v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Gravity"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Links for gravity vs. town buildings.)
Line 1: Line 1:
 
I think we need a page for gravity. We need some people to test some things like if you remove the supports from underneath something, and what happens if you jump off a cliff.
 
I think we need a page for gravity. We need some people to test some things like if you remove the supports from underneath something, and what happens if you jump off a cliff.
  
gravity at work:
+
Gravity vs. adventurers:
http://mkv25.net/dfma/movie-38-jumpingvideo
+
*http://mkv25.net/dfma/movie-38-jumpingvideo
  
It's known that terrain collapses instantly, but creatures fall slowly.  The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown.
+
Gravity vs. human buildings:
 +
*http://mkv25.net/dfma/movie-65-cave-in
 +
*http://mkv25.net/dfma/movie-51-undermining
 +
 
 +
It is said that terrain collapses instantly, but creatures fall slowly, ie, not instantly.  The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown.  Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures.

Revision as of 18:14, 31 October 2007

I think we need a page for gravity. We need some people to test some things like if you remove the supports from underneath something, and what happens if you jump off a cliff.

Gravity vs. adventurers:

Gravity vs. human buildings:

It is said that terrain collapses instantly, but creatures fall slowly, ie, not instantly. The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures.