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Difference between revisions of "40d:Cave-in"

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(cave-ins can injure people without killing now (tested))
Line 7: Line 7:
 
* All buildings are destroyed
 
* All buildings are destroyed
 
* Columns of raw rock remain more or less intact, they just fall a bit
 
* Columns of raw rock remain more or less intact, they just fall a bit
* Anyone caught by the dust from the collapse is knocked unconscious but otherwise uninjured
+
* Anyone caught by the dust from the collapse is knocked unconscious with some (or none) injuries
 
* Anyone directly caught by the collapse itself is crushed and killed.
 
* Anyone directly caught by the collapse itself is crushed and killed.
  

Revision as of 17:35, 2 November 2007

A cave-in can occur if the roof is detached from all walls. A room can be as large as you want to make it, as long as it is attached to at least one wall. The system is a bit buggy right now, so be careful.

Cave-ins can be disabled through the init file by deleting the 'YES' next to it and replacing it with 'NO'.

What happens in a cavein?

  • All buildings are destroyed
  • Columns of raw rock remain more or less intact, they just fall a bit
  • Anyone caught by the dust from the collapse is knocked unconscious with some (or none) injuries
  • Anyone directly caught by the collapse itself is crushed and killed.


Avoiding cave-ins

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Don't pay any attention to the information below this line! It is simply a placeholder!
▒▒▒▒▒▒▒▒▒ ▒▒......▒ ▒.......▒ ▒.......▒ ▒.......▒ ▒ = Support or wall ▒.......▒ ▒.......▒ ▒.......▒ ▒▒▒▒▒▒▒▒▒