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Editing 40d:Fire

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{{av}}{{Quality|Masterwork}}
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{{av}}
'''Fire''' is not an individual item, but a condition that affects creatures, items, and the terrain.  An item or creature is either on fire, or not.  Adjacent items can catch fire if they are flammable - wood and cloth are examples of flammable items, stone and gems are not.  Some items are especially flammable, such as [[refined coal|coal]].
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'''Fire''' is not an individual item, but a condition that affects creatures and items.  An item or creature is either on fire, or not.  Adjacent items can catch fire if they are flammable - wood and cloth are examples of flammable items, stone and gems are not.  Some items are especially flammable, such as [[40d:refined coal|coal]] or [[40d:alcohol|alcohol]].
  
Fire is exceptionally dangerous, more so than most [[Creature|creature]]s, in part because dwarves will not avoid fire nor will they react to it in any way, and so will happily walk into flames, catch fire and then spread it without a word of complaint.  No [[Announcement|announcement]] will be generated until a dwarf dies ("[[Urist]] McHotstuff has died in the heat"), which might be the first notice you get of the problem.
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Fire is exceptionally dangerous, more so than most [[40d:Creature|creature]]s, in part because dwarves will not avoid fire nor will they react to it in any way, and so will happily walk into flames, catch fire and then spread it without a word of complaint.  No [[40d:Announcement|announcement]] will be generated until a dwarf dies ("[[40d:Urist|Urist]] McHotstuff has died in the heat"), which might be the first notice you get of the problem.
 
[[Image:Running around on fire.gif|thumb|right|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
 
[[Image:Running around on fire.gif|thumb|right|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
 
A border of exclamation marks on an '''‼'''item'''‼''' or '''‼'''creature'''‼''' indicates that it is on fire.  Items on fire also release [[smoke]] and can ignite adjacent items. Most burning items will eventually vanish, being completely consumed by the fire, but some take extremely long to do so. <!-- NEED EXAMPLES!-->
 
A border of exclamation marks on an '''‼'''item'''‼''' or '''‼'''creature'''‼''' indicates that it is on fire.  Items on fire also release [[smoke]] and can ignite adjacent items. Most burning items will eventually vanish, being completely consumed by the fire, but some take extremely long to do so. <!-- NEED EXAMPLES!-->
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The biggest danger is that fire can easily spread, setting other dwarves (who don't care) and items alight.  Once something is on fire, either an object or a creature, there is very little you can do about it except quickly isolate them like some plague carrier, and wait for the inevitable.
 
The biggest danger is that fire can easily spread, setting other dwarves (who don't care) and items alight.  Once something is on fire, either an object or a creature, there is very little you can do about it except quickly isolate them like some plague carrier, and wait for the inevitable.
 
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}, though this doesn't actually work due to a bug.
 
  
 
=== A typical example ===
 
=== A typical example ===
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{{D for Dwarf}}
 
{{D for Dwarf}}
 
[[File:Dwarf_title_boo_radley_anonib.gif|thumb|right|A Dwarf on fire.  (Unusual, in that he seems to notice.)]]
 
[[File:Dwarf_title_boo_radley_anonib.gif|thumb|right|A Dwarf on fire.  (Unusual, in that he seems to notice.)]]
:# While you're not watching (of course), a [[furnace operator]] gets hit by a fireball from a [[fire imp]] while working at the [[magma smelter]].
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:# While you're not watching (of course), a [[furnace operator]] gets hit by fireball from a [[fire imp]] while working at the [[magma smelter]].
 
:# The furnace operator then runs around on his business, smelting [[coke]], and sets fire to both the [[charcoal]] stockpile, and a [[bituminous coal]] vein.  
 
:# The furnace operator then runs around on his business, smelting [[coke]], and sets fire to both the [[charcoal]] stockpile, and a [[bituminous coal]] vein.  
 
:# As he does this he takes burning damage.
 
:# As he does this he takes burning damage.
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===Irregularities===
 
===Irregularities===
Forest fires present certain irregularities that you should take in consideration:
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Forest fires present certain irregularities that you should take in consideration {{version|0.28.181.40d}}:
*[[Tree]]s, [[plant]]s and other [[map tile]]s will '''not''' be destroyed in the fire.  That makes them very easy to spot after a forest fire, and also a possible (if unlikely) natural defense.  [[Item]]s, however, may burn.
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*[[Trees]], [[plants]] and other [[map tile]]s will '''not''' be destroyed in the fire.  That makes them very easy to spot after a forest fire, and also a possible (if unlikely) natural defense.  [[Items]], however, may burn.
 
*Grassy slopes will not catch on fire, thus preventing the fire from spreading across z-levels.
 
*Grassy slopes will not catch on fire, thus preventing the fire from spreading across z-levels.
 
*Forest fires, no matter how big, will never cross a [[channel]] or a non-wooden [[road]].  However, they ''will'' go through closed doors. {{verify}}
 
*Forest fires, no matter how big, will never cross a [[channel]] or a non-wooden [[road]].  However, they ''will'' go through closed doors. {{verify}}
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In adventurer mode, it's possible to ignite trees and shrubs with {{k|g}}. The possibilities for killing wolves with the burning corpses of other wolves should not be overlooked. (It should be noted that the {{k|T}}ravel function puts out any inconvenient fires on yourself and your collection of "'''‼'''wolf head'''‼'''"s, which will probably end up as "Xwolf headX" after your trip). Since steel items do not burn, it is possible to kill friendly guards by setting the right location on fire, and when the hapless speardwarf perishes, heading back and taking his spear to use as a throwing weapon.
 
In adventurer mode, it's possible to ignite trees and shrubs with {{k|g}}. The possibilities for killing wolves with the burning corpses of other wolves should not be overlooked. (It should be noted that the {{k|T}}ravel function puts out any inconvenient fires on yourself and your collection of "'''‼'''wolf head'''‼'''"s, which will probably end up as "Xwolf headX" after your trip). Since steel items do not burn, it is possible to kill friendly guards by setting the right location on fire, and when the hapless speardwarf perishes, heading back and taking his spear to use as a throwing weapon.
  
{{Category|Physics}}
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[[Category:Physics]]

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