
STOCKPILE_ICON_ANIMALS
STOCKPILE_ICON_AMMO
STOCKPILE_ICON_BLANK
STOCKPILE_CUSTOM
STOCKPILE_WOOD
STOCKPILE_WEAPONS
STOCKPILE_ICON_LEATHER
STOCKPILE_ICON_GEMS
STOCKPILE_ICON_FURNITURE
STOCKPILE_ICON_FOOD
STOCKPILE_ICON_FINISHED_GOODS
STOCKPILE_ICON_CORPSES
STOCKPILE_ICON_COINS
STOCKPILE_ICON_CLOTH
STOCKPILE_ICON_SIGNLESS_BLANK
STOCKPILE_ICON_ALL
STOCKPILE_ICON_CUSTOM
STOCKPILE_ICON_WOOD
STOCKPILE_ICON_WEAPONS
STOCKPILE_ICON_STONE
STOCKPILE_ICON_SHEETS
STOCKPILE_ICON_REFUSE
STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS
STOCKPILE_ICON_SIGNLESS_CORPSES
STOCKPILE_ICON_SIGNLESS_COINS
STOCKPILE_ICON_SIGNLESS_CLOTH
STOCKPILE_ICON_SIGNLESS_BARS
STOCKPILE_ICON_SIGNLESS_ARMOR
STOCKPILE_ICON_SIGNLESS_ANIMALS
STOCKPILE_ICON_SIGNLESS_AMMO
STOCKPILE_ICON_SIGNLESS_WEAPONS
STOCKPILE_ICON_SIGNLESS_STONE
STOCKPILE_ICON_SIGNLESS_SHEETS
STOCKPILE_ICON_SIGNLESS_REFUSE
STOCKPILE_ICON_SIGNLESS_LEATHER
STOCKPILE_ICON_SIGNLESS_GEMS
STOCKPILE_ICON_SIGNLESS_FURNITURE
STOCKPILE_ICON_SIGNLESS_FOOD
WAGON_S
WAGON_N
WAGON_BLD
SIDE_INDICATOR
UNIT_STATUS
STOCKPILE_ICON_SIGNLESS_ALL
STOCKPILE_ICON_SIGNLESS_CUSTOM
STOCKPILE_ICON_SIGNLESS_WOOD
WORKSHOP_QUERN
WAGON_GOODS_W
WAGON_GOODS_E
WAGON_GOODS_S
WAGON_GOODS_N
WAGON_GOODS_BLD
WAGON_E
WAGON_W
WORKSHOP_JEWELER
WORKSHOP_CRAFTS
WORKSHOP_MASON
WORKSHOP_FARMER
WORKSHOP_CARPENTER
WORKSHOP_CUSTOM
WORKSHOP_MILLSTONE_TURNING
WORKSHOP_MILLSTONE
AXLE_HORIZONTAL_NS_1
DEBRIS_2
DEBRIS_1
UPRIGHT_WEAPON_RETRACTED_10
UPRIGHT_WEAPON_RETRACTED_9
UPRIGHT_WEAPON_RETRACTED_8
UPRIGHT_WEAPON_RETRACTED_7
UPRIGHT_WEAPON_RETRACTED_6
AXLE_HORIZONTAL_NS_FITTINGS_1
AXLE_VERTICAL_2
AXLE_VERTICAL_1
GEAR_ASSEMBLY_2
GEAR_ASSEMBLY_1
AXLE_HORIZONTAL_WE_2
AXLE_HORIZONTAL_WE_1
AXLE_HORIZONTAL_NS_2
WINDMILL_N_1
AXLE_VERTICAL_FITTINGS_2
AXLE_VERTICAL_FITTINGS_1
GEAR_ASSEMBLY_SOUTH_AXLE_2
GEAR_ASSEMBLY_SOUTH_AXLE_1
AXLE_HORIZONTAL_WE_FITTINGS_2
AXLE_HORIZONTAL_WE_FITTINGS_1
AXLE_HORIZONTAL_NS_FITTINGS_2
WINDMILL_NW_1
WINDMILL_E_2
WINDMILL_E_1
WINDMILL_W_2
WINDMILL_W_1
WINDMILL_S_2
WINDMILL_S_1
WINDMILL_N_2
WATER_WHEEL_NS_1
WINDMILL_SE_2
WINDMILL_SE_1
WINDMILL_SW_2
WINDMILL_SW_1
WINDMILL_NE_2
WINDMILL_NE_1
WINDMILL_NW_2
SCREWPUMP_N_1
SCREWPUMP_W_2
SCREWPUMP_W_1
SCREWPUMP_E_2
SCREWPUMP_E_1
WATER_WHEEL_WE_2
WATER_WHEEL_WE_1
WATER_WHEEL_NS_2
SOIL_WALL_N_3
SOIL_WALL_N_2
SOIL_WALL_N_1
SCREWPUMP_AXLE_2
SCREWPUMP_AXLE_1
SCREWPUMP_S_2
SCREWPUMP_S_1
SCREWPUMP_N_2
SOIL_WALL_E_3
SOIL_WALL_E_2
SOIL_WALL_E_1
SOIL_WALL_S_4
SOIL_WALL_S_3
SOIL_WALL_S_2
SOIL_WALL_S_1
SOIL_WALL_N_4
TRACK_STOP_STONE_NW
TRACK_STOP_STONE_NE
TRACK_STOP_STONE_SW
TRACK_STOP_STONE_SE
TRACK_STOP_STONE_WE
TRACK_STOP_STONE_NS
LEVER_PULLED
LEVER_SET
TRACK_STOP_STONE_E
TRACK_STOP_STONE_N
TRACK_STOP_STONE_S
TRACK_STOP_STONE_NSWE
TRACK_STOP_STONE_NWE
TRACK_STOP_STONE_SWE
TRACK_STOP_STONE_NSE
TRACK_STOP_STONE_NSW
TRACK_STOP_WOOD_NSW
TRACK_STOP_WOOD_NW
TRACK_STOP_WOOD_NE
TRACK_STOP_WOOD_SW
TRACK_STOP_WOOD_SE
TRACK_STOP_WOOD_WE
TRACK_STOP_WOOD_NS
TRACK_STOP_STONE_W
TRACK_STOP_WOOD_W
TRACK_STOP_WOOD_E
TRACK_STOP_WOOD_N
TRACK_STOP_WOOD_S
TRACK_STOP_WOOD_NSWE
TRACK_STOP_WOOD_NWE
TRACK_STOP_WOOD_SWE
TRACK_STOP_WOOD_NSE
TRAP_WEAPON_UNLOADED
TRAP_WEAPON
TRAP_STONE_UNLOADED
TRAP_STONE_TOP
TRAP_STONE
TRAP_CAGE_UNLOADED
TRAP_CAGE_TOP
TRAP_CAGE
TRAP_WEAPON_GENERIC_DAGGER
TRAP_WEAPON_GENERIC_HAMMER
TRAP_WEAPON_GENERIC_MACE
TRAP_WEAPON_GENERIC_AXE
TRAP_WEAPON_GENERIC_SWORD
TRAP_WEAPON_GENERIC_WHIP
TRAP_WEAPON_GENERIC_SPEAR
TRAP_WEAPON_GENERIC_PIKE
TRAP_PLATE_READY_WATER
TRAP_PLATE_PRESSED_MINECART
TRAP_PLATE_READY_MINECART
TRAP_PLATE_PRESSED
TRAP_PLATE_READY
TRAP_WEAPON_GENERIC_BLOWGUN
TRAP_WEAPON_GENERIC_BOW
TRAP_WEAPON_GENERIC_CROSSBOW
UPRIGHT_WEAPON_RETRACTED_5
UPRIGHT_WEAPON_RETRACTED_4
UPRIGHT_WEAPON_RETRACTED_3
UPRIGHT_WEAPON_RETRACTED_2
UPRIGHT_WEAPON_RETRACTED_1
TRAP_PLATE_PRESSED_MAGMA
TRAP_PLATE_READY_MAGMA
TRAP_PLATE_PRESSED_WATER
WORN2_STONE_WALL_N_3
WORN2_STONE_WALL_N_2
WORN2_STONE_WALL_N_1
WORN1_STONE_WALL_N_S_4
WORN1_STONE_WALL_N_S_3
WORN1_STONE_WALL_N_S_2
WORN1_STONE_WALL_N_S_1
WORN1_STONE_WALL_W_E_4
WORN2_STONE_WALL_E_3
WORN2_STONE_WALL_E_2
WORN2_STONE_WALL_E_1
WORN2_STONE_WALL_S_4
WORN2_STONE_WALL_S_3
WORN2_STONE_WALL_S_2
WORN2_STONE_WALL_S_1
WORN2_STONE_WALL_N_4
WORN2_STONE_WALL_NE
WORN2_STONE_WALL_NW
WORN2_STONE_WALL_SE
WORN2_STONE_WALL_W_4
WORN2_STONE_WALL_W_3
WORN2_STONE_WALL_W_2
WORN2_STONE_WALL_W_1
WORN2_STONE_WALL_E_4
WORN2_STONE_WALL_S_W_E
WORN2_STONE_WALL_N_W_E
WORN2_STONE_WALL_N_S_E
WORN2_STONE_WALL_N_E
WORN2_STONE_WALL_S_E
WORN2_STONE_WALL_N_W
WORN2_STONE_WALL_S_W
WORN2_STONE_WALL_SW
WORN2_STONE_WALL_W_E_3
WORN2_STONE_WALL_W_E_2
WORN2_STONE_WALL_W_E_1
WORN2_STONE_WALL_N_S_W_E_4
WORN2_STONE_WALL_N_S_W_E_3
WORN2_STONE_WALL_N_S_W_E_2
WORN2_STONE_WALL_N_S_W_E_1
WORN2_STONE_WALL_N_S_W
WORN3_STONE_WALL_N_3
WORN3_STONE_WALL_N_2
WORN3_STONE_WALL_N_1
WORN2_STONE_WALL_N_S_4
WORN2_STONE_WALL_N_S_3
WORN2_STONE_WALL_N_S_2
WORN2_STONE_WALL_N_S_1
WORN2_STONE_WALL_W_E_4
WORN3_STONE_WALL_E_3
WORN3_STONE_WALL_E_2
WORN3_STONE_WALL_E_1
WORN3_STONE_WALL_S_4
WORN3_STONE_WALL_S_3
WORN3_STONE_WALL_S_2
WORN3_STONE_WALL_S_1
WORN3_STONE_WALL_N_4
WORN3_STONE_WALL_NE
WORN3_STONE_WALL_NW
WORN3_STONE_WALL_SE
WORN3_STONE_WALL_W_4
WORN3_STONE_WALL_W_3
WORN3_STONE_WALL_W_2
WORN3_STONE_WALL_W_1
WORN3_STONE_WALL_E_4
SOIL_WALL_NE
SOIL_WALL_NW
SOIL_WALL_SE
SOIL_WALL_W_4
SOIL_WALL_W_3
SOIL_WALL_W_2
SOIL_WALL_W_1
SOIL_WALL_E_4
SOIL_WALL_S_W_E
SOIL_WALL_N_W_E
SOIL_WALL_N_S_E
SOIL_WALL_N_E
SOIL_WALL_S_E
SOIL_WALL_N_W
SOIL_WALL_S_W
SOIL_WALL_SW
SOIL_WALL_W_E_3
SOIL_WALL_W_E_2
SOIL_WALL_W_E_1
SOIL_WALL_N_S_W_E_4
SOIL_WALL_N_S_W_E_3
SOIL_WALL_N_S_W_E_2
SOIL_WALL_N_S_W_E_1
SOIL_WALL_N_S_W
WORN1_STONE_WALL_N_3
WORN1_STONE_WALL_N_2
WORN1_STONE_WALL_N_1
SOIL_WALL_N_S_4
SOIL_WALL_N_S_3
SOIL_WALL_N_S_2
SOIL_WALL_N_S_1
SOIL_WALL_W_E_4
WORN1_STONE_WALL_E_3
WORN1_STONE_WALL_E_2
WORN1_STONE_WALL_E_1
WORN1_STONE_WALL_S_4
WORN1_STONE_WALL_S_3
WORN1_STONE_WALL_S_2
WORN1_STONE_WALL_S_1
WORN1_STONE_WALL_N_4
WORN1_STONE_WALL_NE
WORN1_STONE_WALL_NW
WORN1_STONE_WALL_SE
WORN1_STONE_WALL_W_4
WORN1_STONE_WALL_W_3
WORN1_STONE_WALL_W_2
WORN1_STONE_WALL_W_1
WORN1_STONE_WALL_E_4
WORN1_STONE_WALL_S_W_E
WORN1_STONE_WALL_N_W_E
WORN1_STONE_WALL_N_S_E
WORN1_STONE_WALL_N_E
WORN1_STONE_WALL_S_E
WORN1_STONE_WALL_N_W
WORN1_STONE_WALL_S_W
WORN1_STONE_WALL_SW
WORN1_STONE_WALL_W_E_3
WORN1_STONE_WALL_W_E_2
WORN1_STONE_WALL_W_E_1
WORN1_STONE_WALL_N_S_W_E_4
WORN1_STONE_WALL_N_S_W_E_3
WORN1_STONE_WALL_N_S_W_E_2
WORN1_STONE_WALL_N_S_W_E_1
WORN1_STONE_WALL_N_S_W
MOSS_WALL_N_S_E
MOSS_WALL_N_E
MOSS_WALL_S_E
MOSS_WALL_N_W
MOSS_WALL_S_W
MOSS_WALL_SW
MOSS_WALL_NE
MOSS_WALL_NW
ROOT_WALL_S
ROOT_WALL_N
MOSS_WALL_N_S
MOSS_WALL_W_E
MOSS_WALL_N_S_W_E
MOSS_WALL_N_S_W
MOSS_WALL_S_W_E
MOSS_WALL_N_W_E
ROOT_WALL_N_W
ROOT_WALL_S_W
ROOT_WALL_SW
ROOT_WALL_NE
ROOT_WALL_NW
ROOT_WALL_SE
ROOT_WALL_W
ROOT_WALL_E
ROOT_WALL_W_E
ROOT_WALL_N_S_W_E
ROOT_WALL_N_S_W
ROOT_WALL_S_W_E
ROOT_WALL_N_W_E
ROOT_WALL_N_S_E
ROOT_WALL_N_E
ROOT_WALL_S_E
SAND_WALL_NE
SAND_WALL_NW
SAND_WALL_SE
SAND_WALL_W
SAND_WALL_E
SAND_WALL_S
SAND_WALL_N
ROOT_WALL_N_S
SAND_WALL_S_W_E
SAND_WALL_N_W_E
SAND_WALL_N_S_E
SAND_WALL_N_E
SAND_WALL_S_E
SAND_WALL_N_W
SAND_WALL_S_W
SAND_WALL_SW
SAND_Y_WALL_W
SAND_Y_WALL_E
SAND_Y_WALL_S
SAND_Y_WALL_N
SAND_WALL_N_S
SAND_WALL_W_E
SAND_WALL_N_S_W_E
SAND_WALL_N_S_W
SAND_Y_WALL_N_E
SAND_Y_WALL_S_E
SAND_Y_WALL_N_W
SAND_Y_WALL_S_W
SAND_Y_WALL_SW
SAND_Y_WALL_NE
SAND_Y_WALL_NW
SAND_Y_WALL_SE
WORN3_STONE_WALL_S_W_E
WORN3_STONE_WALL_N_W_E
WORN3_STONE_WALL_N_S_E
WORN3_STONE_WALL_N_E
WORN3_STONE_WALL_S_E
WORN3_STONE_WALL_N_W
WORN3_STONE_WALL_S_W
WORN3_STONE_WALL_SW
WORN3_STONE_WALL_W_E_3
WORN3_STONE_WALL_W_E_2
WORN3_STONE_WALL_W_E_1
WORN3_STONE_WALL_N_S_W_E_4
WORN3_STONE_WALL_N_S_W_E_3
WORN3_STONE_WALL_N_S_W_E_2
WORN3_STONE_WALL_N_S_W_E_1
WORN3_STONE_WALL_N_S_W
SMOOTHED_STONE_WALL_E
SMOOTHED_STONE_WALL_S
SMOOTHED_STONE_WALL_N
WORN3_STONE_WALL_N_S_4
WORN3_STONE_WALL_N_S_3
WORN3_STONE_WALL_N_S_2
WORN3_STONE_WALL_N_S_1
WORN3_STONE_WALL_W_E_4
SMOOTHED_STONE_WALL_S_E
SMOOTHED_STONE_WALL_N_W
SMOOTHED_STONE_WALL_S_W
SMOOTHED_STONE_WALL_SW
SMOOTHED_STONE_WALL_NE
SMOOTHED_STONE_WALL_NW
SMOOTHED_STONE_WALL_SE
SMOOTHED_STONE_WALL_W
SMOOTHED_STONE_WALL_N_S
SMOOTHED_STONE_WALL_W_E
SMOOTHED_STONE_WALL_N_S_W_E
SMOOTHED_STONE_WALL_N_S_W
SMOOTHED_STONE_WALL_S_W_E
SMOOTHED_STONE_WALL_N_W_E
SMOOTHED_STONE_WALL_N_S_E
SMOOTHED_STONE_WALL_N_E
ENGRAVED_STONE_WALL_SW
ENGRAVED_STONE_WALL_NE
ENGRAVED_STONE_WALL_NW
ENGRAVED_STONE_WALL_SE
ENGRAVED_STONE_WALL_W
ENGRAVED_STONE_WALL_E
ENGRAVED_STONE_WALL_S
ENGRAVED_STONE_WALL_N
ENGRAVED_STONE_WALL_N_S_W
ENGRAVED_STONE_WALL_S_W_E
ENGRAVED_STONE_WALL_N_W_E
ENGRAVED_STONE_WALL_N_S_E
ENGRAVED_STONE_WALL_N_E
ENGRAVED_STONE_WALL_S_E
ENGRAVED_STONE_WALL_N_W
ENGRAVED_STONE_WALL_S_W
MOSS_WALL_SE
MOSS_WALL_W
MOSS_WALL_E
MOSS_WALL_S
MOSS_WALL_N
ENGRAVED_STONE_WALL_N_S
ENGRAVED_STONE_WALL_W_E
ENGRAVED_STONE_WALL_N_S_W_E
Image not found
Tileset not found
grayscale_texture ran into mysteriously uncanonicalized texture
Asked to clone nonexistent texture!
GREET
THREAT
SLAYER
SECRET_DEATH
BOOK_ART
BOOK_INSTRUCTION
GOODBYE_WORSHIP_3
GOODBYE_WORSHIP_2
GOODBYE_WORSHIP_1
GREET_BABY
GREET_WORSHIP
GREET_REPLY_UNUSUAL_FIRST
GREET_REPLY_DIFF_LANGUAGE
GREET_REPLY
SAME_SITE_AB_SPECIFIC_HF_SEEKER
SITE_SPECIFIC_HF_SEEKER
AB_SPECIFIC_HF_SEEKER
UNKNOWN_HF_SEEKER
TASK_RECOMMENDATION
POSITIVE
TEMPLE_BECOME_MEMBER
TEMPLE_ALREADY_MEMBER
NO_FAMILY
JUSTIFICATION_ANTITHETICAL
JUSTIFICATION_REMINDER
JUSTIFICATION_EXPERIENCE
JUSTIFICATION_PROXIMITY
JUSTIFICATION_REPRESENTATION
ARCH_INFO_JUSTIFICATION
SAME_SITE_SPECIFIC_HF_SEEKER
WANDERING_PROFESSION
CHILD_AGE_PROCLAMATION
FAMILY_RELATIONSHIP_ADDITIONAL_DEAD
FAMILY_RELATIONSHIP_NO_SPEC_DEAD
FAMILY_RELATIONSHIP_SPEC_DEAD
FAMILY_RELATIONSHIP_ADDITIONAL
FAMILY_RELATIONSHIP_NO_SPEC
FAMILY_RELATIONSHIP_SPEC
PAST_PROFESSION_YEAR
PAST_PROFESSION_NO_YEAR
SOLDIER_PROFESSION
GUARD_WARNING
GUARD_PROFESSION
SNATCHER_PROFESSION
THIEF_PROFESSION
HUNTING_PROFESSION
THIEF_PROFESSION_YEAR
SNATCHER_PROFESSION_YEAR
HUNTING_PROFESSION_YEAR
WANDERING_PROFESSION_YEAR
ANIMAL_SLAYER
HIST_FIG_SLAYER
CURRENT_PROFESSION_YEAR
CURRENT_PROFESSION_NO_YEAR
PAST_MERCENARY_PROFESSION
MERCENARY_PROFESSION_YEAR
MERCENARY_PROFESSION
GREET_REPLY_AFTER_HERO
PAST_THIEF_PROFESSION
PAST_SNATCHER_PROFESSION
PAST_HUNTING_PROFESSION
PAST_WANDERING_PROFESSION
Sand vanished
No available colony
Need valid, active clay collection zone
Need valid, active sand collection zone
Need empty cage
Need empty bag
Need empty trap
Need empty bucket
No partner
Infant inaccessible
Patient inaccessible
Animal inaccessible
Resting injury
Too injured
Incapable of carrying
Clay vanished
No patient
Nothing to catch
Nothing to cage
Nothing in cage
Area inaccessible
Building inaccessible
Drop-off inaccessible
Item inaccessible
Creature occupying site
Water source contaminated
No water source
Water source vanished
No food available
Already leading creature
No infant
Patient not resting
Ammunition inaccessible
Wrong ammunition
No weapon
 in linked stockpile
Need office
Well dry
Bucket full of extraneous material
No bucket at well
No building
Inappropriate building
No creature
Animal not restrained
Building site submerged
Item blocking site
No item
No ammunition
Experiencing emotional shock
Mortally afraid
Water is frozen
Nothing in building
Wrong justice state
No party
No designated area
No floor space
Oblivious
Too depressed
Too insane
In existential crisis
Despairing
Anguished
In agony
Too sad
 cancels 
Moved
Area became inappropriate
Inappropriate dig square
combat
Interrupted by 
Getting married
Cannot reach site
Unscheduled
armorer
weaponsmith
furnace operator
metalsmith
animal dissector
trapper
animal trainer
animal caretaker
bookbinder
papermaker
woodcrafter
gem setter
gem cutter
jeweler
metalcrafter
blacksmith
clothier
weaver
bone carver
leatherworker
stonecrafter
wax worker
glazer
potter
cheesemaker
farmer
fish cleaner
fish dissector
fisherman
fishery worker
strand extractor
glassmaker
tanner
miller
thresher
cook
spinner
shearer
gelder
milker
potash maker
soap maker
brewer
herbalist
planter
beekeeper
presser
dyer
trader
pump operator
siege operator
siege engineer
mechanic
engineer
wood burner
lye maker
crossbowman
Spearmaster
spearman
Hammer Lord
hammerman
drunk
merchant
suturer
Handling dangerous creature
Seeking artifact
Path blocked
Could not find path
Throwing tantrum
Went insane
Taken by mood
Catatonic
Getting water
Getting food
Job item lost or destroyed
Job item misplaced
Forbidden area
Dangerous terrain
Seeking Infant
Going to bed
Attacking building
No trigger
No mechanism for trigger
No target building
No mechanism for target
Target too injured
Target inaccessible
Hunting vermin for food
Getting something to drink
In Custody
Caged
Equipment mismatch
Removed from guard
"Farewell!"  Leaving
Invalid officer
Lost pick
Need crutch
Need cloth
Need thread
Need splint
No available traction bench
Not responsible for trade
Lost axe
Using well
No longer requested
Not appointed
No appropriate ammunition
No weapon for execution
Need bag containing powder suitable for cast application
Bad script! #3
Bad script! #2
Bad script! #1
carpenter
woodworker
miner
 BY 
OVERWROTE JOB: 
) has been completed.
 suspended a linkage from 
 suspended the construction of 
ranger
mason
stone carver
stonecutter
engraver
stoneworker
woodcutter
bowyer
Drunk
Merchant
Naturalist
Historian
Philosopher
Sage
Bard
Trader
Baby
Monk
Pilgrim
Prophet
Peddler
Recruit
Beast Hunter
Scout
northern
southeastern
northeastern
southwestern
northwestern
There is nothing to catch in the 
There is nothing to catch in 
One
 has gone berserk!
 has gone stark raving mad!
 is stricken by melancholy!
swamps
eerie cavern
magma sea
central
southern
 caught in a lava mist!
 caught in a cloud of 
 has altered the prices of goods.
 has mandated the construction of certain goods.
 has imposed a ban on certain exports.
 has a new demand.
 has forgotten a demand.
 has stopped responding to the world...
transformed into a 
You have 
You have learned the power "
 caught in a pool of magma!
 caught in a pool of lava!
 caught in a burst of steam!
 caught in dragonfire!
 completely free of the web.
 partially free of the web.
 consciousness.
 regains
 regain
 over.
 falls
 fall
 into the ocean wave
 vomits
 partially overcome the paralysis.
 numb!
 feeling sluggish!
 partially paralyzed!
 fully overcome the paralysis.
 completely paralyzed!
maceman
Swordmaster
swordsman
Axe Lord
axeman
Elite Wrestler
wrestler
Elite Crossbowman
lasher
Master Blowgunner
blowgunner
Elite Bowman
bowman
Pikemaster
pikeman
Mace Lord
historian
mathematician
philosopher
sage
beast hunter
Master Thief
recruit
Master Lasher
monk
pilgrim
prophet
peddler
geographer
chemist
naturalist
astronomer
agitated 
stray 
fierce 
 prisoner
peasant
Peasant
baby
babies
-Trained-
Trained
Corpse
Agitated 
Stray 
Fierce 
 Prisoner
 Slave
Ranger
Woodworker
the force
the deity
Semi-Wild
Tame
*Trained*
+Trained+
Administrator
Clerk
Engineer
Soap Maker
Fishery Worker
Stonecrafter
Metalcrafter
Armorer
Double Caged Unit
unit contained in unit
 out thick strands of webbing
 shoots
 shoot
 a ball of fire
 hurls
 hurl
freezing to death
being frozen solid
freezing
being incinerated
blistering
You are 
Receive job pay: NULL JOB
very strong
mighty
unbelievably strong
You are melting!
burning to death
burning alive
on fire
agile
very agile
extremely agile
amazingly agile
weak
very weak
unquestionably weak
unfathomably weak
tough
quite durable
incredibly tough
basically unbreakable
clumsy
quite clumsy
totally clumsy
abysmally clumsy
slow to tire
very slow to tire
indefatigable
absolutely inexhaustible
flimsy
very flimsy
remarkably flimsy
shockingly fragile
quick to heal
quite quick to heal
incredibly quick to heal
possessed of amazing recuperative powers
quick to tire
very quick to tire
extremely quick to tire
truly quick to tire
rarely sick
very rarely sick
almost never sick
virtually never sick
slow to heal
very slow to heal
really slow to heal
shockingly slow to heal
The rest of the vomit burns away in the magma.
The vomit burns away in the lava.
The rest of the vomit burns away in the lava.
 into the sea foam
 and bits of it get stuck in the web
 into the flames
 into the dragonfire
 into the lava mist
The rest of the vomit splatters into the shallow puddle of water.
The vomit falls away into the underworld.
The rest of the vomit falls away into the underworld.
The vomit falls away into the chasm.
The rest of the vomit falls away into the chasm.
The vomit disappears into the water.
The rest of the vomit disappears into the water.
The vomit burns away in the magma.
 to the ground from over-exertion.
 collapses and falls
 collapse and fall
 out from exhaustion.
 no longer stunned.
 retches
 retch
The vomit splatters into the shallow puddle of water.
 the name 
 have given a resident 
 training!
 forgotten 
 reverted to a wild state!
 in to pain.
 gives
 give
 has given birth to 
 surroundings again.
 is aware of 
 has climbed out of depression.
 has calmed down.
 has left the martial trance.
 is no longer enraged.
 has grown to become a 
  "I'll live to fight another day!"
  "You will not stand between me and 
 was spotted sneaking around!
An ambush!  Drive them out!
The wilds are turning on us!  Curse these lands!
Horrors!  Demons in the deep!
 is unable to break
 are unable to break
Snatcher!  Protect the children!
!  Drive it away!
An ambush!  Curse them!
An ambush!  Curse all friends of nature!
An ambush!  Skulking vermin!
Thief!  Protect the hoard from skulking filth!
Cavern dwellers!  Send them back to the darkness!
Intruders!  Drive them away!
 breathes
 breathe
 the breath.
 the fire.
 the dragonfire.
 hidden away here.
 has sprung from ambush!
An injured 
a good spatial sense
a great feel for the surrounding space
an amazing spatial sense
a stunning feel for spatial relationships
a little difficulty with words
little linguistic ability
very little linguistic ability
difficulty with words and language
a feel for music
a natural ability with music
a great musical sense
an astonishing knack for music
a questionable spatial sense
poor spatial senses
an atrocious spatial sense
no sense for spatial relationships
a very good sense of the position of 
a great kinesthetic sense
 own body
an astounding feel for the position of 
an iffy sense for music
little natural inclination toward music
next to no natural musical ability
absolutely no feel for music at all
a very good sense of empathy
a great sense of empathy
an absolutely remarkable sense of others' emotions
a meager kinesthetic sense
a poor kinesthetic sense
a very clumsy kinesthetic sense
an unbelievably atrocious sense of the position of 
a good kinesthetic sense
a very good feel for social relationships
a great feel for social relationships
a shockingly profound feel for social relationships
poor empathy
a very bad sense of empathy
next to no empathy
the utter inability to judge others' emotions
an ability to read emotions fairly well
Attend Parley
Conduct Meeting
Return Treasure
a meager ability with social relationships
a poor ability to manage or understand social relationships
a lack of understanding of social relationships
an absolute inability to understand social relationships
a good feel for social relationships
 (does not exist)
 (cannot individually drill)
 (no activity)
 (improper barracks)
 (no barracks)
 (activity cancelled)
New Arrival
Attend Meeting
 (no patrol route)
 (not in squad)
 (no burrow)
 (no reachable valid target)
 (invalid location)
 (unreachable location)
 (improper building)
 (no archery target)
a sharp intellect
great analytical abilities
awesome intellectual powers
but 
susceptible to disease
quite susceptible to disease
really susceptible to disease
stunningly susceptible to disease
very good focus
a great ability to focus
unbreakable focus
poor analytical abilities
very bad analytical abilities
a lousy intellect
a stunning lack of analytical ability
a good intellect
a lot of willpower
an iron will
an unbreakable will
poor focus
quite poor focus
really poor focus
the absolute inability to focus
the ability to focus
good creativity
very good creativity
great creativity
a boundless creative imagination
little willpower
a large deficit of willpower
next to no willpower
absolutely no willpower
good intuition
very good intuition
great intuition
uncanny intuition
meager creativity
poor creativity
lousy creativity
next to no creative talent
a sum of patience
a great deal of patience
a deep well of patience
absolutely boundless patience
bad intuition
very bad intuition
lousy intuition
horrible intuition
a good memory
a great memory
an amazing memory
an astonishing memory
a shortage of patience
little patience
very little patience
no patience at all
a way with words
a natural inclination toward language
a great affinity for language
an astonishing ability with languages and words
an iffy memory
a poor memory
a really bad memory
little memory to speak of
 can be heard howling throughout the fortress!
 is throwing objects around the fortress!
 toppled by 
 is to blame!
 has been misplaced.  No doubt 
 is following 
 has risen and is haunting the fortress!
 is throwing a tantrum, possessed by 
An energetic poltergeist.
A secretive poltergeist.
A howling spirit.  The ceaseless noise is making sleep difficult.
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
An angry ghost.
A violent ghost.
A sadistic ghost.
A murderous ghost.
died in a cage.
 have 
 effects, expected at least 
Syndrome has only 
  This spirit has not been properly memorialized or buried.
A forlorn haunt, seeking out known locations or drifting around the place of death.
A restless haunt, generally troubling past acquaintances and relatives.
A troublesome poltergeist.
burned up in magma.
drowned.
died of thirst.
starved to death.
died in the dark.
been scared to death
died of old age.
fallen into a deep chasm.
been encased in cooling magma.
been encased in cooling lava.
died in the heat.
solidified.
condensed.
melted.
boiled.
burned up in dragon fire.
been killed by falling rocks.
been crushed under the collapsing ceiling.
been crushed by a drawbridge.
burned up in a magma mist.
been scalded to death.
burned to death.
frozen to death.
been encased in ice.
been hacked to pieces.
been scuttled.
been slaughtered.
been struck down.
suffocated.
succumbed to infection.
bled to death.
been shot and killed.
been fed to beasts.
been burned alive.
been executed by drowning.
been executed by being left out in the air.
been buried alive.
been crucified.
been beheaded.
been executed.
 (location no longer in zone)
 (cannot leave site)
 (no item)
 (no library)
 (no temple)
 (invalid order)
 (not following order)
 (no reachable point on route)
Hauled
Hidden
In Mouth
Null Precise Civ Equipment Link: 
A diplomat could not complete a meeting and has left unhappy.
 (Chained)
 (Caged)
 (cannot follow order)
On head
Left shoulder
Right shoulder
Sewn into 
Stuck in 
Strapped to 
Wrapped around 
Multigrasp
Your miners have defaced a 
Unit has misaligned bp modifiers.  Adjusting.
Unit has misaligned body modifiers.  Adjusting.
 caste(s)
Creature caste outside of creature caste bounds: 
drops
releases
 pulls out and 
 a cloud of 
path fail: 
's mandates have ended.
's mandate has ended.
 skids along the ground
 takes the full force of the impact
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
 a glob of 
You have disturbed the sleep of the dead!
 has grown attached to a 
 upon a 
 has bestowed the name 
 batters 
stuns
paralyzes
causes a spell of dizziness in
inflicts excruciating pain upon
convulse and retch
raises a high fever in
sucks the wind out of
collapsed.
vanished.
been killed by a flying object.
been killed by a vehicle.
been killed by a trap.
been murdered by 
been drained of blood by 
been drained of blood
been found dead, dehydrated.
been found, starved to death.
been found dead, contorted in fear!
been found dead.
leapt from a great height.
been put to rest.
been impaled on spikes.
died after colliding with an obstacle.
been found dead, badly crushed.
been found dead, frozen.
been found solidified.
been found condensed.
been found melted.
been found boiled.
been found dead, badly burned.
been found dead, drowned.
<pro_obj>
<pro_sub>
 is missing from its proper place!
 has been moved from its proper place!
 was seen being stolen!
 was seen being passed to a thief!
been found dead, completely drained of blood!
been found scuttled.
 possessions.
 reorganizes 
You reorganize your possessions.
They look sick suddenly.
It makes them look even more sick.
 eats the 
 drinks the 
<pro_pos>


save/current/unit-
unit-
Expected unit file missing or corrupted: 
Outdated unit file ignored: 
smooth 


Hotkeys
Slice
You can recenter on the locations of the announcements. You may also toggle pausing when there is a new announcement.
Toggle auto-pause on new report.


Opposed to life
Undead
Diplomat / 
Invader
Visitor
Guest / 
Underworld
Friendly
Sort units by job.
Sort units by profession name.
Sort units by stress level.
Stress
Close
Sort units by skills.
Wild Animal
Missing
Well-trained
Chained Prisoner
Expertly trained
Skillfully trained
Masterfully trained
Exceptionally trained
Specialization button
Happiness indicator
Agitated Chained Creature
Agitated Caged Creature
Caged Guest
Agitated Wilderness Creature
Uninvited Guest
Chained Guest
Caged Prisoner
Current Resident
Recenter button
Occupations/Work Details
Tame (Small)
Unit sheet button
Wild Animal (Small)
Filter the unit list by name or job.
NULL UNIT! WHY?
Cat
Sort units by name.
Prof
Sort units by profession category.


shape
color
color_pattern
tissue_template
material_template
creature_variation
body_detail_plan
Duplicate Object: 
creaturebody
inorganic
entity
creaturebodygloss
translation
Null unit chunk on export
 Creature Seed: 
 has drifted nearby!
A cloud of 
It is snowing 
It is raining 
Spring has arrived!
The wet season has arrived!
text_set
interaction
failed vermin colony deletion
sound
 Seed: 
Generating world using parameter set 
 Name Seed: 
 History Seed: 
 masterfully!
 improved 
This work of art is a 
This artwork appears on 
 and was crafted in 
This artwork appears on a 
on the front of 
This artwork appears 
It is now summer.
Spring has arrived on the calendar.
The dry season has come.
Summer has arrived on the calendar.
Autumn has arrived on the calendar.
Autumn has come.
Winter has arrived on the calendar.
Winter is upon you.
: NULL job on building load
: NULL subord on building load
: NULL master on building load
Something has collapsed on the surface!
Site Map:  Extra Item Occupancy 
After a polite discussion with local rivals, 
A section of the cavern has collapsed!
Missing Color Definition
Missing Translation Definition
Missing Color Pattern Definition
Missing Shape Definition
Missing Interaction Definition: 
Missing Reaction Definition
Missing Sound Definition: 
Missing Music Definition: 
in the depths
very near
inaccessible from here
aboveground
A snow storm has come.
The weather has cleared.
Load Game: Invalid Job ID Number, 
It has started raining.
 has claimed the position of 
After a polite discussion with a local rival, 
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
succession traveler placed out of bounds
, being the rightful heir, has inherited the position of 
, looks to your thriving economy for its future prosperity.
 has been elected to the position of 
 has been appointed to the position of 
Load Game: Invalid Proj ID Number
Unloaded
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Event Collection ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Item ID Number, 
Load Game: Invalid Unit ID Number, 
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Machine ID Number
Load Game: Invalid Building ID Number, 
Load Game: Invalid Artifact ID Number, 
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Army ID Number
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Agreement ID Number
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Squad ID Number
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Activity ID Number
Load Game: Invalid Identity ID Number
Load Game: Invalid Written Content ID Number
Load Game: Invalid Crime ID Number
Load Game: Invalid Incident ID Number
On the coin's back 
On the front of the coin 
on the floor 
Engraved 
It 
on the wall 
 fine
is a
This engraving appears on a floor 
on the back of 
 somewhere
This engraving appears on a wall 
It is a
This artwork is a
On the item 
The item 
The image 
 during 
was commissioned by
is the symbol of
objects/language_*.txt
objects/
objects/music_*.txt
objects/text_*.txt
[LPAGE:ART_IMAGE:
 rendition of 
 finely-designed
 well-designed
n exceptionally designed
 superiorly designed
The artwork relates to 
 masterfully designed
objects/building_*.txt
objects/item_*.txt
objects/body_*.txt
objects/b_detail_plan_*.txt
objects/creature_*.txt
objects/c_variation_*.txt
objects/reaction_*.txt
objects/entity_*.txt
objects/descriptor_shape_*.txt
objects/sound_*.txt
objects/descriptor_pattern_*.txt
objects/descriptor_color_*.txt
objects/inorganic_*.txt
objects/material_template_*.txt
objects/tissue_template_*.txt
objects/plant_*.txt
Missing Creature Body Definition: 
Missing Body Detail Plan: 
Missing Creature Variation: 
Missing Creature Body Gloss Definition
Missing Entity Definition
Missing Creature Definition: 
Missing Symbol Definition
Missing Word Definition
Missing Text Set Definition: 
objects/interaction_*.txt
Missing Inorganic Gloss: 
Missing Material Template: 
Missing Tissue Template: 
Missing Plant Gloss: 
Missing Building Definition: 
Missing Item Definition: 
castle courtyard
castle tower
<owner_hfid>
</owner_hfid>
</site>
</site_properties>
<world_constructions>
</sites>
<site>
<sites>
<rectangle>
</rectangle>
</structures>
<structures>
castle wall
<site_properties>
<page_written_content_id>
</page_written_content_id>
<writing_written_content_id>
</writing_written_content_id>
</abs_tile_x>
</item>
</abs_tile_y>
<abs_tile_x>
<artifacts>
</world_constructions>
<item>
<artifact>
<name_string>
</name_string>
<page_number>
</page_number>
<historical_figures>
</artifacts>
</race>
<historical_figure>
</caste>
<race>
</appeared>
<caste>
</abs_tile_z>
<abs_tile_y>
</structure_local_id>
<abs_tile_z>
</holder_hfid>
<structure_local_id>
</artifact>
<holder_hfid>
<deity/>
<death_seconds72>
<animated/>
<force/>
</associated_type>
<ghost/>
<vague_relationship>
<associated_type>
</birth_year>
<appeared>
</birth_seconds72>
<birth_year>
</death_year>
<birth_seconds72>
</death_seconds72>
<death_year>
Night creature!
Night creatures!
You feel uneasy.
Ambush!
You failed to compose anything.
You have composed 
You have written 
You have authored 
Load Game: Invalid Scale ID Number
Load Game: Invalid Dance Form ID Number
Load Game: Invalid Occupation ID Number
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Image Set ID Number
Load Game: Invalid Belief System ID Number
 has engraved a masterpiece!
Load Game: Invalid Divination Set ID Number
You have discovered a downward passage.
You have discovered a cave entrance.
You have discovered a magma pool.
You have discovered a deep pit.
!  Praise the miners!
You have discovered a volcano.
You have found a curious underground structure.
You have discovered an unusual volcanic wall studded with gems.
save/current/site-
You failed to write anything.
NULL artifact on site adoption, skipping
site-
You have discovered an expansive cavern deep underground.
You have discovered a river.
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
You have discovered a great magma sea.
Dungeon Floodfill Overflow 4
Dungeon Floodfill Overflow 3
The impertinent vegetation has defaced a 
Dungeon Flood Fill Overflow 2
A foolish builder defaced a 
A careless farmer has defaced a 
ivory/tooth
 have married.  Congratulations!
column update out of bounds: 
You have struck 
The falling debris has defaced a 
Evaluate Wagon Edge Access Overflow
corrupt feature population
Dungeon Floodfill Overflow
corrupt feature layer population
</regions>
</region>
<underground_region>
<underground_regions>
<depth>
</depth>
</underground_regions>
</underground_region>
arena
unknown material
.xml
-legends
<df_world>
<?xml version="1.0" encoding='CP437'?>
<region>
<regions>
florid
disjointed
humorous
forceful
self indulgent
puerile
vicious
compassionate
<form>
<author_roll>
<style>
</form>
cheerful
meandering
serious
mechanical
</written_content>
</style>
<poetic_forms>
</written_contents>
</description>
<poetic_form>
</poetic_form>
<description>
sardonic
concise
rant
witty
</df_world>
</dance_forms>
clear glass gems
green glass gems
 has entered a martial trance!
crystal glass gems
 has slipped into depression...
 is throwing a tantrum!
<musical_forms>
</poetic_forms>
</musical_form>
<musical_form>
<dance_forms>
</musical_forms>
</dance_form>
<dance_form>
 flounders
 flounder
 in the lava
 in the water
 push 
 in the magma
 lose hold of the 
 pushes 
 is brawling under the influence!
 is stumbling around obliviously!
eats
camp order missing parent -- unit will camp forever
: site walker could not find walkable area
 has guzzled some 
You feed on 
: site walker could not return to home zone
<religious_persecution_grudge/>
<business_rival/>
<persecution_grudge/>
<grudge/>
</vague_relationship>
<supernatural_grudge/>
</ent_pop_id>
<adventurer/>
<war_buddy/>
<childhood_friend/>
<jealous_relationship_grudge/>
<jealous_obsession/>
<artistic_buddy/>
<scholar_buddy/>
<atheletic_rival/>
<athlete_buddy/>
<entities>
</entity_populations>
</gives_precedence>
<honor>
<granted_to_everybody/>
<gives_precedence>
<required_skill>
</required_skill>
</breed_id>
<ent_pop_id>
</historical_figure>
<breed_id>
<entity_populations>
</historical_figures>
</entity_population>
<entity_population>
</required_years>
<required_kills>
</exempt_epid>
<required_years>
</exempt_former_epid>
<exempt_epid>
</honor>
<exempt_former_epid>
<requires_any_melee_skill/>
<requires_any_melee_or_ranged_skill/>
</required_skill_ip_total>
<requires_any_ranged_skill/>
</required_battles>
<required_skill_ip_total>
</required_kills>
<required_battles>
<written_contents>
</historical_eras>
</title>
<written_content>
</author_hfid>
<title>
</author_roll>
<author_hfid>
<historical_events>
</entities>
<historical_event_collections>
</historical_events>
<historical_eras>
</historical_event_collections>
</historical_era>
<historical_era>
You fail to dismount in time.
 dismounts
 stands up.
You stand up.
 lies on the ground.
You lie on the ground.
You are now in control of 
marriage traveler placed out of bounds
 mount 
 loses hold of the 
You cannot mount 
 mounts 
You fail to mount 
 due to the presence of an existing rider.
 dismount
 in time.
NULL artifact on wg ruin building, skipping
, ruling 
adventuring traveler placed out of bounds
r+b
incorrect data check
incorrect length check
unknown compression method
unknown header flags set
invalid distance too far back
invalid literal/length code
invalid distance code
too many length or distance symbols
invalid code lengths set
invalid block type
invalid stored block lengths
invalid literal/lengths set
invalid distances set
invalid bit length repeat
invalid code -- missing end-of-block
invalid window size
header crc mismatch
incorrect header check
incompatible version
insufficient memory
buffer error
need dictionary
stream error
data error
stream end
file error
MbP?
Zd;
?/#
?\@h=|
Zd;
?q=
?33
\:F
@rP
-DT
\@h=|
\:F
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C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
GCTL
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.?AV<lambda_5>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@2@V?$shared_ptr@Vcontainer@widgets@@@4@PEAX_N@Z@
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.?AV<lambda_6>@?L@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@
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.?AVabstract_building_dungeonst@@
.?AVabstract_building_tombst@@
.?AVabstract_buildingst@@
.?AVabstract_building_counting_housest@@
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.?AVabstract_building_guildhallst@@
.?AVabstract_building_hospitalst@@
.?AVabstract_building_dark_towerst@@
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.?AVactivity_event_make_believest@@
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.?AVactivity_event_play_with_toyst@@
.?AVgeneral_refst@@
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.?AVgeneral_ref_value_levelst@@
.?AVactivity_event_copy_written_contentst@@
.?AVactivity_event_researchst@@
.?AVactivity_event_writest@@
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.?AVactivity_event_skill_demonstrationst@@
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.?AVactivity_event_harassmentst@@
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.?AVactivity_event_socializest@@
.?AVactivity_event_sparringst@@
.?AVhistory_event_artifact_createdst@@
.?AVactivity_event_conversationst@@
.?AVhistory_event_hf_learns_secretst@@
.?AVactivity_event_playst@@
.?AVactivity_eventst@@
.?AVactivity_event_training_sessionst@@
.?AVactivity_event_worshipst@@
.?AVactivity_event_store_objectst@@
.?AVactivity_event_individual_skill_drillst@@
.?AVcontainer@widgets@@
.?AVviewscreenst@@
.?AVviewscreen_adventure_logst@@
.?AVabstract_interfacest@@
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.?AVunit_sheet_button@widgets@@
.?AV?$_Ref_count_obj2@Vreport_popup@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?1??add_report@announcements_interfacest@@QEAAXPEAVunitst@@F@Z@QEBA@PEAVwidget@widgets@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAV67@@std@@
.?AV?$_Ref_count_obj2@Vwidget@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vnineslice@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_custom_render@widget@widgets@@QEAAXV?$function@$$A6AXPEAVwidget@widgets@@@Z@std@@@Z@XPEAV34@I@std@@
.?AVnineslice@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_report@announcements_interfacest@@QEAAXPEAVunitst@@F@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vtext_multiline@widgets@@@std@@
.?AVwidget_stack@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_report@announcements_interfacest@@QEAAXPEAVunitst@@F@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??open_reports_window@announcements_interfacest@@QEAAXPEAVunitst@@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vtabs@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vcolumns_container@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vcontainer@widgets@@@std@@
.?AV?$_Func_base@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
.?AVrows_container@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0announcements_interfacest@@QEAA@XZ@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
.?AV_Ref_count_base@std@@
.?AVcolumns_container@widgets@@
.?AV?$_Ref_count_obj2@Vunit_sheet_button@widgets@@@std@@
.?AV?$_Func_base@XPEAVwidget@widgets@@@std@@
.?AVtext_multiline@widgets@@
.?AV?$_Func_base@XPEAVwidget@widgets@@I@std@@
.?AV?$_Func_base@_NPEAVwidget@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vrecenter_button@widgets@@@std@@
.?AVsheet_button@widgets@@
.?AVtext@widgets@@
.?AV?$_Ref_count_obj2@Vscroll_rows@widgets@@@std@@
.?AVrecenter_button@widgets@@
.?AVhistory_event_collection_duelst@@
.?AVhistory_event_war_attacked_sitest@@
.?AVitem_constructedst@@
.?AVhistory_event_tactical_situationst@@
.?AVhistory_event_hist_figure_woundedst@@
.?AVhistory_event_item_stolenst@@
.?AVhistory_event_spotted_leaving_sitest@@
.?AVhistory_event_hist_figure_simple_battle_eventst@@
.?AVhistory_event_collectionst@@
.?AVhistory_event_topicagreement_rejectedst@@
.?AVhistory_event_collection_battlest@@
.?AVhistory_event_war_site_taken_overst@@
.?AVcreation_zone_pwg_alteration_location_deathst@@
.?AVcreation_zone_pwg_alterationst@@
.?AVhistory_event_entity_rampaged_in_sitest@@
.?AVhistory_event_squad_vs_squadst@@
.?AVhistory_event_assume_identityst@@
.?AVhistory_event_artifact_givenst@@
.?AVhistory_event_sabotagest@@
.?AVhistory_event_sneak_into_sitest@@
.?AVhistory_event_created_sitest@@
.?AVhistory_event_war_site_tribute_forcedst@@
.?AVhistory_event_reclaim_sitest@@
.?AVitem_craftedst@@
.?AVitem_actualst@@
.?AVhistory_event_site_surrenderedst@@
.?AVhistory_event_hf_act_on_artifactst@@
.?AVhistory_event_add_hf_entity_linkst@@
.?AVhistory_event_hist_figure_simple_actionst@@
.?AVhistory_event_collection_raidst@@
.?AVhistory_event_collection_site_conqueredst@@
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
.?AVhistory_event_artifact_storedst@@
.?AVhistory_event_entity_searched_sitest@@
.?AVcreation_zone_pwg_alteration_campst@@
.?AVhistory_event_hf_freedst@@
.?AVhistory_event_collection_theftst@@
.?AVitemst@@
.?AVhistory_event_collection_abductionst@@
.?AVhistory_event_body_abusedst@@
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
.?AVhistory_event_war_destroyed_sitest@@
.?AVhistory_event_hf_does_interactionst@@
.?AVhistory_event_war_plundered_sitest@@
.?AVitem_bagst@@
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
.?AVart_image_element_treest@@
.?AVart_image_element_itemst@@
.?AVios_base@std@@
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
.?AVart_image_property_intransitive_verbst@@
.?AVart_image_property_transitive_verbst@@
.?AV?$_Iosb@H@std@@
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
.?AVart_image_element_plantst@@
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
.?AVart_image_element_creaturest@@
.?AVart_image_elementst@@
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
.?AVart_image_element_shapest@@
.?AVart_image_propertyst@@
.?AVhistory_event_entity_expels_hfst@@
.?AVsquad_orderst@@
.?AVsquad_order_rescue_hfst@@
.?AVviewscreen_worldst@@
.?AVhistory_event_hist_figure_diedst@@
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.?AVgeneral_ref_entity_art_imagest@@
.?AV?$_Ref_count@Uworld_gen_param_charst@@@std@@
.?AV?$_Ref_count_obj2@Vtext@widgets@@@std@@
.?AV?$_Func_base@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@$$V@std@@
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AUworld_gen_param_charst@@
.?AV?$_Ref_count_obj2@Vtable@widgets@@@std@@
.?AV?$_Ref_count@Uworld_gen_param_flagst@@@std@@
.?AV?$_Ref_count@Uworld_gen_param_flagarrayst@@@std@@
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AUworld_gen_param_flagarrayst@@
.?AUworld_gen_param_valuest@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@X$$V@std@@
.?AV?$_Func_base@PEAH$$V@std@@
.?AV?$_Func_base@_N$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@V56@$$V@std@@
.?AV?$_Func_base@X$$V@std@@
.?AUworld_gen_param_flagst@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@PEAH$$V@std@@
.?AUworld_gen_param_memberst@@
.?AV?$_Ref_count@Uworld_gen_param_memberst@@@std@@
.?AUworld_gen_param_basest@@
.?AV?$_Ref_count_obj2@Vbetter_button@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vmultifilter@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?6???R<lambda_1>@?1??open_window@settings_interfacest@@QEAAXH@Z@QEBA@HV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@_N$$V@std@@
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
.?AVviewscreen_titlest@@
.?AVviewscreen_initial_prepst@@
.?AVbuilding_chairst@@
.?AVitem_bedst@@
.?AVitem_pantsst@@
.?AVbuilding_cabinetst@@
.?AVitem_shoesst@@
.?AVbuilding_doorst@@
.?AVhistory_event_hf_destroyed_sitest@@
.?AVbuilding_display_furniturest@@
.?AVitem_gemst@@
.?AVitem_armorst@@
.?AVitem_skin_tannedst@@
.?AVitem_weaponst@@
.?AVhistory_event_war_site_new_leaderst@@
.?AVitem_toolst@@
.?AVitem_boxst@@
.?AVitem_cabinetst@@
.?AVbuilding_civzonest@@
.?AVitem_glovesst@@
.?AVbuildingst@@
.?AVhistory_event_hf_attacked_sitest@@
.?AVbuilding_boxst@@
.?AVitem_hatch_coverst@@
.?AVbuilding_actualst@@
.?AVitem_chairst@@
.?AVbuilding_bedst@@
.?AVhistory_event_change_creature_typest@@
.?AVhistory_event_hfs_formed_intrigue_relationshipst@@
.?AVitem_helmst@@
.?AVhistory_event_collection_beast_attackst@@
.?AVbuilding_hatchst@@
.?AVitem_binst@@
.?AVhistory_event_war_field_battlest@@
.?AVitem_clothst@@
.?AVitem_doorst@@
.?AVbuilding_tablest@@
.?AVitem_tablest@@
.?AVhistory_event_artifact_claim_formedst@@
.?AVhistory_event_agreement_formedst@@
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?CA@??open@unit_selector_interfacest@@QEAAXH@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?P@???R1?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?CE@??open@unit_selector_interfacest@@QEAAXH@Z@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??build_room_assignment_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Func_base@_NU?$pair@PEAX_N@std@@U12@@std@@
.?AV?$_Func_impl_no_alloc@P6AXPEAVwidget@widgets@@@ZXPEAV12@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?9???R<lambda_8>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?9???R<lambda_8>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_5>@?CB@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?4??init@creatures_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_worker_list@unit_selector_interfacest@@QEAAXPEAVbuildingst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?DD@??build_pit_pond_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
.?AV?$_Ref_count_obj2@Uunit_portrait@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CG@??build_pen_pasture_list@unit_selector_interfacest@@QEAAXPEAVbuilding_civzonest@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_6>@?CC@??open@unit_selector_interfacest@@QEAAXH@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
.?AUunit_portrait@widgets@@
.?AV?$_Ref_count_obj2@Vnineslice_horizontal@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?1??build_burrowable_list@unit_selector_interfacest@@QEAAXPEAUburrowst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?7???R<lambda_2>@?1??add_assign_trainer_button@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@V?$weak_ptr@Vwidget_stack@widgets@@@5@V?$weak_ptr@Vcontainer@widgets@@@5@V?$weak_ptr@Vunit_list@widgets@@@5@PEAVunitst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAVwidget@widgets@@@std@@
.?AVsquad_order_movest@@
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?CH@???R<lambda_7>@?4??init@creatures_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?4??init@creatures_interfacest@@QEAAXXZ@X$$V@std@@
.?AV?$_Ref_count_obj2@Vwidget_stack@widgets@@@std@@
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.?AV?$_Func_impl_no_alloc@V<lambda_9>@?BE@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XU?$pair@PEAX_N@std@@_N@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?BG@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@X$$V@std@@
.?AV?$_Ref_count_obj2@Ulabor_stone_use_interfacest@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?BG@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$sort_widget@Ulabor_kitchen_interfacest@@U?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?L@??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_13>@?4??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
.?AV?$_Ref_count_obj2@Vrows_container@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?5???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?3??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_work_details_list@labor_work_details_interfacest@@QEAAX_N@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@PEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_14>@?5??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?L@???0labor_list_widget@@QEAA@V?$vector@HV?$allocator@H@std@@@std@@PEAV?$array@_N$0FO@@4@@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Ref_count_obj2@Ulabor_kitchen_interfacest@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?9??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_base@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU12@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?L@??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?3??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Ref_count_obj2@Vradio_rows@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@I@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?P@??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@_NPEAVwidget@widgets@@@std@@
.?AVsquad_order_kill_listst@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@I@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??build_single_item@labor_kitchen_interfacest@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@AEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@5@@Z@XPEAVwidget@widgets@@I@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@_NAEBU?$pair@Ulabor_kitchen_interface_food_key@@Ulabor_kitchen_interface_food_value@@@std@@AEBU45@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@XPEAVtextbox@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_3>@?2??select_work_detail@labor_work_details_interfacest@@QEAAXPEAUwork_detailst@@@Z@QEBA@PEAVwidget@widgets@@@Z@_NPEAV67@@std@@
.?AV?$_Ref_count_obj2@Ulabor_work_details_interfacest@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??open_labor_init@labor_kitchen_interfacest@@QEAAXXZ@XPEAVtextbox@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?1??init@justice_interfacest@@QEAAXXZ@_NAEBU?$pair@PEAX_N@std@@AEBU45@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@_NAEBU?$pair@PEAX_N@4@AEBU74@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?1???R1?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAV67@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@_NU?$pair@PEAX_N@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@XAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@4@PEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R1?1???R<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAV67@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?N@???R<lambda_1>@?9??init@justice_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?9??init@justice_interfacest@@QEAAXXZ@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@_NPEAV56@@std@@
.?AVhistory_event_hf_convictedst@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R<lambda_2>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??make_interro_convict_list@@YA?AV?$shared_ptr@Vunit_list@widgets@@@std@@PEAVcrimest@@V?$weak_ptr@Vwidget_stack@widgets@@@4@@Z@XV?$shared_ptr@Vcontainer@widgets@@@4@PEAX@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???R1?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@XU?$pair@PEAX_N@std@@_N@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???R<lambda_1>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@QEBA@0@Z@XV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BN@??init@justice_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?9???R1?9??init@justice_interfacest@@QEAAXXZ@QEBA@V?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?DE@??init@justice_interfacest@@QEAAXXZ@XPEAVwidget@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?2???R<lambda_3>@?BP@??init@justice_interfacest@@QEAAXXZ@QEBA@PEAVwidget@widgets@@@Z@_NPEAV56@@std@@
.?AVsquad_order_kill_hfst@@
.?AVhistory_event_agreement_concludedst@@
.?AVsquad_order_cause_trouble_for_entityst@@
.?AVsquad_order_drive_armies_from_sitest@@
.?AVsquad_order_drive_entity_off_sitest@@
.?AVitem_corpsest@@
.?AVitem_body_componentst@@
.?AVbuilding_weaponst@@
.?AVerror_category@std@@
.?AV_Generic_error_category@std@@
.?AV?$basic_stringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AVhistory_event_masterpiece_lostst@@
.?AVblock_square_event_item_spatterst@@
.?AVblock_square_event_frozen_liquidst@@
.?AUcave_columnst@@
.?AVblock_square_event_grassst@@
.?AVblock_square_eventst@@
.?AVblock_square_event_world_constructionst@@
.?AVblock_square_event_spoorst@@
.?AVblock_square_event_designation_priorityst@@
.?AUcave_column_rectanglest@@
.?AVblock_square_event_mineralst@@
.?AVblock_square_event_material_spatterst@@
.?AVbuilding_wagonst@@
.?AVbuilding_cagest@@
.?AVitem_plantst@@
.?AVbuilding_grate_wallst@@
.?AVbuilding_chainst@@
.?AVitem_liquipowderst@@
.?AVbuilding_nest_boxst@@
.?AVbuilding_axle_horizontalst@@
.?AVbuilding_windowst@@
.?AVbuilding_gear_assemblyst@@
.?AVbuilding_weaponrackst@@
.?AVprojst@@
.?AVitem_remainsst@@
.?AVbuilding_rollersst@@
.?AVbuilding_archerytargetst@@
.?AVitem_liquid_miscst@@
.?AVbuilding_slabst@@
.?AVbuilding_road_dirtst@@
.?AVbuilding_axle_verticalst@@
.?AVbuilding_shopst@@
.?AVbuilding_offering_placest@@
.?AVbuilding_trapst@@
.?AVbuilding_screw_pumpst@@
.?AVbuilding_furnacest@@
.?AVbuilding_water_wheelst@@
.?AVbuilding_wellst@@
.?AVbuilding_hivest@@
.?AVbuilding_farmplotst@@
.?AVbuilding_armorstandst@@
.?AVbuilding_window_glassst@@
.?AVbuilding_traction_benchst@@
.?AVbuilding_floodgatest@@
.?AVbuilding_nestst@@
.?AVbuilding_bookcasest@@
.?AVbuilding_coffinst@@
.?AVbuilding_bars_verticalst@@
.?AVbuilding_tradedepotst@@
.?AVbuilding_roadst@@
.?AVbuilding_grate_floorst@@
.?AVbuilding_siegeenginest@@
.?AVbuilding_road_pavedst@@
.?AVbuilding_workshopst@@
.?AVitem_verminst@@
.?AVbuilding_bridgest@@
.?AVhistory_event_masterpiece_created_arch_constructst@@
.?AVbuilding_constructionst@@
.?AVhistory_event_masterpiece_createdst@@
.?AVbuilding_supportst@@
.?AVitem_liquidst@@
.?AVbuilding_window_gemst@@
.?AVproj_itemst@@
.?AVbuilding_bars_floorst@@
.?AVbuilding_animaltrapst@@
.?AVitem_critterst@@
.?AVbuilding_windmillst@@
.?AVbuilding_statuest@@
.?AVbuilding_instrumentst@@
.?AVbuilding_def_furnacest@@
.?AVbuilding_def_workshopst@@
.?AVbuilding_defst@@
.?AVgeneral_ref_coinbatchst@@
.?AVhistory_event_artifact_foundst@@
.?AVhistory_event_entity_overthrownst@@
.?AVhistory_event_entity_incorporatedst@@
.?AVhistory_event_create_entity_positionst@@
.?AVhistory_event_modified_buildingst@@
.?AVhistory_event_collection_entity_overthrownst@@
.?AVhistory_event_failed_intrigue_corruptionst@@
.?AVviewscreen_setupadventurest@@
.?AVhistory_event_hfs_formed_reputation_relationshipst@@
.?AVhistory_event_created_buildingst@@
.?AVhistory_event_hist_figure_revivedst@@
.?AVhistory_event_artifact_possessedst@@
.?AVhistory_event_hf_enslavedst@@
.?AVhistory_event_building_profile_acquiredst@@
.?AVhistory_event_entity_createdst@@
.?AVhistory_event_hf_interrogatedst@@
.?AVhistory_event_hf_ransomedst@@
.?AVhistory_event_failed_frame_attemptst@@
.?AVhistory_event_add_hf_entity_honorst@@
.?AVhistory_event_entity_actionst@@
.?AVproj_unitst@@
.?AVitem_meatst@@
.?AVitem_corpsepiecest@@
.?AV?$_Func_impl_no_alloc@P6APEAVbuildingst@@F@ZPEAV1@F@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_6>@@PEAVunitst@@FF@std@@
.?AV?$_Func_impl_no_alloc@P6APEAVitemst@@FFFHHD@ZPEAV1@FFFHHD@std@@
.?AV?$_Func_base@PEAVitemst@@FFFHHD@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@@XPEAVunitst@@PEAVinteraction_effect_summon_unitst@@AEAUinteraction_contextst@@FFF@std@@
.?AV?$_Func_base@XAEAUnamest@@AEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@DD@std@@
.?AV?$_Func_base@PEAVhistory_figurest@@$$V@std@@
.?AV?$_Func_base@XPEAVbuildingst@@@std@@
.?AV?$_Func_base@XPEAVunitst@@PEAVinteraction_effect_summon_unitst@@AEAUinteraction_contextst@@FFF@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_7>@@XPEAVbuildingst@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@@XPEAVunitst@@FFF@std@@
.?AV?$_Func_impl_no_alloc@P6AXAEAUnamest@@AEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@DD@ZXAEAU1@AEAV23@DD@std@@
.?AV?$_Func_impl_no_alloc@P6APEAVhistory_figurest@@XZPEAV1@$$V@std@@
.?AV?$_Func_base@XPEAVjobst@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_8>@@XPEAVunitst@@@std@@
.?AV?$_Func_base@XPEAVbuildingst@@D@std@@
.?AV?$_Func_base@XPEAVunitst@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@@XPEAVjobst@@@std@@
.?AV?$_Func_base@PEAVunitst@@$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@@XPEAVbuildingst@@D@std@@
.?AV?$_Func_base@XPEAVunitst@@FFF@std@@
.?AV?$_Func_base@PEAVbuildingst@@F@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_9>@@XPEAVunitst@@@std@@
.?AV?$_Func_impl_no_alloc@P6APEAVunitst@@XZPEAV1@$$V@std@@
.?AV?$_Func_base@PEAVunitst@@FF@std@@
.?AVinterface_buttonst@@
.?AVinterface_button_buildingst@@
.?AVviewscreen_loadgamest@@
.?AVactive_script_var_longst@@
.?AVactive_script_var_unitst@@
.?AVactive_script_varst@@
.?AVviewscreen_savegamest@@
.?AVviewscreen_adopt_regionst@@
.?AVhistory_event_hist_figure_reach_summitst@@
.?AVadventure_movement_mountst@@
.?AVadventure_movement_item_interact_pushst@@
.?AVadventure_movement_item_interact_ridest@@
.?AVadventure_movement_throw_item_at_tilest@@
.?AVadventure_movement_building_interact_lower_well_bucketst@@
.?AVadventure_movement_jumpst@@
.?AVitem_coinst@@
.?AVadventure_environment_place_in_it_containerst@@
.?AVadventure_option_assume_identityst@@
.?AVadventure_environment_ingest_from_containerst@@
.?AVadventure_movement_building_interact_pull_leverst@@
.?AVadventure_movement_shoot_creaturest@@
.?AVadventure_movement_lead_animalst@@
.?AVadventure_movement_item_interact_guidest@@
.?AVadventure_movement_release_hold_tilest@@
.?AVadventure_environment_pick_vegetationst@@
.?AVadventure_option_inventory_itemst@@
.?AVadventure_movement_building_interactst@@
.?AVadventure_environment_pickup_vermin_eventst@@
.?AVadventure_environment_place_in_bld_containerst@@
.?AVadventure_movement_building_interact_pick_hatch_lockst@@
.?AVadventure_movement_attack_creaturest@@
.?AVadventure_item_interact_fill_from_containerst@@
.?AVadventure_item_interact_strugglest@@
.?AVadventure_environment_optionst@@
.?AVadventure_movement_optionst@@
.?AVitem_quernst@@
.?AVitem_powderst@@
.?AVadventure_option_put_itemst@@
.?AVadventure_environment_ingest_materialst@@
.?AVadventure_movement_release_hold_itemst@@
.?AVadventure_option_remove_itemst@@
.?AVadventure_environment_pick_up_building_item_contentsst@@
.?AVadventure_movement_hold_itemst@@
.?AVadventure_option_eat_drink_itemst@@
.?AVadventure_option_interact_with_itemst@@
.?AVadventure_movement_pathst@@
.?AVadventure_environment_pick_up_environmentst@@
.?AVadventure_option_start_shoutingst@@
.?AVadventure_environment_pickup_chop_treest@@
.?AVadventure_movement_throw_item_at_creaturest@@
.?AVadventure_option_wear_itemst@@
.?AVadventure_movement_dismountst@@
.?AVadventure_option_view_unitst@@
.?AVadventure_option_talk_existing_conversationst@@
.?AVadventure_option_talk_new_conversationst@@
.?AVadventure_item_interact_heat_from_tilest@@
.?AVadventure_option_drop_itemst@@
.?AVadventure_option_view_event_detailst@@
.?AVadventure_movement_shoot_tilest@@
.?AVadventure_option_view_contaminantst@@
.?AVadventure_environment_take_from_pack_animalst@@
.?AVadventure_environment_pick_up_building_itemst@@
.?AVadventure_item_interact_give_namest@@
.?AVitem_drinkst@@
.?AVadventure_option_throw_itemst@@
.?AVadventure_environment_pick_up_ground_itemst@@
.?AVadventure_option_view_itemst@@
.?AVadventure_movement_building_interact_bash_down_doorst@@
.?AVadventure_item_interact_pull_outst@@
.?AVadventure_movement_stop_lead_animalst@@
.?AVadventure_movement_building_interact_break_in_hatchst@@
.?AVviewscreen_dungeonmodest@@
.?AVadventure_item_interact_fill_with_materialst@@
.?AVadventure_option_eat_item_contaminantst@@
.?AVitem_woodst@@
.?AVadventure_item_interact_readst@@
.?AVadventure_environment_take_item_from_containerst@@
.?AVitem_globst@@
.?AVadventure_movement_hold_tilest@@
.?AVadventure_movement_item_interactst@@
.?AVadventure_environment_place_on_pack_animalst@@
.?AVadventure_movement_climbst@@
.?AVadventure_environment_pickup_make_campfirest@@
.?AVadventure_environment_pickup_ignite_vegst@@
.?AVadventure_optionst@@
.?AVadventure_item_interact_rollst@@
.?AVitem_eggst@@
.?AVadventure_movement_combat_menu_creaturest@@
.?AVadventure_movement_movest@@
.?AVadventure_movement_building_interact_pick_door_lockst@@
.?AVitem_petst@@
.?AVadventure_option_eat_unit_contaminantst@@
.?AVadventure_environment_unit_suck_bloodst@@
.?AVadventure_item_interact_roll_allst@@
.?AVadventure_movement_building_interact_topple_statuest@@
.?AVadventure_movement_building_interact_raise_well_bucketst@@
.?AVitem_powder_miscst@@
.?AVadventure_movement_claim_petst@@
.?AVinterface_button_building_category_selectorst@@
.?AVviewscreen_dwarfmodest@@
.?AVinterface_button_building_new_jobst@@
.?AVinterface_button_building_custom_category_selectorst@@
.?AVbuild_req_choice_genst@@
.?AVinterface_button_building_material_selectorst@@
.?AVrenderer_2d@@
.?AVenabler_inputst@@
.?AVrenderer@@
.?AVrenderer_2d_base@@
.?AVenablerst@@
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AVhistory_event_war_peace_acceptedst@@
.?AVhistory_event_collection_journeyst@@
.?AVitem_barrelst@@
.?AVhistory_event_replaced_buildingst@@
.?AVhistory_event_change_hf_body_statest@@
.?AVhistory_event_poetic_form_createdst@@
.?AVhistory_event_hist_figure_new_petst@@
.?AVhistory_event_entity_fled_sitest@@
.?AVhistory_event_add_entity_site_profile_flagst@@
.?AVitem_instrumentst@@
.?AVhistory_event_hf_preachst@@
.?AVitem_statuest@@
.?AVhistory_event_site_disputest@@
.?AVhistory_event_entity_alliance_formedst@@
.?AVitem_anvilst@@
.?AVhistory_event_musical_form_createdst@@
.?AVitem_cheesest@@
.?AVhistory_event_dance_form_createdst@@
.?AVitem_ammost@@
.?AVitem_threadst@@
.?AVitem_fishst@@
.?AVhistory_event_collection_persecutionst@@
.?AVhistory_event_artifact_copiedst@@
.?AVitem_shieldst@@
.?AVhistory_event_entity_lawst@@
.?AVhistory_event_entity_dissolvedst@@
.?AVhistory_event_collection_purgest@@
.?AVhistory_event_entity_persecutedst@@
.?AVhistory_event_regionpop_incorporated_into_entityst@@
.?AVhistory_event_tradest@@
.?AVitem_flaskst@@
.?AVitem_backpackst@@
.?AVitem_traction_benchst@@
.?AVitem_smallgemst@@
.?AVitem_quiverst@@
.?AVhistory_event_created_world_constructionst@@
.?AVhistory_event_entity_equipment_purchasest@@
.?AVhistory_event_hist_figure_travelst@@
.?AVhistory_event_collection_warst@@
.?AVhistory_event_war_peace_rejectedst@@
.?AVitem_gobletst@@
.?AVgeneral_ref_building_well_tagst@@
.?AVitem_boulderst@@
.?AVgeneral_ref_buildingst@@
.?AVgeneral_ref_mapsquarest@@
.?AVfeature_outdoor_riverst@@
.?AVfeature_init_deep_surface_portalst@@
.?AVfeature_alterationst@@
.?AVfeature_init_subterranean_from_layerst@@
.?AVfeature_init_outdoor_riverst@@
.?AVfeature_magma_poolst@@
.?AVfeature_pitst@@
.?AVfeaturest@@
.?AVfeature_init_pitst@@
.?AVfeature_deep_special_tubest@@
.?AVfeature_cavest@@
.?AVfeature_underworld_from_layerst@@
.?AVfeature_init_underworld_from_layerst@@
.?AVfeature_alteration_new_pop_maxst@@
.?AVfeature_volcanost@@
.?AVfeature_init_deep_special_tubest@@
.?AVfeature_deep_surface_portalst@@
.?AVfeature_subterranean_from_layerst@@
.?AVfeature_initst@@
.?AVfeature_magma_core_from_layerst@@
.?AVfeature_alteration_new_lava_fill_zst@@
.?AVfeature_init_magma_poolst@@
.?AVfeature_init_volcanost@@
.?AVfeature_init_cavest@@
.?AVfeature_init_magma_core_from_layerst@@
.?AV_System_error_category@std@@
.?AVhistory_event_entity_breach_feature_layerst@@
.?AVflow_guide_item_cloudst@@
.?AVhistory_event_hf_act_on_buildingst@@
.?AVflow_guidest@@
.?AVflow_guide_trailing_flowst@@
.?AUcreatures_interfacest@@
.?AVmachine_handlerst@@
.?AVviewscreen_export_regionst@@
.?AVhistory_event_first_contactst@@
.?AUlabor_interfacest@@
.?AVhistory_event_topicagreement_concludedst@@
.?AVhistory_event_agreements_voidedst@@
.?AVhistory_event_topicagreement_madest@@
.?AUjustice_interfacest@@
.?AVviewscreen_update_regionst@@
.?AVbuilding_handlerst@@
.?AVhistory_event_diplomat_lostst@@
.?AVitem_seedsst@@
.?AVhistory_event_masterpiece_created_itemst@@
.?AVviewscreen_game_cleanerst@@
.?AVhistory_event_hist_figure_abductedst@@
.?AVhistory_event_change_hf_moodst@@
.?AUinfo_interfacest@@
.?AVcreature_handlerst@@
.?AUbuildreqst@@
.?AVhistory_event_first_contact_failedst@@
.?AUunit_selector_interfacest@@
.?AVhistory_event_artifact_destroyedst@@
.?AVjob_handlerst@@
.?AV?$_Ref_count_obj2@U_ExceptionHolder@details@Concurrency@@@std@@
.?AV_Future_error_category2@std@@
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@X$$V@std@@
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
.?AV?$_Task_async_state@Uloading_music_filest@@@std@@
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
.?AV?$_Associated_state@Uloading_music_filest@@@std@@
.?AV?$_Deferred_async_state@Uloading_music_filest@@@std@@
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@Uloading_music_filest@@$$V@std@@
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@Uloading_music_filest@@$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?7???R1?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@QEBA@XZ@X$$V@std@@
.?AU?$_Task_impl@E@details@Concurrency@@
.?AV_RefCounter@details@Concurrency@@
.?AV?$_Ref_count_obj2@U?$_Task_impl@E@details@Concurrency@@@std@@
.?AV?$_Func_base@Uloading_music_filest@@$$V@std@@
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@6@@Z@E$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@X$$V@std@@
.?AU_TaskProcHandle@details@Concurrency@@
.?AV?$_Packaged_state@$$A6A?AUloading_music_filest@@XZ@std@@
.?AV?$_Func_base@E$$V@std@@
.?AV?$_CancellationTokenCallback@V<lambda_1>@?1??_RegisterCancellation@_Task_impl_base@details@Concurrency@@QEAAXV?$weak_ptr@U_Task_impl_base@details@Concurrency@@@std@@@Z@@details@Concurrency@@
.?AU_Task_impl_base@details@Concurrency@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@X$$V@std@@
.?AV_CancellationTokenRegistration@details@Concurrency@@
.?AVhistory_event_hf_relationship_deniedst@@
.?AVhistory_event_insurrection_endedst@@
.?AVhistfig_hf_link_former_apprenticest@@
.?AVhistfig_site_link_prison_abstract_buildingst@@
.?AVhistory_event_hf_razed_buildingst@@
.?AVhistory_event_artifact_transformedst@@
.?AVhistory_event_artifact_hiddenst@@
.?AVhistfig_entity_link_former_prisonerst@@
.?AVgeneral_ref_historical_eventst@@
.?AVhistfig_entity_link_former_occupationst@@
.?AVhistfig_site_link_hangoutst@@
.?AVgeneral_ref_interactionst@@
.?AVhistfig_entity_link_enemyst@@
.?AVhistory_event_collection_occasionst@@
.?AVhistfig_entity_link_former_slavest@@
.?AVhistory_event_remove_hf_hf_linkst@@
.?AVhistfig_entity_link_position_claimst@@
.?AVgeneral_ref_entityst@@
.?AVgeneral_ref_abstract_buildingst@@
.?AVhistfig_entity_link_squadst@@
.?AVhistory_event_collection_competitionst@@
.?AVhistory_event_creature_devouredst@@
.?AVhistory_event_collection_insurrectionst@@
.?AVhistory_event_masterpiece_created_item_improvementst@@
.?AVhistory_event_hf_gains_secret_goalst@@
.?AVhistory_event_ceremonyst@@
.?AVhistfig_entity_link_former_mercenaryst@@
.?AVhistory_event_change_hf_jobst@@
.?AVgeneral_ref_sitest@@
.?AVhistory_event_remove_hf_entity_linkst@@
.?AVhistfig_hf_link_childst@@
.?AVhistfig_hf_link_companionst@@
.?AVhistfig_hf_link_motherst@@
.?AVgeneral_ref_poetic_formst@@
.?AVhistfig_entity_link_slavest@@
.?AVhistfig_site_linkst@@
.?AVhistory_event_collection_performancest@@
.?AVhistory_event_remove_hf_site_linkst@@
.?AVhistfig_entity_link_mercenaryst@@
.?AVhistfig_hf_link_imprisonerst@@
.?AVhistfig_hf_link_fatherst@@
.?AVhistfig_hf_link_deityst@@
.?AVhistfig_entity_link_positionst@@
.?AVhistfig_entity_link_former_memberst@@
.?AVhistory_event_masterpiece_created_foodst@@
.?AVhistory_event_add_hf_hf_linkst@@
.?AVhistfig_site_link_seat_of_powerst@@
.?AVhistfig_hf_link_deceased_spousest@@
.?AVhistfig_hf_linkst@@
.?AVhistfig_entity_link_former_squadst@@
.?AVhistfig_entity_link_memberst@@
.?AVhistfig_site_link_home_site_saved_civzonest@@
.?AVhistory_event_hist_figure_reunionst@@
.?AVhistory_event_artifact_droppedst@@
.?AVgeneral_ref_subregionst@@
.?AVhistfig_entity_link_criminalst@@
.?AVhistfig_site_link_lairst@@
.?AVhistfig_site_link_home_site_realization_buildingst@@
.?AVgeneral_ref_historical_figurest@@
.?AVhistory_event_collection_processionst@@
.?AVhistory_event_merchantst@@
.?AVhistory_event_masterpiece_created_engravingst@@
.?AVhistory_event_add_hf_site_linkst@@
.?AVhistfig_site_link_occupationst@@
.?AVgeneral_ref_feature_layerst@@
.?AVgeneral_ref_written_contentst@@
.?AVhistfig_hf_link_spousest@@
.?AVhistfig_entity_link_prisonerst@@
.?AVhistory_event_insurrection_startedst@@
.?AVhistfig_hf_link_pet_ownerst@@
.?AVgeneral_ref_musical_formst@@
.?AVhistfig_site_link_prison_site_building_profilest@@
.?AVhistory_event_competitionst@@
.?AVhistfig_entity_linkst@@
.?AVhistfig_hf_link_prisonerst@@
.?AVhistory_event_entity_razed_buildingst@@
.?AVhistory_event_change_hf_statest@@
.?AVhistfig_hf_link_loverst@@
.?AVhistfig_hf_link_apprenticest@@
.?AVhistory_event_hf_confrontedst@@
.?AVhistory_event_site_diedst@@
.?AVhistory_event_hf_recruited_unit_type_for_entityst@@
.?AVgeneral_ref_languagest@@
.?AVhistfig_site_link_home_site_realization_sulst@@
.?AVhistfig_hf_link_masterst@@
.?AVhistory_event_artifact_lostst@@
.?AVhistory_event_processionst@@
.?AVhistory_event_masterpiece_created_dye_itemst@@
.?AVgeneral_ref_artifactst@@
.?AVhistory_event_site_retiredst@@
.?AVgeneral_ref_dance_formst@@
.?AVhistfig_entity_link_occupationst@@
.?AVhistory_event_gamblest@@
.?AVhistory_event_artifact_recoveredst@@
.?AVhistfig_site_link_home_site_abstract_buildingst@@
.?AVhistfig_hf_link_former_masterst@@
.?AVhistory_event_collection_ceremonyst@@
.?AVhistfig_hf_link_former_spousest@@
.?AVhistfig_entity_link_former_positionst@@
.?AVhistory_event_written_content_composedst@@
.?AVhistory_event_performancest@@
.?AVinteraction_source_item_powerst@@
.?AVinteraction_target_materialst@@
.?AVinteraction_target_creaturest@@
.?AVinteraction_effect_material_emissionst@@
.?AVinteraction_effect_summon_unitst@@
.?AVinteraction_source_regionst@@
.?AVinteraction_effect_change_item_qualityst@@
.?AVinteraction_source_underground_specialst@@
.?AVinteraction_source_attackst@@
.?AVinteraction_effect_cleanst@@
.?AVinteraction_source_mythicalst@@
.?AVinteraction_effect_add_syndromest@@
.?AVinteraction_effect_propel_unitst@@
.?AVinteraction_effect_change_weatherst@@
.?AVinteraction_target_locationst@@
.?AVinteraction_source_disturbancest@@
.?AVinteraction_effect_hidest@@
.?AVinteraction_effect_resurrectst@@
.?AVinteraction_source_ingestionst@@
.?AVinteraction_target_corpsest@@
.?AVinteraction_targetst@@
.?AVinteraction_source_deityst@@
.?AVinteraction_source_experimentst@@
.?AVinteraction_source_creature_actionst@@
.?AVinteraction_sourcest@@
.?AVinteraction_effect_raise_ghostst@@
.?AVinteraction_effectst@@
.?AVinteraction_effect_create_itemst@@
.?AVinteraction_effect_animatest@@
.?AVinteraction_source_secretst@@
.?AVinteraction_effect_contactst@@
.?AVitemimprovement_bandsst@@
.?AVitemimprovement_art_imagest@@
.?AVitem_sheetst@@
.?AVitem_windowst@@
.?AVitemimprovement_rings_hangingst@@
.?AVitemimprovement_clothst@@
.?AVitem_braceletst@@
.?AVitem_millstonest@@
.?AVitemimprovement_instrument_piecest@@
.?AVitemimprovement_image_setst@@
.?AVitem_toyst@@
.?AVitem_orthopedic_castst@@
.?AVitem_slabst@@
.?AVitemimprovement_coveredst@@
.?AVitem_plant_growthst@@
.?AVitemimprovement_spikesst@@
.?AVitem_totemst@@
.?AVitemimprovement_threadst@@
.?AVitem_barst@@
.?AVitem_catapultpartsst@@
.?AVitem_fish_rawst@@
.?AVgeneral_ref_item_typest@@
.?AVitem_crutchst@@
.?AVitem_floodgatest@@
.?AVitemimprovement_writingst@@
.?AVitem_amuletst@@
.?AVitem_branchst@@
.?AVitemimprovement_sewn_imagest@@
.?AVitem_bookst@@
.?AVitem_ballistapartsst@@
.?AVitem_trappartsst@@
.?AVitem_splintst@@
.?AVitem_weaponrackst@@
.?AVitem_cagest@@
.?AVitem_scepterst@@
.?AVitemimprovement_illustrationst@@
.?AVitem_animaltrapst@@
.?AVitem_figurinest@@
.?AVitemimprovement_pagesst@@
.?AVitem_trapcompst@@
.?AVitem_rockst@@
.?AVitemimprovementst@@
.?AVitem_ringst@@
.?AVitem_foodst@@
.?AVitem_siegeammost@@
.?AVitem_ballistaarrowheadst@@
.?AVitem_chainst@@
.?AVitem_armorstandst@@
.?AVitem_coffinst@@
.?AVitem_earringst@@
.?AVitem_crownst@@
.?AVitem_bucketst@@
.?AVitem_gratest@@
.?AVitem_pipe_sectionst@@
.?AVitem_roughst@@
.?AVitem_blocksst@@
.?AVitemimprovement_itemspecificst@@
.?AVitemdef_armorst@@
.?AVitemdef_foodst@@
.?AVitemdef_trapcompst@@
.?AVitemdef_ammost@@
.?AVitemdef_shieldst@@
.?AVitemdef_toyst@@
.?AVitemdef_pantsst@@
.?AVitemdef_shoesst@@
.?AVitemdefst@@
.?AVitemdef_toolst@@
.?AVitemdef_instrumentst@@
.?AVitemdef_helmst@@
.?AVitemdef_weaponst@@
.?AVitemdef_glovesst@@
.?AVitemdef_siegeammost@@
.?AVMacroScreenLoad@@
.?AVMacroScreenSave@@
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@X$$V@std@@
.?AV?$_Associated_state@H@std@@
.?AVviewscreen_legendsst@@
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@X$$V@std@@
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
.?AV?$_Task_async_state@X@std@@
.?AV?$_Packaged_state@$$A6AXXZ@std@@
.?AVmachinest@@
.?AVmachine_standardst@@
.?AVcreature_interaction_effect_paralysisst@@
.?AVcreature_interaction_effect_skill_roll_adjustst@@
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
.?AVcreature_interaction_effect_feverst@@
.?AVcreature_interaction_effect_add_simple_flagst@@
.?AVcreature_interaction_effect_reduce_feverst@@
.?AVcreature_interaction_effect_reduce_swellingst@@
.?AVcreature_interaction_effect_body_transformationst@@
.?AVcreature_interaction_effect_ment_att_changest@@
.?AVcreature_interaction_effect_remove_simple_flagst@@
.?AVcreature_interaction_effect_display_namest@@
.?AVcreature_interaction_effect_cough_bloodst@@
.?AVcreature_interaction_effect_bleedingst@@
.?AVcreature_interaction_effectst@@
.?AVcreature_interaction_effect_reduce_paralysisst@@
.?AVcreature_interaction_effect_reduce_dizzinessst@@
.?AVcreature_interaction_effect_change_personalityst@@
.?AVcreature_interaction_effect_reduce_nauseast@@
.?AVcreature_interaction_effect_flash_symbolst@@
.?AVcreature_interaction_effect_oozingst@@
.?AVcreature_interaction_effect_special_attack_interactionst@@
.?AVcreature_interaction_effect_drowsinessst@@
.?AVcreature_interaction_effect_swellingst@@
.?AVcreature_interaction_effect_erratic_behaviorst@@
.?AVcreature_interaction_effect_painst@@
.?AVcreature_interaction_effect_stop_bleedingst@@
.?AVcreature_interaction_effect_heal_tissuesst@@
.?AVcreature_interaction_effect_cure_infectionst@@
.?AVcreature_interaction_effect_phys_att_changest@@
.?AVcreature_interaction_effect_vomit_bloodst@@
.?AVcreature_interaction_effect_feel_emotionst@@
.?AVcreature_interaction_effect_display_symbolst@@
.?AVcreature_interaction_effect_can_do_interactionst@@
.?AVcreature_interaction_effect_necrosisst@@
.?AVcreature_interaction_effect_blistersst@@
.?AVcreature_interaction_effect_numbnessst@@
.?AVcreature_interaction_effect_body_mat_interactionst@@
.?AVcreature_interaction_effect_body_appearance_modifierst@@
.?AVcreature_interaction_effect_impair_functionst@@
.?AVcreature_interaction_effect_sense_creature_classst@@
.?AVcreature_interaction_effect_close_open_woundsst@@
.?AVcreature_interaction_effect_regrow_partsst@@
.?AVcreature_interaction_effect_heal_nervesst@@
.?AVcreature_interaction_effect_nauseast@@
.?AVcreature_interaction_effect_unconsciousnessst@@
.?AVcreature_interaction_effect_dizzinessst@@
.?AVcreature_interaction_effect_speed_changest@@
.?AVcreature_interaction_effect_material_force_adjustst@@
.?AVcreature_interaction_effect_reduce_painst@@
.?AVcreature_interaction_effect_bruisingst@@
.?AVmental_picture_property_color_patternst@@
.?AVmental_picture_property_timest@@
.?AVmental_picture_property_toolst@@
.?AVmental_picture_property_adjectivest@@
.?AVmental_picture_elementst@@
.?AVmental_picture_propertyst@@
.?AVmental_picture_property_positionst@@
.?AVmental_picture_element_sitest@@
.?AVmental_picture_property_actionst@@
.?AVmental_picture_element_regionst@@
.?AVmental_picture_property_datest@@
.?AVmental_picture_property_shapest@@
.?AVmental_picture_element_hfst@@
.?AVmental_picture_property_emotionst@@
.?AVviewscreen_new_regionst@@
.?AVviewscreen_new_arenast@@
.?AUworld_gen_param_seedst@@
.?AVproj_magicst@@
.?AVreaction_productst@@
.?AVreaction_product_itemst@@
.?AVreaction_reagentst@@
.?AVreaction_reagent_itemst@@
.?AVreaction_product_item_improvementst@@
.?AVgeneral_ref_building_use_target_1st@@
.?AVgeneral_ref_unit_slaughtereest@@
.?AVgeneral_ref_entity_stolenst@@
.?AVgeneral_ref_entity_popst@@
.?AVgeneral_ref_unit_suckeest@@
.?AVgeneral_ref_building_holderst@@
.?AVgeneral_ref_unit_interrogateest@@
.?AVgeneral_ref_unit_climberst@@
.?AVgeneral_ref_unit_reporteest@@
.?AVgeneral_ref_unit_foodreceiverst@@
.?AVgeneral_ref_building_destinationst@@
.?AVgeneral_ref_unitst@@
.?AVgeneral_ref_is_artifactst@@
.?AVgeneral_ref_unit_geldeest@@
.?AVgeneral_ref_unit_beateest@@
.?AVgeneral_ref_creaturest@@
.?AVgeneral_ref_building_nest_boxst@@
.?AVgeneral_ref_building_cagedst@@
.?AVgeneral_ref_unit_itemownerst@@
.?AVgeneral_ref_unit_kidnapeest@@
.?AVgeneral_ref_building_use_target_2st@@
.?AVgeneral_ref_unit_patientst@@
.?AVgeneral_ref_unit_workerst@@
.?AVgeneral_ref_entity_offeredst@@
.?AVgeneral_ref_building_chainst@@
.?AVgeneral_ref_unit_holderst@@
.?AVgeneral_ref_unit_cageest@@
.?AVgeneral_ref_spherest@@
.?AVgeneral_ref_itemst@@
.?AVgeneral_ref_contains_itemst@@
.?AVgeneral_ref_contains_unitst@@
.?AVgeneral_ref_unit_milkeest@@
.?AVgeneral_ref_building_triggertargetst@@
.?AVgeneral_ref_nemesisst@@
.?AVgeneral_ref_unit_riderst@@
.?AVgeneral_ref_unit_traineest@@
.?AVgeneral_ref_locationst@@
.?AVgeneral_ref_entity_itemownerst@@
.?AVgeneral_ref_building_display_furniturest@@
.?AVgeneral_ref_unit_sheareest@@
.?AVgeneral_ref_contained_in_itemst@@
.?AVgeneral_ref_building_triggerst@@
.?AVgeneral_ref_unit_infantst@@
.?AVgeneral_ref_projectilest@@
.?AVgeneral_ref_unit_tradebringerst@@
.?AVgeneral_ref_is_nemesisst@@
.?AVgeneral_ref_building_civzone_assignedst@@
.?AVregion_block_eventst@@
.?AVregion_block_event_sphere_fieldst@@
.?AVrenderer_offscreen@@
.?AVscript_step_constructtopiclistst@@
.?AVscript_stepst@@
.?AVscript_step_invasionst@@
.?AVscript_step_textviewerst@@
.?AVscript_step_discussst@@
.?AVscript_step_diphistoryst@@
.?AVscript_step_setvarst@@
.?AVscript_var_unitst@@
.?AVscript_step_simpleactionst@@
.?AVscript_step_dipeventst@@
.?AVscript_step_eventst@@
.?AVscript_step_conditionalst@@
.?AVscript_var_longst@@
.?AVscript_varst@@
.?AVscript_step_topicdiscussionst@@
.?AVviewscreen_choose_game_typest@@
.?AVviewscreen_setupdwarfgamest@@
.?AVviewscreen_choose_start_sitest@@
.?AVresource_allotment_specifier_metalst@@
.?AVresource_allotment_specifier_clothing_helmst@@
.?AVresource_allotment_specifier_extractst@@
.?AVresource_allotment_specifier_armor_bodyst@@
.?AVresource_allotment_specifier_tallowst@@
.?AVresource_allotment_specifier_powderst@@
.?AVresource_allotment_specifier_flaskst@@
.?AVresource_allotment_specifier_threadst@@
.?AVresource_allotment_specifier_quiverst@@
.?AVsite_realization_building_info_castle_wallst@@
.?AVsite_realization_building_info_castle_courtyardst@@
.?AVresource_allotment_specifier_ammost@@
.?AVresource_allotment_specifier_skinst@@
.?AVresource_allotment_specifier_armor_pantsst@@
.?AVsite_realization_building_info_trenchesst@@
.?AVresource_allotment_specifier_clothing_glovesst@@
.?AVresource_allotment_specifier_clothing_pantsst@@
.?AVresource_allotment_specifier_cheesest@@
.?AVresource_allotment_specifier_toothst@@
.?AVsite_realization_building_info_market_squarest@@
.?AVresource_allotment_specifier_craftsst@@
.?AVsite_realization_building_info_shop_housest@@
.?AVresource_allotment_specifier_pearlst@@
.?AVsite_realization_building_info_hillock_housest@@
.?AVresource_allotment_specifier_anvilst@@
.?AVresource_allotment_specifier_weapon_meleest@@
.?AVresource_allotment_specifier_clothst@@
.?AVresource_allotment_specifier_meatst@@
.?AVresource_allotment_specifier_cabinetst@@
.?AVresource_allotment_specifier_weapon_rangedst@@
.?AVresource_allotment_specifier_gemsst@@
.?AVresource_allotment_specifier_armor_bootsst@@
.?AVresource_allotment_specifier_bonest@@
.?AVresource_allotment_specifier_bagst@@
.?AVresource_allotment_specifierst@@
.?AVresource_allotment_specifier_woodst@@
.?AVresource_allotment_specifier_hornst@@
.?AVresource_allotment_specifier_clothing_bootsst@@
.?AVresource_allotment_specifier_soapst@@
.?AVresource_allotment_specifier_stonest@@
.?AVresource_allotment_specifier_cropst@@
.?AVresource_allotment_specifier_chairst@@
.?AVsite_realization_building_info_shrinest@@
.?AVresource_allotment_specifier_shellst@@
.?AVresource_allotment_specifier_leatherst@@
.?AVresource_allotment_specifier_armor_glovesst@@
.?AVsite_realization_building_info_tree_housest@@
.?AVresource_allotment_specifier_armor_helmst@@
.?AVresource_allotment_specifier_tablest@@
.?AVsite_realization_building_infost@@
.?AVsite_realization_building_info_castle_towerst@@
.?AVresource_allotment_specifier_bedst@@
.?AVresource_allotment_specifier_boxst@@
.?AVresource_allotment_specifier_backpackst@@
.?AVresource_allotment_specifier_clothing_bodyst@@
.?AVunitst@@
.?AVkeybinding_display@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_new_filter@filter@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z@_NPEAVwidget@4@@std@@
.?AVindiv_filter@multifilter@widgets@@
.?AVmultifilter@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?1???0better_button@widgets@@QEAA@PEA_N@Z@_N$$V@std@@
.?AVbetter_button@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??feed@better_button@widgets@@UEAAXAEAV?$set@JU?$less@J@std@@V?$allocator@J@2@@std@@@Z@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0better_button@widgets@@QEAA@PEA_N@Z@PEAH$$V@std@@
.?AVfilter@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0better_button@widgets@@QEAA@PEA_N@Z@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0filter@widgets@@QEAA@V?$shared_ptr@Vcontainer@widgets@@@std@@@Z@_NPEAVwidget@3@@std@@
.?AV?$_Ref_count_obj2@Vkeybinding_display@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@XPEAV23@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_entry@radio_rows@widgets@@QEAA?AV?$shared_ptr@Vcontainer@widgets@@@std@@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@6@V?$function@$$A6AXPEAVwidget@widgets@@@Z@6@@Z@_NPEAVwidget@4@@std@@
.?AV?$_Ref_count_obj2@Vindiv_filter@multifilter@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1???0better_button@widgets@@QEAA@PEA_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0report_popup@widgets@@QEAA@HF@Z@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0report_popup@widgets@@QEAA@HF@Z@PEAH$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_tooltip@item_sheet_button@widgets@@UEAAXXZ@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_activation@recenter_button@widgets@@IEAAXXZ@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_activation@sheet_button@widgets@@IEAAXXZ@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??set_up_activation@recenter_button@widgets@@IEAAXXZ@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??set_up_tooltip@unit_sheet_button@widgets@@UEAAXXZ@X$$V@std@@
.?AVanchored_tile@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1???0unit_list@widgets@@QEAA@XZ@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_happiness_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?DA@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Ref_count_obj2@Umarkup_text_box_widget@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_13>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_14>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_no_unit_button@unit_list@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$function@$$A6AXXZ@6@@Z@XPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
.?AVjob_details_button@widgets@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BG@???R<lambda_17>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@4@V?$shared_ptr@Vcontainer@widgets@@@6@PEAX_N@Z@QEBA@PEAVwidget@4@@Z@_NPEAV94@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?8???R<lambda_20>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@4@V?$shared_ptr@Vcontainer@widgets@@@6@PEAX_N@Z@QEBA@PEAVwidget@4@@Z@_NPEAV94@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?BN@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@4@@std@@
.?AV?$_Ref_count_obj2@Uitem_portrait@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?O@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Ref_count_obj2@Vitem_sheet_button@widgets@@@std@@
.?AV?$_Ref_count_obj2@Vjob_details_button@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??get_list_copy@unit_list@widgets@@QEAA?AV?$vector@U?$pair@PEAX_N@std@@V?$allocator@U?$pair@PEAX_N@std@@@2@@std@@XZ@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_16>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
.?AV?$_Ref_count_obj2@Vinterface_small_button@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_15>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?DI@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??add_specialized_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_10>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CN@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AUmarkup_text_box_widget@@
.?AV?$_Func_impl_no_alloc@V<lambda_17>@?NH@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_5>@?9??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?BH@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
.?AV?$_Ref_count_obj2@Vanchored_tile@widgets@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1??add_no_unit_button@unit_list@widgets@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$function@$$A6AXXZ@6@@Z@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?7??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NU?$pair@PEAX_N@6@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0unit_list@widgets@@QEAA@XZ@XPEAVtextbox@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?BP@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@XPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?N@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?BI@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?DD@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_18>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_6>@?L@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?L@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_11>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0unit_list@widgets@@QEAA@XZ@_NU?$pair@PEAX_N@std@@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_7>@?M@??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_20>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_4>@?BK@??build_single_unit@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?8??add_options@unit_list@widgets@@QEAAXAEBV?$vector@W4unit_list_options@widgets@@V?$allocator@W4unit_list_options@widgets@@@std@@@std@@@Z@_NAEBU?$pair@PEAX_N@6@AEBU76@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_19>@?NO@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@XPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_9>@?DJ@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BN@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BJ@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_8>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_12>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@
.?AV?$_Func_impl_no_alloc@V<lambda_3>@?CP@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@
.?AVworld_construction_square_bridgest@@
.?AVworld_construction_square_wallst@@
.?AVworld_construction_bridgest@@
.?AVworld_construction_square_roadst@@
.?AVworld_constructionst@@
.?AVworld_construction_wallst@@
.?AVworld_construction_tunnelst@@
.?AVworld_construction_square_tunnelst@@
.?AVworld_construction_squarest@@
.?AVworld_construction_roadst@@

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