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Editing 40d:Challenges

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Though not viscerally entertaining, an incredible challenge. All strange moods must be given what they crave. All medical attention must be done ASAP. Mining, fishing and hunting must be done with much care. Sadness must be met with excellent social skills and quality furniture.
 
Though not viscerally entertaining, an incredible challenge. All strange moods must be given what they crave. All medical attention must be done ASAP. Mining, fishing and hunting must be done with much care. Sadness must be met with excellent social skills and quality furniture.
 
===Hero Squad===
 
* Only one militia squad is allowed at any given time
 
* No dwarf can be equipped with the same type of weapon
 
* Trade with (or murder) other races for non-dwarfy weapons like daggers, bows, scimitars and whips to increase your squad size
 
 
Choose the best warriors among your dwarves to master the art of each individual weapon. Begin with the five native dwarf weapons (short sword, battle axe, war hammer, mace, and crossbow). Your squad size can only increase when you gather exotic weapons from other races and master them. Expect high turnover - in the Hero Squad, only the strong survive!
 
  
 
===Industrial Plant===
 
===Industrial Plant===
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===Moria===
 
===Moria===
Build a huge hall (the Second Hall) - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm.
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Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm.
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
*Bonus: build it across a narrow mountain range, with an entrance on each side.
 
**Mega Bonus: Make a full-scale [http://www.rpgash.me.uk/lotro/moria_special_edition/moria_map.jpg replica of the original] (the Second Hall alone is 12 leagues long by 5 leagues wide, so don't skimp on map size). The Endless Stairway must go to the top of a mountain.
 
***Mega Dwarf Bonus: if there's no suitable terrain to precisely place the gates and the stairway, or there are no chasms at the appropriate positions, create them yourself - even if it requires relocating entire mountains.
 
  
 
===Mountain audit/core sample===
 
===Mountain audit/core sample===
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Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
  
===Skulls for the Skull Throne!===
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===Skull collector===
 
What proves the might of a civilization better than a hall full of skulls?
 
What proves the might of a civilization better than a hall full of skulls?
 
*Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better.
 
*Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better.

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