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Editing 23a:Farming

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In the first year, you may want to focus your production on [[plump helmet]]s, as they can be brewed and eaten both raw or cooked. Plump helmets are also one of the 2 fast growing plants ([[Pig tail]]s being the other but they can only be brewed, not eaten). [[Quarry bush]]es, [[cave wheat]] and [[sweet pod]]s require processing before they can be eaten and take longer to grow. [[Pig tail]]s and [[dimple cup]]s can produce cloth and dye respectively, so grow these later. [[Dimple cup]]s are the only underground crop that can neither be brewed nor otherwise processed into food (except for its seed, which can be cooked). Consider processing and cooking (and adjusted farming) as soon as possible since it adds [[quality]] levels to your food and, in the case of quarry bushes and sweet pods, quintuples the amount of food. Also, if you want to cater for the preferences of your dwarves, you will likely grow all types of crops sooner or later.  
 
In the first year, you may want to focus your production on [[plump helmet]]s, as they can be brewed and eaten both raw or cooked. Plump helmets are also one of the 2 fast growing plants ([[Pig tail]]s being the other but they can only be brewed, not eaten). [[Quarry bush]]es, [[cave wheat]] and [[sweet pod]]s require processing before they can be eaten and take longer to grow. [[Pig tail]]s and [[dimple cup]]s can produce cloth and dye respectively, so grow these later. [[Dimple cup]]s are the only underground crop that can neither be brewed nor otherwise processed into food (except for its seed, which can be cooked). Consider processing and cooking (and adjusted farming) as soon as possible since it adds [[quality]] levels to your food and, in the case of quarry bushes and sweet pods, quintuples the amount of food. Also, if you want to cater for the preferences of your dwarves, you will likely grow all types of crops sooner or later.  
  
As mentioned, [[plump helmet]]s and [[pig tail]]s grow faster, maturing in about 25 days, all other crops take about 42 days. Since a month has 28 days, you need to get your seeds in really quick to have 2 harvests per season of a slow growing crop, while 3 harvests of plump helmets per season are easier to manage. But don't worry too much if you fail - the seeds and "grow time" will even be carried over to the next season ''if'' the crop can grow in that season. Skill, [[Fertilizer|fertilizing]] or any other factor does not influence grow time, but will increase stack size instead.
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As mentioned [[plump helmets]] and [[pig tail]]s grow faster, maturing in about 25 days, all other crops take about 42 days. Since a month has 28 days, you need to get your seeds in really quick to have 2 harvests per season of a slow growing crop, while 3 harvests of plump helmets per season are easier to manage. But don't worry too much if you fail - the seeds and "grow time" will even be carried over to the next season ''if'' the crop can grow in that season. Skill, [[Fertilizer|fertilizing]] or any other factor does not influence grow time, but will increase stack size instead.
  
 
Should you wish to plant nothing for a season, you can select {{k|z}} "'''fallow'''" from the farm plot menu; this is useful when your food stockpiles are overflowing. If you possess [[potash]], you can fertilize the field to increase yield (see below).
 
Should you wish to plant nothing for a season, you can select {{k|z}} "'''fallow'''" from the farm plot menu; this is useful when your food stockpiles are overflowing. If you possess [[potash]], you can fertilize the field to increase yield (see below).

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