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Difference between revisions of "40d:Gravity"

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m (moved Gravity to 40d:Gravity: 40d namespace migration)
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{{Quality|Fine|00:51, 29 April 2013 (UTC)}}
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Gravity vs. [[adventurer]]s:
 
Gravity vs. [[adventurer]]s:
 
*http://mkv25.net/dfma/movie-38-jumpingvideo
 
*http://mkv25.net/dfma/movie-38-jumpingvideo
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Terrain collapses instantly, but [[creatures]] fall slowly.  The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. Interestingly, when a creature is sent flying by a hammer blow or similar over a cliff top, it will fly perfectly horizontally, as it would over ground, then fall straight down. Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures.
 
Terrain collapses instantly, but [[creatures]] fall slowly.  The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. Interestingly, when a creature is sent flying by a hammer blow or similar over a cliff top, it will fly perfectly horizontally, as it would over ground, then fall straight down. Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures.
[[Category:Physics]]
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{{Category|Physics}}

Latest revision as of 00:51, 29 April 2013

This article is about an older version of DF.

Gravity vs. adventurers:

Gravity vs. human buildings:

Terrain collapses instantly, but creatures fall slowly. The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. Interestingly, when a creature is sent flying by a hammer blow or similar over a cliff top, it will fly perfectly horizontally, as it would over ground, then fall straight down. Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures.