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Editing 40d:Eerie glowing pit

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Because pre-existing architecture shows up as an asset of your outpost, you can check the {{k|z}} status screen as soon as you strike the earth; demon pits will typically show up as 4000☼ of total wealth.
 
Because pre-existing architecture shows up as an asset of your outpost, you can check the {{k|z}} status screen as soon as you strike the earth; demon pits will typically show up as 4000☼ of total wealth.
  
In the bottom chamber, there will be [[Restraint|chain]]ed and [[cage]]d [[humanoid]]s, corpses and body parts, upright [[spear]]s and [[Pike (weapon)|pike]]s, bones and skulls, pools of blood, and horrifying masterwork engravings of death and suffering. '''These are a warning.''' If you do not take drastic measures such as immediately rewalling the chamber to seal it, the glowing pits will unleash a horde of demons upon your fortress. The bottom chamber itself is home to a single [[Demon]] leader, though he is not alone.
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In the bottom chamber, there will be [[Restraint|chain]]ed and [[cage]]d [[humanoid]]s, body parts, upright [[spear]]s and [[Pike (weapon)|pike]]s, bones and skulls, and horrifying (masterwork) engravings of death and suffering. '''These are a warning.''' If you do not take drastic measures such as immediately rewalling the chamber to seal it, the glowing pits will unleash a horde of demons upon your fortress. The bottom chamber itself is home to a single [[Demon]] leader, though he is not alone...
  
 
Above this chamber will be 2-3 additional rooms, varying depending on what type of demons happen to inhabit it. Muddy chambers filled with vermin and surrounded by pools of water are inhabited by [[frog demon]]s, while filthy chambers decorated with depraved engravings and filled with additional humanoids are the lairs of [[tentacle demon]]s. Those unlucky enough to discover plain chambers filled with [[charcoal]] and [[ash]]es and surrounded by pools of magma will soon be confronted by the dreaded [[spirit of fire|spirits of fire]]. Each upper chamber is home to 10 demon minions, and all upper chambers will be of the same type.
 
Above this chamber will be 2-3 additional rooms, varying depending on what type of demons happen to inhabit it. Muddy chambers filled with vermin and surrounded by pools of water are inhabited by [[frog demon]]s, while filthy chambers decorated with depraved engravings and filled with additional humanoids are the lairs of [[tentacle demon]]s. Those unlucky enough to discover plain chambers filled with [[charcoal]] and [[ash]]es and surrounded by pools of magma will soon be confronted by the dreaded [[spirit of fire|spirits of fire]]. Each upper chamber is home to 10 demon minions, and all upper chambers will be of the same type.
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The lower pits contain a very small amount of [[magma]], usually only enough for a handful of [[smelter]]s or [[forge]]s, but sometimes enough small deposits for a good-sized industry.  Remember that a level of only 4/7 (but no less) is needed for operation, and ordinary arithmetic works when it spreads into newly channeled spaces, preferably on diagonals from the original deposit.
 
The lower pits contain a very small amount of [[magma]], usually only enough for a handful of [[smelter]]s or [[forge]]s, but sometimes enough small deposits for a good-sized industry.  Remember that a level of only 4/7 (but no less) is needed for operation, and ordinary arithmetic works when it spreads into newly channeled spaces, preferably on diagonals from the original deposit.
  
Of course, you'll have to deal with the inhabitants first...  
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Of course, you'll have to deal with the demons first...  
  
 
The squares actually labeled "glowing pit" work like a chasm for draining water and magma, and can be floored and provided with a lever-controlled hatch to the underworld if you please.  The "glowing pit" designation and # symbol radiate upward from the bottommost level of the mine - if a hatch is placed on a square there, the open squares on levels above it will become "open space" whenever it is closed.  Caged dwarves dumped into the glowing pit generate a "--- died in a cage" message, and caged goblins pass without comment.  So far no demons have risen up to encourage further sacrifices or escorting flying trade caravans, but hope springs eternal (except for the dumped creatures, that is).
 
The squares actually labeled "glowing pit" work like a chasm for draining water and magma, and can be floored and provided with a lever-controlled hatch to the underworld if you please.  The "glowing pit" designation and # symbol radiate upward from the bottommost level of the mine - if a hatch is placed on a square there, the open squares on levels above it will become "open space" whenever it is closed.  Caged dwarves dumped into the glowing pit generate a "--- died in a cage" message, and caged goblins pass without comment.  So far no demons have risen up to encourage further sacrifices or escorting flying trade caravans, but hope springs eternal (except for the dumped creatures, that is).

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