v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Changes in v0.27

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Merge|40d:Release information}}
+
{{DISPLAYTITLE:History of ''Dwarf Fortress''}}
 +
'''''Dwarf Fortress''''' has a huge planned feature set (see [http://www.bay12games.com/dwarves/dev.html Bay 12 Games] for a list), and has evolved considerably since its first public release on August 8, 2006. The following is an overview of major and minor changes made to the game, and when they were made. There are currently many omissions of important changes (for instance, a period during which [[siege]]s were broken and finally fixed).
 +
 
 +
== Changes in 0.40 (DF2014) ==
 +
'''See [[DF2014:Release information|the release information]].'''
 +
 
 +
== Changes in 0.34 (DF2012) ==
 +
'''See [[DF2012:Release information|the release information]].'''
 +
 
 +
== Changes in 0.31 ==
 +
'''See [[DF2010:Release information|the release information]].'''
 +
 
 +
Along with a host of new features, the release of 0.31.01 brought a new version system, shortening the originally 5-part (6-part if the SDL experimental branch is included) version number to just three parts.
 +
 
 +
== Changes in 0.27-0.28 ==
  
 
With the release of version 0.27.169.32a, a huge number of changes were introduced.  The central change was the introduction of a Z dimension to the game map; previously, all fortresses were built on a single, two-dimensional plane -- with the new release, fortresses could span dozens of levels.  The layout of terrain on the game map also changed radically, featuring separate distinct stone layers with (mostly) geologically accurate contents, as well as allowing a single fortress to encompass several different biomes.
 
With the release of version 0.27.169.32a, a huge number of changes were introduced.  The central change was the introduction of a Z dimension to the game map; previously, all fortresses were built on a single, two-dimensional plane -- with the new release, fortresses could span dozens of levels.  The layout of terrain on the game map also changed radically, featuring separate distinct stone layers with (mostly) geologically accurate contents, as well as allowing a single fortress to encompass several different biomes.
Line 65: Line 79:
 
Adamantine processing was divided into four skills (adamantine extractor, smelter, weaver, and worker) and controlled by 2 labors.  It was nigh impossible to produce top-quality adamantine items because there wasn't enough adamantine (or '''time''', for that matter) available to train up an "adamantine worker" unless you managed to get a lucky [[strange mood]].  In the 3D versions, adamantine extractor was renamed "strand extractor" and all further processing was transferred to the ordinary furnace operator, weaver, and smithing skills and labors.
 
Adamantine processing was divided into four skills (adamantine extractor, smelter, weaver, and worker) and controlled by 2 labors.  It was nigh impossible to produce top-quality adamantine items because there wasn't enough adamantine (or '''time''', for that matter) available to train up an "adamantine worker" unless you managed to get a lucky [[strange mood]].  In the 3D versions, adamantine extractor was renamed "strand extractor" and all further processing was transferred to the ordinary furnace operator, weaver, and smithing skills and labors.
  
 
+
[[Category:Game development]]
 
[[ru:История разработки DF]]
 
[[ru:История разработки DF]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)