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Editing 40d:Important advice

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* Hitting {{k|x}} when building a building expands the list of items, so you can pick one with a specific [[quality]] (a nice bed for a noble's bedroom, or a cheap door for the garbage room).
 
* Hitting {{k|x}} when building a building expands the list of items, so you can pick one with a specific [[quality]] (a nice bed for a noble's bedroom, or a cheap door for the garbage room).
  
* If you're scanning the outdoors for your next swath of [[tree]]s, move your view up one level. They will appear as little rectangles on a field of dots and will be easier to spot.
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* Designate some high-traffic lanes ({{k|d}} {{k|o}} {{k|h}}) outside leading away from your doors, leading to your timber. Your dwarves will trample fewer saplings, so you'll have more trees. (They also won't mess up the ground and leave a bunch of ugly [[sand]] spots scattered around on a sandy map.)
** Speaking of timber, try designating some high-traffic lanes ({{k|d}} {{k|o}} {{k|h}}) outside radiating away from your front door  to the trees. Your dwarves will stick to the paths somewhat, and probably trample fewer saplings. (They also won't mess up the ground and leave a bunch of ugly [[sand]] spots scattered around on a sandy map.)
 
  
 
* Build a walled [[statue]] garden outside your fortress so that your dwarves don't get [[cave adaptation]].
 
* Build a walled [[statue]] garden outside your fortress so that your dwarves don't get [[cave adaptation]].

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