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Editing 40d:Cave-in
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− | {{ | + | A '''cave-in''' can occur if an area is detached from all supporting tiles. A room can be as large as you want to make it, as long as it is supported by at least one tile from below. The system is a bit buggy right now, since it is only a placeholder.{{version|0.27.169.33a}} Toady has stated he intends to implement more realistic cave-ins in future versions. |
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− | + | Cave-ins can be disabled through the [[Technical tricks|init]] file, by changing [CAVEINS:YES] to [CAVEINS:NO]. | |
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− | Cave-ins can be disabled through the [[ | ||
== How cave-ins work == | == How cave-ins work == | ||
− | Any '' | + | Any ''unconnected'' section of rock (rock that is completely isolated from the rest of the world) will cave in. The game checks for rock connections in all 8 horizontal directions, up, and down. Stairs and supports count as supports for the rock. |
== Results of a cave-in == | == Results of a cave-in == | ||
* Any [[creature]] caught under the falling material is crushed and killed. | * Any [[creature]] caught under the falling material is crushed and killed. | ||
− | * Any item caught under falling | + | * Any item caught under the falling material is [[encased]] in stone and must be dug out. |
− | * | + | * Obviously, anything standing -on- the area that caves in falls and may be wounded. |
− | * A large amount of dust is generated | + | * A large amount of dust is generated; Any creature caught by the dust from the collapse is knocked [[unconscious]], and may recieve [[Wounds|injuries]] |
− | * All [[building]]s and | + | * All [[building]]s and [[construction]]s under and above the falling area are destroyed |
− | * | + | * [[Rock]] remains mostly intact, while [[wood]] constructions become logs |
− | * | + | * Unmined rock and soil crashes through multiple [[floor]]s, and stops only upon reaching solid ground, where it piles up |
− | + | * Mined stairs and ramps will settle like unmined rock: Stairs down that fall onto previously empty floors will reveal the level below | |
− | * Mined stairs and | + | * Anything falling into a [[flow]] (like [[water]]) sinks to the bottom{{ver|0.27.169.33a}} |
− | * Anything falling into a | ||
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== Avoiding cave-ins == | == Avoiding cave-ins == | ||
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Do not make unconnected sections of rock. | Do not make unconnected sections of rock. | ||
− | Actually, you're quite unlikely to cause cave-ins unless you are actively trying to cause them. In which case, you'd be wondering how to avoid cave-ins that ''cause damage'' to your folks. That's simple: Add a | + | Actually, you're quite unlikely to cause cave-ins unless you are actively trying to cause them. In which case, you'd be wondering how to avoid cave-ins that ''cause damage'' to your folks. That's simple: Add a support under the stone mass, and link it to a distant lever. When you're done, hide everyone, pull the lever and watch the fireworks. |
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− | + | [[Category:Rooms]] | |
− | + | [[Category:Guides]] |