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Editing 23a:Attribute

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As your dwarves gain [[experience]] in various skills, they also gain '''attribute''' increases.  There are three dwarven attributes: Strength, Agility, and Toughness.  When a [[dwarf]] gains an attribute increase, an announcement appears: "[Dwarf] is more experienced."  Dwarves will not gain attributes if they are doing something that does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc.
 
As your dwarves gain [[experience]] in various skills, they also gain '''attribute''' increases.  There are three dwarven attributes: Strength, Agility, and Toughness.  When a [[dwarf]] gains an attribute increase, an announcement appears: "[Dwarf] is more experienced."  Dwarves will not gain attributes if they are doing something that does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc.
  
Dwarves which attain [[legendary]] skill levels are likely to have one or more attributes at a highly developed level, and will continue to gain attribute increases as they exercise their skill.
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Dwarves which attain [[legendary]] skill levels are likely to have one or more attributes at a highly developed level, and will continue to gain attribute increases as they exercise their skill.
  
 
[[Main:Toady|Toady]] has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible.
 
[[Main:Toady|Toady]] has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible.
  
 
==The 3 attributes==
 
==The 3 attributes==
=== Strong ===
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=== Strength ===
  
 
Allows a dwarf to carry heavy objects without being slowed, and (presumably) increases damage. In adventure mode, having a higher level of strength will enable you to pull your [[weapons]] out of a wound in which they have been stuck with a lower chance of losing hold of it. It also increases your chance of successful [[wrestling]] moves (i.e. pulling a [[sword]] out of a [[kobold]]'s hand).
 
Allows a dwarf to carry heavy objects without being slowed, and (presumably) increases damage. In adventure mode, having a higher level of strength will enable you to pull your [[weapons]] out of a wound in which they have been stuck with a lower chance of losing hold of it. It also increases your chance of successful [[wrestling]] moves (i.e. pulling a [[sword]] out of a [[kobold]]'s hand).
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* Ultra-Mighty
 
* Ultra-Mighty
  
The following jobs determine their speed based on strength:
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=== Agility ===
* Mining
 
* Wood cutting
 
* Farming jobs (planting seeds, harvesting crops, fertilizing fields, gathering shrubs, processing plants to thread or barrel, milling, milking)
 
* Furniture crafting ([[door]]s, [[floodgate]]s, [[bed]]s, [[chair]]s, [[coffin]]s, [[table]]s, [[chest]]s, [[bin]]s, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, [[statue]]s, [[cage]]s, [[barrel]]s)
 
* Finished good crafting (weapons, anvils, siege engine parts, armor, helms, pants, gloves, shoes, shields, flasks, goblets, instruments, toys, animal traps, buckets, ammo, backpacks, quivers, trap components, siege ammo,
 
* Misc. crafting ([[blocks]], dyeing, studding with metal)
 
* Furnace jobs (smelting [[ore]]s, [[melt]]ing items, charcoal, ash)
 
* Animal processing (butchering, tanning leather, rendering fat)
 
* Animal handling (caging and uncaging, chaining and unchaining, leading creatures, ponding and unponding fish)
 
* Other jobs
 
** Loading siege engines
 
** Cleaning jammed traps
 
** Filling [[waterskin]]s
 
** Filling and draining ponds
 
** Filling and draining aquariums
 
** Recovering wounded, giving food and water
 
** Weaving [[adamantine]] cloth
 
  
=== Agile ===
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Speeds many tasks undertaken by a dwarf, including movement, combat, digging.
 
 
Speeds many tasks undertaken by a dwarf, including movement, combat, digging. (Does'' not'' speed "workshop" related tasks.{{verify}})
 
  
 
The levels of agility are:
 
The levels of agility are:
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The "speed" values are what is shown in [[Adventurer mode]].  If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in the raws.  See [[speed]] for more details.
 
The "speed" values are what is shown in [[Adventurer mode]].  If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in the raws.  See [[speed]] for more details.
  
The following jobs determine their speed based on agility:
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=== Toughness ===
* Stone detailing (smoothing, engraving, carving fortifications)
 
* Loading [[trap]]s
 
* Linking buildings to triggers
 
* Fishing jobs (fishing, cleaning fish, catching live fish, extracting from fish)
 
* Trapping (baiting traps, catching live vermin, extracting from vermin, recovering pet vermin)
 
* Farming jobs (making cheese, processsing plants to bags or vials, extracting from plants, brewing, cooking meals)
 
* Glass furniture crafting ([[door]]s, [[floodgate]]s, [[chair]]s, [[coffin]]s, [[table]]s, [[chest]]s, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, [[statue]]s, [[cage]]s, [[window]]s)
 
* Jeweling (cutting gems or glass, encrusting goods with gems or glass)
 
* Processing (making lye, potash, pearlash, soap, extracting strands)
 
* Crafting (crafts, coins, chains, totems, mechanisms, weaving cloth, decorating items, sewing images)
 
* Glass crafting (vials, goblets, instruments, toys, buckets, blocks, raw glass)
 
 
 
=== Tough ===
 
  
 
Makes a dwarf both harder to injure and capable of making more combat moves before getting tired.  Also increases the time before a dwarf succumbs to thirst, hunger, suffocation, and drowning. Reduces the chance of falling unconscious due to pain.  Also decreases the amount of bedrest needed to heal from wounds.
 
Makes a dwarf both harder to injure and capable of making more combat moves before getting tired.  Also increases the time before a dwarf succumbs to thirst, hunger, suffocation, and drowning. Reduces the chance of falling unconscious due to pain.  Also decreases the amount of bedrest needed to heal from wounds.
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Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly).
 
Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly).
 
The following jobs determine their speed based on toughness:
 
* Collecting sand
 
* Taming animals
 
* Training animals for hunting or war
 
  
 
== Increasing attributes ==
 
== Increasing attributes ==

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