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Editing 23a:Dipscript
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A '''dipscript''', or "diplomat script", is what controls the behavior of visiting [[diplomat]]s when they meet with your [[noble]]s. Dipscripts were originally used to trigger special events at specific points in the lifetime of one's fortress (such as undead invasions), but much of this was stripped out by the time the first version of Dwarf Fortress was actually released. | A '''dipscript''', or "diplomat script", is what controls the behavior of visiting [[diplomat]]s when they meet with your [[noble]]s. Dipscripts were originally used to trigger special events at specific points in the lifetime of one's fortress (such as undead invasions), but much of this was stripped out by the time the first version of Dwarf Fortress was actually released. | ||
− | Only 5 different dipscripts are ever executed during gameplay, and they are defined in records 13-17 of the game's "index" file: ELVES_FIRSTCONTACT, HUMAN_STANDARD, DWARF_LIAISON, HUMAN_TRADE, and ELVES_STANDARD. The dipscript files themselves are compressed and scrambled, | + | Only 5 different dipscripts are ever executed during gameplay, and they are defined in records 13-17 of the game's "index" file: ELVES_FIRSTCONTACT, HUMAN_STANDARD, DWARF_LIAISON, HUMAN_TRADE, and ELVES_STANDARD. The dipscript files themselves are compressed and scrambled, making them difficult to edit (in later versions, they are only compressed). |
==Script Tokens== | ==Script Tokens== |