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Difference between revisions of "40d:Before you unpause"

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A checklist of what to do before you actually start the game by unpausing to help make sure your young fortress runs smoothly and avoids becoming a tiny, tiny tomb. Particularly important in less hospitable biomes and other dangerous sites.
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#REDIRECT [[40d:Embark]]
 
 
* Press {{k|c}} to check for the presence of other civilizations.
 
* Press {{k|u}} to check for the presence of hostile wild animals.  (However, be aware that they often appear only after the game has been going for a few minutes.)
 
* Press {{k|v}} to view units and set their preferences.  You can give them custom titles if you like.
 
* Press {{k|q}} and mark the wagon for removal.
 
* Press {{k|o}} for orders and options.  Toggle as you like.
 
* Press {{k|n}} and reassign noble positions as desired.
 
* Press {{k|z}} and forbid the kitchen use of alcohol and plump helmets if necessary.
 
* At this point, you figure out where, you know, you're gonna dig your fortress.
 
* Press {{k|i}} and designate a meeting area.
 
* Press {{k|d}} to designate areas for plant gathering, wood cutting, and/or stone smoothing.  (Stone smoothing is good for getting rid of boulders that impede outdoor farming.)
 
* Press {{k|d}}, then {{k|o}} to place traffic restrictions.  Things to watch for: saplings, wild plants.  Consider encouraging you dwarves to traffic specific areas to minimize damage to subsequent growth.
 
* Press {{k|p}} to create piles for wild plants, wood, and/or refuse.
 

Latest revision as of 05:42, 26 March 2010

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