v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Dam

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 34: Line 34:
 
,.'´`,O===========O.'▼▼,.O===========O,`'´.,.'</nowiki></pre>
 
,.'´`,O===========O.'▼▼,.O===========O,`'´.,.'</nowiki></pre>
  
Once the screw pumps are started, they will pump out water and dry out a little valley of riverbed in between the rows, mimicking the narrative of Moses parting the sea, hence the method's name. This valley is where you will build your floodgates. Simply dig out a downward ramp leading to the riverbed, and start designating a row of floodgates. Often, there will be tiles with a depth of 2 of water left, prohibiting your dwarves from designating a floodgate there. Simply unpause and pause the game to let the water fluctuate, and designate it once it is cleared.
+
Once the screw pumps are started, they will pump out water and dry out a little valley of riverbed inbetween the rows, mimicking the narrative of Moses parting the sea, hence the method's name. This valley is where you will build your floodgates. Simply dig out a downward ramp leading to the riverbed, and start designating a row of floodgates. Often, there will be tiles with a depth of 2 of water left, prohibiting your dwarves from designating a floodgate there. Simply unpause and pause the game to let the water fluctuate, and designate it once it is cleared.
  
 
Once designated, your dwarves will repeatedly cancel the floodgate construction jobs (Dwarf cancels Construct Building: Submerged) because of water fluctuations arising. Simply press {{key|q|}} close to the floodgate, and remove the job {{key|s}}uspension. You will have to do this repeatedly - don't worry, your dwarves are building the floodgate, they are just being interrupted frequently! Eventually, after many interruptions, the floodgate will be constructed. Proceed to repeat the process with the other floodgates. Once they are all built, you will have an effective dam.
 
Once designated, your dwarves will repeatedly cancel the floodgate construction jobs (Dwarf cancels Construct Building: Submerged) because of water fluctuations arising. Simply press {{key|q|}} close to the floodgate, and remove the job {{key|s}}uspension. You will have to do this repeatedly - don't worry, your dwarves are building the floodgate, they are just being interrupted frequently! Eventually, after many interruptions, the floodgate will be constructed. Proceed to repeat the process with the other floodgates. Once they are all built, you will have an effective dam.
Line 67: Line 67:
  
 
===Actually Building===
 
===Actually Building===
Once the river has been drained (which can take a VERY long time), you may have to dig into the riverbed by ordering a channel to be dug in the open space tile above the tile you want to build on. The result of this, however, is that the tile is no longer considered a brook/river and it behaves like any other storage of water. It no longer colored a pretty light-blue and nothing (including dwarves, caravans, goblins, etc.) can walk on top of it. This can be very annoying, so be prepared.
+
Once the river has been drained (which can take a VERY long time), you may have to dig into the riverbed by ordering a channel to be dug in the open space tile above the tile you want to build on. The result of this, however, is that the tile is no longer considered a brook/river and it behaves like any other storage of water. It no longer colored a pretty light-blue and nothing (including dwarves, caravans, goblins, etc) can walk on top of it. This can be very annoying, so be prepared.
  
 
===Further Possibilities===
 
===Further Possibilities===

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: