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Difference between revisions of "40d:Flux"

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If your map has no flux on it (which is a common situation), then you can request it from the [[dwarf|dwarven]] traders (assuming the traders have access to flux).
 
If your map has no flux on it (which is a common situation), then you can request it from the [[dwarf|dwarven]] traders (assuming the traders have access to flux).
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[[Category:Materials]]

Revision as of 19:43, 29 December 2008

Stones which are classified as flux materials can be used in the creation of pig iron and steel at a smelter. They are considered economic stones. Unlike common rock they all have a material value of 2 instead of 1.

The following materials fit in this reaction class:

Flux is usually found in abundance if present and thus is a preferable building and crafting material over any other stone that has a material value of only 1; rooms, crafts and furniture made from it will therefore have twice the value.

Most flux-types form sedimentary layers (limestone, dolomite and chalk) or are present as inclusions in them (calcite) and thus are seen in the embark-screen. Marble is a metamorphosed sedimentary rock so it can be found from almost any biome. It can be found near igneous extrusive layers i.e. near volcanoes and magma vents.

Trading for flux

If your map has no flux on it (which is a common situation), then you can request it from the dwarven traders (assuming the traders have access to flux).