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Editing 23a:On break
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{{quality|Fine|21:45, 27 March 2013 (UTC)}}{{av}} | {{quality|Fine|21:45, 27 March 2013 (UTC)}}{{av}} | ||
− | Yes, [[dwarf|dwarves]] do have days off; sooner or later, all dwarves will go '''on break''' for some time. There is nothing you can do to stop it | + | Yes, [[dwarf|dwarves]] do have days off; sooner or later, all dwarves will go '''on break''' for some time. There is nothing you can do to stop it happening, but at least it's less annoying than [[party|parties]]. A dwarf will still go on a break even if they hadn't been doing any work at the time anyway. |
− | Technically, a break is different from [[eat]]ing or [[Drink#Consumption|drinking]] or [[sleep]]ing | + | Technically, a break is different from [[eat]]ing or [[Drink#Consumption|drinking]] or [[sleep]]ing - but the result is often the same - your dwarves leave their current activity (sometimes in mid-[[job]], dropping any materials where they stand) and walk to where they can take their "break", in whatever form. (See [[meeting area]].) |
− | + | Dwarves which have at least one ''legendary'' skill will '''never''' go on break, and dwarves will similarly not go on break if the [[economy]] is activated and they have not earned at least 100☼ during the current season (and would thus complain about the lack of work). | |
==How to stop breaks== | ==How to stop breaks== | ||
You can cancel dwarves' breaks by [[draft]]ing them into the military and then immediately releasing them. This causes an unhappy [[thought]] if the dwarf has no military [[skill]]s at novice or better. Some players consider this an [[exploit]], while others think it is balanced by the unhappy thought. If all your dwarves have novice in even a single military skill, however, there will be no unhappy thought. You could rationalize this as having "military culture" at your fort if you wanted, but it's definitely an exploit which Toady has acknowledged. | You can cancel dwarves' breaks by [[draft]]ing them into the military and then immediately releasing them. This causes an unhappy [[thought]] if the dwarf has no military [[skill]]s at novice or better. Some players consider this an [[exploit]], while others think it is balanced by the unhappy thought. If all your dwarves have novice in even a single military skill, however, there will be no unhappy thought. You could rationalize this as having "military culture" at your fort if you wanted, but it's definitely an exploit which Toady has acknowledged. | ||
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{{Category|Thoughts}} | {{Category|Thoughts}} |