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Editing 23a:Meat industry
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====Pens==== | ====Pens==== | ||
− | Animals on [[restraint]]s still can [[path]] (1 tile in any direction from the chain/rope), and that can hurt your [[Maximizing framerate|framerate]]. By making a series of 1x1 rooms with doors set to | + | Animals on [[restraint]]s still can [[path]] (1 tile in any direction from the chain/rope), and that can hurt your [[Maximizing framerate|framerate]]. By making a series of 1x1 rooms with doors set to "non-pet-passable", and restraining the animals there, the animals have nowhere to go and so [[path]]ing is not a problem. The door keeps them from wandering; the restraint is necessary to get them into the room in the first place. (See [[Restraint]] for proper removal technique.) |
− | + | The pens idea would be a good idea if pets actually understood non-pet-passable during calculation of paths. Instead they believe they can get through during mental calculations. Cold, hard, reality stops them at the door, but they continue to path as if they could get through, so, they just stand there (until a dwarf comes by and opens the door, at which point they gleefully run past). Pets in cages helps framerate the most, followed closely by restraints, since the search space bottoms out after only 2 moves (corner to corner). Actually locking the doors will save your framerate, but releasing the animals will require extra micromanagement. | |
== Butchering == | == Butchering == |