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Editing 40d:Fire

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{{av}}{{Quality|Masterwork}}
 
{{av}}{{Quality|Masterwork}}
'''Fire''' is not an individual item, but a condition that affects creatures, items, and the terrain.  An item or creature is either on fire, or not.  Adjacent items can catch fire if they are flammable - wood and cloth are examples of flammable items, stone and gems are not.  Some items are especially flammable, such as [[refined coal|coal]].
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'''Fire''' is not an individual item, but a condition that affects creatures and items.  An item or creature is either on fire, or not.  Adjacent items can catch fire if they are flammable - wood and cloth are examples of flammable items, stone and gems are not.  Some items are especially flammable, such as [[refined coal|coal]].
  
 
Fire is exceptionally dangerous, more so than most [[Creature|creature]]s, in part because dwarves will not avoid fire nor will they react to it in any way, and so will happily walk into flames, catch fire and then spread it without a word of complaint.  No [[Announcement|announcement]] will be generated until a dwarf dies ("[[Urist]] McHotstuff has died in the heat"), which might be the first notice you get of the problem.
 
Fire is exceptionally dangerous, more so than most [[Creature|creature]]s, in part because dwarves will not avoid fire nor will they react to it in any way, and so will happily walk into flames, catch fire and then spread it without a word of complaint.  No [[Announcement|announcement]] will be generated until a dwarf dies ("[[Urist]] McHotstuff has died in the heat"), which might be the first notice you get of the problem.
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The biggest danger is that fire can easily spread, setting other dwarves (who don't care) and items alight.  Once something is on fire, either an object or a creature, there is very little you can do about it except quickly isolate them like some plague carrier, and wait for the inevitable.
 
The biggest danger is that fire can easily spread, setting other dwarves (who don't care) and items alight.  Once something is on fire, either an object or a creature, there is very little you can do about it except quickly isolate them like some plague carrier, and wait for the inevitable.
 
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}, though this doesn't actually work due to a bug.
 
  
 
=== A typical example ===
 
=== A typical example ===

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