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Editing 40d:Aquifer

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{{av}}{{Quality|Masterwork|03:55, 24 May 2010 (UTC)}}
 
 
An '''aquifer''' is a subterranean layer of [[water]]-bearing rock or [[soil]]. Attempts to mine through them will result in the mined-out squares immediately filling with [[water]], effectively halting excavation at or below their level. This, in conjunction with the fact that they are often located in areas rich in [[loam]], and [[sand]], makes it difficult to find great quantities of [[stone]] in areas with aquifers, making for more challenging gameplay.
 
An '''aquifer''' is a subterranean layer of [[water]]-bearing rock or [[soil]]. Attempts to mine through them will result in the mined-out squares immediately filling with [[water]], effectively halting excavation at or below their level. This, in conjunction with the fact that they are often located in areas rich in [[loam]], and [[sand]], makes it difficult to find great quantities of [[stone]] in areas with aquifers, making for more challenging gameplay.
  
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Layers which CAN contain aquifers:
 
Layers which CAN contain aquifers:
*[[sandy clay loam]]
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*[[Soil|sandy clay loam]]
*[[silty clay loam]]
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*[[Soil|silty clay loam]]
*[[loam]]
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*[[Soil|loam]]
*[[sandy loam]]
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*[[Soil|sandy loam]]
*[[silt loam]]
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*[[Soil|silt loam]]
*[[loamy sand]]
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*[[Soil|loamy sand]]
*[[silt]]
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*[[Soil|silt]]
 
*[[sand]]
 
*[[sand]]
*[[yellow sand]]
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*[[Soil|yellow sand]]
*[[white sand]]
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*[[Soil|white sand]]
*[[black sand]]
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*[[Soil|black sand]]
*[[red sand]]
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*[[Soil|red sand]]
*[[peat]]
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*[[Soil|peat]]
*[[pelagic clay]]
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*[[Soil|pelagic clay]]
*[[calcareous ooze]]
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*[[Calcareous ooze]]
*[[siliceous ooze]]
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*[[Soil|siliceous ooze]]
 
*[[sandstone]]
 
*[[sandstone]]
 
*[[conglomerate]]
 
*[[conglomerate]]
*[[puddingstone]]
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*Puddingstone
 
Layers which CAN'T contain aquifers
 
Layers which CAN'T contain aquifers
*[[clay]]
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*[[Soil|clay]]
*[[silty clay]]
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*[[Soil|silty clay]]
*[[sandy clay]]
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*[[Soil|sandy clay]]
*[[clay loam]]
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*[[Soil|clay loam]]
 
*[[siltstone]]
 
*[[siltstone]]
 
*[[mudstone]]
 
*[[mudstone]]
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The challenges presented by an aquifer may be circumvented in several ways. Firstly, much more of your equipment will likely be made from [[wood]], especially early on, so it may help to be in a heavily forested area. Once you've established your [[fortress]] a bit, you will also be able to [[trade]] for [[stone]] and [[metal]]s if you run short.
 
The challenges presented by an aquifer may be circumvented in several ways. Firstly, much more of your equipment will likely be made from [[wood]], especially early on, so it may help to be in a heavily forested area. Once you've established your [[fortress]] a bit, you will also be able to [[trade]] for [[stone]] and [[metal]]s if you run short.
  
It is also worth noting that it is sometimes possible to find some amount of stone above the aquifer.  It may help to create exploratory shafts searching for pockets of stone.  Be aware that mining along the level immediately below the aquifer will result in patches of 'damp stone,' which will [[flood]] if mined out;  these squares will flash with water when designating mining areas.
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It is also worth noting that it sometimes possible to find some amount of stone above the aquifer.  It may help to create exploratory shafts searching for pockets of stone.  Be aware that mining along the level immediately below the aquifer will result in patches of 'damp stone,' which will [[flood]] if mined out;  these squares will flash with water when designating mining areas.
  
 
===The speed method===
 
===The speed method===
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It is possible to [[pump]] the water out of an aquifer; though the supply is apparently unlimited it can be pumped out faster than the water seeps in, allowing for a fairly safe area on the z level. This method is somewhat dangerous since problems with your pumps can lead to drowning, however, it allows a larger area to be cleared than most methods and can be done anywhere.  It's possible to build [[wall]]s on the levels with aquifers to stop water. It's also easier to plan around a series of pumps than hoping you'll hit rock on the way down.
 
It is possible to [[pump]] the water out of an aquifer; though the supply is apparently unlimited it can be pumped out faster than the water seeps in, allowing for a fairly safe area on the z level. This method is somewhat dangerous since problems with your pumps can lead to drowning, however, it allows a larger area to be cleared than most methods and can be done anywhere.  It's possible to build [[wall]]s on the levels with aquifers to stop water. It's also easier to plan around a series of pumps than hoping you'll hit rock on the way down.
 
There is an example of how to get through an aquifer with pumps here:  http://mkv25.net/dfma/movie-120-aquifercmv
 
There is an example of how to get through an aquifer with pumps here:  http://mkv25.net/dfma/movie-120-aquifercmv
Note that this method will not work with the current version, as it is no longer possible to pump an infinite amount of water into one tile.  It can be modified, however, by placing channels behind the pumps so that the water drains back into the aquifer.  It is also no longer possible to operate the pumps with a waterwheel built in the aquifer.  This can be resolved by hooking up your pumps to another source of power, or by setting the pumps to be manually operated.  The latter option will require quite a few dwarves with nothing better to do but operate pumps.
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Note that this method will not work with the current version, as it is no longer possible to pump an infinite amount of water into one tile.  It can be modified, however, by placing channels behind the pumps so that the water drains back into the aquifer.  It is also no longer possible to operate the pumps with a waterwheel built in the aquifer.  This can be resolved by hooking up your pumps to another source of power, or by setting the pumps to be manually operated.  The latter option will require quite a few dwarfs with nothing better to do but operate pumps.
  
 
> Waterwheels will start generating power in aquifer tiles if the water is disturbed via another channel into the 'pool' or a manually-started pump for a few moments, as the 'motion' has started. it can then be used as additional power for the pumps.
 
> Waterwheels will start generating power in aquifer tiles if the water is disturbed via another channel into the 'pool' or a manually-started pump for a few moments, as the 'motion' has started. it can then be used as additional power for the pumps.
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Steps:
 
Steps:
#Dig channels in a 5x5 square. (For a dual layer aquifer, you will need 7x7)
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#Dig channels in a 5x5 square.
 
#Dig stairs on the outside of the square to allow access to the next level.
 
#Dig stairs on the outside of the square to allow access to the next level.
 
#Carefully dig channels underneath all the other channels and build another stair down.
 
#Carefully dig channels underneath all the other channels and build another stair down.
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===Cheating===
 
===Cheating===
 
There are also different 3rd party [[utility|utilities]] that can get you through aquifers in a variety of creative and painless ways - if that's okay by you, go for it.  Try Tweak, among others.
 
There are also different 3rd party [[utility|utilities]] that can get you through aquifers in a variety of creative and painless ways - if that's okay by you, go for it.  Try Tweak, among others.
 
Also you can remove Aquifers from world generation by removing all the [AQUIFER] entries in matgloss_stone_soil.txt in the raws folder (again this is cheating).
 
  
 
== Advantages of aquifers ==
 
== Advantages of aquifers ==

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