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Difference between revisions of "40d:Item definition token"

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(Very basic, straight from the exe)
 
(Fixing links within namespace (1127/2470))
 
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* BOLT
+
{{quality|Exceptional|21:18, 30 March 2011 (UTC)}}{{av}}
* ITEM_WEAPON
+
'''Item definition tokens''' are used in item definitions in the raws.
* ITEM_TOY
 
* ITEM_INSTRUMENT
 
* ITEM_TRAPCOMP
 
* ITEM_ARMOR
 
* ITEM_AMMO
 
* ITEM_SIEGEAMMO
 
* ITEM_GLOVES
 
* ITEM_SHOES
 
* ITEM_SHIELD
 
* ITEM_HELM
 
* ITEM_PANTS
 
* ITEM_FOOD
 
  
Weapons
+
Item types:
* ADJECTIVE
+
* ITEM_WEAPON - [[Weapon token]]
* DAMAGE
+
* ITEM_TOY - see below
* WEIGHT
+
* ITEM_INSTRUMENT - see below
* STICK_CHANCE
+
* ITEM_TRAPCOMP - [[Trap component token]]
* SKILL
+
* ITEM_ARMOR - [[Armor token]]
* RANGED
+
* ITEM_AMMO - [[Ammo token]]
* CRIT_BOOST
+
* ITEM_SIEGEAMMO - see below
* TWO_HANDED
+
* ITEM_GLOVES - [[Gloves token]]
* MINIMUM_SIZE
+
* ITEM_SHOES - [[Shoes token]]
* CAN_STONE
+
* ITEM_SHIELD - [[Shield token]]
* MATERIAL_SIZE
+
* ITEM_HELM - [[Helm token]]
 +
* ITEM_PANTS - [[Pants token]]
 +
* ITEM_FOOD - see below
  
Toys:
+
==Toy and Instrument Tokens==
* HARD_MAT
+
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
Instruments:
+
|-
 +
| HARD_MAT
 +
|
 +
| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s.
  
Trap Components:
+
|-
* HITS
+
| NAME
* IS_SCREW
+
| singular:plural
* IS_SPIKE
+
| What this item will be called ingame.
  
Armor
+
|}
* SOFT
 
* HARD
 
* BARRED
 
* SCALED
 
* SHAPED
 
* LAYER_SIZE
 
* LAYER_PERMIT
 
* LAYER
 
* OVER
 
* UNDER
 
* COVER
 
* COVERAGE
 
* PREPLURAL
 
* MATERIAL_PLACEHOLDER
 
* VALUE
 
* ARMORLEVEL
 
* UBSTEP
 
* MAX
 
* LBSTEP
 
* METAL_ARMOR_LEVELS
 
* MAINBLOCK
 
* SECONDBLOCK
 
  
Ammo:
+
==Siege Ammo Tokens==
* CLASS
+
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
Siege Ammo:
+
|-
 +
| CLASS
 +
|
 +
| Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
  
Gloves:
+
|-
* BLOCKPOWER
+
| NAME
* UPSTEP
+
| singular:plural
 +
| What this item will be called ingame.
  
Shoes:
+
|}
  
Shield:
+
==Food Tokens==
* BLOCKCHANCE
+
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
Helm:
+
|-
 +
| LEVEL
 +
|
 +
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
  
Pants:
+
|-
* CHAIN_METAL
+
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
|}
  
Food:
+
{{Category|Modding}}
* LEVEL
+
{{Category|Tokens}}

Latest revision as of 14:54, 8 December 2011

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy and Instrument Tokens[edit]

Token Arguments Description
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.
NAME singular:plural What this item will be called ingame.

Siege Ammo Tokens[edit]

Token Arguments Description
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
NAME singular:plural What this item will be called ingame.

Food Tokens[edit]

Token Arguments Description
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
NAME singular:plural What this item will be called ingame.