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Editing 40d:Controls guide

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{{quality|Exceptional|15:55, 29 April 2011 (UTC)}}{{av}}
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This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding]]s.  
This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]].  
 
  
 
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
 
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.
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===Look Around, k===
 
===Look Around, k===
The loo{{k|k}} command shows you individual map tiles and what is standing/resting upon them. The menu displays [[Creature]]s, Objects, [[Building]]s, [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
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The loo{{k|k}} command shows you individual map tiles and what is standing/resting upon them. The menu displays [[Creatures]], Objects, [[Buildings]], [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
  
You can also designate an item to be [[forbid|forbidden]], [[dump|dumped]], or [[melt|melted]] from this menu, if it is allowed (You can't designate a loaf of bread to be melted, for example!).
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You can also designate an item to be [[forbid]]den, [[dump]]ed, or [[melt]]ed from this menu, if it is allowed (You can't designate a loaf of bread to be melted, for example!).
  
  
 
===View Units, v===
 
===View Units, v===
The {{key|v}}iew command gives detailed information on creatures: a [[dwarf]], an [[creature|animal]], a [[goblin]], etc. You do not need to place the cursor directly over the creature, information is given on the nearest creature. If multiple creatures are the same distance from the cursor (usually due to occupying the same tile), use {{key|v}} to cycle through them.  
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The {{key|v}}iew command gives detailed information on creatures: a [[dwarf]], an [[animal]], a [[goblin]], etc. You do not need to place the cursor directly over the creature, information is given on the nearest creature. If multiple creatures are the same distance from the cursor (usually due to occupying the same tile), use {{key|v}} to cycle through them.  
  
 
This command has several different menu views:
 
This command has several different menu views:
* {{key|g}} General -  Name, occupation, [[attribute]]s and [[skill]]s.
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* {{key|g}} General -  Name, occupation, [[attributes]] and [[skills]].
 
* {{key|i}} Inventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.  
 
* {{key|i}} Inventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures.  
 
* {{key|w}} [[Wound]]s - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.  
 
* {{key|w}} [[Wound]]s - Shows the creature's health. Bright white means the body part is unharmed. Effects like "Thirsty" and "Unconscious" are also listed here.  
 
* {{key|p}} Preferences - This menu includes a number of sub-menus:  
 
* {{key|p}} Preferences - This menu includes a number of sub-menus:  
 
** {{key|l}} Labor - This lists which types of [[job]]s the dwarf will accept. Very important for controlling their behavior.
 
** {{key|l}} Labor - This lists which types of [[job]]s the dwarf will accept. Very important for controlling their behavior.
** {{key|e}} Work Dogs - Assign [[Animal training|trained]] [[dog]]s to this dwarf.  
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** {{key|e}} Work Dogs - Assign [[train]]ed [[dog]]s to this dwarf.  
 
** {{key|s}} Soldering and Hunting - Change the dwarf's [[weapon]] and [[armor]] choices.  
 
** {{key|s}} Soldering and Hunting - Change the dwarf's [[weapon]] and [[armor]] choices.  
 
** {{key|A}} Activate/Deactivate dwarf - Draft the dwarf into the [[military]].
 
** {{key|A}} Activate/Deactivate dwarf - Draft the dwarf into the [[military]].
** {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought]]s and [[preference]]s, view his [[relationship]]s, and give him a custom nickname or profession title. (see also [[Technical tricks#The look of the game|Technical tricks]].)
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** {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought]]s and [[preference]]s, view his [[relationships]], and give him a custom nickname or profession title.
** {{key|R}} Royal Guard - Make the dwarf a [[Royal guard]], or remove him from the guard if he already is one.
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** {{key|R}} Royal Guard - Make the dwarf a [[Royal Guard]], or remove him from the guard if he already is one.
** {{key|C}} Fortress Guard - Make the dwarf a [[Fortress guard]], or remove him from the guard if he already is one.
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** {{key|C}} Fortress Guard - Make the dwarf a [[Fortress Guard]], or remove him from the guard if he already is one.
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===Query Rooms/Buildings, q===
 
===Query Rooms/Buildings, q===
 
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality.  
 
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality.  
 
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.  
 
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop.  
*If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc.). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial).  
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*If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial).  
 
*You can also assign a [[room]] to belong to a specific dwarf.
 
*You can also assign a [[room]] to belong to a specific dwarf.
 
*If you query a [[farm plot]] you can change what crops are being planted.
 
*If you query a [[farm plot]] you can change what crops are being planted.
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===View items in buildings, t===
 
===View items in buildings, t===
The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop]]s, [[Trade depot|depots]], and [[trap]]s.
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The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop]]s, [[depot]]s, and [[trap]]s.  
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===Squads, x===
 
===Squads, x===
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*{{k|p}} Add a patrol route - Add a series of points and the squad will walk around them.
 
*{{k|p}} Add a patrol route - Add a series of points and the squad will walk around them.
 
*{{k|x}} Delete patrol route - Self-explanatory.
 
*{{k|x}} Delete patrol route - Self-explanatory.
*{{k|s}} Station squad - The squad will congregate around the point you define. This is overridden if they have a patrol route.
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*{{k|s}} Station squad - The squad will congregate around the point you define. This is overridden if they have a patrol route {{verify}}.
 
*{{k|z}} Zoom to commander - Self-explanatory.
 
*{{k|z}} Zoom to commander - Self-explanatory.
 
*{{K|+}}/{{K|-}} Lock on another squad - change which squad you have selected.
 
*{{K|+}}/{{K|-}} Lock on another squad - change which squad you have selected.
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==Build, b==
 
==Build, b==
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:
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Use this command to {{key|b}}uild rooms, place [[furniture]], start [[farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:
 
*{{key|w}} '''[[Workshop]]s'''
 
*{{key|w}} '''[[Workshop]]s'''
 
*{{k|e}} '''[[Furnace]]s'''
 
*{{k|e}} '''[[Furnace]]s'''
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==Designate, d==
 
==Designate, d==
{{key|d}} Use this to mark stone to be [[mining|mined]] out, trees to be cut, [[plant]]s to be gathered, walls and floors to be smoothed or [[engrave|engraved]], and so on. You can also [[forbid]], [[dump]], [[melt]] or hide items and rooms.  
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{{key|d}} Use this to mark stone to be [[mine]]d out, trees to be cut, [[plant]]s to be gathered, walls and floors to be smoothed or [[engrave]]d, and so on. You can also [[forbid]], [[dump]], [[melt]] or hide items and rooms.  
  
 
==Stockpile, p==
 
==Stockpile, p==
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==Civilizations, c==
 
==Civilizations, c==
{{key|c}} A list of other civilizations that you have personally encountered (and thus within distance for [[trade]] or [[siege|war]])). Civilizations are marked with a ''P'' if you are at peace with them, or with a ''W'' if you are at war. Pressing {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
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{{key|c}} A list of other civilizations that you have personally encountered (and thus within distance for [[trade]] or [[siege|war]])).  
  
 
==Unit List, u==
 
==Unit List, u==
 
{{key|u}} A list of every creature on the map. Dwarves are listed first, then [[tame]] animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.  
 
{{key|u}} A list of every creature on the map. Dwarves are listed first, then [[tame]] animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves.  
* {{key|c}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature.  
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* {{key|c}} '''Zoom to Creature''' This takes you to [[#View Creature|View Creature]] mode, with the cursor centered on the selected creature.  
 
* {{key|v}} '''View Profile'''  
 
* {{key|v}} '''View Profile'''  
* {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the dwarf's current task. For hauling tasks, this is the destination [[stockpile]].
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* {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the the dwarf's current task. For hauling tasks, this is the destination [[stockpile]].
 
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen.
 
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen.
  
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==Room List, r==
 
==Room List, r==
{{key|r}} Lists all [[Room]]s, [[Building]]s, [[Stockpile]]s, and even [[Activity zone]]s in the fortress. For rooms, it includes the room's quality and the owner's name. It includes quick access to each room's {{k|q}} and {{k|t}} menus.
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{{key|r}} Lists all [[Rooms]], [[Buildings]], [[Stockpiles]], and even [[Activity zones]] in the fortress. For rooms, it includes the room's quality and the owner's name. It includes quick access to each room's {{k|q}} and {{k|t}} menus.
  
 
==Artifacts, l==
 
==Artifacts, l==
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==Fortress Overview, z==
 
==Fortress Overview, z==
 
{{key|z}} This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.  
 
{{key|z}} This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left.  
* '''Animals''' A list of all tame [[creature|animals]] in your fort.
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* '''Animals''' A list of all tame [[animal]]s in your fort.
 
* '''Kitchens''' From here you can specify what [[food]]s can [[cook]]ed or [[brew]]ed.  
 
* '''Kitchens''' From here you can specify what [[food]]s can [[cook]]ed or [[brew]]ed.  
* '''Stone''' Controls the use of [[ore]]s and [[economic stone]]s
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* '''Stone''' Controls the use of [[ore]]s and [[economic stone]]s  
 
* '''Stocks''' This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your [[bookkeeper]].  
 
* '''Stocks''' This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your [[bookkeeper]].  
 
* '''Prices''' The prices of items in the [[economy]]
 
* '''Prices''' The prices of items in the [[economy]]

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