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Editing 23a:Leather

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{{quality|Exceptional|19:19, 16 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|19:19, 16 April 2011 (UTC)}}{{av}}
'''Leather''' is the tanned hide of an [[creature|animal]]. It can be used to make [[bags]], [[quiver]]s, [[backpack]]s, [[clothing]], [[shields]], [[armor]] and [[waterskin]]s at a [[leather works]]. It can also be used to [[decorate]] there. However, leather [[trade good|crafts]] can only be made at a [[craftsdwarf's workshop]].
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'''Leather''' is the tanned hide of an {{L|creature|animal}}. It can be used to make {{L|bags}}, {{L|quiver}}s, {{L|backpack}}s, {{L|clothing}}, {{L|shields}}, {{L|armor}} and {{L|waterskin}}s at a {{L|leather works}}. It can also be used to {{L|decorate}} there. However, leather {{L|trade good|crafts}} can only be made at a {{L|craftsdwarf's workshop}}.
  
Because it only overlaps in the use of end products, the ''leather industry'' is part of the [[meat industry]] guide, not the [[clothing industry]] guide.
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Because it only overlaps in the use of end products, the ''leather industry'' is part of the {{L|meat industry}} guide, not the {{L|clothing industry}} guide.
  
Leather armor will be worn by civilians with the [[hunting]] labor enabled, or by [[military]] dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause [[encumbrance]] penalties.
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Leather armor will be worn by civilians with the {{L|hunting}} labor enabled, or by {{L|military}} dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause {{L|encumbrance}} penalties.
  
Making leather requires a [[tanner's shop]], a [[skin]] from an animal, and a dwarf with the '[[tanner|tanning]]' labor turned on. Rotten hides or skin cannot be tanned. The [[human]] and dwarven [[caravan]]s usually sell various leather hides too, in case few animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a [[catsplosion|kitten]] or an [[elephant]]. Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.
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Making leather requires a {{L|tanner's shop}}, a {{L|skin}} from an animal, and a dwarf with the '{{L|tanner|tanning}}' labor turned on. Rotten hides or skin cannot be tanned. The {{L|human}} and dwarven {{L|caravan}}s usually sell various leather hides too, in case few animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a {{L|catsplosion|kitten}} or an {{L|elephant}}. Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.
  
Leather of rare or dangerous animals can be quite [[Value#Material_multipliers|valuable]].  The "leather" from [[giant cave spider]]s and [[giant desert scorpion]]s is called "[[chitin]]", but it is otherwise processed and treated as leather in all ways.
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Leather of rare or dangerous animals can be quite {{L|Value#Material_multipliers|valuable}}.  The "leather" from {{L|giant cave spider}}s and {{L|giant desert scorpion}}s is called "{{L|chitin}}", but it is otherwise processed and treated as leather in all ways.
  
 
==See also==
 
==See also==
* [[Meat industry]]
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* {{L|Meat industry}}
* [[Armor]]
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* {{L|Armor}}
* [[Item value#Material multipliers|Value]]
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* {{L|Item value#Material multipliers|Value}}
  
 
{{Category|Materials}}
 
{{Category|Materials}}

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