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Editing 23a:Building designer

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* [[Well]]s
 
* [[Well]]s
  
When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The architect's time can be minimised by placing appropriate [[stockpile]]s near the selected location and by removing any debris in advance. The building is then built in two stages: the first performed by the architect, and the second by a [[mason]] (if the building built from [[stone]] or [[glass]], though glass buildings will grant [[Jeweler]] experience), a [[carpenter]] (if it is built from [[wood]]), a [[metalsmith]] (if it is built from metal [[bar]]s or blocks), or an [[adamantine worker]] if it's made of [[adamantine]].
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When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The architect's time can be minimised by placing appropriate [[stockpile]]s near the selected location and by removing any debris in advance. The building is then built in two stages: the first performed by the architect, and the second by a [[mason]] (if the building built from [[stone]], stone [[block]]s, or [[glass]] blocks), a [[carpenter]] (if it is built from [[wood]]), or a [[metalsmith]] (if it is built from metal [[bar]]s or blocks).
  
 
== Speed of construction ==
 
== Speed of construction ==
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Building a "designed" building grants 30 points of [[experience]] in building designer to the architect and a varying number of points in [[mason]]/[[carpenter]]/[[metalsmith]]/[[jeweler]]/[[adamantine worker]] to whomever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled).
 
Building a "designed" building grants 30 points of [[experience]] in building designer to the architect and a varying number of points in [[mason]]/[[carpenter]]/[[metalsmith]]/[[jeweler]]/[[adamantine worker]] to whomever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled).
  
The architectural experience will be awarded at the end of the "designing" stage, but the masonry (or other) experience will be awarded gradually as the dwarf constructs the building. The amount of experience granted depends on the amount of time spent constructing - for example, constructing a 10x10 tile road will grant more experience than a wood furnace.
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The architectural experience will be awarded at the end of the "designing" stage, but the masonry (or other) experience will be awarded gradually as the dwarf constructs the building. The amount of experience granted depends on the amount of time spent constructing - for example, constructing a 10x10 tile road will grant more experience than a screw pump.
  
 
== Building quality ==
 
== Building quality ==
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Building designer skill influences the [[quality]] of "designed" buildings (those listed above).  The quality of the building is determined by the skill of the architect ''and'' the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the [[building list]]. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.
 
Building designer skill influences the [[quality]] of "designed" buildings (those listed above).  The quality of the building is determined by the skill of the architect ''and'' the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the [[building list]]. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.
  

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