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Editing 40d:Justice

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{{quality|Exceptional|16:22, 26 December 2011 (UTC)}}{{av}}
 
 
'''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]].
 
'''Justice''' is dealt by your [[Sheriff]] (later [[Captain of the guard]]) or the [[Hammerer]].
  
Only metal [[cage]]s and [[restraint]]s can be set to be used for justice, as [[jail|jails]]. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and their [[guard|staff]]) will use them to contain criminals.
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Only metal [[cage|cages]] and [[restraint]] can be set to be used for justice, as [[jail|jails]]. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and his [[guard|staff]]) will use them to contain criminals.
  
The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not.
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The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number does not cause any negative [[thought|thoughts]] or other instabilities, it is merely a rough estimation of what would be required if things get out of control.
  
 
=== Crimes ===
 
=== Crimes ===
* Violation of Production Order - failing to produce items [[mandate]]d by a [[noble]].
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* Building destruction - destroying a [[building]] during a [[tantrum]].
* Violation of Export Prohibition - selling items to a caravan which a [[noble]] forbade exporting.
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* Disorderly conduct - brawling while throwing a [[tantrum]].
* Violation of Job Order - failing to complete [[guild]] jobs [[mandate]]d by the [[mayor]].
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* Violation of work order - a dwarf is punished if you ignore a [[noble]]'s [[mandate]].
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* Vandalism - toppling [[furniture]] or [[door]]s during a [[tantrum]].
 
* Murder - killing a fellow dwarf or a tame [[animal]].
 
* Murder - killing a fellow dwarf or a tame [[animal]].
* Disorderly Conduct - attacking another dwarf while throwing a [[tantrum]].
 
* Building destruction - ''destroying'' a [[building]] during a [[tantrum]].
 
* Vandalism - ''toppling'' [[furniture]] during a [[tantrum]].
 
  
 
=== Punishment ===
 
=== Punishment ===
Note that if the criminal is wounded at the time of the sentencing, the punishment will be delayed until they are healthy again.
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Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again.
* Beating - the sheriff or fortress guard punches the dwarf (unarmed) 10 times.
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* X days imprisonment - the sheriff or fortress guard haul the dwarf off to a [[jail]] to serve his sentence
* X days imprisonment - the sheriff or fortress guard haul the dwarf off to a [[jail]] to serve his sentence. If you have no jails, the punishment is downgraded to a Beating.
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* Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time
* X Hammerstrikes - the [[Hammerer]] beats the dwarf with a [[war hammer]], resulting in serious injury or death. If you have no justice chains (cages will not work), the punishment is downgraded to a Beating.
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* Hammering - the [[Hammerer]] beats the dwarf with a [[war hammer]], serious injury or death
 
 
Downgraded punishments give the criminal a happy thought ("glad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
 
  
 
=== [[thought|Psychology]] ===
 
=== [[thought|Psychology]] ===
Crime and justice affects dwarven psychology by generating [[thought]]s.
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Crime and justice affects dwarven psychology by generating [[Thought]]s.
 
* A dwarf who smashes property during a [[tantrum]] will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming.
 
* A dwarf who smashes property during a [[tantrum]] will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming.
* A dwarf who commits a crime, particularly violation of work ordesr, will receive a happy thought if there are not enough jail items to imprison him.
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* A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him.
 
* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items.
 
* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items.
* A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated.
 
 
=== Modding ===
 
For the crimes of murder, disorderly conduct, building destruction, and vandalism, justice is determined by your civilization's [[ethics]] - "PUNISH_SERIOUS" will result in either a beating or a month in prison, "PUNISH_CAPITAL" will result in either 8 months in prison or ''50 hammerstrikes'', and all other responses will result in no punishment at all.
 
  
{{Category|Dwarves}}
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[[Category:Dwarves]]

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