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Editing 23a:Skill

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Activating or de-activating a dwarf for the military changes their listed profession from civilian to military.  Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Carpenter has some levels in Axedwarf or a Trapper has some levels in Marksdwarf, they are still a Carpenter or Trapper, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Farmer]] as a civilian if [[brewing]] is their highest civilian skill.
 
Activating or de-activating a dwarf for the military changes their listed profession from civilian to military.  Having some military skills along with civilian skills does not make a dwarf a professional [[soldier]]. If a Carpenter has some levels in Axedwarf or a Trapper has some levels in Marksdwarf, they are still a Carpenter or Trapper, civilian professions, until they are activated. A dwarf with novice level of Axedwarf and Legendary Brewing will be activated as an axedwarf if that's their highest weapon skill, while a dwarf with high skill level in axedwarf and novice level in brewing will be a [[Farmer]] as a civilian if [[brewing]] is their highest civilian skill.
  
A dwarf's profession also governs the possibility and likelihood, relative to the rest of the population, of entering a [[Strange mood#Chance|strange mood]].
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A dwarf's profession also governs the possibility and likelihood, relative to the rest of the population, of entering a [[Strange mood#Chance|strange mood]].{{verify}}
  
 
Some non-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]].
 
Some non-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]].
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All non-noble civilian professions are a general category for similar skills - "Craftsdwarf", for example, covers weaving, clothes making, leatherworking, stone crafting, bone carving, and wood crafting. Some categories, such as "Miner" or "Mechanic", consist of only a single skill.
 
All non-noble civilian professions are a general category for similar skills - "Craftsdwarf", for example, covers weaving, clothes making, leatherworking, stone crafting, bone carving, and wood crafting. Some categories, such as "Miner" or "Mechanic", consist of only a single skill.
  
On the {{k|u}}nit page, your dwarves are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
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On the {{k|u}}nit page, your dwarfs are always listed ''by profession'' in the order below (provided you have any of that type) - [[miner]]s first, [[peasant]]s last* ''(represented in the "No profession" category below)''.  The colors displayed in this chart are the default Dwarf Fortress [[Color_schemes#Default_Scheme|color scheme]]; if you have altered those, your colors will, obviously, be altered as well.
  
 
:''(* and [[child]]ren and [[noble]]s, not listed here)''
 
:''(* and [[child]]ren and [[noble]]s, not listed here)''
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=== Custom profession labels ===
 
=== Custom profession labels ===
It is possible to give a dwarf a custom profession name, similar to giving them a [[nickname]], through the {{k|u}}nits list or by {{k|v}}iewing them individually.  This custom label has no effect on color, or on the actual profession that the dwarf is associated with in the game.  You can ''label'' them as Dyer or Duke or Dragonslayer, Wood Cutter or Weaponsmith or the Grand Wazoo, but if their skill levels determine that they're a Farmer, then they're a Farmer, until their skills change that.
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It is possible to give a dwarf a custom profession name, similar to giving them a [[nickname]], through the {{k|u}}nits list or by {{k|v}}iewing them individually, or before embark if you are "preparing carefully" by viewing them in that menu.  This custom label has no effect on color, or on the actual profession that the dwarf is associated with in the game.  You can ''label'' them as Dyer or Duke or Dragonslayer, Wood Cutter or Weaponsmith or the Grand Wazoo, but if their skill levels determine that they're a Farmer, then they're a Farmer, until their skills change that.
  
 
== Skills ==
 
== Skills ==

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