v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Before you unpause"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 1: Line 1:
This is just a list of things you can do before at the start of your game if you are really obsessive.
+
A checklist to help make sure your young fortress runs smoothly and avoids becoming a tiny, tiny tomb. Particularly important in less hospitable biomes and other dangerous sites.
  
 
* Press {{k|c}} to check for the presence of other civilizations.
 
* Press {{k|c}} to check for the presence of other civilizations.
 
* Press {{k|u}} to check for the presence of hostile wild animals.
 
* Press {{k|u}} to check for the presence of hostile wild animals.
 
* Look for the presence of interesting underground features.
 
* Look for the presence of interesting underground features.
* Press {{k|u}} to customize unit professions as necessary.
+
* Press {{k|v}} to view units and set their preferences.
 
* Press {{k|q}} and mark the wagon for removal.
 
* Press {{k|q}} and mark the wagon for removal.
* Press {{k|o}} for orders and options.  Then modify them as you desire.
+
* Press {{k|o}} for orders and options.  Toggle as you like.
 
* Press {{k|i}} and designate a meeting area.
 
* Press {{k|i}} and designate a meeting area.
* Press {{k|n}} and reassign noble positions as necessary.
+
* Press {{k|n}} and reassign noble positions as desired.
* Press {{k|z}} and disable the usage of alcohol and plump helmets in cooking if desired.
+
* Press {{k|z}} and forbid the kitchen use of alcohol and plump helmets if necessary.
 
* Press {{k|d}} to designate areas for plant gathering, wood cutting, and/or stone smoothing.  (Stone smoothing is good for getting rid of boulders that impede outdoor farming.)
 
* Press {{k|d}} to designate areas for plant gathering, wood cutting, and/or stone smoothing.  (Stone smoothing is good for getting rid of boulders that impede outdoor farming.)
 
* Press {{k|d}}, then {{k|o}} to place traffic restrictions.  Things to watch for: saplings, wild plants.  Consider encouraging you dwarves to traffic specific areas to minimize damage to subsequent growth.
 
* Press {{k|d}}, then {{k|o}} to place traffic restrictions.  Things to watch for: saplings, wild plants.  Consider encouraging you dwarves to traffic specific areas to minimize damage to subsequent growth.
* Press {{k|v}} to view units and assign new labors as necessary.
+
* Press {{k|p}} to create piles for wild plants, wood, and/or refuse.
* Press {{k|p}} to create piles for wild plants, wood, and refuse.
 

Revision as of 03:19, 16 November 2008

A checklist to help make sure your young fortress runs smoothly and avoids becoming a tiny, tiny tomb. Particularly important in less hospitable biomes and other dangerous sites.

  • Press c to check for the presence of other civilizations.
  • Press u to check for the presence of hostile wild animals.
  • Look for the presence of interesting underground features.
  • Press v to view units and set their preferences.
  • Press q and mark the wagon for removal.
  • Press o for orders and options. Toggle as you like.
  • Press i and designate a meeting area.
  • Press n and reassign noble positions as desired.
  • Press z and forbid the kitchen use of alcohol and plump helmets if necessary.
  • Press d to designate areas for plant gathering, wood cutting, and/or stone smoothing. (Stone smoothing is good for getting rid of boulders that impede outdoor farming.)
  • Press d, then o to place traffic restrictions. Things to watch for: saplings, wild plants. Consider encouraging you dwarves to traffic specific areas to minimize damage to subsequent growth.
  • Press p to create piles for wild plants, wood, and/or refuse.