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40d:How do I get my dwarves to do stuff

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Revision as of 01:49, 23 April 2009 by Albedo (talk | contribs) (There are 4 things - the dwarf needs to be able to GET to the items in question.)
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To get a dwarf to do something useful, you need 4 things:

  1. A task which needs doing
    • For instance, you could designate an area to be mined, or a wooden building to be destroyed.
  2. A dwarf with the appropriate labour enabled.
    • For the above examples you would have to enable 'Mining' and 'Carpentry', respectively.
  3. A dwarf with the appropriate tool(s), if any, or access to them.
    • For the above examples you would need a 'Pick' and 'Nothing', respectively.
    • Note that if another dwarf is using/holding the item, it's not available. (esp Picks and Axes, but also any item that may be tasked by another dwarf at the time.)
  4. A valid path to all of the above.
    • Common errors include having a door that is sealed, carving out one half (upper or lower) of a staircase, or channeling out a critical part of a route.

If you have those four things it is just a matter of time until a dwarf decides to complete the task (they might be busy doing other things first).