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Editing 23a:Fishing

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{{quality|Exceptional|19:09, 1 September 2010 (UTC)}}{{Labor
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{Labor
 
| labor      = Fishing
 
| labor      = Fishing
| skill      = * [[Fisherdwarf]]
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| skill      = * {{L|Fisherdwarf}}
 
| tasks      =
 
| tasks      =
 
* Fish
 
* Fish
* Work at [[Fishery]]
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* Work at {{L|Fishery}}
 
}}
 
}}
 
{{av}}
 
{{av}}
  
'''Fishing''' is the [[labor]] used to catch [[fish]]. It is a good source of food (and some raw materials) in the early game, though somewhat dangerous. Its usefulness diminishes somewhat as your fortress grows, superseded by [[farming]].
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'''Fishing''' is the {{L|labor}} used to catch {{L|fish}}. It is a good source of food (and some raw materials) in the early game, though somewhat dangerous. Its usefulness diminishes somewhat as your fortress grows, superseded by {{L|farming}}.
  
 
== Making a Dwarf a Fisherdwarf ==
 
== Making a Dwarf a Fisherdwarf ==
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# Specify your dwarf to be a fisher via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
 
# Specify your dwarf to be a fisher via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
 
# Select "Fishing" using {{K|+}} or {{K|-}}, press {{K|enter}} - it may be located on the second page of jobs.
 
# Select "Fishing" using {{K|+}} or {{K|-}}, press {{K|enter}} - it may be located on the second page of jobs.
Unlike [[mining]], fishing is done without any tools.
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Unlike {{L|mining}}, fishing is done without any tools.
  
Any dwarf with the [[Fisherdwarf]] labor enabled will fish, either in the [[cave river]], an outside river, or the [[murky pool|swamp]]s. Fisherdwarves can catch various kinds of [[fish]], as well as other aquatic creatures like turtles. Turtles can be very useful to a starting fortress, since eating them uncooked leaves behind bone and shell which your [[craftsdwarf|craftsdwarves]] can use to make trade goods, armour, and ammunition. Skilled [[fisherdwarf|fisherdwarves]] can produce a really immense amount of turtles.
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Any dwarf with the {{L|Fisherdwarf}} labor enabled will fish, either in the {{L|cave river}}, an outside river, or the {{L|murky pool|swamp}}s. Fisherdwarves can catch various kinds of {{L|fish}}, as well as other aquatic creatures like turtles. Turtles can be very useful to a starting fortress, since eating them uncooked leaves behind bone and shell which your {{L|craftsdwarf|craftsdwarves}} can use to make trade goods, armour, and ammunition. Skilled {{L|fisherdwarf|fisherdwarves}} can produce a really immense amount of turtles.
  
 
== Cooking ==
 
== Cooking ==
Fish cannot be eaten as soon as it is caught; it must be cleaned in a [[fishery]] first.
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Fish cannot be eaten as soon as it is caught; it must be cleaned in a {{L|fishery}} first.
  
'''Note''': The game considers fishing a ''very'' high-priority labor, meaning that your fisherdwarf will spend most of their time fishing, usually at the expense of more urgent tasks that need doing. This means if you make your fisherdwarf a [[fish cleaner]] as well, the job will never get done and the raw fish will be left in your food [[stockpile]] (or on the ground where it was caught, if you do not have one) and will simply rot.
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'''Note''': The game considers fishing a ''very'' high-priority labor, meaning that your fisherdwarf will spend most of their time fishing, usually at the expense of more urgent tasks that need doing. This means if you make your fisherdwarf a {{L|fish cleaner}} as well, the job will never get done and the raw fish will be left in your food {{L|stockpile}} (or on the ground where it was caught, if you do not have one) and will simply rot.
  
 
== Dangers ==
 
== Dangers ==
  
 
=== Outdoor Fishing ===
 
=== Outdoor Fishing ===
Fishing from the swamps or the outdoor river can draw your dwarves far away from the safety of the fortress. If your map has a lot of dangerous wildlife, you may want to consider assigning guard dogs to your fisherdwarf.
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Fishing from the swamps or the outdoor river can draw your dwarves far away from the safety of the fortress. If your map has a lot of dangerous wildlife, you may want to consider assigning guard dogs to your fisherdwarf, or post a military squad near the designated fishing zone.
  
 
=== Underground Fishing ===
 
=== Underground Fishing ===
While fishing does not explicitly trigger [[cave river]] attacks, your fisherdwarves will likely be the first targets whenever such an attack happens. Additionally, since fisherdwarves go fishing at the beginning of each season, they are at risk of being swept away to drown when the cave river overflows.
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High amounts of fishing from the {{L|cave river}} may draw the attention of its inhabitants, leading to {{L|frogman}} and {{L|lizardman}} attacks which can endanger not only your fisherdwarves but your entire population. Additionally, since fisherdwarves go fishing at the beginning of each season, they are at risk of being swept away to drown when the cave river overflows.
  
 
{{Labors}}
 
{{Labors}}

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