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Editing 40d:Building designer

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{{quality|Exceptional|15:44, 29 April 2011 (UTC)}}{{Skill
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{{Skill
| color      = 5:0
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| color      = #848
 
| skill      = Building Designer
 
| skill      = Building Designer
| specialty  = Architect
+
| profession = Administrator
| profession = [[Administrator]]
 
 
| job name  = [[Architecture]]
 
| job name  = [[Architecture]]
 
| tasks      =
 
| tasks      =
* Construct Building}}
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* Construct Building
{{av}}
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}}
 
 
 
The '''building designer''' [[skill]] is used in the construction of certain [[building]]s.  Its corresponding [[labor]] is '''architecture'''.  Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the [[quality]] of designed buildings, which has only modest benefits.
 
The '''building designer''' [[skill]] is used in the construction of certain [[building]]s.  Its corresponding [[labor]] is '''architecture'''.  Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the [[quality]] of designed buildings, which has only modest benefits.
  
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* [[Support]]s
 
* [[Support]]s
 
* [[Trade depot]]s
 
* [[Trade depot]]s
* [[Water wheel]]s
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* [[Waterwheel]]s
 
* [[Well]]s
 
* [[Well]]s
 
* [[Windmill]]s
 
* [[Windmill]]s
  
When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The architect's time can be minimised by placing appropriate [[stockpile]]s near the selected location and by designating debris for [[dump]]ing in advance. The building is then built in two stages: the first performed by the architect, and the second by a [[mason]] (if the building built from [[stone]], stone [[block]]s, or [[glass]] blocks), a [[carpenter]] (if it is built from [[log]]s or wood blocks), or a [[metalsmith]] (if it is built from metal [[bar]]s or blocks).
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When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The architect's time can be minimised by placing appropriate [[stockpiles]] near the selected location and by designating debris for [[dump]]ing in advance. The building is then built in two stages: the first performed by the architect, and the second by a [[mason]] (if the building built from [[stone]], stone [[block]]s, or [[glass]] blocks), a [[carpenter]] (if it is built from [[log]]s or wood blocks), or a [[metalsmith]] (if it is built from metal [[bar]]s or blocks).
  
 
== Speed of construction ==
 
== Speed of construction ==
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== Experience granted ==
 
== Experience granted ==
Building a "designed" building grants 30 points of [[experience]] in building designer to the architect and a varying number of points in masonry/carpentry/blacksmithing to whomever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled).  Any of the [[metalsmith]] labors will be used if the building is made of metal, though only [[Metalsmith|blacksmithing]] experience will be granted.
+
Building a "designed" building grants 30 points of [[experience]] in building designer to the architect and a varying number of points in masonry/carpentry/blacksmithing to whomever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled).  Any of the [[metalsmith]] labors will be used if the building is made of metal, though only [[blacksmithing]] experience will be granted.
  
 
The architectural experience will be awarded at the end of the "designing" stage, but the masonry (or other) experience will be awarded gradually as the dwarf constructs the building. The amount of experience granted depends on the amount of time spent constructing - for example, constructing a 10x10 tile road will grant more experience than a screw pump.
 
The architectural experience will be awarded at the end of the "designing" stage, but the masonry (or other) experience will be awarded gradually as the dwarf constructs the building. The amount of experience granted depends on the amount of time spent constructing - for example, constructing a 10x10 tile road will grant more experience than a screw pump.
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== Building quality ==
 
== Building quality ==
  
Building designer skill influences the [[quality]] of "designed" buildings (those listed above).  The quality of the building is determined by the skill of the architect ''and'' the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the [[building list]]. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.
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Building designer skill influences the [[quality]] of "designed" buildings (those listed above).  The quality of the building is determined by the skill of the architect ''and'' the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the [[building list]]. It is not known if and how these are added up to one value.
  
 
Buildings that do not involve an architect do not have any quality (aside from "built" [[furniture]] -- tables, statues, doors, etc.).
 
Buildings that do not involve an architect do not have any quality (aside from "built" [[furniture]] -- tables, statues, doors, etc.).
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{{Skills}}
 
{{Skills}}
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[[Category:Skills]]

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