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Editing 40d:Flow

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Each type of liquid has their own properties, which means they're going to do their thing in different ways. It is recommended you read up on individual liquids to see precisely what you can and cannot do with them. In addition, liquids do not exactly mimic real life conditions. Expect to see quirks such as a lack of consideration for air pressure in certain situations.
 
Each type of liquid has their own properties, which means they're going to do their thing in different ways. It is recommended you read up on individual liquids to see precisely what you can and cannot do with them. In addition, liquids do not exactly mimic real life conditions. Expect to see quirks such as a lack of consideration for air pressure in certain situations.
  
Flowing liquids will push items (stones, logs, [[goblin]] corpses) around. This effect depends on item weight, speed of the flow and possibly the type of the flow (water or magma). Flow with speed of about (1/7)/step (water depth increases by 1 per every step) will push light items (clothing, light food). Power of the flow increases with its speed, but it's unlikely that rocks (and other things of similar weight) will be pushed (magma pushes melted rocks, but they don't count as rocks anymore). Pumped water or water directly from river (water directly connected to river or brook that doesn't drain fast enough) will NOT push items since the water doesn't "flow" but is instead created on the tile. This makes designs such as "dwarven water gun" impossible.
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Flowing liquids will push items (stones, logs, [[goblin]] corpses) around. The exact mechanics of this are unknown.
  
 
{{Water FAQ}}
 
{{Water FAQ}}
 
{{Category|Physics}}
 
{{Category|Physics}}

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