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Editing 40d:Carp

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Another option is cheating by modifying the raw files. Carp are in Dwarf Fortress\raw\objects\creature_large_riverlake. In here you can find their [[creature token|damage and attacks]] and modify them, so that they become weak or benign creatures (or even '''''more''''' hardcore...). Or, if you feel like a cruel god, you can just delete them from existence altogether.
 
Another option is cheating by modifying the raw files. Carp are in Dwarf Fortress\raw\objects\creature_large_riverlake. In here you can find their [[creature token|damage and attacks]] and modify them, so that they become weak or benign creatures (or even '''''more''''' hardcore...). Or, if you feel like a cruel god, you can just delete them from existence altogether.
  
Of course, if your fortress is located in a [[Temperate]] region, you can simply wait until [[Winter]] and let the water freeze, then all of the carp will die. Rivers and murky pools will be rendered permanently safe (aside from the usual risks inherent to bodies of water), but [[lake]]s can repopulate over time.
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Of course, if your fortress is located in a [[Temperate]] region, you can simply wait until [[Winter]] until the water freezes and all of the carp will die; once dead, no additional carp should ever appear, unless you happened to embark next to a lake.
  
 
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