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Difference between revisions of "40d:Captain of the guard"

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(In my current game I didn't need to have a sheriff... added some details)
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| arrival=
 
| arrival=
 
* 50 population
 
* 50 population
* Appoint [[sheriff]]
 
 
| function=
 
| function=
 
* [[Justice]]
 
* [[Justice]]
 
* [[fortress guard|Fortress Guard]]
 
* [[fortress guard|Fortress Guard]]
 
}}
 
}}
Your [[sheriff]] noble gets promoted to Captain of the Guard once the [[mayor]] arrives. This enables you to assign dwarves to the [[fortress guard|Fortress Guard]], which is considered a happy [[thought]].   
+
Your [[sheriff]] noble gets promoted to Captain of the Guard once the [[mayor]] becomes enabled, which is at a population of 50 dwarves. If you have managed your Fortress up to this point without a sheriff, the position of the Captain of the Guard will be vacant and you can assign one later if you chose so. Having a Captain of the Guard allows you to assign dwarves to the [[fortress guard|Fortress Guard]], which is considered a happy [[thought]].   
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 16:38, 2 February 2008

Captain of the guard
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
Function

Your sheriff noble gets promoted to Captain of the Guard once the mayor becomes enabled, which is at a population of 50 dwarves. If you have managed your Fortress up to this point without a sheriff, the position of the Captain of the Guard will be vacant and you can assign one later if you chose so. Having a Captain of the Guard allows you to assign dwarves to the Fortress Guard, which is considered a happy thought.