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Editing 23a:Farming

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It can be difficult to manage barrels to store food and drink, and [[bag]]s to store seeds and processed foods. Combat this by [[cook]]ing food to consolidate it into larger stacks that won't rot outside of a barrel (it just needs to be indoors on a food stockpile). In the {{k|p}} menu, you can also reserve some empty barrels that will not be used for food storage; instead, they will only be used for brewing and syrup processing tasks. [[Quarry bush|Leaves]], [[sugar]], and [[flour]] are not edible; to use them up and free their bags, you must cook. You can also cook excess seeds (albeit only up to 4 at a time), to reclaim the bags they occupy. Make sure not to cook your last crop seed!
 
It can be difficult to manage barrels to store food and drink, and [[bag]]s to store seeds and processed foods. Combat this by [[cook]]ing food to consolidate it into larger stacks that won't rot outside of a barrel (it just needs to be indoors on a food stockpile). In the {{k|p}} menu, you can also reserve some empty barrels that will not be used for food storage; instead, they will only be used for brewing and syrup processing tasks. [[Quarry bush|Leaves]], [[sugar]], and [[flour]] are not edible; to use them up and free their bags, you must cook. You can also cook excess seeds (albeit only up to 4 at a time), to reclaim the bags they occupy. Make sure not to cook your last crop seed!
  
In this version, when storing seeds in bags, dwarves do '''not''' prefer partially-filled bags over empty ones. This means that if your [[dining room]]s, [[still]]s, and [[farmer's workshop]]s are closer to your bag stockpiles than your seed stockpiles, all of your bags will quickly be filled with 1 seed apiece, overfilling your seed stockpiles and disrupting the production of [[glass]] and [[quarry bush]] leaves. Careful arrangement of stockpiles is required in order to avoid this problem.
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In this version, when storing seeds in bags, dwarves do '''not''' prefer partially-filled bags over empty ones. This means that if your [[dining room]]s, [[still]]s, and [[farmer's workshop]]s are closer to your bag stockpiles than your seed stockpiles, all of your bags will quickly be filled with 1 seed apiece, overfilling your seed stockpiles and disrupting the production of [[glass]] and [[quarry bush]] leaves.
  
=== Rain ===
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===Rain===
 
If you have weather enabled, be sure to move your seeds to an indoor stockpile before you begin planting, since rain will destroy seeds when farmers remove them from bags. When this happens, the farmer will walk to the farm plot to plant the lost seed, and only then will he generate a "Job item lost or destroyed" message.
 
If you have weather enabled, be sure to move your seeds to an indoor stockpile before you begin planting, since rain will destroy seeds when farmers remove them from bags. When this happens, the farmer will walk to the farm plot to plant the lost seed, and only then will he generate a "Job item lost or destroyed" message.
 
=== Red crops ===
 
Crops will sometimes be displayed as red in the field listing. This means that planting the crop would be fruitless, as it will not survive long enough to be harvested (due to it not being plantable during the next season). Note that this will only happen if your dwarves actually '''know''' that the crop will die, which will be learned either by observation (i.e. having the seeds die during a season transition) or by being planted by a sufficiently skilled Farmer.
 
  
 
== See also ==
 
== See also ==

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