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Editing 40d:Changes in v0.27

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Mining yields were all based on skill level (starting at 25% for a Dabbling miner), but only ore could reach a 100% yield - gems and coal maxed out at 63%, while normal stone could only reach 44%.  In versions 0.27.169.32a through  0.34.06, all mining byproducts followed the "ore" formula (up to 100% yield, dependent on skill), but version 0.34.07 changed the yields based on cluster type (100% for small clusters and "special" materials, 33% for veins, and 25% for everything else) and dropped the skill requirements.
 
Mining yields were all based on skill level (starting at 25% for a Dabbling miner), but only ore could reach a 100% yield - gems and coal maxed out at 63%, while normal stone could only reach 44%.  In versions 0.27.169.32a through  0.34.06, all mining byproducts followed the "ore" formula (up to 100% yield, dependent on skill), but version 0.34.07 changed the yields based on cluster type (100% for small clusters and "special" materials, 33% for veins, and 25% for everything else) and dropped the skill requirements.
  
There was only one kind of coal: [[bituminous coal]], yielding two bars of [[coke]] from smelting. Only [[limestone]] could be used as [[flux]] for making [[steel]].
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There was only one kind of coal: [[bituminous coal]], yielding two bars of [[coke]] from smelting. Only [[Limestone]] could be used as [[Flux]] for making [[Steel]].
  
 
Sand was always available, from the banks of the indoor or outdoor river.
 
Sand was always available, from the banks of the indoor or outdoor river.

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