v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Cave adaptation

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
When a dwarf with cave adaptation goes outside while the sun is out (i.e. when it's not raining or snowing), the dwarf will gain one of two negative [[thought]]s.  If the dwarf has mild cave adaptation (at least 1 year spent in the dark), he will gain the thought 'irritated by the sun recently' and suffer a small amount of pain and fatigue and become stunned for a moment.  A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in addition to suffering greater pain and fatigue and being stunned for a while longer.  This leaves a dwarf unable to defend himself, which can be a problem during combat.
 
When a dwarf with cave adaptation goes outside while the sun is out (i.e. when it's not raining or snowing), the dwarf will gain one of two negative [[thought]]s.  If the dwarf has mild cave adaptation (at least 1 year spent in the dark), he will gain the thought 'irritated by the sun recently' and suffer a small amount of pain and fatigue and become stunned for a moment.  A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in addition to suffering greater pain and fatigue and being stunned for a while longer.  This leaves a dwarf unable to defend himself, which can be a problem during combat.
  
A dwarf with the description, 'likes working outdoors and grumbles only mildly at inclement weather' is no more resistant to cave adaptation than a regular dwarf is. In fact, said dwarf may even '''have''' cave adaptation - this description simply determines how they react to doing things such as eating vermin, sleeping in unpleasant places, being rained or snowed on, and other unpleasant things that survivalists are likely to experience out in the wild.
+
A dwarf with the description, 'likes working outdoors and grumbles only mildly at inclement weather' is no more resistant to cave adaptation than a regular dwarf is. In fact, said dwarf may even '''have''' cave adaptation - this description simply indicates that the dwarf gets reduced happiness penalties from having to do without the comforts of civilization.
  
 
Fortunately, cave adaptation is not a serious issue.  The unhappy thought from serious cave adaptation is strong (strong enough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very controllable.  Setting up a meeting area outside and above ground with items that cause powerful happy thoughts helps: very valuable [[statue]]s are the best bet here.  Be sure to wall it in or otherwise protect it so the area is not a liability during a [[siege]] (and don't forget flying creatures). Cave-adapted dwarves will come out, admire the items in the meeting area, get a happy thought, then vomit all over themselves.  If you do it right, you roughly break even.  Prolonged, regular exposure to the outdoors (even if it's raining) WILL cure cave adaptation - spending one day outdoors negates 10 days spent in the dark. Dwarves who vomit all the time don't seem to get hungry any faster.
 
Fortunately, cave adaptation is not a serious issue.  The unhappy thought from serious cave adaptation is strong (strong enough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very controllable.  Setting up a meeting area outside and above ground with items that cause powerful happy thoughts helps: very valuable [[statue]]s are the best bet here.  Be sure to wall it in or otherwise protect it so the area is not a liability during a [[siege]] (and don't forget flying creatures). Cave-adapted dwarves will come out, admire the items in the meeting area, get a happy thought, then vomit all over themselves.  If you do it right, you roughly break even.  Prolonged, regular exposure to the outdoors (even if it's raining) WILL cure cave adaptation - spending one day outdoors negates 10 days spent in the dark. Dwarves who vomit all the time don't seem to get hungry any faster.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: