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===Ice Method===
 
===Ice Method===
The easiest and quickest method of Dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of [[channel]]s across the river and build a wall out of floodgates, blocking the path of the water.
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The easiest and quickest method of Dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of {{L|channel}}s across the river and build a wall out of floodgates, blocking the path of the water.
  
 
===[http://en.wikipedia.org/wiki/Crossing_the_Red_Sea Moses] Method===
 
===[http://en.wikipedia.org/wiki/Crossing_the_Red_Sea Moses] Method===
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A time-consuming but very effective and nearly guaranteed way to build a dam is to "part the waters" in the river or brook. This construction is easiest to perform on a brook, but can be done on a river, too. See the diagram.
 
A time-consuming but very effective and nearly guaranteed way to build a dam is to "part the waters" in the river or brook. This construction is easiest to perform on a brook, but can be done on a river, too. See the diagram.
  
*For a '''brook''': Firstly, at some point upstream, channel out a 3x2 tile from the brook, and build two [[water wheel]]s that run along the water. Do not forget to support the waterwheels with an [[axle]] first. Then, further downstream, build a row of [[screw pump]]s that pump the brook's water in its opposite direction, e.g. towards where you built the waterwheels. Because the brook has its own special "tiles", water will not immediately enter the river again, and can flow freely on its "surface." Next, build [[wall]]s to contain and direct the water exactly in the opposite direction of the stream, for some 15 tiles. Then, channel the brook here, so that the pumped waters may return to the brook. Next, repeat the procedure in the exact other directions, some tiles away from the first row of screw pumps. Then, draw the power from the waterwheels into your rows of screw pumps, and the procedure is ready to start.
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*For a '''brook''': Firstly, at some point upstream, channel out a 3x2 tile from the brook, and build two [[waterwheel]]s that run along the water. Do not forget to support the waterwheels with an [[axle]] first. Then, further downstream, build a row of [[screw pump]]s that pump the brook's water in its opposite direction, e.g. towards where you built the waterwheels. Because the brook has its own special "tiles", water will not immediately enter the river again, and can flow freely on its "surface." Next, build [[wall]]s to contain and direct the water exactly in the opposite direction of the stream, for some 15 tiles. Then, channel the brook here, so that the pumped waters may return to the brook. Next, repeat the procedure in the exact other directions, some tiles away from the first row of screw pumps. Then, draw the power from the waterwheels into your rows of screw pumps, and the procedure is ready to start.
  
 
*For a '''river''': Do exactly as stated above, except that you have to build [[floor]]s over the river to support the screw pumps and the redirection of water flow.
 
*For a '''river''': Do exactly as stated above, except that you have to build [[floor]]s over the river to support the screw pumps and the redirection of water flow.
  
<pre><nowiki>`´'.,.´'`,`´'.,'`,`☼====☼=================☼´`'
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Lalala
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{{diagram|spaces=yes|\
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[#000][#CCC]OO════O[#000][#CCC]O
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`´'.,.´'`,`´'.,'`,`☼====☼=================☼´`'
 
,.'´`,O===========O║'´.,║O===========O´`,`║´`'
 
,.'´`,O===========O║'´.,║O===========O´`,`║´`'
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈
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[#0000FF]≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈
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[#CCC]≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈
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,.'´`,O===========O.'▼▼,.O===========O,`'´.,.'</nowiki></pre>
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,.'´`,O===========O.'▼▼,.O===========O,`'´.,.'´`
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[#000][#CCC]OO════O[#000][#CCC]O}}Lalala
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{{diagram|spaces=yes|\
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[#000][#CCC]OO════O[#000][#CCC]O
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`´'.,.´'`,`´'.,'`,`☼====☼=================☼´`'
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,.'´`,O===========O║'´.,║O===========O´`,`║´`'
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[#0000FF]≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈
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[#CCC]≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈
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[#CCC]≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
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,.'´`,O===========O.'▼▼,.O===========O,`'´.,.'´`
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[#000][#CCC]OO════O[#000][#CCC]O}}Lalala
  
Once the screw pumps are started, they will pump out water and dry out a little valley of riverbed in between the rows, mimicking the narrative of Moses parting the sea, hence the method's name. This valley is where you will build your floodgates. Simply dig out a downward ramp leading to the riverbed, and start designating a row of floodgates. Often, there will be tiles with a depth of 2 of water left, prohibiting your dwarves from designating a floodgate there. Simply unpause and pause the game to let the water fluctuate, and designate it once it is cleared.
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Once the screw pumps are started, they will pump out water and dry out a little valley of riverbed inbetween the rows, mimicking the narrative of Moses parting the sea, hence the method's name. This valley is where you will build your floodgates. Simply dig out a downward ramp leading to the riverbed, and start designating a row of floodgates. Often, there will be tiles with a depth of 2 of water left, prohibiting your dwarves from designating a floodgate there. Simply unpause and pause the game to let the water fluctuate, and designate it once it is cleared.
  
Once designated, your dwarves will repeatedly cancel the floodgate construction jobs (Dwarf cancels Construct Building: Submerged) because of water fluctuations arising. Simply press {{key|q|}} close to the floodgate, and remove the job {{key|s}}uspension. You will have to do this repeatedly - don't worry, your dwarves are building the floodgate, they are just being interrupted frequently! Eventually, after many interruptions, the floodgate will be constructed. Proceed to repeat the process with the other floodgates. Once they are all built, you will have an effective dam.
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Once designated, your dwarves will repeatedly cancel the floodgate construction jobs (Dwarf cancels Construct Building: Submerged) because of water fluctuations arising. Simply press {{q|>}} close to the floodgate, and remove the job suspension. You will have to do this repeatedly - don't worry, your dwarves are building the floodgate, they are just being interrupted frequently! Eventually, after many interruptions, the floodgate will be constructed. Proceed to repeat the process with the other floodgates. Once they are all built, you will have an effective dam.
  
 
===Draining Method===
 
===Draining Method===
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===Magma Method===
 
===Magma Method===
  
If you have access to a [[magma]] source, you can pump magma into the flowing water. When the magma and water collide, the result is a tile of [[obsidian]]- an added bonus if you're in the market for making obsidian items. Pump enough magma into the river to reach both banks for a stretch at least 3-4 tiles wide in order to give your dwarves enough space to channel out the obsidian and place [[floodgate]]s.<br />  
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If you have access to a {{L|magma}} source, you can pump magma into the flowing water. When the magma and water collide, the result is a tile of {{L|obsidian}}- an added bonus if you're in the market for making obsidian items. Pump enough magma into the river to reach both banks for a stretch at least 3-4 tiles wide in order to give your dwarves enough space to channel out the obsidian and place {{L|floodgate}}s.<br />  
 
'''Beware:''' Pumping magma too close to the edge of the map could result in permanently damming your river! Obsidian tiles created on the edge of the map cannot be mined out!
 
'''Beware:''' Pumping magma too close to the edge of the map could result in permanently damming your river! Obsidian tiles created on the edge of the map cannot be mined out!
  
 
If you wish to move magma over a brook without damming it, constructed floors over the brook tiles work.
 
If you wish to move magma over a brook without damming it, constructed floors over the brook tiles work.
  
===Natural [[Cave-in]] ===
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===Natural {{L|Cave-in}} ===
If your river is '''[[River#Underground Rivers|underground]]''', you can use [[channel]]ing to collapse a section of rock into it. If this rock was [[construction|construct]]ed (i.e., you built it as walls or floors), it will revert to its component stones and sink to the bottom, not blocking the river at all. However, if the rock is '''natural''', it will retain its shape and block the flow of water.
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If your river is '''{{L|River#Underground Rivers|underground}}''', you can use {{L|channel}}ing to collapse a section of rock into it. If this rock was {{L|construction|construct}}ed (i.e., you built it as walls or floors), it will revert to its component stones and sink to the bottom, not blocking the river at all. However, if the rock is '''natural''', it will retain its shape and block the flow of water.
  
 
Since above-ground rivers normally do not pass beneath natural rock, this strategy is difficult to apply to them. But dwarven ingenuity should never be underestimated.
 
Since above-ground rivers normally do not pass beneath natural rock, this strategy is difficult to apply to them. But dwarven ingenuity should never be underestimated.
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===Actually Building===
 
===Actually Building===
Once the river has been drained (which can take a VERY long time), you may have to dig into the riverbed by ordering a channel to be dug in the open space tile above the tile you want to build on. The result of this, however, is that the tile is no longer considered a brook/river and it behaves like any other storage of water. It no longer colored a pretty light-blue and nothing (including dwarves, caravans, goblins, etc.) can walk on top of it. This can be very annoying, so be prepared.
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Once the river has been drained (which can take a VERY long time), you may have to dig into the riverbed by ordering a channel to be dug in the open space tile above the tile you want to build on. The result of this, however, is that the tile is no longer considered a brook/river and it behaves like any other storage of water. It no longer colored a pretty light-blue and nothing (including dwarfs, caravans, goblins, etc) can walk on top of it. This can be very annoying, so be prepared.
  
 
===Further Possibilities===
 
===Further Possibilities===
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*Being in control of your local river/brook makes you more of a <s>man</s> dwarf.
 
*Being in control of your local river/brook makes you more of a <s>man</s> dwarf.
  
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[[Category:Guides]]
 
{{Water FAQ}}
 
{{Water FAQ}}
{{Category|Guides}}
 

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