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Editing 40d:Experience

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| style="padding: 0.2em 0.4em" | [[Strand extractor]]  || Extract [[adamantine]]    || align="right" style="padding: 0.2em 0.4em" | 30
 
| style="padding: 0.2em 0.4em" | [[Strand extractor]]  || Extract [[adamantine]]    || align="right" style="padding: 0.2em 0.4em" | 30
 
|- style="background: #6b6"
 
|- style="background: #6b6"
| style="padding: 0.2em 0.4em" | [[Marksdwarf]]        || Shoot at archery range || align="right" style="padding: 0.2em 0.4em" | ≈7.5<sup>4</sup>
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| style="padding: 0.2em 0.4em" | [[Marksdwarf]]        || Shoot at archery range || align="right" style="padding: 0.2em 0.4em" | ≈7.5
 
|- style="background: #6b6"
 
|- style="background: #6b6"
| style="padding: 0.2em 0.4em" | [[Marksdwarf]]        || Shoot at live target || align="right" style="padding: 0.2em 0.4em" | 30<sup>5</sup>
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| style="padding: 0.2em 0.4em" | [[Marksdwarf]]        || Shoot at live target || align="right" style="padding: 0.2em 0.4em" | 30
 
|- style="background: #288"
 
|- style="background: #288"
 
| style="padding: 0.2em 0.4em" | [[Appraisal]]        || View Goods for trade<sup>1</sup> || align="right" style="padding: 0.2em 0.4em" | ≈7.5 / item<sup>1</sup>
 
| style="padding: 0.2em 0.4em" | [[Appraisal]]        || View Goods for trade<sup>1</sup> || align="right" style="padding: 0.2em 0.4em" | ≈7.5 / item<sup>1</sup>
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::2) ''In this context, "Broker" skills include [[Persuader]], [[Negotiator]], [[Judge of intent]], [[Intimidator]], [[Liar]], [[Conversationalist]], [[Comedian]], and [[Flatterer]]. Which particular skills are used will depend on the [[personality]] of the dwarf in question.''
 
::2) ''In this context, "Broker" skills include [[Persuader]], [[Negotiator]], [[Judge of intent]], [[Intimidator]], [[Liar]], [[Conversationalist]], [[Comedian]], and [[Flatterer]]. Which particular skills are used will depend on the [[personality]] of the dwarf in question.''
 
::3) ''There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.''
 
::3) ''There seem to be a lot of variables in a "successful trade", and different skills seem to increase more or less depending on the exact combination of factors. More research is needed, but over trading sessions this average seems to hold true.''
::4) ''A dwarf gains 30XP after some shots in training session and 0XP after others, actual average for single session may vary '''at least''' from as low as 4XP/shot to as much as 14XP/shot.''
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::5) ''XP gain happens after every shot, it doesn't matter if it was a hit or miss.''
 
  
 
:* A dwarf taken by any [[strange mood]] (except a [[Mood#Possessed|possession]]) will gain 20,000 experience in the affected skill upon completion of the artifact.
 
:* A dwarf taken by any [[strange mood]] (except a [[Mood#Possessed|possession]]) will gain 20,000 experience in the affected skill upon completion of the artifact.
  
 
{{Category|Dwarves}}
 
{{Category|Dwarves}}

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