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Editing 40d:Challenges

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{{quality|Masterwork|15:54, 29 April 2011 (UTC)}}{{av}}
+
{{av}}
 
:''Part of this article was originally taken from the DF forums thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].''
 
:''Part of this article was originally taken from the DF forums thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].''
  
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* BONUS: Advanced Play: Modify the raws and actually use humans to make the fort.  
 
* BONUS: Advanced Play: Modify the raws and actually use humans to make the fort.  
 
* MEGABONUS: Build your entire fortress as [[mega constructions|one huge arcology]].
 
* MEGABONUS: Build your entire fortress as [[mega constructions|one huge arcology]].
* MEGADWARFBONUS: Build your City in a giant, artificial cave.
+
* MEGABONUS: Build your City in a giant, artificial cave.
  
 
===Luddite===
 
===Luddite===
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*Separate the fortress into 2 parts: a vibrant city above, and a depressed slum below.
 
*Separate the fortress into 2 parts: a vibrant city above, and a depressed slum below.
 
**BONUS: Reverse the order; elite dwarves get to live underground, while the poor have to scratch a living off the surface.
 
**BONUS: Reverse the order; elite dwarves get to live underground, while the poor have to scratch a living off the surface.
*Throw all low-skill immigrants into the pits, where they will spend the rest of their lives (unless called up for the draft).
+
*Throw all low-skill immigrants into the pits, were they will spend the rest of their lives (unless called up for the draft).
 
*'''DO NOT UNDER ANY CIRCUMSTANCES''' let said immigrants socialize whatsoever with the Elite; so nobody (who matters) will be upset when they die.
 
*'''DO NOT UNDER ANY CIRCUMSTANCES''' let said immigrants socialize whatsoever with the Elite; so nobody (who matters) will be upset when they die.
 
**BONUS: Make it impossible for anybody to escape by using trapdoors to drop them in and bridge-a-paults for sending goods out (preferably with a carp-based sterilization system).
 
**BONUS: Make it impossible for anybody to escape by using trapdoors to drop them in and bridge-a-paults for sending goods out (preferably with a carp-based sterilization system).
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* You may only work/build/live on the original Z level where your wagon was
 
* You may only work/build/live on the original Z level where your wagon was
 
* No moats allowed, as this requires a channel, which goes below your z-level
 
* No moats allowed, as this requires a channel, which goes below your z-level
 +
 +
==="I guess it's up to us to repopulate the planet..."===
 +
* Embark on a loner site - this means one where traders, siegers, migrants, etc. simply don't show up, ever.
 +
* Kill five of your starting seven, leaving one male and one female.
 +
* You will get no population influx in any way (ever!) aside from breeding. Uncertain if inbreeding is possible for more generations of dwarves - unlikely. Hope the McUrists are prepared for a big family...
  
 
===Hunter and Gatherer===
 
===Hunter and Gatherer===
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Bonus
 
Bonus
 
* Embark in a desert, so only hunting and (aquifier) fishing.
 
* Embark in a desert, so only hunting and (aquifier) fishing.
** Extra Points: Don't fish in the aquifier. How could the turtles get there anyway?
+
** Extra Points: Dont fish in the aquifier. How could the turtles get there anyway?
 
** Create a huge pyramid and sacrifice living beings or valuables to Armok for rain by dropping it in the hollow inaccessible pyramid from the top.
 
** Create a huge pyramid and sacrifice living beings or valuables to Armok for rain by dropping it in the hollow inaccessible pyramid from the top.
 
*** Extended version: Fill the pyramid with magma!
 
*** Extended version: Fill the pyramid with magma!
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* Beds can only be designated as barracks, and no dwarf can be assigned to a bed (even nobles)
 
* Beds can only be designated as barracks, and no dwarf can be assigned to a bed (even nobles)
 
* Coins are forbidden
 
* Coins are forbidden
* Be aware that nobles are to be considered part of the "bourgeoisie" and [[Unfortunate accident|dealt with]] immediately
+
* Be aware that nobles are to be considered part of the "bourgeoisie" and [[Unfortunate accident|dealt with]] immeadiatly
  
 
===Couples only===
 
===Couples only===
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Though not viscerally entertaining, an incredible challenge. All strange moods must be given what they crave. All medical attention must be done ASAP. Mining, fishing and hunting must be done with much care. Sadness must be met with excellent social skills and quality furniture.
 
Though not viscerally entertaining, an incredible challenge. All strange moods must be given what they crave. All medical attention must be done ASAP. Mining, fishing and hunting must be done with much care. Sadness must be met with excellent social skills and quality furniture.
 
===Hero Squad===
 
* Only one militia squad is allowed at any given time
 
* No dwarf can be equipped with the same type of weapon
 
* Trade with (or murder) other races for non-dwarfy weapons like daggers, bows, scimitars and whips to increase your squad size
 
 
Choose the best warriors among your dwarves to master the art of each individual weapon. Begin with the five native dwarf weapons (short sword, battle axe, war hammer, mace, and crossbow). Your squad size can only increase when you gather exotic weapons from other races and master them. Expect high turnover - in the Hero Squad, only the strong survive!
 
  
 
===Industrial Plant===
 
===Industrial Plant===
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===Sexist Segregation===
 
===Sexist Segregation===
* Establish two functioning and stable fortresses
+
* Establish two functioning and stable fortress
 
* One must be entirely male, the other entirely female
 
* One must be entirely male, the other entirely female
 
* Married couples are to be processed
 
* Married couples are to be processed
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Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], an adaption of the visual novel [http://en.wikipedia.org/wiki/300_(comics) 300], both of which historically inaccurate. For a more "realistic dwarven Sparta", try reading the Wikipedia article on [http://en.wikipedia.org/wiki/Sparta#Society Spartan society].
 
Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], an adaption of the visual novel [http://en.wikipedia.org/wiki/300_(comics) 300], both of which historically inaccurate. For a more "realistic dwarven Sparta", try reading the Wikipedia article on [http://en.wikipedia.org/wiki/Sparta#Society Spartan society].
  
===Mesoamerican Dwarves===
+
===Mesoamerican Dwarfs===
* All food must be grown above ground, on small plots, surrounded by canals (chinampas[http://en.wikipedia.org/wiki/Chinampa])
+
* All food must be grown above ground, on small plots, surrounded by canals (chinampas)
 
** BONUS: Flood the farms annually.
 
** BONUS: Flood the farms annually.
 
* All buildings must be above ground.
 
* All buildings must be above ground.
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*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over.
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
 
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved)
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
+
*Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrodinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively).
  
 
===Dwarf like an Egyptian===
 
===Dwarf like an Egyptian===
 
*Build a pyramid of epic proportion.
 
*Build a pyramid of epic proportion.
  
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
+
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[traps]] in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
  
 
*Build rows of Obelisks
 
*Build rows of Obelisks
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** And then another one on the upside-down one.
 
** And then another one on the upside-down one.
  
*When the time has come, or when your fortress is about to be destroyed by a siege etc. perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts.
+
*When the time has come, or when your fortress is about to be destroyed by a siege etc perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts.
  
 
===Graveyard Master===
 
===Graveyard Master===
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===Land battleship===
 
===Land battleship===
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and -teams, but also lava projector or remote explosive devices (i.e. cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
+
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and -teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
  
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.)
 
*Bonus: Build several other ships, maybe dedicated to a specific product (food, ammo etc.)
 
**Bonus: Find a way to let them fight each other in a naval battle
 
**Bonus: Find a way to let them fight each other in a naval battle
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands, man your stations for anti-goblin action!
+
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
*Bonus: Rebuild Noah's Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons and their wives on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
 
 
*Mega Bonus: After building your Ship(s), flood the surrounding countryside.
 
*Mega Bonus: After building your Ship(s), flood the surrounding countryside.
  
 
===Moria===
 
===Moria===
Build a huge hall (the Second Hall) - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm.
+
Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm.
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
*Bonus: build it across a narrow mountain range, with an entrance on each side.
 
**Mega Bonus: Make a full-scale [http://www.rpgash.me.uk/lotro/moria_special_edition/moria_map.jpg replica of the original] (the Second Hall alone is 12 leagues long by 5 leagues wide, so don't skimp on map size). The Endless Stairway must go to the top of a mountain.
 
***Mega Dwarf Bonus: if there's no suitable terrain to precisely place the gates and the stairway, or there are no chasms at the appropriate positions, create them yourself - even if it requires relocating entire mountains.
 
  
 
===Mountain audit/core sample===
 
===Mountain audit/core sample===
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Bonus : make the towers' walls out of glass!
 
Bonus : make the towers' walls out of glass!
  
Bonus : Make soap! And remember, elven fat is ideal...
+
Bonus : Make soap! And remember, human fat is ideal...
  
 
Extra Bonus: Make one large tower, and make it collapse onto a smaller tower, filled with all your artifacts/engravings. (Essentially, you only get the extra bonus if you've read the book)
 
Extra Bonus: Make one large tower, and make it collapse onto a smaller tower, filled with all your artifacts/engravings. (Essentially, you only get the extra bonus if you've read the book)
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Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
  
===Skulls for the Skull Throne!===
+
===Skull collector===
 
What proves the might of a civilization better than a hall full of skulls?
 
What proves the might of a civilization better than a hall full of skulls?
 
*Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better.
 
*Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better.
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*BONUS: Make a removable [[ramp]] for boarding.
 
*BONUS: Make a removable [[ramp]] for boarding.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
 
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
*BONUS+: Make it totally self-sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed|seeds]] in the [[mud]] that's now on the floor. Manage your consumption to maintain self-sufficiency.)
+
*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed|seeds]] in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.)
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*BONUS+: Make it all out of [[steel]].
 
*BONUS+: Make it all out of [[steel]].
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===The Great Wall of Urist===
 
===The Great Wall of Urist===
 
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level.
 
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level.
* BONUS: Make it block the <s>Mongols</s> goblins out of your half of the map.
+
* BONUS: Make it block the <s>mongols</s> goblins out of your half of the map.
 
* BONUS: Make it out of obsidian.
 
* BONUS: Make it out of obsidian.
 
**BONUS+: Embark on a map without obsidian.
 
**BONUS+: Embark on a map without obsidian.
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As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
 
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better.
  
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in exactly the same dimensional criteria as above.
+
*If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above.
  
 
===Statue of greatness===
 
===Statue of greatness===
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Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress.
 
Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress.
 
* Bonus: Build all water-touching walls/roof in clear glass!
 
* Bonus: Build all water-touching walls/roof in clear glass!
* Bonus: Use [[magma]] instead of water (warning: will almost certainly lead to [[fun]])!
+
* Bonus: Use [[magma]] instead of water!
 
* Bonus: Build it in the [[ocean]] or a non-freezing lake
 
* Bonus: Build it in the [[ocean]] or a non-freezing lake
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
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{{Category|Guides}}
+
[[Category:Guides]]
  
 
=== The Grand Treasury ===
 
=== The Grand Treasury ===
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BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br />
 
BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br />
BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Deity as your population.<br />
+
BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Diety as your population.<br />
 
BONUS: Make Heaven 10 stories above the ground<br />
 
BONUS: Make Heaven 10 stories above the ground<br />
 
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br />
 
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br />
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=== City of Ember ===
 
=== City of Ember ===
 
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
 
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
# Mine out a massive cavern multiple z-layers high, and build a human-style city underneath it instead of carving out various chambers.
+
# Mine out a massive cavern multiple z-layers high , and build a human-style city underneath it instead of carving out various chambers.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house.
 
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house.
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BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
 
BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br />
 
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
 
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
 
BONUS: Release the entirety of hell to the surface after you seal, and wait all 200 years before you come out so they scatter. Then hunt them out and destroy them all! This will require creativity for the few that are without organs...
 
 
 
=== GOTH DWARVES ===
 
 
-Mod the game so positive thoughts never occur or have no effect. Your dwarves CAN'T get happier for any reason except artifacts (Morbid ones!).
 
 
BONUS POINTS: wear black. Hate the world and paint it black. Engrave black letters on black walls. Only keep black cats. Forbid breeding of any kind. Ask toady what colors the crops are, and grow only black ones and only in gloomy caves. Make your only export black dye. And make sure none of your dwarves has any fun because you're HOARDING THE FUN FOR YOURSELF. To share with them all soon when they spiral...
 

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