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Editing 40d:Glass industry

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:''(* Although there is an easy [[Cheating#Easy_Flux.2C_Sand.2C_and_Ore|cheat]] to work around it, if you just '''have''' to have glass on an otherwise sandless map.)''
 
:''(* Although there is an easy [[Cheating#Easy_Flux.2C_Sand.2C_and_Ore|cheat]] to work around it, if you just '''have''' to have glass on an otherwise sandless map.)''
  
To produce glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand".  You must designate a [[Zone#Sand_Collection|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to succeed.  Gathering sand requires [[item hauling]], whilst moving sand bags to stockpiles requires [[furniture hauling]]*.
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To produce glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand".  You must designate a [[Zone#Sand_Collection|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to succeed.  Gathering sand requires [[item hauling]], whilst moving sand bags to stockpiles requires [[furniture hauling]]*.  '''NOTE''': If a single glass furnace has both "make glass" and "collect sand" set on repeat, then while the "collect sand" task is being performed the furnace will ''not'' be used to produce glass, since a workshop can only have one active task at a time.  Setting things up like that will cause you glass maker to only intermittently produce glass.  You can have a separate glass furnace which only exists to issue sand gathering tasks.
  
You will need spare bags in order to collect sand, and probably many of them, perhaps a half dozen or more per active furnace. It's also a good idea to build spare furnaces just to have "Gather Sand" orders on Repeat (perhaps 2-4/active furnace, depending on your haulers, rate of glass production and the distance) so as to keep your production furnaces available to accept other tasks.  (This is important also to prevent [[clutter]], as the empty bags tend to stack up in the glass furnaces.) These furnaces don't use [[fuel]] and are not manned (dwarfed?) for the Gather Sand task, so if you are using magma Glass Furnaces, these can be standard versions, and in an out-of-the-way corner of the map - the sand haulers will never go there, but the orders have to come from there.*
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You will need spare bags in order to collect sand, and probably many of them, perhaps a half dozen or more per active furnace. It's also a good idea to build spare furnaces just to have "Gather Sand" orders on Repeat, perhaps 2-4/active furnace, depending on your haulers, rate of glass production and the distance.  (This is important also to prevent [[clutter]], as the empty bags tend to stack up in the glass furnaces.) These furnaces don't use [[fuel]] and are not manned (dwarfed?) for the Gather Sand task, so if you are using magma Glass Furnaces, these can be standard versions, and in an out-of-the-way corner of the map - the sand haulers will never go there, but the orders have to come from there.*
  
 
:''(* You can also queue up "Gather Sand" tasks through your [[manager]], but some will get apportioned to the active furnaces, interfering with the actual manufacture of glass items.  It's better to do this one workshop by workshop.)''
 
:''(* You can also queue up "Gather Sand" tasks through your [[manager]], but some will get apportioned to the active furnaces, interfering with the actual manufacture of glass items.  It's better to do this one workshop by workshop.)''

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