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Editing 40d:Goblin

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{{Quality|Masterwork}}
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{{CreatureInfo|name=Goblin|symbol=g|color={{COLOR:7:0:0}}|butcher=no|
{{40d creaturelookup/0|butcher=no}}
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bones=6|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|
{{av}}
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biome=
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* In their towers and dark fortresses
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}}
  
 
'''Goblins''' are intelligent [[humanoid]] [[creatures]] that live in dark fortresses in the [[mountain]]s. They are primarily interested in killing [[Dwarf|dwarves]]. They will [[siege]] any sufficiently populous or wealthy fortress, and frequently employ [[troll]]s in their armies to destroy [[door]]s and other [[building]]s.
 
'''Goblins''' are intelligent [[humanoid]] [[creatures]] that live in dark fortresses in the [[mountain]]s. They are primarily interested in killing [[Dwarf|dwarves]]. They will [[siege]] any sufficiently populous or wealthy fortress, and frequently employ [[troll]]s in their armies to destroy [[door]]s and other [[building]]s.
  
Occasionally, one or more goblin "snatchers" may arrive if you have [[child]]ren in your fortress. They are cowardly [[thieves]], stealthy like [[kobold]]s, but their target is not your valued items, but the children of the fortress. Detecting them is announced by "Snatcher! Protect the children!". They will attempt to kidnap any children they come across and carry a [[bag]] with them for this purpose.   After a few attempts, goblin master [[thief|thieves]] may start showing up. Besides being generally more competent, these can also evade [[trap]]s. There is also a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Main:Developer interviews|RPPR interview]] that these children will be raised by the goblins and can eventually show up in future goblin armies. Dwarven, Elven and Human converts are confirmed, though whether or not a child can return and siege his own fortress remains undetected.
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Occasionally, one or more goblin "snatchers" may arrive if you have [[child]]ren in your fortress. They are stealthy like [[kobold]]s. Detecting them is announced by "Snatcher! Protect the children!". They will attempt to kidnap any children they come across and carry a [[bag]] with them for this purpose. After a few attempts goblin master [[thief|thieves]] may start showing up – besides being generally more competent, these can also evade [[trap]]s. There is also a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Developer interviews|RPPR interview]] that these children will be raised by the goblins and can eventually show up in future goblin armies. Dwarven, Elven and Human converts are confirmed, though whether or not a child can return and siege his own fortress remains undetected.
  
 
Independent of this goblins will [[ambush]] your fortress, sending squads of different soldier types. Later, the sieges begin: your primary adversary in an invasion, goblin numbers increase every year once they start attacking, and eventually begin besieging your fortress more than once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry. It is rare for goblin sieges to last until all of them die - the last few uncaged, un-eviscerated goblins will generally run for their lives rather than continue their attack.
 
Independent of this goblins will [[ambush]] your fortress, sending squads of different soldier types. Later, the sieges begin: your primary adversary in an invasion, goblin numbers increase every year once they start attacking, and eventually begin besieging your fortress more than once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry. It is rare for goblin sieges to last until all of them die - the last few uncaged, un-eviscerated goblins will generally run for their lives rather than continue their attack.
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=== Living among them ===
 
=== Living among them ===
  
Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. In the current version of the game, the goblins will begin as friends to you. Be aware though, this is but a temporary ceasefire.
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Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. If you take on this challenge, be careful in choosing a starting position; if your [[wagon]] starts inside the stronghold, your dwarves will probably come to a quick and bloody end. Reclaiming the resulting miasmal pit causes a bloodless eviction of the goblins and leaves one with a broad selection of odd items scattered throughout the now deserted towers{{Version|0.27.169.33g}}.
  
 
Because the goblin master thieves can avoid your traps, it's useful to chain a few war [[dog]]s at the entrance. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters.
 
Because the goblin master thieves can avoid your traps, it's useful to chain a few war [[dog]]s at the entrance. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters.
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== Goblin society ==
 
== Goblin society ==
 
Goblin society has few laws. Slavery, assault, oath-breaking, and murder are all considered a personal matter between the parties involved. Additionally goblins view all forms of torture as acceptable (and fun).
 
Goblin society has few laws. Slavery, assault, oath-breaking, and murder are all considered a personal matter between the parties involved. Additionally goblins view all forms of torture as acceptable (and fun).
 
Goblins, like elves, are immortal.
 
  
 
Goblins do not possess the aptitude for [[grower|growing]], tending more towards [[fishing]], [[hunting]], and [[butcher]]ing livestock for their food sources. Fortunately for goblins their digestive systems can derive as much sustenance from [[bone]]s as from the [[meat]] that came on it.
 
Goblins do not possess the aptitude for [[grower|growing]], tending more towards [[fishing]], [[hunting]], and [[butcher]]ing livestock for their food sources. Fortunately for goblins their digestive systems can derive as much sustenance from [[bone]]s as from the [[meat]] that came on it.
  
{{gamedata}}
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{{Game_Data|[CREATURE:GOBLIN]
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|40d:entity_default.txt|ENTITY|EVIL}}}}
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[NAME:goblin:goblins:goblin]
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[TILE:'g'][COLOR:7:0:0]
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[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
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[GENPOWER:2]
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[EVIL]
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[INTELLIGENT][LIKES_FIGHTING]
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[BONECARN]
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[CANOPENDOORS]
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[PREFSTRING:terrifying features]
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[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
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[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
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[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
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[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
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[SIZE:6]
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[FAT:2]
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[EQUIPS]
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[NOCTURNAL]
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[STANDARD_FLESH]
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[HOMEOTHERM:10067]
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[LAYERING:10]
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[SWIMS_LEARNED][SWIM_SPEED:2500]
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[PERSONALITY:ANGER:25:75:100]
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[PERSONALITY:IMMODERATION:50:75:100]
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[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
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[PERSONALITY:CHEERFULNESS:0:40:90]
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[PERSONALITY:ALTRUISM:0:25:50]
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[PERSONALITY:MODESTY:0:40:90]
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[PERSONALITY:SYMPATHY:0:25:50]
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}}
 
{{Creatures}}
 
{{Creatures}}
{{Category|Races}}
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[[Category:Races]]
{{Category|Humanoids}}
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[[Category:Humanoids]]

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