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40d:Adventurer mode

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Revision as of 16:53, 5 November 2007 by EighenIndemnis (talk | contribs)
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What is adventure mode?

Basically, you pick a race, elf, dwarf or human, start out in either a town of your race or in a previous fortress you played on. You get quests, venture into the wilderness to find caves, abandoned towers and other villages. You can even visit your old fortresses and find whatever riches were left to be guarded by the creatures that fated your fortress.

Your First Adventure

Picking a Race

When it comes to picking a race, there is difference in skills. Dwarves cannot wear human sized armor. Elves have a slightly different set of skills.

Choosing Skills

Basically, if you want to start with a weapon, you need to avoid having the most points spent in unarmored/wrestling. If you for example choose start out with most points in swordsman, you will start out with a sword. When you have chosen your preferred set of skills, you can press Enter to embark.

Setting Out

If you chose human, you will start out inside the mayors house. You will see the mayor (purple) and lots of drunks. Press 'k' and talk to the mayor. Press 'services' for a quest. You can talk to the drunks and recruit them to your party for some additional combat aid. Be sure to read the Adventure Mode quick reference or use the help files for more information on the commands in Adventure mode.