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Editing 23a:Siege

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===Passive Defense===
 
===Passive Defense===
*If you have no trust in your military's power, keep all the dwarves inside and draw the besiegers into corridors with [[trap]]s. Stone-fall traps are cheap and easy, but work only once before needing to be reset; weapon traps require weapons (and ammunition, in the case of ranged weapon traps), but reload themselves after a few seconds, until their components eventually get stuck due to all the gore. A 10-square-long entry hall filled with weapon traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap]]s are one guaranteed removal in most cases and there are a lot of entertaining ways of dealing with [[Captured creatures#Execution|captured creatures]] once their friends have been beaten back.
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*If you have no trust in your military's power, keep all the dwarves inside and draw the besiegers into corridors with [[trap]]s. Stone-fall traps are cheap and easy, but work only once before needing to be reset; weapon traps require weapons (and ammunition, in the case of ranged weapon traps), but reload themselves after a few seconds, until their components eventually get stuck due to all the gore. A 10-square-long entry hall filled with weapon traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap]]s are one guaranteed removal in most cases (even [[megabeast]]s can be seized by these) and there are a lot of entertaining ways of dealing with [[Captured creatures#Execution|captured creatures]] once their friends have been beaten back.
 
*Locked doors will keep [[invader]]s out indefinitely, if locked before they seize the door. Doors won't keep siege [[troll]]s out, but drawbridges will. Closing all entrances will result in enemies milling around outside your walls without a destination. The siege will end after some (LONG) time have passed (3 months for goblins/elves/kobolds, '''1 year''' for humans), but if you intend to sit it through, make sure you have enough wood and a food source.
 
*Locked doors will keep [[invader]]s out indefinitely, if locked before they seize the door. Doors won't keep siege [[troll]]s out, but drawbridges will. Closing all entrances will result in enemies milling around outside your walls without a destination. The siege will end after some (LONG) time have passed (3 months for goblins/elves/kobolds, '''1 year''' for humans), but if you intend to sit it through, make sure you have enough wood and a food source.
 
*A [[moat]] can provide a decent defense when combined with a drawbridge to either keep the goblins from entering, or to drop them right into the water. [[Magma]] may be substituted for far more lethal results.
 
*A [[moat]] can provide a decent defense when combined with a drawbridge to either keep the goblins from entering, or to drop them right into the water. [[Magma]] may be substituted for far more lethal results.

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