v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Assign animal"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Replacing "How do I train and deploy animals when needed?" page)
 
 
(16 intermediate revisions by 11 users not shown)
Line 1: Line 1:
You can assign a [[Dog#War dog|war dog]] or [[Dog#Hunting dog|hunting dog]] to help a dwarf out with fighting or [[hunting]], respectively.
+
{{quality|Fine|15:42, 29 April 2011 (UTC)}}{{av}}
 +
You can '''assign''' a [[Dog#War dog|war dog]] or [[Dog#Hunting dog|hunting dog]] to help a [[dwarf]] out with fighting or [[hunting]], respectively.
  
 
====Assigning animals====
 
====Assigning animals====
To assign a [[dog]] {{k|v}}iew a dwarf and check his {{k|p}}references. Then select "Work Dogs", {{k|e}}. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned.
+
To assign a [[dog]] {{k|v}}iew a dwarf and check their {{k|p}}references. Then select "Work Dogs", {{k|e}}. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned.
  
 
====Training animals====
 
====Training animals====
Training animals is done at the [[kennel]]s
+
Training animals is done at the [[kennel]]s.
  
 
====Guard animals====
 
====Guard animals====
Line 11: Line 12:
  
 
Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, {{k|q}}, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the {{k|q}} menu again to release the animal.  
 
Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, {{k|q}}, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the {{k|q}} menu again to release the animal.  
*Animals in cages require a dwarf to unlock them, (and so do animals in restraints {{Verify}}).
+
*Animals in cages require a dwarf to let them out, or a [[lever]] or a [[pressure plate]] connected to the cage via a [[mechanism]], to unleash the animal within.
*Aniamls in restraints can move to the 8 squares surronding the restraint, animals in cages cannot move.
+
*Animals in restraints need a dwarf to release them.
*Animals can detect ambushing creatures and thieves.
+
*Animals in restraints can move to the 8 squares surrounding the restraint, animals in cages cannot move.
 +
*Animals can detect ambushing creatures and [[thief|thieves]].
  
 
{{Military FAQ}}
 
{{Military FAQ}}

Latest revision as of 02:05, 15 August 2018

This article is about an older version of DF.

You can assign a war dog or hunting dog to help a dwarf out with fighting or hunting, respectively.

Assigning animals[edit]

To assign a dog view a dwarf and check their preferences. Then select "Work Dogs", e. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned.

Training animals[edit]

Training animals is done at the kennels.

Guard animals[edit]

You can also restrain (or cage) animals to act as guards and unchain them when an enemy is spotted nearby, allowing them to attack.

Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, q, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the q menu again to release the animal.

  • Animals in cages require a dwarf to let them out, or a lever or a pressure plate connected to the cage via a mechanism, to unleash the animal within.
  • Animals in restraints need a dwarf to release them.
  • Animals in restraints can move to the 8 squares surrounding the restraint, animals in cages cannot move.
  • Animals can detect ambushing creatures and thieves.