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Difference between revisions of "40d:Item definition token"

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{{quality|Exceptional|21:18, 30 March 2011 (UTC)}}{{av}}
 
'''Item definition tokens''' are used in item definitions in the raws.
 
'''Item definition tokens''' are used in item definitions in the raws.
  
See:
+
Item types:
*[[Weapon Tokens]]
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* ITEM_WEAPON - [[Weapon token]]
*[[Armor Tokens]]
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* ITEM_TOY - see below
*[[Ammo Tokens]]
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* ITEM_INSTRUMENT - see below
 +
* ITEM_TRAPCOMP - [[Trap component token]]
 +
* ITEM_ARMOR - [[Armor token]]
 +
* ITEM_AMMO - [[Ammo token]]
 +
* ITEM_SIEGEAMMO - see below
 +
* ITEM_GLOVES - [[Gloves token]]
 +
* ITEM_SHOES - [[Shoes token]]
 +
* ITEM_SHIELD - [[Shield token]]
 +
* ITEM_HELM - [[Helm token]]
 +
* ITEM_PANTS - [[Pants token]]
 +
* ITEM_FOOD - see below
  
Item types:
+
==Toy and Instrument Tokens==
* ITEM_WEAPON
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{| {{prettytable}}
* ITEM_TOY
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|- bgcolor="#ddd"
* ITEM_INSTRUMENT
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! Token
* ITEM_TRAPCOMP
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! Arguments
* ITEM_ARMOR
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! Description
* ITEM_AMMO
+
 
* ITEM_SIEGEAMMO
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|-
* ITEM_GLOVES
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| HARD_MAT
* ITEM_SHOES
+
|
* ITEM_SHIELD
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| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s.
* ITEM_HELM
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* ITEM_PANTS
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|-
* ITEM_FOOD
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| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
 
 +
|}
 +
 
 +
==Siege Ammo Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
 +
 
 +
|-
 +
| CLASS
 +
|
 +
| Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
 
 +
|}
  
Toys, Instruments
+
==Food Tokens==
* HARD_MAT - In stock raws, is on everything but drums and puzzleboxes.
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{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
Food (prepared meals)
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|-
* LEVEL - the number of ingredients, 2/3/4 for Easy/Fine/Lavish meals.
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| LEVEL
 +
|
 +
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
  
Trap components
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|-
* HITS - number of times a trap component can strike an enemy
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| NAME
* IS_SCREW - can be used in a [[screw pump]]
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| singular:plural
* IS_SPIKE - can be built as an [[trap|upright spike]]
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| What this item will be called ingame.
 +
|}
  
[[Category:Hacking]]
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{{Category|Modding}}
[[Category:Modding]]
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{{Category|Tokens}}
[[Category:Tokens]]
 

Latest revision as of 14:54, 8 December 2011

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy and Instrument Tokens[edit]

Token Arguments Description
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.
NAME singular:plural What this item will be called ingame.

Siege Ammo Tokens[edit]

Token Arguments Description
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
NAME singular:plural What this item will be called ingame.

Food Tokens[edit]

Token Arguments Description
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
NAME singular:plural What this item will be called ingame.